Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:05:17 Player: Golemkid Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (5357) 5357 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 11353 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 336 Friendly Fire -62 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- Autogun > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Backup Power I Light Nuclear Core Angular Momentum Engine Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Compact Matter Pod (150) Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Transmission Jammer Improved Weapon Shielding Hacking Suite Corruption Screen Corruption Screen System Restoration Module Heart of Steel Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Matter Compressor Improved Signal Interpreter Targeting Computer Improved Targeting Computer Core Analyzer Recoil Stabilizer Phase Shifter > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Backup Power I Light Nuclear Core Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Transmission Jammer Improved Weapon Shielding Hacking Suite Corruption Screen Corruption Screen System Restoration Module Heart of Steel Autogun [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . 1 Utility 6 | . . . 2 . 1 . 2 . . 1 . Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 129 | 6 6 3 9 10 5 10 10 19 . 41 10 Power 22 | 1 . 1 1 1 1 3 1 1 . 7 5 Engine 11 | 1 . . 1 1 . 1 . . . 4 3 Core 11 | . . 1 . . 1 2 1 1 . 3 2 Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 1 1 2 3 1 2 1 2 . 9 1 Treads 2 | . . . . . . . . . . 2 . Leg 23 | 2 1 1 2 3 1 2 1 2 . 7 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 1 3 . 3 1 2 2 4 7 . 10 2 Device 10 | . 2 . 1 . . . 1 1 . 4 1 Storage 7 | 1 1 . . . . . 1 2 . 2 . Processor 8 | . . . . . 2 . . 3 . 2 1 Hackware . | . . . . . . . . . . . . Protection 10 | . . . 2 1 . 2 2 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 2 1 3 5 1 3 4 9 . 15 2 Energy Gun 3 | . . . . . . . . 1 . 2 . Energy Cannon 8 | . . . 1 . . . . 2 . 5 . Ballistic Gun 20 | 2 2 . 1 2 . 1 3 3 . 4 2 Ballistic Cannon 6 | . . . 1 2 . 1 . . . 2 . Launcher 9 | . . 1 . . 1 1 1 3 . 2 . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 11 | . . . . . . . . 11 . . . Parts Lost 70 | . . . 4 4 3 6 1 17 . 18 17 Power 12 | . . . 1 1 1 2 . 2 . 3 2 Propulsion 8 | . . . . . 1 1 . 2 . 1 3 Utility 23 | . . . 1 2 1 1 . 7 . 4 7 Weapon 27 | . . . 2 1 . 2 1 6 . 10 5 Highest Loss Streak 12 | . . . 3 2 3 4 1 11 . 6 12 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 100 96 92 98 91 100 85 92 93 81 Engine 3 | . 14 3 3 10 8 1 . . . 2 6 Core 2 | . . 10 5 . . 4 7 1 . . 2 Treads 1 | . . . . . . . . . . 4 . Leg 15 | . 28 28 22 22 17 14 15 13 15 8 12 Device 5 | . 12 14 15 4 . . 7 2 . 4 8 Storage 11 | . 14 14 11 11 9 9 7 13 15 13 10 Processor 16 | . . . . . 18 18 15 28 38 24 20 Protection 10 | . . . 15 22 17 17 23 2 . 8 . Energy Cannon 3 | . . . 3 . . . . 5 7 7 3 Ballistic Gun 9 | . 28 14 7 13 9 8 11 9 7 4 . Ballistic Cannon 3 | . . . 4 3 9 9 3 . . 3 7 Launcher 5 | . . 13 5 . 9 9 7 4 7 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 142 | 12 48 51 59 68 69 65 72 70 53 123 142 Greatest Support 60 | 20 20 20 20 35 35 30 35 35 20 60 50 Greatest Overweight (x) 37 | . 2 2 2 2 2 2 2 20 2 4 37 Average Overweight (x) 1 | . . 2 2 1 1 1 1 1 2 2 3 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 7 12 20 20 20 20 20 20 20 20 23 25 Most Carried 25 | 1 9 13 20 20 20 20 20 20 12 25 25 Average Carried 16 | . 6 12 18 19 19 19 19 9 9 20 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 Final Carried 24 | 1 9 13 20 20 20 19 20 9 12 23 24 Class Distribution -------------------- 49% | Gunner 30% | Mutant 13% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Matter Collected 4525 | 209 149 73 377 230 198 640 124 808 76 1333 308 Remotely 337 | . . . 337 . . . . . . . . Salvage Created 5355 | . 199 127 489 113 273 619 245 760 168 1753 609 Parts 291 | . 13 10 33 7 19 28 17 32 5 87 40 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . 30 4 . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 120 | . 7 3 12 7 5 15 7 20 4 25 15 Guns 51 | . 7 2 7 5 . 3 3 13 1 7 3 Cannons 35 | . . . 2 2 3 5 . 1 1 9 12 AOE 33 | . . 1 3 . 2 7 4 6 2 8 . Classes Destroyed 16 | . 2 1 3 1 2 . 2 . 1 3 1 Worker 8 | . . . 1 . 1 2 2 . . . 2 Builder 7 | . . 1 1 . . . . . . 3 2 Tunneler 1 | . . . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . Recycler 8 | . . . . . 1 2 . . . 5 . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 . Watcher 2 | . . . . . 1 . . . . 1 . Swarmer 35 | . 3 . 3 5 . . . 8 . 7 9 Grunt 51 | . 4 3 4 1 2 11 4 8 3 8 3 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . Sentry 16 | . . . 5 . 3 4 1 1 . . 2 Hunter 11 | . . . . . . . 1 3 . 6 1 Programmer 4 | . . . . . . . 1 . . 3 . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | . 3 3 8 3 6 4 4 5 4 7 9 Combat Bots Only 7 | . 3 2 7 3 3 4 4 5 4 6 6 Max Kills in Single Turn 5 | . 1 1 2 1 2 2 2 3 2 5 2 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 3 | . . 1 1 . 2 1 2 2 2 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 942 | . 23 27 54 88 17 91 90 171 6 233 142 Missed 262 | . 6 9 14 22 2 25 30 49 . 63 42 Damage Taken 10921 | . 172 209 514 616 281 1113 754 1964 97 2940 2261 Core 2359 | . 20 10 110 74 21 119 70 424 17 429 1065 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 204 | . . . 31 20 . 13 8 132 . . . Regen/Repaired (Parts) 461 | . . . . . . 148 . . . 313 . Core Remaining (%) 65 | 100 . 88 . 54 . 74 . . 27 49 . Volleys Fired 364 | . 24 21 49 53 10 40 21 36 5 67 38 Largest 4 | . 2 2 2 2 3 3 3 3 3 4 4 Hottest 255 | . 40 53 89 120 103 103 101 147 115 255 255 Shots Fired 780 | . 48 23 63 86 26 94 46 91 14 189 100 Gun 443 | . 48 21 37 60 10 39 30 64 5 97 32 Cannon 259 | . . . 12 21 10 39 10 15 5 79 68 Launcher 73 | . . 2 14 . 6 16 6 12 4 13 . Special 5 | . . . . 5 . . . . . . . Kinetic 520 | . 48 21 37 81 20 78 40 53 5 78 59 Thermal 165 | . . . . 5 . . . 21 5 93 41 Explosive 71 | . . 2 14 . 6 16 6 10 4 13 . Electromagnetic 24 | . . . 12 . . . . 7 . 5 . Robot Hit Streak 23 | . 6 7 11 7 5 14 8 23 4 21 15 Robot Miss Streak 6 | . 3 2 3 5 3 6 3 4 2 4 5 Penetration Max 1 | . . . . . 1 . . 1 . 1 1 Secondary Targets 4 | . 1 . . 1 . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 1 . . . Shots Hit Robots 499 | . 32 16 42 41 14 65 33 67 8 123 58 Core Hits 301 | . 13 7 24 10 16 43 19 45 9 84 31 Critical Kills 3 | . . 1 1 . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 . . . . 1 . . . 1 Critical Strikes 17 | . . 2 1 . . 4 1 . . 3 6 Burn 3 | . . . . . . . . . . 2 1 Meltdown 1 | . . . . . . . . . . 1 . Destroy 5 | . . 2 1 . . . 1 . . . 1 Blast 8 | . . . . . . 4 . . . . 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13214 | . 257 258 1001 566 687 2233 976 1730 284 3645 1577 Guns 4501 | . 257 105 419 323 82 444 369 831 44 1285 342 Cannons 4469 | . . . 207 167 197 744 243 255 67 1354 1235 Explosions 4121 | . . 149 375 . 390 1021 364 644 173 1005 . Melee . | . . . . . . . . . . . . Ramming 51 | . . 4 . 4 18 24 . . . 1 . Kinetic 5929 | . 257 105 419 490 279 1188 612 659 44 936 940 Thermal 2953 | . . . . 72 . . . 331 67 1846 637 Explosive 3602 | . . 149 375 . 277 1021 364 446 173 797 . Electromagnetic 679 | . . . 207 . 113 . . 294 . 65 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 3 14 14 6 . Average Corruption 7 | . . . . . . . 2 11 14 1 . Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . . . . . . . 4 83 11 17 . Message Errors 31 | . . . . . . . 1 23 2 5 . Matter Fused 30 | . . . . . . . 2 21 4 3 . Heat Flow Errors 9 | . . . . . . . . 6 3 . . Energy Discharges 13 | . . . . . . . . 8 1 4 . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . 10 1 . . Data Loss (major) 9 | . . . . . . . 1 7 . 1 . Misfires 7 | . . . . . . . . 4 . 3 . Alerts 2 | . . . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 200 | . . . 9 . . 16 . 11 . 119 45 Projectiles 71 | . . . . . . 7 . . . 19 45 Explosions 129 | . . . 9 . . 9 . 11 . 100 . Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . 3 . 9 . . . . 6 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . 3 . 9 . . . . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 384 | . . . 26 . 57 25 39 58 . 179 . Shots 14 | . . . 1 . 2 2 2 4 . 3 . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 11 | . . 3 . 1 1 4 . . . 2 . Kicked 10 | . . 3 . 1 1 4 . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 767 | . 12 18 189 170 153 323 202 311 255 650 767 Average Temperature 127 | . 6 7 43 68 53 89 67 68 92 169 264 Received Heat Transfer 2028 | . 66 114 138 114 72 480 189 360 90 351 54 Effects 53 | . . . . . . . . . . 18 35 Shutdowns 14 | . . . . . . . . . . 4 10 Energy Bleed 5 | . . . . . . . . . . 2 3 Interference 13 | . . . . . . . . . . 2 11 Matter Decay 5 | . . . . . . . . . . 2 3 Short Circuit 2 | . . . . . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 9 | . . . . . . . . . . 6 3 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 12 | . . . . . . . . 1 . 10 1 Heat Transferred 5049 | . . . . 150 . . . 629 111 3004 1155 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Peak Influence 679 | . 209 152 271 96 224 679 548 . . 268 460 Initial 308 | . . 3 . 3 . 94 308 . . 109 83 Average 181 | . 120 104 92 41 57 446 424 . . 136 202 Maximum Alert Level 2 | . 1 . 1 . 1 2 2 . . 1 2 Low Security (%) 61 | 100 73 100 82 100 87 8 . . . 67 50 Level 1 22 | . 26 . 17 . 12 19 27 . . 32 46 Level 2 15 | . . . . . . 71 72 . . . 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 2 . 1 7 2 . . 7 1 Investigation 6 | . . . . . . 4 . . . 2 . Extermination 4 | . . . . . . . 1 . . 3 . Reinforcement 12 | . 2 . 2 . 1 3 1 . . 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Distress Signals 9 | . 1 . . . 2 3 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 10 5 20 10 8 33 13 28 3 32 22 Peak Tracking Total 7 | . 3 3 6 4 4 6 4 7 4 4 7 Tactical Retreats 11 | . . 3 . . . 1 . 4 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Traps Triggered 2 | . . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Machines Disabled 24 | . . . 3 . 2 9 2 3 . 5 . Max in Single Turn 3 | . . . 1 . 2 3 2 2 . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Machines Accessed 18 | . 2 . 1 2 1 5 1 . 1 5 . Terminals 12 | . 2 . 1 1 1 3 1 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 2 . 3 3 3 15 1 . 1 16 . Successful 26 | . 2 . 2 2 1 7 1 . 1 10 . Failed 18 | . . . 1 1 2 8 . . . 6 . Catastrophic 3 | . . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 25 | . 2 . 3 2 3 9 1 . . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations 17 | . . . . . . 6 . . . 11 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 2 . 2 2 1 4 1 . 1 3 . Part Schematic 2 | . . . . . . 2 . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . Open DSF 4 | . . . . . . . 1 . . 3 . Alert Level 2 | . 1 . 1 . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 3 . . . 7 . Scan Component 6 | . . . . . . 2 . . . 4 . Repair 4 | . . . . . . 1 . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . . 1 1 1 4 . . . 4 . Full Trace Events 6 | . . . . . . 4 . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . 3 . Time 168 | . . . . . . 44 . . . 124 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Total Allies 15 | . . . . 1 . 14 . . . . . Largest Group 12 | . . . . 1 . 12 10 . . . . Highest-Rated Group 284 | . . . . 31 . 284 252 . . . . Highest-Rated Ally 100 | . . . . 31 . 100 95 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 67 | . . . . 12 . 39 16 . . . . Total Damage 1746 | . . . . 146 . 1364 236 . . . . Kills 14 | . . . . 2 . 11 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Turns Passed 10909 | 79 475 424 1393 850 388 1024 789 2146 281 2467 593 Spaces Moved 3750 | 62 235 143 461 280 176 345 298 779 103 736 132 Core 20 | 7 . . . . . . . 5 . . 8 Treads 272 | . . . . . . . . . . 272 . Legs 3458 | 55 235 143 461 280 176 345 298 774 103 464 124 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 190 195 195 195 195 260 225 260 Average Speed 247 | 112 158 260 260 237 195 227 228 256 260 278 348 Slowest Speed 1900 | 120 260 260 260 260 270 270 265 1050 260 400 1900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 41 35 33 55 21 60 12 89 11 24 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . 1 . . . 2 . . . Spaces Dug 1 | . . . . 1 . . . . . . . Terrain Destroyed 497 | . . 28 68 2 53 118 42 57 28 77 24 Melee . | . . . . . . . . . . . . Projectile 40 | . . . . 2 5 7 1 . . 1 24 AOE 457 | . . 28 68 . 48 111 41 57 28 76 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Total 4785 | 68 300 171 604 379 201 500 374 865 108 1016 199 Wait 408 | . 25 . 61 29 1 89 26 28 . 138 11 Move 3739 | 61 234 142 460 279 175 344 297 778 102 735 132 Hop . | . . . . . . . . . . . . Pick Up 85 | 1 7 2 17 2 6 7 10 3 1 24 5 Fast Attach 36 | 6 2 . 2 2 2 4 . 3 . 14 1 Attach 49 | . . . 5 2 3 4 3 13 . 14 5 Detach . | . . . . . . . . . . . . Swap 44 | . 4 3 2 6 . 2 7 3 . 13 4 Drop 49 | . 4 . 8 5 3 6 10 1 . 9 3 Fire 364 | . 24 21 49 53 10 40 21 36 5 67 38 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 10 | . . 3 . 1 1 4 . . . 1 . Crush 1 | . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Discovered new exit (range 7) 555 | -10/Materials | Entered Mines 562 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 935 | -10/Mines | Discovered new exit (range 14) 979 | -10/Mines | Entered Materials 979 | -9/Materials | Evolved 2 slots: Utility x2 1578 | -9/Materials | Destroyed 7 combat bots 1760 | -9/Materials | Lost 3 parts (1p1u1w) 1937 | -9/Materials | Discovered new exit (range 11) 2372 | -9/Materials | Entered Mines 2549 | -9/Mines | Received a Mining Laser from a helpful Derelict 3027 | -9/Mines | Build established: Scavenger-Mutant 3132 | -9/Mines | Discovered new exit (range 10) 3157 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3222 | -9/Mines | Entered Materials 3222 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3438 | -8/Materials | Discovered new exit (range 7) 3535 | -8/Materials | Build established: Gunner 3607 | -8/Materials | Lost 3 parts (1p1n1u) 3610 | -8/Materials | Entered Storage 3844 | -8/Storage | Lost 4 parts (1p1n1u1w) 4145 | -8/Storage | Repaired Imp. Titanium Leg 4376 | -8/Storage | Met 01-MTF 4441 | -8/Storage | Build established: Scavenger-Gunner 4535 | -8/Storage | Discovered new exit (range 16) 4616 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4634 | -8/Storage | Entered Factory 4634 | -7/Factory | Accompanied by 10 allies (01-MTF) 4634 | -7/Factory | Evolved 2 slots: Utility x2 4639 | -7/Factory | 01-MTF left 4655 | -7/Factory | Lost 3 allies 4816 | -7/Factory | Lost 9 allies 5329 | -7/Factory | Build established: Gunner 5338 | -7/Factory | Discovered new exit (range 16) 5423 | -7/Factory | Entered Lower Caves 5609 | -7/Lower Caves | Lost 5 parts (3u2w) 5807 | -7/Lower Caves | Attracted the attention of an 0b10 base 5865 | -7/Lower Caves | Core integrity fell below 50% 5892 | -7/Lower Caves | Lost 11 parts (2p1n4u4w) 5911 | -7/Lower Caves | System corruption reached 10% 5979 | -7/Lower Caves | Learned Factory terminal intel 7556 | -7/Lower Caves | Discovered new exit (range 6) 7566 | -7/Lower Caves | Identified exit to Lower Caves 7569 | -7/Lower Caves | Entered another Lower Caves area 7569 | -7/Lower Caves | Discovered new exit (range 11) 7593 | -7/Lower Caves | Identified exit to Factory 7776 | -7/Lower Caves | Found Prototype Device 7850 | -7/Lower Caves | Entered Factory 7850 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7851 | -6/Factory | Loaded intel: 27 terminal locations 8053 | -6/Factory | Repaired Grenade Launcher 8114 | -6/Factory | Repaired Enh. Autogun 9300 | -6/Factory | Repaired Ion Cannon 9472 | -6/Factory | Spotted B-75 Beast 9504 | -6/Factory | Destroyed B-75 Beast 9544 | -6/Factory | Lost 6 parts (2u4w) 9631 | -6/Factory | Lost 6 parts (1p1n1u3w) 9787 | -6/Factory | Core integrity fell below 50% 10023 | -6/Factory | Build established: Scavenger-Gunner 10168 | -6/Factory | Discovered new exit (range 9) 10313 | -6/Factory | Identified exit to Factory 10317 | -6/Factory | Entered another Factory area 10317 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10708 | -5/Factory | Core integrity fell below 50% 10741 | -5/Factory | Lost 3 parts (1n2w) 10828 | -5/Factory | Core integrity fell below 20% 10871 | -5/Factory | Lost 12 parts (2p2n5u3w) 10910 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. R-10 Processor collects Unknown Device. K-01 Serf collects debris. Acquired 45 matter. R-10 Processor collects Unknown Device. R-10 Processor collects Terrain Scan Processor. R-10 Processor collects Wheel. R-10 Processor collects Lgt. Ion Engine. Acquired 61 matter. K-01 Serf collects debris. ALERT: Cargo convoy en route, clear transfer corridor. R-10 Processor collects Autogun. R-10 Processor collects Adv. Heat Sink. Acquired 10 matter. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Wheel. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#+??????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????#%! #????????????????????? | | ????????????????????????#%= #???????????????###### | | ????????? ?????????????#*| #???????? + | | ????????? ????????????#!% #???????????????###### | | ???????? #######????# % #????????????????????? | | ???????? ???#; ==#????????????????????? | | ???????? ???#%* ###??????????????????? | | ??????? ####= ###?????????##??????## | | ??????? #;* @ =% ###############???# | | ??????? ##%!%=! % ##### | | ??????????????# %%%k! R % % | | ??????????????# % % = % | | ??????????????# % % !% | | ??????????????## # T### | k u ##### | | ???????????????#?###??# ##;;##### #???# | | ??????????????????????####+#### H ??# #???## | | ??????????????????????? ??# " " ?# #????? | | ?????????????????????""??"" ??# ??" ## #????? | | ?????????????????????"??""" ??#???? ?## #????? | | ????????????????????????""" ??????????# #????? | | ???????????????????????? ??????????# #????? | | ?????????????????????????"" ??????????# #????? | | ??????????????????????????? ?????????# #????? | | ??????????????????????????? ?????????# #????? | | ??????????????????????????? ?????????# +????? | | ???????????????????????????? ?????????# #????? | | ???????????????????????????? ?????????# ?????? | | ????????????????????????????[??????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 17 Core Analysis 6 Recoil Reduction 8 Item Schematics ----------------- System Restoration Module | -8/Storage | Hacked Gatling Laser | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Remodeling The More The Merrier Challenges ------------ None Game ------ Seed OmegaGammaCompressor Manual? 0 Play Time 01:09:26 Cumulative 7.2 hours Start 2024.04.02 @ 16:57:36 End 2024.04.02 @ 18:05:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 733cc2ee-a37f-4d68-8a8a-705589ac912a