Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 19:27:59

Player: p0pp3t

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (77)      385
Value Destroyed (3042)     3042
Prototype IDs (3)          60
Alien Tech Used (1)        200
Bonus (-203)               -203
              TOTAL SCORE: 8584

 Bonus
-------
Follower Combat Kills      55
Friendly Fire              -258

 Cogmind 
---------
Core Integrity             0/1000
Matter                     191/300
Energy                     125/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -4/Proximity Caves

 Parts 
-------
>       --- POWER (4) --------
  Light Nuclear Core
>       --- PROPULSION (5) ---
        VTOL Module
        VTOL Module
>       --- UTILITY (5) ------
        Weight Redist. System
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        Power Amplifier
        Flak Gun
  Heavy Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
           Fission Core
>          --- PROPULSION -------
   Compact Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Improved Light Armor Plating
  Improved Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
     Heavy Particle Cannon
           Rocket Array
>          --- INVENTORY --------
           Weight Redist. System
  Improved Light Armor Plating
  Improved Light Armor Plating
           EM Pulse Cannon
           Plasma Cannon
     Heavy Ion Cannon
    Cooled Particle Cannon
     Heavy Missile Launcher
     Heavy Missile Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   2   .   .   .   .   
  Power                    3    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             69   | 5   8   4   2   .   4   8   5   9   2   13  6   .   3   
  Power                    13   | 1   2   1   .   .   .   2   1   2   1   1   1   .   1   
    Engine                 9    | 1   2   1   .   .   .   1   1   2   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   1   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   4   1   .   .   1   2   .   2   .   1   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  10   | .   4   1   .   .   1   2   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  15   | .   2   1   .   .   1   2   1   4   1   2   1   .   .   
    Device                 6    | .   .   .   .   .   .   1   .   1   1   2   1   .   .   
    Storage                2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   1   1   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   1   2   .   2   2   3   1   .   9   3   .   1   
    Energy Gun             4    | 2   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Energy Cannon          10   | .   .   .   .   .   .   2   2   .   .   6   .   .   .   
    Ballistic Gun          4    | .   .   .   1   .   1   .   .   .   .   .   1   .   1   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   1   1   .   3   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   .   1   .   1   .   .   1   .   .   
Parts Lost                 27   | .   .   .   .   .   2   .   3   1   1   14  4   .   2   
  Power                    7    | .   .   .   .   .   .   .   2   .   .   3   2   .   .   
  Propulsion               7    | .   .   .   .   .   1   .   .   1   1   3   1   .   .   
  Utility                  5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   
  Weapon                   8    | .   .   .   .   .   1   .   .   .   .   4   1   .   2   
  Highest Loss Streak      7    | .   .   .   .   .   1   .   2   1   1   7   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   93  99  100 100 99  96  75  75  78  31  19  .   19  
  Engine                   10   | .   14  22  22  22  22  9   7   13  13  4   3   .   .   
  Core                     2    | .   .   .   .   .   .   8   6   .   2   2   1   .   1   
  Wheel                    17   | .   24  32  33  33  33  26  23  22  21  4   .   .   .   
  Device                   5    | .   .   .   .   .   .   8   7   11  9   8   1   .   5   
  Storage                  5    | .   11  11  11  11  11  9   7   6   5   2   .   .   .   
  Processor                2    | .   10  11  11  11  3   .   .   .   .   .   .   .   .   
  Protection               3    | .   .   .   .   .   7   9   7   7   11  1   .   .   .   
  Energy Gun               2    | .   28  12  .   .   5   .   .   .   .   .   .   .   1   
  Energy Cannon            5    | .   .   .   .   .   .   12  13  6   5   4   .   .   .   
  Ballistic Gun            1    | .   .   .   3   11  5   4   .   .   .   .   1   .   3   
  Ballistic Cannon         2    | .   .   10  18  11  11  9   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   5   5   1   2   .   .   
Peak Build Rating          46   | 5   12  17  18  18  18  28  31  39  46  46  22  11  12  
  Average Rating           21   | 3   6   16  18  18  17  24  26  31  42  20  14  11  10  
  On Entrance              17   | .   5   12  17  18  18  17  27  22  38  44  10  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 8   16  31  33  31  35  42  38  62  66  66  21  5   9   
  Greatest Support         74   | 20  32  36  36  36  36  36  36  74  52  46  22  10  14  
  Greatest Overweight (x)  4    | .   2   .   .   .   .   1   1   1   1   4   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 5   8   10  10  10  10  10  10  10  10  10  5   5   5   
  Average Capacity         8    | 5   7   9   10  10  10  10  10  10  10  7   5   5   5   
  Most Carried             10   | 2   8   9   9   7   7   7   10  10  10  10  5   4   4   
  Average Carried          6    | 1   6   8   7   7   5   5   9   9   9   4   3   4   3   
  Final Capacity           10   | 5   8   10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 2   7   9   7   7   4   6   9   10  9   3   4   4   3   

 Class Distribution 
--------------------
 80% | Mutant
  9% | Scavenger-Mutant
  6% | Tank
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
             Tank | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Matter Collected           1546 | 234 46  158 .   .   176 105 77  245 .   375 105 .   25  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2293 | .   59  251 62  .   175 145 213 561 .   652 150 .   25  
  Parts                    115  | .   7   17  4   .   9   13  16  19  .   19  9   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   .   .   8   9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  67   | .   3   7   2   .   6   2   6   8   .   23  9   .   1   
  Guns                     12   | .   3   2   .   .   1   .   .   .   .   .   5   .   1   
  Cannons                  20   | .   .   5   .   .   4   2   2   1   .   6   .   .   .   
  AOE                      35   | .   .   .   2   .   1   .   4   7   .   17  4   .   .   
Classes Destroyed          15   | .   2   2   .   .   .   2   5   3   .   1   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  21   | .   3   .   .   .   .   .   .   3   .   6   8   .   1   
  Grunt                    28   | .   .   6   2   .   5   .   .   3   .   11  1   .   .   
  Brawler                  3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   1   .   2   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   3   3   2   .   3   1   5   4   .   10  4   .   1   
  Combat Bots Only         10   | .   2   3   2   .   3   1   4   3   .   10  4   .   1   
Max Kills in Single Turn   5    | .   1   1   2   .   1   1   2   4   .   5   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   .   1   .   2   3   .   5   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        350  | .    19   24   .    .    44   8    56   15   3    108  57   .    16   
  Missed                   103  | .    6    6    .    .    15   3    15   3    1    28   21   .    5    
Damage Taken               4975 | .    93   258  77   .    555  57   885  296  154  1505 937  .    158  
  Core                     1487 | .    38   44   .    .    95   .    257  51   63   368  491  .    80   
  Absorbed by Shields      695  | .    .    .    .    .    .    23   266  116  57   233  .    .    .    
  Regen/Repaired (Parts)   78   | .    .    .    .    .    .    78   .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  84   .    .    .    65   100  63   94   .    .    .    .    .    
Volleys Fired              141  | .    8    18   1    .    26   5    15   10   3    25   25   .    5    
  Largest                  3    | .    2    2    2    .    2    3    2    2    2    3    1    .    1    
  Hottest                  175  | .    90   85   74   .    89   122  93   120  120  175  75   .    33   
Shots Fired                251  | .    16   36   2    .    52   12   18   19   4    62   25   .    5    
  Gun                      89   | .    16   18   .    .    26   5    .    .    .    .    19   .    5    
  Cannon                   127  | .    .    18   2    .    26   7    11   10   3    50   .    .    .    
  Launcher                 35   | .    .    .    .    .    .    .    7    9    1    12   6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  85   | .    .    18   2    .    36   10   .    .    .    .    14   .    5    
  Thermal                  126  | .    16   18   .    .    16   .    8    10   3    50   5    .    .    
  Explosive                35   | .    .    .    .    .    .    .    7    9    1    12   6    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    2    3    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    2    13   1    .    18   13   5    4    .    12   6    .    2    
  Robot Miss Streak        11   | .    2    5    2    .    2    1    1    11   .    3    9    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           169  | .    9    24   1    .    40   11   13   10   .    44   15   .    2    
  Core Hits                191  | .    4    11   3    .    15   6    14   45   2    66   23   .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    2    3    .    .    4    .    .    .    .    .    .    .    .    
    Burn                   7    | .    2    2    .    .    3    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7854 | .    129  369  127  .    741  181  1089 1302 48   3228 601  .    39   
  Guns                     721  | .    129  148  .    .    212  39   .    .    .    .    154  .    39   
  Cannons                  2046 | .    .    221  22   .    437  132  251  108  .    875  .    .    .    
  Explosions               5044 | .    .    .    105  .    92   .    827  1194 26   2353 447  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43   | .    .    .    .    .    .    10   11   .    22   .    .    .    .    
  Kinetic                  1096 | .    .    221  22   .    510  150  .    .    .    .    154  .    39   
  Thermal                  1779 | .    129  148  105  .    231  .    183  108  .    875  .    .    .    
  Explosive                4847 | .    .    .    .    .    .    .    827  1194 26   2353 447  .    .    
  Electromagnetic          89   | .    .    .    .    .    .    21   68   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            60   | .    .    .    .    .    2    .    .    11   11   36   .    .    .    
  Projectiles              16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Explosions               44   | .    .    .    .    .    2    .    .    11   11   20   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    1    1    .    4    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    1    1    .    4    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      617  | .    .    .    77   .    57   5    5    223  59   118  73   .    .    
  Shots                    26   | .    .    .    2    .    1    .    .    11   2    7    3    .    .    
  Rammed                   5    | .    .    .    .    .    .    1    2    .    2    .    .    .    .    
Targets Rammed             5    | .    .    .    .    .    .    1    2    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341  | .    90   118  30   .    341  72   155  88   16   139  24   .    .    
  Average Temperature      69   | .    36   46   23   .    139  31   52   37   10   57   15   .    .    
  Received Heat Transfer   965  | .    .    81   .    .    270  12   108  18   .    368  108  .    .    
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    .    .    1    .    .    1    .    .    .    
  Heat Transferred         3611 | .    471  592  100  .    729  .    259  148  .    1312 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             317  | .   128 317 248 .   177 185 234 277 186 .   .   .   .   
  Initial                  130  | .   .   53  123 .   .   68  2   104 130 .   .   .   .   
  Average                  113  | .   58  155 199 .   137 136 30  159 150 .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   1   .   .   .   .   .   
  Low Security (%)         85   | 100 100 67  38  .   100 100 97  70  100 .   .   .   .   
  Level 1                  14   | .   .   32  61  .   .   .   2   29  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   2   .   .   .   4   4   3   1   .   .   .   .   
  Investigation            3    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Reinforcement            8    | .   1   1   .   .   .   3   2   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   7   16  2   .   6   5   26  12  2   23  14  .   7   
  Peak Tracking Total      10   | .   3   7   2   .   3   4   9   4   1   10  5   .   4   
  Tactical Retreats        8    | .   1   1   .   .   1   .   .   .   1   .   3   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          12   | .   .   .   4   .   2   .   1   3   .   1   1   .   .   
  Max in Single Turn       4    | .   .   .   4   .   2   .   1   2   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          16   | .   3   3   .   1   .   2   1   4   .   .   2   .   .   
  Terminals                9    | .   3   2   .   .   .   .   1   2   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   8   9   .   23  .   7   1   6   .   .   2   .   .   
  Successful               43   | .   4   6   .   23  .   4   1   3   .   .   2   .   .   
  Failed                   13   | .   4   3   .   .   .   3   .   3   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   8   6   .   .   .   .   1   3   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   7   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   4   4   .   23  .   .   1   2   .   .   2   .   .   
  Record                   27   | .   1   .   .   23  .   .   .   1   .   .   2   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   2   .   .   .   1   .   2   .   .   .   .   .   
  Full Trace Events        3    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               5    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  .   .   60  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   30  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Total Damage             210  | .   .   .   .   .   .   .   210 .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Turns Passed               5421 | 88  300 328 164 181 218 456 799 960 158 940 799 2   28  
Spaces Moved               4156 | 70  233 272 162 186 88  363 662 879 135 545 519 5   37  
  Core                     279  | 7   1   .   .   .   .   .   .   .   .   270 1   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     547  | 63  26  .   .   .   .   .   .   .   .   104 354 .   .   
  Wheels                   3124 | .   206 272 162 186 88  363 662 879 135 171 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   206  | .   .   .   .   .   .   .   .   .   .   .   164 5   37  
  Fastest Speed            32   | 50  90  90  90  90  90  90  90  90  107 50  35  35  32  
  Average Speed            110  | 113 101 90  90  90  90  101 103 101 107 144 140 35  34  
  Slowest Speed            250  | 120 150 90  90  90  90  105 105 107 108 250 190 35  35  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   38  23  36  53  19  24  19  20  2   61  62  7   6   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      13   | 1   1   1   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   .   1   .   .   .   .   3   1   .   .   
Spaces Dug                 20   | .   .   .   .   .   .   .   .   .   .   .   20  .   .   
Terrain Destroyed          581  | .   .   .   17  .   16  .   90  235 23  122 78  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   1   .   .   .   .   4   1   .   .   
  AOE                      575  | .   .   .   17  .   15  .   90  235 23  118 77  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Total                      4735 | 76  284 318 178 199 176 442 758 912 143 639 560 4   46  
  Wait                     228  | .   2   21  12  .   58  47  61  .   .   26  .   .   1   
  Move                     4143 | 69  232 271 161 185 87  362 661 878 134 544 518 4   37  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  51   | 2   18  4   .   .   .   9   6   4   1   2   5   .   .   
  Fast Attach              24   | 5   3   .   .   .   .   4   1   6   .   1   2   .   2   
  Attach                   29   | .   1   2   .   .   3   1   3   2   2   10  4   .   1   
  Detach                   18   | .   2   .   .   .   1   2   4   1   .   8   .   .   .   
  Swap                     17   | .   4   2   2   .   1   3   1   1   .   2   1   .   .   
  Drop                     34   | .   14  .   2   .   .   8   4   2   1   3   .   .   .   
  Fire                     141  | .   8   18  1   .   26  5   15  10  3   25  25  .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   1   2   .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Rewire                   37   | .   .   .   .   14  .   .   .   .   .   18  5   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / [*Zhi])
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 14)
   89 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  320 | -10/Materials      | Discovered new exit (range 11)
  389 | -10/Materials      | Entered another Materials area
  389 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  696 | -9/Materials       | Discovered new exit (range 11)
  717 | -9/Materials       | Entered Mines
  740 | -9/Mines           | Discovered new exit (range 8)
  820 | -9/Mines           | Learned 8 Materials zone layouts
  850 | -9/Mines           | Assembled infested the area
  858 | -9/Mines           | Found a hidden stash of uninstalled traps
  875 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  876 | -9/Mines           | Discovered new exit (range 5)
  881 | -9/Mines           | Entered Exiles
  906 | -9/Exiles          | Met 8R-AWN
  930 | -9/Exiles          | Met EX-HEX
  985 | -9/Exiles          | Met EX-DEC
  997 | -9/Exiles          | Learned location of Zion (-6)
 1043 | -9/Exiles          | Discovered new exit (range 14)
 1062 | -9/Exiles          | Entered Mines
 1269 | -8/Mines           | Discovered new exit (range 7)
 1280 | -8/Mines           | Entered Materials
 1280 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1615 | -8/Materials       | Repaired Arm. Wheel
 1676 | -8/Materials       | Build established: Tank
 1691 | -8/Materials       | Met 7R-MNS
 1720 | -8/Materials       | Discovered new exit (range 15)
 1736 | -8/Materials       | Entered Factory
 1736 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1737 | -7/Factory         | Caught up to 7R-MNS
 1990 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 2040 | -7/Factory         | Build established: Mutant
 2363 | -7/Factory         | Cargo convoy interrupted
 2502 | -7/Factory         | Discovered new exit (range 9)
 2507 | -7/Factory         | Attacked by 7R-MNS
 2535 | -7/Factory         | Entered another Factory area
 2535 | -6/Factory         | Evolved 2 slots: Propulsion x2
 2651 | -6/Factory         | Found Prototype Launcher
 2651 | -6/Factory         | Identified Rocket Array
 3307 | -6/Factory         | Garrison activated, responded to threat
 3459 | -6/Factory         | Discovered new exit (range 6)
 3495 | -6/Factory         | Entered another Factory area
 3495 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 3524 | -5/Factory         | Discovered new exit (range 15)
 3620 | -5/Factory         | Build established: Scavenger-Mutant
 3653 | -5/Factory         | Entered Upper Caves
 3737 | -5/Upper Caves     | Learned Factory emergency access door positions
 3818 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 3847 | -5/Upper Caves     | Destroyed 10 combat bots
 3938 | -5/Upper Caves     | Lost 7 parts (2p3n2u)
 4151 | -5/Upper Caves     | Lost 7 parts (1p2u4w)
 4317 | -5/Upper Caves     | Build established: Mutant
 4587 | -5/Upper Caves     | Discovered new exit (range 5)
 4593 | -5/Upper Caves     | Entered another Upper Caves area
 4593 | -5/Upper Caves     | Discovered new exit (range 8)
 4953 | -5/Upper Caves     | Core integrity fell below 50%
 5322 | -5/Upper Caves     | Discovered new exit (range 10)
 5366 | -5/Upper Caves     | Found Alien Artifact
 5368 | -5/Upper Caves     | Identified Dimensional Node Initializer
 5368 | -5/Upper Caves     | Initialized slip node
 5387 | -5/Upper Caves     | Core integrity fell below 20%
 5392 | -5/Upper Caves     | Entered Zhirov
 5392 | -5/Zhirov          | Discovered new exit (range 3)
 5394 | -5/Zhirov          | Entered Proximity Caves
 5422 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05368_ Identified Dimensional Node Initializer.
[Achievement: Alien Tech]
05368_ Initializer activates and latches into
  the ground.
05376_ Connecting with Private...
05386_ Dimensional Slip Node implodes.
05386_ Private disabled.
05386_ Lgt. Fission Core destroyed.
05388_ The unstable cave ceiling collapses.
LOCATION=UNKNOWN
GOAL=ESCAPE
05392_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
05405_ Variable Charge Gun destroyed.
05411_ S-27 Virus destroyed.
05413_ Acquired Lgt. Nuclear Core.
05419_ Acquired 25 matter.
05420_ Acquired VTOL Module.
05420_ Hvy. Battle Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          40
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
 Arm. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
A New Friend
Alien Tech
Leap Before You Look
Quick And Dirty
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              PersonalContainmentShielding
  Manual?         0
Play Time         01:28:03
  Cumulative      11.3 hours
  Start           2024.08.11 @ 17:27:33
  End             2024.08.11 @ 19:27:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c153cab-8c29-4f76-a04e-c0bb4209d868