Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.06 @ 18:02:21 Player: CrossedViper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (202) 1010 Value Destroyed (9889) 9889 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (4474) 4474 TOTAL SCORE: 24093 Bonus ------- High Alert Combat Kills 2824 Follower Combat Kills 1541 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1291 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Flying (40) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Field Propulsion Array > --- UTILITY (10) ----- Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Zionite Shade Armor Zionite Shade Armor Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Large Storage Unit Experimental Targeting Computer Armor Integrity Analyzer Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor > --- WEAPON ----------- HERF Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Large Storage Unit Advanced Overload Amplifier Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Powered Armor Variable Charge Gun Helical Railgun Heavy Shock Bomb Launcher [Rating: 167] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Wheel Centrium Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Slots Evolved 14 | . . . . . 4 . 2 . . . . 2 2 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . Utility 8 | . . . . . 3 . 1 . . . . 1 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 236 | 6 2 2 6 . 8 41 11 10 5 10 2 7 5 20 8 22 55 12 4 Power 23 | 1 . . . . 1 6 2 . . 1 . . . 3 . 2 7 . . Engine 10 | 1 . . . . 1 5 2 . . 1 . . . . . . . . . Core 4 | . . . . . . 1 . . . . . . . 2 . 1 . . . Reactor 9 | . . . . . . . . . . . . . . 1 . 1 7 . . Propulsion 42 | 2 . . 4 . . 6 2 2 1 2 . 2 . 2 1 4 10 2 2 Treads 31 | 2 . . 2 . . 6 2 2 1 2 . 2 . 2 1 4 4 . 1 Leg 8 | . . . 2 . . . . . . . . . . . . . 4 2 . Wheel 2 | . . . . . . . . . . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 96 | 1 2 1 1 . 3 14 3 5 1 3 2 1 5 6 5 10 23 10 . Device 44 | . 1 . . . 2 7 1 3 . 1 1 1 . 5 3 5 12 2 . Storage 7 | 1 1 . 1 . . . 1 . . . . . 2 . . . . 1 . Processor 4 | . . . . . . . . . . . . . 2 . . . 2 . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 41 | . . 1 . . 1 7 1 2 1 2 1 . 1 1 2 5 9 7 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 . 1 1 . 4 15 4 3 3 4 . 4 . 9 2 6 15 . 2 Energy Gun 2 | . . . . . . 1 . . . . . . . . . . 1 . . Energy Cannon 9 | . . . . . . 1 . 2 . . . . . . . 1 3 . 2 Ballistic Gun 54 | 2 . 1 . . 4 11 3 1 3 3 . 4 . 7 2 5 8 . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . Launcher 7 | . . . 1 . . 2 . . . . . . . 1 . . 3 . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . . 5 3 . . . . 1 . 1 2 1 15 . 2 Parts Lost 56 | . . . 2 . . 5 . 2 2 . . . . 5 . 7 12 8 13 Power 7 | . . . . . . 1 . . . . . . . . . 1 3 1 1 Propulsion 13 | . . . . . . 1 . 1 . . . . . 1 . 1 2 . 7 Utility 30 | . . . 1 . . 3 . 1 . . . . . 4 . 5 7 7 2 Weapon 6 | . . . 1 . . . . . 2 . . . . . . . . . 3 Highest Loss Streak 11 | . . . 2 . . 3 . 2 2 . . . . 4 . 4 6 7 11 Average Slot Usage (%) 90 | . 97 100 99 71 76 90 100 99 94 99 92 93 93 91 78 76 81 83 35 Engine 6 | . 14 14 14 14 9 7 7 7 7 7 7 6 5 5 5 2 . . . Core 1 | . . . . . . 1 . . . . . . . 5 5 5 3 . . Treads 18 | . 28 28 26 28 18 17 23 22 23 22 23 26 23 19 10 9 8 . . Leg 1 | . . . 1 . . . . . . . . . . . . . 1 27 14 Device 9 | . 11 1 . . 8 11 7 12 7 7 8 13 11 16 15 11 15 13 6 Storage 11 | . 14 14 14 14 9 9 9 15 15 15 15 13 11 10 10 10 8 2 . Processor 3 | . . . . . . . . . . . . . 10 10 10 10 7 9 6 Protection 13 | . . 12 13 . 4 16 28 17 18 22 14 13 11 7 4 7 6 11 . Ballistic Gun 19 | . 28 28 27 14 27 24 23 20 21 22 23 20 17 14 15 14 12 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 12 18 21 32 23 36 46 53 54 59 67 67 73 85 94 127 129 133 109 35 Greatest Support 190 | 40 40 40 60 40 40 46 60 62 62 78 78 106 104 118 140 140 140 190 190 Greatest Overweight (x) 7 | . . . . . . 2 . . . 1 . . . . . 1 7 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 2 . . Largest Inventory Capacity 16 | 6 8 8 10 10 10 10 12 12 12 12 12 12 16 16 16 16 16 10 4 Average Capacity 12 | 5 7 8 9 10 10 10 10 12 12 12 12 12 14 16 16 16 15 8 4 Most Carried 16 | 2 8 8 10 8 10 10 12 12 12 12 12 12 15 16 16 16 16 10 4 Average Carried 11 | 1 5 7 9 8 9 9 9 11 10 11 12 11 13 13 15 13 13 7 3 Final Capacity 16 | 6 8 8 10 10 10 10 12 12 12 12 12 12 16 16 16 16 10 4 4 Final Carried 15 | 2 8 8 8 8 9 9 12 11 12 12 12 12 15 14 15 14 10 4 3 Class Distribution -------------------- 60% | Scavenger-Tank 17% | Mutant 8% | Scavenger-Mutant 6% | Derelict-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Derelict-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Matter Collected 7241 | 218 . 86 10 . 283 1513 310 229 247 115 31 64 357 568 123 1345 1601 69 72 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11419 | . . 97 2 . 291 2123 354 167 313 . 19 112 302 1020 . 2459 2972 1108 80 Parts 618 | . . 4 . . 21 122 16 12 19 . . 7 22 49 . 126 165 51 4 Haulers Intercepted 6 | . . . . . . 5 . . . . . . 1 . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . . . . . . 3 3 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 12 19 7 8 . . . . . . . . Prevented 4 | . . . . . . . . . 1 . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 164 | . . . 3 . 7 31 5 4 10 . 1 2 7 15 . 30 34 14 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Guns 119 | . . . . . 7 29 5 3 10 . 1 2 7 8 . 27 20 . . Cannons 15 | . . . . . . . . 1 . . . . . . . . 1 12 1 AOE 18 | . . . 3 . . 2 . . . . . . . 5 . 1 7 . . Classes Destroyed 18 | . . 1 1 . 4 6 1 1 . . . . . . . 2 2 . . Worker 12 | . . . . . . 4 . . . . . 1 . 1 . 5 1 . . Builder 9 | . . . . . . 1 . . . . . . 1 . . 5 2 . . Hauler 6 | . . . . . . 5 . . . . . . 1 . . . . . . Recycler 6 | . . 1 . . . 4 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . Operator 4 | . . . . . . 1 . . . . . . . 1 . . 1 1 . Watcher 1 | . . . . . . 1 . . . . . . . . . . . . . Swarmer 23 | . . . . . 2 4 . 3 8 . 1 . 5 . . . . . . Grunt 78 | . . . . . 2 18 2 . 2 . . 1 2 9 . 16 16 10 . Brawler 2 | . . . . . . . . . . . . . . . . 1 1 . . Duelist 3 | . . . . . . 1 . . . . . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 15 | . . . . . 2 7 1 . . . . . . . . 2 3 . . Hunter 16 | . . . . . 1 1 1 . . . . . . 2 . 6 2 2 1 Programmer 20 | . . . . . . . 1 . . . . 1 . 4 . 4 8 2 . Behemoth 3 | . . . . . . . . 1 . . . . . . . 1 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . 1 . . Assembled 3 | . . . 3 . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . . 1 3 . 3 6 2 3 4 . 1 1 4 9 . 10 9 10 1 Combat Bots Only 9 | . . . 3 . 3 5 2 3 4 . 1 1 4 8 . 4 9 9 1 Max Kills in Single Turn 2 | . . 1 2 . 2 2 1 2 2 . 1 1 1 2 . 2 2 1 1 Gunslinging 1 | . . . . . 1 1 . . 1 . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . . . . . 2 . 1 2 . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Damage Taken 22342 | . . 14 577 . 235 1531 405 911 543 . 29 217 307 2080 . 4750 5771 2380 2592 Core 1961 | . . . 134 . 40 139 8 62 . . . 15 52 102 . 105 423 126 755 Absorbed by Shields 2254 | . . 5 . . 34 191 . . . . . . . 103 . 1064 857 . . Reduced by Siege Mode 651 | . . . . . . . . . . . . . . . . 192 459 . . Core Remaining (%) 82 | 100 . . . 46 . 67 . . . . 90 98 94 . . 82 . . . Volleys Fired 541 | . 1 2 4 . 12 110 19 14 18 3 1 5 20 38 1 109 98 70 16 Largest 3 | . 2 2 2 . 3 3 3 3 3 1 3 3 3 3 3 3 3 2 1 Hottest 178 | . 40 45 45 . 69 133 81 164 164 30 89 84 45 94 94 99 178 178 113 Shots Fired 1361 | . 2 4 5 . 36 318 57 42 53 3 3 15 60 93 3 297 241 114 15 Gun 1154 | . 2 4 3 . 36 315 57 26 48 . 3 15 60 87 3 284 211 . . Cannon 178 | . . . . . . . . 16 5 . . . . . . 13 15 114 15 Launcher 26 | . . . 2 . . 3 . . . . . . . 6 . . 15 . . Special 3 | . . . . . . . . . . 3 . . . . . . . . . Kinetic 1145 | . 2 4 3 . 36 306 57 26 48 . 3 15 60 87 3 284 211 . . Thermal 39 | . . . . . . 9 . 16 5 . . . . . . . . . 9 Explosive 2 | . . . 2 . . . . . . . . . . . . . . . . Electromagnetic 98 | . . . . . . 3 . . . . . . . 6 . 13 25 47 4 Phasic 74 | . . . . . . . . . . . . . . . . . 5 67 2 Robot Hit Streak 39 | . 1 3 4 . 5 15 15 22 7 4 6 6 6 14 6 30 22 38 39 Robot Miss Streak 8 | . 1 1 1 . 3 4 2 8 4 . 1 4 2 5 2 4 3 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . . Secondary Targets 27 | . . . . . 3 6 . . 3 . 1 . 1 . . 8 5 . . Max Gunslinging Chain 2 | . . . . . 1 2 . . 1 . 1 . 1 . . 1 1 . . Shots Hit Robots 947 | . 1 3 4 . 20 209 37 33 35 3 2 11 31 72 3 200 178 97 8 Core Hits 485 | 1 . 1 7 . 13 88 14 9 26 . 2 10 16 50 2 97 115 26 8 Critical Hits 45 | . . . . . . 1 . 3 . . . . 1 1 . 32 6 1 . Critical Kills 15 | . . . . . . . . 1 . . . . 1 1 . 9 2 1 . Critical Parts Destroyed 24 | . . . . . . 1 . . . . . . . . . 19 4 . . Melee Attacks 2 | . . . . . . . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . 2 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28742 | 12 9 46 309 . 275 3540 716 668 516 . 63 215 650 2563 89 5924 7222 5416 509 Guns 17749 | . . 46 26 . 270 3316 716 352 495 . 63 215 609 1573 89 5518 4461 . . Cannons 6847 | . . . . . . . . 316 21 . . . . . . 288 390 5359 473 Explosions 3655 | . . . 283 . . 179 . . . . . . . 963 . . 2230 . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 491 | 12 9 . . . 5 45 . . . . . . 41 27 . 118 141 57 36 Kinetic 17559 | . . 46 26 . 270 3126 716 352 495 . 63 215 609 1573 89 5518 4461 . . Thermal 1701 | . . . . . . 190 . 316 21 . . . . 182 . . 682 . 310 Explosive 435 | . . . 283 . . 152 . . . . . . . . . . . . . Electromagnetic 3939 | . . . . . . 27 . . . . . . . 781 . 288 1743 1067 33 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 4617 | . . . . . . . . . . . . . . . . . 195 4292 130 Highest Corruption 27 | . . 1 1 1 . . . . . . . 2 . 3 3 13 22 22 27 Average Corruption 7 | . . 1 1 1 . . . . . . . 1 . 2 3 7 11 22 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 253 | . . 2 8 . . . . . . . . 3 . 3 11 60 85 52 29 Message Errors 41 | . . 1 3 . . . . . . . . . . 2 2 11 8 12 2 Matter Fused 29 | . . . . . . . . . . . . . . . 4 6 10 4 5 Heat Flow Errors 15 | . . . . . . . . . . . . . . 1 3 6 2 2 1 Energy Discharges 20 | . . 1 3 . . . . . . . . 2 . . 1 5 6 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 11 | . . . 1 . . . . . . . . 1 . . 1 . 7 . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 2 2 . . Misfires 6 | . . . . . . . . . . . . . . . . 2 3 1 . Alerts 4 | . . . . . . . . . . . . . . . . 1 2 1 . Misdirections 17 | . . . . . . . . . . . . . . . . 2 1 2 12 Targeting Errors 85 | . . . . . . . . . . . . . . . . 20 36 24 5 Weapon Failures 18 | . . . 1 . . . . . . . . . . . . 4 7 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 542 | . . . 25 . . 24 . . . . . . . 80 . 15 80 318 . Projectiles 313 | . . . . . . . . . . . . . . . . 12 . 301 . Explosions 185 | . . . 25 . . 24 . . . . . . . 80 . . 56 . . Melee 44 | . . . . . . . . . . . . . . . . 3 24 17 . Knockbacks 7 | . . . . . . . . . . . . . . 1 . 1 4 1 . Impact 7 | . . . . . . . . . . . . . . 1 . 1 4 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 493 | . . . 25 . . 109 . . . . . . . 36 . . 307 . 16 Shots 22 | . . . 2 . . 3 . . . . . . . 3 . . 14 . . Rammed 50 | 3 2 . . . 1 9 . . . . . . 1 2 . 9 16 . 7 Targets Rammed 54 | 3 2 . . . 1 9 . . . . . . 2 3 . 10 16 1 7 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . Crushed 3 | . . . . . . . . . . . . . 1 1 . 1 . . . Highest Temperature 337 | . . 8 8 . 37 337 . 54 . . . . . 210 220 287 265 222 152 Average Temperature 74 | . . 6 6 . 10 60 . 26 . . . . . 107 110 102 71 23 152 Received Heat Transfer 3345 | . . . . . 72 600 81 84 54 . 20 30 63 309 . 588 778 510 156 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . Siege Activations 7 | . . . . . . . . . . . . . . . . 3 4 . . Total Turns 205 | . . . . . . . . . . . . . . . . 85 120 . . Longest Duration 62 | . . . . . . . . . . . . . . . . 62 51 . . Robots Corrupted 12 | . . . . . . . . . . . . . . 2 . 1 7 2 . Combat Hostiles 11 | . . . . . . . . . . . . . . 2 . 1 6 2 . Parts Fried 34 | . . . . . . . . . . . . . . 6 . 1 21 6 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . 1 1 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . 1 1 . . . . . . . Heat Transferred 1988 | . . . . . . 425 . 518 37 . . . . 200 . . 475 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 2 . . . . . . . 3 . . 5 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Peak Influence 1348 | . 66 30 . . 232 594 442 . . . . 580 325 419 146 964 1348 1115 518 Initial 722 | . . 25 . . . 97 270 . . . . 107 203 105 146 . 470 722 483 Average 419 | . 37 16 . . 120 401 312 . . . . 322 248 218 80 584 868 977 478 Maximum Alert Level 4 | . . . . . 1 2 2 . . . . 2 1 2 . 3 4 4 2 Low Security (%) 27 | 100 100 100 . 100 63 16 . . . . . 19 6 33 100 5 . . . Level 1 25 | . . . . . 36 19 96 . . . . 53 93 66 . 14 . . . Level 2 25 | . . . . . . 64 3 . . . . 26 . . . 43 28 . 100 Level 3 15 | . . . . . . . . . . . . . . . . 36 43 79 . Level 4 5 | . . . . . . . . . . . . . . . . . 27 20 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . . . . 6 2 . . . . 1 1 3 . 6 9 5 5 Investigation 10 | . 1 . . . . 4 . . . . . . . 1 . . 1 2 1 Extermination 10 | . . . . . . . 1 . . . . 1 . 1 . 2 3 2 . Reinforcement 16 | . 1 . . . . 2 1 . . . . . 1 1 . 3 2 1 4 Assault 4 | . . . . . . . . . . . . . . . . 1 3 . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Distress Signals 10 | . . . . . . 5 . . . . . . . . . 4 . . 1 Communications Jammed 193 | . . . . . . . . . . . . 1 2 23 . 49 118 . . Distress Signals 189 | . . . . . . . . . . . . . 2 23 . 49 115 . . Times Spotted 301 | . 5 . 8 . 10 44 5 8 17 . 4 10 10 23 1 53 62 17 24 Peak Tracking Total 17 | . 2 . 10 . 3 6 2 4 4 . 4 4 3 8 1 5 11 5 17 Tactical Retreats 15 | . . . 1 . . 1 . 1 1 . . . . 1 . 1 3 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Traps Triggered 5 | . . 1 . . . 2 . . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Machines Disabled 31 | . . . 1 . . 6 . . . . . 6 . 7 . 4 4 1 2 Max in Single Turn 3 | . . . 1 . . 2 . . . . . . . 3 . 1 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Machines Accessed 29 | . 2 1 2 . 3 12 . 1 . 1 . 1 2 . . 3 1 . . Terminals 14 | . 2 . . . 3 9 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 1 . . . . . . 1 . . 2 1 . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . Total Hacks 72 | . 6 1 2 . 9 34 . 1 . 5 . 2 4 . . 6 2 . . Successful 36 | . 2 1 2 . 2 17 . 1 . 5 . . 4 . . 2 . . . Failed 36 | . 4 . . . 7 17 . . . . . 2 . . . 4 2 . . Catastrophic 3 | . . . . . 1 1 . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 79 | . 7 . 1 . 9 13 . . . . . 3 7 . . 16 16 5 2 Terminals 43 | . 6 . . . 9 28 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . . . . 4 . . . . . . 2 . . 5 2 . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 2 . . . 1 . . . Terminal Hacks 19 | . 2 1 2 . 1 7 . 1 . 5 . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . 2 . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 4 . . . . . . 2 . . 1 . . . Scan Component 4 | . . . . . . 2 . . . . . . 1 . . 1 . . . Repair 3 | . . . . . . 2 . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 6 | . . . . . 1 5 . . . . . . . . . . . . . Terminals 5 | . . . . . 1 4 . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . Botnet 4 | . . . . . 1 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 18 | . 2 . . . 3 8 . . . . . 1 1 . . 2 1 . . Full Trace Events 5 | . 1 . . . 1 3 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 5 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . . 1 . . . . . . Time 142 | . . . . . . 104 . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 . . . . . . . . . parse_system 3 | . . . . . . . . . . 3 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Total Allies 42 | . . 3 . . . . . . . 10 . . . . 20 6 3 . . Largest Group 20 | . . 3 1 1 1 . . . . 10 10 10 2 . 20 18 3 . . Highest-Rated Group 743 | . . 40 16 16 16 . . . . 334 334 334 48 . 743 669 288 . . Highest-Rated Ally 268 | . . 16 16 16 16 . . . . 40 40 40 33 . 50 96 268 . . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 3 3 . . Light 2 | . . . . . . . . . . . . . . . . 2 . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . 2 . . . . . . . . . . . . . 1 . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 301 | . . . . . 5 . . . . . 13 51 8 . 34 145 45 . . Total Damage 8852 | . . . . . 83 . . . . . 198 2399 115 . 860 3231 1966 . . Kills 50 | . . . . . 1 . . . . . 3 11 3 . 1 20 11 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 2 1 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 130 | . . . . . . . . . . . . . 20 28 6 50 26 . . Traps 61 | . . . . . . . . . . . . . 10 15 . 25 11 . . Emergency Access 17 | . . . . . . . . . . . . . 1 6 . 4 6 . . Items 44 | . . . . . . . . . . . . . 8 6 5 18 7 . . Machines 5 | . . . . . . . . . . . . . . 1 . 2 2 . . Patrols 2 | . . . . . . . . . . . . . 1 . . 1 . . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 1 . . 2 2 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Turns Passed 15089 | 164 335 639 1159 23 303 1449 479 1184 777 2493 235 618 642 626 547 1280 1345 502 289 Spaces Moved 8247 | 97 200 392 763 15 155 559 241 699 456 1431 131 362 334 290 320 511 694 276 321 Core 188 | 5 . . . . . . . . . . . . . . . . . . 183 Treads 6926 | 92 200 392 687 15 155 559 241 699 456 1431 131 362 334 290 320 511 46 . 5 Legs 560 | . . . 76 . . . . . . . . . . . . . 98 276 110 Wheels 550 | . . . . . . . . . . . . . . . . . 550 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . . . . . . . . . . . . . . 23 Fastest Speed 40 | 50 160 160 45 160 160 160 160 155 155 155 155 156 160 160 160 160 100 110 40 Average Speed 152 | 154 160 160 148 160 160 167 160 159 155 169 155 157 160 160 160 162 122 112 72 Slowest Speed 230 | 160 160 160 160 160 160 200 160 160 155 182 155 160 160 160 160 180 230 113 145 Overloaded Moves 72 | . . . 72 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 29 67 90 9 15 84 6 81 57 90 30 15 7 13 95 19 27 31 24 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 6 | . . . 1 . . 1 . 1 1 1 1 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 2 2 2 . . . . . . . . . Spaces Dug 24 | . . . . . . . . . . . . . . 1 . 11 12 . . Terrain Destroyed 134 | . . . 4 . . 21 1 . 1 . . . . 11 . 54 34 8 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . Projectile 79 | . . . . . . . 1 . 1 . . . . . . 54 15 8 . AOE 54 | . . . 4 . . 21 . . . . . . . 10 . . 19 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Qua Sec Total 9837 | 107 213 403 783 14 188 896 300 738 488 1498 160 402 409 391 355 728 991 406 367 Wait 472 | . . . . . . 136 11 7 1 33 27 17 35 12 12 51 81 35 14 Move 8227 | 96 199 391 762 14 154 558 240 698 455 1430 130 361 333 290 319 510 693 275 319 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 130 | 2 7 3 5 . 8 13 10 3 6 9 . 5 11 14 3 12 15 4 . Fast Attach 99 | 6 1 2 . . 3 19 4 . 1 4 . 4 . 2 8 8 30 2 5 Attach 84 | . . . 2 . 5 11 3 5 4 4 . 3 4 12 . 9 17 4 1 Detach 11 | . . . . . . 2 . 1 . . . . . 1 1 . 4 2 . Swap 55 | . 1 . 4 . . 11 4 5 . 2 2 . 1 6 . 5 8 6 . Drop 157 | . 2 5 6 . 5 27 9 5 3 13 . 7 3 11 11 14 29 7 . Fire 541 | . 1 2 4 . 12 110 19 14 18 3 1 5 20 38 1 109 98 70 16 Melee 2 | . . . . . . . . . . . . . . 2 . . . . . Ram 11 | . . . . . . . . . . . . . . . . . 4 . 7 Kick 1 | . . . . . . . . . . . . . . . . . . 1 . Crush 42 | 3 2 . . . 1 9 . . . . . . 2 3 . 10 12 . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Entered Mines 565 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 566 | -10/Mines | Met a Derelict bent on vengeance 676 | -10/Mines | Learned Materials garrison access intel 761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 761 | -10/Mines | Discovered new exit (range 5) 858 | -10/Mines | Discovered new exit (range 7) 870 | -10/Mines | Learned Materials security intel 907 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1139 | -10/Mines | Entered Exiles 1139 | -10/Exiles | Accompanied by 1 ally 1179 | -10/Exiles | Met 8R-AWN 1205 | -10/Exiles | Met EX-HEX 1296 | -10/Exiles | Met EX-DEC 1325 | -10/Exiles | Learned location of Zion (-7) 1448 | -10/Exiles | Met EX-BIN 1471 | -10/Exiles | Aligned with FarCom system 1472 | -10/Exiles | Given EX-Vault access code 1509 | -10/Exiles | Opened EX-Vault 1520 | -10/Exiles | Found Potential Leg 1523 | -10/Exiles | Found Potential Leg 1557 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1658 | -10/Exiles | Discovered new exit (range 11) 1892 | -10/Exiles | Discovered new exit (range 15) 2037 | -10/Exiles | Visited The Gauntlet 2253 | -10/Exiles | Attacked by the Exiles 2280 | -10/Exiles | Core integrity fell below 50% 2298 | -10/Exiles | Entered Mines 2298 | -9/Mines | Accompanied by 1 ally 2308 | -9/Mines | Discovered new exit (range 8) 2321 | -9/Mines | Entered Materials 2321 | -8/Materials | Accompanied by 1 ally 2321 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2323 | -8/Materials | Loaded intel: 1 garrison access location 2465 | -8/Materials | Discovered new exit (range 9) 2547 | -8/Materials | Identified exit to Storage 2624 | -8/Materials | Entered Storage 2765 | -8/Storage | Build established: Tank 2920 | -8/Storage | Lost 3 parts (3u) 3512 | -8/Storage | Build established: Scavenger-Tank 3930 | -8/Storage | Discovered new exit (range 15) 4019 | -8/Storage | Repaired Enh. Autogun 4068 | -8/Storage | Repaired Gauss Rifle 4073 | -8/Storage | Entered Factory 4073 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4283 | -7/Factory | Discovered new exit (range 8) 4552 | -7/Factory | Entered Lower Caves 4688 | -7/Lower Caves | Learned Factory emergency access door positions 4802 | -7/Lower Caves | Learned location of Extension (-6) 5494 | -7/Lower Caves | Found Prototype Device 5554 | -7/Lower Caves | Spotted B-75 Beast 5587 | -7/Lower Caves | Destroyed B-75 Beast 5693 | -7/Lower Caves | Discovered new exit (range 7) 5736 | -7/Lower Caves | Entered another Lower Caves area 6507 | -7/Lower Caves | Discovered new exit (range 5) 6510 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6513 | -7/Lower Caves | Entered Zion 6580 | -7/Zion | Discovered new exit (range 15) 6837 | -7/Zion | Given A8's code to call for help 7116 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7172 | -7/Zion | Learned location of 1 exit from Factory 7557 | -7/Zion | Received a hallucinogenic algorithm 7777 | -7/Zion | Gained Derelict followers 7841 | -7/Zion | Gained Derelict followers 8549 | -7/Zion | Imprinted 8551 | -7/Zion | Declared Zion's savior 9006 | -7/Zion | Entered Proximity Caves 9006 | -6/Proximity Caves | Accompanied by 10 allies 9010 | -6/Proximity Caves | Learned Factory security intel 9207 | -6/Proximity Caves | Discovered new exit (range 6) 9241 | -6/Proximity Caves | Entered Factory 9241 | -6/Factory | Accompanied by 10 allies 9241 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9242 | -6/Factory | Identified exit to Factory 9519 | -6/Factory | P-60 Hacker assimilated allied UN-PRQ(i) 9859 | -6/Factory | Entered another Factory area 9859 | -5/Factory | Accompanied by 2 allies 9859 | -5/Factory | Evolved 2 slots: Utility x2 10036 | -5/Factory | Discovered new exit (range 16) 10153 | -5/Factory | Build established: Derelict-Tank 10215 | -5/Factory | Repaired Hvy. Armor Plating 10351 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10501 | -5/Factory | Entered another Factory area 10501 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11009 | -4/Factory | Destroyed 8 combat bots 11011 | -4/Factory | Lost 4 parts (1n3u) 11127 | -4/Factory | Sucked down chute 11127 | -4/Factory | Entered Waste 11128 | -4/Waste | Joined by Warlord forces that had cleared the area 11170 | -4/Waste | A Compactor rumbled back to life 11179 | -4/Waste | Allies destroyed C-40 Crusher 11202 | -4/Waste | Found Damper Plating 11395 | -4/Waste | Build established: Scavenger-Tank 11474 | -4/Waste | Found Damper Plating 11525 | -4/Waste | Identified exit to Factory 11674 | -4/Waste | Entered Factory 11674 | -4/Factory | Accompanied by 18 allies 11755 | -4/Factory | Spotted B-86 Titan 11765 | -4/Factory | Allies destroyed B-86 Titan 12204 | -4/Factory | Retrieved Zion intel report: Active Terminals 12249 | -4/Factory | Spotted B-86 Titan 12322 | -4/Factory | Destroyed B-86 Titan 12337 | -4/Factory | Found Hvy. Reflective Plating 12342 | -4/Factory | Lost 4 parts (1p1n2u) 12393 | -4/Factory | System corruption reached 10% 12424 | -4/Factory | First assault squad dispatched 12514 | -4/Factory | Retrieved Zion intel report: Emergency Access 12515 | -4/Factory | Zion Light squad teleported in 12543 | -4/Factory | Zion Recon squad teleported in 12913 | -4/Factory | Zion Light squad teleported in 12942 | -4/Factory | Discovered new exit (range 7) 12954 | -4/Factory | Entered Research 12954 | -3/Research | Accompanied by 3 allies 12954 | -3/Research | Evolved 2 slots: Propulsion x2 13250 | -3/Research | Found Prototype Protection 13330 | -3/Research | Zion Zionite Resupply teleported in 13335 | -3/Research | Found Prototype Protection 13335 | -3/Research | Identified Zio. Heavy Carapace 13368 | -3/Research | P-80 Master assimilated allied OP-E35(A) 13381 | -3/Research | Found Prototype Protection 13456 | -3/Research | Spotted B-86 Titan 13576 | -3/Research | Zion Melee Resupply teleported in 13628 | -3/Research | Found Powered Armor 13724 | -3/Research | Retrieved Zion intel report: Emergency Access 13740 | -3/Research | First assault squad dispatched 13753 | -3/Research | Destroyed B-86 Titan 13776 | -3/Research | Found Hvy. Reflective Plating 13817 | -3/Research | System corruption reached 10% 13858 | -3/Research | Identified Zio. Weapon Casing (x2) 13907 | -3/Research | Destroyed 9 combat bots 13967 | -3/Research | Lost 3 parts (1p2u) 14073 | -3/Research | Lost 6 parts (2p2n2u) 14092 | -3/Research | Retrieved Zion intel report: Guard Positions 14093 | -3/Research | Zion Experimental squad teleported in 14178 | -3/Research | Found Prototype Protection 14178 | -3/Research | Identified Zio. Shade Armor 14182 | -3/Research | Found Prototype Processor 14182 | -3/Research | Identified Exp. Targeting Computer 14186 | -3/Research | Found Zio. Shade Armor 14188 | -3/Research | Found Prototype Energy Cannon 14190 | -3/Research | Found Prototype Device 14194 | -3/Research | Identified Zio. Alpha Cannon Mk. II 14195 | -3/Research | Identified Exp. Weapon Cycler 14197 | -3/Research | Found Zio. Weapon Casing 14201 | -3/Research | Found Zio. Weapon Casing 14204 | -3/Research | Found Zio. Shade Armor 14211 | -3/Research | Found Zio. Shade Armor 14278 | -3/Research | Discovered new exit (range 15) 14299 | -3/Research | Entered Quarantine 14379 | -3/Quarantine | Build established: Scavenger-Mutant 14447 | -3/Quarantine | Destroyed 9 combat bots 14475 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14614 | -3/Quarantine | Spotted Fortress 14749 | -3/Quarantine | Lost 7 parts (1p6u) 14796 | -3/Quarantine | Discovered new exit (range 5) 14801 | -3/Quarantine | Entered Section 7 14811 | -3/Section 7 | Found Alien Artifact 14811 | -3/Section 7 | Identified Integrated Dissipator 14811 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14886 | -3/Section 7 | Spotted S7 Guard 14894 | -3/Section 7 | Found Alien Artifact 14894 | -3/Section 7 | Identified Integrated Singularity Reactor 14894 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14964 | -3/Section 7 | Core integrity fell below 50% 14994 | -3/Section 7 | Lost 11 parts (1p6n2u2w) 15031 | -3/Section 7 | Scanned by Researcher 15048 | -3/Section 7 | Core integrity fell below 20% 15060 | -3/Section 7 | Spotted B-86 Titan 15090 | -3/Section 7 | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15055_ Penetrated by Slug. 15058_ Held in stasis. 15058_ C-55 Analyst is analyzing... 15058_ Penetrated by Slug. 15060_ Slug penetrates Wall. 15067_ Detecting system override signal. 15068_ System corrupted: Matter fused (-6). 15068_ Slug penetrates Quantum Generator. 15072_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15077_ Detecting system override signal. 15078_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7011. 15079_ Acquired Field Propulsion Array. 15080_ ALERT: Suspicious activity at Terminal 7016. Dispatching Investigation squad. 15080_ O-24 Administrator resets terminal and reports anomaly. 15080_ O-24 Administrator locks terminal. 15089_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15090_ Slug penetrates Wall. 15090_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ????????? #?????????####??????????????????????? | | ????????# #?????????# #??????????????????????? | | ????????# ########### ##?????????????????????? | | ????????+ /// ###???????????????????? | | ????????# /// "" ???????????????????? | | ????????# """ // """???????????????????? | | ????????# """ T"??????????????????? | | ????????# """ """?????????????????? | | ????????# """ B ""??????????????????? | | ?#+###### """ !!B ##################### | | ?# """ !! | | ?+ """ !! o | | ?# | | ?# h | | ?#### ########"# #######c################ | | ????# #??????### ## #????????# | | ??### ###???? # ## #????????# | | ??# #??"" # ## #????????# | | ??# T # """ # ## #????????# ! | | ??# "" + """ # ## """ #????????# ##### | | ??# # # ## " ""k@ #????????# #???? | | ??# #?? # ## """" #????????# #???? | | ??## ######### ## " " #????????" #???? | | ???# ## ""!" #??????? # #???? | | ???# ## """" #??????? # #???? | | ???# ## #??????"?+ #???? | | ??## """ """ + m #?#########/#+##### | | ??# """ """ ###############?# | | ??# """ """ #???????????????# """ | | ??+ +???????????????# "!" | | ? # #???????????????# """"" | | ? # #???????????????# """"" | | ?#####"" ""#### #???????????????# | | ?????#""T""#??# #???????????????# % | | ??????# """ #??# ???????????????#####/########### | | ??????#######??# ???????##########?# #?????????? | | ????????????????###???????# !#?# #?????????? | | ??????????????????????????# "" #?# #?####????? | | ??????????????????????????#! """ #?# #?#""#????? | | ??????????????????????????# """ ### ###T"###### | | ?????????????????????????## # | | ?????????????????????????# ""%# | | ?????????????????????????## S"" # | | ??????????????????????????# "" + | | ??????????????????????????# # ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 100 Energy Generation 65 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Lrg. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Integrated Singularity Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadImpactCorpse Manual? 0 Play Time 01:39:55 Cumulative 492.6 hours Start 2021.07.06 @ 14:36:57 End 2021.07.06 @ 18:02:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 356 Adventurer 0 Explorer 7 Win Type - Total 25 Types 8/3/9/1/0/1/1/1/1 Lore% 86 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a92e0039-705e-4dd9-850d-8b7640a34f39