Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 12:22:37 Player: beans Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (282) 1410 Value Destroyed (10945) 10945 Prototype IDs (71) 1420 Alien Tech Used (2) 400 Bonus (6846) 6846 TOTAL SCORE: 29921 Bonus ------- High Alert Combat Kills 798 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1310 Met Warlord at Research 2000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -1062 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Experimental Target Analyzer Advanced Hacking Suite Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Target Analyzer Gamma Rifle Gamma Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Guard > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Particle Cleaver > --- INVENTORY -------- Impulse Thruster Array Helical Railgun Neutron Missile Launcher [Rating: 167] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Hover Unit Backup Propulsion III Flight Unit Improved Diametric Drive Utility Improved System Shield Device Advanced Heat Sink Storage Matter Compressor Processor Target Analyzer Hackware Improved System Shield Protection Weapon Shielding Weapon Heavy Gauss Cannon Energy Gun Backup Laser III Energy Cannon Vortex Driver Ballistic Gun XL Autogun Array Ballistic Cannon Heavy Gauss Cannon Launcher Advanced Micro-nuke Launcher Special Weapon CPS Tube Slashing Weapon Particle Cleaver Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 . 2 . . . . 2 2 . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . 1 Utility 10 | . . . . . 1 . . . 3 2 . . . . . . 1 2 . . . 1 Weapon 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . Parts Attached 162 | 5 3 . 1 1 6 3 . 3 25 . 22 7 2 5 19 1 15 27 4 1 2 10 Power 18 | 1 1 . . . 1 1 . . 2 . 1 . . 2 1 . 2 4 . 1 . 1 Engine 6 | 1 1 . . . . 1 . . 1 . . . . 1 . . 1 . . . . . Core 5 | . . . . . 1 . . . . . 1 . . 1 . . 1 . . . . 1 Reactor 7 | . . . . . . . . . 1 . . . . . 1 . . 4 . 1 . . Propulsion 42 | 2 . . . . 2 1 . 2 6 . 7 . . 1 7 . 4 4 1 . 1 4 Treads 12 | 2 . . . . 2 1 . 2 . . 4 . . . . . . . . . 1 . Leg 15 | . . . . . . . . . 5 . 1 . . . 5 . 4 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . 1 . 2 . . 1 2 . . 4 1 . . 4 Utility 45 | 1 1 . 1 . 2 1 . 1 7 . 3 4 2 1 3 . 4 9 1 . . 4 Device 17 | . . . . . 1 1 . 1 2 . 2 2 . 1 1 . 1 3 . . . 2 Storage 5 | 1 . . . . . . . . 2 . . 2 . . . . . . . . . . Processor 11 | . . . 1 . 1 . . . 1 . . . 2 . 1 . 1 2 1 . . 1 Hackware 6 | . . . . . . . . . 1 . . . . . 1 . . 3 . . . 1 Protection 6 | . 1 . . . . . . . 1 . 1 . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 1 1 . . 1 1 . . . 10 . 11 3 . 1 8 1 5 10 2 . 1 1 Energy Gun 12 | . . . . . . . . . 5 . . 1 . 1 1 1 1 1 1 . . . Energy Cannon 5 | . . . . . . . . . 1 . . 1 . . 1 . . . . . 1 1 Ballistic Gun 22 | 1 1 . . 1 1 . . . 4 . 6 1 . . . . 2 4 1 . . . Ballistic Cannon 8 | . . . . . . . . . . . 4 . . . 4 . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . . 1 . . 4 . 1 2 . 1 9 . 4 12 2 . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 . . . . System Corruption 13 | . . . . . . . . . . . . . . . . . . 13 . . . . Parts Lost 101 | . 1 . . . . 1 . . 16 . 17 4 . 9 1 . 5 18 3 10 2 14 Power 12 | . 1 . . . . . . . 1 . 1 . . 2 . . 1 3 1 1 . 1 Propulsion 27 | . . . . . . 1 . . 5 . 5 . . 3 . . 1 3 1 3 1 4 Utility 29 | . . . . . . . . . 3 . 4 1 . 2 1 . 3 4 1 3 . 7 Weapon 33 | . . . . . . . . . 7 . 7 3 . 2 . . . 8 . 3 1 2 Highest Loss Streak 16 | . 1 . . . . 1 . . 15 . 8 2 . 4 1 . 3 16 3 10 1 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Average Backups 4 | . 3 6 4 2 2 5 5 5 6 7 4 3 7 7 4 5 4 4 3 3 2 2 Power . | . . . . . . . . . . . . . 1 1 . . . . . . . . Propulsion . | . . 1 . . . . . . . 2 . . . . . 2 2 1 1 1 . . Utility . | . . 1 . . . 1 1 . . 2 1 1 2 1 . . . . . . . . Weapon 2 | . 2 4 3 2 2 4 4 4 2 1 1 1 1 1 1 1 . 1 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . . . 5 . 1 . . 1 . . 1 . . . 2 . 1 1 . . . 3 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . 1 1 . . . . Utility 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 Weapon 7 | . . . 4 . 1 . . . . . . . . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 67 | . 95 100 100 100 66 71 72 72 63 70 58 52 56 49 63 79 82 57 78 65 34 50 Engine 4 | . 13 14 14 14 2 2 9 9 3 . . . . 3 2 . . 1 . . . . Core 1 | . . . . . 6 6 . . . . 2 5 5 4 3 . . . . . . 2 Reactor 1 | . . . . . . . . . 1 5 . . . . 1 5 3 3 3 2 . . Treads 10 | . 28 28 28 28 24 26 27 27 11 . 3 10 10 2 . . . . . . . . Leg 3 | . . . . . . . . . 4 17 4 . . . 4 21 20 2 . . . . Flight 2 | . . . . . . . . . . . 4 . . 2 . . . 13 16 12 1 8 Device 5 | . . . . . 6 9 9 9 4 5 4 . 5 3 6 10 11 5 8 6 . 4 Storage 8 | . 14 14 14 14 9 9 9 9 14 11 4 10 15 15 10 10 5 . . . . . Processor 8 | . . . 6 14 9 9 9 9 6 11 6 5 9 5 6 10 9 12 19 21 17 17 Hackware 4 | . . . . . . . . . 4 5 5 5 5 5 6 5 4 5 16 13 13 14 Protection 1 | . 13 14 7 . . . . . . . 3 2 . . . . 2 . . . . . Energy Gun 2 | . . . . . . . . . 3 11 . . . 4 9 . 2 4 . . . . Ballistic Gun 6 | . 25 28 28 28 9 9 9 9 5 . 7 8 3 1 . . 3 3 11 7 . . Ballistic Cannon 1 | . . . . . . . . . . . 4 3 . . 4 15 8 . . . . . Peak Build Rating 167 | 5 7 7 12 13 52 54 54 62 74 50 64 78 90 91 147 139 158 158 167 151 72 111 Average Rating 73 | 3 6 7 9 12 47 52 54 58 54 50 48 62 80 58 72 131 146 108 152 135 60 87 On Entrance 61 | . 5 7 7 12 13 52 54 54 61 50 50 64 73 84 30 131 138 136 152 132 52 51 Avg Prop Armor Cover (%) 5 | . . . . . . . . . 17 . 7 . . . 2 . 2 25 . . 3 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 10 14 14 14 15 26 29 29 30 41 31 51 74 82 79 117 117 132 62 36 33 13 22 Greatest Support 146 | 40 40 40 40 40 60 60 60 80 80 45 140 140 140 140 118 118 146 135 38 38 28 33 Greatest Overweight (x) 24 | . . . . . . . . . 12 . 8 . . 24 6 . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . 4 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 5 19 20 19 5 5 5 5 5 5 5 5 Most Carried 11 | 5 6 8 8 8 8 8 8 8 8 8 8 8 10 11 5 5 5 5 5 5 3 5 Average Carried 6 | . 3 6 7 8 5 8 8 7 7 8 5 5 8 8 4 4 4 4 4 3 2 2 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 5 20 20 5 5 5 5 5 5 5 5 5 Final Carried 9 | . 6 8 8 8 8 8 8 7 8 8 5 6 9 5 5 5 5 5 4 3 2 4 Class Distribution -------------------- 32% | Gunner 31% | Mutant 8% | Scavenger-Gunner 6% | Sprinter 4% | Scavenger-Sprinter 3% | Hacker-Gunner 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Scavenger-Mutant | -5/Factory Gunner | -5/DSF Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Gunner | -3/Research Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Scavenger-Sprinter | -2/Section 7 Hacker-Mutant | -2/Garrison Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Matter Collected 9593 | 172 228 40 . 39 717 975 475 . 1460 . 518 148 327 294 397 553 1410 890 346 174 115 315 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12775 | . 329 89 . 178 923 1900 1014 . 1885 . 516 143 218 552 439 229 1666 426 919 814 115 420 Parts 619 | . 17 5 . 16 65 105 49 . 100 . 31 2 4 9 13 10 65 14 49 31 5 29 Haulers Intercepted 14 | . 2 . . . 4 5 . . 2 . . . . . . . . . 1 . . . Recyclers Shooed 18 | . 1 . . 1 . 1 3 . 3 . . 1 . . . . 5 . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . . 3 7 . 9 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Combat Hostiles Destroyed 171 | . 9 3 . 6 6 22 3 . 25 . 12 3 3 7 9 6 29 6 4 10 . 8 Guns 105 | . 9 3 . 6 6 22 3 . 24 . 10 2 2 4 . . 4 4 4 2 . . Cannons 29 | . . . . . . . . . . . 2 1 1 . 6 6 11 . . . . 2 AOE 33 | . . . . . . . . . 1 . . . . . 3 . 13 2 . 8 . 6 Classes Destroyed 25 | . 3 1 . 1 5 1 . . 4 . 4 1 . 1 2 . . 1 1 . . . Worker 21 | . . . . . 5 3 . . 8 . . . . . . . 2 1 . 2 . . Builder 25 | . . . . . 8 2 5 . 2 . . . . . . . 4 . 2 . . 2 Tunneler 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . Hauler 14 | . 2 . . . 4 5 . . 2 . . . . . . . . . 1 . . . Recycler 24 | . . . . 1 1 5 10 . 1 . . . . . . . 3 . 1 2 . . Mechanic 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Operator 4 | . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . . Watcher 11 | . . . . . 1 2 . . 4 . . . . . . . 2 . 1 . . 1 Swarmer 36 | . 6 . . 6 . 3 . . 8 . 4 . 2 . . 3 1 . . . . 3 Cutter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 67 | . 3 2 . . 4 9 . . 11 . 2 . . 4 2 1 15 1 3 7 . 3 Brawler 5 | . . . . . . . . . . . . . . 1 2 . 2 . . . . . Duelist 4 | . . . . . . . . . 2 . . . . 1 1 . . . . . . . Protector 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . Sentry 24 | . . . . . 2 10 3 . 1 . . 2 1 1 . 1 2 1 . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . 2 . . . 1 . 2 . . 1 . . Programmer 15 | . . . . . . . . . 1 . . . . . 1 1 7 . 1 2 . 2 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Executioner 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Thug 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 17 | . 4 2 . 4 12 16 10 . 17 . 7 1 3 4 5 4 12 2 6 15 . 8 Combat Bots Only 12 | . 3 2 . 3 3 11 2 . 12 . 7 1 3 4 5 4 11 2 2 10 . 6 Max Kills in Single Turn 3 | . 2 1 . 2 2 2 3 . 3 . 2 1 1 1 2 1 3 2 3 3 . 3 Gunslinging 1 | . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . Exploded 3 | . . . . . . . . . 1 . . . . . 2 . 3 1 . 3 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Hostile Shots Fired 1381 | . 48 16 . 32 9 48 . . 201 . 155 42 10 50 18 49 159 155 53 87 34 215 Missed 457 | . 15 2 . 10 2 13 . . 62 . 35 8 1 16 6 20 55 58 23 34 18 79 Hits 924 | . 33 14 . 22 7 35 . . 139 . 120 34 9 34 12 29 104 97 30 53 16 136 Melee 23 | . . . . . . . . . 10 . 4 . . 7 . . 2 . . . . . Projectile 901 | . 33 14 . 22 7 35 . . 129 . 116 34 9 27 12 29 102 97 30 53 16 136 AOE 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Critical Strikes 42 | . 1 1 . . . 1 . . 6 . 9 3 1 1 1 1 8 3 2 1 1 2 Actively Blocked 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Part Disruptions 4 | . . . . . 1 . . . . . 2 . . . . . 1 . . . . . Damage Taken 19294 | . 330 173 . 179 131 478 . . 2692 . 2824 885 206 1317 479 527 2330 2092 634 1163 412 2442 Core 5460 | . 96 13 . 32 17 121 . . 704 . 821 60 91 527 26 56 138 459 68 336 262 1633 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 64 | . . . . . . . . . . . . 41 . 23 . . . . . . . . Redirected to Shielding 316 | . 23 21 . . . . . . . . 141 27 . . . . 13 91 . . . . Ignored by Resistances 205 | . . . . . . . . . . . . . . . 44 130 31 . . . . . Regen/Repaired (Parts) 92 | . . . . . . . . . . . . . . . 33 . . 59 . . . . Core Remaining (%) 49 | 100 . . . 43 . . . 74 17 . 17 . . . . 33 89 . . . 22 . Volleys Fired 668 | 1 35 9 . 11 41 68 28 . 118 . 45 21 16 30 25 19 101 33 16 17 3 31 Largest 4 | 1 2 2 . 2 1 1 1 . 4 . 4 4 1 2 3 2 4 4 3 3 1 1 Hottest 250 | 20 40 40 . 43 60 60 60 . 138 . 160 250 250 250 225 102 245 180 114 114 120 120 Shots Fired 1074 | 1 63 18 . 22 41 68 28 . 235 . 121 55 16 37 39 28 126 60 49 33 3 31 Gun 837 | 1 63 18 . 22 41 68 28 . 235 . 103 38 12 36 6 . 43 48 49 26 . . Cannon 195 | . . . . . . . . . . . 18 17 4 1 31 27 66 1 . . 3 27 Launcher 39 | . . . . . . . . . . . . . . . . . 17 11 . 7 . 4 Special 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . Kinetic 852 | 1 63 18 . 22 41 68 28 . 173 . 109 53 6 24 31 27 73 40 49 26 . . Thermal 133 | . . . . . . . . . 56 . 12 2 10 13 5 . . 5 . . 3 27 Explosive 39 | . . . . . . . . . . . . . . . . . 17 11 . 7 . 4 Electromagnetic 37 | . . . . . . . . . 6 . . . . . . . 27 4 . . . . Entropic 10 | . . . . . . . . . . . . . . . 1 . 9 . . . . . Robot Hit Streak 18 | 1 11 4 . 7 7 13 12 . 18 . 9 16 5 13 5 4 7 5 5 4 3 11 Robot Miss Streak 9 | . 2 2 . 3 3 5 2 . 8 . 9 2 2 1 3 5 5 4 6 6 1 1 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . 1 2 2 1 . . Secondary Targets 21 | . 4 . . 3 . . . . 9 . 3 . . . . . . 1 1 . . . Max Gunslinging Chain 2 | . 1 . . 1 . . . . 2 . 1 . . . . . . 1 1 . . . Capacitor 13 | . . . . . . . . . . . . 1 10 2 . . . . . . . . Shots Hit Robots 646 | 1 44 12 . 14 33 53 17 . 152 . 69 43 6 31 14 14 64 26 24 14 3 12 Core Hits 486 | . 20 6 . 9 32 50 19 . 91 . 24 13 9 14 13 5 71 28 22 40 2 18 Critical Kills 13 | . 2 . . . . . . . . . . 1 1 . . . 1 2 4 2 . . Critical Parts Destroyed 16 | . 1 . . . . . . . . . 1 . . 1 1 . 2 3 6 1 . . Critical Strikes 57 | . 3 . . . . . . . 2 . 2 4 1 2 4 1 19 6 10 3 . . Burn 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Destroy 30 | . 3 . . . . . . . . . 1 1 1 2 . . 3 6 10 3 . . Blast 18 | . . . . . . . . . . . 1 3 . . 3 1 10 . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Detonate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Melee Attacks 18 | . . . . . . . . . . . 5 . . . . . . . 5 . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . 5 . . . . . . . 5 . 8 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32073 | 13 475 119 . 174 1668 2269 1085 . 4582 . 1563 1095 209 1078 1358 767 7390 2029 1650 2414 290 1845 Guns 16055 | 13 469 119 . 174 1602 2269 1085 . 4389 . 1300 573 100 752 80 . 739 668 1215 508 . . Cannons 5902 | . . . . . . . . . . . 263 471 21 83 803 767 3025 46 . . 42 381 Explosions 9403 | . . . . . 62 . . . 193 . . 51 88 243 475 . 3612 1315 . 1906 . 1458 Melee 683 | . . . . . . . . . . . . . . . . . . . 435 . 248 . Ramming 30 | . 6 . . . 4 . . . . . . . . . . . 14 . . . . 6 Kinetic 18870 | 13 469 119 . 174 1602 2269 1085 . 3461 . 1369 1012 48 546 803 767 2746 664 1215 508 . . Thermal 2608 | . . . . . . . . . 1063 . 194 83 161 532 126 . . 26 . . 42 381 Explosive 8640 | . . . . . . . . . . . . . . . 349 . 3612 1315 . 1906 . 1458 Electromagnetic 631 | . . . . . 62 . . . 58 . . . . . . . 487 24 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 683 | . . . . . . . . . . . . . . . . . . . 435 . 248 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 611 | . . . . . . . . . . . . . . . 80 . 531 . . . . . Highest Corruption 18 | . . . . . . . . . . . 5 . . . 5 6 4 18 18 10 11 6 Average Corruption 6 | . . . . . . . . . . . 5 . . . 3 5 1 9 11 8 10 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . . . . . . . 11 . . . 1 10 13 42 10 5 6 . Message Errors 21 | . . . . . . . . . . . 3 . . . . 1 1 11 2 . 3 . Matter Fused 23 | . . . . . . . . . . . 2 . . . 1 2 3 7 2 3 3 . Heat Flow Errors 15 | . . . . . . . . . . . . . . . . 2 3 7 2 1 . . Energy Discharges 15 | . . . . . . . . . . . 1 . . . . 1 2 9 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 1 1 4 . . . . Data Loss (major) 7 | . . . . . . . . . . . 4 . . . . 1 1 1 . . . . Misfires 4 | . . . . . . . . . . . . . . . . 1 1 1 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Overload Shots 10 | . . . . . . . . . . . . 1 1 3 5 . . . . . . . Overflow Damage 969 | . . . . . . . . . 36 . . . . . 77 141 445 . 150 2 . 118 Projectiles 524 | . . . . . . . . . . . . . . . 65 141 300 . . . . 18 Explosions 295 | . . . . . . . . . 36 . . . . . 12 . 145 . . 2 . 100 Melee 150 | . . . . . . . . . . . . . . . . . . . 150 . . . Knockbacks 17 | . . . . . . . . . . . . . . . 3 5 8 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . . . 3 5 7 1 . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 194 | . . . . . 21 . . . . . . . 57 24 44 . 45 . . . . 3 Shots 9 | . . . . . 1 . . . . . . . 3 2 1 . 2 . . . . . Rammed 4 | . 1 . . . 1 . . . . . . . . 1 . . . . . . . 1 Targets Rammed 5 | . 1 . . . 1 . . . . . . . . 1 . . 1 . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 855 | . 18 15 . . 306 225 65 . 354 . 855 411 458 451 488 189 319 419 20 176 56 50 Average Temperature 88 | . 9 7 . . 78 65 22 . 61 . 227 93 138 152 105 55 92 102 20 109 26 18 Received Heat Transfer 2580 | . 81 66 . . 54 171 . . 870 . 135 506 . 129 27 42 283 9 36 99 63 9 Effects 18 | . . . . . . . . . 2 . 10 1 1 1 2 . . 1 . . . . Shutdowns 6 | . . . . . . . . . . . 3 . 1 1 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Damage (minor) 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . Total Turns 22 | . . . . . . . . . . . . 15 . 7 . . . . . . . . Longest Duration 15 | . . . . . . . . . . . . 15 . 7 . . . . . . . . Martial Activations 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Total Turns 265 | . . . . . . . . . . . . . . . . . 227 38 . . . . Longest Duration 254 | . . . . . . . . . . . . . . . . . 223 254 . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Parts Melted 18 | . . . . . . . . . 3 . . . 1 12 . . . . . . . 2 Heat Transferred 5594 | . . . . . . . . . 1913 . 370 400 634 1842 75 . . 27 . . 37 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Maximum Alert Level 3 | . . . . . 1 2 1 . 2 1 2 1 . . . . 3 2 2 3 2 2 Low Security (%) 53 | 100 100 100 . 100 44 60 4 . 44 . 41 88 . . . . 52 64 41 . . . Level 1 24 | . . . . . 55 18 95 . 15 100 39 11 . . . . 1 33 45 56 . 20 Level 2 18 | . . . . . . 21 . . 40 . 18 . . . . . 22 2 12 40 100 79 Level 3 3 | . . . . . . . . . . . . . . . . . 22 . . 3 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Peak Influence 794 | . 129 40 . 75 256 667 280 . 563 245 414 212 . . . . 794 411 488 721 630 621 Initial 524 | . . . . . 9 96 253 . . 245 171 212 . . . . 27 411 159 263 524 372 Average 228 | . 59 5 . 37 167 228 239 . 269 245 274 161 . . . . 320 151 268 392 599 524 Influence Increases 7313 | . 249 50 . 150 390 860 214 . 1027 . 403 109 65 150 170 130 1200 527 469 586 116 448 Destroy 0b10 Robot/C 3460 | . 180 40 . 120 120 440 60 . 480 . 240 60 60 140 160 120 580 120 160 220 . 160 Destroy 0b10 Robot/NC 540 | . 10 . . 5 100 90 80 . 100 . . . 5 . 10 . 65 5 30 20 5 15 Destroy Leader 650 | . 44 10 . 10 40 144 . . 92 . 50 30 . 10 . 10 104 30 24 40 . 12 Successful Hack 40 | . . . . . . . 13 . . . . . . . . . 9 . . 18 . . Disable Machine 540 | . 15 . . . 90 105 30 . 120 . 15 . . . . . 60 . 15 . 75 15 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . . . . . . . . Destroy Structure 1213 | . . . . . 40 81 31 . 55 . 8 4 . . . . 322 252 15 243 6 156 Partial Spotted 90 | . . . . . . . . . . . . . . . . . . . 15 30 15 30 Lose Combat Pursuer 630 | . . . . 15 . . . . 30 . 90 15 . . . . 60 120 210 15 15 60 Influence Decreases 6847 | . 249 30 20 125 186 437 653 213 525 257 244 412 166 150 74 186 509 975 284 355 195 602 Entered New Map 2523 | . . . 20 . 16 133 399 213 . 257 74 192 38 . . 96 13 320 124 205 175 248 Time Decay 3384 | . 239 30 . 125 170 294 254 . 365 . . 180 128 130 64 90 446 475 130 50 . 214 Lost Part 940 | . 10 . . . . 10 . . 160 . 170 40 . 20 10 . 50 180 30 100 20 140 Squads Dispatched 40 | . 2 . . . 2 4 . . 6 . 2 1 . . . . 6 . 9 3 . 5 Investigation 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Extermination 6 | . . . . . . . . . . . . 1 . . . . 3 . 1 . . 1 Reinforcement 23 | . 2 . . . 2 1 . . 3 . 2 . . . . . 3 . 7 2 . 1 Assault 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 Garrison 5 | . . . . . . 3 . . . . . . . . . . . . 1 1 . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . . 1 . . . . . . . 2 . 1 . . 1 Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Distress Signals 23 | . . . . . 1 3 . . . . . 1 . . 3 . 1 5 1 3 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 17 3 . 8 6 23 . . 43 . 18 10 3 11 22 6 44 31 34 22 9 42 Peak Tracking Total 19 | . 4 2 . 4 3 6 . . 6 . 7 5 3 4 4 5 9 5 13 11 8 19 Tactical Retreats 26 | . . . . 1 . . . . 2 . 4 1 . . . . 4 6 4 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Traps Triggered 4 | . . . . . . . . . 1 . 2 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Machines Disabled 43 | . 1 . . . 6 7 2 . 9 . 1 . 1 . 5 . 4 . 1 . 5 1 Max in Single Turn 5 | . 1 . . . 1 1 1 . 5 . 1 . 1 . 2 . 1 . 1 . 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Machines Accessed 16 | . 1 . 1 . . 1 3 1 2 1 . . . . . . 2 . 2 1 . 1 Terminals 9 | . . . . . . 1 3 . 1 1 . . . . . . 1 . 2 . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 40 | . 2 . 1 . . 2 8 8 7 1 . . . . . . 3 . 2 3 . 3 Successful 24 | . . . 1 . . 1 5 8 3 1 . . . . . . 1 . 2 1 . 1 Failed 16 | . 2 . . . . 1 3 . 4 . . . . . . . 2 . . 2 . 2 Catastrophic 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 6 | . . . 1 . . 3 . . . . . . . . . . 2 . . . . . Terminals 19 | . . . . . . 2 8 . 4 1 . . . . . . 2 . 2 . . . Fabricators 7 | . . . . . . . . . 3 . . . . . . . 1 . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 21 | . . . 1 . . 1 5 8 2 1 . . . . . . 1 . 2 . . . Record 15 | . . . . . . . 3 8 2 . . . . . . . . . 2 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . 2 1 . 2 . . . . . . . . . 1 1 . 1 Full Trace Events 4 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . . Machine Destruction 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . 9 9 9 9 8 8 7 7 7 7 6 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Active Infowar (turns) 214 | . . . . . . . . . . . . . . . . . . . . . . 214 Sensors 214 | . . . . . . . . . . . . . . . . . . . . . . 214 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Turns Passed 13725 | 52 575 296 359 262 355 656 556 1258 950 10 473 363 396 1389 1597 351 1268 1590 277 110 136 446 Spaces Moved 9898 | 40 292 167 221 143 167 363 331 781 425 9 231 161 214 291 834 267 759 2486 599 165 226 726 Core 383 | 21 . . . . . . . . 13 . 2 . . 37 78 . . 9 . 8 95 120 Treads 3418 | 19 292 167 221 143 167 363 331 781 304 . 66 161 214 179 . . . . . . 10 . Legs 1674 | . . . . . . . . . 104 9 52 . . . 291 267 759 192 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 463 | . . . . . . . . . . . . . . . 463 . . . . . . . Flight 3960 | . . . . . . . . . 4 . 111 . . 75 2 . . 2285 599 157 121 606 Fastest Speed 18 | 50 160 160 160 160 160 160 160 160 120 120 18 160 160 160 100 102 102 24 24 32 30 31 Average Speed 109 | 102 160 160 160 160 160 160 160 160 162 120 98 160 160 441 173 102 125 32 25 33 44 38 Slowest Speed 1250 | 160 160 160 160 160 160 160 160 160 650 120 450 160 160 1250 350 102 214 220 32 50 160 250 Overloaded Moves 140 | . . . . . . . . . . . 37 . . . . . 88 15 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . 1 . . . . . . 20 3 3 . 2 Potential Cave-ins 23 | . . . . . . . . . . . . . . . 1 . . . 19 . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 41 | 3 52 37 61 46 24 71 56 53 14 . 97 4 35 56 86 50 20 40 54 14 30 19 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . . 1 . . . . . . 1 1 . 1 . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . . . Scrap Searched 10 | . . 1 . 2 . . . . . . . . 2 1 . 4 . . . . . . Spaces Dug 102 | . . . . . 1 2 . . . . 5 1 . . . . 10 72 1 . 1 9 Terrain Destroyed 959 | . . . . . 44 82 29 . 73 . 9 2 3 8 59 15 168 252 11 138 2 64 Melee 6 | . . . . . . . . . . . 5 . . . . . . . 1 . . . Projectile 267 | . . . . . 44 65 29 . 9 . 4 2 1 8 15 15 32 8 10 5 2 18 AOE 686 | . . . . . . 17 . . 64 . . . 2 . 44 . 136 244 . 133 . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Upp Upp War Pro Res Res Qua Sec Gar Acc Total 12012 | 50 342 180 229 155 256 438 358 791 600 8 379 228 262 363 947 316 950 3187 679 187 248 859 Wait 1012 | . 3 3 . . 27 3 . . 9 . 48 32 19 23 40 21 48 618 45 . 2 71 Move 9830 | 39 291 166 220 142 166 362 330 780 424 8 228 160 213 290 832 266 759 2455 593 159 225 722 Hop 18 | . . . . . . . . . . . 1 . . . . . . 10 2 3 . 2 Pick Up 99 | 5 9 2 2 . 9 . . 2 15 . 2 5 6 4 5 1 2 12 2 1 2 13 Fast Attach 102 | . . . . . 1 2 . 3 11 . 22 1 . . 13 3 20 21 5 . . . Attach 97 | 5 3 . . . 4 . . . 17 . 4 6 5 9 7 1 2 7 4 3 5 15 Detach 32 | . . . . . . . . . 3 . 1 3 2 4 5 . . 4 3 1 2 4 Swap 28 | . . . 1 1 1 1 . . . . 1 . . . 7 2 2 11 . 1 . . Drop 85 | . . . 6 1 6 2 . 6 2 . 7 . 1 2 12 3 16 16 4 . 1 . Fire 668 | 1 35 9 . 11 41 68 28 . 118 . 45 21 16 30 25 19 101 33 16 17 3 31 Melee 18 | . . . . . . . . . . . 5 . . . . . . . 5 . 8 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 . . . 1 . . . . . . . . 1 . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 15 . . . 1 . . . . 2 . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Tes) -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -2/Garrison -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 6) 530 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Entered Mines 695 | -10/Mines | Assembled infested the area 811 | -10/Mines | Found a hidden stash of uninstalled traps 916 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 916 | -10/Mines | Discovered new exit (range 5) 924 | -10/Mines | Entered Exiles 925 | -10/Exiles | Identified exit to Mines 964 | -10/Exiles | Met 8R-AWN 992 | -10/Exiles | Met EX-HEX 1033 | -10/Exiles | Met EX-BIN 1054 | -10/Exiles | Aligned with FarCom system 1056 | -10/Exiles | Given EX-Vault access code 1094 | -10/Exiles | Opened EX-Vault 1112 | -10/Exiles | Found XL Autogun Array 1125 | -10/Exiles | Found Firepult 1158 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1211 | -10/Exiles | Met EX-DEC 1283 | -10/Exiles | Stole two prototypes: Firepult, XL Autogun Array 1283 | -10/Exiles | Entered Mines 1376 | -9/Mines | Met a Derelict bent on vengeance 1452 | -9/Mines | Core integrity fell below 50% 1505 | -9/Mines | Learned location of Zion (-7) 1533 | -9/Mines | Discovered new exit (range 7) 1545 | -9/Mines | Entered Materials 1545 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1836 | -8/Materials | Build established: Skirmisher 1890 | -8/Materials | Discovered new exit (range 7) 1900 | -8/Materials | Entered Storage 1902 | -8/Storage | FarCom data flow suspended 2112 | -8/Storage | Discovered new exit (range 16) 2194 | -8/Storage | Build established: Gunner 2267 | -8/Storage | Garrison activated, responded to threat 2462 | -8/Storage | Destroyed 11 combat bots 2551 | -8/Storage | Used back door to open Recycling access 2551 | -8/Storage | Discovered new exit (range 4) 2556 | -8/Storage | Entered Recycling 3072 | -8/Recycling | Scanned before Scraplab entrance 3095 | -8/Recycling | Entered Scraplab 3108 | -8/Recycling | Discovered new exit (range 4) 3112 | -8/Recycling | Entered Scraptown 3138 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3514 | -8/Scraptown | Turned away by UFD registrar 3540 | -8/Scraptown | Visited Cave Peace 3586 | -8/Scraptown | Visited Junk Repository 3739 | -8/Scraptown | Discovered new exit (range 11) 3862 | -8/Scraptown | Visited Cyclists 3881 | -8/Scraptown | Visited SPCMW 3900 | -8/Scraptown | Visited Junk Repository 4173 | -8/Scraptown | Visited Spacefarers 4370 | -8/Scraptown | Entered Factory 4370 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4987 | -6/Factory | Destroyed 12 combat bots 4996 | -6/Factory | Core integrity fell below 50% 5062 | -6/Factory | Lost 15 parts (1p5n2u7w) 5221 | -6/Factory | Core integrity fell below 20% 5306 | -6/Factory | Discovered new exit (range 9) 5320 | -6/Factory | Entered another Factory area 5320 | -5/Factory | Evolved 2 slots: Utility x2 5329 | -5/Factory | Identified exit to DSF 5330 | -5/Factory | Entered DSF 5393 | -5/DSF | Additional patrols routed to DSF 5484 | -5/DSF | Lost 8 parts (1p3n2u2w) 5617 | -5/DSF | Lost 4 parts (2n2u) 5642 | -5/DSF | Discovered new exit (range 10) 5646 | -5/DSF | Destroyed 7 combat bots 5653 | -5/DSF | Core integrity fell below 50% 5676 | -5/DSF | Sterilization system engaged 5696 | -5/DSF | Ambient heat levels rising (+10) 5711 | -5/DSF | Ambient heat levels rising (+10) 5726 | -5/DSF | Ambient heat levels rising (+10) 5741 | -5/DSF | Ambient heat levels rising (+10) 5741 | -5/DSF | Lost 4 parts (4w) 5748 | -5/DSF | Found Quantum Capacitor 5756 | -5/DSF | Ambient heat levels rising (+10) 5771 | -5/DSF | Ambient heat levels rising (+10) 5786 | -5/DSF | Ambient heat levels rising (+10) 5799 | -5/DSF | Core integrity fell below 20% 5801 | -5/DSF | Ambient heat levels rising (+10) 5803 | -5/DSF | Entered Factory 5803 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5969 | -4/Factory | Discovered new exit (range 16) 5985 | -4/Factory | Spotted B-86 Titan 6079 | -4/Factory | Destroyed B-86 Titan 6166 | -4/Factory | Entered Upper Caves 6263 | -4/Upper Caves | Met a Warlord Commander 6264 | -4/Upper Caves | Learned location of Warlord (-4) 6265 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6270 | -4/Upper Caves | Found Encrypted Comm Array 6312 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6383 | -4/Upper Caves | Build established: Mutant 6496 | -4/Upper Caves | Discovered new exit (range 12) 6550 | -4/Upper Caves | Found Alien Artifact 6562 | -4/Upper Caves | Entered another Upper Caves area 6600 | -4/Upper Caves | Discovered new exit (range 6) 6614 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6688 | -4/Upper Caves | Learned 8 Research zone layouts 6958 | -4/Upper Caves | Lost 3 parts (2n1w) 7576 | -4/Upper Caves | Encountered a Master Thief 7577 | -4/Upper Caves | Encountered a Master Thief 7577 | -4/Upper Caves | Encountered a Master Thief 7578 | -4/Upper Caves | Encountered a Master Thief 7579 | -4/Upper Caves | Identified Dimensional Node Initializer 7579 | -4/Upper Caves | Initialized slip node 7581 | -4/Upper Caves | Core integrity fell below 50% 7581 | -4/Upper Caves | Adv. Gravity Neutralizer stolen by Master Thief 7611 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 7789 | -4/Upper Caves | Discovered new exit (range 14) 7951 | -4/Upper Caves | Entered Warlord 8638 | -4/Warlord | Visited the Vortex Lab 8651 | -4/Warlord | Warlord's base attacked by MAIN.C 8653 | -4/Warlord | Found Prototype Energy Cannon 8654 | -4/Warlord | Identified Vortex Driver 8662 | -4/Warlord | Found Prototype Energy Gun 8662 | -4/Warlord | Identified Vortex Shotgun 8901 | -4/Warlord | Met Warlord 8911 | -4/Warlord | Build established: Gunner 9001 | -4/Warlord | Warlord forces counterattacked 9042 | -4/Warlord | Found Prototype Reactor 9042 | -4/Warlord | Identified Vortex Chain Reactor 9050 | -4/Warlord | Found Prototype Processor 9050 | -4/Warlord | Identified Exp. Target Analyzer 9053 | -4/Warlord | Found Prototype Device 9053 | -4/Warlord | Identified Exp. Focal Shield 9060 | -4/Warlord | Found Prototype Hackware 9060 | -4/Warlord | Identified System Mapper 9321 | -4/Warlord | Build established: Hacker-Gunner 9326 | -4/Warlord | Warlord base infiltrated, sounded retreat 9367 | -4/Warlord | Lost 6 allies 9417 | -4/Warlord | Found Prototype Ballistic Cannon 9417 | -4/Warlord | Identified Hvy. Autocannon 9438 | -4/Warlord | Spotted Executioner 9443 | -4/Warlord | Destroyed Executioner 9472 | -4/Warlord | Spotted Executioner 9484 | -4/Warlord | Lost 4 allies 9487 | -4/Warlord | Spotted Striker 9491 | -4/Warlord | Attached CPS modules to LV-01A. 9504 | -4/Warlord | Crushed by falling debris 9507 | -4/Warlord | Discovered new exit (range 15) 9548 | -4/Warlord | Entered Proximity Caves 9784 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9808 | -3/Proximity Caves | Discovered new exit (range 15) 9860 | -3/Proximity Caves | Attached CPS modules to Y-72 Warden. 9899 | -3/Proximity Caves | Entered Research 9899 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9900 | -3/Research | Identified exit to Testing 10441 | -3/Research | Build established: Scavenger-Gunner 10512 | -3/Research | Found Prototype Launcher 10512 | -3/Research | Identified Adv. Micro-nuke Launcher 10620 | -3/Research | Destroyed 11 combat bots 10811 | -3/Research | Identified exit to Research 10915 | -3/Research | Lost 3 parts (1p1n1u) 11009 | -3/Research | Build established: Gunner 11167 | -3/Research | Entered another Research area 11167 | -2/Research | Warlord forces began assault on 0b10 11167 | -2/Research | Evolved 2 slots: Utility x2 11168 | -2/Research | Identified exit to Quarantine 11192 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 11277 | -2/Research | Research machine network offline 11366 | -2/Research | Lost 3 allies 11446 | -2/Research | Lost 16 parts (2p3n4u7w) 11511 | -2/Research | Found Prototype Processor 11511 | -2/Research | Identified Exp. Core Analyzer 11523 | -2/Research | Met up with Warlord 11554 | -2/Research | Discovered exit to Quarantine (range 15) 11575 | -2/Research | Spotted Executioner 11590 | -2/Research | Found Prototype Launcher 11590 | -2/Research | Identified Point Singularity Launcher 11732 | -2/Research | Build established: Sprinter 11746 | -2/Research | Spotted B-90 Cyclops 11749 | -2/Research | Spotted Striker 11750 | -2/Research | Spotted Executioner 12289 | -2/Research | Spotted Executioner 12289 | -2/Research | Destroyed Executioner 12312 | -2/Research | System corruption reached 10% 12385 | -2/Research | Spotted Striker 12389 | -2/Research | Destroyed Striker 12390 | -2/Research | Spotted Striker 12415 | -2/Research | Discovered new exit (range 14) 12476 | -2/Research | Spotted Striker 12484 | -2/Research | Spotted Striker 12491 | -2/Research | Destroyed Striker 12498 | -2/Research | Destroyed Striker 12522 | -2/Research | Lost 5 allies 12626 | -2/Research | Spotted Striker 12654 | -2/Research | Found Exp. Core Analyzer 12669 | -2/Research | Given Cave Seal Controls access code 12675 | -2/Research | Build established: Scavenger-Sprinter 12757 | -2/Research | Entered Quarantine 12786 | -2/Quarantine | Scanned by Researcher 12931 | -2/Quarantine | Found Alien Artifact 12931 | -2/Quarantine | Identified Terrabomb 12931 | -2/Quarantine | Used Terrabomb 12937 | -2/Quarantine | Lost 3 allies 12941 | -2/Quarantine | Found Terrabomb 12966 | -2/Quarantine | Garrison activated, responded to threat 12996 | -2/Quarantine | Used Terrabomb 13003 | -2/Quarantine | Spotted Fortress 13032 | -2/Quarantine | Discovered new exit (range 6) 13032 | -2/Quarantine | Discovered new exit (range 6) 13034 | -2/Quarantine | Entered Section 7 13043 | -2/Section 7 | Lost 3 parts (1p1n1u) 13125 | -2/Section 7 | Scanned by Researcher 13139 | -2/Section 7 | Spotted S7 Guard 13143 | -2/Section 7 | Core integrity fell below 50% 13144 | -2/Section 7 | Identified exit to Garrison 13144 | -2/Section 7 | Entered Garrison 13151 | -2/Garrison | Destroyed 10 combat bots 13173 | -2/Garrison | Lost 10 parts (1p3n3u3w) 13208 | -2/Garrison | Triggered checkpoint 13260 | -2/Garrison | Triggered checkpoint 13264 | -2/Garrison | Triggered checkpoint 13275 | -2/Garrison | Discovered new exit (range 10) 13280 | -2/Garrison | Entered Access 13280 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13369 | -1/Access | Lost 4 allies 13446 | -1/Access | Lost 3 allies 13530 | -1/Access | First assault squad dispatched 13656 | -1/Access | Intercept squad dispatched 13668 | -1/Access | Spotted B-99 Colossus 13668 | -1/Access | Spotted Tracker 13670 | -1/Access | Spotted Tracker 13697 | -1/Access | Core integrity fell below 50% 13712 | -1/Access | Core integrity fell below 20% 13717 | -1/Access | Spotted Combat Programmer 13723 | -1/Access | Spotted Combat Programmer 13726 | -1/Access | Destroyed by Combat Programmer with EMDS Last Messages --------------- Exp. Target Analyzer broken. Destabilizing: Short circuit. Imp. System Guard destroyed. Combat Programmer resets A-15 Conveyor, system corruption cleaned. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Connecting with Fabricator... Current location identified: Access >>Load(H-77 Assassin) Uploading H-77 Assassin schematic... Loaded successfully: H-77 Assassin Tier: 7 Time: 62 Initiate build sequence. ALERT: Suspicious activity at Fabricator A001. Dispatching Investigation squad. Exp. Core Analyzer destroyed. Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ??# # ??????????????????? | | ??# # #?????????????????? | | ??# %/ +?????????????????? | | ??# # #?????????????????? | | ??# # #?????????????????? | | ??# # #?????????????????? | | ??# ###### #?????????????????? | | ??# #????# #?????????????????? | | ??# #????# #?????????????????? | | ??# #????# ##### #?????????????????? | | ??#############/###?# #?????????????????? | | ????# ### ###???????????????? | | ????# / "#???????????????? | | ????# """"""" #### ""#???????????????? | | ????# """"""" #??# ""#???????????????? | | ???????? #??#p u ""#???????????????? | | ??????? #??# ""#???????????????? | | ??????#####+#######??# T"#???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# p o""#???????????????? | | ?????????????????????# s ""#???????????????? | | ?????????????# ?????# s ""#???????????????? | | ?????????????# ??# s "#???????????????? | | ?????????????# # s""" #####?????????????? | | ?????????????? /pss""" #????????????? | | ?????????????????????# *@"" ???????????? | | ?????????????????????# *F"" ????????????? | | ?????????????????????# *""" ????????????? | | ?????????????????????# ?????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ??????????????? | | ?????????????????????#######+#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 55 Energy Capacity 1100 Matter Stores 550 Matter Capacity 750 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Power Shielding 90 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 14 Core Analysis 12 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 24 Item Schematics ----------------- Exp. Transmission Jammer | -2/Quarantine | Archive Quantum Shading Machine | -2/Quarantine | Archive Exp. Hacking Suite | -2/Quarantine | Archive Point Singularity Launcher | -2/Quarantine | Archive Molecular Scythe | -2/Quarantine | Archive Kinetic Spear | -2/Quarantine | Archive Exp. Flexi-carbon Leg | -2/Quarantine | Archive Exp. Energy Well | -2/Quarantine | Archive Exp. Gyrokinetic Inverter | -2/Quarantine | Archive Cld. Phase Cannon | -2/Quarantine | Archive Adv. EM Shield | -2/Quarantine | Archive Gui. Micro-nuke Launcher | -2/Quarantine | Archive Gravity Neutralizer | -2/Quarantine | Archive Prc. Matter Filter | -2/Quarantine | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Quarantine | Archive R-10 Processor | -2/Quarantine | Archive H-77 Assassin | -2/Quarantine | Archive M-30 Cleanser | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Terrabomb Achievements -------------- All-out Warlord Coming In Hot Nope Signature Confirmed Welcome To The Revolution Challenges ------------ None Game ------ Seed CoilThunderCarapace Manual? 0 Play Time 01:48:11 Cumulative 301.9 hours Start 2026.05.23 @ 09:38:03 End 2026.05.23 @ 12:22:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 771 Rogue 769 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ffa9800-c25c-4752-8103-db6dc163997f