Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 14:25:01 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (79) 395 Value Destroyed (2245) 2245 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3539) 3539 TOTAL SCORE: 14299 Bonus ------- Follower Combat Kills 239 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 297/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Experimental Thermal Generator Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Improved Cloaking Device Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Nova Cannon Advanced Remote Datajack Force Lance > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Antigrav System Improved Linear Gravjet Neutron Missile Launcher [Rating: 183] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Linear Gravjet Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Linear Gravjet Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Force Lance Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Neutron Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . 3 . . . . . . . . 1 Utility 11 | . . . 1 . . . 3 1 . . . . 1 2 2 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . Parts Attached 111 | 10 3 4 5 . 3 2 15 5 1 . 4 6 10 21 18 4 Power 20 | 2 . . 3 . . . 2 1 . . . 2 3 2 4 1 Engine 6 | 2 . . 3 . . . 1 . . . . . . . . . Core 4 | . . . . . . . 1 1 . . . 1 1 . . . Reactor 10 | . . . . . . . . . . . . 1 2 2 4 1 Propulsion 29 | 2 . 2 1 . 1 1 8 1 . . 1 1 2 5 2 2 Treads 3 | 2 . . 1 . . . . . . . . . . . . . Leg 3 | . . . . . 1 1 . . . . . 1 . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . Hover 21 | . . . . . . . 8 1 . . 1 . 2 5 2 2 Flight . | . . . . . . . . . . . . . . . . . Utility 42 | 3 1 1 . . 2 . 4 1 1 . 2 2 3 12 9 1 Device 20 | 2 . 1 . . 2 . . 1 . . . 1 2 6 4 1 Storage 4 | 1 1 . . . . . . . 1 . 1 . . . . . Processor 6 | . . . . . . . . . . . . . 1 2 3 . Hackware 7 | . . . . . . . 2 . . . . . . 3 2 . Protection 5 | . . . . . . . 2 . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 20 | 3 2 1 1 . . 1 1 2 . . 1 1 2 2 3 . Energy Gun 4 | 2 . . 1 . . . . . . . . . . . 1 . Energy Cannon 4 | . . . . . . 1 . 1 . . . . . 1 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 2 1 . . . . 1 . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . . . . 1 . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 1 1 . . . . . 4 4 . Parts Lost 65 | . . 6 6 . . 4 . 1 4 4 . 7 2 4 3 24 Power 10 | . . 1 . . . 1 . . . 1 . 3 . . 1 3 Propulsion 19 | . . 2 2 . . 1 . 1 2 2 . 3 . . . 6 Utility 24 | . . 1 1 . . 1 . . 1 1 . 1 2 4 1 11 Weapon 12 | . . 2 3 . . 1 . . 1 . . . . . 1 4 Highest Loss Streak 24 | . . 4 3 . . 3 . 1 4 2 . 7 1 2 1 24 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 5 | 3 7 5 4 4 3 4 4 4 4 4 6 7 7 3 4 3 Power . | . 1 1 1 1 . . 1 1 2 1 1 . . . . 1 Propulsion . | 1 2 2 1 1 1 1 . . . . . . . . 2 1 Utility 1 | . 2 1 1 1 1 2 2 2 2 2 2 2 2 2 1 . Weapon 1 | . 1 1 1 1 1 1 1 1 . . 2 3 3 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . . . . . . 1 . 1 . . 4 . 2 1 Power 2 | . . . . . . . . . . 1 . . . . . 1 Propulsion 3 | . . . . . . . . . . . . . 1 . 2 . Utility . | . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . . . 1 . . . . 3 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 100 83 43 . 20 39 23 69 49 20 44 39 33 59 92 83 Engine 4 | . 14 6 6 . 8 9 1 5 3 . 9 . . . . . Reactor 1 | . . . . . . . . . . . . . 2 7 8 6 Treads 2 | . 28 14 4 . . . . . . . . . . . . . Leg 2 | . . . . . 8 17 . . . . . 4 3 . . . Hover 8 | . . . . . . . 12 30 16 4 9 1 . 20 26 23 Device 6 | . 14 14 2 . 3 6 . 4 2 . . . . 14 23 22 Storage 3 | . 14 14 10 . . . . . . . 4 5 3 . . . Processor 1 | . . . . . . . . . . . . . . 1 11 10 Hackware 6 | . . . . . . . 6 11 11 11 11 11 6 4 13 10 Protection 1 | . . . . . . . . 5 5 . 3 5 3 2 . . Energy Gun 1 | . 4 7 7 . . . . . . . 1 . . . . . Ballistic Cannon 2 | . 19 14 7 . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 5 4 . . . Piercing Weapon 1 | . . . . . . . . . . . . 2 4 4 4 3 Peak Build Rating 183 | 9 8 9 9 . 14 17 53 68 56 33 33 32 42 129 171 183 Average Rating 39 | 5 7 6 6 . 5 12 14 61 42 15 24 26 29 81 149 152 On Entrance 32 | . 7 8 9 . . 9 1 50 56 29 8 29 29 30 121 171 Naked Turns 316 | . . . 18 12 183 41 2 . . . . . 45 . . 15 Heaviest Build 75 | 14 22 22 23 . 8 13 24 30 30 14 27 30 43 64 75 73 Greatest Support 78 | 40 40 40 26 3 18 36 52 57 39 20 25 25 22 71 78 78 Greatest Overweight (x) 9 | . . 4 7 . . . 1 . 1 1 2 9 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 10 5 5 5 5 5 10 5 35 10 10 5 5 5 Average Capacity 7 | 7 8 10 9 5 5 5 5 5 5 5 9 10 8 5 5 5 Most Carried 10 | 7 8 8 5 4 5 5 5 5 5 5 9 10 10 5 5 5 Average Carried 5 | 3 7 5 4 4 3 4 4 4 4 4 7 8 8 4 4 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 10 10 5 5 5 5 Final Carried 10 | 6 8 4 4 4 5 4 5 5 5 5 9 10 4 5 5 . Class Distribution -------------------- 46% | Mutant 33% | Hacker-Mutant 10% | Commander-Mutant 5% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1793 | 330 17 103 214 . 30 30 106 153 32 60 80 55 10 271 256 46 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2717 | 294 27 86 180 . . . 105 139 63 63 . 268 324 322 392 454 Parts 170 | 22 6 7 10 . . . 11 10 3 6 . 4 9 21 25 36 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 3 . . 3 7 . 2 . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 47 | . 3 5 6 . . . 2 1 3 4 . 7 1 2 6 7 Melee 19 | . . . . . . . . 1 2 . . 5 1 1 6 3 Guns 4 | . . 2 2 . . . . . . . . . . . . . Cannons 18 | . 3 3 4 . . . 2 . 1 4 . . . . . 1 AOE 3 | . . . . . . . . . . . . . . . . 3 Classes Destroyed 13 | 3 1 2 1 . . . 2 . . . . 1 . 1 2 . Worker 9 | 3 . . 1 . . . . 2 . . . . 1 1 1 . Builder 7 | . . . . . . . . . . . . . . 2 . 5 Tunneler 7 | 6 . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . . . . . 1 . Recycler 4 | 1 . . . . . . . . . . . . 2 1 . . Operator 2 | . . . . . . . 1 . . . . . . 1 . . Watcher 2 | . . . . . . . . . . . . . . . 1 1 Swarmer 26 | . 3 3 . . . . . . 3 4 . 4 1 . 5 3 Grunt 10 | . . 1 4 . . . . . . . . 2 . 1 . 2 Duelist 1 | . . . . . . . . . . . . 1 . . . . Sentry 5 | . . . 2 . . . 1 1 . . . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . Programmer 4 | . . . . . . . 1 . . . . . . 1 . 2 Best Kill Streak 6 | 6 3 3 3 . . . 2 2 3 4 . 5 3 2 5 5 Combat Bots Only 5 | . 3 3 3 . . . 1 1 3 4 . 5 1 1 5 3 Max Kills in Single Turn 3 | 1 1 1 2 . . . 1 1 1 1 . 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 815 | . 4 51 77 2 . 48 17 8 61 55 9 115 93 57 26 192 Missed 271 | . 1 10 24 1 . 20 4 3 21 22 5 32 30 19 4 75 Hits 544 | . 3 41 53 1 . 28 13 5 40 33 4 83 63 38 22 117 Melee 22 | . . . . . . . . . . . . 3 . . . 19 Projectile 522 | . 3 41 53 1 . 28 13 5 40 33 4 80 63 38 22 98 AOE 19 | . . 17 . . . . . . . . . . 2 . . . Critical Strikes 23 | . . 2 . . . 1 . . . 1 . 2 3 1 1 12 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 10992 | . 28 976 701 8 . 488 185 125 621 569 95 989 1274 711 685 3537 Core 4298 | . . 226 156 8 . 193 55 . 69 284 57 436 1002 123 70 1619 Absorbed by Shields 578 | . . . . . . . . . . . 92 486 . . . . Redirected to Shielding 323 | . . . . . . . . . . . 13 115 85 110 . . Core Remaining (%) 53 | 100 . 9 . . . 10 93 . . . . 15 12 90 95 . Volleys Fired 127 | 30 5 23 34 . . 1 4 . 2 10 5 . . . . 13 Largest 2 | 2 2 2 2 . . 1 1 . 1 1 1 . . . . 1 Hottest 113 | 70 60 60 90 . . 69 40 . 40 40 40 . . . . 113 Shots Fired 183 | 60 10 32 46 . . 1 4 . 2 10 5 . . . . 13 Gun 89 | 60 . 6 23 . . . . . . . . . . . . . Cannon 92 | . 10 26 23 . . 1 4 . 2 10 5 . . . . 11 Launcher 2 | . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 110 | 30 10 26 23 . . . 4 . 2 10 5 . . . . . Thermal 70 | 30 . 6 23 . . . . . . . . . . . . 11 Explosive 2 | . . . . . . . . . . . . . . . . 2 Electromagnetic 1 | . . . . . . 1 . . . . . . . . . . Robot Hit Streak 7 | 4 3 2 7 . . . 4 . 1 2 . . . . . 3 Robot Miss Streak 9 | 9 4 5 4 . . 2 . . 1 2 . . . . . 1 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 148 | 27 3 12 27 . . . 4 6 6 6 . 10 5 14 12 16 Core Hits 90 | 12 3 8 12 . . . 4 4 3 4 . 2 4 7 10 17 Critical Kills 3 | 1 . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . 2 . . . . . . . . 6 . . . . Critical Strikes 19 | 1 . . 4 . . . 1 . 1 3 . 6 . 2 1 . Destroy 5 | 1 . . 4 . . . . . . . . . . . . . Blast 4 | . . . . . . . 1 . . 3 . . . . . . Smash 6 | . . . . . . . . . . . . 6 . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . Impale 3 | . . . . . . . . . . . . . . 2 1 . Melee Attacks 115 | . . . . . . . . 6 7 . 11 17 8 28 14 24 Impact 31 | . . . . . . . . . . . 11 17 3 . . . Slashing 13 | . . . . . . . . 6 7 . . . . . . . Piercing 71 | . . . . . . . . . . . . . 5 28 14 24 Sneak Attacks 16 | . . . . . . . . 2 . . . . 3 5 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . Damage Inflicted 6337 | 249 67 237 657 . . . 124 418 283 162 . 441 301 864 751 1783 Guns 494 | 249 . 49 196 . . . . . . . . . . . . . Cannons 1115 | . 67 184 436 . . . 124 . 27 162 . . . . . 115 Explosions 643 | . . . . . . . . . . . . . . . . 643 Melee 4039 | . . . . . . . . 418 256 . . 441 284 864 751 1025 Ramming 46 | . . 4 25 . . . . . . . . . 17 . . . Kinetic 1083 | 83 67 184 436 . . . 124 . 27 162 . . . . . . Thermal 526 | 166 . 49 196 . . . . . . . . . . . . 115 Explosive 643 | . . . . . . . . . . . . . . . . 643 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 502 | . . . . . . . . . . . . 441 61 . . . Slashing 674 | . . . . . . . . 418 256 . . . . . . . Piercing 2863 | . . . . . . . . . . . . . 223 864 751 1025 Highest Corruption 19 | . . 1 1 1 1 . . . . . . . . 4 1 19 Average Corruption 1 | . . 1 1 1 1 . . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . . . 2 2 6 Message Errors 4 | . . . . . . . . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 636 | . . . 15 . . . . 26 49 . . 279 11 133 . 123 Projectiles 15 | . . . 15 . . . . . . . . . . . . . Explosions 89 | . . . . . . . . . . . . . . . . 89 Melee 532 | . . . . . . . . 26 49 . . 279 11 133 . 34 Knockbacks 8 | . . 4 3 . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . Kinetic 7 | . . 4 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . . . . . . . . . . 6 . . 163 Shots 2 | . . . . . . . . . . . . . . . . 2 Rammed 21 | . . 1 10 . . . . . . . . . 7 . . 3 Targets Rammed 21 | . . 1 10 . . . . . . . . . 7 . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 257 | 100 . 36 139 . . 40 . . 4 . . . 3 76 217 257 Average Temperature 38 | 36 . 17 54 . . 17 . . 2 . . . 3 23 30 99 Received Heat Transfer 1297 | . . 126 309 . . 147 42 18 9 24 10 122 247 63 36 144 Effects 4 | . . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . Parts Fried 3 | . . . . . . . . . . . . 3 . . . . Impact Corruptions 12 | . . . . . . . . . . . . 11 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . Heat Transferred 1249 | 481 . 148 509 . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 146 | 20 61 60 86 . . . 85 50 . . . . 146 81 90 105 Initial 71 | . . 4 . . . . 31 36 . . . . . 71 11 . Average 20 | 1 20 8 32 . . . 14 17 . . . . 20 28 24 35 Influence Increases 2379 | 50 71 120 207 . . 120 125 70 100 80 168 246 260 202 204 356 Destroy 0b10 Robot/C 1060 | . 60 100 160 . . . 40 20 60 80 60 160 20 40 120 140 Destroy 0b10 Robot/NC 160 | 50 . . 5 . . . 5 10 . . . . 15 25 15 35 Destroy Leader 176 | . 10 20 30 . . . 20 10 10 . . 20 . 10 24 22 Allied During Kill 29 | . . . 5 . . . . . . . 18 6 . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . 10 . . Successful Hack 17 | . . . . . . . . . . . . . . 5 . 12 Disable Machine 15 | . . . . . . . . . . . . . . . . 15 Destroy Structure 72 | . 1 . 7 . . . . . . . . . . 22 . 42 Partial Spotted 120 | . . . . . . . 45 30 . . . . . 45 . . Lose Combat Pursuer 720 | . . . . . . 120 15 . 30 . 90 60 225 45 45 90 Influence Decreases 2374 | 50 60 131 207 . . 70 100 95 130 100 56 358 123 319 224 351 Entered New Map 275 | . . 7 . . . . 19 39 19 4 . 112 . 66 9 . Time Decay 1504 | 50 60 84 130 . . 40 81 56 91 56 36 156 103 214 185 162 Lost Part 525 | . . 40 57 . . 30 . . 20 40 . 70 10 39 30 189 Lost Ally 70 | . . . 20 . . . . . . . 20 20 10 . . . Squads Dispatched 14 | . 1 . 1 . . . 1 . . 1 . . 1 2 1 6 Investigation 1 | . . . . . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . 1 . . . . . 1 1 . 1 Reinforcement 5 | . 1 . 1 . . . . . . . . . . 1 1 1 Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 12 | . . . 3 . . . 1 . . . 1 . 1 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 191 | . 6 6 18 3 . 10 8 1 13 11 25 10 18 14 11 37 Peak Tracking Total 12 | . 2 2 7 3 . 6 5 1 8 6 10 6 12 4 6 12 Tactical Retreats 24 | . . . . . . 4 1 . 1 . 2 2 5 3 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 8 | . . 1 2 . . . . . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . Triggered 1 | . . . . . . . . . . . . . . 1 . . Most Traps Carried 1 | . . . . . . . . . . 1 1 1 1 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 11 | . . 1 . . . . 1 . . . 3 . 1 3 1 1 Terminals 4 | . . . . . . . . . . . . . . 3 . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 23 | . . 1 . . . . 2 . . . 6 . 5 4 2 3 Successful 17 | . . 1 . . . . . . . . 6 . 5 2 1 2 Failed 6 | . . . . . . . 2 . . . . . . 2 1 1 Catastrophic 2 | . . . . . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . 3 . . . . . Terminals 7 | . . . . . . . . . . . . . . 4 . 3 Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 5 . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . Terminal Hacks 11 | . . 1 . . . . . . . . 6 . . 2 . 2 Record 2 | . . . . . . . . . . . . . . . . 2 Prototype ID Bank 5 | . . . . . . . . . . . 4 . . 1 . . Open Door 3 | . . 1 . . . . . . . . 2 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . 5 . . . Insert Component 3 | . . . . . . . . . . . . . 3 . . . Analyze 2 | . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . 1 . . Hacking Detections 6 | . . . . . . . 1 . . . . . 1 2 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 13 . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 1 . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 10 | . . 3 . 1 . . . 1 . . 5 . . . . . Largest Group 5 | . . 3 3 1 . . . 1 . . 5 2 1 . . . Highest-Rated Group 306 | . . 40 40 31 . . . 29 . . 306 132 64 . . . Highest-Rated Ally 68 | . . 16 16 31 . . . 29 . . 68 68 64 . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 26 | . . . 10 . . . . 2 . . 11 3 . . . . Total Damage 1797 | . . . 95 . . . . 38 . . 1421 243 . . . . Kills 7 | . . . 2 . . . . . . . 4 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Active Infowar (turns) 2366 | 31 212 384 97 . 255 152 . . . . . 16 11 523 399 286 Sensors 289 | . . . . . . . . . . . . . 11 . . 278 Terrain 391 | 3 . . . . 236 152 . . . . . . . . . . Seismic 1240 | 28 212 384 97 . . . . . . . . . . 519 . . Cloaking 1042 | . . . . . . . . . . . . . . 388 399 255 Jamming 18 | . . . . . . . . . . . . 16 . . 2 . ECM 19 | . . . . . 19 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . . . 1 . 3 . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 6891 | 360 212 386 383 12 796 285 352 159 217 178 973 500 650 572 512 344 Spaces Moved 6903 | 165 118 255 159 16 865 274 362 232 355 307 829 285 442 725 1072 442 Core 1033 | 8 . 6 54 16 364 82 3 . . 136 210 8 115 . . 31 Treads 430 | 157 118 87 68 . . . . . . . . . . . . . Legs 1151 | . . . . . 501 192 . . . . . 271 187 . . . Wheels 199 | . . 162 37 . . . . . . . . . . . . . Hover 4090 | . . . . . . . 359 232 355 171 619 6 140 725 1072 411 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 90 50 50 50 50 35 35 45 50 50 65 40 30 31 42 Average Speed 75 | 154 160 117 150 50 90 99 53 38 50 50 94 144 112 36 35 45 Slowest Speed 500 | 160 160 250 400 50 120 120 120 45 106 100 156 500 270 116 100 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . 8 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 37 | 9 37 72 22 9 79 40 15 7 69 60 89 55 17 25 29 10 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . 3 . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 11 | . . 1 . . 3 2 . . 1 1 . 3 . . . . Spaces Dug 46 | . . . . . . . . . . . . . . 11 . 35 Terrain Destroyed 80 | . . . 6 . . . . . 1 2 . . . 11 . 60 Melee 16 | . . . . . . . . . . . . . . 11 . 5 Projectile 13 | . . . 6 . . . . . 1 2 . . . . . 4 AOE 51 | . . . . . . . . . . . . . . . . 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Total 8159 | 212 131 307 246 19 878 286 512 289 379 321 991 338 583 968 1176 523 Wait 739 | . 1 24 36 4 4 9 120 30 9 1 100 26 110 184 51 30 Move 6887 | 164 117 254 158 15 864 273 361 231 354 306 828 284 441 724 1071 442 Hop . | . . . . . . . . . . . . . . . . . Pick Up 36 | 5 3 . . . 3 . 2 2 1 1 4 2 2 3 6 2 Fast Attach 79 | 9 . 1 3 . 2 1 14 4 1 . 3 4 11 18 8 . Attach 33 | . . 4 . . 3 1 1 1 1 1 3 3 2 3 4 6 Detach 15 | 1 . . . . 1 . 1 . 1 1 3 2 2 2 1 . Swap 24 | 1 3 . 2 . . . 3 1 . . 1 . . 2 11 . Drop 45 | 2 2 . 3 . 1 1 6 6 3 1 2 . 3 3 10 2 Fire 127 | 30 5 23 34 . . 1 4 . 2 10 5 . . . . 13 Melee 112 | . . . . . . . . 6 7 . 11 17 5 28 14 24 Ram 11 | . . . . . . . . . . . . . 7 . . 4 Kick . | . . . . . . . . . . . . . . . . . Crush 11 | . . 1 10 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . 8 . . 31 . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / Arm) -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 361 | -11/Scrapyard | Entered Materials 361 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 7) 573 | -10/Materials | Entered Mines 646 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 677 | -10/Mines | Assembled infested the area 729 | -10/Mines | Core integrity fell below 50% 772 | -10/Mines | Lost 4 parts (1p1n2w) 773 | -10/Mines | Core integrity fell below 20% 829 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 928 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 945 | -10/Mines | Discovered new exit (range 9) 951 | -10/Mines | Learned location of Storage (-9) 959 | -10/Mines | Entered Materials 959 | -9/Materials | Accompanied by 3 allies 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -9/Materials | Lost 3 parts (1n1u1w) 1331 | -9/Materials | Discovered new exit (range 11) 1342 | -9/Materials | Entered Mines 1349 | -9/Mines | Escorted by a lone wolf Derelict 1352 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1354 | -9/Mines | Entered Zion 1365 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1374 | -7/Zion | System corruption cleaned by Quarantine Array 1378 | -7/Zion | Learned location of Quarantine (-3) 1404 | -7/Zion | Discovered new exit (range 10) 1443 | -7/Zion | Learned Factory terminal intel 1717 | -7/Zion | Learned location of Data Miner (-6) 1877 | -7/Zion | Given the Hacking Drone Bay 1880 | -7/Zion | Found Prototype Device 1887 | -7/Zion | Identified Hacking Drone Bay 1957 | -7/Zion | Met Imprinter 2150 | -7/Zion | Entered Proximity Caves 2178 | -6/Proximity Caves | Learned Factory stockpile data 2305 | -6/Proximity Caves | Core integrity fell below 50% 2407 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2414 | -6/Proximity Caves | Core integrity fell below 20% 2421 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2431 | -6/Proximity Caves | Discovered new exit (range 10) 2435 | -6/Proximity Caves | Entered Factory 2435 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2437 | -6/Factory | Loaded intel: 26 terminal locations 2768 | -6/Factory | Discovered new exit (range 12) 2787 | -6/Factory | Entered another Factory area 2787 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2889 | -5/Factory | Discovered new exit (range 7) 2946 | -5/Factory | Entered Upper Caves 2980 | -5/Upper Caves | Build established: Hacker-Mutant 3098 | -5/Upper Caves | Lost 4 parts (2n1u1w) 3120 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3157 | -5/Upper Caves | Discovered new exit (range 12) 3163 | -5/Upper Caves | Entered another Upper Caves area 3213 | -5/Upper Caves | Discovered new exit (range 5) 3244 | -5/Upper Caves | Spotted B-75 Beast 3320 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3336 | -5/Upper Caves | Discovered new exit (range 9) 3341 | -5/Upper Caves | Entered Warlord 3404 | -5/Warlord | Visited the Vortex Lab 3405 | -5/Warlord | Warlord's base attacked by MAIN.C 3535 | -5/Warlord | Met Warlord 3755 | -5/Warlord | Warlord forces counterattacked 3808 | -5/Warlord | Build established: Commander-Mutant 3952 | -5/Warlord | Spotted B-86 Titan 4080 | -5/Warlord | Warlord base infiltrated, sounded retreat 4173 | -5/Warlord | Crushed by falling debris 4185 | -5/Warlord | Spotted Striker 4264 | -5/Warlord | Spotted Striker 4278 | -5/Warlord | Discovered new exit (range 12) 4314 | -5/Warlord | Entered Proximity Caves 4314 | -4/Proximity Caves | Accompanied by 2 allies 4349 | -4/Proximity Caves | Core integrity fell below 50% 4356 | -4/Proximity Caves | Lost 5 allies 4374 | -4/Proximity Caves | Core integrity fell below 20% 4387 | -4/Proximity Caves | Lost 7 parts (3p3n1u) 4463 | -4/Proximity Caves | Learned 4 Research zone layouts 4559 | -4/Proximity Caves | Build established: Hacker-Mutant 4586 | -4/Proximity Caves | Identified exit to Factory 4814 | -4/Proximity Caves | Entered Factory 4814 | -4/Factory | Accompanied by 1 ally 4814 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5308 | -4/Factory | Spotted B-86 Titan 5323 | -4/Factory | Released all parts (8) 5365 | -4/Factory | Core integrity fell below 50% 5383 | -4/Factory | Spotted B-86 Titan 5386 | -4/Factory | Core integrity fell below 20% 5424 | -4/Factory | Discovered new exit (range 15) 5464 | -4/Factory | Entered Research 5464 | -3/Research | Evolved 2 slots: Utility x2 5465 | -3/Research | Identified exit to Armory 5479 | -3/Research | Build established: Mutant 5884 | -3/Research | Found Prototype Processor 5884 | -3/Research | Identified Exp. Targeting Computer 5918 | -3/Research | Spotted B-86 Titan 5975 | -3/Research | Spotted B-86 Titan 6029 | -3/Research | Discovered new exit (range 14) 6036 | -3/Research | Entered another Research area 6036 | -2/Research | Warlord forces began assault on 0b10 6036 | -2/Research | Evolved 2 slots: Utility x2 6146 | -2/Research | Research machine network offline 6175 | -2/Research | Build established: Hacker-Sprinter 6295 | -2/Research | Found Prototype Device 6295 | -2/Research | Identified Exp. Thermal Defense Suite 6317 | -2/Research | Discovered new exit (range 9) 6318 | -2/Research | Met up with Warlord 6324 | -2/Research | Found Prototype Processor 6324 | -2/Research | Identified Exp. Core Analyzer 6339 | -2/Research | Identified exit to Access 6548 | -2/Research | Entered Access 6548 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6577 | -1/Access | Build established: Hacker-Mutant 6582 | -1/Access | Garrison activated, responded to threat 6666 | -1/Access | Spotted B-99 Colossus 6833 | -1/Access | Crushed by falling debris 6833 | -1/Access | System corruption reached 10% 6871 | -1/Access | Core integrity fell below 50% 6882 | -1/Access | Core integrity fell below 20% 6892 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06868_ U-05 Engineer lays Concrete. 06869_ The unstable cave ceiling collapses. 06869_ U-05 Engineer lays Concrete. 06869_ Adv. Transmission Jammer severed. 06869_ Mic. Antimatter Reactor destroyed. 06869_ K-01 Serf collects debris. 06870_ P-80 Master destroyed. 06870_ U-05 Engineer lays Concrete. 06870_ K-01 Serf collects debris. 06871_ Imp. Hacking Suite destroyed. 06872_ U-05 Engineer lays Concrete. 06872_ P-80 Master resets C-57 Dissector, system corruption cleaned. 06873_ Critical hit (Burn: +37). 06874_ Imp. Gyrokinetic Inverter severed. 06874_ Exp. Gyrokinetic Inverter severed. 06875_ Slammed into G-73 Enforcer. 06877_ Adv. Signal Interpreter severed. 06891_ Triggered Hellfire Trap. 06891_ An explosion rips through the floor. 06891_ C-57 Dissector destroyed. Map ----- +----------------------------------------------------+ | ??????????? """" #= # ?????????? | | ???????????"" """"" # =# " ??????????? | | ??????????#"" """"" # " """"?????????????? | | ??????????#"" """" # / """""?????????????? | | ??????????#G " # # """"?????????????? | | ??????????#"" # # """"?????????????? | | ??????????#"" # #? " ????????????? | | ??????????#"" + +? ????????????? | | ??????????# # #?? ???????????? | | ??????????# # #?? ??????????? | | ??????????########+######H ##??+########?????????? | | ????????########## ##### #??????? ????????? | | ???? #????? ????????? | | ???? =#???? ???????? | | ???? #########+### #???? ???????? | | ?????????????# ######??? ???????? | | ?????????????# #??????? ss ??????? | | ?????????????# #??????#s ??????? | | ?????????????# ###### s ?????? | | ?????????????# * p# # !] ?????? | | ?????????????# ]% ! !] ?????? | | ?????????????# =%% ! ?????? | | ?????????????# ! ##????????? | | ?????????????########## #?????????? | | ??????????????????????# ^ ???????? | | ??????????????????????# @ ???????? | | ?????????????????????# ### ???????? | | ?????????????????????#### #???+####???????? | | ????????????????????????# +???????????????? | | ????????????????????????# ####+###???????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 46 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 38 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Hover Unit | -4/Factory | Scanalyzed Imp. Propulsion Shielding | -4/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableProjectionDoomcannon Manual? 0 Play Time 00:59:11 Cumulative 160.6 hours Start 2025.07.15 @ 01:14:07 End 2025.07.15 @ 14:25:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 400 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 70 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e317bd2-9e52-4b11-ad1f-c4ee87cf2a4e