Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 19:55:41

Player: Some Pennies

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (151)     755
Value Destroyed (4979)     4979
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1399)               1399
              TOTAL SCORE: 9513

 Bonus
-------
High Alert Combat Kills    1055
Follower Combat Kills      234
Entered Garrisons          200
Friendly Fire              -90

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     214/240
System Corruption          3%
Temperature                Cool (85)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
           Huge Storage Unit
           Seismic Detector
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Particle Cannon
           Grenade Launcher
>          --- INVENTORY (25) ---
  Improved Ion Engine
     Light Deuterium Engine
     Light Nuclear Core
           Meta Core
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Huge Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
           ECM Suite
           Hacking Suite
           System Shield
  Advanced Beam Rifle
     Heavy Particle Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
           Grenade Launcher
           Multitool
           Axe

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
      Improved Treads
      Improved Treads
      Advanced Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
               Seismic Detector
      Improved Light Armor Plating
>              --- WEAPON -----------
     Precision Beam Rifle
     Precision Beam Rifle
>              --- INVENTORY --------
               Nuclear Core
               Nuclear Core
         Light Nuclear Core
               Meta Core
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
        Medium Storage Unit
               Huge Storage Unit
      Improved Signal Interpreter
      Improved Terrain Scanner
               Transport Network Coupler
               ECM Suite
               Hacking Suite
  High-powered Tractor Beam
      Improved Medium Laser
               Minigun
               Assault Cannon
               Grenade Launcher
               Grenade Launcher
               Mining Laser
               Multitool
[Rating: 33]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Slots Evolved              4    | .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             132  | 8   12  24  52  29  7   
  Power                    7    | 1   .   2   3   1   .   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   4    | .   .   .   3   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   .   3   11  13  2   
    Treads                 29   | 2   .   3   10  12  2   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  28   | 2   2   4   13  6   1   
    Device                 14   | 1   .   4   7   2   .   
    Storage                4    | 1   2   .   1   .   .   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   .   3   4   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   66   | 3   10  15  25  9   4   
    Energy Gun             22   | 1   .   5   12  4   .   
    Energy Cannon          10   | .   4   3   .   .   3   
    Ballistic Gun          16   | 2   3   6   4   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   
    Launcher               12   | .   2   1   4   4   1   
    Special Weapon         3    | .   1   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  6    | .   .   .   6   .   .   
Parts Lost                 26   | .   .   8   10  7   1   
  Power                    4    | .   .   2   1   1   .   
  Propulsion               13   | .   .   3   6   4   .   
  Utility                  5    | .   .   1   1   2   1   
  Weapon                   4    | .   .   2   2   .   .   
  Highest Loss Streak      4    | .   .   4   4   3   1   
  To Critical Strikes      2    | .   .   1   1   .   .   
Average Slot Usage (%)     99   | .   100 99  98  99  100 
  Engine                   7    | .   14  13  .   .   .   
  Core                     4    | .   .   .   8   9   9   
  Treads                   31   | .   28  28  35  34  36  
  Device                   16   | .   14  14  20  17  18  
  Storage                  11   | .   14  14  9   9   9   
  Protection               3    | .   .   .   5   8   9   
  Energy Gun               9    | .   .   8   10  17  10  
  Energy Cannon            5    | .   8   7   2   .   7   
  Ballistic Gun            7    | .   18  10  3   .   .   
Peak Build Rating          33   | 8   12  15  33  32  28  
  Average Rating           19   | 6   9   13  28  28  26  
  On Entrance              15   | .   8   12  14  32  28  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             104  | 15  92  98  98  97  104 
  Greatest Support         88   | 40  40  43  88  85  83  
  Greatest Overweight (x)  2    | .   2   2   1   1   1   
  Average Overweight (x)   1    | .   1   2   .   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   21  25  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  
  Average Carried          22   | 4   18  23  23  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 8   25  21  25  25  24  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Matter Collected           2370 | 331  222  516  841  403  57   
  Remotely                 155  | .    .    .    155  .    .    
Salvage Created            4916 | 206  689  671  1999 1141 210  
  Parts                    283  | 16   50   45   92   68   12   
Haulers Intercepted        8    | .    2    .    5    .    1    
Recyclers Shooed           6    | 2    2    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Combat Hostiles Destroyed  102  | .   15  20  35  30  2   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     49   | .   2   10  16  20  1   
  Cannons                  9    | .   3   6   .   .   .   
  AOE                      43   | .   10  4   19  9   1   
Classes Destroyed          17   | 2   5   4   4   2   .   
  Worker                   5    | .   2   .   3   .   .   
  Builder                  6    | .   .   .   5   .   1   
  Tunneler                 6    | 6   .   .   .   .   .   
  Hauler                   8    | .   2   .   5   .   1   
  Recycler                 11   | 1   4   .   5   .   1   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 3    | .   .   .   3   .   .   
  Turret                   2    | .   .   2   .   .   .   
  Watcher                  7    | .   3   .   3   .   1   
  Swarmer                  25   | .   8   6   10  .   1   
  Saboteur                 7    | .   .   .   .   7   .   
  Grunt                    34   | .   7   .   18  9   .   
  Brawler                  2    | .   .   .   2   .   .   
  Sentry                   18   | .   .   1   5   11  1   
  Programmer               3    | .   .   .   .   3   .   
  Artisan                  2    | .   .   2   .   .   .   
  Subdweller               13   | .   .   13  .   .   .   
Best Kill Streak           12   | 2   8   4   12  5   2   
  Combat Bots Only         10   | .   7   4   10  5   1   
Max Kills in Single Turn   4    | 1   4   2   3   3   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   3   2   2   3   1   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  
Hostile Shots Fired        440   | .    40   68   162  126  44   
  Missed                   112   | .    13   19   47   21   12   
Damage Taken               5186  | .    271  1031 1771 1568 545  
  Core                     753   | .    50   148  267  197  91   
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    20   .    .    .    
Volleys Fired              350   | 17   35   83   115  87   13   
  Largest                  2     | 2    2    2    2    2    2    
  Hottest                  150   | 70   100  140  122  122  150  
Shots Fired                615   | 34   62   123  206  165  25   
  Gun                      467   | 34   27   81   152  159  14   
  Cannon                   89    | .    27   22   30   .    10   
  Launcher                 51    | .    6    20   18   6    1    
  Special                  8     | .    2    .    6    .    .    
  Kinetic                  136   | 17   27   34   43   15   .    
  Thermal                  428   | 17   29   69   145  144  24   
  Explosive                51    | .    6    20   18   6    1    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         35    | 7    8    12   35   11   6    
  Robot Miss Streak        7     | 3    6    2    7    3    2    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        7     | .    .    .    5    2    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    
Shots Hit Robots           353   | 21   29   66   132  89   16   
  Core Hits                235   | 8    33   49   91   46   8    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         18    | 2    .    1    7    8    .    
    Burn                   17    | 2    .    .    7    8    .    
    Destroy                1     | .    .    1    .    .    .    
Melee Attacks              7     | .    .    .    7    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 7     | .    .    .    7    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           9492  | 259  1116 1640 3713 2294 470  
  Guns                     5334  | 259  146  1052 1875 1802 200  
  Cannons                  815   | .    247  208  260  .    100  
  Explosions               3329  | .    723  380  1564 492  170  
  Melee                    14    | .    .    .    14   .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  1314  | 86   146  413  457  212  .    
  Thermal                  4835  | 173  247  847  1678 1590 300  
  Explosive                3329  | .    723  380  1564 492  170  
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 14    | .    .    .    14   .    .    
Highest Corruption         3     | .    .    .    .    3    3    
  Average Corruption       2     | .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    12   4    
    Message Errors         4     | .    .    .    .    2    2    
    Matter Fused           7     | .    .    .    .    6    1    
    Heat Flow Errors       1     | .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    1    1    
    Weapon Failures        1     | .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            118   | .    .    12   88   .    18   
  Projectiles              11    | .    .    10   1    .    .    
  Explosions               107   | .    .    2    87   .    18   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      70    | .    .    29   18   .    23   
  Shots                    3     | .    .    1    1    .    1    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        274   | 36   21   239  216  274  144  
  Average Temperature      41    | 12   7    87   33   62   53   
  Received Heat Transfer   1798  | .    69   442  621  549  117  
  Effects                  1     | .    .    .    1    .    .    
    Interference           1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             16    | .    1    1    8    6    .    
  Heat Transferred         10005 | 666  518  1170 3996 3137 518  
Parts Sabotaged            6     | .    .    .    .    6    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Peak Influence             1952 | 35   211  .    862  1952 1084 
  Initial                  951  | .    22   .    244  560  951  
  Average                  664  | 13   114  .    459  1316 1026 
Maximum Alert Level        5    | .    1    .    3    5    3    
  Low Security (%)         26   | 100  70   .    16   .    .    
  Level 1                  15   | .    29   .    25   .    .    
  Level 2                  15   | .    .    .    35   7    .    
  Level 3                  19   | .    .    .    22   21   100  
  Level 4                  12   | .    .    .    .    37   .    
  Level 5                  10   | .    .    .    .    33   .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          13   | .    2    .    9    .    2    
  Investigation            1    | .    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            5    | .    1    .    2    .    2    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 7    | .    .    .    7    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat 
Distress Signals           5    | .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              140  | .   22  21  55  30  12  
  Peak Tracking Total      7    | .   7   3   7   3   7   
  Tactical Retreats        7    | .   1   4   .   1   1   

 Traps                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Traps Triggered            9    | .   .   1   .   8   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  
----------                 Run  | Yrd Mat Sub Mat Gar Mat 
Machines Disabled          20   | .   .   4   6   10  .   
  Max in Single Turn       2    | .   .   1   2   2   .   
  Garrison Relay           4    | .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat 
Machines Accessed          24   | .   6   2   12  3   1   
  Terminals                17   | .   5   .   8   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                60   | .   11  4   38  6   1   
  Successful               30   | .   5   4   20  1   .   
  Failed                   30   | .   6   .   18  5   1   
    Catastrophic           6    | .   1   .   4   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   29   | .   6   .   22  .   1   
  Terminals                45   | .   9   .   29  6   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             10   | .   1   4   4   1   .   
  Record                   3    | .   .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         11   | .   3   .   8   .   .   
  Terminals                10   | .   2   .   8   .   .   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   
    Operators              1    | .   .   .   1   .   .   
    Skim                   7    | .   2   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   12  2   1   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  
------------               Run  | Yrd Mat Sub Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   16  .   
  Machine Destruction      16   | .   .   .   .   16  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  
--------                   Run  | Yrd Mat Sub Mat Gar Mat 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            3    | .   .   .   .   3   2   
  Highest-Rated Group      72   | .   .   .   .   72  45  
  Highest-Rated Ally       25   | .   .   .   .   25  25  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   15  6   
  Total Damage             576  | .   .   .   .   429 147 
  Kills                    10   | .   .   .   .   8   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Turns Passed               9387 | 226  1538 3050 2220 2051 302  
Spaces Moved               3022 | 102  528  867  734  686  105  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   3016 | 96   528  867  734  686  105  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  160  236  240  
  Average Speed            263  | 153  262  320  238  238  240  
  Slowest Speed            320  | 160  320  320  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    75   52   65   81   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     6    | .    1    2    3    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             7    | .    .    7    .    .    .    
Spaces Dug                 48   | .    16   22   6    4    .    
Terrain Destroyed          326  | .    33   68   107  106  12   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               27   | .    2    12   6    1    6    
  AOE                      299  | .    31   56   101  105  6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Total                      3822 | 136  619  1014 993  928  132  
  Wait                     82   | .    .    19   24   38   1    
  Move                     3018 | 101  527  866  734  685  105  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  91   | 8    30   11   31   10   1    
  Fast Attach              36   | 8    .    3    12   9    4    
  Attach                   32   | .    .    10   14   7    1    
  Detach                   3    | 1    .    .    2    .    .    
  Swap                     64   | .    12   11   26   13   2    
  Drop                     69   | 1    15   11   28   9    5    
  Fire                     350  | 17   35   83   115  87   13   
  Melee                    7    | .    .    .    7    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    14   .    
  Rewire                   56   | .    .    .    .    56   .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  227 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 11)
  761 | -10/Materials | Discovered new exit (range 6)
  886 | -10/Materials | Destroyed 7 combat bots
 1014 | -10/Materials | Discovered new exit (range 9)
 1346 | -10/Materials | Discovered new exit (range 10)
 1736 | -10/Materials | Discovered new exit (range 8)
 1765 | -10/Materials | Entered Subcaves
 1785 | -10/Subcaves  | Discovered new exit (range 9)
 1833 | -10/Subcaves  | Visited Clippyterm
 1842 | -10/Subcaves  | Identified exit to Recycling
 2275 | -10/Subcaves  | Learned Materials terminal intel
 2531 | -10/Subcaves  | Visited 4L-MR0's lab
 2570 | -10/Subcaves  | Found Meta Core
 2965 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3050 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3543 | -10/Subcaves  | Core integrity fell below 50%
 3603 | -10/Subcaves  | Discovered new exit (range 3)
 3636 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3702 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 3993 | -10/Subcaves  | Lost 4 parts (1p1u2w)
 4345 | -10/Subcaves  | Build established: Scavenger-Mutant
 4403 | -10/Subcaves  | Learned location of Zion (-7)
 4403 | -10/Subcaves  | Met a Zionite searching for "candidates"
 4815 | -10/Subcaves  | Entered Materials
 4815 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4816 | -8/Materials  | Loaded intel: 12 terminal locations
 5115 | -8/Materials  | Discovered new exit (range 16)
 5353 | -8/Materials  | Identified exit to Factory
 5564 | -8/Materials  | Garrison activated, responded to threat
 5675 | -8/Materials  | Destroyed 10 combat bots
 5678 | -8/Materials  | Lost 4 parts (1p1u2w)
 5806 | -8/Materials  | Lost 3 parts (3n)
 5979 | -8/Materials  | Learned location of Lower Caves (-7)
 6049 | -8/Materials  | Learned 12 Factory zone layouts
 6156 | -8/Materials  | Learned 4 Factory zone layouts
 6194 | -8/Materials  | Learned Factory scanalyzer intel
 6222 | -8/Materials  | Learned location of 2 exits from Factory
 6304 | -8/Materials  | Learned 4 Factory zone layouts
 6381 | -8/Materials  | Garrison activated, responded to threat
 6577 | -8/Materials  | Build established: Mutant
 6987 | -8/Materials  | Garrison activated, responded to threat
 7035 | -8/Materials  | Identified exit to Garrison
 7035 | -8/Materials  | Entered Garrison
 7075 | -8/Garrison   | Triggered checkpoint
 7087 | -8/Garrison   | Core integrity fell below 50%
 7102 | -8/Garrison   | Garrison Relay disabled
 7149 | -8/Garrison   | Triggered checkpoint
 7224 | -8/Garrison   | Discovered new exit (range 5)
 7459 | -8/Garrison   | Triggered checkpoint
 7486 | -8/Garrison   | Triggered checkpoint
 7542 | -8/Garrison   | Lost 3 allies
 7693 | -8/Garrison   | Triggered checkpoint
 7727 | -8/Garrison   | Garrison Relay disabled
 7800 | -8/Garrison   | Discovered new exit (range 15)
 7868 | -8/Garrison   | Build established: Scavenger-Mutant
 8174 | -8/Garrison   | Discovered new exit (range 14)
 8241 | -8/Garrison   | Phase Generator disabled
 8368 | -8/Garrison   | Lost 3 parts (1n2u)
 8434 | -8/Garrison   | Garrison Relay disabled
 8531 | -8/Garrison   | Triggered checkpoint
 8555 | -8/Garrison   | Core integrity fell below 20%
 8569 | -8/Garrison   | Garrison Relay disabled
 8576 | -8/Garrison   | Lost 3 parts (3n)
 9071 | -8/Garrison   | Discovered new exit (range 5)
 9086 | -8/Garrison   | Entered Materials
 9086 | -8/Materials  | Accompanied by 2 allies
 9375 | -8/Materials  | Discovered exit to Factory (range 5)
 9388 | -8/Materials  | Destroyed self with Grenade Launcher

 Last Messages 
---------------
09376_ H-61 Shepherd calls for reinforcements.
09376_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
09380_ Penetrated by Slug.
09380_ Hvy. Particle Cannon blasted off.
09380_ Terminal disabled.
09380_ Slug penetrates Terminal.
09381_ Penetrated by Slug.
09381_ Acquired Hvy. Particle Cannon.
09382_ Penetrated by Slug.
09383_ System corrupted: Matter fused (-10).
09383_ Penetrated by Slug.
09384_ Lgt. Armor Plating destroyed.
09386_ Penetrated by Slug.
09386_ U-05 Engineer builds a Wall.
09387_ Penetrated by Slug.
09388_ Destroyed Flight Unit.
09388_ Destroyed Unknown Engine.
09388_ S-10 Pest destroyed.
09388_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
|             ???????????????#!|!*#????    ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Scanalyzed
         ECM Suite | -8/Materials | Scanalyzed
         Multitool | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumDisposableArmor
  Manual?         0
Play Time         00:46:50
  Cumulative      404.7 hours
  Start           2024.10.24 @ 19:09:17
  End             2024.10.24 @ 19:55:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          279
  Rogue           274
  Adventurer      5
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/5/0/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7deb244a-31f6-4ced-b878-3c0a72065a04