Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 11:49:37 Player: TaxEvasionist Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (518) 518 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2438 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Ion Engine Small Storage Unit Small Storage Unit Large Storage Unit Structural Scanner ECM Suite Insulated Plating EM Pulse Gun Small Laser Small Laser Light Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Recoil Stabilizer Shield Generator > --- WEAPON ----------- EM Pulse Gun Small Laser Spread Laser Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Compact Wheel Compact Wheel Small Storage Unit Small Storage Unit Large Storage Unit Structural Scanner ECM Suite Insulated Plating EM Pulse Gun EM Pulse Gun Small Laser Small Laser Small Laser Light Assault Rifle Rocket Launcher Mining Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 37 | 8 4 5 . 20 Power 6 | 1 . 1 . 4 Engine 6 | 1 . 1 . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 3 . 1 . 4 Treads 1 | 1 . . . . Leg 5 | 2 . 1 . 2 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 2 . 3 Device 2 | . . . . 2 Storage 5 | 2 1 1 . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 14 | 2 2 1 . 9 Energy Gun 9 | 2 . 1 . 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | . 2 . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 1 . 17 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 3 | . . 1 . 2 Weapon 7 | . . . . 7 Highest Loss Streak 8 | . . 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 96 100 84 Engine 11 | . 14 11 11 7 Leg 23 | . 28 22 22 21 Device 1 | . . . . 6 Storage 18 | . 18 22 22 12 Processor 3 | . . 2 11 3 Protection 4 | . 9 5 . . Energy Gun 20 | . 15 22 22 22 Ballistic Gun 10 | . 12 11 11 6 Naked Turns . | . . . . . Heaviest Build 60 | 18 50 59 58 60 Greatest Support 33 | 20 20 23 23 33 Greatest Overweight (x) 17 | 1 2 2 2 17 Average Overweight (x) 1 | . . 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 7 9 20 20 20 Most Carried 20 | 7 9 18 18 20 Average Carried 12 | 3 6 13 18 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 18 | 7 9 18 18 14 Class Distribution -------------------- 46% | Gunner 34% | Mutant 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 533 | 280 38 106 . 109 Remotely . | . . . . . Salvage Created 710 | 63 92 236 . 319 Parts 41 | 2 5 13 . 21 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 4 8 . 10 Guns 21 | . 4 8 . 9 Cannons 1 | . . . . 1 Classes Destroyed 6 | 1 2 2 . 1 Hauler 1 | . . . . 1 Recycler 1 | 1 . . . . Swarmer 13 | . 3 4 . 6 Grunt 5 | . 1 1 . 3 Brawler 1 | . . 1 . . Sentry 3 | . . 2 . 1 Best Kill Streak 4 | 1 3 4 . 4 Combat Bots Only 4 | . 3 4 . 4 Max Kills in Single Turn 2 | 1 1 2 . 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1968 | . 89 298 . 1581 Core 618 | . 28 37 . 553 Absorbed by Shields 35 | . . . . 35 Redirected to Shielding 37 | . 5 32 . . Core Remaining (%) 92 | 100 88 . 90 . Volleys Fired 59 | 2 8 17 . 32 Largest 4 | 2 2 3 . 4 Hottest 220 | 90 70 135 . 220 Shots Fired 151 | 4 16 33 . 98 Gun 144 | 4 16 33 . 91 Cannon 7 | . . . . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 37 | . 8 17 . 12 Thermal 95 | 4 8 16 . 67 Explosive . | . . . . . Electromagnetic 19 | . . . . 19 Robot Hit Streak 8 | 2 7 8 . 8 Robot Miss Streak 4 | 1 2 3 . 4 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 . 4 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 96 | 2 9 25 . 60 Core Hits 59 | 2 5 17 . 35 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . 1 . . 1 Burn 1 | . 1 . . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1196 | 24 100 295 . 777 Guns 1109 | 24 100 295 . 690 Cannons 75 | . . . . 75 Explosions . | . . . . . Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 233 | . 25 143 . 65 Thermal 822 | 24 75 152 . 571 Explosive . | . . . . . Electromagnetic 129 | . . . . 129 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 4 | . . 4 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 4 4 . Message Errors 2 | . . 2 . . Matter Fused 1 | . . . 1 . Heat Flow Errors 3 | . . 1 2 . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 5 | . . . . 5 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 455 | 60 66 254 270 455 Average Temperature 176 | 31 28 104 131 238 Received Heat Transfer 318 | . 18 36 . 264 Effects 10 | . . 3 1 6 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . . . 1 3 Interference 3 | . . 3 . . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1731 | 62 296 295 . 1078 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 268 | 5 153 243 39 268 Initial 39 | . 3 5 39 14 Average 84 | 1 56 92 39 156 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 87 | 100 100 83 100 68 Level 1 12 | . . 16 . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . . 4 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 8 12 . 26 Peak Tracking Total 6 | . 4 4 . 6 Tactical Retreats 8 | . 1 1 . 6 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 3 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 1 . . Successful 4 | . 3 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Alert Level 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2079 | 105 509 653 348 464 Spaces Moved 915 | 67 348 228 129 143 Core 15 | 14 . . . 1 Treads . | . . . . . Legs 897 | 53 348 228 129 139 Wheels 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 260 115 Average Speed 189 | 108 130 260 260 194 Slowest Speed 900 | 190 260 260 260 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 40 21 38 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1132 | 95 394 262 143 238 Wait 63 | 3 17 . 15 28 Move 911 | 66 347 227 128 143 Hop . | . . . . . Pick Up 36 | 13 9 10 . 4 Fast Attach 19 | 3 3 3 . 10 Attach 17 | 5 1 2 . 9 Detach 8 | 1 3 2 . 2 Swap 1 | . . . . 1 Drop 13 | 2 6 1 . 4 Fire 59 | 2 8 17 . 32 Melee . | . . . . . Ram 3 | . . . . 3 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1220 | -9/Materials | Build established: Gunner 1238 | -9/Materials | Discovered new exit (range 10) 1268 | -9/Materials | Entered Mines 1608 | -9/Mines | Learned location of 1 exit from Materials 1608 | -9/Mines | Discovered new exit (range 4) 1616 | -9/Mines | Entered Materials 1616 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1617 | -8/Materials | Identified exit to Factory 1961 | -8/Materials | Garrison activated, responded to threat 2018 | -8/Materials | Lost 8 parts (1p3n2u2w) 2056 | -8/Materials | Core integrity fell below 50% 2077 | -8/Materials | Core integrity fell below 20% 2080 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02043_ Penetrated by Slug. 02044_ U-05 Engineer builds a Wall. 02048_ Penetrated by Slug. 02048_ Imp. Ion Engine destroyed. 02048_ U-05 Engineer builds a Wall. 02060_ R-06 Scavenger collects Corrupted Particle Gun. 02060_ Com. Wheel destroyed. 02065_ Sml. Laser broken. 02065_ Overheating: Short circuit. 02065_ R-06 Scavenger collects Imp. Heat Sink. 02065_ K-01 Serf collects debris. 02066_ Sml. Laser destroyed. 02066_ Broken Sml. Laser destroyed. 02067_ Slammed into G-47 Trooper. 02068_ Acquired 6 matter. 02069_ Overheating: Energy bleed (-12). 02069_ K-01 Serf collects debris. 02074_ R-06 Scavenger collects Heat Sink. 02074_ Slammed into G-47 Trooper. 02076_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##+############??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | +####### #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | "" !#?# #?????????????????????????????????????? | | "" #?# #?????????????????????????????????????? | | "" ### #?????????????????????????????????????? | | *+ +?????????????????????????????????????? | | ### #?????????????????????????????????????? | | " *####/##?????????????????????????????????????? | | " ## #????????????????###??????????????????? | | " ## #??????????????? #??????????????????? | | ####### #??????????####?T #??????????????????? | | ??????# #?????????##### #??????????????????? | | ??????# ###########%%g# !! #??????????????????? | | ??????# + k %g@ ! #??????????????????? | | ??????# ###########%r # %#??????????????????? | | ??????######?????????##H## / #??????????????????? | | ??????????????????????#k##? #??????????????????? | | ??????????????????????# ##? #??????????????????? | | ??????????????????????# ##?? ##??????????????????? | | ??????????????????????# #???##???????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????+ ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeTerrainBoregun Manual? 0 Play Time 00:24:56 Cumulative 12.1 hours Start 2022.04.22 @ 11:22:37 End 2022.04.22 @ 11:49:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f26883cd-947e-46c2-bc17-f4490fcbb434