Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 12:07:07

Player: CreepyD

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (122)     610
Value Destroyed (4792)     4792
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1067)               1067
              TOTAL SCORE: 14049

 Bonus
-------
High Alert Combat Kills    619
Follower Combat Kills      503
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/1450
Matter                     211/300
Energy                     92/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
         Light Particle Reactor
               Wheel
      Improved Antigrav System
  Experimental Gyrokinetic Inverter

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
  Reinforced Fission Core
             Antimatter Reactor
>            --- PROPULSION -------
    Improved Heavy Treads
    Advanced Heavy Treads
    Advanced Heavy Siege Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
    Improved Sensor Array
    Advanced Targeting Computer
    Improved Target Analyzer
    Improved Weapon Cycler
    Improved Transmission Jammer
>            --- WEAPON -----------
             Phase Gun
             Phase Gun
             Railgun
>            --- INVENTORY --------
       Light Antimatter Reactor
    Advanced Coolant Injector
  Long-range Terrain Scanner
    Improved Target Analyzer
[Rating: 120]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Light Treads
  Leg                      High-density Centrium Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Impulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Phase Cannon
  Energy Gun               Improved Arc Projector
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Stasis Projector
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   .   2   .   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             186  | 6   3   3   .   3   20  37  2   4   1   2   3   29  6   6   28  9   24  
  Power                    31   | 1   1   1   .   3   4   7   .   .   1   .   .   3   1   1   3   1   4   
    Engine                 14   | 1   1   .   .   1   4   6   .   .   1   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   1   .   2   .   1   .   .   .   .   .   3   1   .   3   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   
  Propulsion               50   | 2   .   1   .   .   5   6   2   1   .   .   1   12  1   3   3   7   6   
    Treads                 11   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   3   3   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  4    | 2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   4   2   1   .   .   1   12  1   .   .   .   .   
    Flight                 13   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   7   4   
  Utility                  55   | 1   2   .   .   .   2   14  .   1   .   2   1   5   2   2   12  1   10  
    Device                 38   | .   2   .   .   .   1   8   .   .   .   2   1   3   2   2   8   .   9   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   3   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
    Protection             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   1   .   .   9   10  .   2   .   .   1   9   2   .   10  .   4   
    Energy Gun             20   | 1   .   .   .   .   2   1   .   .   .   .   1   4   1   .   7   .   3   
    Energy Cannon          10   | .   .   .   .   .   .   2   .   2   .   .   .   4   1   .   1   .   .   
    Ballistic Gun          8    | 1   .   1   .   .   2   2   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   2   2   .   .   .   .   .   3   .   .   .   .   2   
Parts Lost                 88   | .   .   1   .   1   9   5   1   2   .   .   .   9   5   .   22  1   32  
  Power                    11   | .   .   .   .   .   2   .   1   .   .   .   .   1   1   .   3   .   3   
  Propulsion               26   | .   .   .   .   .   3   3   .   1   .   .   .   2   3   .   3   1   10  
  Utility                  28   | .   .   .   .   1   2   1   .   .   .   .   .   1   .   .   10  .   13  
  Weapon                   23   | .   .   1   .   .   2   1   .   1   .   .   .   5   1   .   6   .   6   
  Highest Loss Streak      18   | .   .   1   .   1   8   2   1   1   .   .   .   6   5   .   15  1   18  
Average Slot Usage (%)     82   | .   100 98  100 87  69  80  100 92  89  94  94  94  90  73  76  33  54  
  Engine                   6    | .   14  5   .   .   8   9   13  6   9   11  11  7   .   .   .   .   .   
  Core                     4    | .   .   8   14  14  4   2   .   .   .   .   .   3   13  10  9   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   5   
  Treads                   5    | .   .   .   .   .   1   8   .   .   .   .   .   .   .   6   13  .   .   
  Wheel                    4    | .   28  28  28  28  10  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   3   33  32  33  29  25  26  26  8   .   .   .   
  Flight                   1    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   15  17  
  Device                   15   | .   25  28  28  16  8   10  13  13  13  23  23  18  19  21  19  4   9   
  Storage                  1    | .   2   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   .   .   .   13  20  20  20  17  17  16  15  15  14  9   7   
  Protection               1    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   14  5   .   .   .   .   .   .   .   .   3   3   6   5   6   .   4   
  Energy Cannon            4    | .   .   .   .   .   .   3   6   16  13  11  11  11  1   5   3   .   .   
  Ballistic Gun            6    | .   14  21  28  28  3   10  .   .   .   .   .   .   .   .   3   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   13  2   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             82   | 10  11  10  10  14  29  47  42  40  42  47  57  60  51  54  82  13  52  
  Greatest Support         225  | 26  26  26  20  20  40  60  65  65  52  39  75  89  90  220 225 60  75  
  Greatest Overweight (x)  11   | 1   .   .   .   .   6   11  .   1   .   1   1   1   .   .   9   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   6   6   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   5   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 3   3   4   4   4   6   6   3   4   4   3   4   4   4   4   4   4   4   
  Average Carried          3    | .   1   3   4   4   4   4   2   3   4   2   3   3   2   2   3   3   3   
  Final Capacity           6    | 6   4   4   4   4   6   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | .   2   4   4   4   6   4   2   4   4   2   4   4   2   3   4   3   4   

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 21% | Mutant
 19% | Gunner
 14% | Scavenger-Mutant
  9% | Derelict-Mutant
  4% | Derelict-Gunner
  3% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
             Gunner | -7/Factory
             Gunner | -6/Factory
             Gunner | -6/Lower Caves
             Gunner | -6/Lower Caves
    Derelict-Mutant | -5/Factory
    Derelict-Gunner | -5/Waste
    Derelict-Mutant | -5/Factory
   Scavenger-Mutant | -4/Factory
   Scavenger-Gunner | -4/Waste
   Scavenger-Gunner | -4/Factory
             Mutant | -3/Research
 Generator-Sprinter | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  Res  Res  
Matter Collected           2901 | 100  72   233  .    89   177  1098 .    95   10   .    .    300  .    148  496  .    83   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5230 | .    151  131  .    249  164  1475 .    300  .    .    .    981  30   .    1749 .    .    
  Parts                    260  | .    15   9    .    13   7    76   .    18   .    .    .    46   1    .    75   .    .    
Haulers Intercepted        6    | .    1    .    .    .    1    2    .    .    .    .    .    1    .    .    1    .    .    
Recyclers Shooed           4    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Combat Hostiles Destroyed  86   | .   1   5   .   3   5   26  .   9   .   .   .   14  1   .   22  .   .   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     36   | .   1   5   .   3   .   13  .   .   .   .   .   3   .   .   11  .   .   
  Cannons                  42   | .   .   .   .   .   .   12  .   9   .   .   .   11  1   .   9   .   .   
  AOE                      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          17   | .   4   1   .   3   1   3   .   2   .   .   .   .   .   .   3   .   .   
  Worker                   8    | .   .   .   .   2   .   3   .   .   .   .   .   2   .   .   1   .   .   
  Builder                  9    | .   2   .   .   2   .   2   .   .   .   .   .   .   .   .   3   .   .   
  Hauler                   6    | .   1   .   .   .   1   2   .   .   .   .   .   1   .   .   1   .   .   
  Recycler                 7    | .   .   .   .   1   .   3   .   .   .   .   .   1   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   
  Swarmer                  24   | .   .   3   .   .   4   5   .   7   .   .   .   4   1   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    27   | .   1   2   .   2   .   13  .   .   .   .   .   2   .   .   7   .   .   
  Brawler                  5    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               19   | .   .   .   .   .   .   4   .   1   .   .   .   8   .   .   6   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   2   3   .   8   3   5   .   5   .   .   .   4   1   .   5   .   .   
  Combat Bots Only         5    | .   1   3   .   3   3   4   .   5   .   .   .   4   1   .   5   .   .   
Max Kills in Single Turn   2    | .   1   1   .   1   1   2   .   1   .   .   .   2   1   .   2   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  Res  Res  
Damage Taken               13036 | .    99   144  .    56   838  1936 121  461  .    .    .    1202 484  .    3784 127  3784 
  Core                     3153  | .    12   21   .    10   299  257  24   64   .    .    .    217  16   .    730  49   1454 
  Absorbed by Shields      458   | .    .    .    .    .    68   .    .    .    .    .    .    160  .    .    199  .    31   
  Reduced by Siege Mode    104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    .    
Core Remaining (%)         73    | 100  .    .    .    82   45   63   .    .    89   .    .    78   .    .    35   96   .    
Volleys Fired              302   | .    19   12   .    16   .    112  .    14   .    .    .    45   6    4    66   .    8    
  Largest                  3     | .    2    2    .    2    .    3    .    3    .    .    .    3    2    2    3    .    3    
  Hottest                  294   | .    60   60   .    40   .    125  .    226  .    .    .    294  175  175  227  .    80   
Shots Fired                742   | .    37   22   .    32   .    289  .    41   .    .    .    101  10   8    182  .    20   
  Gun                      464   | .    37   22   .    32   .    165  .    .    .    .    .    35   7    4    147  .    15   
  Cannon                   271   | .    .    .    .    .    .    122  .    41   .    .    .    66   3    4    35   .    .    
  Launcher                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  334   | .    19   12   .    32   .    212  .    2    .    .    .    .    .    .    57   .    .    
  Thermal                  359   | .    18   10   .    .    .    70   .    39   .    .    .    101  2    .    105  .    14   
  Explosive                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          42    | .    .    .    .    .    .    5    .    .    .    .    .    .    8    8    20   .    1    
  Robot Hit Streak         34    | .    3    4    .    13   .    13   .    21   .    .    .    34   3    5    24   .    6    
  Robot Miss Streak        5     | .    3    2    .    1    .    5    .    1    .    .    .    4    3    1    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        6     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           522   | .    20   14   .    26   19   192  .    29   .    .    .    62   5    6    134  .    15   
  Core Hits                217   | .    7    8    .    16   3    78   .    12   .    .    .    23   2    1    62   .    5    
  Critical Hits            19    | .    .    1    .    .    .    3    .    2    .    .    .    6    1    .    6    .    .    
  Critical Kills           6     | .    .    1    .    .    .    .    .    1    .    .    .    2    1    .    1    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    2    .    1    .    .    .    4    .    .    4    .    .    
Melee Attacks              33    | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   33    | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12942 | .    207  183  .    291  603  4101 45   891  .    .    .    2319 70   39   4057 .    136  
  Guns                     6076  | .    206  183  .    291  .    1778 .    .    .    .    .    668  39   2    2795 .    114  
  Cannons                  5376  | .    .    .    .    .    .    1901 .    891  .    .    .    1629 31   37   887  .    .    
  Explosions               742   | .    .    .    .    .    .    367  .    .    .    .    .    .    .    .    375  .    .    
  Melee                    603   | .    .    .    .    .    603  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  145   | .    1    .    .    .    .    55   45   .    .    .    .    22   .    .    .    .    22   
  Kinetic                  3960  | .    93   105  .    291  .    2356 .    55   .    .    .    .    .    .    1060 .    .    
  Thermal                  7481  | .    113  78   .    .    .    1283 .    836  .    .    .    2297 25   .    2762 .    87   
  Explosive                367   | .    .    .    .    .    .    367  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          386   | .    .    .    .    .    .    40   .    .    .    .    .    .    45   39   235  .    27   
  Impact                   603   | .    .    .    .    .    603  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    2    .    1    1    .    .    17   1    1    14   1    19   
  Average Corruption       3     | .    .    .    .    .    .    1    .    1    1    .    .    11   1    1    3    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    .    .    16   .    1    .    .    .    21   1    1    33   .    6    
    Message Errors         14    | .    .    .    .    .    .    3    .    .    .    .    .    5    .    .    5    .    1    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    1    .    1    
    Energy Discharges      7     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    2    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    1    
    Targeting Errors       28    | .    .    .    .    .    .    1    .    1    .    .    .    10   1    .    15   .    .    
    Weapon Failures        5     | .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            354   | .    .    .    .    .    156  44   .    14   .    .    .    120  .    .    20   .    .    
  Projectiles              170   | .    .    .    .    .    .    44   .    14   .    .    .    112  .    .    .    .    .    
  Explosions               28    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    20   .    .    
  Melee                    156   | .    .    .    .    .    156  .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    2    7    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      286   | .    .    .    .    .    .    119  22   .    .    .    .    135  .    .    .    .    10   
  Shots                    4     | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   11    | .    1    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    5    
Targets Rammed             11    | .    1    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        594   | .    42   42   .    20   .    387  .    213  .    .    .    594  108  24   392  15   352  
  Average Temperature      116   | .    24   24   .    4    .    109  .    89   .    .    .    156  49   11   102  9    174  
  Received Heat Transfer   1683  | .    42   48   .    24   15   558  18   36   .    .    .    36   .    .    675  9    222  
  Effects                  24    | .    .    .    .    .    .    7    .    .    .    .    .    14   .    .    2    .    1    
    Shutdowns              7     | .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    1    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Interference           6     | .    .    .    .    .    .    2    .    .    .    .    .    4    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Total Turns              33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    
  Longest Duration         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    1    .    .    .    .    3    .    2    .    .    .    .    .    .    6    .    .    
  Heat Transferred         8891  | .    250  175  .    .    .    1813 .    925  .    .    .    2110 37   .    3322 .    259  
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Peak Influence             961  | .   119 156 .   95  299 728 371 .   .   121 102 411 195 182 961 483 476 
  Initial                  433  | .   .   46  .   .   37  135 356 .   .   121 42  71  170 68  127 433 271 
  Average                  299  | .   55  130 .   71  192 361 360 .   .   121 83  198 182 140 486 438 353 
Maximum Alert Level        3    | .   .   .   .   .   1   3   1   .   .   .   .   2   .   .   3   2   2   
  Low Security (%)         38   | 100 100 100 .   100 49  18  .   .   .   100 100 54  100 100 13  .   .   
  Level 1                  31   | .   .   .   .   .   50  32  100 .   .   .   .   45  .   .   35  .   62  
  Level 2                  24   | .   .   .   .   .   .   46  .   .   .   .   .   .   .   .   22  100 37  
  Level 3                  5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   28  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   .   .   .   2   8   .   .   .   .   .   3   3   .   9   1   2   
  Investigation            6    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   1   1   .   
  Extermination            10   | .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   3   .   1   
  Reinforcement            9    | .   2   .   .   .   1   3   .   .   .   .   .   .   1   .   1   .   1   
  Assault                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   9   5   .   3   11  48  1   10  1   .   7   29  8   3   49  7   52  
  Peak Tracking Total      23   | .   3   3   .   3   4   5   2   5   1   .   6   11  8   2   10  6   23  
  Tactical Retreats        23   | .   .   .   .   .   .   10  .   1   .   .   1   1   .   .   3   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Traps Triggered            10   | .   1   .   .   .   .   2   .   .   .   1   .   3   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Machines Disabled          31   | .   .   .   .   .   2   9   .   .   .   .   .   9   1   .   10  .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   .   .   .   .   2   1   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Machines Accessed          23   | .   .   .   1   .   1   6   .   1   .   .   .   6   1   .   3   2   2   
  Terminals                13   | .   .   .   .   .   1   6   .   .   .   .   .   1   1   .   2   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   .   .   23  .   4   13  .   1   .   .   .   10  3   .   4   6   3   
  Successful               37   | .   .   .   23  .   2   3   .   1   .   .   .   4   .   .   .   2   2   
  Failed                   30   | .   .   .   .   .   2   10  .   .   .   .   .   6   3   .   4   4   1   
    Catastrophic           14   | .   .   .   .   .   2   5   .   .   .   .   .   2   1   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   2   
  Terminals                31   | .   .   .   .   .   4   13  .   .   .   .   .   2   3   .   3   4   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   .   23  .   2   3   .   1   .   .   .   1   .   .   .   2   1   
  Record                   25   | .   .   .   23  .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   .   .   .   1   6   .   .   .   .   .   5   1   .   3   2   2   
  Full Trace Events        6    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   1   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   .   .   .   .   234 .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  Res  Res  
Total Allies               24   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    19   .    .    4    
  Largest Group            19   | .    .    .    .    1    1    .    .    .    .    .    .    .    .    19   19   .    3    
  Highest-Rated Group      696  | .    .    .    .    31   31   .    .    .    .    .    .    .    .    696  696  .    138  
  Highest-Rated Ally       50   | .    .    .    .    31   31   .    .    .    .    .    .    .    .    50   50   .    46   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               212  | .    .    .    .    .    31   .    .    .    .    .    .    .    .    111  62   .    8    
  Total Damage             5036 | .    .    .    .    .    452  .    .    .    .    .    .    .    .    3046 1364 .    174  
  Kills                    18   | .    .    .    .    .    5    .    .    .    .    .    .    .    .    6    5    .    2    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  Res  Res  
Turns Passed               6294 | 39   214  191  264  158  356  1975 16   414  18   45   125  883  58   180  934  86   338  
Spaces Moved               4697 | 29   154  178  330  126  202  982  36   365  43   40   177  642  70   148  478  139  558  
  Core                     319  | 6    .    .    .    .    12   110  .    .    .    .    .    .    .    .    85   58   48   
  Treads                   1016 | .    .    .    .    .    14   539  .    .    .    .    .    .    .    67   393  .    3    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   973  | 23   154  178  330  126  162  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1787 | .    .    .    .    .    .    333  36   365  43   40   177  642  70   81   .    .    .    
  Flight                   602  | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    81   507  
  Fastest Speed            22   | 50   90   80   80   80   80   42   34   34   38   102  36   24   36   48   50   25   22   
  Average Speed            97   | 90   90   82   80   80   114  158  34   70   38   102  58   90   37   98   137  42   39   
  Slowest Speed            600  | 100  90   90   80   80   360  600  34   102  42   102  102  116  43   160  500  250  180  
  Overloaded Moves         96   | .    .    .    .    .    .    .    .    .    .    .    .    57   39   .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    12   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       30   | 3    47   42   77   31   21   35   2    54   10   2    85   15   2    87   16   7    21   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
Terrain Destroyed          265  | .    .    .    .    .    .    73   .    10   .    .    .    90   .    .    92   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               53   | .    .    .    .    .    .    1    .    10   .    .    .    21   .    .    21   .    .    
  AOE                      212  | .    .    .    .    .    .    72   .    .    .    .    .    69   .    .    71   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  Res  Res  
Total                      5771 | 41   191  198  329  154  273  1239 39   488  43   45   200  856  91   175  618  159  632  
  Wait                     348  | 1    10   1    .    7    1    59   1    97   .    3    13   88   5    8    18   12   24   
  Move                     4652 | 28   153  177  329  125  201  981  36   364  42   40   176  640  70   147  477  132  534  
  Hop                      15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    12   
  Pick Up                  101  | 6    4    4    .    .    17   15   .    4    .    .    5    10   3    6    12   2    13   
  Fast Attach              80   | .    .    .    .    3    4    20   .    4    1    .    .    15   .    .    12   7    14   
  Attach                   71   | 6    1    1    .    .    13   7    2    .    .    2    2    8    4    4    10   2    9    
  Detach                   4    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    .    
  Swap                     35   | .    2    2    .    .    3    10   .    .    .    .    1    6    2    2    6    .    1    
  Drop                     94   | .    1    1    .    3    9    30   .    5    .    .    3    14   1    4    15   1    7    
  Fire                     302  | .    19   12   .    16   .    112  .    14   .    .    .    45   6    4    66   .    8    
  Melee                    25   | .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      11   | .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    1    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    4    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 3 exits: *Res / Qua x2)
-2/Research

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   40 | -11/Scrapyard  | Entered Materials
  242 | -10/Materials  | Discovered new exit (range 14)
  254 | -10/Materials  | Entered Mines
  304 | -10/Mines      | Learned Materials emergency access door positions
  315 | -10/Mines      | Build established: Mutant
  358 | -10/Mines      | Found a hidden stash of uninstalled traps
  397 | -10/Mines      | Learned location of Zion (-7)
  441 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  441 | -10/Mines      | Discovered new exit (range 5)
  445 | -10/Mines      | Entered Exiles
  466 | -10/Exiles     | Met 8R-AWN
  484 | -10/Exiles     | Met EX-HEX
  514 | -10/Exiles     | Met EX-DEC
  565 | -10/Exiles     | Visited The Gauntlet
  649 | -10/Exiles     | Build established: Scavenger-Mutant
  695 | -10/Exiles     | Discovered new exit (range 14)
  709 | -10/Exiles     | Entered Mines
  803 | -9/Mines       | Discovered new exit (range 7)
  809 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  867 | -9/Mines       | Entered Materials
  867 | -8/Materials   | Accompanied by 1 ally
  867 | -8/Materials   | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1055 | -8/Materials   | Discovered new exit (range 16)
 1104 | -8/Materials   | Core integrity fell below 50%
 1136 | -8/Materials   | Lost 8 parts (2p3n1u2w)
 1223 | -8/Materials   | Entered Factory
 1223 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2511 | -7/Factory     | Build established: Mutant
 3026 | -7/Factory     | Build established: Gunner
 3170 | -7/Factory     | Discovered new exit (range 16)
 3198 | -7/Factory     | Entered another Factory area
 3198 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3208 | -6/Factory     | Discovered new exit (range 15)
 3214 | -6/Factory     | Entered Lower Caves
 3509 | -6/Lower Caves | Encountered a Warlord checkpoint
 3578 | -6/Lower Caves | Spotted B-75 Beast
 3607 | -6/Lower Caves | Destroyed B-75 Beast
 3624 | -6/Lower Caves | Discovered new exit (range 9)
 3628 | -6/Lower Caves | Entered another Lower Caves area
 3632 | -6/Lower Caves | Spotted B-75 Beast
 3642 | -6/Lower Caves | Discovered new exit (range 8)
 3644 | -6/Lower Caves | Learned 4 Factory zone layouts
 3646 | -6/Lower Caves | Entered Factory
 3646 | -5/Factory     | Evolved 2 slots: Utility x2
 3691 | -5/Factory     | Sucked down chute
 3691 | -5/Factory     | Entered Waste
 3712 | -5/Waste       | Spotted C-40 Crusher
 3713 | -5/Waste       | Spotted C-40 Crusher
 3714 | -5/Waste       | Spotted C-40 Crusher
 3721 | -5/Waste       | Spotted C-40 Crusher
 3754 | -5/Waste       | Spotted C-40 Crusher
 3756 | -5/Waste       | Spotted C-40 Crusher
 3806 | -5/Waste       | Discovered new exit (range 11)
 3816 | -5/Waste       | Entered Factory
 4320 | -5/Factory     | Build established: Derelict-Mutant
 4420 | -5/Factory     | Crushed by falling debris
 4465 | -5/Factory     | Fabricated Dispersion Rifle?
 4467 | -5/Factory     | Lost 6 parts (1p1n1u3w)
 4553 | -5/Factory     | System corruption reached 10%
 4697 | -5/Factory     | Discovered new exit (range 9)
 4699 | -5/Factory     | Entered another Factory area
 4699 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4757 | -4/Factory     | Manually triggered Chute Trap
 4757 | -4/Factory     | Sucked down chute
 4757 | -4/Factory     | Entered Waste
 4773 | -4/Waste       | Warlord forces began an assault
 4778 | -4/Waste       | Lost 5 parts (1p3n1w)
 4795 | -4/Waste       | Spotted C-40 Crusher
 4797 | -4/Waste       | Spotted C-40 Crusher
 4799 | -4/Waste       | Allies destroyed C-40 Crusher
 4805 | -4/Waste       | Allies destroyed C-40 Crusher
 4817 | -4/Waste       | Spotted C-40 Crusher
 4822 | -4/Waste       | Allies destroyed C-40 Crusher
 4823 | -4/Waste       | Spotted C-40 Crusher
 4823 | -4/Waste       | Spotted C-40 Crusher
 4829 | -4/Waste       | Allies destroyed C-40 Crusher
 4833 | -4/Waste       | Allies destroyed C-40 Crusher
 4840 | -4/Waste       | Spotted C-40 Crusher
 4842 | -4/Waste       | Allies destroyed C-40 Crusher
 4864 | -4/Waste       | Discovered new exit (range 13)
 4937 | -4/Waste       | Entered Factory
 4937 | -4/Factory     | Accompanied by 19 allies
 5036 | -4/Factory     | Build established: Scavenger-Gunner
 5213 | -4/Factory     | Spotted B-86 Titan
 5234 | -4/Factory     | Destroyed B-86 Titan
 5296 | -4/Factory     | P-70 Sage assimilated allied GZ-YRX(b)
 5687 | -4/Factory     | First assault squad dispatched
 5732 | -4/Factory     | Lost 3 parts (1u2w)
 5805 | -4/Factory     | System corruption reached 10%
 5851 | -4/Factory     | Discovered new exit (range 13)
 5855 | -4/Factory     | Lost 15 parts (3p3n6u3w)
 5866 | -4/Factory     | Core integrity fell below 50%
 5871 | -4/Factory     | Entered Research
 5871 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 5883 | -3/Research    | Identified exit to Quarantine
 5939 | -3/Research    | Discovered new exit (range 9)
 5957 | -3/Research    | Entered another Research area
 5957 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 6060 | -2/Research    | Spotted B-90 Cyclops
 6112 | -2/Research    | Lost 7 parts (2n2u3w)
 6202 | -2/Research    | Lost 7 parts (2p4n1u)
 6209 | -2/Research    | Allied Derelicts emerged from ambush trap array
 6262 | -2/Research    | System corruption reached 10%
 6267 | -2/Research    | Core integrity fell below 50%
 6276 | -2/Research    | Core integrity fell below 20%
 6295 | -2/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
06269_ Slug penetrates Wall.
06269_ U-05 Engineer destroyed.
06269_ K-01 Serf collects debris.
06270_ P-80 Master resets H-88 Terminator, system corruption cleaned.
06270_ K-01 Serf collects debris.
06271_ R-10 Processor collects Mic. Fission Core.
06272_ H-88 Terminator suffers critical hit.
06272_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
06273_ Acquired 13 matter.
06273_ P-80 Master resets H-88 Terminator, system corruption cleaned.
06274_ Acquired Wheel.
06275_ K-01 Serf collects debris.
06276_ P-80 Master resets A-15 Conveyor, system corruption cleaned.
06285_ P-80 Master resets T-07 Excavator, system corruption cleaned.
06290_ Acquired Maneuvering Thrusters.
06291_ Slammed into S-43 Plague. <x3>
06293_ Imp. Target Analyzer destroyed.
06293_ System corrupted by crushing effect (+5).
06294_ Maneuvering Thrusters destroyed.
06294_ Slammed into S-43 Plague.

 Map 
-----
+----------------------------------------------------+
| ????         #    ##########/######+#############+ |
| ??           #            "%"                      |
| "            #             "                       |
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| #            #    #       #?    ""                 |
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| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          100
Energy Generation          57
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: TH             25
Propulsion Shielding       33
Weapon Cycling             20
Evasion (%)                75
Targeting Accuracy         24
Target Analysis            6
Recoil Reduction           6
Particle Charging          20
Stasis Canceling           2
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
     Imp. Arc Projector | -7/Factory | Hacked
 Field Propulsion Drive | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Dispersion Rifle | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireReclamationGravjet
  Manual?         0
Play Time         01:59:07
  Cumulative      100.7 hours
  Start           2021.10.11 @ 15:08:51
  End             2021.10.12 @ 12:07:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           91
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          61
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: dbea533b-a3b4-47ed-9c9d-94f560779c25