Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.30 @ 12:48:10 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (83) 415 Value Destroyed (5670) 5670 Prototype IDs (278) 5560 Alien Tech Used (13) 2600 Bonus (54984) 54984 TOTAL SCORE: 77129 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 2365 Follower Combat Kills 396 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Win Speed 1278 Friendly Fire -555 Cogmind --------- Core Integrity 1060/2100 Matter 375/425 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Experimental Energy Well (242) Experimental Energy Well (600) High-powered Transdimensional Reconstructor Core Stripper Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Core Stripper > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun [Rating: 263] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Xenon Bombardment Thruster Utility Experimental Targeting Computer Device AEGIS Remote Shield Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . 2 2 2 . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 2 1 . . 1 . 1 . 1 . . . . . . . Utility 10 | . . . 1 2 . 1 2 . . 1 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 131 | . 3 3 11 9 3 7 5 2 . 3 12 23 5 1 5 34 5 Power 10 | . . . . 1 1 . . 1 . 1 2 3 . . . 1 . Engine 1 | . . . . 1 . . . . . . . . . . . . . Core 3 | . . . . . 1 . . 1 . . 1 . . . . . . Reactor 6 | . . . . . . . . . . 1 1 3 . . . 1 . Propulsion 18 | . . 2 5 2 2 2 2 . . 1 2 . . . . . . Treads 2 | . . 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 16 | . . . 5 2 2 2 2 . . 1 2 . . . . . . Utility 58 | . . 1 . 5 . 4 3 1 . 1 6 16 5 1 . 13 2 Device 29 | . . . . 1 . 3 1 1 . . 1 9 3 1 . 7 2 Storage 4 | . . . . . . . . . . . 1 2 . . . 1 . Processor 15 | . . 1 . 1 . 1 1 . . 1 . 3 2 . . 5 . Hackware 3 | . . . . . . . 1 . . . 2 . . . . . . Protection 7 | . . . . 3 . . . . . . 2 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 45 | . 3 . 6 1 . 1 . . . . 2 4 . . 5 20 3 Energy Gun 22 | . 1 . . . . . . . . . . . . . 3 16 2 Energy Cannon 3 | . . . . . . . . . . . 1 2 . . . . . Ballistic Gun 5 | . 1 . 4 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 . 2 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . 1 . . . . . . 1 1 . . 2 4 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . . . . 1 3 1 . . 4 . Parts Lost 6 | . . . 2 . . . . . . . 1 3 . . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 1 . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 3 | . . . 1 . . . . . . . 1 3 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 57 69 69 65 80 90 99 94 94 94 91 83 72 72 59 79 83 Core 1 | . . . . . . 6 5 10 10 5 2 . . . . . . Reactor 5 | . . . . . . . . . . 3 5 9 9 9 7 7 7 Treads 1 | . . 22 18 . . . . . . . . . . . . . . Leg 6 | . 28 22 16 . . . . . . . . 2 9 9 7 7 7 Flight 11 | . . . 7 20 26 36 35 31 31 32 30 22 . . . . . Device 12 | . . . . 7 7 17 11 10 10 9 11 9 18 18 15 15 21 Storage 3 | . . . . . . . . . . . . 5 9 9 7 4 . Processor 14 | . . 3 9 8 7 2 10 10 10 14 9 7 8 9 7 24 24 Hackware 1 | . . . . . . . 5 5 5 4 5 4 . . . . . Protection 5 | . . . . 15 23 20 17 15 15 14 12 8 . . . . . Energy Gun 10 | . 6 . . . . . . . . . . 4 18 18 11 18 22 Ballistic Gun 2 | . 21 22 16 5 . . . . . . . . . . . . . Impact Weapon 2 | . . . . 4 7 6 5 5 5 4 4 3 . . 1 . . Piercing Weapon 1 | . . . . . . 1 5 5 5 4 4 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 3 3 3 4 15 17 21 21 26 26 33 48 58 58 58 61 66 54 Greatest Support 60 | 3 10 3 3 16 24 30 27 31 31 38 53 60 60 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . 1 . . 1 1 . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 5 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 6 9 10 10 10 7 5 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 5 Average Carried 6 | 3 4 3 4 3 4 4 4 4 5 4 5 9 9 10 9 7 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 5 5 Final Carried 10 | 3 5 5 5 4 5 5 5 5 5 5 7 10 10 10 10 5 5 Class Distribution -------------------- 53% | Alien-Sigix 10% | Scavenger-Scout 9% | Sprinter 9% | Mutant 7% | Alien-Sprinter 5% | Hacker-Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/DSF Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1738 | 200 7 . 14 275 35 63 59 . . . 157 464 50 . . 384 30 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7047 | . 23 . 107 297 . 23 59 . . . 154 461 80 . . 3950 1893 Parts 377 | . 5 . 10 9 . . 7 . . . 12 26 5 . . 185 118 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 61 | . 3 . 7 . . . . . . . . 5 1 . . 28 17 Melee 3 | . . . . . . . . . . . . 2 . . . 1 . Guns 45 | . . . . . . . . . . . . 2 1 . . 26 16 AOE 10 | . 3 . 7 . . . . . . . . . . . . . . Classes Destroyed 15 | . 1 . 1 3 . 1 . . . . 1 2 1 . . 5 . Worker 7 | . . . . 2 . . . . . . . . 2 . . 3 . Builder 3 | . . . . . . . . . . . 2 . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Recycler 7 | . . . . 3 . . . . . . 1 1 . . . 2 . Watcher 4 | . . . . . . 1 2 . . . . . . . . 1 . Swarmer 7 | . 3 . 4 . . . . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . 1 . . . . Grunt 8 | . . . 3 . . . . . . . . . . . . 5 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Sentry 2 | . . . . . . . . . . . . . . . . 2 . Hunter 7 | . . . . . . . . . . . . . . . . 7 . Programmer 9 | . . . . . . . . . . . . 3 . . . 6 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . 2 . . . . . Assembled 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 3 . 7 6 . 1 1 . . . 2 2 2 . . 9 9 Combat Bots Only 9 | . 3 . 7 . . . . . . . . 3 1 . . 7 9 Max Kills in Single Turn 2 | . 2 . 2 1 . 1 1 . . . 1 1 1 . . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 1 Exploded 2 | . 2 . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 5448 | . 37 113 612 . . 18 . . 90 30 719 1103 73 107 . 1845 701 Core 1373 | . 4 32 169 . . . . . 13 . 61 223 21 35 . 577 238 Absorbed by Shields 2513 | . . . . . . . . . . . . 287 78 117 . 1378 653 Redirected to Shielding 199 | . . . . . . . . . 7 . 83 109 . . . . . Regen/Repaired (Parts) 731 | . . . . . . . . . . . . 731 . . . . . Core Remaining (%) 88 | 100 98 92 69 . 100 100 100 . 98 . . 73 . 97 . . 50 Volleys Fired 169 | . 2 . 8 . . . . . . . 3 13 6 3 5 90 39 Largest 3 | . 1 . 1 . . . . . . . 1 2 2 1 1 3 3 Hottest 300 | . 30 . 30 . . . . . . . 113 200 200 100 100 300 300 Shots Fired 417 | . 2 . 8 . . . . . . . 3 21 9 3 5 249 117 Gun 401 | . . . 1 . . . . . . . . 17 9 3 5 249 117 Cannon 7 | . . . . . . . . . . . 3 4 . . . . . Launcher 9 | . 2 . 7 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . Thermal 7 | . . . . . . . . . . . 3 4 . . . . . Explosive 9 | . 2 . 7 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 400 | . . . . . . . . . . . . 17 9 3 5 249 117 Robot Hit Streak 22 | . . . 1 . . . . . . . . 9 2 . . 15 22 Robot Miss Streak 3 | . . . . . . . . . . . . 2 1 . . 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 1 Secondary Targets 14 | . . . . . . . . . . . . 1 . . . 7 6 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . 1 1 Shots Hit Robots 266 | . . . 1 7 . 2 5 . . . 6 27 2 . . 135 81 Core Hits 180 | . 3 1 11 2 . . 2 . . . 3 8 3 . . 88 59 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 . . . . . . . 2 . . . . . Critical Strikes 11 | . . . . 3 . . 1 . . . . 4 . . . 2 1 Smash 5 | . . . . 3 . . . . . . . 2 . . . . . Sever 4 | . . . . . . . . . . . . 1 . . . 2 1 Impale 2 | . . . . . . . 1 . . . . 1 . . . . . Melee Attacks 153 | . . . . 8 . 16 18 . . 2 14 49 . . 4 40 2 Kinetic 46 | . . . . . . . . . . . . . . . 4 40 2 Impact 55 | . . . . 8 . 12 1 . . . . 34 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 52 | . . . . . . 4 17 . . 2 14 15 . . . . . Sneak Attacks 10 | . . . . 6 . . . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . Damage Inflicted 23976 | . 126 6 423 564 . 118 230 . . . 346 1633 614 63 . 13680 6173 Guns 19910 | . . . . . . . . . . . . 840 123 . . 12882 6065 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 539 | . 126 . 413 . . . . . . . . . . . . . . Melee 2727 | . . . . 564 . 118 230 . . . 346 682 . . . 679 108 Ramming 800 | . . 6 10 . . . . . . . . 111 491 63 . 119 . Kinetic 787 | . . . . . . . . . . . . . . . . 679 108 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 539 | . 126 . 413 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1066 | . . . . 564 . 118 . . . . . 384 . . . . . Slashing 19910 | . . . . . . . . . . . . 840 123 . . 12882 6065 Piercing 874 | . . . . . . . 230 . . . 346 298 . . . . . Highest Corruption 3 | . 3 . . . . . . . . . . . . . . . . Average Corruption 2 | . 2 . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . . . . . . . . Message Errors 2 | . 2 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 717 | . . . . 257 . 61 58 . . . 18 215 101 . . 7 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 717 | . . . . 257 . 61 58 . . . 18 215 101 . . 7 . Knockbacks 3 | . . . . . . 1 . . . . . 1 1 . . . . Impact 3 | . . . . . . 1 . . . . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 37 | . 13 . 24 . . . . . . . . . . . . . . Shots 2 | . 1 . 1 . . . . . . . . . . . . . . Rammed 3 | . . 1 2 . . . . . . . . . . . . . . Targets Rammed 23 | . . 3 5 . . . . . . . . 3 9 1 . 2 . Kicked 20 | . . 2 3 . . . . . . . . 3 9 1 . 2 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 190 | . . . 5 . 1 100 2 . . . . 52 . . . 7 190 Average Temperature 27 | . . . 5 . 1 12 1 . . . . 27 . . . 7 108 Received Heat Transfer 817 | . . 54 288 . . 9 . . 30 9 102 97 12 16 . 185 15 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 3 . 2 . . . . . 1 3 . . . . Impact Corruptions 23 | . . . . 9 . 3 . . . . . 6 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1809 | . 148 112 439 229 178 522 415 218 214 184 455 1809 1752 1660 1213 1489 . Initial 1100 | . . 62 46 199 163 93 255 203 154 120 103 238 1100 1100 1100 776 . Average 691 | . 97 84 238 209 171 355 300 206 172 159 220 740 1287 1319 1178 1299 . Maximum Alert Level 5 | . . . 2 1 . 2 2 1 1 . 2 5 5 5 4 5 . Low Security (%) 18 | 100 100 100 33 57 100 8 . . 92 100 64 . . . . . . Level 1 14 | . . . 48 42 . 43 94 100 7 . 22 6 . . . . . Level 2 13 | . . . 17 . . 47 5 . . . 12 58 . . . . . Level 3 4 | . . . . . . . . . . . . 21 10 . . 2 . Level 4 27 | . . . . . . . . . . . . . 58 60 100 52 . Level 5 17 | . . . . . . . . . . . . . . . . 45 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . 13 31 40 . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . Squads Dispatched 42 | . . 1 3 . . 1 1 . 1 1 4 7 11 8 1 3 . Investigation 11 | . . . 2 . . 1 . . . . 3 . 1 2 1 1 . Extermination 2 | . . . . . . . . . . . . 1 . . . 1 . Reinforcement 11 | . . 1 1 . . . 1 . 1 1 1 . 4 . . 1 . Assault 18 | . . . . . . . . . . . . 6 6 6 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 1 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 41 | . . 2 1 . . . 2 . . . . 8 2 . . 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 4 12 22 . 9 12 9 . 7 1 34 91 16 49 . 59 20 Peak Tracking Total 44 | . 3 8 11 . 9 7 6 . 7 2 18 38 22 44 . 18 9 Tactical Retreats 28 | . . 1 2 . 1 3 . . 1 . 4 9 2 . . 5 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . 2 . 1 1 2 . 1 . . . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 25 | . 1 . . . . 1 . . . . 2 6 . 1 3 10 1 Max in Single Turn 2 | . 1 . . . . 1 . . . . 1 1 . 1 1 2 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 39 | . . 3 2 3 . 9 1 1 . . 8 7 1 2 1 1 . Terminals 31 | . . 3 2 1 . 5 1 1 . . 7 6 1 2 1 1 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 2 . . . . 1 1 . . . . . Total Hacks 93 | . . 7 8 4 . 21 2 1 . . 23 16 2 4 3 2 . Successful 36 | . . 1 2 1 . 7 1 1 . . 11 11 . . . 1 . Failed 57 | . . 6 6 3 . 14 1 . . . 12 5 2 4 3 1 . Catastrophic 12 | . . 2 2 1 . 3 . . . . 1 . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . . 7 3 . . 9 . . . . 15 4 . 2 . . . Terminals 81 | . . 7 8 2 . 15 2 1 . . 21 14 2 4 3 2 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 2 . 4 . . . . 2 2 . . . . . Terminal Hacks 22 | . . . 2 1 . 3 1 1 . . 6 7 . . . 1 . Open Door 5 | . . . . . . . . . . . . 4 . . . 1 . Open DSF 2 | . . . . 1 . . . 1 . . . . . . . . . Level Access Points 3 | . . . 1 . . 1 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . . . . . . 1 . . . . 2 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 12 | . . 1 . . . 3 . . . . 5 3 . . . . . Terminals 11 | . . 1 . . . 2 . . . . 5 3 . . . . . Track 1 | . . . . . . . . . . . 1 . . . . . . Assimilate 2 | . . . . . . 1 . . . . . 1 . . . . . Botnet 5 | . . 1 . . . 1 . . . . 2 1 . . . . . Disrupt 3 | . . . . . . . . . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . 3 2 3 . 7 1 . . . 8 4 1 2 1 1 . Full Trace Events 7 | . . . 1 . . . . . . . 3 . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Total Allies 83 | . . . . . . 1 . . . . . 1 33 . 7 41 . Largest Group 18 | . . . . . . 1 . . . . . 1 18 . 7 15 . Highest-Rated Group 259 | . . . . . . 10 . . . . . 45 259 . 100 210 . Highest-Rated Ally 45 | . . . . . . 10 . . . . . 45 15 . 15 15 . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks 127 | . . . . . . . . . . . . . 59 . 21 47 . Total Damage 2416 | . . . . . . . . . . . . . 1326 . 383 707 . Kills 14 | . . . . . . . . . . . . . 8 . 2 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 4777 | 4 172 110 156 173 81 324 235 23 28 124 267 656 246 75 126 1790 187 Spaces Moved 7886 | 1 301 187 222 300 136 1033 386 90 89 212 661 1378 443 224 164 1776 283 Core 709 | 1 299 187 222 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 3180 | . 2 . . . . . . . . . . 288 443 224 164 1776 283 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3997 | . . . . 300 136 1033 386 90 89 212 661 1090 . . . . . Fastest Speed 19 | 50 50 50 50 30 24 20 24 21 21 19 19 23 30 30 30 30 30 Average Speed 29 | 50 50 50 51 31 29 24 24 21 23 22 21 24 30 30 33 32 30 Slowest Speed 120 | 50 120 50 100 32 30 110 25 21 108 106 23 103 30 30 90 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . 10 5 . 1 5 15 10 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 33 | 2 64 24 32 9 94 26 9 4 67 6 80 73 13 33 4 43 17 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . 1 1 1 . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . . . . . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 79 | . 7 . 8 . . 12 1 . . 2 7 3 12 5 5 8 9 Terrain Destroyed 331 | . 10 . 50 . . 12 1 . . 2 8 6 14 5 7 112 104 Melee 25 | . . . . . . 12 1 . . 2 6 1 . . 1 2 . Projectile 246 | . . . . . . . . . . . 2 5 14 5 6 110 104 AOE 60 | . 10 . 50 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Total 9788 | 7 320 201 250 363 176 1060 492 93 94 279 746 1583 549 229 224 2777 345 Wait 1244 | . 5 7 . 38 2 7 69 . 3 66 57 84 81 . 38 786 1 Move 7785 | . 300 186 221 299 135 1012 375 89 86 202 632 1361 443 224 163 1775 282 Hop 40 | . . . . . . 10 5 . 1 4 13 7 . . . . . Pick Up 65 | . 6 2 2 2 4 2 3 1 2 1 4 16 1 . 3 10 6 Fast Attach 72 | . . 1 3 5 3 5 3 . . 1 7 22 4 1 1 14 2 Attach 50 | . 1 2 2 4 . 1 2 2 . 2 2 6 1 . 4 18 3 Detach 44 | 2 . . . 3 . 2 . 1 . 1 2 8 2 . 2 18 3 Swap 23 | . 2 . 6 . . 1 . . . . 4 6 . . . 3 1 Drop 89 | 5 4 . 3 4 4 4 4 . 2 . 8 16 3 1 4 21 6 Fire 169 | . 2 . 8 . . . . . . . 3 13 6 3 5 90 39 Melee 146 | . . . . 8 . 16 18 . . 2 14 42 . . 4 40 2 Ram . | . . . . . . . . . . . . . . . . . . Kick 17 | . . 2 3 . . . . . . . . 2 8 . . 2 . Crush 3 | . . 1 2 . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . 28 . 13 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 7) 165 | -10/Materials | Discovered new exit (range 12) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x2 279 | -9/Materials | Discovered new exit (range 14) 287 | -9/Materials | Entered another Materials area 287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -8/Materials | Build established: Mutant 364 | -8/Materials | Destroyed 7 combat bots 367 | -8/Materials | Identified exit to Factory 443 | -8/Materials | Entered Factory 443 | -7/Factory | Evolved 2 slots: Utility x2 616 | -7/Factory | Identified exit to DSF 616 | -7/Factory | Entered DSF 616 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 617 | -7/DSF | Spotted Striker 664 | -7/DSF | Discovered new exit (range 16) 669 | -7/DSF | Sterilization system engaged 689 | -7/DSF | Ambient heat levels rising (+10) 697 | -7/DSF | Entered Factory 697 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 993 | -6/Factory | Identified exit to Factory 1021 | -6/Factory | Entered another Factory area 1021 | -5/Factory | Evolved 2 slots: Utility x2 1025 | -5/Factory | Identified exit to Factory 1256 | -5/Factory | Entered another Factory area 1256 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1279 | -4/Factory | Identified exit to DSF 1279 | -4/Factory | Entered DSF 1296 | -4/DSF | Discovered new exit (range 14) 1298 | -4/DSF | Additional patrols routed to DSF 1306 | -4/DSF | Identified exit to Research 1307 | -4/DSF | Entered Research 1307 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1352 | -3/Research | Build established: Scavenger-Scout 1420 | -3/Research | Discovered new exit (range 14) 1429 | -3/Research | Identified exit to Quarantine 1430 | -3/Research | Found Fusion Bomb Launcher 1431 | -3/Research | Entered Quarantine 1613 | -3/Quarantine | Found Alien Impact Weapon 1633 | -3/Quarantine | Discovered new exit (range 17) 1651 | -3/Quarantine | Found Alien Artifact 1668 | -3/Quarantine | Found Alien Artifact 1668 | -3/Quarantine | Identified Core Reset Matrix 1668 | -3/Quarantine | Identified Core Stripper 1668 | -3/Quarantine | Identified Subatomic Replicator 1668 | -3/Quarantine | Used Core Reset Matrix 1672 | -3/Quarantine | Detected hypermatrix surge 1672 | -3/Quarantine | Sensed 2 artifacts in vicinity 1680 | -3/Quarantine | Spotted Fortress 1681 | -3/Quarantine | Search patrols dispatched 1697 | -3/Quarantine | Discovered new exit (range 6) 1698 | -3/Quarantine | Identified exit to Section 7 1698 | -3/Quarantine | Entered Section 7 1699 | -3/Section 7 | Sensed 22 artifacts in vicinity 1709 | -3/Section 7 | Found Integrated Dissipator 1709 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 1725 | -3/Section 7 | Spotted B-86 Titan 1746 | -3/Section 7 | Discovered new exit (range 10) 1753 | -3/Section 7 | Found Integrity Redistributor 1753 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-126) 1796 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 1798 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 1804 | -3/Section 7 | Spotted S7 Guard 1808 | -3/Section 7 | Found Core Membrane 1808 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 1831 | -3/Section 7 | Found Transdimensional Reconstructor 1835 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 1836 | -3/Section 7 | Warped through subspace 1836 | -3/Section 7 | Spotted Executioner 1836 | -3/Section 7 | Spotted Executioner 1839 | -3/Section 7 | Found Transdimensional Reconstructor 1845 | -3/Section 7 | Spotted B-99 Colossus 1889 | -3/Section 7 | Found Integrated Dissipator 1889 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 1891 | -3/Section 7 | Found Integrated Dissipator 1891 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 1901 | -3/Section 7 | Found LRC Matter Compressor 1901 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 1904 | -3/Section 7 | Found LRC Armor 1904 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 1906 | -3/Section 7 | Found LRC Armor 1906 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 1948 | -3/Section 7 | Search patrols dispatched 2023 | -3/Section 7 | Found Sigix Sheargun 2162 | -3/Section 7 | Build established: Alien-Sprinter 2184 | -3/Section 7 | Lost 3 parts (1p1u1w) 2188 | -3/Section 7 | Found Terrabomb 2198 | -3/Section 7 | Search patrols dispatched 2214 | -3/Section 7 | Integrated with Sigix Exoskeleton 2260 | -3/Section 7 | Found Terrabomb 2282 | -3/Section 7 | Destroyed Executioner 2285 | -3/Section 7 | Destroyed Executioner 2291 | -3/Section 7 | Found Prototype Processor 2291 | -3/Section 7 | Identified Exp. Core Analyzer 2293 | -3/Section 7 | Found Prototype Processor 2297 | -3/Section 7 | Found Exp. Core Analyzer 2354 | -3/Section 7 | Entered Research 2354 | -2/Research | Evolved 2 slots: Utility x2 2359 | -2/Research | Emitted hypermatrix ping 2364 | -2/Research | Assembled emerged from beneath the floor 2368 | -2/Research | Identified Exp. Targeting Computer 2389 | -2/Research | Assembled emerged from beneath the floor 2433 | -2/Research | Assembled emerged from beneath the floor 2453 | -2/Research | Assembled emerged from beneath the floor 2515 | -2/Research | Build established: Alien-Sigix 2560 | -2/Research | Assembled emerged from beneath the floor 2595 | -2/Research | Discovered new exit (range 16) 2600 | -2/Research | Entered Testing 2670 | -2/Testing | Discovered new exit (range 18) 2675 | -2/Testing | Entered Access 2675 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 2680 | -1/Access | Emitted hypermatrix ping 2685 | -1/Access | Assembled emerged from beneath the floor 2704 | -1/Access | Discovered new exit (range 17) 2801 | -1/Access | Entered Command 2806 | -1/Command | Emitted hypermatrix ping 2811 | -1/Command | Assembled emerged from beneath the floor 2814 | -1/Command | Assembled emerged from beneath the floor 2873 | -1/Command | Assembled emerged from beneath the floor 2878 | -1/Command | Destroyed 7 combat bots 2950 | -1/Command | Spotted M Guard 2950 | -1/Command | Spotted M Guard 2957 | -1/Command | Spotted Combat Programmer 2968 | -1/Command | Spotted Combat Programmer 2972 | -1/Command | Destroyed Combat Programmer 2990 | -1/Command | Destroyed Combat Programmer 3028 | -1/Command | Destroyed M Guard 3040 | -1/Command | Destroyed M Guard 3040 | -1/Command | All MAIN.C guards destroyed 3049 | -1/Command | Found Prototype Reactor 3049 | -1/Command | Identified Zero-point Reactor 3060 | -1/Command | Found Prototype Device 3060 | -1/Command | Identified AEGIS Remote Shield 3076 | -1/Command | 0b10 Conduit disabled 3082 | -1/Command | Met MAIN.C 3392 | -1/Command | Destroyed B-99 Colossus 3617 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3617 | -1/Command | Destroyed MAIN.C Shell 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Def 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Def 3617 | -1/Command | Spotted M Shell/Def 3617 | -1/Command | Spotted M Shell/Def 3620 | -1/Command | MAIN.C activated Command garrisons 3624 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3707 | -1/Command | Destroyed MAIN.C 3711 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3711 | -1/Command | Discovered new exit (range 53) 3711 | -1/Command | Discovered new exit (range 137) 3711 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3822 | -1/Command | Found Exp. Armor Integrity Analyzer 3825 | -1/Command | Found Exp. Phase Shifter 3978 | -1/Command | Found Exp. Targeting Computer 4357 | -1/Command | Assembled emerged from beneath the floor 4417 | -1/Command | Assembled emerged from beneath the floor 4430 | -1/Command | Assembled emerged from beneath the floor 4586 | -1/Command | Warped through subspace to slip node 4586 | -1/Command | Discovered new exit (range 5) 4591 | -1/Command | Entered Access_0 4592 | -1/Access_0 | Sensed 4 artifacts in vicinity 4592 | -1/Access_0 | Met Architect 4621 | -1/Access_0 | Subspace Access Node disabled 4627 | -1/Access_0 | Found Exp. Weapon Cycler 4634 | -1/Access_0 | Subspace Access Node disabled 4650 | -1/Access_0 | Architect warped through subspace 4658 | -1/Access_0 | Destroyed A8 4688 | -1/Access_0 | Destroyed 9 combat bots 4693 | -1/Access_0 | Subspace Access Node disabled 4710 | -1/Access_0 | Architect warped through subspace 4740 | -1/Access_0 | A6 warped into view 4746 | -1/Access_0 | Subspace Access Node disabled 4747 | -1/Access_0 | Destroyed A6 4769 | -1/Access_0 | Destroyed Architect 4770 | -1/Access_0 | Architect triggered a singularity event 4772 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 4772 | -1/Access_0 | Warped through subspace to slip node 4772 | -1/Access_0 | Discovered new exit (range 8) 4775 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 4778 | *** | Escaped singularity! Last Messages --------------- 04768_ Dropped Exp. Energy Well. 04769_ Extracted 564 energy. 04769_ Quantum Shear penetrates Architect. 04769_ Architect: "If I can't win, no one wins!" 04769_ Architect destroyed. 04770_ A0_COM: Initiating irreversible singularity event. Goodbye. 04770_ Extracted 36 energy. 04771_ A0_COM: 10. 04771_ Acquired Exp. Energy Well. 04772_ A0_COM: 9. 04772_ Acquired data core, extracted unknown sensor trigger ID. 04772_ Warped through subspace, drawn to slip node. 04772_ EXIT=FOUND 04773_ A0_COM: 8. 04774_ A0_COM: 7. 04775_ A0_COM: 6. 04775_ Acquired Hpw. Transdimensional Reconstructor. 04776_ A0_COM: 5. 04777_ A0_COM: 4. 04778_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 100 Energy Generation 84 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Integrity Redistributor Subatomic Replicator Supercharged Integrated Reactor Core Membrane Transdimensional Reconstructor LRC Matter Compressor LRC Armor Sigix Exoskeleton Sigix Sheargun Core Stripper High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedSapperComputer Manual? 0 Play Time 01:22:56 Cumulative 766.5 hours Start 2022.07.30 @ 11:29:09 End 2022.07.30 @ 12:48:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 334 Adventurer 1 Explorer 0 Win Type 6 Total 90 Types 24/9/14/3/2/1/35/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28bc8e4e-dceb-4c65-a31d-de37906731f3