Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 20:04:05

Player: JerichoBot

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (796)      796
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2586

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             421/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Assault Cannon
>               --- INVENTORY (12) ---
  High-capacity Storage Unit
  High-capacity Matter Pod (157)
                Hacking Suite
                Gatling Laser
                Gatling Laser
                Gatling Laser
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Hacking Suite
                Gatling Laser
                Gatling Laser
          Heavy Assault Rifle
                Assault Cannon
                Rocket Launcher
                Rocket Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 6   3   22  13  
  Power                    5    | 1   1   2   1   
    Engine                 5    | 1   1   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   8   1   
    Treads                 1    | .   .   1   .   
    Leg                    3    | .   .   2   1   
    Wheel                  7    | 2   .   5   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   1   8   4   
    Device                 4    | .   .   3   1   
    Storage                3    | 1   .   2   .   
    Processor              2    | .   .   1   1   
    Hackware               2    | .   .   .   2   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   1   4   7   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   1   4   2   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   1   5   8   
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   1   2   2   
  Utility                  5    | .   .   2   3   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      8    | .   1   2   8   
Average Slot Usage (%)     94   | .   97  92  95  
  Engine                   11   | .   14  11  8   
  Leg                      1    | .   .   2   1   
  Wheel                    16   | .   28  13  14  
  Device                   9    | .   .   12  8   
  Storage                  11   | .   14  12  9   
  Processor                7    | .   .   9   9   
  Hackware                 3    | .   .   .   17  
  Protection               8    | .   13  7   8   
  Energy Gun               2    | .   .   .   9   
  Ballistic Gun            19   | .   27  21  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 11  16  54  56  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | 1   1   4   4   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 12   | 6   6   12  12  
  Average Capacity         9    | 5   6   9   12  
  Most Carried             12   | 4   6   12  12  
  Average Carried          8    | 2   5   8   10  
  Final Capacity           12   | 6   6   12  12  
  Final Carried            12   | 4   6   12  8   

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1361 | 235 213 681 232 
  Remotely                 .    | .   .   .   .   
Salvage Created            1105 | .   162 582 361 
  Parts                    82   | .   11  51  20  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   2   14  9   
  Guns                     21   | .   2   14  5   
  Cannons                  2    | .   .   .   2   
  AOE                      2    | .   .   .   2   
Classes Destroyed          10   | .   4   4   2   
  Worker                   3    | .   .   3   .   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 1    | .   .   .   1   
  Operator                 2    | .   1   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  11   | .   .   8   3   
  Grunt                    10   | .   2   4   4   
  Sentry                   4    | .   .   2   2   
Best Kill Streak           4    | .   2   4   4   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1816 | .    233  624  959  
  Core                     249  | .    12   108  129  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  95   73   .    
Volleys Fired              127  | .    22   66   39   
  Largest                  2    | .    2    2    2    
  Hottest                  160  | .    40   46   160  
Shots Fired                242  | .    44   128  70   
  Gun                      231  | .    44   128  59   
  Cannon                   9    | .    .    .    9    
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  198  | .    44   128  26   
  Thermal                  42   | .    .    .    42   
  Explosive                2    | .    .    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    5    5    10   
  Robot Miss Streak        8    | .    4    5    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           141  | .    24   59   58   
  Core Hits                59   | .    9    27   23   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2216 | .    252  822  1142 
  Guns                     1843 | .    252  822  769  
  Cannons                  172  | .    .    .    172  
  Explosions               201  | .    .    .    201  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1431 | .    252  822  357  
  Thermal                  584  | .    .    .    584  
  Explosive                201  | .    .    .    201  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        533  | .    4    .    533  
  Average Temperature      253  | .    2    .    270  
  Received Heat Transfer   558  | .    102  69   387  
  Effects                  11   | .    .    .    11   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1325 | .    .    .    1325 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             299  | .   87  210 299 
  Average Influence        129  | .   62  121 238 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         66   | 100 100 72  11  
  Level 1                  33   | .   .   27  88  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   3   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   11  23  17  
  Peak Tracking Total      10   | .   5   5   10  
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   2   4   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   6   9   .   
  Successful               9    | .   2   7   .   
  Failed                   6    | .   4   2   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   2   4   .   
  Terminals                6    | .   2   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   .   7   .   
  Terminals                2    | .   .   2   .   
    Assimilate             1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
    Reject                 1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   9   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1398 | 51  284 768 295 
Spaces Moved               799  | 45  207 434 113 
  Core                     10   | 4   .   6   .   
  Treads                   .    | .   .   .   .   
  Legs                     39   | .   .   32  7   
  Wheels                   750  | 41  207 396 106 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  90  100 
  Average Speed            97   | 80  80  105 108 
  Slowest Speed            250  | 100 90  250 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 3   42  29  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          16   | .   .   .   16  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      15   | .   .   .   15  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1160 | 56  281 617 206 
  Wait                     145  | 2   41  71  31  
  Move                     796  | 44  206 433 113 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 4   5   14  5   
  Fast Attach              12   | 6   2   3   1   
  Attach                   15   | .   .   9   6   
  Detach                   2    | .   .   2   .   
  Swap                     17   | .   1   10  6   
  Drop                     18   | .   4   9   5   
  Fire                     127  | .   22  66  39  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Discovered new exit (range 12)
  177 | -10/Materials | Repaired Assault Rifle
  182 | -10/Materials | Discovered new exit (range 3)
  307 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 16)
  336 | -10/Materials | Entered another Materials area
  336 | -9/Materials  | Evolved 2 slots: Utility x2
  867 | -9/Materials  | Build established: Scavenger-Mutant
 1049 | -9/Materials  | Discovered new exit (range 8)
 1104 | -9/Materials  | Entered another Materials area
 1104 | -8/Materials  | Evolved 2 slots: Utility x2
 1233 | -8/Materials  | Garrison activated, responded to threat
 1399 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Dropped Broken Heat Sink.
Destroyed Particle Gun.
Power failure, Ion Engine shutdown.
Wheel destroyed.
G-47 Trooper destroyed.
R-06 Scavenger collects Broken Heat Sink.
Hrd. Medium Armor Plating destroyed.
R-06 Scavenger collects Aluminum Leg.
Ion Engine destroyed.
Hacking Suite destroyed.
U-05 Engineer builds a Wall.
Y-45 Defender destroyed.
Acquired 31 matter.
U-05 Engineer builds a Door.
Acquired 45 matter.
Acquired 34 matter.
Penetrated by Slug.
Heat Sink destroyed.
Penetrated by Slug.
U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileRiotRouter
  Manual?         0
Play Time         00:22:38
  Cumulative      18.4 hours
  Start           2020.03.19 @ 19:43:32
  End             2020.03.19 @ 20:04:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          82x53
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 68ddc9e5-1bbc-4695-b34a-755eb046d116