Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 23:34:38 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2792) 2792 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 6967 Bonus ------- Pacifist 200 High Alert Combat Kills 185 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 72/100 System Corruption 0% Temperature Warm (179) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (25) --- Medium Matter Pod (100) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Energy Filter Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Wheel Wheel Wheel Improved Heat Sink Medium Matter Pod Matter Filter Matter Filter Improved Field Recycling Unit Gatling Laser Gatling Laser Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . 1 . . 1 . . Propulsion . | . . . . . . . . Utility 4 | . . . . 2 1 . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 78 | 6 1 3 9 10 4 28 17 Power 19 | 1 . 1 3 2 1 10 1 Engine 11 | 1 . 1 3 . 1 4 1 Core 8 | . . . . 2 . 6 . Reactor . | . . . . . . . . Propulsion 9 | 2 . . . 2 1 . 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 9 | 2 . . . 2 1 . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 1 2 5 1 7 5 Device 11 | . 1 1 1 1 . 3 4 Storage 4 | 1 . . 1 1 . . 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 7 | . . . . 3 1 3 . Artifact . | . . . . . . . . Weapon 27 | 2 . 1 4 1 1 11 7 Energy Gun 7 | 1 . 1 . . . 2 3 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 . . 3 1 . 8 2 Ballistic Cannon 5 | . . . 1 . 1 1 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 42 | . . . 3 2 . 13 24 Power 10 | . . . 1 . . 6 3 Propulsion 6 | . . . . 1 . . 5 Utility 12 | . . . . 1 . 4 7 Weapon 14 | . . . 2 . . 3 9 Highest Loss Streak 10 | . . . 3 1 . 4 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 98 100 97 97 93 89 69 Engine 12 | . 14 22 20 13 7 11 6 Core 6 | . . . . 4 15 9 1 Wheel 11 | . 28 22 22 15 8 7 5 Device 9 | . 12 11 11 9 7 7 13 Storage 8 | . 14 11 11 9 7 7 6 Processor 2 | . . . . . . 3 6 Protection 12 | . . . . 17 23 17 4 Energy Gun 4 | . 14 22 2 . . 2 9 Ballistic Gun 16 | . 14 11 20 18 15 18 7 Ballistic Cannon 3 | . . . 9 9 7 . 4 Naked Turns . | . . . . . . . . Heaviest Build 115 | 12 13 20 39 51 61 61 115 Greatest Support 28 | 26 26 26 26 26 28 28 28 Greatest Overweight (x) 34 | 2 . . 1 3 2 2 34 Average Overweight (x) 1 | . . . . 1 2 1 3 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 25 Average Capacity 15 | 6 8 8 12 15 15 15 21 Most Carried 15 | 6 6 7 15 15 15 15 13 Average Carried 11 | 3 4 5 11 14 14 14 7 Final Capacity 25 | 8 8 8 15 15 15 15 25 Final Carried 15 | 2 6 7 15 14 15 14 2 Class Distribution -------------------- 48% | Scavenger-Tank 19% | Scavenger-Gunner 19% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 2288 | 172 . 114 151 325 . 1191 335 Remotely . | . . . . . . . . Salvage Created 2761 | . . 114 53 284 . 1395 915 Parts 144 | . . 8 5 25 . 65 41 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 53 | . . 2 1 8 . 28 14 Guns 38 | . . 2 1 4 . 26 5 Cannons 13 | . . . . 4 . 2 7 AOE 2 | . . . . . . . 2 Classes Destroyed 14 | . . 1 2 4 . 2 5 Worker 5 | . . . . 2 . 1 2 Builder 7 | . . . . . . 2 5 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . . . . . 1 Recycler 1 | . . . . . . . 1 Operator 1 | . . . . 1 . . . Watcher 1 | . . . . . . . 1 Swarmer 4 | . . . . 4 . . . Grunt 22 | . . . 1 2 . 11 8 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 17 | . . 2 . 1 . 14 . Hunter 3 | . . . . 1 . . 2 Programmer 4 | . . . . . . 3 1 Best Kill Streak 12 | . . 2 1 6 . 5 12 Combat Bots Only 7 | . . 2 1 4 . 5 7 Max Kills in Single Turn 4 | . . 1 1 1 . 2 4 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 738 | . 3 8 27 50 . 420 230 Missed 240 | . 2 4 6 12 . 153 63 Damage Taken 5968 | . 9 57 432 468 . 2328 2674 Core 1405 | . . . 185 25 . 338 857 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 140 | . . . . . . 130 10 Core Remaining (%) 79 | 100 100 . 53 95 . 51 . Volleys Fired 158 | . 2 3 13 22 . 74 44 Largest 4 | . 2 3 3 3 . 3 4 Hottest 257 | . 60 110 110 86 . 125 257 Shots Fired 443 | . 4 9 31 66 . 219 114 Gun 364 | . 4 9 30 44 . 213 64 Cannon 79 | . . . 1 22 . 6 50 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 353 | . 2 3 16 66 . 182 84 Thermal 76 | . . 3 8 . . 35 30 Explosive . | . . . . . . . . Electromagnetic 14 | . 2 3 7 . . 2 . Robot Hit Streak 17 | . 1 5 5 6 . 17 11 Robot Miss Streak 7 | . 3 1 2 4 . 7 6 Penetration Max 1 | . . . . 1 . 1 1 Secondary Targets 5 | . . . . . . 4 1 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 318 | . 1 7 20 36 . 167 87 Core Hits 242 | . . 4 4 16 . 147 71 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 5 | . . . . 1 . 3 1 Destroy 2 | . . . . . . 2 . Blast 2 | . . . . 1 . . 1 Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7287 | . 24 81 260 662 . 3533 2727 Guns 5124 | . 24 81 260 427 . 3414 918 Cannons 1319 | . . . . 235 . 109 975 Explosions 834 | . . . . . . . 834 Melee . | . . . . . . . . Ramming 10 | . . . . . . 10 . Kinetic 5357 | . . 12 140 662 . 3095 1448 Thermal 972 | . . 37 76 . . 414 445 Explosive 834 | . . . . . . . 834 Electromagnetic 114 | . 24 32 44 . . 14 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 4 | . . . . . . 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . 20 . Message Errors 4 | . . . . . . 4 . Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 4 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . 14 . . 72 Projectiles 14 | . . . . 14 . . . Explosions 72 | . . . . . . . 72 Melee . | . . . . . . . . Knockbacks 16 | . . . . 3 . . 13 Impact . | . . . . . . . . Kinetic 13 | . . . . 3 . . 10 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 27 | . . . . . . 5 22 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 361 | . . 81 76 140 . 361 296 Average Temperature 87 | . . 42 41 63 . 91 102 Received Heat Transfer 2052 | . . 18 72 171 . 714 1077 Effects 8 | . . . . . . 8 . Shutdowns 5 | . . . . . . 5 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 1 2 Heat Transferred 2047 | . . 111 222 . . 777 937 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 604 | . 30 102 94 341 154 604 524 Initial 274 | . . 12 39 36 154 69 274 Average 233 | . 16 59 80 113 154 328 346 Maximum Alert Level 2 | . . . . 1 . 2 2 Low Security (%) 45 | 100 100 100 100 76 100 18 . Level 1 36 | . . . . 23 . 54 62 Level 2 17 | . . . . . . 27 37 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . . . 5 5 Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . . . . . 2 4 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 8 | . . . . . . 6 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 5 2 3 12 . 34 28 Peak Tracking Total 9 | . 3 2 2 4 . 5 9 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 4 | . . . . 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 12 | . . . 2 4 . 4 2 Max in Single Turn 1 | . . . 1 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 3 | . . . . 1 . 2 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 4 | . . . . 2 . 2 . Successful 1 | . . . . . . 1 . Failed 3 | . . . . 2 . 1 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 1 | . . . . . . 1 . Open Door 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 2588 | 47 93 115 272 397 149 1094 421 Spaces Moved 1515 | 43 90 85 199 272 106 580 140 Core 28 | 24 . . . . . . 4 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1487 | 19 90 85 199 272 106 580 136 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 120 115 110 Average Speed 118 | 79 90 90 101 108 128 122 181 Slowest Speed 1750 | 150 90 90 105 145 130 130 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 26 10 37 34 4 78 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . . . . 43 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 41 | . . . . . . . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 1977 | 54 97 116 248 327 121 801 213 Wait 117 | . . 21 . 10 . 80 6 Move 1508 | 42 89 84 198 271 105 579 140 Hop . | . . . . . . . . Pick Up 69 | 6 5 4 18 7 6 18 5 Fast Attach 8 | 2 . . . . . 6 . Attach 45 | 4 1 2 4 5 3 10 16 Detach 1 | . . . . . 1 . . Swap 25 | . . 1 5 5 1 12 1 Drop 45 | . . 1 10 7 5 21 1 Fire 158 | . 2 3 13 22 . 74 44 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 3) 141 | -10/Materials | Entered another Materials area 141 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 245 | -9/Materials | Discovered new exit (range 7) 256 | -9/Materials | Entered Mines 313 | -9/Mines | Lost 3 parts (1p2w) 384 | -9/Mines | Learned Materials emergency access door positions 435 | -9/Mines | Build established: Gunner 435 | -9/Mines | Discovered new exit (range 15) 437 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 528 | -9/Mines | Entered Materials 528 | -8/Materials | Evolved 2 slots: Utility x2 905 | -8/Materials | Discovered new exit (range 15) 925 | -8/Materials | Entered Factory 925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1039 | -7/Factory | Discovered new exit (range 8) 1061 | -7/Factory | Build established: Scavenger-Tank 1074 | -7/Factory | Entered Storage 1628 | -7/Storage | Lost 4 parts (1p1u2w) 1907 | -7/Storage | Build established: Scavenger-Gunner 2076 | -7/Storage | Garrison activated, responded to threat 2151 | -7/Storage | Discovered new exit (range 15) 2168 | -7/Storage | Entered Factory 2168 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2257 | -6/Factory | Spotted B-75 Beast 2309 | -6/Factory | Lost 6 parts (1p2n1u2w) 2430 | -6/Factory | Destroyed 7 combat bots 2434 | -6/Factory | Lost 10 parts (2p2n3u3w) 2518 | -6/Factory | First assault squad dispatched 2568 | -6/Factory | Core integrity fell below 50% 2584 | -6/Factory | Core integrity fell below 20% 2589 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02579_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02579_ K-01 Serf collects debris. 02580_ U-05 Engineer lays Concrete. 02580_ Slug penetrates Wall. 02581_ Prc. Assault Rifle destroyed. 02581_ L-41 Fighter destroyed. 02581_ K-01 Serf collects debris. 02582_ U-05 Engineer builds a Door. 02583_ K-01 Serf collects debris. 02583_ Slug penetrates Wall. 02584_ Critical hit (Burn: +50). 02585_ K-01 Serf collects debris. 02585_ G-50 Soldier knocked back. 02586_ K-01 Serf collects debris. 02586_ R-10 Processor collects Carbon-fiber Leg. 02586_ K-01 Serf collects debris. 02587_ R-10 Processor collects Terrain Scan Processor. 02589_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ????????????? | | ???????????????????????? ??? ??????????? | | ???????????????????????? ???* ??????????? | | ???????????????????????? ??? ??????????? | | ???????????????????????? #?? ???????????? | | ???????????????????????? ?? % ????????????? | | ????????????????????????# ## ! ?????????????? | | ???????????????????????## # #/#????????#????? | | ???????????????????????########### #?????? #????? | | ???????????????????????##= %!%% # ##????? #????? | | ??????????????? ###### %=!% % # #?##? #????? | | ??????????????????? 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"""" "" | | ????????????????????????????????# #???# | | ????????????????????????????????? ??????#####+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreAerolevBoomstick Manual? 0 Play Time 00:35:21 Cumulative 16.0 hours Start 2024.05.14 @ 22:40:10 End 2024.05.14 @ 23:34:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05198a4b-37fe-4020-b247-dcb2cc70ee13