Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.04 @ 15:44:24 Player: Megaknight51 Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (223) 1115 Value Destroyed (9541) 9541 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 17333 Bonus ------- High Alert Combat Kills 1417 Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 15/300 Energy 400/400 System Corruption 51% Temperature Warm (172) Movement Treading (245) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Light Quantum Reactor > --- PROPULSION (4) --- Armored Medium Treads Heavy Treads > --- UTILITY (9) ------ Improved Coolant Injector Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- Field Laser Plasma Rifle > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Weapon Cycler Hardened Heavy Armor Plating Improved Heavy Armor Plating Authchip [Device] Authchip [Armor] Dynamic Insulation System Arc Projector Heavy Disruptor Cannon Tiamat Missile Launcher Tiamat Missile Launcher Plasma Cutter Axe Peak State ------------ > --- POWER ------------ Enhanced Fission Core Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Cooling System Advanced Targeting Computer Improved Target Analyzer Advanced Phase Shifter Hardened Heavy Armor Plating Authchip [Device] Authchip [Device] Authchip [Armor] Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Tiamat Missile Launcher Tiamat Missile Launcher Plasma Cutter Axe [Rating: 148] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Leg Centrium Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Authchip [Weapon] Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 7 | . . . . . . 4 2 1 . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 185 | 7 8 23 14 7 1 9 2 31 83 Power 28 | 1 2 4 2 . . 2 . 4 13 Engine 10 | 1 2 4 2 . . 1 . . . Core 9 | . . . . . . 1 . . 8 Reactor 9 | . . . . . . . . 4 5 Propulsion 37 | 2 1 8 1 4 . 1 . 9 11 Treads 20 | . . . . . . 1 . 9 10 Leg 1 | . . . . . . . . . 1 Wheel 16 | 2 1 8 1 4 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | 2 2 2 . 1 1 3 2 13 24 Device 31 | 1 . 1 . 1 1 1 1 7 18 Storage 5 | 1 2 1 . . . . . 1 . Processor 9 | . . . . . . 1 . 5 3 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . . 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 70 | 2 3 9 11 2 . 3 . 5 35 Energy Gun 42 | 1 2 4 2 1 . 3 . 3 26 Energy Cannon 12 | . . . 7 1 . . . . 4 Ballistic Gun 8 | 1 1 5 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . . . . . 2 4 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . . . 1 3 Corrupted Parts 4 | . . . . . . . . 2 2 System Corruption 26 | . . . . . . . . 18 8 Parts Lost 77 | . . 6 1 4 . 2 . 22 42 Power 7 | . . . . . . . . 1 6 Propulsion 22 | . . 3 1 3 . 1 . 5 9 Utility 21 | . . . . 1 . . . 7 13 Weapon 27 | . . 3 . . . 1 . 9 14 Highest Loss Streak 16 | . . 2 1 4 . 2 . 4 16 To Critical Strikes . | . . . . . . . . . . Average Backups 21 | 2 11 20 24 24 24 23 24 22 21 Power 2 | . 1 2 3 2 2 1 3 4 2 Propulsion 4 | 1 5 6 6 5 4 4 4 2 2 Utility 9 | . 1 6 7 7 13 12 13 10 10 Weapon 4 | . 2 3 6 7 4 3 3 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 54 | . 3 5 5 4 10 1 1 4 21 Power 8 | . . . . 2 . . . 3 3 Propulsion 10 | . . 4 1 . 2 . . 1 2 Utility 22 | . 1 1 2 2 3 1 1 . 11 Weapon 14 | . 2 . 2 . 5 . . . 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 91 99 98 100 83 76 90 88 Engine 6 | . 14 11 11 11 11 9 5 1 . Core 1 | . . . . . . 2 5 1 4 Reactor 2 | . . . . . . . . 6 4 Treads 5 | . . . . . . 1 5 16 13 Wheel 17 | . 28 26 32 31 33 18 11 2 . Device 15 | . 14 11 11 11 11 12 11 18 21 Storage 8 | . 14 11 11 11 11 6 5 7 5 Processor 6 | . . . . . . 5 5 14 16 Protection 1 | . . . . . . 4 5 2 1 Energy Gun 13 | . 14 13 8 11 11 19 17 9 17 Energy Cannon 7 | . . . 19 22 22 . . 5 1 Ballistic Gun 3 | . 14 18 4 . . . . . . Peak Build Rating 148 | 7 9 19 24 26 27 52 56 114 148 Average Rating 56 | 5 7 15 22 24 26 45 49 86 120 On Entrance 29 | . 7 9 19 24 26 27 49 56 80 Avg Prop Armor Cover (%) 7 | . . . . . . 6 5 10 7 Naked Turns . | . . . . . . . . . . Heaviest Build 159 | 12 28 98 101 101 101 120 127 139 159 Greatest Support 160 | 26 26 36 32 38 38 38 26 140 160 Greatest Overweight (x) 50 | . 1 8 4 8 2 4 4 7 50 Average Overweight (x) 2 | . . 2 2 2 2 2 4 2 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 13 22 25 25 25 25 25 25 25 Most Carried 25 | 6 15 25 25 25 25 25 25 25 25 Average Carried 22 | 2 11 20 24 24 24 23 24 22 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 24 25 25 25 25 23 25 20 Scrap Suit Usage (%) 16 | . . . . . . 97 100 41 . Parts Cannibalized 3 | . . . . . . . 1 2 . Class Distribution -------------------- 44% | Gunner 33% | Scavenger-Gunner 7% | Mutant 5% | Scavenger-Mutant 4% | Scrapper 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Scrapper | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Matter Collected 3112 | 300 181 628 229 35 30 135 20 435 1119 Remotely . | . . . . . . . . . . Salvage Created 9900 | 94 435 1309 910 509 . 316 22 1747 4558 Parts 434 | 10 42 83 49 29 . 13 3 54 151 Haulers Intercepted 7 | . 1 2 4 . . . . . . Recyclers Shooed 6 | 2 1 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Combat Hostiles Destroyed 191 | . 14 27 18 10 . 7 1 34 80 Melee 1 | . . . . . . . . . 1 Guns 126 | . 14 27 4 8 . 6 1 14 52 Cannons 31 | . . . 14 1 . . . 11 5 AOE 14 | . . . . . . . . 5 9 Classes Destroyed 20 | 3 5 1 . 3 . 3 . 1 4 Worker 7 | 1 . 4 1 . . . . 1 . Builder 8 | . 2 2 1 2 . . . 1 . Tunneler 2 | 2 . . . . . . . . . Hauler 7 | . 1 2 4 . . . . . . Recycler 4 | 1 . 1 1 1 . . . . . Operator 1 | . . . . . . 1 . . . Watcher 3 | . 1 . . . . . . . 2 Swarmer 55 | . 9 10 8 . . 2 1 10 15 Saboteur 3 | . . . . . . . . . 3 Grunt 51 | . 5 8 3 2 . . . 11 22 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . . . . . 1 . . 3 Protector 2 | . . . . 1 . . . . 1 Sentry 33 | . . 9 7 5 . 2 . 2 8 Demolisher 2 | . . . . 1 . . . . 1 Specialist 4 | . . . . . . . . . 4 Hunter 11 | . . . . . . 1 . 2 8 Programmer 22 | . . . . 1 . 1 . 8 12 Heavy 1 | . . . . . . . . . 1 Behemoth 2 | . . . . . . . . 1 1 Best Kill Streak 20 | 2 6 5 8 5 . 4 1 6 20 Combat Bots Only 19 | . 6 4 8 3 . 3 1 6 19 Max Kills in Single Turn 5 | 1 1 2 2 1 . 1 1 5 4 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 5 | . . . . . . . . 5 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Hostile Shots Fired 1475 | . 53 125 60 47 . 69 1 268 852 Missed 408 | . 17 39 17 12 . 31 . 72 220 Hits 1067 | . 36 86 43 35 . 38 1 196 632 Melee 19 | . . . . . . 5 . . 14 Projectile 1048 | . 36 86 43 35 . 33 1 196 618 AOE 4 | . . . . 2 . . . . 2 Critical Strikes 58 | . 1 4 2 3 . 1 . 9 38 Actively Blocked 43 | . . . . . . . . 8 35 Part Disruptions 4 | . . . . . . . . . 4 Damage Taken 19265 | . 313 1105 508 496 . 596 18 4271 11958 Core 1595 | . 52 151 66 133 . 39 . 346 808 Absorbed by Shields 9 | . . . . 9 . . . . . Reduced by Siege Mode 838 | . . . . . . . . . 838 Regen/Repaired (Parts) 190 | . . 81 . . . . 10 18 81 Core Remaining (%) 77 | 100 79 . . . 12 95 100 . . Volleys Fired 497 | 10 47 89 43 29 . 19 1 75 184 Largest 4 | 2 2 3 3 3 . 3 3 4 4 Hottest 327 | 60 60 135 192 192 . 260 216 296 327 Shots Fired 1422 | 18 94 240 129 74 . 52 3 225 587 Gun 1129 | 18 94 240 43 29 . 52 3 119 531 Cannon 264 | . . . 86 45 . . . 90 43 Launcher 29 | . . . . . . . . 16 13 Special . | . . . . . . . . . . Kinetic 198 | 10 47 128 13 . . . . . . Thermal 1174 | 8 47 112 116 74 . 52 3 209 553 Explosive 10 | . . . . . . . . . 10 Electromagnetic 40 | . . . . . . . . 16 24 Robot Hit Streak 35 | 8 9 14 10 7 . 13 2 35 30 Robot Miss Streak 10 | 1 3 6 4 3 . 2 . 2 10 Penetration Max . | . . . . . . . . . . Secondary Targets 22 | . 1 4 . . . 1 . . 16 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 Shots Hit Robots 947 | 12 56 156 72 44 . 38 1 170 398 Core Hits 407 | 5 25 54 28 15 . 13 1 66 200 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 51 | . . 6 1 3 . 7 . 12 22 Burn 49 | . . 6 1 2 . 7 . 12 21 Meltdown 2 | . . . . 1 . . . . 1 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24220 | 143 662 2162 1482 947 . 953 21 4849 13001 Guns 16695 | 143 658 2155 369 433 . 953 21 2347 9616 Cannons 4182 | . . . 1113 514 . . . 1326 1229 Explosions 3320 | . . . . . . . . 1164 2156 Melee . | . . . . . . . . . . Ramming 23 | . 4 7 . . . . . 12 . Kinetic 1523 | 88 306 1081 48 . . . . . . Thermal 19982 | 55 352 1074 1434 947 . 953 21 4324 10822 Explosive 1922 | . . . . . . . . 258 1664 Electromagnetic 770 | . . . . . . . . 255 515 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 51 | . . . . 1 . . . 23 51 Average Corruption 25 | . . . . 1 . . . 6 36 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 227 | . . . . 3 . . . 25 199 Message Errors 43 | . . . . 2 . . . 6 35 Matter Fused 31 | . . . . . . . . 9 22 Heat Flow Errors 15 | . . . . . . . . 2 13 Energy Discharges 23 | . . . . 1 . . . 1 21 Parts Rejected 8 | . . . . . . . . 1 7 Parts Fused 4 | . . . . . . . . . 4 Data Loss (minor) 27 | . . . . . . . . 1 26 Data Loss (major) 10 | . . . . . . . . 2 8 Misfires 8 | . . . . . . . . 1 7 Alerts 2 | . . . . . . . . 1 1 Misdirections 8 | . . . . . . . . 1 7 Weapon Failures 48 | . . . . . . . . . 48 Overload Shots . | . . . . . . . . . . Overflow Damage 194 | . . . 18 9 . . . 73 94 Projectiles 39 | . . . 18 9 . . . 12 . Explosions 155 | . . . . . . . . 61 94 Melee . | . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 141 | . 2 3 . . . . . 95 41 Shots 3 | . . . . . . . . 2 1 Rammed 4 | . 1 1 . . . . . 2 . Targets Rammed 5 | . 1 1 . . . . . 3 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 422 | . 70 141 332 257 . 406 136 392 422 Average Temperature 104 | . 22 27 87 111 . 180 74 149 114 Received Heat Transfer 2744 | . 60 414 141 283 . 42 . 517 1287 Effects 8 | . . . . 1 . 1 . 3 3 Shutdowns 4 | . . . . . . . . 2 2 Energy Bleed 1 | . . . . . . . . 1 . Interference 2 | . . . . 1 . . . . 1 Short Circuit 1 | . . . . . . 1 . . . Siege Activations 19 | . . . . . . . . . 19 Total Turns 282 | . . . . . . . . . 282 Longest Duration 35 | . . . . . . . . . 35 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted 4 | . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . . 1 3 Parts Fried 7 | . . . . . . . . 1 6 Impact Corruptions . | . . . . . . . . . . Robots Melted 15 | . . . . 1 . 1 . 3 10 Combat Hostiles 15 | . . . . 1 . 1 . 3 10 Parts Melted 139 | . . 7 6 6 . 16 . 38 66 Heat Transferred 36049 | 125 800 3140 2775 1847 . 2611 37 8211 16503 Parts Sabotaged 5 | . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Maximum Alert Level 4 | . . 1 1 . . . . 2 4 Low Security (%) 55 | 100 100 40 38 100 . 100 100 39 25 Level 1 31 | . . 59 61 . . . . 38 38 Level 2 8 | . . . . . . . . 22 16 Level 3 3 | . . . . . . . . . 11 Level 4 2 | . . . . . . . . . 8 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1533 | 5 156 338 356 113 . 49 22 553 1533 Initial 231 | . . 25 100 108 . . . 2 231 Average 225 | 1 84 205 218 60 . 11 1 239 449 Influence Increases 6143 | 20 429 823 574 458 . 229 34 1128 2448 Destroy 0b10 Robot/C 3780 | . 280 540 360 180 . 140 20 680 1580 Destroy 0b10 Robot/NC 170 | 20 20 45 35 20 . 5 . 10 15 Destroy Leader 812 | . 64 164 98 . . 50 . 130 306 Allied During Kill 68 | . . . 3 19 . . . . 46 Successful Hack 129 | . 5 54 . 28 . 30 12 . . Select Force Hacks 180 | . . . . 180 . . . . . Disable Machine 390 | . . . 60 . . . . 135 195 Destroy Structure 389 | . . 5 3 1 . 4 2 158 216 Lose Combat Pursuer 225 | . 60 15 15 30 . . . 15 90 Influence Decreases 4655 | 20 369 645 534 725 11 228 29 660 1434 Entered New Map 602 | . . 35 138 170 11 . 1 4 243 Time Decay 3139 | 20 369 550 386 441 . 208 28 446 691 Lost Part 740 | . . 60 10 20 . 20 . 210 420 Lost Ally 174 | . . . . 94 . . . . 80 Squads Dispatched 31 | . 5 2 . . . 5 1 6 12 Investigation 4 | . 2 . . . . . . . 2 Extermination 12 | . . . . . . 1 1 4 6 Reinforcement 12 | . 3 2 . . . 1 . 2 4 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Distress Signals 11 | . . 2 . 1 . 2 1 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 269 | . 22 42 20 13 . 19 3 50 100 Peak Tracking Total 13 | . 5 4 6 5 . 4 2 6 13 Tactical Retreats 12 | . 2 1 1 2 . . . 1 5 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Traps Triggered 13 | . 2 5 3 . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Machines Disabled 26 | . . . 4 . . . . 9 13 Max in Single Turn 5 | . . . 1 . . . . 5 2 Energy Cycler 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Machines Accessed 45 | . 3 11 2 12 3 4 3 3 4 Terminals 27 | . 3 8 2 6 . 4 1 2 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 3 | . . 1 . . . . 1 . 1 Recycling Units 6 | . . . . 6 . . . . . Scanalyzers 3 | . . 2 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 110 | . 7 29 4 23 22 7 5 6 7 Successful 60 | . 2 16 . 10 22 4 3 . 3 Failed 50 | . 5 13 4 13 . 3 2 6 4 Catastrophic 13 | . 1 2 1 4 . 1 1 1 2 Database Lockouts . | . . . . . . . . . . Manual 69 | . 7 21 3 22 . 8 . 4 4 Terminals 61 | . 7 21 4 15 . 7 1 4 2 Fabricators 3 | . . . . . . . . . 3 Repair Stations 6 | . . 2 . . . . 2 . 2 Recycling Units 8 | . . . . 8 . . . . . Scanalyzers 8 | . . 6 . . . . 2 . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 29 | . . 2 . 4 22 1 . . . Record 22 | . . . . . 22 . . . . Part Schematic 5 | . . 2 . 2 . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . 2 . . . . 2 . . Scan Component 2 | . . 1 . . . . 1 . . Repair 2 | . . 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . 6 . . . . 1 . . Insert Component 4 | . . 3 . . . . 1 . . Analyze 2 | . . 2 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 2 6 . 6 . 3 . . 1 Terminals 11 | . 2 6 . . . 3 . . . Botnet 11 | . 2 6 . . . 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Patch 1 | . . . . . . . . . 1 Recycling Units 6 | . . . . 6 . . . . . Tunnel 6 | . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 3 11 2 8 . 3 3 3 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 4 . 2 . 1 . . . Parts Built 2 | . . . . . . . . . 2 Authchips 1 | . . . . . . . . . 1 Time 31 | . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . 4 Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . Time 102 | . . 32 . . . . 70 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . 4 . . . . 5 Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Total Allies 19 | . . . 10 4 . . . . 5 Largest Group 10 | . . . 10 9 . . . . 4 Highest-Rated Group 188 | . . . 88 80 . . . . 188 Highest-Rated Ally 64 | . . . 16 27 . . . . 64 Initial UFD Resources 27 | . . . . . . 23 25 27 27 Total Orders 1 | . . . . 1 . . . . . STAY 1 | . . . . 1 . . . . . Ally Attacks 32 | . . . . 21 . . . . 11 Total Damage 421 | . . . . 190 . . . . 231 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Active Infowar (turns) 1433 | 52 881 500 . . . . . . . Seismic 1433 | 52 881 500 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Turns Passed 11812 | 147 881 1592 906 1140 1339 751 496 1756 2804 Spaces Moved 6556 | 118 683 949 500 806 1140 514 280 684 882 Core 11 | 10 . . . . . . . . 1 Treads 1325 | . . . . . . . . 444 881 Legs . | . . . . . . . . . . Wheels 5220 | 108 683 949 500 806 1140 514 280 240 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 80 110 116 116 116 150 150 145 Average Speed 139 | 86 99 121 124 119 116 129 150 210 200 Slowest Speed 2550 | 100 105 200 140 200 116 150 150 250 2550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 48 64 43 99 74 13 9 15 44 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 10 | . . . . 6 4 . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . . . . 4 . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 215 | . . . . . . 1 . 78 136 Melee . | . . . . . . . . . . Projectile 23 | . . . . . . 1 . . 22 AOE 192 | . . . . . . . . 78 114 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Arm Total 8311 | 140 798 1205 677 921 1166 583 357 886 1578 Wait 570 | . 39 102 50 6 . 31 70 48 224 Move 6547 | 117 682 948 499 805 1139 513 279 683 882 Hop . | . . . . . . . . . . Pick Up 141 | 6 11 13 11 11 11 6 3 23 46 Fast Attach 60 | 7 . 7 4 2 . 2 . 7 31 Attach 79 | . . 8 1 2 . 4 2 19 43 Detach 17 | . . . 1 . . . . 5 11 Swap 102 | . 8 21 12 4 2 6 . 9 40 Drop 134 | . 10 16 20 10 14 2 2 14 46 Fire 497 | 10 47 89 43 29 . 19 1 75 184 Melee 1 | . . . . . . . . . 1 Ram 2 | . 1 1 . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . . . 3 . Escape Stasis 24 | . . . 24 . . . . . . Rewire 123 | . . . 1 52 . . . . 70 Trap . | . . . . . . . . . . Miscellaneous 11 | . . . 11 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 8) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1035 | -9/Materials | Build established: Scavenger-Mutant 1048 | -9/Materials | Discovered new exit (range 15) 1158 | -9/Materials | Discovered new exit (range 10) 1518 | -9/Materials | Build established: Scavenger-Gunner 1610 | -9/Materials | Discovered new exit (range 7) 1950 | -9/Materials | Discovered new exit (range 15) 2180 | -9/Materials | Build established: Gunner 2570 | -9/Materials | Repaired Arm. Wheel+ 2621 | -9/Materials | Entered Storage 3003 | -9/Storage | Destroyed 8 combat bots 3098 | -9/Storage | Core integrity fell below 50% 3310 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3316 | -9/Storage | Used back door to open Recycling access 3316 | -9/Storage | Discovered new exit (range 5) 3527 | -9/Storage | Entered Recycling 3527 | -9/Recycling | Accompanied by 9 allies 3608 | -9/Recycling | Build established: Commander-Gunner 3726 | -9/Recycling | P-60 Hacker assimilated allied Trooper 2a 3754 | -9/Recycling | Lost 8 allies 3767 | -9/Recycling | Core integrity fell below 20% 3769 | -9/Recycling | Lost 4 parts (3n1u) 4160 | -9/Recycling | Discovered new exit (range 16) 4320 | -9/Recycling | Build established: Gunner 4639 | -9/Recycling | Scanned before Scraplab entrance 4665 | -9/Recycling | Discovered new exit (range 2) 4667 | -9/Recycling | Entered Scraptown 4667 | -9/Scraptown | System corruption cleaned by C-Scrubber 4983 | -9/Scraptown | Visited Bundlers 5084 | -9/Scraptown | Visited Symbiants 5096 | -9/Scraptown | Visited Red Mages 5125 | -9/Scraptown | Visited Cave Peace 5254 | -9/Scraptown | Visited The Evicted 5266 | -9/Scraptown | Visited Cyclists 5288 | -9/Scraptown | Visited Awakened 5328 | -9/Scraptown | Visited UFD Registry 5328 | -9/Scraptown | Registered with UFD as "Softroller" 5351 | -9/Scraptown | Entered Cyclist Reading Room 5409 | -9/Scraptown | Visited Research Penetration Think Tank 5435 | -9/Scraptown | Visited Junk Cannon Lab 5471 | -9/Scraptown | Visited Botcube Research 5538 | -9/Scraptown | Visited Curators Association 5560 | -9/Scraptown | Visited Derelict Rescue Squad 5583 | -9/Scraptown | Visited Cartography Club 5662 | -9/Scraptown | Learned location of Upper Caves (-5) 5662 | -9/Scraptown | Learned location of Cetus (-6) 5662 | -9/Scraptown | Learned location of Testing (-3) 5662 | -9/Scraptown | Learned 16 Materials zone layouts 5662 | -9/Scraptown | Learned 12 Factory zone layouts 5662 | -9/Scraptown | Learned 16 Factory zone layouts 5662 | -9/Scraptown | Learned 24 Factory zone layouts 5662 | -9/Scraptown | Learned 8 Access zone layouts 5662 | -9/Scraptown | Learned 12 Upper Caves zone layouts 5662 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 5662 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 5662 | -9/Scraptown | Learned location of 3 exits from Factory 5662 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 5703 | -9/Scraptown | Visited Junk Repository 5752 | -9/Scraptown | Received an X-ray algorithm 5765 | -9/Scraptown | Visited Science Testing Area 5785 | -9/Scraptown | Visited Modified Component R&D 5931 | -9/Scraptown | Visited Scrap Suit Storage 5954 | -9/Scraptown | Found Scrap Suit 6000 | -9/Scraptown | Discovered new exit (range 5) 6006 | -9/Scraptown | Entered Factory 6006 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6007 | -6/Factory | Identified exit to Lower Caves 6007 | -6/Factory | Identified exit to Extension 6007 | -6/Factory | Identified exit to Factory 6330 | -6/Factory | Build established: Scrapper 6367 | -6/Factory | Garrison activated, responded to threat 6757 | -6/Factory | Entered another Factory area 6757 | -5/Factory | Evolved 2 slots: Utility x2 6948 | -5/Factory | Build established: Gunner 7177 | -5/Factory | Repaired Broken Imp. Particle Charger 7205 | -5/Factory | Discovered new exit (range 9) 7253 | -5/Factory | Entered another Factory area 7253 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7254 | -4/Factory | Identified exit to Armory 7813 | -4/Factory | Found Prototype Processor 7813 | -4/Factory | Identified Exp. Melee Analysis Suite 7904 | -4/Factory | Lost 3 parts (1n1u1w) 8481 | -4/Factory | Build established: Scavenger-Gunner 8620 | -4/Factory | Spotted B-86 Titan 8650 | -4/Factory | Destroyed B-86 Titan 8680 | -4/Factory | Lost 4 parts (1n1u2w) 8688 | -4/Factory | System corruption reached 10% 9009 | -4/Factory | Entered Armory 9039 | -4/Armory | Lost 3 parts (1u2w) 9129 | -4/Armory | Lost 4 parts (1p1n2u) 9691 | -4/Armory | System corruption reached 30% 9732 | -4/Armory | Fabricated Spread Laser (x2) 9836 | -4/Armory | Found Gamma Bomb Array 9839 | -4/Armory | Found Gamma Bomb Array 9843 | -4/Armory | Found Gamma Bomb Array 9846 | -4/Armory | Found Gamma Bomb Array 10089 | -4/Armory | Lost 4 allies 10788 | -4/Armory | Core integrity fell below 50% 11107 | -4/Armory | Destroyed 8 combat bots 11134 | -4/Armory | Lost 16 parts (2p2n7u5w) 11261 | -4/Armory | Core integrity fell below 20% 11307 | -4/Armory | Spotted B-86 Titan 11346 | -4/Armory | Destroyed B-86 Titan 11371 | -4/Armory | Lost 5 parts (3p1n1w) 11551 | -4/Armory | Lost 3 parts (1n2w) 11599 | -4/Armory | Energy Cycler disabled 11672 | -4/Armory | Destroyed 19 combat bots 11813 | -4/Armory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 11729_ The unstable cave ceiling collapses. 11729_ Attempting to rewire I-47 Archangel. 11730_ System corrupted: FCS attempts to trigger Plasma Rifle. 11730_ System corrupted: Plasma Rifle misfires. 11730_ Attempting to rewire I-47 Archangel. 11731_ ALERT: Security rotation in progress. 11731_ Attempting to rewire I-47 Archangel. 11736_ I-47 Archangel rewired. 11747_ System corrupted: Energy discharge (-84). 11789_ The unstable cave ceiling collapses. 11792_ Adv. Cooling System destroyed. 11793_ System corrupted: Heat flow error (+173). 11794_ The unstable cave ceiling collapses. 11794_ System corrupted: Plasma Rifle failed to cycle. 11795_ Enh. Quantum Rifle destroyed. 11797_ E-15 Imp destroyed. 11797_ Switching to secondary target: X-82 Rainmaker. 11801_ Field Laser destroyed. 11804_ Imp. Cooling System destroyed. 11810_ Imp. Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????## ! #= ? | | ?????????????????????????# %%# ### """ ? | | ?????????????????????????## !!! # #??? """??#?#? | | ??????????????????????????# ! ### """ ???? | | ?????????????????????????## ! % #""" ### | | ?????????????????????????# "F" = % | | ?????????????????????????## % #" [% [ | | ?????????????????????????# =!* #?"" ### | | ?????????????????????????# [ ##""" ????? | | ?????????????????????????# ### ????? | | ????????????????????????##" " "?????? | | ????????????????????????# " #### ????? | | ????????????????????????##" # #* " ???? | | ????????????????????????# " ????? | | ????????????????????????# " % % % ????? | | ?????????????#############" % # [# # # ????? | | ?????????????# " ### ????? | | ?????????????# " # # ?????? | | ?????????????# " "" " # # ## ?????? | | ?????????????# " "" " %% # ## ??????? | | ?????????????# " "" " # # ##? ??????? | | ?????????????# # # #????????????? | | ?????????????###########+### # ## ##???????????? | | ???????????????????????# ##/ ###???????????? | | ???????????????????????# #%!!! #????????????? | | ???????????????????????# @!!!! ! # ##????????????? | | ???????????????????????#x# !!! # #?????????????? | | ???????????????????????# #########?#?????????????? | | ???????????????????????+ ???????????????????????? | | ?????????????????????? # ???????????????????????? | | ????????????????????? # ???????????????????????? | | ????????????????????? ?# ???????????????????????? | | ????????????????????##?# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????+##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 80 Energy Generation 43 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1200 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Authchip Count 7 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Hacked Cooling System | -9/Materials | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Spread Laser | -9/Recycling | Hacked Imp. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Spread Laser | x2 | -4/Armory | Authchip Repaired ---------- Arm. Wheel | 19% | -9/Materials Imp. Particle Charger | 99% | -5/Factory | Broken Studied --------- Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Oh No You Don't! Challenges ------------ None Game ------ Seed MeleePartitionWand Manual? 0 Play Time 01:42:50 Cumulative 143.9 hours Start 2026.06.03 @ 15:35:44 End 2026.06.04 @ 15:44:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 46 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 54% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02f77bba-ef89-4e70-af06-ee13f8bb6d18