Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 13:43:12 Player: Chronit Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (471) 471 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1441 Bonus ------- None Cogmind --------- Core Integrity 301/400 Matter 217/300 Energy 79/265 System Corruption 1% Temperature Cool (52) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (3) ------ Weight Redist. System Trap Extractor > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (4) ---- Ion Engine Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Weight Redist. System Terrain Scan Processor > --- WEAPON ----------- Small Laser Particle Gun > --- INVENTORY -------- (None) [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Terrain Scan Processor Protection Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 34 | 7 9 18 Power 5 | 2 1 2 Engine 5 | 2 1 2 Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 2 | 2 . . Leg 5 | . 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 11 | 1 2 8 Device 6 | . . 6 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 11 | 2 4 5 Energy Gun 5 | . 1 4 Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 16 | . 5 11 Power 2 | . 1 1 Propulsion 4 | . 2 2 Utility 4 | . . 4 Weapon 6 | . 2 4 Highest Loss Streak 10 | . 5 10 Average Slot Usage (%) 80 | . 93 53 Engine 11 | . 13 8 Treads 13 | . 20 . Leg 8 | . 4 15 Device 2 | . . 8 Storage 16 | . 21 7 Processor 1 | . . 3 Protection 3 | . 4 . Energy Gun 4 | . 3 7 Ballistic Gun 10 | . 15 1 Special Weapon 1 | . . 1 Slashing Weapon 5 | . 7 . Naked Turns 14 | . . 14 Heaviest Build 15 | 13 15 15 Greatest Support 40 | 40 40 32 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 4 Most Carried 5 | 3 5 5 Average Carried 1 | . 1 2 Final Capacity 6 | 6 6 4 Final Carried 4 | . 4 1 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 526 | 187 258 81 Remotely 18 | . . 18 Salvage Created 544 | . 327 217 Parts 36 | . 23 13 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 7 6 Melee 6 | . 5 1 Guns 7 | . 2 5 Classes Destroyed 4 | . 2 2 Worker 1 | . 1 . Swarmer 1 | . . 1 Grunt 11 | . 7 4 Duelist 1 | . . 1 Best Kill Streak 6 | . 6 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1543 | . 686 857 Core 242 | . 143 99 Absorbed by Shields . | . . . Core Remaining (%) 71 | 100 42 . Volleys Fired 47 | . 16 31 Largest 2 | . 2 1 Hottest 85 | . 85 65 Shots Fired 50 | . 19 31 Gun 50 | . 19 31 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 31 | . 16 15 Thermal 19 | . 3 16 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 20 | . 7 20 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 48 | . 21 27 Core Hits 29 | . 13 16 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 14 | . 14 . Impact . | . . . Slashing 14 | . 14 . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 823 | . 444 379 Guns 544 | . 181 363 Cannons . | . . . Explosions . | . . . Melee 261 | . 261 . Ramming 18 | . 2 16 Kinetic 292 | . 129 163 Thermal 252 | . 52 200 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing 261 | . 261 . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Effects 2 | . . 2 Message Errors 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 7 | . 1 6 Shots . | . . . Rammed 9 | . 1 8 Targets Rammed 10 | . 1 9 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 259 | . 24 259 Average Temperature 81 | . 9 102 Received Heat Transfer 804 | . 498 306 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 592 | . 111 481 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 128 | . 128 40 Initial 9 | . . 9 Average 18 | . 20 25 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 12 11 Peak Tracking Total 6 | . 5 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 1 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 5 | . 5 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 5 | . 5 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1050 | 190 574 286 Spaces Moved 558 | 115 312 131 Core 43 | 7 16 20 Treads 330 | 108 222 . Legs 185 | . 74 111 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 50 Average Speed 143 | 153 152 112 Slowest Speed 250 | 160 250 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 5 40 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 729 | 129 361 239 Wait 30 | . . 30 Move 556 | 114 311 131 Hop . | . . . Pick Up 34 | 7 10 17 Fast Attach . | . . . Attach 30 | 6 6 18 Detach . | . . . Swap 4 | 1 3 . Drop 4 | 1 . 3 Fire 47 | . 16 31 Melee 14 | . 14 . Ram 8 | . 1 7 Kick 2 | . . 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 615 | -10/Materials | Core integrity fell below 50% 658 | -10/Materials | Lost 5 parts (1p2n2w) 706 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 904 | -9/Materials | Lost 10 parts (1p2n4u3w) 1051 | -9/Materials | Self-destructed Last Messages --------------- Particle Gun severed. Heat Sink severed. Acquired Weight Redist. System. Acquired Trap Extractor. Acquired Sml. Laser. Dropped Imp. Aluminum Leg. Acquired Imp. Aluminum Leg. U-05 Engineer lays Concrete. Acquired Particle Gun. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired Ion Engine. Acquired Imp. Ion Engine. R-06 Scavenger collects Heat Sink. Sml. Laser destroyed. R-06 Scavenger collects Heat Sink. U-05 Engineer suffers critical hit. S-10 Pest destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ????????????????????? | | ????????????????????? s ????????????????????? | | ??????????????????=] ????????????????????? | | ?????????????????# s #???????????????????? | | ?????????????????# % #???????????????????? | | ?????????????????? // == #???????????????????? | | ?????????????????? // %* #???????????????????? | | ? ??????????????? / #???????????????????? | | ???????????????? #???????????????????? | | T ????????????????? #???????????????????? | | ????????????????? k #???????????????????? | | ?????????????????? #???????????????????? | | #??????????????????? #???????????????????? | | #???????????????????# #???????????? ?????? | | #???????????????????# #?????????? ??????? | | #???????????????????# @ #????????? ???????? | | #???????????????????# #??????? """???????? | | ###########????###### g####### """???????? | | # ###### g^ """ #????? | | # + %^% #????? | | # # % = #????? | | # # % %####+####+####### #????? | | + # ## #??????????????????? | | # # !! ## #??????????????????? | | # # !! + #??????????????????? | | # # !! % ## #??????????????????? | | ############## % ### #??????????????????? | | ?????# !! # %% #?# #??????????????????? | | ?????# !! + % #?# #??????????????????? | | ?????# ! #########?# #??????????????????? | | ?????# #?????????# #??????????????????? | | ?????# #?????????######??????????????????? | | ?????#########?????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ShadingModifiedCharger Manual? 0 Play Time 00:16:07 Cumulative 1.4 hours Start 2020.10.23 @ 12:58:38 End 2020.10.23 @ 13:43:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8219fdc8-1ee1-4452-9d06-838c13fdc21a