Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 12:20:15

Player: Iry-bot

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (120)     600
Value Destroyed (4006)     4006
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (645)                645
              TOTAL SCORE: 8851

 Bonus
-------
High Alert Combat Kills    320
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     147/300
Energy                     100/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
  Hardened Heavy Armor Plating
           Gauss Rifle
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Cooling System
           Huge Storage Unit
     Heavy Armor Plating
           System Shield
>          --- WEAPON -----------
  Advanced Beam Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
           Cryofiber Web
  Improved Heat Sink
  Improved Heat Sink
  Improved Utility Shielding
  Improved Utility Shielding
     Heavy Armor Plating
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Shield Generator
  Advanced Beam Rifle
  Advanced Beam Rifle
           Beamcaster
           Beamcaster
           Gauss Rifle
           Gauss Rifle
           Flak Gun
           Flak Gun
  Improved Datajack
           Field Lobotomy Kit
           Power Maul
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             129  | 6   6   4   .   4   52  57  .   
  Power                    17   | 1   .   2   .   .   5   9   .   
    Engine                 9    | 1   .   1   .   .   3   4   .   
    Core                   8    | .   .   1   .   .   2   5   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   1   1   .   2   16  18  .   
    Treads                 27   | 2   1   1   .   .   11  12  .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   .   2   5   3   .   
    Hover                  2    | .   .   .   .   .   .   2   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  23   | 1   3   1   .   .   8   10  .   
    Device                 8    | .   1   1   .   .   3   3   .   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             9    | .   .   .   .   .   4   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   2   .   .   2   23  20  .   
    Energy Gun             21   | 1   2   .   .   .   11  7   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | 1   .   .   .   .   5   4   .   
    Ballistic Cannon       9    | .   .   .   .   2   3   4   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   3   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   5   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   .   .   5   3   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   
Parts Lost                 43   | .   .   2   .   2   14  21  4   
  Power                    5    | .   .   1   .   .   1   2   1   
  Propulsion               20   | .   .   1   .   1   7   9   2   
  Utility                  10   | .   .   .   .   .   3   6   1   
  Weapon                   8    | .   .   .   .   1   3   4   .   
  Highest Loss Streak      4    | .   .   1   .   2   4   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  100 98  95  87  62  
  Engine                   4    | .   14  2   .   .   2   2   .   
  Core                     5    | .   .   11  14  14  6   3   5   
  Treads                   25   | .   27  27  28  2   16  27  24  
  Wheel                    3    | .   .   .   .   23  16  .   .   
  Device                   10   | .   13  14  14  14  8   7   5   
  Storage                  10   | .   14  14  14  14  9   7   5   
  Hackware                 4    | .   .   .   .   .   8   7   5   
  Protection               5    | .   .   .   .   .   8   8   4   
  Energy Gun               13   | .   20  28  28  13  12  4   4   
  Ballistic Gun            3    | .   7   .   .   .   1   3   4   
  Ballistic Cannon         2    | .   .   .   .   14  2   3   .   
Peak Build Rating          51   | 6   12  17  18  18  35  51  46  
  Average Rating           27   | 4   9   14  17  15  31  40  34  
  On Entrance              18   | .   6   12  17  18  15  35  46  
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             117  | 13  92  92  92  93  105 117 108 
  Greatest Support         102  | 40  40  40  40  26  82  102 102 
  Greatest Overweight (x)  31   | .   2   2   2   3   5   31  28  
  Average Overweight (x)   1    | .   1   2   2   3   1   1   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  25  23  
  Most Carried             25   | 4   11  20  20  20  25  25  25  
  Average Carried          18   | 2   8   14  19  19  21  22  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  5   
  Final Carried            25   | 4   11  19  20  19  19  25  5   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           3075 | 206  161  102  .    56   873  1677 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4803 | .    485  206  .    167  1724 2221 .    
  Parts                    218  | .    28   10   .    9    73   98   .    
Haulers Intercepted        6    | .    2    .    .    .    2    2    .    
Recyclers Shooed           11   | .    4    1    .    .    1    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  86   | .   9   5   .   3   31  38  .   
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     62   | .   9   5   .   2   22  24  .   
  Cannons                  20   | .   .   .   .   1   8   11  .   
  AOE                      2    | .   .   .   .   .   .   2   .   
Classes Destroyed          14   | .   4   1   .   1   7   1   .   
  Worker                   5    | .   .   .   .   .   2   3   .   
  Tunneler                 4    | .   .   1   .   1   1   1   .   
  Hauler                   6    | .   2   .   .   .   2   2   .   
  Recycler                 8    | .   .   .   .   1   2   5   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  10   | .   3   .   .   .   2   5   .   
  Swarmer                  18   | .   3   2   .   3   6   4   .   
  Grunt                    34   | .   6   3   .   .   13  12  .   
  Brawler                  4    | .   .   .   .   .   1   3   .   
  Duelist                  3    | .   .   .   .   .   1   2   .   
  Sentry                   16   | .   .   .   .   .   8   8   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Programmer               8    | .   .   .   .   .   .   8   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   4   2   .   4   7   4   .   
  Combat Bots Only         7    | .   3   2   .   3   7   3   .   
Max Kills in Single Turn   2    | .   1   1   .   1   2   2   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        776   | .    43   69   .    28   171  457  8    
  Missed                   238   | .    14   20   .    5    50   149  .    
Damage Taken               8899  | .    330  424  .    174  2460 5158 353  
  Core                     1370  | .    31   96   .    18   495  499  231  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  193   | .    .    .    .    .    37   156  .    
  Regen/Repaired (Parts)   193   | .    91   .    .    .    102  .    .    
Core Remaining (%)         50    | 100  .    .    .    42   10   .    .    
Volleys Fired              426   | .    63   28   .    12   145  178  .    
  Largest                  2     | .    2    2    .    2    2    2    .    
  Hottest                  126   | .    112  112  .    112  110  126  .    
Shots Fired                810   | .    126  50   .    21   262  351  .    
  Gun                      647   | .    126  50   .    17   201  253  .    
  Cannon                   150   | .    .    .    .    4    48   98   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  13    | .    .    .    .    .    13   .    .    
  Kinetic                  391   | .    58   .    .    4    101  228  .    
  Thermal                  411   | .    68   50   .    17   153  123  .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    8    .    .    
  Robot Hit Streak         16    | .    9    6    .    7    16   13   .    
  Robot Miss Streak        11    | .    4    9    .    3    11   9    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    
  Secondary Targets        8     | .    2    .    .    1    1    4    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    
Shots Hit Robots           507   | .    81   16   .    14   168  228  .    
  Core Hits                290   | .    29   7    .    6    76   172  .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    1    .    
  Critical Strikes         22    | .    5    .    .    4    7    6    .    
    Burn                   18    | .    5    .    .    3    6    4    .    
    Destroy                1     | .    .    .    .    .    1    .    .    
    Blast                  2     | .    .    .    .    1    .    1    .    
    Smash                  1     | .    .    .    .    .    .    1    .    
Melee Attacks              29    | .    .    .    .    .    .    29   .    
  Impact                   29    | .    .    .    .    .    .    29   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           9864  | .    955  323  .    242  3220 5124 .    
  Guns                     6756  | .    940  323  .    193  2355 2945 .    
  Cannons                  2498  | .    .    .    .    49   852  1597 .    
  Explosions               297   | .    .    .    .    .    .    297  .    
  Melee                    260   | .    .    .    .    .    .    260  .    
  Ramming                  53    | .    15   .    .    .    13   25   .    
  Kinetic                  4521  | .    304  .    .    49   1027 3141 .    
  Thermal                  4959  | .    636  323  .    193  2109 1698 .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          71    | .    .    .    .    .    71   .    .    
  Impact                   260   | .    .    .    .    .    .    260  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    2    24   29   
  Average Corruption       11    | .    .    .    .    .    1    13   27   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  159   | .    .    .    .    .    7    148  4    
    Message Errors         44    | .    .    .    .    .    1    43   .    
    Matter Fused           36    | .    .    .    .    .    .    36   .    
    Heat Flow Errors       18    | .    .    .    .    .    1    17   .    
    Energy Discharges      19    | .    .    .    .    .    1    18   .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    2    .    
    Data Loss (minor)      14    | .    .    .    .    .    1    12   1    
    Data Loss (major)      5     | .    .    .    .    .    1    4    .    
    Misfires               5     | .    .    .    .    .    .    5    .    
    Alerts                 6     | .    .    .    .    .    .    6    .    
    Misdirections          3     | .    .    .    .    .    .    1    2    
    Weapon Failures        6     | .    .    .    .    .    2    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            279   | .    .    .    .    .    16   263  .    
  Projectiles              33    | .    .    .    .    .    16   17   .    
  Explosions               151   | .    .    .    .    .    .    151  .    
  Melee                    95    | .    .    .    .    .    .    95   .    
Knockbacks                 34    | .    .    .    .    .    1    33   .    
  Impact                   2     | .    .    .    .    .    .    2    .    
  Kinetic                  29    | .    .    .    .    .    1    28   .    
  Secondary                3     | .    .    .    .    .    .    3    .    
Self-Inflicted Damage      350   | .    .    .    .    .    6    344  .    
  Shots                    5     | .    .    .    .    .    .    5    .    
  Rammed                   8     | .    4    .    .    .    2    2    .    
Targets Rammed             8     | .    4    .    .    .    2    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        462   | .    232  462  .    135  241  377  .    
  Average Temperature      71    | .    52   170  .    76   53   60   .    
  Received Heat Transfer   1593  | .    159  42   .    .    576  816  .    
  Effects                  6     | .    .    6    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    
    Damage (major)         4     | .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    4    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Melted             25    | .    6    .    .    .    10   9    .    
  Heat Transferred         10856 | .    2146 703  .    629  4366 3012 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Peak Influence             901  | .   140 76  .   80  526 901 315 
  Initial                  315  | .   .   11  .   .   31  238 315 
  Average                  211  | .   33  29  .   70  231 332 307 
Maximum Alert Level        3    | .   .   .   .   .   2   3   1   
  Low Security (%)         55   | 100 100 100 .   100 48  26  .   
  Level 1                  26   | .   .   .   .   .   30  44  100 
  Level 2                  14   | .   .   .   .   .   21  22  .   
  Level 3                  3    | .   .   .   .   .   .   6   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   2   .   .   8   20  .   
  Investigation            6    | .   1   1   .   .   2   2   .   
  Extermination            7    | .   .   .   .   .   .   7   .   
  Reinforcement            10   | .   1   .   .   .   3   6   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   3   5   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   2   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Distress Signals           7    | .   3   .   .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              127  | .   18  10  .   3   42  51  3   
  Peak Tracking Total      5    | .   4   4   .   3   5   4   3   
  Tactical Retreats        9    | .   .   1   .   .   3   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Traps Triggered            7    | .   .   .   .   .   2   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   
  Reused                   1    | .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Disabled          11   | .   .   1   .   .   1   9   .   
  Max in Single Turn       4    | .   .   1   .   .   1   4   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Accessed          37   | .   9   3   2   .   11  12  .   
  Terminals                28   | .   6   2   .   .   10  10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                152  | .   33  6   2   .   45  66  .   
  Successful               97   | .   20  3   2   .   29  43  .   
  Failed                   54   | .   12  3   .   .   16  23  .   
    Catastrophic           7    | .   .   .   .   .   2   5   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   96   | .   26  5   1   .   36  28  .   
  Terminals                106  | .   26  5   .   .   36  39  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   3   .   .   .   9   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   .   .   .   25  .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             32   | .   6   2   2   .   10  12  .   
  Record                   4    | .   2   .   1   .   .   1   .   
  Robot Analysis           10   | .   1   1   .   .   7   1   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   2   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   1   .   .   .   1   2   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   
  Alert Level              5    | .   1   .   .   .   1   3   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   .   8   .   .   
  Scan Component           5    | .   1   .   .   .   4   .   .   
  Repair                   5    | .   1   .   .   .   4   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   .   .   .   22  .   
  Insert Component         10   | .   .   .   .   .   .   10  .   
  Analyze                  12   | .   .   .   .   .   .   12  .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         31   | .   11  1   .   .   11  8   .   
  Terminals                29   | .   9   1   .   .   11  8   .   
    Track                  6    | .   3   1   .   .   2   .   .   
    Assimilate             4    | .   .   .   .   .   1   3   .   
    Botnet                 16   | .   5   .   .   .   7   4   .   
    Operators              3    | .   1   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   2   .   .   11  9   .   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   4   .   .   
  Time                     154  | .   26  .   .   .   128 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   .   10  .   
  Part Schematics Acquired 10   | .   .   .   .   .   .   10  .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   .   
  Total Damage             41   | .   .   41  .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       10   | .   1   1   .   .   7   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               12200 | 58   2115 1334 1230 189  2216 5014 44   
Spaces Moved               3753  | 30   632  383  385  88   807  1413 15   
  Core                     11    | 2    .    .    .    .    .    8    1    
  Treads                   2935  | 28   632  383  385  .    290  1203 14   
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   653   | .    .    .    .    88   517  48   .    
  Hover                    154   | .    .    .    .    .    .    154  .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  135  110  115  241  
  Average Speed            258   | 152  293  320  320  135  161  274  334  
  Slowest Speed            1600  | 160  320  320  320  135  570  1600 1450 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    1    2    .    
Exploration Rate (%)       49    | 3    83   72   88   29   64   33   20   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3     | .    1    1    1    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    14   25   .    
Terrain Destroyed          174   | .    .    .    .    .    18   156  .    
  Melee                    22    | .    .    .    .    .    .    22   .    
  Projectile               25    | .    .    .    .    .    15   10   .    
  AOE                      124   | .    .    .    .    .    .    124  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      5395 | 39   771  444  385  138  1428 2175 15   
  Wait                     888  | .    48   18   .    31   372  419  .    
  Move                     3747 | 29   631  382  384  87   806  1413 15   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  85   | 4    11   10   1    2    24   33   .    
  Fast Attach              53   | 6    4    .    .    1    17   25   .    
  Attach                   54   | .    .    3    .    3    24   24   .    
  Detach                   17   | .    .    1    .    .    6    10   .    
  Swap                     22   | .    2    1    .    .    11   8    .    
  Drop                     64   | .    8    1    .    2    21   32   .    
  Fire                     426  | .    63   28   .    12   145  178  .    
  Melee                    29   | .    .    .    .    .    .    29   .    
  Ram                      1    | .    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    7    | .    4    .    .    .    1    2    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Discovered new exit (range 16)
    59 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   473 | -10/Materials | Repaired Lgt. Treads
   484 | -10/Materials | Discovered new exit (range 16)
   788 | -10/Materials | Discovered new exit (range 7)
  1569 | -10/Materials | Discovered new exit (range 16)
  1854 | -10/Materials | Identified exit to Mines
  1854 | -10/Materials | Central database locked down
  1925 | -10/Materials | Discovered new exit (range 10)
  2174 | -10/Materials | Entered Mines
  2227 | -10/Mines     | Core integrity fell below 50%
  2438 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2685 | -10/Mines     | Discovered new exit (range 12)
  2810 | -10/Mines     | Learned location of Zion (-6)
  2858 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  3069 | -10/Mines     | Found a hidden stash of uninstalled traps
  3101 | -10/Mines     | Discovered new exit (range 13)
  3230 | -10/Mines     | Met a Derelict testing a Signal Generator
  3496 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3496 | -10/Mines     | Discovered new exit (range 5)
  3508 | -10/Mines     | Entered Exiles
  3588 | -10/Exiles    | Met 8R-AWN
  3643 | -10/Exiles    | Met EX-HEX
  3755 | -10/Exiles    | Met EX-BIN
  3803 | -10/Exiles    | Aligned with FarCom system
  3806 | -10/Exiles    | Given EX-Vault access code
  3880 | -10/Exiles    | Opened EX-Vault
  3899 | -10/Exiles    | Found Field Lobotomy Kit
  3973 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4057 | -10/Exiles    | Met EX-DEC
  4282 | -10/Exiles    | Visited The Gauntlet
  4700 | -10/Exiles    | Discovered new exit (range 14)
  4738 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  4738 | -10/Exiles    | Entered Mines
  4911 | -9/Mines      | Discovered new exit (range 13)
  4927 | -9/Mines      | Entered Materials
  4927 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  5515 | -8/Materials  | Repaired Insulated Plating
  5542 | -8/Materials  | Repaired Com. Wheel
  5582 | -8/Materials  | Repaired Imp. Heat Sink
  5609 | -8/Materials  | Repaired Com. Wheel
  6062 | -8/Materials  | Destroyed 7 combat bots
  6265 | -8/Materials  | Crushed by falling debris
  6290 | -8/Materials  | Build established: Scavenger-Mutant
  6628 | -8/Materials  | Lost 3 parts (1n1u1w)
  6648 | -8/Materials  | Discovered new exit (range 16)
  6697 | -8/Materials  | Garrison activated, responded to threat
  6699 | -8/Materials  | Core integrity fell below 50%
  6740 | -8/Materials  | Lost 4 parts (3n1u)
  6818 | -8/Materials  | Core integrity fell below 20%
  6866 | -8/Materials  | Lost 3 parts (1p1n1w)
  7143 | -8/Materials  | Entered Factory
  7143 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8014 | -7/Factory    | Discovered new exit (range 2)
  8126 | -7/Factory    | Garrison activated, responded to threat
  8602 | -7/Factory    | Lost 3 parts (2n1u)
  8682 | -7/Factory    | Crushed by falling debris
  8771 | -7/Factory    | Identified exit to Lower Caves
  8960 | -7/Factory    | Build established: Mutant
  9055 | -7/Factory    | System corruption reached 10%
 10513 | -7/Factory    | Crushed by falling debris
 10651 | -7/Factory    | Garrison activated, responded to threat
 10687 | -7/Factory    | Core integrity fell below 50%
 12157 | -7/Factory    | Sucked down chute
 12157 | -7/Factory    | Entered Waste
 12172 | -7/Waste      | EMP discharged
 12172 | -7/Waste      | Spotted C-40 Crusher
 12172 | -7/Waste      | Spotted C-40 Crusher
 12172 | -7/Waste      | Spotted C-40 Crusher
 12179 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12180 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12186 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12192 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12197 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12198 | -7/Waste      | Core integrity fell below 20%
 12198 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 12201 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
12186_ Hvy. Armor Plating crushed.
12186_ Adv. Beam Rifle crushed.
12186_ Arm. Treads crushed.
12186_ Flak Gun crushed.
12186_ Adv. Treads crushed. <x2>
12191_ Flak Gun crushed.
12192_ Arm. Treads crushed.
12192_ Lgt. Treads crushed. <x2>
12197_ Lgt. Nuclear Core crushed.
12197_ Huge Storage Unit crushed.
12197_ Imp. Cooling System crushed.
12198_ Lgt. Treads crushed.
12198_ Imp. Heat Sink crushed.
12198_ Adv. Assault Cannon crushed.
12198_ System Shield crushed.
12200_ System corrupted: Component data lost.
12200_ Lgt. Nuclear Core crushed.
12200_ Gatling Laser crushed.
12200_ Relay Coupler [NC] crushed.
12200_ Lgt. Treads crushed.

 Map 
-----
+----------------------------------------------------+
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|     ??????????????????????????????  ?????????????? |
|     ?????????????????????????????   #????????????? |
|     ?????????????????????????????   #####????????? |
|     ?????????????????????????????       ?????????? |
|     ?????????????????????????????      ??????????? |
|     ?????????????????????????????     ???????????? |
|     ????????????????????????????     ????????????? |
|     ????????????????????????????    #????????????? |
|     ?????????????############???    #????????????? |
|     ?????????????#      !   #???    #????????????? |
|     ?????????????#          #???    #????????????? |
|     ?????????????#          ####    ########  ???? |
|     ?????????????#      |*CC                   ??? |
|     ?????????????#     ![!CCCC                 ??? |
|     ?????????????#     [[@CCCC                 ??? |
|     ?????????????#     [=[CC                   ??? |
|     ?????????????#      [!! ####    ######## ????? |
|     ?????????????#       !  #???    #????????????? |
|     ?????????????#          #???    #????????????? |
|     ?????????????############???    #????????????? |
|     ?????????????????????????????   #????????????? |
|     ?????????????????????????????   #????????????? |
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|     ?????????????????????????????   #????????????? |
|     ??????????????????????????????  #????????????? |
|     ??????????????????????????????  #????????????? |
|     ??????????????????????????????  #????????????? |
|     ??????????????????????????????  #????????????? |
|     ??????????????????????????????? ?????????????? |
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|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       110
Base Temperature (-)       100
Armor Coverage             600
Resistance: EM             15
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
             Beamcaster | -7/Factory | Scanalyzed
     Hvy. Armor Plating | -7/Factory | Scanalyzed
          Cryofiber Web | -7/Factory | Scanalyzed
           Gauss Cannon | -7/Factory | Scanalyzed
         Imp. Heat Sink | -7/Factory | Scanalyzed
      Lgt. Nuclear Core | -7/Factory | Scanalyzed
  Imp. Shield Generator | -7/Factory | Scanalyzed
 Imp. Utility Shielding | -7/Factory | Scanalyzed
                Minigun | -7/Factory | Scanalyzed
          Imp. Datajack | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelSchematicCompressor
  Manual?         0
Play Time         01:29:14
  Cumulative      29.4 hours
  Start           2025.01.08 @ 10:28:51
  End             2025.01.08 @ 12:20:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd81495d-5224-4208-a254-f3debb6096de