Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 05:19:29 Player: AAAAAAAAAAAAAAAA Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (15) 75 Value Destroyed (363) 363 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4118 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 224/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Hovering (42) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (8) ------ Small Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Reaction Control System Power Shielding Improved Utility Shielding Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Advanced Beam Rifle Gauss Cannon > --- INVENTORY (8) ---- Light Fission Core Aerolev Unit Aerolev Unit Aerolev Unit Improved EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Reaction Control System Power Shielding Improved Utility Shielding Improved Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Gauss Cannon > --- INVENTORY -------- Light Fission Core Aerolev Unit Aerolev Unit Aerolev Unit Improved EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Magnetic Acceleration Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 2 1 . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 34 | 6 . 2 2 12 8 2 . 2 Power 5 | 1 . . . 2 1 1 . . Engine 5 | 1 . . . 2 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 . . . 3 1 . . 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 5 | . . . . 3 1 . . 1 Flight . | . . . . . . . . . Utility 14 | 1 . 2 1 4 4 1 . 1 Device 4 | . . 2 . 1 1 . . . Storage 1 | 1 . . . . . . . . Processor 4 | . . . 1 1 2 . . . Hackware 2 | . . . . 1 1 . . . Protection 3 | . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . Weapon 8 | 2 . . 1 3 2 . . . Energy Gun 4 | 1 . . . 2 1 . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . Parts Lost 7 | . 1 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . 1 . . . . . . . Utility 2 | . . . 1 1 . . . . Weapon 3 | . . 2 . 1 . . . . Highest Loss Streak 2 | . 1 2 2 2 . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 76 74 47 81 98 100 100 89 Engine 7 | . 14 11 5 5 7 7 7 6 Wheel 4 | . 19 11 9 2 . . . . Hover 15 | . . . . 21 23 23 23 20 Device 9 | . . 20 15 14 7 7 7 6 Storage 8 | . 14 11 9 9 7 7 7 6 Processor 11 | . . . 7 5 22 18 15 13 Hackware 3 | . . . . 1 5 7 7 6 Protection 6 | . . . . 5 7 11 15 16 Energy Gun 7 | . 14 10 . 4 6 7 7 6 Energy Cannon 1 | . . . . 8 . . . . Ballistic Gun 2 | . 14 11 . . . . . . Ballistic Cannon 3 | . . . . . 6 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 24 | 11 11 13 12 22 24 24 22 24 Greatest Support 26 | 26 26 16 16 24 24 24 24 24 Greatest Overweight (x) 1 | . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 3 4 3 3 8 8 8 7 8 Average Carried 6 | 1 3 3 3 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 4 3 3 8 7 7 7 8 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Matter Collected 540 | 217 . . . 247 40 36 . . Remotely . | . . . . . . . . . Salvage Created 529 | . 143 . 20 251 115 . . . Parts 39 | . 6 . 4 20 9 . . . Haulers Intercepted 4 | . 1 . . 1 2 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 9 | . 2 . 3 4 . . . . Guns 5 | . 2 . . 3 . . . . AOE 4 | . . . 3 1 . . . . Classes Destroyed 5 | . 2 . 1 2 . . . . Hauler 4 | . 1 . . 1 2 . . . Operator 2 | . . . . 1 1 . . . Swarmer 3 | . . . 3 . . . . . Grunt 4 | . 2 . . 2 . . . . Sentry 2 | . . . . 2 . . . . Best Kill Streak 5 | . 2 . 3 5 1 . . . Combat Bots Only 4 | . 2 . 3 4 . . . . Max Kills in Single Turn 3 | . 1 . 3 1 1 . . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Damage Taken 850 | . 184 143 148 274 101 . . . Core 135 | . 15 22 38 36 24 . . . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 9 | . . . . 8 1 . . . Core Remaining (%) 94 | 100 94 94 . 86 . . 96 . Volleys Fired 36 | . 14 . 1 14 7 . . . Largest 2 | . 2 . 1 2 2 . . . Hottest 129 | . 70 . 36 129 129 . . . Shots Fired 70 | . 28 . 1 27 14 . . . Gun 45 | . 28 . . 10 7 . . . Cannon 20 | . . . . 13 7 . . . Launcher 5 | . . . 1 4 . . . . Special . | . . . . . . . . . Kinetic 20 | . 14 . . . 6 . . . Thermal 45 | . 14 . . 23 8 . . . Explosive 5 | . . . 1 4 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | . 4 . . 9 4 . . . Robot Miss Streak 2 | . 2 . . 2 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 36 | . 19 . . 11 6 . . . Core Hits 23 | . 8 . 2 9 4 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . 1 . . . Burn 1 | . 1 . . . . . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 830 | . 197 . 145 337 151 . . . Guns 397 | . 197 . . 120 80 . . . Cannons 160 | . . . . 104 56 . . . Explosions 258 | . . . 145 113 . . . . Melee . | . . . . . . . . . Ramming 15 | . . . . . 15 . . . Kinetic 115 | . 59 . . . 56 . . . Thermal 442 | . 138 . . 224 80 . . . Explosive 258 | . . . 145 113 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . 28 14 . . . . Projectiles 11 | . . . . 11 . . . . Explosions 31 | . . . 28 3 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 82 | . . . 32 43 7 . . . Shots 2 | . . . 1 1 . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 195 | . 189 . 1 195 135 . . . Average Temperature 81 | . 76 . 1 102 50 . . . Received Heat Transfer 366 | . 105 78 36 99 48 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 . . 1 . . . . Heat Transferred 1036 | . 481 . . 407 148 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Peak Influence 352 | . 99 95 125 319 352 . . 112 Initial 144 | . . 41 31 52 144 . . 73 Average 137 | . 52 67 47 168 223 . . 86 Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 68 | 100 100 100 100 55 36 . . 100 Level 1 31 | . . . . 44 63 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 2 1 . 3 . . 1 Investigation 3 | . . . 1 . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . 2 . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . 8 8 9 8 20 4 2 1 Peak Tracking Total 9 | . 4 4 9 3 5 4 5 1 Tactical Retreats 9 | . . . 1 2 6 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 2 | . . . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 17 | . 2 2 1 5 5 . . 2 Terminals 15 | . 2 2 1 5 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 7 9 2 9 13 . . 6 Successful 22 | . 3 5 . 6 6 . . 2 Failed 24 | . 4 4 2 3 7 . . 4 Catastrophic 5 | . 1 . . . 3 . . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . 1 3 2 1 2 . . . Terminals 40 | . 7 9 2 9 10 . . 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 3 | . . . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 3 5 . 6 5 . . . Open Door 2 | . . . . 2 . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 2 | . 1 1 . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . Emergency Access Points 2 | . . . . 1 1 . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 4 | . 1 . . 2 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 2 | . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 2 1 4 4 . . 2 Full Trace Events 3 | . . . 1 . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Turns Passed 1484 | 48 197 110 106 270 455 151 20 127 Spaces Moved 1863 | 41 141 106 101 289 567 349 48 221 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 437 | 40 141 106 101 49 . . . . Hover 1425 | . . . . 240 567 349 48 221 Flight . | . . . . . . . . . Fastest Speed 42 | 50 90 100 100 42 42 42 42 42 Average Speed 55 | 89 96 100 100 52 42 42 42 42 Slowest Speed 110 | 100 100 100 100 110 46 42 42 42 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 40 21 11 50 19 55 12 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . 1 . 1 1 . Scrap Searched 5 | . . . . . . 5 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . . 13 48 3 . . . Melee . | . . . . . . . . . Projectile 3 | . . . . . 3 . . . AOE 61 | . . . 13 48 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Total 2237 | 49 177 109 103 378 767 352 47 255 Wait 283 | . 22 2 . 50 181 . . 28 Move 1855 | 40 140 105 100 288 566 348 47 221 Hop . | . . . . . . . . . Pick Up 14 | 3 1 . . 7 . 1 . 2 Fast Attach 28 | 6 . 1 2 10 8 . . 1 Attach 5 | . . 1 . 2 . 1 . 1 Detach 6 | . . . . 4 . 1 . 1 Swap 1 | . . . . . . 1 . . Drop 8 | . . . . 3 4 . . 1 Fire 36 | . 14 . 1 14 7 . . . Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 64 | -10/Materials | Identified exit to Materials 180 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x2 290 | -9/Materials | Identified exit to Materials 307 | -9/Materials | Build established: Mutant 326 | -9/Materials | Identified exit to Mines 356 | -9/Materials | Entered another Materials area 356 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 458 | -8/Materials | Discovered new exit (range 4) 461 | -8/Materials | Identified exit to Storage 462 | -8/Materials | Entered Storage 466 | -8/Storage | Identified exit to Recycling 678 | -8/Storage | Discovered new exit (range 19) 732 | -8/Storage | Entered Factory 732 | -7/Factory | Evolved 2 slots: Utility x2 866 | -7/Factory | Identified exit to Lower Caves 1187 | -7/Factory | Entered Lower Caves 1213 | -7/Lower Caves | Encountered a Warlord checkpoint 1281 | -7/Lower Caves | Spotted B-75 Beast 1334 | -7/Lower Caves | Discovered new exit (range 9) 1338 | -7/Lower Caves | Entered another Lower Caves area 1356 | -7/Lower Caves | Discovered new exit (range 7) 1358 | -7/Lower Caves | Entered Factory 1358 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1485 | -6/Factory | Self-destructed Last Messages --------------- Time: 30 >>Scan(Broken Aerolev Unit) Scanning Broken Aerolev Unit... Ready to Repair: Broken Aerolev Unit Rating: 3p Time: 38 01416_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 01424_ Acquired Imp. Utility Shielding. 01432_ Connecting with Terminal... 01438_ Connecting with DSF Access... 01442_ K-01 Serf cleans the Fabricator. 01446_ Dropped Hvy. Ion Engine. 01447_ Acquired Lgt. Fission Core. 01447_ K-01 Serf cleans the Fabricator. 01448_ Acquired Magnetic Acceleration Cannon. 01454_ R-10 Processor collects Hvy. Ion Engine. 01481_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01482_ ALERT: All DSF locations entering lockdown mode. 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