Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 15:13:33 Player: TinyBoulder Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (86) 430 Value Destroyed (3178) 3178 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (1757) 1757 TOTAL SCORE: 14205 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 174 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -56 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 48/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Chronowheel > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Molecular Deconstructor Phasing Sabre Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Improved Reaction Control System Improved Weapon Shielding > --- WEAPON ----------- Heavy Missile Launcher Dirty Datajack Impact Mace > --- INVENTORY -------- Advanced Heat Sink Chronowheel Transdimensional Reconstructor Dirty Datajack Advanced Datajack Molecular Deconstructor Phasing Sabre [Rating: 80] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Impulse Thruster Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 1 1 . . . . . . . . . . Utility 8 | . . . 1 . . . 1 1 1 . . . . . 2 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 144 | 6 6 . 4 5 2 2 28 9 11 1 4 . 5 7 8 5 3 6 5 27 Power 14 | 1 . . . 1 . . 3 1 . . 1 . 2 1 3 . . . . 1 Engine 5 | 1 . . . 1 . . 2 . . . . . 1 . . . . . . . Core 5 | . . . . . . . 1 1 . . 1 . . . 1 . . . . 1 Reactor 4 | . . . . . . . . . . . . . 1 1 2 . . . . . Propulsion 37 | 2 1 . 3 . . . 5 2 6 1 . . . . 2 1 . . 1 13 Treads 10 | . . . 3 . . . 2 . . . . . . . . . . . . 5 Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . . . 3 2 6 1 . . . . 2 1 . . . 8 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . Utility 51 | 1 3 . 1 . 2 . 4 6 5 . 1 . 3 1 1 3 3 3 3 11 Device 26 | . 1 . . . . . 3 3 2 . 1 . 2 . 1 1 . 1 1 10 Storage 4 | 1 1 . . . 1 . . 1 . . . . . . . . . . . . Processor 9 | . 1 . . . . . . . . . . . . . . 1 3 1 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 12 | . . . 1 . 1 . 1 2 3 . . . 1 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 2 . . 4 . 2 16 . . . 2 . . 5 2 1 . 3 1 2 Energy Gun 3 | 2 . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 13 | . 2 . . 2 . . 8 . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . 2 . 2 7 . . . 2 . . 4 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 1 . . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . . Unidentified Prototypes 11 | . . . . . . . 1 2 2 . . . 4 . . . . 1 . 1 Parts Lost 58 | . . 1 2 . . . 6 2 5 . 1 . . 9 2 1 10 . 3 16 Power 9 | . . . 1 . . . 1 1 . . . . . 1 1 . 2 . 1 1 Propulsion 23 | . . . 1 . . . 1 . 4 . 1 . . 3 . 1 4 . 1 7 Utility 19 | . . 1 . . . . . 1 1 . . . . 5 . . 2 . 1 8 Weapon 7 | . . . . . . . 4 . . . . . . . 1 . 2 . . . Highest Loss Streak 9 | . . 1 2 . . . 3 2 4 . 1 . . 6 1 1 9 . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 99 90 72 88 88 88 83 80 84 82 82 76 76 57 36 62 50 56 59 46 Engine 5 | . 14 14 2 11 11 11 7 4 . . . . . . . . . 8 5 1 Core 1 | . . . . . . . . 2 6 5 5 5 2 . 2 5 2 . . . Treads 6 | . . . 20 33 33 33 17 . . . . . . . . . . . . 1 Leg 5 | . 28 28 8 . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . 7 29 32 35 33 29 29 17 15 20 11 8 6 6 Device 8 | . 10 5 . . . . 12 13 15 17 17 17 17 10 2 9 4 3 3 10 Storage 5 | . 6 14 11 11 11 11 9 7 6 5 5 5 5 5 5 5 3 . . . Processor 8 | . 10 . . . . . . . . . . . . . . 1 14 23 31 21 Protection 4 | . . . 8 11 10 11 5 13 17 11 11 11 11 5 . 1 2 . . . Energy Gun 2 | . 19 . . . . . . . . . . . . . . . . 4 1 . Energy Cannon 7 | . 8 28 22 22 22 6 18 . . . . . . . . . . . . . Launcher 1 | . . . . . . 15 3 . . . . . . 1 5 5 . . . . Impact Weapon 1 | . . . . . . . 1 7 6 5 5 5 5 5 5 5 1 . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 65 | 14 22 22 31 36 34 36 48 34 40 40 54 40 44 65 42 45 45 9 9 14 Greatest Support 140 | 20 20 20 60 60 60 60 60 35 47 46 57 48 48 48 45 54 54 16 16 140 Greatest Overweight (x) 3 | . 1 1 3 . . . 3 . 1 . . . . 2 . 1 1 2 . 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 35 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 7 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 10 | 1 8 10 10 9 10 10 10 10 10 8 10 10 10 10 10 8 9 5 5 5 Average Carried 7 | . 3 9 9 8 9 10 8 9 9 8 9 10 9 9 8 7 7 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 1 8 10 9 9 10 10 7 10 8 8 10 10 10 10 7 8 5 5 5 3 Class Distribution -------------------- 45% | Mutant 14% | Infiltrator-Mutant 13% | Derelict-Mutant 6% | Derelict-Ninja 6% | Commander-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Derelict-Mutant | -3/Proximity Caves Derelict-Ninja | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 2034 | 207 113 10 40 50 . 84 298 106 120 . 132 12 168 95 201 75 55 . 118 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2935 | . 117 56 207 49 . 113 613 246 174 . 155 . 198 331 233 . 65 . 123 255 Parts 133 | . 12 2 13 1 . 9 38 10 2 . 6 . . 14 10 . 2 . 2 12 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 4 . . 9 . . 2 . 8 . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 73 | . 7 1 4 1 . 7 18 4 3 . 6 . . 10 5 . 1 . 2 4 Melee 8 | . . . . . . . . . . . 1 . . 2 . . . . 1 4 Guns 6 | . 5 . . . . . . . . . . . . . . . . . 1 . Cannons 16 | . 2 1 4 1 . . 8 . . . . . . . . . . . . . AOE 33 | . . . . . . 7 10 . . . 4 . . 6 5 . 1 . . . Classes Destroyed 14 | . 2 . 1 . . . 7 2 . . . . . 1 1 . . . . . Worker 4 | . . . . . . . 3 1 . . . . . . . . . . . . Builder 4 | . . . . . . . 2 . . . . . . . 2 . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . . . Swarmer 27 | . 6 . . . . 4 4 . . . 4 . . 4 5 . . . . . Grunt 30 | . 1 1 1 1 . 3 11 2 3 . 2 . . 4 . . . . . 1 Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . Sentry 6 | . . . 3 . . . 1 1 . . . . . . . . . . 1 . Hunter 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Programmer 6 | . . . . . . . . . . . . . . 2 . . . . 1 3 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | . 3 1 2 1 . 4 7 4 3 . 4 . . 4 5 . 1 . 1 2 Combat Bots Only 5 | . 3 1 2 1 . 4 4 4 3 . 4 . . 4 5 . 1 . 1 2 Max Kills in Single Turn 4 | . 1 1 1 1 . 4 4 1 1 . 3 . . 2 3 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 2 . . . 3 . . 2 3 . 1 . . . Melee 1 | . . . . . . . . . . . 1 . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Hostile Shots Fired 792 | . 37 9 19 1 . 23 62 11 76 . 18 2 . 109 27 14 110 . 31 243 Missed 303 | . 9 1 4 1 . 8 20 4 32 . 11 1 . 30 10 5 57 . 10 100 Damage Taken 8949 | . 234 174 218 . . 161 953 177 521 . 132 22 . 1518 307 90 980 . 261 3201 Core 2517 | . 67 41 43 . . 19 171 13 21 . 14 . . 270 114 . 407 . 102 1235 Absorbed by Shields 606 | . . . . . . . 96 4 . . . . . . . . . . 252 254 Redirected to Shielding 91 | . . . . . . . . . 50 . . . . . . . 41 . . . Regen/Repaired (Parts) 34 | . . . . . . . . 28 . . . . . . . . . 6 . . Core Remaining (%) 77 | 100 . 56 . . . 84 68 98 97 . . . . 71 . . . . 45 . Volleys Fired 129 | . 17 4 12 3 . 4 44 . . . 2 . . 11 5 . . 5 16 6 Largest 3 | . 2 2 2 2 . 2 3 . . . 2 . . 2 1 . . 1 1 1 Hottest 180 | . 120 120 120 120 . 120 180 . . . 78 . . 78 39 . . 40 40 113 Shots Fired 224 | . 34 8 23 6 . 8 91 . . . 4 . . 18 5 . . 5 16 6 Gun 43 | . 22 . . . . . . . . . . . . . . . . 5 16 . Cannon 127 | . 12 8 23 6 . 4 68 . . . . . . . . . . . . 6 Launcher 54 | . . . . . . 4 23 . . . 4 . . 18 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 170 | . 34 8 23 6 . 4 68 . . . . . . . . . . 5 16 6 Explosive 54 | . . . . . . 4 23 . . . 4 . . 18 5 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 6 2 6 5 . 2 6 . . . . . . 6 3 . . . 4 . Robot Miss Streak 4 | . 4 4 1 1 . 1 3 . . . . . . 2 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . 2 Shots Hit Robots 188 | . 18 3 17 5 . 2 49 7 7 . 2 . 3 23 4 . 3 . 20 25 Core Hits 123 | . 7 2 7 2 . 9 48 1 . . 6 . 1 14 10 . 2 . 7 7 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . . . 1 2 . 1 . . 5 . . . . . . Critical Strikes 19 | . 2 . . . . . . 1 2 . 1 . . 6 . . . . . 7 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . Smash 9 | . . . . . . . . 1 2 . 1 . . 5 . . . . . . Sever 8 | . . . . . . . . . . . . . . 1 . . . . . 7 Melee Attacks 114 | . . . . . . . 5 13 9 1 4 . 3 24 4 2 3 . 9 37 Impact 61 | . . . . . . . 5 13 9 1 4 . 3 20 4 2 . . . . Slashing 45 | . . . . . . . . . . . . . . 4 . . . . 4 37 Piercing 8 | . . . . . . . . . . . . . . . . . 3 . 5 . Sneak Attacks 11 | . . . . . . . 1 2 1 . . . . . 3 . . . 3 1 Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 . . . . . . Damage Inflicted 9140 | . 262 52 298 87 . 496 2649 436 413 . 333 . 259 1531 739 . 10 . 377 1198 Guns 311 | . 139 . . . . . . . . . . . . . . . . . 172 . Cannons 1294 | . 123 52 298 87 . 17 717 . . . . . . . . . . . . . Explosions 3900 | . . . . . . 479 1835 . . . 196 . . 896 494 . . . . . Melee 3524 | . . . . . . . 97 436 413 . 137 . 259 635 245 . 10 . 205 1087 Ramming 111 | . . . . . . . . . . . . . . . . . . . . 111 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 1790 | . 262 52 298 87 . 202 717 . . . . . . . . . . . 172 . Explosive 3715 | . . . . . . 294 1835 . . . 196 . . 896 494 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 2127 | . . . . . . . 97 436 413 . 137 . 259 540 245 . . . . . Slashing 1363 | . . . . . . . . . . . . . . 95 . . . . 181 1087 Piercing 34 | . . . . . . . . . . . . . . . . . 10 . 24 . Highest Corruption 24 | . 3 3 . . . . . . 2 . . . 4 7 . . 2 2 3 24 Average Corruption 4 | . 2 3 . . . . . . 1 . . . 4 4 . . 1 2 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 57 | . 6 5 . . . . . . . . . . 1 9 . . 1 . 9 26 Message Errors 8 | . 1 1 . . . . . . . . . . 1 1 . . . . 2 2 Matter Fused 16 | . 2 1 . . . . . . . . . . . 4 . . . . 1 8 Heat Flow Errors 6 | . 1 . . . . . . . . . . . . . . . . . 1 4 Energy Discharges 12 | . . 2 . . . . . . . . . . . 3 . . . . 3 4 Parts Rejected 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . 1 . . . . . . . . . . . . 1 . . . . 1 5 Data Loss (major) 3 | . . 1 . . . . . . . . . . . . . . 1 . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1264 | . . . . . . 38 115 103 192 . 75 . 148 296 186 . . . . 111 Projectiles 43 | . . . . . . . . . . . . . 43 . . . . . . . Explosions 195 | . . . . . . 38 48 . . . . . . 58 51 . . . . . Melee 1026 | . . . . . . . 67 103 192 . 75 . 105 238 135 . . . . 111 Knockbacks 10 | . . . . . . . . 2 3 . 1 . . 2 2 . . . . . Impact 10 | . . . . . . . . 2 3 . 1 . . 2 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . 11 64 . . . . . . 45 39 . . . . 48 Shots 8 | . . . . . . 1 4 . . . . . . 1 2 . . . . . Rammed 28 | . . . . . . . . . . . . . . . . . . . . 28 Targets Rammed 28 | . . . . . . . . . . . . . . . . . . . . 28 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 186 216 297 207 . 76 464 1 . . 25 . . . . . . . 134 277 Average Temperature 103 | . 50 110 108 107 . 33 141 1 . . 5 . . . . . . . 76 125 Received Heat Transfer 1083 | . 30 69 78 . . 27 209 33 39 . 18 . . 313 9 . . . 12 246 Effects 3 | . . . . . . . 3 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . . . . . . 1 7 1 . 2 . 2 4 4 . . . . . Impact Corruptions 37 | . . . . . . . 1 6 7 . 2 . 9 6 6 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 4 . 3 1 . 1 3 . . . . . . . . . . . 1 1 Heat Transferred 3880 | . 814 111 629 185 . 237 1517 . . . . . . . . . . . 387 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 737 | . 145 91 160 155 . 293 737 431 245 8 . . . . 330 . . . . 350 Initial 335 | . . 56 . 62 . . 113 335 112 6 . . . . . . . . . 300 Average 172 | . 55 46 98 73 . 253 289 364 153 6 . . . . 186 . . . . 209 Maximum Alert Level 3 | . . . . . . 1 3 2 1 . . . . . 1 . . . . 1 Low Security (%) 64 | 100 100 100 100 100 . 30 24 . 75 100 . . . . 33 . . . . 63 Level 1 29 | . . . . . . 69 58 62 24 . . . . . 66 . . . . 36 Level 2 4 | . . . . . . . 10 37 . . . . . . . . . . . . Level 3 . | . . . . . . . 6 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 1 . . . 5 3 1 . . . . . 2 . . . . 9 Investigation 9 | . 1 . 1 . . . 1 3 1 . . . . . . . . . . 2 Extermination 4 | . . . . . . . . . . . . . . . 1 . . . . 3 Reinforcement 11 | . 2 . . . . . 4 . . . . . . . 1 . . . . 4 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 13 | . 1 . 1 . . . 6 . 1 . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 203 | . 12 2 7 3 . 8 29 6 15 . 16 2 . 11 13 1 9 . 7 62 Peak Tracking Total 24 | . 5 2 4 3 . 4 9 4 9 . 7 3 . 4 6 1 6 . 3 24 Tactical Retreats 20 | . 1 1 . 1 . . . 1 4 . 3 1 . 1 3 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 9 | . 3 1 . . . . . 1 . . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . 6 . . Most Traps Carried 2 | . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 9 | . . . 1 . . 5 2 . . . 1 . . . . . . . . . Max in Single Turn 5 | . . . 1 . . 5 1 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 41 | . 3 1 2 . 2 . 4 5 8 . . . 4 . 2 . . 5 . 5 Terminals 17 | . 3 . 2 . . . 3 1 4 . . . . . 1 . . . . 3 Fabricators 3 | . . . . . . . . . 2 . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 2 . . . . . . . . . . . Total Hacks 114 | . 15 1 8 . 2 . 17 11 16 . . . 17 . 3 . . 14 . 10 Successful 65 | . 7 1 3 . 2 . 6 3 7 . . . 17 . 1 . . 14 . 4 Failed 49 | . 8 . 5 . . . 11 8 9 . . . . . 2 . . . . 6 Catastrophic 8 | . . . . . . . 1 3 3 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 32 | . 7 . 5 . 1 . 9 2 3 . 1 . . . . . . . . 4 Terminals 56 | . 15 . 8 . . . 13 2 10 . . . . . 1 . . . . 7 Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . . 2 Repair Stations 5 | . . . . . . . . 5 . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 1 . . . . . . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 4 3 4 . . . . . . . . . . . Terminal Hacks 53 | . 5 1 2 . 2 . 4 . 5 . . . 17 . 1 . . 14 . 2 Record 19 | . . . . . 1 . . . . . . . 5 . . . . 12 . 1 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 5 | . . . . . . . . . 1 . . . 4 . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . . 1 . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . 2 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 Locate Traps 4 | . 2 . . . . . 1 . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . 1 . 1 . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . Network Status 2 | . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . . . 2 . . . . . . . . . . . . 2 Terminals 5 | . 2 . 1 . . . 1 . . . . . . . . . . . . 1 Botnet 5 | . 2 . 1 . . . 1 . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 2 . . . 3 5 6 . . . . . 1 . . . . 3 Full Trace Events 5 | . . . 1 . . . . 2 1 . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 1 . . . . . . . . . 5 . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . 5 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 9 | . . . . 2 . . . 1 . . . . . . . . . 5 1 . Largest Group 5 | . . . . 2 2 . . 1 . . . . . . . . . 5 5 2 Highest-Rated Group 352 | . . . . 49 49 . . 20 . . . . . . . . . 282 352 130 Highest-Rated Ally 116 | . . . . 31 31 . . 20 . . . . . . . . . 65 116 65 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . 8 . . . 1 . . . . . . . . . 1 21 . Total Damage 1428 | . . . . 265 . . . . . . . . . . . . . 15 1148 . Kills 6 | . . . . 2 . . . . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total 5 | . . . . . . . . . 1 . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . . . . 2 1 . 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . . . . . . . . 35 Traps 6 | . . . . . . . . . . . . . . . . . . . . 6 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . 2 Items 23 | . . . . . . . . . . . . . . . . . . . . 23 Machines 2 | . . . . . . . . . . . . . . . . . . . . 2 Patrols 1 | . . . . . . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 8042 | 57 732 595 349 158 473 179 741 419 437 46 142 162 95 465 255 286 217 533 595 1106 Spaces Moved 7284 | 43 468 294 177 89 269 100 389 662 695 91 269 333 158 508 340 445 367 521 241 825 Core 581 | 5 . . . . . . . . . . . . . . . . 144 105 . 327 Treads 818 | . . . 136 89 269 100 222 . . . . . . . . . . . . 2 Legs 841 | 38 468 294 41 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 5044 | . . . . . . . 167 662 695 91 269 333 158 508 340 445 223 416 241 496 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 41 | 50 120 190 160 160 160 160 52 45 42 44 41 46 46 46 60 58 50 50 76 50 Average Speed 80 | 111 129 190 171 160 160 160 122 45 43 44 42 46 46 71 65 61 56 71 77 63 Slowest Speed 330 | 120 190 190 330 160 160 160 240 52 105 44 46 46 46 181 71 115 106 150 80 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 72 62 18 21 60 27 37 17 27 4 56 52 60 64 12 52 61 88 42 36 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 8 | . . . . 1 1 . . . . . . 1 3 1 . . . 1 . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 . . . . 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 14 | . . 1 . 1 . . . . . . 1 1 . 1 . 4 2 . 3 . Spaces Dug 192 | . . . . . . . 43 4 1 1 1 . . 60 70 2 . . . 10 Terrain Destroyed 520 | . . . . . . 78 143 4 1 1 57 . . 134 90 2 . . . 10 Melee 23 | . . . . . . . 4 4 1 1 1 . . 5 1 2 . . . 4 Projectile 6 | . . . . . . . . . . . . . . . . . . . . 6 AOE 491 | . . . . . . 78 139 . . . 56 . . 129 89 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 9069 | 49 560 324 199 97 312 110 557 758 816 94 284 341 175 554 358 452 378 678 628 1345 Wait 1180 | . 58 22 3 . 39 5 76 51 85 . . 9 . 2 . . . 86 356 388 Move 7264 | 42 467 293 176 88 268 99 388 661 694 90 268 332 157 507 339 444 366 520 240 825 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 48 | 1 8 3 2 1 1 . 4 11 7 1 2 . 2 1 1 1 . 1 . 1 Fast Attach 88 | 6 4 . 3 . 2 . 10 5 4 1 1 . 5 2 3 5 3 6 4 24 Attach 35 | . 1 . 1 1 . . 7 2 6 . 2 . 1 4 5 . . . 1 4 Detach 21 | . 1 . . . . . 3 1 2 . 2 . 1 4 1 . 1 1 1 3 Swap 24 | . 1 . . 4 . 2 11 2 2 . 1 . . 1 . . . . . . Drop 73 | . 3 2 2 . 2 . 9 10 7 1 2 . 6 2 . . 5 5 1 16 Fire 129 | . 17 4 12 3 . 4 44 . . . 2 . . 11 5 . . 5 16 6 Melee 110 | . . . . . . . 5 13 9 1 4 . 3 20 4 2 3 . 9 37 Ram 28 | . . . . . . . . . . . . . . . . . . . . 28 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 13 Rewire 56 | . . . . . . . . 2 . . . . . . . . . 54 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory (discovered 5 exits: [*Fac] / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 6) 196 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Entered Mines 838 | -10/Mines | Found a hidden stash of uninstalled traps 868 | -10/Mines | Met a Derelict bent on vengeance 884 | -10/Mines | Discovered new exit (range 7) 1101 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1385 | -10/Mines | Entered Materials 1385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -9/Materials | Discovered new exit (range 7) 1734 | -9/Materials | Entered Mines 1753 | -9/Mines | Learned location of Zion (-7) 1884 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1884 | -9/Mines | Discovered new exit (range 5) 1892 | -9/Mines | Entered Exiles 1892 | -9/Exiles | Accompanied by 2 allies 1922 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1932 | -9/Exiles | Met 8R-AWN 1999 | -9/Exiles | Met EX-HEX 2045 | -9/Exiles | Met EX-BIN 2064 | -9/Exiles | Aligned with FarCom system 2066 | -9/Exiles | Given EX-Vault access code 2103 | -9/Exiles | Opened EX-Vault 2119 | -9/Exiles | Found Chronowheel 2153 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2196 | -9/Exiles | Met EX-DEC 2256 | -9/Exiles | Discovered new exit (range 11) 2365 | -9/Exiles | Left Exiles lab with Chronowheel 2365 | -9/Exiles | Entered Mines 2453 | -8/Mines | Discovered new exit (range 6) 2544 | -8/Mines | Entered Materials 2544 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3004 | -8/Materials | Lost 3 parts (1p2w) 3198 | -8/Materials | Identified exit to Factory 3285 | -8/Materials | Entered Factory 3285 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3314 | -7/Factory | Discovered new exit (range 5) 3507 | -7/Factory | Repaired Hardlight Generator 3598 | -7/Factory | Discovered new exit (range 15) 3701 | -7/Factory | Discovered new exit (range 2) 3704 | -7/Factory | Entered another Factory area 3704 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3878 | -6/Factory | Build established: Infiltrator-Mutant 4039 | -6/Factory | Lost 4 parts (3n1u) 4090 | -6/Factory | Identified exit to Lower Caves 4090 | -6/Factory | Identified exit to Extension 4097 | -6/Factory | Discovered new exit (range 7) 4141 | -6/Factory | Entered another Factory area 4141 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4172 | -5/Factory | Discovered new exit (range 12) 4187 | -5/Factory | Entered Upper Caves 4191 | -5/Upper Caves | Encountered a Warlord checkpoint 4193 | -5/Upper Caves | Identified exit to Upper Caves 4202 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4206 | -5/Upper Caves | Found Prototype Special Weapon 4274 | -5/Upper Caves | Learned Factory emergency access door positions 4329 | -5/Upper Caves | Entered another Upper Caves area 4437 | -5/Upper Caves | Discovered new exit (range 12) 4444 | -5/Upper Caves | Learned location of Armory (-3) 4491 | -5/Upper Caves | Entered Zhirov 4491 | -5/Zhirov | Discovered new exit (range 3) 4500 | -5/Zhirov | Met Zhirov 4510 | -5/Zhirov | Learned location of Quarantine (-3) 4510 | -5/Zhirov | Learned location of Testing (-2) 4510 | -5/Zhirov | Learned location of Command (-1) 4513 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4524 | -5/Zhirov | Found Alien Artifact 4531 | -5/Zhirov | Found Alien Artifact 4531 | -5/Zhirov | Identified Integrated Dissipator 4531 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4586 | -5/Zhirov | Entered Proximity Caves 4597 | -4/Proximity Caves | Spotted B-86 Titan 4728 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 4811 | -4/Proximity Caves | Lost 6 parts (3n3u) 4965 | -4/Proximity Caves | Lost 3 parts (1p2u) 5018 | -4/Proximity Caves | Discovered new exit (range 13) 5051 | -4/Proximity Caves | Entered Factory 5051 | -4/Factory | Evolved 2 slots: Utility x2 5077 | -4/Factory | Discovered new exit (range 3) 5087 | -4/Factory | Build established: Mutant 5259 | -4/Factory | Discovered new exit (range 10) 5306 | -4/Factory | Entered Upper Caves 5307 | -4/Upper Caves | Encountered a Warlord checkpoint 5307 | -4/Upper Caves | Identified exit to Upper Caves 5322 | -4/Upper Caves | Spotted B-86 Titan 5333 | -4/Upper Caves | Learned 4 Research zone layouts 5367 | -4/Upper Caves | Learned location of 1 exit from Research 5592 | -4/Upper Caves | Entered another Upper Caves area 5763 | -4/Upper Caves | Lost 9 parts (2p4n2u1w) 5807 | -4/Upper Caves | Discovered new exit (range 3) 5809 | -4/Upper Caves | Entered Warlord 5827 | -4/Warlord | System corruption cleaned by Quarantine Array 5990 | -4/Warlord | Met Warlord 6015 | -4/Warlord | Warlord's base attacked by MAIN.C 6096 | -4/Warlord | Learned Research stockpile data 6096 | -4/Warlord | Learned Testing stockpile data 6096 | -4/Warlord | Learned Quarantine stockpile data 6097 | -4/Warlord | Learned 4 Armory zone layouts 6097 | -4/Warlord | Learned 4 Armory zone layouts 6097 | -4/Warlord | Learned 4 Quarantine zone layouts 6098 | -4/Warlord | Learned Research security intel 6098 | -4/Warlord | Learned Quarantine security intel 6098 | -4/Warlord | Learned Factory recycling unit intel 6098 | -4/Warlord | Learned Armory fabricator intel 6098 | -4/Warlord | Learned Research scanalyzer intel 6138 | -4/Warlord | Found Prototype Energy Gun 6138 | -4/Warlord | Identified Vortex Rail 6256 | -4/Warlord | Build established: Commander-Mutant 6304 | -4/Warlord | Opened side exit 6319 | -4/Warlord | Discovered new exit (range 9) 6342 | -4/Warlord | Entered Proximity Caves 6342 | -3/Proximity Caves | Accompanied by 5 allies 6344 | -3/Proximity Caves | Spotter reported a threat 6345 | -3/Proximity Caves | Spotter reported a threat 6345 | -3/Proximity Caves | Spotted B-86 Titan 6385 | -3/Proximity Caves | Allies destroyed B-86 Titan 6499 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6506 | -3/Proximity Caves | Core integrity fell below 50% 6586 | -3/Proximity Caves | Discovered new exit (range 4) 6787 | -3/Proximity Caves | Build established: Derelict-Mutant 6937 | -3/Proximity Caves | Entered Research 6937 | -3/Research | Accompanied by 2 allies 6937 | -3/Research | Evolved 2 slots: Utility x2 6938 | -3/Research | Identified exit to Quarantine 6942 | -3/Research | Loaded intel: 6 scanalyzer locations 7050 | -3/Research | Found Quantum Capacitor 7362 | -3/Research | P-80 Master assimilated allied Archangel 7a 7364 | -3/Research | Lost 3 parts (2n1u) 7695 | -3/Research | Build established: Derelict-Ninja 7921 | -3/Research | Spotted B-86 Titan 7923 | -3/Research | Identified Transdimensional Reconstructor 7923 | -3/Research | Warped through subspace 7975 | -3/Research | Core integrity fell below 50% 7992 | -3/Research | System corruption reached 10% 8019 | -3/Research | Core integrity fell below 20% 8030 | -3/Research | Lost 5 parts (2n3u) 8040 | -3/Research | Activated Chronowheel 8043 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- area. 08022_ Slammed into K-01 Serf. 08022_ Enh. Optical Array broken. 08022_ Destabilizing: Short circuit. 08023_ Slammed into A-15 Conveyor. 08023_ Destabilizing: System corrupted (+2). 08024_ Slammed into K-01 Serf. 08025_ Slammed into A-15 Conveyor. 08028_ System corrupted: Matter fused (-5). 08029_ Slammed into K-01 Serf. 08030_ Adv. Target Analyzer destroyed. 08030_ System corrupted by crushing effect (+1). 08032_ Slammed into K-01 Serf. 08035_ Broken Enh. Optical Array destroyed. 08035_ System corrupted by crushing effect (+1). 08036_ Slammed into U-05 Engineer. 08038_ W-44 Eye sends out distress signal. 08038_ Slammed into U-05 Engineer. 08040_ Spacetime feels off. 08043_ System corrupted: Energy discharge (-16). Map ----- +----------------------------------------------------+ | ??????????????????????# ## ####?????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????######### #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# ########????????????? | | ?????????????????????####### # #????????????? | | ?????????????????????# / ]#????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# / =#????????????? | | ?????????????????????#+##### # = #????????????? | | ???????????????????????????# #??#####????????????? | | ???????????????????????????#g#???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????#p#???????????????????? | | ???????????????????????????#g#???????????????????? | | ???????????????????????????#g#???????????????????? | | ????????????????????????####p#???????????????????? | | ????????????????????????# pg #???????????????????? | | ????????????????????????#p####???????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ??????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????? /t +??????????????????????? | | ??????????????????? #### #??????????????????????? | | ?????????????????? ???# #??????????????????????? | | ????????????????? ????#w#??????????????????????? | | ???????????????? ?????# #??????????????????????? | | ???????????????###???????Y???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ????????!??????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????u???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 39 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicLatentMaul Manual? 0 Play Time 01:29:26 Cumulative 81.6 hours Start 2024.05.10 @ 13:07:08 End 2024.05.10 @ 15:13:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cf2e786-c8d9-44c8-b875-5cbb0e670035