Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 21:04:28 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (310) 1550 Value Destroyed (13533) 13533 Prototype IDs (90) 1800 Alien Tech Used (8) 1600 Bonus (26471) 26471 TOTAL SCORE: 55854 Bonus ------- High Alert Combat Kills 1283 Follower Combat Kills 642 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2856 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Win 3000 Friendly Fire -210 Cogmind --------- Core Integrity 501/1600 Matter 110/300 Energy 96/100 System Corruption 8% Temperature Cool (16) Movement Flying (39) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flying QT-ITA Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Structural Scanner Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Focal Shield > --- WEAPON (4) ------- RU-N14's Throwing Claymores v3 Gravity Flail > --- INVENTORY (20) --- Advanced Matter Compressor (400) Long-range Sensor Array Experimental Transmission Jammer Advanced EM Disruption Field Advanced Component Analysis Suite Long-range Tractor Beam Integrity Redistributor RU-N14's Throwing Claymores v3 (10) Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Flying QT-ITA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Transmission Jammer Experimental Reaction Control System Centrium Medium Armor Plating System Mapper > --- WEAPON ----------- Compact Linear Accelerator RU-N14's Throwing Claymores v3 Hpw. Kinetic Linear Construct/C > --- INVENTORY -------- Advanced Matter Compressor Structural Scanner Long-range Sensor Array Experimental Core Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Focal Shield Advanced EM Disruption Field Advanced Force Field Antimissile System Advanced Component Analysis Suite Long-range Tractor Beam High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator RU-N14's Throwing Claymores v3 Gravity Flail [Rating: 222] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Centrium Medium Armor Plating Weapon Constructs Energy Gun Heavy Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Great Maul Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . 4 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 12 | . . . 1 . 2 . . 2 . . . . 2 . . . . . . . . . . . 2 . 1 . . 2 . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 413 | 6 10 6 17 6 22 16 5 22 4 11 . 14 18 6 4 5 . 12 4 11 . . 21 . 14 29 23 33 55 4 31 4 Power 29 | 1 3 1 1 1 3 1 1 . . 1 . 2 3 . . 1 . 2 1 . . . 3 . 2 2 . . . . . . Engine 12 | 1 3 1 . 1 3 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Core 9 | . . . 1 . . . 1 . . 1 . 1 3 . . . . 1 . . . . 1 . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . 2 2 . . . . . . Propulsion 25 | 2 2 3 9 2 1 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Treads 15 | 1 . 1 6 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 2 2 3 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 283 | 1 3 . 5 . 9 2 4 13 2 7 . 8 11 6 2 4 . 10 3 9 . . 16 . 12 23 15 28 55 4 29 2 Device 204 | . 1 . 3 . 6 2 4 9 2 6 . 5 4 5 1 3 . 5 2 8 . . 10 . 9 17 9 25 44 1 21 2 Storage 9 | 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . 2 . Processor 21 | . . . . . 2 . . 1 . . . . 2 . . . . 1 . 1 . . 4 . . 1 3 . 2 3 1 . Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Protection 47 | . . . 2 . 1 . . 3 . 1 . 3 5 1 1 1 . 3 1 . . . 1 . 2 4 2 3 8 . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 2 2 2 3 9 8 . 8 2 3 . 4 4 . 2 . . . . 2 . . 2 . . 4 8 5 . . 2 2 Energy Gun 19 | 2 1 . . 2 7 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ballistic Gun 8 | . 1 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ballistic Cannon 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . Launcher 11 | . . . . 1 . 1 . 4 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . 1 1 Impact Weapon 16 | . . . . . . 1 . 4 1 2 . 1 3 . 1 . . . . . . . . . . . 1 . . . 1 1 Slashing Weapon 7 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 3 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . 3 2 . . . . . . 1 . . 4 . . 1 2 . . 7 . 1 . 6 4 . . . . Corrupted Parts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Lost 30 | . . . 3 . 2 2 . . . . . 3 1 . . . . . . . . . . . . 2 . . 1 . 11 5 Power 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 18 | . . . 2 . 2 1 . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . 5 4 Weapon 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 Highest Loss Streak 11 | . . . 2 . 1 1 . . . . . 2 1 . . . . . . . . . . . . 1 . . 1 . 8 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 95 100 96 100 99 99 72 69 66 66 66 65 68 70 70 69 70 66 68 67 63 63 65 68 67 65 65 69 68 68 70 53 Engine 2 | . 14 14 1 9 9 9 3 . . . . 4 . . . . . . . . . . 2 . . . . . . . . . Core 2 | . . . 9 1 . . 5 6 6 6 6 1 4 5 5 2 . 6 5 5 . 1 4 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 5 1 5 5 4 3 . 10 6 4 4 4 4 4 3 . Treads 4 | . 14 14 22 22 18 17 10 . . . . . 1 5 5 5 5 . . . . . . . . . . . . . . . Wheel 3 | . 14 14 10 11 9 9 5 7 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 5 6 6 6 3 . . . . . . . . 1 3 5 . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 4 4 4 4 4 4 4 Device 16 | . 9 14 14 11 22 17 17 15 13 16 20 17 17 17 16 19 23 14 15 15 15 15 14 15 19 23 20 19 17 16 16 13 Storage 6 | . 14 14 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 12 | . . . . . 2 9 9 13 13 13 13 13 16 17 17 17 17 15 15 15 15 15 15 15 14 14 17 17 16 20 23 24 Hackware 2 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 4 2 4 4 4 4 2 . Protection 2 | . . . 3 11 10 9 . 3 6 2 . 1 4 4 5 2 . . . . . . . . 3 . . 1 3 4 4 3 Energy Gun 2 | . 17 . . 8 14 15 7 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 10 27 11 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 10 1 . . . 2 6 6 6 2 . 5 5 5 5 5 5 5 5 5 5 5 4 4 4 7 8 8 7 . Impact Weapon 2 | . . . . . . 2 . 5 6 5 6 4 4 5 4 5 5 5 5 3 . . . . . . 2 4 4 4 . 3 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 3 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 13 30 30 36 38 42 42 40 41 41 41 39 42 58 58 61 61 61 75 71 78 70 58 94 85 86 85 99 110 110 105 117 69 Greatest Support 178 | 20 16 10 16 10 10 16 40 62 62 62 62 62 62 62 62 62 62 106 106 106 106 58 87 87 87 119 178 110 120 120 120 98 Greatest Overweight (x) 4 | . 2 2 3 3 4 4 2 1 . . . . . . . . . 1 . . . 1 1 . 1 . . . . . . . Average Overweight (x) . | . 1 2 2 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 11 Average Carried 16 | 3 12 14 13 14 14 14 14 14 14 14 15 12 13 15 15 14 15 14 14 14 15 15 17 20 19 19 19 19 19 19 17 9 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 18 11 8 Scrap Engine Consumption 163 | . . . . . . . 25 11 . 4 . 2 17 2 4 4 4 16 1 2 1 3 22 . 4 11 23 4 3 . . . Constructs Created 6 | . . . . . . . 2 . . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 . Constructs Modified 71 | . . . . . . . 6 4 1 1 . 1 5 . 2 . . 7 . . 6 5 10 . 2 4 14 3 . . . . Class Distribution -------------------- 38% | Construct 18% | Scavenger-Mutant 13% | Hacker-Construct 6% | Mutant 5% | Alien-Construct 5% | Infiltrator-Construct 5% | Commander-Construct 3% | Scavenger-Construct Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Scavenger-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Commander-Construct | -4/Warlord Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Infiltrator-Construct | -3/Testing Hacker-Construct | -2/Research Hacker-Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Ninja | -1/Access Alien-Gunner | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13241 | 207 434 96 514 151 280 163 229 444 264 371 . 195 417 350 146 . 50 786 . 372 165 56 951 48 543 865 804 704 1459 223 1954 . Remotely 2584 | . . . . . . . . . . . . . . . . . . . . . . . 799 . . 452 68 . 267 . 998 . Salvage Created 15886 | . 471 35 701 201 828 674 609 658 103 344 . 160 278 295 118 . 12 1159 . 381 211 89 1378 13 162 1145 630 837 1571 388 2435 . Parts 629 | . 39 . 51 10 53 27 22 31 2 15 . 5 7 6 7 . 3 34 . 16 2 2 37 . 17 73 17 27 80 7 39 . Haulers Intercepted 12 | . 2 . 2 . 2 1 . . . . . . . . . . . 2 . 1 . . . . . . . 1 . 1 . . Recyclers Shooed 19 | . 1 . 2 . 4 . 4 . . . . . . . . . . 3 . . . . . . . 1 . 1 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 9 . 2 . 4 1 . 3 . . . 3 . . 2 . . . . . . . . Prevented 7 | . . . . . . . . . . 1 . 3 . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 202 | . 11 4 18 4 11 9 3 19 . 7 . 6 2 1 6 . 1 7 . . . . 23 1 2 17 6 4 17 . 23 . Melee 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 2 . . . . . . Guns 42 | . 11 4 5 2 11 6 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Cannons 112 | . . . 13 1 . . 1 7 . 1 . 1 . 1 1 . 1 7 . . . . 23 1 2 13 6 4 17 . 12 . AOE 38 | . . . . 1 . 2 . 10 . 6 . 1 . . 5 . . . . . . . . . . 2 . . . . 11 . Classes Destroyed 25 | . 6 1 3 2 . . . 1 1 1 . 3 . . . . . . . 1 . . 3 . . . 2 1 . . . . Worker 10 | . . . . 1 4 . . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . 1 . Builder 19 | . . . 1 . 2 3 5 . . . . . 2 . . . . 2 . 2 . . . . 1 . . . 1 . . . Tunneler 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 12 | . 2 . 2 . 2 1 . . . . . . . . . . . 2 . 1 . . . . . . . 1 . 1 . . Recycler 25 | . . . 1 . 2 1 5 . . . . . 1 . . . . 3 . 1 . . . . . 1 . 2 2 2 4 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Minesweeper 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . Operator 8 | . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . 2 1 . . Drone 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . Watcher 27 | . 2 . 2 . 4 . . 2 . . . . . . . . . 4 . 2 . . . . 1 2 3 1 3 . 1 . Swarmer 48 | . 6 . 7 . 2 . . 11 . 6 . . . . 6 . . . . . . . 1 . . 4 1 . . . 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Grunt 55 | . 5 . 7 1 8 6 . 5 . . . 2 . 1 . . . . . . . . 5 . . 4 1 . . . 10 . Brawler 7 | . . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . Duelist 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 21 | . . . 4 1 1 3 3 2 . 1 . . . . . . . 1 . . . . . . . . . . 3 . 2 . Hunter 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Programmer 36 | . . . . . . . . 1 . . . . 2 . . . . 6 . . . . 2 . 2 9 . . 12 . 2 . Quarantine Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 2 . . . Samaritan 9 | . . . . . . . . . 2 3 . . . 1 1 . . . . . . 2 . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 3 2 5 1 7 4 2 5 . 3 . 2 2 2 5 . 1 3 . 3 . . 8 1 3 4 3 3 6 1 7 . Combat Bots Only 8 | . 3 2 5 1 6 3 1 5 . 3 . 3 1 1 5 . 1 2 . . . . 8 1 1 4 2 2 5 . 5 . Max Kills in Single Turn 4 | . 1 1 1 1 3 2 1 2 1 3 . 1 1 1 4 . 1 2 . 1 . 1 1 1 2 3 1 1 1 1 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 2 . 2 . 3 . 1 . . 4 . . . . . . . . . . 2 . . . . 4 . Melee 1 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1186 | . 56 14 67 12 39 39 8 112 7 36 . 37 22 14 29 . . 53 . 10 6 . 16 2 11 76 3 25 65 . 296 131 Missed 495 | . 16 4 23 6 15 16 2 43 4 17 . 5 6 5 9 . . 17 . 4 5 . 6 1 9 27 1 13 31 . 144 66 Damage Taken 14733 | . 442 147 663 82 355 439 89 831 27 230 . 626 313 157 354 . . 828 . 59 . . 303 22 50 1078 187 495 575 . 4785 1596 Core 1856 | . 54 10 123 17 34 35 . 62 . 21 . 87 . 23 18 . . 104 . . . . . . . 163 30 43 122 . 579 331 Absorbed by Shields 745 | . . . . . . . . . . . . . . . . . . . . . . . 144 . . . . . . . 534 67 Ignored by Resistances 1582 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 312 . 1045 147 Regen/Repaired (Parts) 3297 | . . . . . . . 17 435 . 78 . 78 638 . 316 . . 144 . . 273 23 226 . . 213 730 52 . . 74 . Core Remaining (%) 79 | 100 . 74 . 65 . . 87 . . . . 80 . . . . 95 . . . . . . 90 . 87 . . 86 . . 31 Volleys Fired 764 | . 58 13 65 11 56 25 39 53 6 22 . 28 5 11 7 . 1 48 . 9 1 . 60 4 8 45 35 25 57 4 67 1 Largest 3 | . 2 2 2 2 2 2 2 1 1 1 . 2 1 1 1 . 1 1 . 1 1 . 1 1 1 1 1 2 2 2 3 1 Hottest 174 | . 90 40 62 79 128 110 110 64 49 64 . 114 64 64 64 . 64 64 . 53 53 . 74 74 74 74 74 144 144 144 174 . Shots Fired 1091 | . 115 26 130 21 112 46 42 53 6 22 . 40 5 11 7 . 1 47 . 9 1 . 60 4 8 45 35 31 70 5 138 1 Gun 426 | . 115 26 73 15 112 43 8 . . . . 8 . . . . . . . . . . . . . . . . . . 26 . Cannon 633 | . . . 57 5 . . 34 42 6 20 . 27 5 11 4 . 1 47 . 9 1 . 60 4 8 44 35 31 70 5 107 . Launcher 24 | . . . . 1 . 3 . 11 . 2 . 4 . . 3 . . . . . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 5 1 Kinetic 749 | . 41 26 130 15 20 . . 23 6 20 . 25 . 11 4 . 1 47 . 9 1 . 60 4 8 44 15 31 70 5 133 . Thermal 215 | . 74 . . 5 78 29 8 . . . . 1 . . . . . . . . . . . . . . 20 . . . . . Explosive 31 | . . . . 1 . 3 . 11 . 2 . 4 . . 3 . . . . . . . . . . 1 . . . . 5 1 Electromagnetic 96 | . . . . . 14 14 34 19 . . . 10 5 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 9 4 9 6 18 17 12 12 5 9 . 8 5 8 8 . 2 10 . 3 . . 14 1 4 9 10 13 23 3 26 . Robot Miss Streak 7 | . 5 5 7 3 3 2 3 2 1 1 . 2 . 1 1 . . 3 . 2 . . 3 1 1 2 2 1 3 1 2 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . 1 . Secondary Targets 5 | . . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 834 | . 71 14 84 14 84 43 31 26 6 19 . 29 16 10 7 . 1 46 . 15 4 2 41 1 7 45 23 23 54 8 110 . Core Hits 407 | . 28 10 48 10 41 25 10 27 1 12 . 11 4 5 6 . 1 11 . 6 . 2 23 1 2 19 8 10 17 2 67 . Critical Kills 10 | . . . . . . . . . . . . . . . . . . 2 . 2 . . 2 . . 1 1 1 1 . . . Critical Parts Destroyed 32 | . . . 1 . . 2 . . . 1 . 1 5 . 1 . . 10 . 5 . . . . 1 2 . 1 2 . . . Critical Strikes 66 | . . . 2 . 2 3 . . . 1 . 1 5 . 1 . . 12 . 7 . . 3 . 1 3 5 3 5 . 12 . Burn 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 26 | . . . 1 . . . . . . . . . . . . . . 10 . 2 . . 3 . 1 3 4 2 . . . . Blast 12 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 8 . Smash 20 | . . . . . . 2 . . . 1 . 1 5 . 1 . . 2 . 5 . . . . . . . . 3 . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Melee Attacks 197 | . . . . . . 5 . 8 2 3 . 4 17 6 1 . . 18 . 20 9 3 8 2 9 18 13 15 23 10 . 3 Impact 132 | . . . . . . 5 . 8 2 3 . 4 17 6 1 . . 18 . 17 . . . . . . . 15 23 10 . 3 Slashing 65 | . . . . . . . . . . . . . . . . . . . . 3 9 3 8 2 9 18 13 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . . 2 . . 1 1 . 1 1 1 1 . . 5 . 6 1 2 . . 1 2 2 3 2 3 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47820 | . 831 117 1314 418 1726 1280 1347 1795 263 985 . 1164 792 599 656 . 47 2991 . 1137 399 208 3726 66 854 3963 2057 2640 6431 713 9301 . Guns 5019 | . 831 117 584 176 1537 777 136 . . . . 125 . . . . . . . . . . . . . . . . . . 736 . Cannons 31396 | . . . 730 44 . . 1211 987 180 627 . 489 178 343 142 . 47 2231 . 222 . . 3726 66 503 3113 1902 2206 6062 165 6222 . Explosions 5301 | . . . . 198 189 338 . 808 . 287 . 435 . 33 413 . . . . . . . . . 145 341 . . . . 2114 . Melee 5807 | . . . . . . 165 . . 83 71 . 115 614 223 101 . . 752 . 915 399 208 . . 206 449 155 434 369 548 . . Ramming 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Kinetic 30787 | . 198 117 1314 176 288 . . 519 180 627 . 427 . 343 142 . 47 2231 . 222 . . 3726 66 503 3113 1157 2206 6062 165 6958 . Thermal 3393 | . 633 . . 44 1238 564 136 . . . . . . 33 . . . . . . . . . . . . 745 . . . . . Explosive 5010 | . . . . 198 . 269 . 808 . 287 . 435 . . 413 . . . . . . . . . 145 341 . . . . 2114 . Electromagnetic 2526 | . . . . . 200 282 1211 468 . . . 187 178 . . . . . . . . . . . . . . . . . . . Impact 4390 | . . . . . . 165 . . 83 71 . 115 614 223 101 . . 752 . 915 . . . . . . . 434 369 548 . . Slashing 1706 | . . . . . . . . . . . . . . . . . . . . . 399 208 . . 206 509 155 . . . 229 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 3 1 1 1 1 2 3 . . . . 11 11 11 11 11 11 . 3 7 . 1 2 . 7 8 Average Corruption 4 | . . . . . . . 3 1 1 1 1 1 1 . . . . 6 11 11 11 11 11 . 2 4 . 1 1 . 1 7 Corruption Purged 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . Effects 166 | . . . . . . . 1 1 3 11 1 12 1 . . . . 17 3 25 20 22 . . 6 25 . 5 5 . 3 5 Message Errors 48 | . . . . . . . . . 1 4 1 3 . . . . . 4 1 7 8 7 . . 4 3 . 1 1 . 2 1 Matter Fused 49 | . . . . . . . 1 . 2 3 . 3 1 . . . . 6 1 4 6 9 . . . 10 . 2 . . . 1 Heat Flow Errors 17 | . . . . . . . . . . 2 . 3 . . . . . . 1 1 1 1 . . . 4 . 1 2 . . 1 Energy Discharges 17 | . . . . . . . . 1 . . . 2 . . . . . 2 . 2 1 4 . . . 3 . 1 . . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . . . . 1 . 1 . . . . . 1 . 2 4 . . . 1 1 . . 2 . . . Data Loss (major) 8 | . . . . . . . . . . 1 . . . . . . . 1 . 2 . 1 . . 1 1 . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6508 | . . . 4 . . 128 150 81 152 158 . 138 329 90 124 . . 488 . 378 315 . 132 . 288 685 252 440 1766 234 176 . Projectiles 3549 | . . . 4 . . . 150 45 114 87 . 23 1 . 15 . . 183 . 21 . . 132 . 215 546 220 170 1471 . 152 . Explosions 103 | . . . . . . 2 . 36 . . . . . . 8 . . . . . . . . . . 33 . . . . 24 . Melee 2856 | . . . . . . 126 . . 38 71 . 115 328 90 101 . . 305 . 357 315 . . . 73 106 32 270 295 234 . . Knockbacks 132 | . . . 8 . . . . 3 . 2 . 5 5 3 2 . . 27 . 3 . . 8 . 1 18 3 6 14 4 20 . Impact 19 | . . . . . . . . . . 1 . . 5 . . . . 4 . 2 . . . . . . . 3 2 2 . . Kinetic 107 | . . . 6 . . . . 3 . 1 . 5 . 3 2 . . 20 . 1 . . 8 . 1 17 3 3 12 2 20 . Secondary 6 | . . . 2 . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . Self-Inflicted Damage 149 | . . . . . . 60 . . . 38 . . . . 51 . . . . . . . . . . . . . . . . . Shots 5 | . . . . . . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 295 | . 186 . 15 3 81 13 38 156 22 261 . 295 37 44 67 . . 11 217 132 218 52 46 40 38 167 43 148 156 28 96 117 Average Temperature 42 | . 48 . 6 2 29 6 19 42 22 73 . 90 26 22 32 . . 8 140 28 109 52 25 31 29 45 22 48 37 21 29 61 Received Heat Transfer 1602 | . 177 . 225 30 180 207 54 138 . 18 . 90 . 45 . . . 21 . . . . 17 12 9 118 . 36 36 . 189 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 56 | . . . . . 1 2 12 4 . 1 . 3 4 2 1 . . 11 . 2 . . . . . . . 2 6 5 . . Impact Corruptions 80 | . . . . . . 4 . . 8 3 . 3 10 7 3 . . 12 . 9 . . . . . . . 8 8 5 . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 6 . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6308 | . 1644 . . 103 2666 1099 296 . . . . . . 50 . . . . . . . . . . . . 450 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 995 | . 213 . 427 230 450 343 135 750 . . . . 235 . . . . 494 217 284 . . . . 323 509 504 533 632 530 995 . Initial 379 | . . . . 68 31 146 55 310 . . . . 150 . . . . 152 172 151 . . . . 150 148 150 283 152 379 339 . Average 244 | . 49 . 189 130 261 235 47 567 . . . . 102 . . . . 292 192 181 . . . . 207 277 245 321 460 472 747 . Maximum Alert Level 3 | . 1 . 2 1 2 1 . 3 . . . . 1 . . . . 2 1 1 . . . . 1 2 2 2 2 2 3 . Low Security (%) 47 | 100 98 100 64 94 28 26 100 . . . . . 89 . . . . 14 41 56 . . . . 51 19 46 . 3 . . . Level 1 31 | . 1 . 32 5 60 73 . 9 . . . . 10 . . . . 73 58 43 . . . . 48 68 36 81 26 5 6 . Level 2 17 | . . . 3 . 10 . . 85 . . . . . . . . . 12 . . . . . . . 12 17 18 69 94 18 . Level 3 2 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 75 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . 4 1 1 . . 4 . . . . 1 . . . . 4 . 2 . . . . 3 6 3 1 6 1 2 . Investigation 8 | . . . 2 . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 1 1 . . . . . Extermination 15 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 3 . . 5 . 1 . Reinforcement 16 | . 2 . 2 . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 2 2 1 1 1 1 . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 16 | . 1 . 3 . 3 2 . 1 . . . . . . . . . 1 . . . . 1 . . . 4 . . . . . Communications Jammed 53 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 . 2 37 1 . . Distress Signals 52 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 . 2 37 . . . Times Spotted 466 | . 23 4 30 11 32 14 3 22 1 7 . 9 4 7 12 . 1 21 5 20 1 . 80 3 9 33 13 18 30 4 39 10 Peak Tracking Total 17 | . 4 2 5 5 7 3 1 6 1 3 . 4 2 3 5 . 1 3 5 8 1 . 17 1 3 8 2 5 6 2 7 8 Tactical Retreats 42 | . . . 1 . 5 . . . 1 . . 3 . 3 1 . . 1 . 2 1 . 2 . 1 4 5 5 4 1 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . 1 . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . 1 . . . 2 . . . 1 . 10 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 37 | . . . 2 1 . 2 . 2 . . . . 1 . . . . 3 . . . . . . 1 6 3 5 9 . 1 1 Max in Single Turn 2 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 . 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 111 | . 8 1 4 2 4 5 11 7 . 1 2 . 11 . 1 3 . 5 . 6 1 . 1 . 6 5 2 10 10 3 2 . Terminals 74 | . 7 . 4 2 3 5 6 3 . . . . 8 . . . . 3 . 3 1 . . . 3 4 . 8 10 2 2 . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Repair Stations 5 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 1 . . . . Recycling Units 9 | . 1 . . . 1 . 5 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 1 . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 1 . 1 . . Total Hacks 267 | . 26 1 10 5 9 13 29 17 . 1 11 . 29 . 1 13 . 10 . 13 1 . 6 . 11 11 4 20 18 6 2 . Successful 152 | . 13 1 7 3 3 8 19 6 . 1 11 . 12 . 1 13 . 4 . 9 1 . 6 . 5 5 . 9 11 3 1 . Failed 115 | . 13 . 3 2 6 5 10 11 . . . . 17 . . . . 6 . 4 . . . . 6 6 4 11 7 3 1 . Catastrophic 18 | . 3 . . . 2 1 1 2 . . . . 3 . . . . 1 . . . . . . 1 1 . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 18 . 5 4 8 7 17 7 . . . . 20 . . . . 7 . 4 . . 1 . 5 6 . 8 10 1 1 . Terminals 181 | . 25 . 10 5 8 13 16 11 . . . . 22 . . . . 8 . 7 1 . . . 5 10 . 15 18 5 2 . Fabricators 7 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 3 . . . . . . . Repair Stations 9 | . . . . . . . . 1 . . . . 3 . . . . . . 2 . . . . 1 . . 2 . . . . Recycling Units 18 | . 1 . . . 1 . 13 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . 2 1 . . . . . . Garrison Access 11 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 4 3 . 1 . . Terminal Hacks 92 | . 6 1 5 3 1 6 10 2 . 1 11 . 4 . 1 13 . 1 . 2 1 . 6 . 1 2 . 5 7 2 1 . Record 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Part Schematic 13 | . . . . . . . 2 . . . 7 . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 . . 1 . . 2 . . . . . 2 . . 4 . . . . . . . . . . . 1 . . . . Prototype ID Bank 16 | . . . . . . 1 . 1 . . 3 . . . . 4 . . . . . . 6 . . . . 1 . . . . Open Door 9 | . . 1 . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 3 . 1 . Branch Access Points 7 | . . . 1 . 1 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Terminal Index 5 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . 1 1 . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 7 | . . . 2 . . 1 1 . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Locate Traps 6 | . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . . . 1 2 . 1 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . . . Scan Component 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . 1 . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 7 | . 1 . . . 1 . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . 1 1 . . . . . . Insert Component 5 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 1 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 40 | . 6 . 2 . 1 2 5 4 . . . . 5 . . . . 1 . 2 . . . . 3 2 . 2 4 1 . . Terminals 32 | . 6 . 2 . 1 2 1 3 . . . . 5 . . . . 1 . 2 . . . . . 2 . 2 4 1 . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Botnet 26 | . 5 . 2 . 1 2 1 2 . . . . 3 . . . . 1 . 1 . . . . . 2 . 2 3 1 . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 7 . 3 . 2 3 7 7 . . . . 10 . . . . 3 . 5 1 . . . 6 5 2 9 9 3 1 . Full Trace Events 8 | . . . 1 . . . 2 1 . . . . . . . . . 1 . . . . . . 1 1 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 2 . . . 7 . . . . 4 . . . 1 . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 3 . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 9 . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 9 . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 1 1 . . . 3 3 3 1 1 1 Autooverrided 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 9 . 1 . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 23 | . . . 1 3 . . . 1 . . . . . . . . . . . 1 . . 6 . . . 9 . 2 . . . Largest Group 6 | . . . 1 4 4 . . 1 . . . . . . . . . . . 1 . . 6 1 . . 1 . 1 . . . Highest-Rated Group 294 | . . . 46 127 127 . . 10 . . . . . . . . . . . 10 . . 294 65 . . 67 . 82 . . . Highest-Rated Ally 82 | . . . 46 45 45 . . 10 . . . . . . . . . . . 10 . . 65 65 . . 67 . 82 . . . Total Orders 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . 1 . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 124 | . . . 13 20 25 . . . . . . . . . . . . . . . . . 40 . . . 23 . 3 . . . Total Damage 5219 | . . . 684 416 445 . . . . . . . . . . . . . . . . . 1229 . . . 2378 . 67 . . . Kills 36 | . . . 7 8 8 . . . . . . . . . . . . . . . . . 6 . . . 6 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 12 | . 2 . . 1 . . 2 . . . . . 2 . . 4 . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . 2 2 . 2 . 2 1 . . . . . 2 2 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 24880 | 48 1239 794 1284 1069 664 421 1477 1023 633 824 78 1013 857 555 504 88 176 779 84 605 528 562 1629 602 537 1239 1994 1247 1479 220 534 94 Spaces Moved 22421 | 35 824 561 695 679 292 225 767 527 521 669 75 609 883 705 667 147 318 761 128 830 730 468 1000 590 661 699 2669 1856 1733 328 573 196 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2659 | 1 . . . . . . 349 . . . . . 313 705 667 147 318 159 . . . . . . . . . . . . . . Legs 2823 | . . . . . . . . 43 5 . . . . . . . . 602 128 830 730 462 23 . . . . . . . . . Wheels 4096 | 33 824 561 695 679 292 225 418 369 . . . . . . . . . . . . . . . . . . . . . . . . Hover 3935 | . . . . . . . . . 516 669 75 609 570 . . . . . . . . 6 839 590 61 . . . . . . . Flight 8907 | . . . . . . . . 115 . . . . . . . . . . . . . . 138 . 600 699 2669 1856 1733 328 573 196 Fastest Speed 39 | 50 100 110 110 125 125 125 128 105 105 105 105 105 47 47 47 47 47 47 47 47 47 54 86 86 58 58 39 39 39 39 39 39 Average Speed 73 | 100 111 110 124 125 132 129 136 113 105 105 105 105 64 47 47 47 47 50 47 47 53 65 110 86 63 124 47 39 39 39 39 39 Slowest Speed 220 | 160 115 110 130 125 140 140 220 185 105 105 105 105 105 47 47 47 47 122 47 47 54 129 175 86 147 138 138 39 39 39 39 39 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . 8 4 2 2 7 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 58 | 3 96 97 46 94 23 41 98 13 79 76 68 71 20 93 68 61 54 18 84 28 84 76 83 72 22 69 54 94 75 12 26 20 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 9 | . . 1 . . . . 4 . . . . . . 1 . . . . . . 2 1 . . . . . . . . . . Known Exits Taken 24 | . . . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 1 . 1 . . . . 2 3 . 2 . 4 4 . 3 . . . 2 4 . . . . . . . . . . Spaces Dug 132 | . . . . 9 . . . 21 1 2 . 3 1 6 . . . 8 . 9 4 1 4 3 10 6 15 5 17 3 4 . Terrain Destroyed 559 | . . . 2 10 9 34 3 99 2 23 . 27 1 15 32 . . 68 . 23 8 1 13 8 33 21 19 8 24 5 43 28 Melee 78 | . . . . . . . . 7 1 2 . 3 1 3 . . . 4 . 6 4 1 4 2 6 6 10 4 11 3 . . Projectile 192 | . . . 2 1 . . 3 10 1 2 . 4 . 7 . . . 64 . 17 4 . 9 6 9 9 9 4 13 2 15 1 AOE 289 | . . . . 9 9 34 . 82 . 19 . 20 . 5 32 . . . . . . . . . 18 6 . . . . 28 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 29429 | 44 1049 722 1006 881 466 300 1166 883 597 760 74 931 1132 907 847 165 343 1074 151 997 853 722 1459 677 756 1005 3348 2327 2427 397 758 205 Wait 5086 | . 114 126 186 177 58 17 336 252 60 51 . 270 175 169 167 5 25 227 15 117 112 250 295 82 53 175 557 364 528 52 69 2 Move 22336 | 34 823 560 694 678 291 224 766 526 520 668 74 608 882 704 666 146 317 761 127 829 729 467 992 589 658 698 2655 1847 1728 323 561 191 Hop 22 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 5 4 2 2 4 2 Pick Up 206 | 4 21 6 18 3 14 3 5 11 2 2 . 4 18 3 1 2 . 2 1 2 . 1 14 . 6 19 22 13 7 . 2 . Fast Attach 145 | 6 4 1 3 1 9 5 1 1 . . . . 7 2 . 5 . 1 3 7 . . 17 . 3 6 16 13 20 2 11 1 Attach 58 | . . . 5 1 4 2 1 5 . 1 . 5 4 . . 1 . . . . . . 2 . 2 4 2 1 2 2 10 4 Detach 18 | . 3 . 1 . 1 . 2 2 . 1 . . . . . . . 1 . 1 1 . 1 . . . . . . . 3 1 Swap 223 | . 6 5 9 4 9 9 3 16 4 10 . 9 7 4 4 . . 11 1 4 . . 2 . 9 19 5 20 41 . 12 . Drop 326 | . 20 11 25 6 24 10 13 9 3 2 . 3 17 5 1 6 . 4 4 8 1 1 28 . 7 20 38 25 19 2 14 . Fire 764 | . 58 13 65 11 56 25 39 53 6 22 . 28 5 11 7 . 1 48 . 9 1 . 60 4 8 45 35 25 57 4 67 1 Melee 197 | . . . . . . 5 . 8 2 3 . 4 17 6 1 . . 18 . 20 9 3 8 2 9 18 13 15 23 10 . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . Rewire 38 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 3) 642 | -10/Materials | Discovered new exit (range 7) 693 | -10/Materials | Discovered new exit (range 5) 761 | -10/Materials | Discovered new exit (range 10) 891 | -10/Materials | Build established: Scavenger-Mutant 953 | -10/Materials | Discovered new exit (range 16) 1288 | -10/Materials | Entered Mines 1289 | -10/Mines | Assembled infested the area 1291 | -10/Mines | Met a Derelict bent on vengeance 1294 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1569 | -10/Mines | Discovered new exit (range 9) 1633 | -10/Mines | Learned Materials terminal intel 1689 | -10/Mines | Discovered new exit (range 16) 1925 | -10/Mines | Found the Drone Emporium 1961 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2082 | -10/Mines | Entered Materials 2082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -9/Materials | Loaded intel: 10 terminal locations 2871 | -9/Materials | Found Botcube 2885 | -9/Materials | Botcube activated 2905 | -9/Materials | Botcube completed mutation into legged form, armed with 1 gun, 1 cannon. 2984 | -9/Materials | Discovered new exit (range 10) 3176 | -9/Materials | Identified exit to Mines 3366 | -9/Materials | Entered Mines 3366 | -9/Mines | Accompanied by 1 ally 3378 | -9/Mines | Identified exit to Exiles 3644 | -9/Mines | Discovered new exit (range 4) 3673 | -9/Mines | Met a Derelict testing a Signal Generator 4138 | -9/Mines | Discovered new exit (range 10) 4232 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4435 | -9/Mines | Entered Materials 4435 | -8/Materials | Accompanied by 4 allies 4435 | -8/Materials | Evolved 2 slots: Utility x2 4440 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4645 | -8/Materials | Lost 4 allies 5044 | -8/Materials | Discovered new exit (range 5) 5079 | -8/Materials | Identified exit to Storage 5099 | -8/Materials | Entered Storage 5231 | -8/Storage | Identified exit to Recycling 5517 | -8/Storage | Used back door to open Recycling access 5520 | -8/Storage | Entered Recycling 5527 | -8/Recycling | Found Scrap Engine 5835 | -8/Recycling | Build established: Mutant 5939 | -8/Recycling | Discovered new exit (range 13) 6418 | -8/Recycling | Build established: Construct 6997 | -8/Recycling | Entered Factory 6997 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7033 | -6/Factory | Identified exit to Lower Caves 7033 | -6/Factory | Identified exit to Extension 7271 | -6/Factory | Build established: Scavenger-Construct 7772 | -6/Factory | Garrison activated, responded to threat 7835 | -6/Factory | Build established: Construct 8020 | -6/Factory | Entered Lower Caves 8260 | -6/Lower Caves | Learned 12 Factory zone layouts 8346 | -6/Lower Caves | Spotted B-75 Beast 8398 | -6/Lower Caves | Discovered new exit (range 4) 8407 | -6/Lower Caves | Identified exit to Lower Caves 8413 | -6/Lower Caves | Learned Factory terminal intel 8653 | -6/Lower Caves | Entered another Lower Caves area 8667 | -6/Lower Caves | Discovered new exit (range 9) 8675 | -6/Lower Caves | Identified exit to Factory 8747 | -6/Lower Caves | Learned location of 2 exits from Factory 8924 | -6/Lower Caves | Encountered a Warlord checkpoint 9122 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9157 | -6/Lower Caves | Lost 3 allies 9308 | -6/Lower Caves | Discovered new exit (range 12) 9455 | -6/Lower Caves | Identified exit to Data Miner 9477 | -6/Lower Caves | Entered Data Miner 9477 | -6/Data Miner | Discovered new exit (range 7) 9497 | -6/Data Miner | Met Data Miner 9516 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9531 | -6/Data Miner | Received God Mode back door access code from Data Miner 9554 | -6/Data Miner | Identified exit to Proximity Caves 9555 | -6/Data Miner | Entered Proximity Caves 9601 | -5/Proximity Caves | Learned Factory garrison access intel 9899 | -5/Proximity Caves | Spotter reported a threat 10558 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10568 | -5/Proximity Caves | Entered Factory 10568 | -5/Factory | Evolved 2 slots: Utility x2 10569 | -5/Factory | Identified exit to Upper Caves 10570 | -5/Factory | Identified exit to Factory 10572 | -5/Factory | Loaded intel: 26 terminal locations 10573 | -5/Factory | Loaded intel: 4 garrison access locations 11188 | -5/Factory | Repaired Great Maul 11202 | -5/Factory | Found Prototype Launcher 11202 | -5/Factory | Identified Rocket Array 11425 | -5/Factory | Entered Upper Caves 11425 | -5/Upper Caves | Spotted B-75 Beast 11643 | -5/Upper Caves | Learned 4 Factory zone layouts 11723 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11798 | -5/Upper Caves | Encountered a Warlord checkpoint 11873 | -5/Upper Caves | Learned location of Warlord (-4) 11891 | -5/Upper Caves | Discovered new exit (range 10) 11978 | -5/Upper Caves | Identified exit to Upper Caves 11980 | -5/Upper Caves | Entered another Upper Caves area 12151 | -5/Upper Caves | Encountered a Warlord checkpoint 12429 | -5/Upper Caves | Discovered new exit (range 18) 12484 | -5/Upper Caves | Identified exit to Zhirov 12484 | -5/Upper Caves | Entered Zhirov 12484 | -5/Zhirov | Discovered new exit (range 3) 12493 | -5/Zhirov | Met Zhirov 12506 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12513 | -5/Zhirov | Found Alien Artifact 12513 | -5/Zhirov | Identified Integrated Dissipator 12513 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12522 | -5/Zhirov | Found Alien Artifact 12570 | -5/Zhirov | Identified exit to Proximity Caves 12572 | -5/Zhirov | Entered Proximity Caves 12692 | -4/Proximity Caves | Spotter reported a threat 12711 | -4/Proximity Caves | Discovered exit to Factory (range 12) 12748 | -4/Proximity Caves | Entered Factory 12748 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13238 | -4/Factory | Identified Transdimensional Reconstructor 13453 | -4/Factory | System corruption reached 10% 13527 | -4/Factory | Sucked down chute 13527 | -4/Factory | Entered Waste 13531 | -4/Waste | Found Prototype Protection 13531 | -4/Waste | Identified Centrium Heavy Armor Plating 13544 | -4/Waste | Spotted C-40 Crusher 13545 | -4/Waste | Spotted C-40 Crusher 13562 | -4/Waste | Spotted C-40 Crusher 13568 | -4/Waste | Spotted C-40 Crusher 13593 | -4/Waste | Found Prototype Launcher 13603 | -4/Waste | Spotted C-40 Crusher 13606 | -4/Waste | Discovered new exit (range 13) 13611 | -4/Waste | Identified exit to Factory 13611 | -4/Waste | Entered Factory 13698 | -4/Factory | Identified Ragnarok Missile Launcher 13954 | -4/Factory | Found Prototype Processor 13954 | -4/Factory | Identified Exp. Signal Interpreter 13963 | -4/Factory | Identified exit to Upper Caves 14216 | -4/Factory | Entered Upper Caves 14468 | -4/Upper Caves | Spotted B-86 Titan 14724 | -4/Upper Caves | Discovered new exit (range 9) 14743 | -4/Upper Caves | Identified exit to Upper Caves 14744 | -4/Upper Caves | Entered another Upper Caves area 14923 | -4/Upper Caves | Discovered new exit (range 16) 14925 | -4/Upper Caves | Learned Research non-interactive machine intel 15092 | -4/Upper Caves | Identified exit to Warlord 15306 | -4/Upper Caves | Entered Warlord 15342 | -4/Warlord | System corruption cleaned by Quarantine Array 15805 | -4/Warlord | Build established: Commander-Construct 15926 | -4/Warlord | Met Warlord 15935 | -4/Warlord | Opened Warlord's prototype stash 15939 | -4/Warlord | Found Prototype Device 15939 | -4/Warlord | Identified Exp. Focal Shield 15949 | -4/Warlord | Found Exp. Targeting Computer 15951 | -4/Warlord | Warlord's base attacked by MAIN.C 15978 | -4/Warlord | Found Prototype Reactor 15985 | -4/Warlord | Found Prototype Processor 16124 | -4/Warlord | Found Prototype Special Weapon 16124 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 16132 | -4/Warlord | Found RU-N14's Throwing Claymores v3 16297 | -4/Warlord | Spotted Executioner 16301 | -4/Warlord | Warlord forces counterattacked 16354 | -4/Warlord | Spotted Executioner 16362 | -4/Warlord | Spotted Striker 16368 | -4/Warlord | Found Prototype Device 16368 | -4/Warlord | Identified Adv. Kinecellerator 16446 | -4/Warlord | Lost 19 allies 16454 | -4/Warlord | Spotted Striker 16499 | -4/Warlord | Lost 4 allies 16547 | -4/Warlord | Allies destroyed Striker 16574 | -4/Warlord | Spotted Executioner 16590 | -4/Warlord | Destroyed Executioner 16626 | -4/Warlord | Warlord base infiltrated, sounded retreat 16631 | -4/Warlord | Spotted Executioner 16639 | -4/Warlord | Destroyed 8 combat bots 16657 | -4/Warlord | Destroyed Executioner 16685 | -4/Warlord | Found Prototype Processor 16685 | -4/Warlord | Identified Exp. Core Analyzer 16768 | -4/Warlord | Spotted Striker 16769 | -4/Warlord | Spotted Executioner 16789 | -4/Warlord | Destroyed Executioner 16819 | -4/Warlord | Lost 4 allies 16823 | -4/Warlord | Found Exp. Core Analyzer 16851 | -4/Warlord | Spotted Executioner 16867 | -4/Warlord | Allies destroyed VC-DNL(K) 16888 | -4/Warlord | Found Prototype Processor 16888 | -4/Warlord | Identified Exp. Melee Analysis Suite 16908 | -4/Warlord | Lost 8 allies 16914 | -4/Warlord | Discovered new exit (range 20) 16929 | -4/Warlord | Identified exit to Proximity Caves 16935 | -4/Warlord | Entered Proximity Caves 16935 | -3/Proximity Caves | Accompanied by 1 ally 16944 | -3/Proximity Caves | Lost 8 allies 17085 | -3/Proximity Caves | Build established: Construct 17279 | -3/Proximity Caves | Encountered a Derelict sapper outpost 17495 | -3/Proximity Caves | Spotter reported a threat 17530 | -3/Proximity Caves | Discovered new exit (range 5) 17536 | -3/Proximity Caves | Identified exit to Research 17537 | -3/Proximity Caves | Entered Research 17537 | -3/Research | Evolved 2 slots: Utility x2 17538 | -3/Research | Loaded intel: 66 non-interactive machine locations 17616 | -3/Research | Identified Exp. Target Analyzer 17726 | -3/Research | Spotted B-86 Titan 17879 | -3/Research | Identified exit to Armory 17879 | -3/Research | Identified exit to Testing 17907 | -3/Research | Discovered new exit (range 6) 18074 | -3/Research | Entered Testing 18111 | -3/Testing | Found Prototype Processor 18114 | -3/Testing | Identified Spectral Analyzer 18392 | -3/Testing | Spotted Striker 18399 | -3/Testing | Found Prototype Device 18403 | -3/Testing | Identified Exp. Thermal Shield 18422 | -3/Testing | Build established: Infiltrator-Construct 18438 | -3/Testing | Spotted PY-XH1SJ13YAP 18722 | -3/Testing | Found Prototype Hackware 18741 | -3/Testing | Identified System Mapper 18753 | -3/Testing | Discovered new exit (range 5) 18757 | -3/Testing | Identified exit to Research 19083 | -3/Testing | Build established: Hacker-Construct 19313 | -3/Testing | Entered Research 19313 | -2/Research | Warlord forces began assault on 0b10 19313 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 19423 | -2/Research | Research machine network offline 19581 | -2/Research | Discovered new exit (range 7) 19625 | -2/Research | Lost 10 allies 19661 | -2/Research | Borebot progress halted 19697 | -2/Research | Found Prototype Launcher 19699 | -2/Research | Identified Gui. Micro-nuke Launcher 19712 | -2/Research | Discovered new exit (range 20) 19718 | -2/Research | Found Prototype Launcher 19719 | -2/Research | Identified Point Singularity Launcher 19754 | -2/Research | Identified exit to Quarantine 19782 | -2/Research | Found Prototype Device 19783 | -2/Research | Identified Adv. EM Disruption Field 19831 | -2/Research | Found Prototype Device 19847 | -2/Research | Identified Exp. Transmission Jammer 19868 | -2/Research | Met up with Warlord 19904 | -2/Research | Borebot progress halted 20032 | -2/Research | Found Exp. Targeting Computer 20138 | -2/Research | Spotted Striker 20175 | -2/Research | Lost 3 allies 20250 | -2/Research | Spotted B-90 Cyclops 20328 | -2/Research | Spotted Executioner 20531 | -2/Research | Warlord invited to help at Command 20558 | -2/Research | Identified exit to Access 20585 | -2/Research | Spotted Striker 20635 | -2/Research | Destroyed Striker 20645 | -2/Research | Lost 6 allies 20687 | -2/Research | Borebot progress halted 21017 | -2/Research | Spotted Striker 21038 | -2/Research | Spotted Executioner 21058 | -2/Research | Found Exp. Targeting Computer 21071 | -2/Research | Found Adv. Kinecellerator 21079 | -2/Research | Destroyed Striker 21110 | -2/Research | Lost 3 allies 21186 | -2/Research | Spotted Striker 21197 | -2/Research | Spotted Executioner 21198 | -2/Research | Destroyed Executioner 21307 | -2/Research | Entered Quarantine 21390 | -2/Quarantine | Lost 5 allies 21467 | -2/Quarantine | Cryocooling Duct disabled 21482 | -2/Quarantine | Ambient heat levels rising (+20) 21482 | -2/Quarantine | Non-combat units ordered to evacuate 21617 | -2/Quarantine | Found Alien Artifact 21650 | -2/Quarantine | Discovered exit to Access (range 10) 21653 | -2/Quarantine | Cryocooling Duct disabled 21668 | -2/Quarantine | Ambient heat levels rising (+20) 21668 | -2/Quarantine | Combat units ordered to evacuate 21733 | -2/Quarantine | Build established: Infiltrator-Construct 21768 | -2/Quarantine | Quarantine Guard activated 21823 | -2/Quarantine | Found Alien Artifact 21823 | -2/Quarantine | Identified Core Reset Matrix 21823 | -2/Quarantine | Identified Subatomic Replicator 21823 | -2/Quarantine | Used Core Reset Matrix 21827 | -2/Quarantine | Detected hypermatrix surge 21827 | -2/Quarantine | Sensed 13 artifacts in vicinity 21847 | -2/Quarantine | Spotted Quarantine Guard 21872 | -2/Quarantine | Destroyed Quarantine Guard 21876 | -2/Quarantine | Spotted Quarantine Guard 21883 | -2/Quarantine | Destroyed Quarantine Guard 21914 | -2/Quarantine | Spotted Quarantine Guard 21984 | -2/Quarantine | Spotted Quarantine Guard 22081 | -2/Quarantine | Spotted Quarantine Guard 22104 | -2/Quarantine | Destroyed Quarantine Guard 22115 | -2/Quarantine | Spotted Quarantine Guard 22119 | -2/Quarantine | Destroyed Quarantine Guard 22122 | -2/Quarantine | Build established: Hacker-Construct 22298 | -2/Quarantine | Found Prototype Launcher 22312 | -2/Quarantine | Identified Hellfire Missile Launcher 22344 | -2/Quarantine | Found Prototype Device 22357 | -2/Quarantine | Identified Exp. Thermal Shield 22379 | -2/Quarantine | Spotted Quarantine Guard 22500 | -2/Quarantine | Spotted Fortress 22535 | -2/Quarantine | Discovered new exit (range 6) 22535 | -2/Quarantine | Spotted Quarantine Guard 22546 | -2/Quarantine | Identified exit to Section 7 22554 | -2/Quarantine | Entered Section 7 22555 | -2/Section 7 | Sensed 25 artifacts in vicinity 22563 | -2/Section 7 | Found Integrated Reactor 22563 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22597 | -2/Section 7 | Found Integrated Reactor 22597 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22728 | -2/Section 7 | Spotted S7 Guard 22779 | -2/Section 7 | Found Integrated Reactor 22779 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22899 | -2/Section 7 | Build established: Alien-Construct 23007 | -2/Section 7 | Spotted S7 Guard 23009 | -2/Section 7 | Found Integrated Thermoelectric Network 23013 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 23155 | -2/Section 7 | Spotted Executioner 23155 | -2/Section 7 | Spotted Executioner 23175 | -2/Section 7 | Spotted B-99 Colossus 23194 | -2/Section 7 | Found Integrated Reactor 23194 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23196 | -2/Section 7 | Found Integrated Reactor 23196 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23198 | -2/Section 7 | Found Integrated Reactor 23198 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23238 | -2/Section 7 | Found LRC Inertial Stabilizer 23238 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 23348 | -2/Section 7 | Destroyed Executioner 23361 | -2/Section 7 | Destroyed Executioner 23430 | -2/Section 7 | Found Exp. Core Analyzer 23433 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 23435 | -2/Section 7 | Found Exp. Targeting Computer 23441 | -2/Section 7 | Found Exp. Core Analyzer 24020 | -2/Section 7 | Found Integrity Redistributor 24023 | -2/Section 7 | Discovered exit to Access (range 22) 24033 | -2/Section 7 | Entered Access 24033 | -1/Access | Evolved 2 slots: Utility x2 24088 | -1/Access | Identified exit to Command 24253 | -1/Access | Entered Command 24553 | -1/Command | Build established: Alien-Gunner 24607 | -1/Command | Spotted M Guard 24614 | -1/Command | Spotted Combat Programmer 24622 | -1/Command | Spotted Combat Programmer 24622 | -1/Command | Destroyed Combat Programmer 24629 | -1/Command | Destroyed Combat Programmer 24649 | -1/Command | Spotted M Guard 24675 | -1/Command | Met MAIN.C 24682 | -1/Command | 0b10 Conduit disabled 24709 | -1/Command | Lost 3 parts (1p2u) 24721 | -1/Command | Destroyed MAIN.C Shell 24724 | -1/Command | MAIN.C activated Command garrisons 24782 | -1/Command | Used Subatomic Replicator to create Supercharged TR 24784 | -1/Command | Warped through subspace to slip node 24784 | -1/Command | Discovered new exit (range 6) 24787 | -1/Command | Entered Access_0 24788 | -1/Access_0 | Sensed 4 artifacts in vicinity 24788 | -1/Access_0 | Met Architect 24800 | -1/Access_0 | Core integrity fell below 50% 24836 | -1/Access_0 | Lost 11 parts (1p1n5u4w) 24837 | -1/Access_0 | A6 warped into view 24872 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24872 | -1/Access_0 | Warped through subspace to slip node 24872 | -1/Access_0 | Discovered new exit (range 8) 24881 | *** | Heading to fleet! Last Messages --------------- 24837_ Quantum Shear penetrates Wall. 24852_ Penetrated by Quantum Shear. 24852_ Quantum Shear penetrates Wall. 24854_ Penetrated by Quantum Shear. 24862_ Quantum Shear penetrates Wall. 24863_ System corrupted: Energy discharge (-40). 24864_ Quantum Shear penetrates Wall. 24866_ Centrium Medium Armor Plating destroyed. 24866_ Penetrated by Quantum Shear. 24866_ Adv. Force Field destroyed. 24868_ Workstation disabled. 24869_ Penetrated by Quantum Shear. 24872_ Acquired Hpw. Transdimensional Reconstructor. 24872_ Warped through subspace, drawn to slip node. 24872_ EXIT=FOUND 24873_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 24878_ System corrupted: Heat flow error (+229). 24879_ Dimensional Slip Node implodes. 24880_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????????????## ##????????????????????? | | ?????????????????????### @ ##????????????????????? | | ?????????????????????### ##????????????????????? | | ?????????????????????# ##????????????????????? | | ???????????????????? ????????????????????? | | ?????????????????### # ????????????????????? | | ?????????????????## # ???????????????????? | | ?????????????????## ##?????????????????? | | ?????????????????## # ##?????????????????? | | ?????????????????## ##?????????????????? | | ?????????????????## ##?????????????????? | | ?????????????????### # ###?????????????????? | | ?????????????????### # ###?????????????????? | | ??????????????????#### ####??????????????????? | | ??????????????????#############??????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 122 Energy Capacity 1321 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Armor Coverage 450 Resistance: KI 30 Resistance: EM 50 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 76 Targeting Accuracy 24 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Reactor Integrated Thermoelectric Network LRC Inertial Stabilizer Subatomic Replicator Supercharged TR High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticChromaticStorage Manual? 0 Play Time 03:55:12 Cumulative 1357.3 hours Start 2024.01.07 @ 13:36:55 End 2024.01.07 @ 21:04:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 977 Rogue 937 Adventurer 40 Explorer 0 Win Type 2 Total 168 Types 77/8/57/2/1/4/16/2/1 Lore% 94 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1acca33d-ba2e-45e9-a26a-ddead57a9e36