Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 19:47:24 // Halloween2020/ForbiddenLore

Player: TpFive3.5

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (987)      987
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2317

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             190/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (108)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (3) ------
     Small Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
    Medium Laser
>          --- INVENTORY (18) ---
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
           Flight Unit
           Flight Unit
    Medium Storage Unit
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Signal Interpreter
           Propulsion Shielding
           Hacking Suite
           Rocket Launcher
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Small Laser
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Flight Unit
           Flight Unit
    Medium Storage Unit
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Signal Interpreter
           Propulsion Shielding
           Hacking Suite
    Medium Laser
           Assault Rifle
     Light Assault Rifle
           Datajack
           Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 7   18  2   11  
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   6   .   3   
    Treads                 7    | 2   2   .   3   
    Leg                    2    | .   2   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   5   .   2   
    Device                 .    | .   .   .   .   
    Storage                7    | 1   5   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 3   5   2   6   
    Energy Gun             7    | 3   1   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   .   2   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   5   .   10  
  Power                    2    | .   1   .   1   
  Propulsion               5    | .   1   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   8    | .   3   .   5   
  Highest Loss Streak      6    | .   3   .   6   
Average Slot Usage (%)     96   | .   97  100 92  
  Engine                   13   | .   14  14  11  
  Treads                   20   | .   15  28  26  
  Leg                      4    | .   7   .   .   
  Wheel                    2    | .   4   .   .   
  Storage                  28   | .   26  28  31  
  Energy Gun               9    | .   8   1   15  
  Ballistic Gun            8    | .   8   14  3   
  Launcher                 7    | .   8   12  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 11  57  41  46  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  18   | 3   18  1   2   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 18   | 6   18  16  18  
  Average Capacity         14   | 5   14  16  17  
  Most Carried             18   | 6   15  16  18  
  Average Carried          12   | 3   10  15  15  
  Final Capacity           18   | 6   16  16  18  
  Final Carried            16   | 6   15  16  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           848  | 270 212 135 231 
  Remotely                 .    | .   .   .   .   
Salvage Created            1254 | 138 622 146 348 
  Parts                    89   | 5   44  11  29  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  31   | .   17  4   10  
  Guns                     15   | .   7   1   7   
  AOE                      16   | .   10  3   3   
Classes Destroyed          10   | 3   5   1   1   
  Worker                   3    | 1   2   .   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   1   1   .   
  Operator                 3    | .   3   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  12   | .   6   3   3   
  Grunt                    17   | .   11  1   5   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           7    | 2   7   5   5   
  Combat Bots Only         6    | .   6   3   4   
Max Kills in Single Turn   4    | 1   2   4   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2051 | .    632  179  1240 
  Core                     363  | .    129  24   210  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         69   | 100  .    38   .    
Volleys Fired              132  | 6    67   9    50   
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 80   80   60   90   
Shots Fired                191  | 12   91   15   73   
  Gun                      169  | 12   75   12   70   
  Cannon                   .    | .    .    .    .    
  Launcher                 22   | .    16   3    3    
  Special                  .    | .    .    .    .    
  Kinetic                  58   | .    21   6    31   
  Thermal                  45   | .    .    6    39   
  Explosive                22   | .    16   3    3    
  Electromagnetic          66   | 12   54   .    .    
  Robot Hit Streak         10   | 2    7    7    10   
  Robot Miss Streak        4    | 1    4    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           119  | 8    48   10   53   
  Core Hits                76   | 3    40   8    25   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              2    | .    2    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2753 | 131  1485 344  793  
  Guns                     1282 | 131  499  100  552  
  Cannons                  .    | .    .    .    .    
  Explosions               1471 | .    986  244  241  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  398  | .    123  53   222  
  Thermal                  529  | .    152  47   330  
  Explosive                1319 | .    834  244  241  
  Electromagnetic          507  | 131  376  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    16   3    .    
  Projectiles              .    | .    .    .    .    
  Explosions               19   | .    16   3    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      261  | .    127  85   49   
  Shots                    9    | .    5    3    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        138  | 54   138  76   120  
  Average Temperature      36   | 21   41   41   33   
  Received Heat Transfer   660  | .    162  45   453  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | 1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1121 | .    200  100  821  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             322  | 15  311 146 322 
  Initial                  56   | .   9   21  56  
  Average                  153  | 4   169 97  179 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         74   | 100 71  100 63  
  Level 1                  25   | .   28  .   36  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   5   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   4   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   34  5   23  
  Peak Tracking Total      7    | .   7   3   6   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   3   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   3   .   3   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   9   .   10  
  Successful               9    | .   5   .   4   
  Failed                   10   | .   4   .   6   
    Catastrophic           4    | .   1   .   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   8   .   6   
  Terminals                12   | .   6   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
    Operators              3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     6    | .   6   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  parse_system             1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2214 | 123  1225 296  570  
Spaces Moved               1061 | 57   608  150  246  
  Core                     14   | 12   2    .    .    
  Treads                   784  | 45   343  150  246  
  Legs                     147  | .    147  .    .    
  Wheels                   116  | .    116  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  160  160  
  Average Speed            168  | 154  165  178  171  
  Slowest Speed            950  | 200  950  180  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    84   38   23   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 16   | .    .    16   .    
Terrain Destroyed          143  | .    104  22   17   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      143  | .    104  22   17   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1308 | 77  738 168 325 
  Wait                     27   | 3   16  2   6   
  Move                     1058 | 56  607 149 246 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 5   16  3   8   
  Fast Attach              18   | 6   9   .   3   
  Attach                   11   | .   5   .   6   
  Detach                   1    | .   1   .   .   
  Swap                     9    | 1   4   2   2   
  Drop                     18   | .   11  3   4   
  Fire                     132  | 6   67  9   50  
  Melee                    2    | .   2   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 12)
  271 | -10/Materials | Discovered new exit (range 15)
  328 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 7)
  407 | -10/Materials | Discovered new exit (range 7)
  522 | -10/Materials | Lost 3 parts (1p1n1w)
  566 | -10/Materials | Core integrity fell below 50%
  591 | -10/Materials | Discovered new exit (range 16)
 1349 | -10/Materials | Entered Mines
 1373 | -10/Mines     | Discovered new exit (range 4)
 1541 | -10/Mines     | Learned location of Zion (-6)
 1636 | -10/Mines     | Discovered new exit (range 5)
 1645 | -10/Mines     | Entered Materials
 1645 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1982 | -9/Materials  | Lost 6 parts (3n3w)
 2101 | -9/Materials  | Discovered new exit (range 16)
 2214 | -9/Materials  | Core integrity fell below 50%
 2215 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01987_ Acquired 10 matter.
02000_ Connecting with Terminal...
>>Trojan(Operators)
Trojan loaded successfully.
  Testing...
  Operator tracking enabled and active.
02027_ K-01 Serf collects debris. <x3>
02067_ Connecting with Scanalyzer...
>>Insert(Lgt. Ion Engine)
Scanning Lgt. Ion Engine...
  Ready to analyze.
>>Scanalyze
Scanning: Lgt. Ion Engine...
  Schematic downloaded.
02101_ EXIT=FOUND
02188_ R-06 Scavenger collects Flight Unit.
02204_ K-01 Serf cleans the Electrolysis Chamber.
02209_ Sml. Laser destroyed.
02211_ Lgt. Treads destroyed.
02214_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ###     #????????????????????????????????????????? |
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|    #   ########### #?????????????????????????????? |
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|        # """" "" ##?????????       ??????????????? |
|        # """"""" #??????????      ???????????????? |
|   "T"  # """"""" #?????????      ????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostUltimateMatrix
  Manual?         0
Play Time         00:24:16
  Cumulative      20.0 hours
  Start           2020.11.25 @ 19:21:02
  End             2020.11.25 @ 19:47:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          23
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7d07440-1035-4e01-90f7-d84161ee03e6