Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 20:11:35 Player: TheLostLambda Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (236) 1180 Value Destroyed (12707) 12707 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6015) 6015 TOTAL SCORE: 27782 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3409 Follower Combat Kills 2203 Met Imprinter 300 Was Imprinted 300 Friendly Fire -697 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 15/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Hacking Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Reaction Control System Advanced Phase Shifter Graphene Brace Advanced Force Field > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Centrium Leg Centrium Leg Advanced Weapon Cycler Heavy Armor Plating Long-range Tractor Beam Heavy Disruptor Cannon KE Penetrator KE Penetrator Enhanced Hardcell Cannon AD-0RF's Magmablaster Plasma Lance [Rating: 179] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Hybrid Antimatter Reactor Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Target Analyzer Protection Layered Light Armor Plating Weapon Hypervelocity Railgun Energy Gun EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Special Weapon AD-0RF's Magmablaster Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . 1 1 Propulsion 3 | . . 1 . . . 2 . . . . . . . . . Utility 11 | . . 1 . . . 3 1 2 . . 2 . . 1 1 Weapon 2 | . . . . . . 1 1 . . . . . . . . Parts Attached 230 | 9 3 20 1 1 8 28 14 10 1 . 12 46 2 26 49 Power 30 | 1 . 4 . . 2 4 1 1 . . 1 6 . 3 7 Engine 10 | 1 . 4 . . 2 3 . . . . . . . . . Core 2 | . . . . . . 1 1 . . . . . . . . Reactor 18 | . . . . . . . . 1 . . 1 6 . 3 7 Propulsion 67 | 3 . 6 . . 2 8 8 . . . 2 14 . 4 20 Treads 5 | . . 2 . . 2 . . . . . . 1 . . . Leg 44 | 2 . 1 . . . 8 8 . . . 2 13 . 4 6 Wheel 4 | 1 . 3 . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 Flight 10 | . . . . . . . . . . . . . . . 10 Utility 79 | 3 1 6 . . 1 9 4 4 1 . 7 17 1 15 10 Device 39 | 2 . 2 . . . 4 2 3 1 . 4 5 1 7 8 Storage 5 | 1 1 1 . . . 1 . . . . . . . 1 . Processor 16 | . . 1 . . . 3 1 1 . . 3 3 . 3 1 Hackware . | . . . . . . . . . . . . . . . . Protection 19 | . . 2 . . 1 1 1 . . . . 9 . 4 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 2 2 4 1 1 3 7 1 5 . . 2 9 1 4 12 Energy Gun 8 | 1 1 . . . . 1 . 2 . . . . . 1 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 28 | 1 . 2 . 1 . 5 1 . . . 1 7 . 2 8 Ballistic Cannon 7 | . . . 1 . 1 1 . 2 . . 1 . . 1 . Launcher 3 | . . . . . 2 . . . . . . . 1 . . Special Weapon 2 | . 1 . . . . . . . . . . 1 . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 3 1 2 . . . 3 . 6 2 Parts Lost 111 | . . 11 . . 6 2 6 . . . 6 18 . 2 60 Power 18 | . . 4 . . 2 . 1 . . . . 1 . . 10 Propulsion 31 | . . 1 . . 3 . 1 . . . 1 5 . . 20 Utility 33 | . . 3 . . 1 1 1 . . . 3 8 . 2 14 Weapon 29 | . . 3 . . . 1 3 . . . 2 4 . . 16 Highest Loss Streak 36 | . . 4 . . 5 1 4 . . . 1 3 . 2 36 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 4 7 10 15 14 14 13 13 14 14 14 14 13 12 13 10 Power 1 | . 1 . 1 1 . . . 1 2 2 2 3 5 3 1 Propulsion 1 | 2 2 1 1 1 . 1 2 2 1 1 . . 1 1 1 Utility 5 | . 2 3 7 7 6 4 5 6 7 7 6 5 4 4 3 Weapon 4 | . 2 3 5 4 5 6 5 4 4 4 4 4 2 4 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 41 | . 2 4 1 3 1 4 1 3 1 1 5 3 . 8 4 Power 7 | . . . . . . 1 1 2 . . . . . 3 . Propulsion 8 | . 2 1 . . . . . . . . 1 . . 2 2 Utility 17 | . . . 1 2 1 2 . 1 1 . 3 1 . 3 2 Weapon 7 | . . 2 . 1 . . . . . 1 1 2 . . . Tool/Special 2 | . . 1 . . . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 99 93 100 100 96 97 98 99 100 100 98 88 95 94 85 Engine 3 | . 14 6 11 11 8 5 2 . . . . . . . . Reactor 3 | . . . . . . . . 2 5 5 4 3 4 7 10 Treads 3 | . . 9 2 . 29 8 . . . . . . . . . Leg 17 | . 28 9 . . . 22 28 26 26 26 22 16 19 17 15 Wheel 3 | . . 12 30 33 2 . . . . . . . . . . Device 13 | . 14 10 11 11 10 10 8 9 11 15 14 9 19 20 20 Storage 9 | . 14 11 11 11 11 11 10 10 10 10 9 9 9 8 6 Processor 16 | . . 8 11 11 11 12 16 20 21 21 25 21 19 17 17 Protection 2 | . . 1 . . . 2 2 5 3 . 1 7 4 3 . Ballistic Gun 10 | . 13 5 11 11 10 16 11 1 . . 1 16 10 16 12 Ballistic Cannon 4 | . . . 9 11 10 . 1 12 15 15 13 . . . . Impact Weapon 1 | . . 13 1 . . 2 4 1 . . . . . . . Peak Build Rating 179 | 7 7 13 13 16 22 66 77 104 103 103 121 160 147 169 179 Average Rating 89 | 5 6 10 12 14 16 56 71 95 101 102 116 139 145 161 153 On Entrance 67 | . 7 7 12 13 16 17 65 77 101 103 103 115 139 147 163 Avg Prop Armor Cover (%) 5 | . . 11 . . . 8 . 2 2 2 3 5 . . 6 Naked Turns 11 | . . . . . . . . . . . . . . . 11 Heaviest Build 121 | 15 20 29 31 31 51 57 71 84 80 74 82 101 85 119 121 Greatest Support 148 | 20 20 48 48 48 60 88 102 102 87 87 115 148 140 146 146 Greatest Overweight (x) 2 | . . 1 . . 2 2 . 1 . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 12 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 12 15 15 Average Carried 13 | 4 7 10 14 14 14 14 13 14 14 14 14 13 12 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 8 15 15 15 15 15 15 15 15 15 14 13 12 14 4 Class Distribution -------------------- 21% | Mutant 18% | Scavenger-Gunner 18% | Messiah-Gunner 16% | Messiah-Assassin 7% | Scavenger-Mutant 6% | Scavenger-Assassin 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Assassin | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Gunner | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Matter Collected 11644 | 301 129 356 46 18 135 989 420 192 356 20 748 4153 . 1793 1988 Remotely 1005 | 78 . . . . . . . . 10 . 47 . . . 870 Salvage Created 13537 | 106 261 766 82 . 24 693 558 164 82 . 511 4941 . 2663 2686 Parts 668 | 4 15 30 5 . 4 32 23 5 1 . 20 262 . 137 130 Haulers Intercepted 3 | . . . . . . . 1 . . . . . . 2 . Recyclers Shooed 5 | . . . . . . 1 1 . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 9 . . . 1 3 . . . . . Prevented 10 | . . . . . 5 . . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Combat Hostiles Destroyed 202 | . 7 18 2 . 2 11 9 2 2 . 10 66 . 30 43 Melee 11 | . . 7 . . . . . . . . . . . . 4 Guns 155 | . 7 6 1 . 1 10 6 1 . . 2 60 . 29 32 Cannons 20 | . . 1 1 . . 1 1 1 2 . 8 1 . . 4 AOE 6 | . . . . . 1 . 2 . . . . 1 . . 2 Classes Destroyed 22 | 2 3 3 1 . 1 2 1 . . . 2 6 . 1 . Worker 3 | . . . . . . . . . . . 1 . . . 2 Builder 7 | . . 2 . . . 2 . 2 . . 1 . . . . Tunneler 3 | 1 . 2 . . . . . . . . . . . . . Hauler 3 | . . . . . . . 1 . . . . . . 2 . Recycler 5 | 1 1 2 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 2 | . 1 1 . . . . . . . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . . . Watcher 8 | . . 1 . . . . . . . . 1 3 . 1 2 Swarmer 51 | . 6 9 . . . . 4 . . . 1 9 . 5 17 Saboteur 2 | . . . . . . . . . . . . 2 . . . Grunt 63 | . 1 5 1 . . 7 4 . . . . 22 . 12 11 Brawler 4 | . . . . . . . . . . . . 3 . 1 . Duelist 8 | . . . 1 . . . . . . . . 7 . . . Protector 1 | . . . . . . . . . . . . 1 . . . Sentry 16 | . . 4 . . . 1 . 2 1 . 3 3 . 2 . Demolisher 1 | . . . . . . . . . . . . 1 . . . Specialist 3 | . . . . . . . . . . . . 3 . . . Hunter 13 | . . . . . . 1 . . . . . 3 . 4 5 Programmer 36 | . . . . . . 2 1 . 1 . 6 11 . 6 9 Heavy 2 | . . . . . . . . . . . . 1 . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 4 5 2 . 1 3 6 2 1 . 3 9 . 8 10 Combat Bots Only 8 | . 3 4 2 . 1 3 6 1 1 . 2 8 . 8 8 Max Kills in Single Turn 3 | 1 2 1 1 . 1 1 3 1 1 . 2 2 . 2 3 Gunslinging 1 | . 1 . . . . . 1 . . . . 1 . 1 1 Exploded 2 | . . . . . 1 . 2 . . . . 1 . . 2 Melee 1 | . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Hostile Shots Fired 1926 | . 33 169 13 . 82 65 55 13 12 2 113 403 . 190 776 Missed 687 | . 9 39 3 . 22 23 19 3 6 1 39 150 . 64 309 Deflected 5 | . . . . . . . . . . . . . . 5 . Hits 1239 | . 24 130 10 . 60 42 36 10 6 1 74 253 . 126 467 Melee 42 | . . . 4 . . . . . . . . 34 . 3 1 Projectile 1197 | . 24 130 6 . 60 42 36 10 6 1 74 219 . 123 466 AOE 9 | . . . . . . . 6 . . . . 3 . . . Critical Strikes 65 | . . 2 . . . 1 3 . 1 1 7 24 . 7 19 Actively Blocked 10 | . . . . . . . . . . . . . . . 10 Part Disruptions 6 | . . . . . . . . . . . 1 2 . . 3 Damage Taken 22108 | . 210 1286 201 . 781 1004 904 301 118 25 1856 5246 21 1251 8904 Core 2784 | . 31 221 12 . 80 137 94 53 . . 214 256 12 51 1623 Absorbed by Shields 2985 | . . . . . . . . . . . . . . 1304 1681 Redirected to Shielding 147 | . . . . . . . . . . . . 7 5 135 . Ignored by Resistances 774 | . . . . . . . . . . . . 774 . . . Regen/Repaired (Parts) 170 | . 19 151 . . . . . . . . . . . . . Core Remaining (%) 79 | 100 87 . . . 21 83 90 . . 95 . . 62 96 . Volleys Fired 513 | 17 18 35 2 1 9 38 15 7 8 1 38 140 3 74 107 Largest 4 | 1 2 2 2 2 2 3 3 3 3 3 4 4 1 4 4 Hottest 341 | 20 100 120 56 61 69 104 116 138 138 138 179 340 43 335 341 Shots Fired 1653 | 17 35 58 4 2 18 109 45 21 24 3 131 542 2 270 372 Gun 1413 | 17 34 56 2 1 5 105 43 8 . . 17 524 . 264 337 Cannon 207 | . . . 2 1 7 4 2 13 24 3 114 . . 4 33 Launcher 8 | . . . . . 6 . . . . . . . 2 . . Special 25 | . 1 2 . . . . . . . . . 18 . 2 2 Kinetic 1541 | 17 13 36 4 2 12 109 31 17 24 3 131 524 . 268 350 Thermal 36 | . 1 2 . . . . . . . . . 18 . 2 13 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 76 | . 21 20 . . 6 . 14 4 . . . . 2 . 9 Robot Hit Streak 26 | 7 6 11 6 . 4 25 6 11 11 1 8 26 . 19 14 Robot Miss Streak 8 | 2 3 3 1 . 4 5 2 1 1 1 4 5 . 8 8 Penetration Max 2 | . . . . . . 1 1 . . . 1 2 . 1 1 Secondary Targets 29 | . 1 1 . . . 1 2 . . . . 14 . 3 7 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . 1 . 1 1 Shots Hit Robots 1040 | 12 18 79 5 . 9 69 22 16 18 1 66 327 . 174 224 Core Hits 498 | 3 10 21 3 . 9 29 19 7 5 1 23 181 . 86 101 Critical Kills 94 | . . 2 . . . 2 . . . . . 55 . 23 12 Critical Parts Destroyed 151 | . . 4 . . . 2 . . . . 1 74 . 42 28 Critical Strikes 275 | . . 7 . . . 4 . . 3 1 10 139 . 67 44 Destroy 252 | . . 1 . . . 4 . . . . 1 139 . 67 40 Blast 15 | . . . . . . . . . 3 1 9 . . . 2 Smash 6 | . . 6 . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 150 | . . 66 3 . . 23 10 . 1 . 7 14 6 . 20 Impact 102 | . . 66 3 . . 23 10 . . . . . . . . Slashing 28 | . . . . . . . . . 1 . 7 14 6 . . Piercing 20 | . . . . . . . . . . . . . . . 20 Sneak Attacks 5 | . . 4 . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . 5 . . . . . . . . . . . . . Damage Inflicted 23188 | 140 269 1455 107 . 352 1845 1017 400 402 32 2554 3863 . 3825 6927 Guns 15831 | 140 263 460 13 . 29 1617 441 117 . . 365 3163 . 3734 5489 Cannons 3532 | . . . 24 . 95 35 20 246 402 32 2189 . . . 489 Explosions 1421 | . . 26 . . 228 99 544 . . . . 231 . . 293 Melee 1625 | . . 921 70 . . 70 . . . . . . . . 564 Ramming 104 | . 6 . . . . 24 12 37 . . . 11 . . 14 Kinetic 18629 | 140 98 329 37 . 124 1652 325 289 402 32 2554 3163 . 3734 5750 Thermal 1112 | . . 74 . . . . . . . . . 458 . 91 489 Explosive 874 | . . . . . . 99 544 . . . . 231 . . . Electromagnetic 844 | . 165 131 . . 228 . 136 74 . . . . . . 110 Impact 1061 | . . 921 70 . . 70 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 564 | . . . . . . . . . . . . . . . 564 Highest Corruption 15 | . 3 . . . . 1 2 . . . 12 15 14 10 14 Average Corruption 6 | . 2 . . . . 1 2 . . . 7 11 13 6 4 Corruption Purged 10 | . . . . . . . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 201 | . 2 . . . . 7 7 . . . 27 100 4 24 30 Message Errors 41 | . . . . . . 1 . . . . 6 20 . 8 6 Matter Fused 48 | . . . . . . 2 3 . . . 6 23 2 6 6 Heat Flow Errors 20 | . . . . . . . 1 . . . 2 10 1 1 5 Energy Discharges 17 | . 1 . . . . 2 . . . . 2 9 . 1 2 Parts Rejected 5 | . . . . . . . . . . . 2 1 . 2 . Parts Fused 3 | . . . . . . . 1 . . . . 2 . . . Data Loss (minor) 22 | . 1 . . . . 1 . . . . 1 14 . 1 4 Data Loss (major) 9 | . . . . . . 1 1 . . . 2 1 . 1 3 Misfires 7 | . . . . . . . 1 . . . 2 1 . 2 1 Alerts 5 | . . . . . . . . . . . 1 4 . . . Misdirections 3 | . . . . . . . . . . . 1 . . 1 1 Weapon Failures 21 | . . . . . . . . . . . 2 15 1 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 436 | . . 180 . . 23 89 3 17 . . 105 8 . . 11 Projectiles 119 | . . . . . . . . . . . 105 8 . . 6 Explosions 90 | . . . . . 23 59 3 . . . . . . . 5 Melee 227 | . . 180 . . . 30 . 17 . . . . . . . Knockbacks 24 | . . 4 . . . . . . 3 . 12 1 . . 4 Impact 5 | . . 4 . . . . . . . . . 1 . . . Kinetic 19 | . . . . . . . . . 3 . 12 . . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . . . . 15 74 . . . . . . 21 . 94 Shots 5 | . . . . . 1 1 . . . . . . 2 . 1 Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 9 | . 1 . . . . 2 2 1 . . . 1 . . 2 Kicked 8 | . 1 . . . . 2 2 1 . . . 1 . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 498 | . 102 90 16 14 165 112 303 171 168 63 344 367 52 212 498 Average Temperature 102 | . 45 32 10 10 100 33 122 70 65 45 101 133 28 124 119 Received Heat Transfer 2296 | . 30 249 36 . 129 225 204 66 9 27 135 609 . 85 492 Effects 9 | . . . . . . . . . . . 3 4 . . 2 Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 6 | . . . . . . . . . . . 1 3 . . 2 Damage (minor) 2 | . . . . . . . . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations 8 | . . . . . . . . . . . . 4 . 4 . Total Turns 124 | . . . . . . . . . . . . 41 . 83 . Longest Duration 29 | . . . . . . . . . . . . 18 . 29 . Robots Disrupted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Robots Corrupted 8 | . . 7 . . . . . 1 . . . . . . . Combat Hostiles 4 | . . 4 . . . . . . . . . . . . . Parts Fried 17 | . . 10 . . . 3 . 3 1 . . . . . . Impact Corruptions 16 | . . 14 . . . 1 . 1 . . . . . . . Robots Melted 6 | . . . . . . . . . . . . 4 . 1 1 Combat Hostiles 6 | . . . . . . . . . . . . 4 . 1 1 Parts Melted 23 | . . . . . . . . . . . . 17 . 3 3 Heat Transferred 4399 | . . 150 . . . . . . . . . 2800 . 560 889 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Maximum Alert Level 5 | . . . . . . 2 2 1 . . . 5 . 2 5 Low Security (%) 53 | 100 100 100 100 . . 44 58 66 . . 100 22 . 57 3 Level 1 20 | . . . . . . 49 21 33 . . . 11 . 9 46 Level 2 10 | . . . . . . 6 19 . . . . 13 . 32 15 Level 3 4 | . . . . . . . . . . . . 10 . . 17 Level 4 6 | . . . . . . . . . . . . 24 . . 16 Level 5 1 | . . . . . . . . . . . . 7 . . . High Security 1 | . . . . . . . . . . . . 8 . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1928 | 5 80 151 80 . . 450 493 234 . . 191 1928 . 591 1651 Initial 450 | . . 9 27 . . 450 130 212 . . . 73 . . 349 Average 347 | . 31 78 53 . . 215 239 154 . . 102 836 . 243 586 Influence Increases 10183 | 10 258 651 63 . 193 1001 741 218 110 22 630 2677 . 1055 2554 Destroy 0b10 Robot/C 4980 | . 140 360 40 . 100 300 300 120 80 20 300 1560 . 660 1000 Destroy 0b10 Robot/NC 235 | 10 10 40 . . 10 10 30 10 . . 20 30 . 20 45 Destroy Leader 944 | . 30 92 10 . 10 70 34 30 20 . 84 262 . 126 176 Allied During Kill 468 | . . . . . 58 36 25 19 10 2 49 197 . 30 42 Successful Hack 164 | . 48 27 13 . . 28 48 . . . . . . . . Disable Machine 495 | . 15 15 . . . 45 150 15 . . 60 105 . 15 75 Destroy Structure 742 | . . 12 . . . 32 94 24 . . 102 148 . 69 261 Advance Influence 450 | . . . . . . 450 . . . . . . . . . Partial Spotted 45 | . . . . . . . 15 . . . . 15 . . 15 Lose Combat Pursuer 1560 | . 15 105 . . 15 30 45 . . . 15 360 . 135 840 Active Sensor Use 100 | . . . . . . . . . . . . . . . 100 Influence Decreases 8562 | 10 236 601 105 30 193 735 572 463 300 22 489 890 1928 472 1516 Entered New Map 2748 | . . 13 45 30 . . 136 223 71 . . 68 1928 . 234 Time Decay 4124 | 10 236 478 60 . 113 595 356 230 209 22 349 502 . 402 562 Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . . . . Lost Part 1090 | . . 110 . . 40 20 60 . . . 60 180 . 20 600 Lost Ally 500 | . . . . . 40 20 20 10 20 . 80 140 . 50 120 Squads Dispatched 58 | . 1 1 . . . 8 3 . . . 4 19 . 7 15 Investigation 8 | . 1 . . . . 3 1 . . . 1 . . . 2 Extermination 21 | . . . . . . 3 2 . . . 3 4 . 4 5 Reinforcement 13 | . . 1 . . . 2 . . . . . 4 . 2 4 Assault 13 | . . . . . . . . . . . . 11 . 1 1 Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . . . . . 1 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 2 Active Scanning Responses 1 | . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Distress Signals 17 | . 1 4 . . . . . . . . . 6 . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 413 | . 13 35 2 . 9 16 25 5 4 1 24 111 . 40 128 Peak Tracking Total 19 | . 5 7 2 . 4 3 8 2 2 1 8 12 . 6 19 Tactical Retreats 52 | . 1 5 . . 1 2 2 . . . 1 15 . 6 19 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Traps Triggered 7 | . 3 . . . . . . . . . 1 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Machines Disabled 34 | . 1 1 . . . 3 10 1 . . 4 7 1 1 5 Max in Single Turn 4 | . 1 1 . . . 1 4 . . . 1 2 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Machines Accessed 34 | . 8 9 1 . . 6 4 1 . . 2 . . 2 1 Terminals 12 | . 5 5 1 . . . . . . . . . . 1 . Fabricators 5 | . . . . . . 2 . 1 . . 1 . . 1 . Repair Stations 2 | . 1 1 . . . . . . . . . . . . . Recycling Units 8 | . 2 1 . . . 2 2 . . . 1 . . . . Scanalyzers 5 | . . 2 . . . 1 1 . . . . . . . 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Total Hacks 99 | . 27 33 3 . . 17 9 2 . . 5 . . 2 1 Successful 63 | . 17 27 2 . . 8 4 1 . . 2 . . 2 . Failed 35 | . 10 5 1 . . 9 5 1 . . 3 . . . 1 Catastrophic 8 | . 3 1 1 . . 2 . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 79 | . 11 5 3 1 . 13 7 3 . . 9 11 1 8 7 Terminals 39 | . 21 14 3 . . . . . . . . . . 1 . Fabricators 12 | . . . . . . 7 . 2 . . 2 . . 1 . Repair Stations 8 | . 2 6 . . . . . . . . . . . . . Recycling Units 18 | . 4 2 . . . 4 5 . . . 3 . . . . Scanalyzers 18 | . . 11 . . . 3 3 . . . . . . . 1 Garrison Access 4 | . . . . . . 3 1 . . . . . . . . Terminal Hacks 14 | . 7 5 1 . . . . . . . . . . 1 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . 1 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . 1 . . 1 . . 1 . Network Status 2 | . . . . . . . . 1 . . 1 . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . 1 . Build 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . . . . . . . . . . Scan Component 4 | . 1 3 . . . . . . . . . . . . . Repair 4 | . 1 3 . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 1 . . . 3 1 . . . 1 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Report Inventory 6 | . 2 1 . . . 2 1 . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . Scanalyzer 14 | . . 10 . . . 2 2 . . . . . . . . Insert Component 4 | . . 3 . . . . 1 . . . . . . . . Analyze 5 | . . 4 . . . . 1 . . . . . . . . Retrieve Study 5 | . . 3 . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 12 | . 6 5 1 . . . . . . . . . . . . Terminals 10 | . 4 5 1 . . . . . . . . . . . . Botnet 10 | . 4 5 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Monitor 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 6 9 1 . . 6 3 1 . . 2 . . 1 1 Full Trace Events 7 | . 1 1 . . . 3 1 . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 3 . 15 . . 1 . . . . . . . . Parts Built 3 | . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 83 | . . . . . . 83 . . . . . . . . . Total Part Build Rating 11 | . . . . . . 11 . . . . . . . . . Part Studies Acquired 5 | . . 3 . . . 2 . . . . . . . . . Parts Repaired 4 | . 1 3 . . . . . . . . . . . . . Time 104 | . 26 78 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 260 | . . . . . . . . . . . 260 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . 1 . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Total Allies 40 | . . . . 6 . 5 2 3 . . 6 9 . 3 6 Largest Group 6 | . . . . 6 6 5 2 3 2 1 3 4 . 3 3 Highest-Rated Group 380 | . . . . 205 205 380 170 243 158 75 288 365 . 276 243 Highest-Rated Ally 269 | . . . . 41 41 85 85 81 81 75 96 269 . 122 81 Zionite Dispatches 15 | . . . . . . 2 2 1 . . 2 4 . 2 2 Heavy 3 | . . . . . . 1 1 . . . . . . 1 . Light 2 | . . . . . . 1 . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . . . . . Fire 3 | . . . . . . . . . . . 1 1 . . 1 Hacker 2 | . . . . . . . . 1 . . . . . . 1 Demo 1 | . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . 1 1 1 . . . . . . . EXPLORE 2 | . . . . . . . 1 1 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 263 | . . . . . 65 19 10 9 13 7 37 66 . 8 29 Total Damage 8724 | . . . . . 728 506 1131 494 474 113 871 2314 . 733 1360 Kills 65 | . . . . . 5 5 11 5 2 1 6 15 . 3 12 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . Allies Melted 2 | . . . . . 1 . . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Active Infowar (turns) 14533 | 29 644 1166 135 900 719 1895 806 492 1072 334 1217 2246 58 1341 1479 Optics 7975 | . . . . . . . . 490 1072 334 1217 1984 58 1341 1479 Sensors 6805 | . . 702 135 900 719 448 . 155 1072 334 770 717 . 24 829 A.S.S. 28 | . . . . . . . . . . . . . . . 28 IFF 2577 | . . . . . . 1436 806 335 . . . . . . . Terrain 4603 | . . . . . . 1021 310 104 1072 334 1217 535 . . 10 Seismic 1137 | 29 644 464 . . . . . . . . . . . . . Decoding 1954 | . . . . . . . . . . . 1217 737 . . . Cloaking 88 | . . . . . . . . . . . . . 2 86 . Jamming 255 | . . . . . . . . 255 . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 1 . . . 1 1 . . . . . Drone Launches 5 | . . . . . . 1 2 2 . . . . . . . Drone Recoveries 4 | . . . . . . 1 2 1 . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . . 18 13 . . . Garrisons 2 | . . . . . . . . . . . 2 . . . . Patrols 15 | . . . . . . . . . . . 7 8 . . . Investigations 3 | . . . . . . . . . . . 3 . . . . Guards 11 | . . . . . . . . . . . 6 5 . . . Zionite Intel Received 2 | . . . . . . 1 . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Turns Passed 15013 | 150 644 1270 135 900 767 1895 806 492 1072 334 1217 2257 58 1341 1675 Spaces Moved 9692 | 79 437 694 128 906 467 1000 592 291 981 308 814 1126 25 741 1103 Core 21 | 1 . . . . . . . . . . . . . . 20 Treads 845 | . . 201 . . 418 226 . . . . . . . . . Legs 7063 | 71 437 118 . . . 774 592 291 981 308 814 1126 25 741 785 Wheels 1465 | 7 . 375 128 906 49 . . . . . . . . . . Hover 83 | . . . . . . . . . . . . . . . 83 Flight 215 | . . . . . . . . . . . . . . . 215 Fastest Speed 31 | 50 120 90 90 90 90 120 102 102 105 105 105 110 125 120 31 Average Speed 116 | 117 120 118 90 90 153 140 109 116 105 105 112 131 125 122 96 Slowest Speed 320 | 120 120 190 90 90 320 260 120 210 105 105 199 210 125 125 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 36 | 5 58 56 31 87 58 21 20 13 84 29 19 68 6 11 22 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 9 | . . . 1 2 . 4 . . 1 1 . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . 1 1 . . Scrap Searched 8 | . . . . 2 1 . . . 2 3 . . . . . Spaces Dug 42 | . . 5 . . . 7 6 . 1 . 7 6 2 4 4 Terrain Destroyed 280 | . . 12 . . . 29 35 3 13 1 41 41 2 14 89 Melee 38 | . . 5 . . . 7 6 . 1 . 7 6 2 . 4 Projectile 91 | . . . . . . 5 . 3 12 1 34 . . 7 29 AOE 115 | . . 7 . . . 16 28 . . . . 17 . . 47 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Arm Lab Res Acc Total 12077 | 115 519 974 137 991 497 1365 695 433 1004 317 1012 1504 37 1004 1473 Wait 1092 | 2 52 115 . 75 . 244 36 93 11 3 104 107 . 105 145 Move 9665 | 78 436 693 127 905 466 999 590 290 980 307 813 1125 24 740 1092 Hop 5 | . . . . . . . . . . . . . . . 5 Pick Up 154 | 9 3 27 1 4 6 9 8 12 1 3 10 18 . 20 23 Fast Attach 85 | 6 1 6 . . 3 5 3 2 1 . 5 24 . 7 22 Attach 96 | 1 . 10 . . 3 7 6 2 . . 8 21 1 4 33 Detach 17 | . . 1 . . . 1 1 . . . 3 6 . 1 4 Swap 147 | 2 4 14 3 1 6 21 15 9 . . 7 23 3 24 15 Drop 137 | . 4 13 1 5 4 16 8 12 2 3 11 25 . 29 4 Fire 513 | 17 18 35 2 1 9 38 15 7 8 1 38 140 3 74 107 Melee 144 | . . 60 3 . . 23 10 . 1 . 7 14 6 . 20 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 8 | . 1 . . . . 2 2 1 . . . 1 . . 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . . Rewire 7 | . . . . . . . 1 5 . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -3/Lab -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Repaired EM Pulse Gun 307 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 14) 606 | -10/Materials | Discovered new exit (range 9) 722 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 957 | -9/Materials | Lost 4 parts (1p1u2w) 1045 | -9/Materials | Discovered new exit (range 3) 1049 | -9/Materials | Identified exit to Mines 1405 | -9/Materials | Discovered exit to Mines (range 11) 1461 | -9/Materials | Core integrity fell below 50% 1537 | -9/Materials | Discovered new exit (range 3) 1539 | -9/Materials | Identified exit to Materials 1947 | -9/Materials | Repaired Hammer 1975 | -9/Materials | Repaired Com. Wheel+ 2002 | -9/Materials | Repaired Lgt. Treads 2016 | -9/Materials | Central database locked down 2065 | -9/Materials | Entered Mines 2195 | -9/Mines | Discovered exit to Materials (range 7) 2197 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2199 | -9/Mines | Identified exit to Zion 2200 | -9/Mines | Entered Zion 2272 | -7/Zion | Learned 8 Factory zone layouts 2318 | -7/Zion | Given A8's code to call for help 2346 | -7/Zion | Received a hallucinogenic algorithm 2347 | -7/Zion | Ran a hallucination algorithm 2506 | -7/Zion | Learned Factory scanalyzer intel 2566 | -7/Zion | Given the Hacking Drone Bay 2568 | -7/Zion | Found Prototype Device 2650 | -7/Zion | Met Imprinter 2670 | -7/Zion | Imprinted 2672 | -7/Zion | Declared Zion's savior 2782 | -7/Zion | Gained Derelict followers 2851 | -7/Zion | Learned location of Recycling (-7) 2930 | -7/Zion | Learned location of Storage (-7) 3067 | -7/Zion | Discovered new exit (range 10) 3075 | -7/Zion | Identified exit to Proximity Caves 3100 | -7/Zion | Entered Proximity Caves 3100 | -6/Proximity Caves | Accompanied by 6 allies 3142 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3169 | -6/Proximity Caves | Spotter reported a threat 3169 | -6/Proximity Caves | Spotter reported a threat 3211 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 3318 | -6/Proximity Caves | Spotted B-75 Beast 3388 | -6/Proximity Caves | Lost 5 allies 3797 | -6/Proximity Caves | Spotter reported a threat 3826 | -6/Proximity Caves | Build established: Scavenger-Mutant 3834 | -6/Proximity Caves | Learned Factory terminal intel 3848 | -6/Proximity Caves | Discovered new exit (range 8) 3864 | -6/Proximity Caves | Identified exit to Factory 3867 | -6/Proximity Caves | Entered Factory 3867 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3868 | -6/Factory | Identified exit to Factory 3869 | -6/Factory | Loaded intel: 26 terminal locations 3870 | -6/Factory | Loaded intel: 4 scanalyzer locations 3870 | -6/Factory | Identified Hacking Drone Bay 3981 | -6/Factory | Zion Heavy squad teleported in 4111 | -6/Factory | Identified exit to DSF 4168 | -6/Factory | Build established: Scavenger-Skirmisher 4217 | -6/Factory | Search patrols dispatched 4374 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4375 | -6/Factory | Zion Light squad teleported in 4508 | -6/Factory | Build established: Scavenger-Assassin 4687 | -6/Factory | Fabricated Imp. Proton Missile Launcher? 4690 | -6/Factory | Discovered exit to Factory (range 20) 5112 | -6/Factory | Fabricated Imp. Terrain Scan Processor? 5197 | -6/Factory | Build established: Scavenger-Gunner 5257 | -6/Factory | Terminal network hard line cut 5762 | -6/Factory | Entered another Factory area 5762 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5921 | -5/Factory | Zion Recon squad teleported in 6069 | -5/Factory | Zion Heavy squad teleported in 6103 | -5/Factory | Lost 4 parts (1p1n1u1w) 6553 | -5/Factory | Discovered new exit (range 9) 6562 | -5/Factory | Identified exit to Factory 6568 | -5/Factory | Entered another Factory area 6568 | -4/Factory | Evolved 2 slots: Utility x2 6853 | -4/Factory | Build established: Messiah-Skirmisher 7017 | -4/Factory | Discovered new exit (range 16) 7023 | -4/Factory | Zion Hacker squad teleported in 7034 | -4/Factory | Identified exit to Upper Caves 7060 | -4/Factory | Entered Upper Caves 7060 | -4/Upper Caves | Accompanied by 2 allies 7067 | -4/Upper Caves | Learned location of Quarantine (-3) 7163 | -4/Upper Caves | Encountered a Warlord checkpoint 7214 | -4/Upper Caves | Build established: Messiah-Assassin 7253 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8051 | -4/Upper Caves | Discovered new exit (range 16) 8131 | -4/Upper Caves | Identified exit to Upper Caves 8132 | -4/Upper Caves | Entered another Upper Caves area 8132 | -4/Upper Caves | Accompanied by 1 ally 8152 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8428 | -4/Upper Caves | Discovered new exit (range 5) 8438 | -4/Upper Caves | Identified exit to Research 8449 | -4/Upper Caves | Spotted B-86 Titan 8466 | -4/Upper Caves | Entered Research 8466 | -3/Research | Evolved 2 slots: Utility x2 8625 | -3/Research | Retrieved Zion intel report: Emergency Access 8626 | -3/Research | Zion Fire squad teleported in 9407 | -3/Research | Zion Light squad teleported in 9493 | -3/Research | System corruption reached 10% 9523 | -3/Research | Build established: Messiah-Gunner 9565 | -3/Research | Discovered new exit (range 17) 9680 | -3/Research | Identified exit to Armory 9683 | -3/Research | Entered Armory 9714 | -3/Armory | Lost 3 parts (2n1w) 9966 | -3/Armory | Build established: Assassin 10158 | -3/Armory | Crushed by falling debris 10197 | -3/Armory | Lost 3 parts (1p2u) 10220 | -3/Armory | Destroyed 7 combat bots 10379 | -3/Armory | Destroyed 8 combat bots 10482 | -3/Armory | Zion hero teleported in (AD-0RF) 10613 | -3/Armory | Found Prototype Special Weapon 10613 | -3/Armory | Identified AD-0RF's Magmablaster 10642 | -3/Armory | Zion Demo squad teleported in 10712 | -3/Armory | Build established: Scavenger-Gunner 10769 | -3/Armory | Zion Fire squad teleported in 10859 | -3/Armory | Lost 4 allies 10933 | -3/Armory | First assault squad dispatched 10988 | -3/Armory | Ran a hallucination algorithm 10992 | -3/Armory | Enhanced Grunt warped into view, answering call for help 10997 | -3/Armory | Enhanced Grunt warped into view, answering call for help 11024 | -3/Armory | Zion Experimental squad teleported in 11126 | -3/Armory | Found Prototype Protection 11126 | -3/Armory | Identified Zio. Shade Armor 11129 | -3/Armory | Found Zio. Shade Armor 11268 | -3/Armory | Terminal network hard line cut 11740 | -3/Armory | High security lockdown imminent 11820 | -3/Armory | High security lockdown engaged 11897 | -3/Armory | Build established: Messiah-Gunner 11929 | -3/Armory | Discovered new exit (range 7) 11940 | -3/Armory | Entered Lab 11942 | -3/Lab | Discovered new exit (range 9) 11951 | -3/Lab | Lost 3 parts (2u1w) 11958 | -3/Lab | Unable to decrypt terminal 11998 | -3/Lab | Entered Research 11998 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12020 | -2/Research | Identified exit to DSF 12218 | -2/Research | Build established: Scavenger-Gunner 12406 | -2/Research | Zion Kinetic Resupply teleported in 12548 | -2/Research | Zion Heavy squad teleported in 12706 | -2/Research | Found Prototype Protection 12706 | -2/Research | Identified Zio. Weapon Casing 12816 | -2/Research | Destroyed 8 combat bots 13007 | -2/Research | Build established: Messiah-Gunner 13095 | -2/Research | System corruption reached 10% 13248 | -2/Research | First assault squad dispatched 13311 | -2/Research | Discovered new exit (range 7) 13317 | -2/Research | Terminal network hard line cut 13327 | -2/Research | Identified exit to Access 13339 | -2/Research | Entered Access 13339 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13978 | -1/Access | Garrison activated, responded to threat 14034 | -1/Access | Lost 3 parts (1n1u1w) 14202 | -1/Access | Destroyed 8 combat bots 14226 | -1/Access | Found Prototype Device 14235 | -1/Access | Lost 5 parts (1p2u2w) 14496 | -1/Access | Zion Hacker squad teleported in 14702 | -1/Access | Identified Active Sensor Suite 14808 | -1/Access | Core integrity fell below 50% 14818 | -1/Access | Released all parts (8) 14839 | -1/Access | First assault squad dispatched 14889 | -1/Access | Ran a hallucination algorithm 14890 | -1/Access | Zion Fire squad teleported in 14897 | -1/Access | Lost 36 parts (6p10n8u12w) 14902 | -1/Access | Terminal network hard line cut 14968 | -1/Access | Lost 3 allies 14975 | -1/Access | Energy Cycler disabled 14992 | -1/Access | System corruption reached 10% 15003 | -1/Access | Core integrity fell below 20% 15014 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15001_ System corrupted: Heat flow error (+149). 15003_ Xenon Bombardment Thruster destroyed. 15004_ Adv. Cooling System destroyed. 15004_ Slug penetrates Wall. 15005_ C-45 Heavy ARC bursts open, deploying its payload. 15005_ G-73 Enforcer unfolds itself. 15005_ B-74 Champion unfolds itself. 15005_ G-73 Enforcer unfolds itself. 15005_ E-15 Imp unfolds itself. 15007_ Xenon Bombardment Thruster destroyed. 15008_ Acquired Phase Gun. 15009_ Phase Gun blown off. 15009_ Xenon Bombardment Thruster blown off. 15009_ E-15 Imp destroyed. 15011_ Slammed into P-80 Master. 15012_ Acquired 13 matter. 15012_ Acquired Propulsion Shielding. 15014_ P-80 Master destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????????# #### ! | | ????????????????????????# + % | | ????????????????????????# #### """"" | | ????????????????????????# #??# """""""" | | ????????????????????????# #??#### """""""" | | ????????????????????????######???### """" | | ????????????????????????# ????? # | | ????????????????????????# ?? ? # | | ????????????????????????# ??""" # | | ????????????????????????# """"" # " """ | | ????????????????????????# """"" # """""""" | | ????????????????????????# """"" # """""""" | | ????????????????????????# """"" # """"" | | ????????????????????????# / | | ????????????????????????# s# | | ????????????????????????# + % | | ????????????????????????# # """"" | | ?????????????????????#??# # """""" | | ????????????????????????# # """""""" | | ????????????????????????# # """""% % | | ????????????????????????# =A + * | | ????????????????????????####/####### | | ????????? ##############g##????# | | ????????# Y =%gg##?#######+### | | ???????? u k s[%|g####=H% % # | | ????????# =@==[gp!g/gb% ### | | ????????? #######+####%###### #?# | | ??????????????????? ???# =[%%!## #?# | | ??????????????????#?????# == !%## #?# | | ????????????????????????# ## "" "" #?# | | ????????????????????????# ## ""R"" #?# | | ????????????????????????# ## """" #?# | | ????????????????????????# ############?# | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????########????????????? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 74 Energy Capacity 1350 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Gravmag System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Multireflex Exoskeleton | -5/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Imp. Proton Missile Launcher | x1 | -6/Factory | Preloaded Imp. Terrain Scan Processor | x2 | -6/Factory Repaired ---------- EM Pulse Gun | 57% | -10/Materials Hammer | 32% | -9/Materials Com. Wheel | 70% | -9/Materials Lgt. Treads | 47% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked KE Penetrator | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Deadly Precision Explosive Keycard Friend Of Zion Help From High Places Heroic Deeds Look Less Dangerous Next Time Physics Protects This Is Interesting... Turtlemind Challenges ------------ None Game ------ Seed MetaBehemothMace Manual? 0 Play Time 06:29:15 Cumulative 61.5 hours Start 2025.12.05 @ 16:18:16 End 2026.01.29 @ 20:11:35 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 27% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ebb9bd-1652-4ded-890e-29a58a5e2044