Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.10 @ 14:11:08 Player: Roxy Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1345) 1345 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 5143 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 382 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Medium Battery (150) Improved Sensor Array Improved Target Analyzer Relay Coupler [NC] (22) Relay Coupler [Duelist] (22) Relay Coupler [Duelist] (22) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON ----------- Small Laser Heavy Laser Heavy Flak Cannon Mace > --- INVENTORY -------- Medium Battery Visual Processing Unit Improved Sensor Array Improved Target Analyzer Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Duelist] Small Laser [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 . . 1 Parts Attached 48 | 6 8 6 10 4 5 9 Power 6 | 1 1 . 1 1 1 1 Engine 5 | 1 1 . 1 1 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 17 | 2 2 4 4 1 3 1 Treads . | . . . . . . . Leg 17 | 2 2 4 4 1 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 1 2 1 . 4 Device 3 | . 1 . . 1 . 1 Storage 3 | 1 1 1 . . . . Processor 5 | . . . 2 . . 3 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 3 1 3 1 1 3 Energy Gun 5 | . . 1 1 . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 3 . . 1 . . Ballistic Cannon 2 | . . . 1 . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 39 | . 5 8 1 8 1 16 Power 6 | . 1 1 . 1 1 2 Propulsion 17 | . 2 5 1 4 . 5 Utility 5 | . 1 . . 1 . 3 Weapon 11 | . 1 2 . 2 . 6 Highest Loss Streak 13 | . 4 4 1 4 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 85 92 89 74 57 82 Engine 7 | . 14 6 6 9 5 . Core 1 | . . . . . . 5 Leg 27 | . 27 41 33 18 12 27 Device 1 | . 1 . . 2 . 5 Storage 11 | . 14 22 11 7 7 6 Processor 8 | . . . 14 15 15 12 Energy Gun 3 | . . 4 9 5 . 6 Ballistic Gun 12 | . 27 17 . 1 7 4 Ballistic Cannon 2 | . . . 7 5 . 3 Impact Weapon 3 | . . . 6 7 7 5 Naked Turns . | . . . . . . . Heaviest Build 44 | 10 19 20 27 36 24 44 Greatest Support 50 | 20 20 40 43 43 40 50 Greatest Overweight (x) 11 | . 1 . . 2 2 11 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 9 | 5 8 7 7 7 8 9 Average Carried 5 | 2 4 5 5 4 5 5 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 8 | 2 8 6 6 5 6 6 Class Distribution -------------------- 40% | Scavenger-Mutant 39% | Mutant 13% | Scavenger-Gunner 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Commander-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Matter Collected 1134 | 201 317 150 110 102 110 144 Remotely . | . . . . . . . Salvage Created 1470 | . 494 241 198 261 127 149 Parts 65 | . 30 13 6 5 3 8 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 30 | . 12 6 3 6 1 2 Melee 1 | . . . . 1 . . Guns 20 | . 12 6 . 1 1 . Cannons 4 | . . . 1 2 . 1 Classes Destroyed 11 | . 4 1 3 1 1 1 Worker 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . 1 . . Operator 1 | . . 1 . . . . Watcher 4 | . . . 2 . . 2 Swarmer 2 | . 2 . . . . . Grunt 23 | . 10 6 . 5 1 1 Sentry 2 | . . . 1 1 . . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 6 4 2 3 1 1 Combat Bots Only 5 | . 5 4 1 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Damage Taken 4832 | . 797 673 243 830 282 2007 Core 1422 | . 164 183 65 103 53 854 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 34 54 88 . 77 . Volleys Fired 172 | . 70 39 3 20 16 24 Largest 3 | . 2 2 2 2 2 3 Hottest 162 | . 40 60 84 100 94 162 Shots Fired 303 | . 135 73 6 29 17 43 Gun 284 | . 135 73 3 20 17 36 Cannon 19 | . . . 3 9 . 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 247 | . 135 60 3 17 16 16 Thermal 56 | . . 13 3 12 1 27 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 10 18 2 5 7 5 Robot Miss Streak 7 | . 4 2 1 2 3 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 234 | . 94 57 10 31 11 31 Core Hits 82 | . 34 16 1 9 9 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 9 | . 1 . 3 2 1 2 Critical Strikes 12 | . 1 . 3 5 1 2 Burn 2 | . . . . 2 . . Destroy 2 | . 1 . . . 1 . Blast 1 | . . . . 1 . . Smash 7 | . . . 3 2 . 2 Melee Attacks 26 | . . . 7 12 . 7 Impact 26 | . . . 7 12 . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3449 | . 899 643 285 770 256 596 Guns 2397 | . 899 643 20 237 256 342 Cannons 374 | . . . 46 220 . 108 Explosions . | . . . . . . . Melee 665 | . . . 219 313 . 133 Ramming 13 | . . . . . . 13 Kinetic 2259 | . 899 509 46 376 256 173 Thermal 512 | . . 134 20 81 . 277 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 665 | . . . 219 313 . 133 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 . . . . 5 Average Corruption 2 | . 2 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 6 . . . . 5 Message Errors 3 | . 2 . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 4 | . 2 . . . . 2 Misfires 1 | . 1 . . . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 314 | . . . 150 104 . 60 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 314 | . . . 150 104 . 60 Knockbacks 9 | . . . 1 5 . 3 Impact 4 | . . . 1 2 . 1 Kinetic 5 | . . . . 3 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . . . 6 Shots . | . . . . . . . Rammed 11 | . . . . . . 11 Targets Rammed 12 | . . 1 . . . 11 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 253 | . 18 9 18 253 . 60 Average Temperature 48 | . 8 3 10 120 . 24 Received Heat Transfer 1659 | . 405 324 9 423 90 408 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . . 6 4 . 2 Impact Corruptions 11 | . . . 5 4 . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . 1 . 1 Heat Transferred 1216 | . . 300 50 333 . 533 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Peak Influence 470 | . 222 192 124 206 470 257 Initial 213 | . . 93 . 56 93 213 Average 139 | . 104 128 60 141 248 178 Maximum Alert Level 2 | . 1 . . 1 2 1 Low Security (%) 74 | 100 89 100 100 80 48 31 Level 1 23 | . 10 . . 20 30 68 Level 2 2 | . . . . . 20 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 4 3 . . 1 2 Investigation 4 | . 1 3 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . . . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 25 10 7 10 6 10 Peak Tracking Total 7 | . 6 3 2 7 2 5 Tactical Retreats 6 | . 2 . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Traps Triggered 5 | . 2 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Machines Accessed 16 | . 6 4 3 . 2 1 Terminals 13 | . 5 2 3 . 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 15 10 6 . 2 2 Successful 16 | . 4 6 2 . 2 2 Failed 19 | . 11 4 4 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 12 8 6 . 2 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . 3 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 4 5 2 . 2 2 Record 2 | . . . . . . 2 Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . Alert Level 2 | . . 1 1 . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 2 | . . 2 . . . . Transport Status 1 | . 1 . . . . . Zone Layout 4 | . 1 1 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 11 | . 5 3 2 . . 1 Full Trace Events 4 | . 2 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 2 Highest-Rated Group 173 | . . . . . 173 32 Highest-Rated Ally 29 | . . . . . 29 16 Total Orders 1 | . . . . . 1 . GUARD 1 | . . . . . 1 . Ally Attacks 80 | . . . . . 70 10 Total Damage 1025 | . . . . . 931 94 Kills 17 | . . . . . 16 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Turns Passed 2831 | 56 768 414 320 315 374 584 Spaces Moved 1503 | 47 396 231 198 119 146 366 Core 21 | 17 . . . . . 4 Treads . | . . . . . . . Legs 1482 | 30 396 231 198 119 146 362 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 132 | 94 120 120 120 174 204 124 Slowest Speed 600 | 120 190 120 120 260 260 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 66 21 19 4 37 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Total 2006 | 57 574 300 261 177 204 433 Wait 201 | . 86 20 36 20 32 7 Move 1498 | 46 395 231 197 118 145 366 Hop . | . . . . . . . Pick Up 48 | 5 13 4 8 3 6 9 Fast Attach 3 | 3 . . . . . . Attach 39 | 3 6 6 8 4 5 7 Detach . | . . . . . . . Swap 6 | . 2 . 2 . . 2 Drop 2 | . 2 . . . . . Fire 172 | . 70 39 3 20 16 24 Melee 26 | . . . 7 12 . 7 Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 57 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 475 | -10/Materials | Identified exit to Mines 576 | -10/Materials | Core integrity fell below 50% 610 | -10/Materials | Lost 4 parts (2n1u1w) 825 | -10/Materials | Entered another Materials area 825 | -9/Materials | Evolved 2 slots: Propulsion x2 1118 | -9/Materials | Lost 3 parts (1p1n1w) 1125 | -9/Materials | Build established: Scavenger-Mutant 1208 | -9/Materials | Discovered new exit (range 9) 1239 | -9/Materials | Entered another Materials area 1239 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1264 | -8/Materials | Lost 4 parts (3n1w) 1550 | -8/Materials | Discovered new exit (range 3) 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1698 | -7/Factory | Lost 3 parts (2n1u) 1771 | -7/Factory | Discovered new exit (range 13) 1826 | -7/Factory | Lost 4 parts (1p1n2w) 1874 | -7/Factory | Entered Storage 1968 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2205 | -7/Storage | Discovered new exit (range 14) 2248 | -7/Storage | Entered Factory 2248 | -6/Factory | Accompanied by 2 allies 2248 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2692 | -6/Factory | Build established: Scavenger-Gunner 2748 | -6/Factory | Garrison activated, responded to threat 2804 | -6/Factory | Core integrity fell below 50% 2824 | -6/Factory | Core integrity fell below 20% 2832 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- G-67 Veteran heat damages Field Laser. G-67 Veteran overheating. Slammed into G-67 Veteran. Critical hit (Burn: +37). G-67 Veteran overheating. Penetrated by Slug. G-67 Veteran heat damages Adv. Heat Sink. G-67 Veteran overheating. Slammed into G-67 Veteran. Critical hit (Burn: +37). G-67 Veteran overheating. Slammed into G-67 Veteran. G-67 Veteran overheating. G-67 Veteran heat spikes uncontrollably. G-67 Veteran overheating. Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). G-67 Veteran heat spikes uncontrollably. G-67 Veteran overheating. Penetrated by Slug. 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"""" ; """" """????????????? | | ?????????????? ; """" """"???????????? | | ?????????????# # ??????? | | ?????????????# [ # """" """"???????????? | | ?????????????# # """" """" "?????????? | | ?????????????# # %""" """" """???????? | | ?????????????############## ??????? | | ##????????????????????????# ??????? | | ????????????????????????# ######?????????? | | ????????????????????????# #??????????????? | | """ #???????????????????# #??????????????? | | """ #???????????????????# #??????????????? | | #???????????????????# #??????????????? | | """ #???????????????????# #??????????????? | | """ #???????????????????# #??????????????? | | """ #???????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ##+######################## ########???????? | | ^ #???????? | | ^ ^ * #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryBeamFlamer Manual? 0 Play Time 00:29:55 Cumulative 15.8 hours Start 2023.08.10 @ 13:40:55 End 2023.08.10 @ 14:11:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f529c22-94fd-4e23-902e-04ddc582a1f1