Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 04:31:57

Player: Cereal Killer

Result: Destroyed by RK-46U(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (375)      375
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 890

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     196/200
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Small Laser
                Mining Claw
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Treads
        Compact Wheel
     Subdweller Monowheel
                Disposable Heat Sink
          Small Storage Unit
                Huge Storage Unit
                Weight Redist. System
     Subdweller Optics
                ECM Suite
                Power Shielding
                Weapon Shielding
                Scrap Shield
                Datajack
                Mining Laser
                Shrapnel Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Battle Rifle
                Flamer
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
     Subdweller Power Source
          Light Treads
          Light Treads
        Compact Wheel
          Small Storage Unit
                Huge Storage Unit
                Weight Redist. System
                ECM Suite
                EM Pulse Gun
          Small Laser
          Small Laser
          Light Assault Rifle
                Datajack
                Mining Laser
                Mining Claw
                Shrapnel Trap
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Flamer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 4   6   16  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 1   1   3   
    Treads                 3    | .   .   3   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 1   3   11  
    Energy Gun             6    | .   2   4   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        2    | .   .   2   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   95  98  
  Engine                   13   | .   14  13  
  Treads                   8    | .   .   15  
  Wheel                    18   | .   26  12  
  Device                   13   | .   12  14  
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   12  13  
  Energy Cannon            4    | .   3   6   
  Ballistic Gun            6    | .   11  2   
  Slashing Weapon          2    | .   .   3   
Peak Build Rating          12   | 4   8   12  
  Average Rating           8    | 3   7   9   
  On Entrance              4    | .   4   8   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 11  50  50  
  Greatest Support         40   | 16  32  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   18  20  
  Most Carried             20   | 5   16  20  
  Average Carried          14   | 3   11  16  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 5   16  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           469  | 226 100 143 
  Remotely                 .    | .   .   .   
Salvage Created            514  | .   343 171 
  Parts                    35   | .   25  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      9    | .   .   9   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  14   | .   8   6   
  Guns                     10   | .   6   4   
  Cannons                  1    | .   1   .   
  AOE                      1    | .   1   .   
Classes Destroyed          6    | .   4   2   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    5    | .   5   .   
  Sentry                   1    | .   .   1   
  Subdweller               2    | .   .   2   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        86   | .    23   63   
  Missed                   22   | .    7    15   
Damage Taken               1187 | .    198  989  
  Core                     254  | .    41   213  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              66   | .    30   36   
  Largest                  2    | .    2    2    
  Hottest                  140  | .    100  140  
Shots Fired                121  | .    57   64   
  Gun                      98   | .    53   45   
  Cannon                   17   | .    4    13   
  Launcher                 .    | .    .    .    
  Special                  6    | .    .    6    
  Kinetic                  40   | .    26   14   
  Thermal                  52   | .    8    44   
  Explosive                .    | .    .    .    
  Electromagnetic          29   | .    23   6    
  Robot Hit Streak         14   | .    11   14   
  Robot Miss Streak        5    | .    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           88   | .    33   55   
  Core Hits                29   | .    18   11   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   1    | .    .    1    
    Meltdown               1    | .    .    1    
Melee Attacks              5    | .    .    5    
  Impact                   .    | .    .    .    
  Slashing                 3    | .    .    3    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        1    | .    .    1    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1179 | .    469  710  
  Guns                     781  | .    376  405  
  Cannons                  228  | .    36   192  
  Explosions               57   | .    57   .    
  Melee                    48   | .    .    48   
  Ramming                  .    | .    .    .    
  Kinetic                  292  | .    135  157  
  Thermal                  566  | .    118  448  
  Explosive                .    | .    .    .    
  Electromagnetic          273  | .    216  57   
  Impact                   .    | .    .    .    
  Slashing                 48   | .    .    48   
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      29   | .    29   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        205  | .    82   205  
  Average Temperature      35   | .    29   54   
  Received Heat Transfer   386  | .    72   314  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1696 | .    224  1472 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             168  | .   168 .   
  Initial                  .    | .   .   .   
  Average                  63   | .   69  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   12  8   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               10   | .   10  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   6    | .   6   .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             1    | .   .   1   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      19   | .   .   19  
  Highest-Rated Ally       19   | .   .   19  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             176  | .   .   176 
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1339 | 56  535 748 
Spaces Moved               810  | 48  377 385 
  Core                     11   | 11  .   .   
  Treads                   129  | .   .   129 
  Legs                     .    | .   .   .   
  Wheels                   670  | 37  377 256 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 115 
  Average Speed            132  | 88  113 156 
  Slowest Speed            240  | 100 115 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 4   56  29  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          2    | .   2   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      2    | .   2   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      946  | 61  432 453 
  Wait                     5    | 1   4   .   
  Move                     808  | 47  376 385 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 9   15  10  
  Fast Attach              1    | .   .   1   
  Attach                   16   | 4   3   9   
  Detach                   .    | .   .   .   
  Swap                     9    | .   3   6   
  Drop                     2    | .   1   1   
  Fire                     66   | .   30  36  
  Melee                    5    | .   .   5   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [Mat] / *Min / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 14)
  189 | -10/Materials | Central database locked down
  303 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 6)
  427 | -10/Materials | Identified exit to Mines
  585 | -10/Materials | Discovered new exit (range 7)
  592 | -10/Materials | Entered Subcaves
  691 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  785 | -10/Subcaves  | Disturbed a concealed Subdweller
  916 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  970 | -10/Subcaves  | Core integrity fell below 50%
  994 | -10/Subcaves  | Lost 4 parts (1p1n2w)
 1123 | -10/Subcaves  | Lost 3 parts (3w)
 1323 | -10/Subcaves  | Core integrity fell below 20%
 1340 | -10/Subcaves  | Destroyed by RK-46U(R) with Subdweller Beam Cannon

 Last Messages 
---------------
Reading system data...
LL-86A(R) suffers critical hit (Destroy).
Destroyed Sub. Monowheel.
LL-86A(R) destroyed.
Acquired 31 matter.
Acquired Power Shielding.
Acquired Weapon Shielding.
Acquired Sub. Optics.
Acquired Disposable Heat Sink.
3T-MGO(R) destroyed.
Subatomizers dissect the Corrupted Sub.
  Monowheel.
Acquired Corrupted Sub. Monowheel.
Acquired 37 matter.
Lgt. Treads destroyed.
Sml. Laser destroyed.
Critical hit (Meltdown: +260).
Subatomizers dissect the Corrupted Sub. Machine
  Gun.
Acquired Scrap Shield.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationHugeMegatreads
  Manual?         0
Play Time         00:16:56
  Cumulative      195.1 hours
  Start           2024.09.08 @ 04:03:02
  End             2024.09.08 @ 04:31:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           157
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 416e635d-7ff4-447e-a853-323738ffc3fb