Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.08 @ 13:33:58 Player: maid Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1319) 1319 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 4069 Bonus ------- Follower Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (3) ------ Small Storage Unit Trap Scanner Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Improved VTOL Module Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardlight Generator Hacking Suite > --- WEAPON ----------- Small Laser Bore Cannon Improved Datajack > --- INVENTORY -------- Core Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 52 | 6 . . 11 20 9 6 Power 11 | 1 . . 4 3 2 1 Engine 11 | 1 . . 4 3 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 . . 5 5 3 3 Treads . | . . . . . . . Leg 18 | 2 . . 5 5 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . . 1 5 . 1 Device 3 | . . . . 2 . 1 Storage 2 | 1 . . . 1 . . Processor . | . . . . . . . Hackware 1 | . . . . 1 . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 15 | 2 . . 1 7 4 1 Energy Gun 3 | 1 . . . . 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 1 . . . 4 1 1 Ballistic Cannon 2 | . . . 1 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . . . 4 13 12 3 Power 9 | . . . 4 2 2 1 Propulsion 8 | . . . . 3 5 . Utility 4 | . . . . 3 1 . Weapon 11 | . . . . 5 4 2 Highest Loss Streak 11 | . . . 2 11 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 85 85 81 75 75 75 Engine 14 | . 14 14 17 11 13 17 Leg 23 | . 28 28 27 18 18 17 Storage 10 | . 14 14 11 7 9 9 Hackware 3 | . . . . 5 9 9 Protection 2 | . . . 3 5 5 . Energy Gun 9 | . 14 14 11 3 7 7 Ballistic Gun 10 | . 14 14 6 10 9 13 Ballistic Cannon 2 | . . . 4 4 . . Special Melee Weapon 1 | . . . . 5 . . Naked Turns . | . . . . . . . Heaviest Build 30 | 10 10 10 28 29 30 30 Greatest Support 32 | 20 20 20 30 30 32 32 Greatest Overweight (x) 4 | 1 . . 3 4 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 Most Carried 8 | 1 5 8 8 8 8 6 Average Carried 5 | . 3 6 7 5 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 5 8 8 8 6 1 Class Distribution -------------------- 52% | Mutant 31% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Mat Matter Collected 1257 | 248 19 21 268 448 194 59 Remotely . | . . . . . . . Salvage Created 1492 | . 41 86 561 349 295 160 Parts 90 | . 8 15 33 17 12 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 41 | . 3 6 11 9 9 3 Guns 30 | . 3 6 6 6 6 3 Cannons 10 | . . . 5 3 2 . Classes Destroyed 8 | . 1 . 6 1 . . Worker 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . 1 . . Watcher 2 | . . . 1 1 . . Swarmer 16 | . 3 6 . 3 4 . Grunt 18 | . . . 7 6 5 . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 3 . . 3 Best Kill Streak 6 | . 3 3 6 3 4 1 Combat Bots Only 4 | . 3 3 2 3 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Damage Taken 3985 | . 67 277 791 1191 1101 558 Core 849 | . 44 80 166 282 185 92 Absorbed by Shields . | . . . . . . . Redirected to Shielding 39 | . . . . 5 34 . Regen/Repaired (Parts) 136 | . . . 136 . . . Core Remaining (%) 69 | 100 . 50 58 . . . Volleys Fired 204 | . 14 14 55 60 38 23 Largest 3 | . 2 2 2 3 3 3 Hottest 150 | . 60 60 97 97 130 150 Shots Fired 404 | . 28 28 109 117 72 50 Gun 336 | . 28 28 82 84 64 50 Cannon 68 | . . . 27 33 8 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 257 | . 14 14 55 96 40 38 Thermal 147 | . 14 14 54 21 32 12 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 2 4 18 13 11 27 Robot Miss Streak 8 | . 5 5 5 8 3 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 252 | . 10 14 70 70 49 39 Core Hits 96 | . 5 9 26 31 16 9 Critical Kills 8 | . . . 6 2 . . Critical Parts Destroyed 5 | . . . 4 1 . . Critical Strikes 17 | . . . 11 4 1 1 Burn 1 | . . . . . 1 . Destroy 15 | . . . 11 3 . 1 Blast 1 | . . . . 1 . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3013 | . 95 146 1005 740 665 362 Guns 2237 | . 95 146 594 500 543 359 Cannons 773 | . . . 411 240 122 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . . . . . 3 Kinetic 1819 | . 39 59 573 633 260 255 Thermal 1191 | . 56 87 432 107 405 104 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 1 1 1 Average Corruption 1 | . . . 2 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 4 4 Message Errors 2 | . . . . . 1 1 Matter Fused 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 4 3 . . Impact . | . . . . . . . Kinetic 7 | . . . 4 3 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 558 | . 40 40 309 226 558 373 Average Temperature 101 | . 19 22 89 78 167 135 Received Heat Transfer 1707 | . . . 357 630 531 189 Effects 9 | . . . . . 7 2 Shutdowns 4 | . . . . . 3 1 Energy Bleed 2 | . . . . . 1 1 Matter Decay 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . 1 . 4 . 1 1 Heat Transferred 2808 | . 125 200 975 250 999 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Peak Influence 296 | . 111 256 265 296 177 185 Initial 111 | . . 43 43 111 92 85 Average 138 | . 82 169 117 188 112 127 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 81 | 100 100 79 88 49 100 100 Level 1 18 | . . 20 11 50 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 1 2 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Distress Signals 5 | . . . 2 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 6 12 24 18 12 5 Peak Tracking Total 5 | . 3 3 5 5 4 3 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Mat Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Machines Accessed 7 | . 2 . 1 2 . 2 Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 21 | . 3 . 7 4 . 7 Successful 18 | . 3 . 6 3 . 6 Failed 3 | . . . 1 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 3 . . 3 . . Fabricators . | . . . . . . . Repair Stations 7 | . . . 7 . . . Recycling Units 4 | . . . . . . 4 Scanalyzers 3 | . . . . . . 3 Garrison Access 1 | . . . . 1 . . Terminal Hacks 5 | . 3 . . 2 . . Record 2 | . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 4 | . . . . . . 4 Recycle Component 3 | . . . . . . 3 Process 1 | . . . . . . 1 Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 78 | . . . 78 . . . Parts Recycled 3 | . . . . . . 3 Recycled Matter 44 | . . . . . . 44 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 32 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 45 | . . 32 13 . . . Total Damage 507 | . . 371 136 . . . Kills 7 | . . 5 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Mat Turns Passed 2733 | 58 246 526 673 615 331 284 Spaces Moved 1485 | 42 164 367 340 296 174 102 Core 34 | 4 . . 2 28 . . Treads . | . . . . . . . Legs 1451 | 38 164 367 338 268 174 102 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 90 110 Average Speed 128 | 115 120 120 120 135 127 179 Slowest Speed 260 | 120 120 120 200 250 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 30 73 32 19 31 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . . . 13 19 . . Melee . | . . . . . . . Projectile 32 | . . . 13 19 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Total 1963 | 48 188 427 499 409 225 167 Wait 188 | . 7 44 85 21 . 31 Move 1479 | 41 163 366 339 295 173 102 Hop . | . . . . . . . Pick Up 27 | 1 4 3 5 8 5 1 Fast Attach 27 | 6 . . 7 11 2 1 Attach 21 | . . . 2 7 7 5 Detach 3 | . . . . 1 . 2 Swap 4 | . . . 2 2 . . Drop 7 | . . . 4 3 . . Fire 204 | . 14 14 55 60 38 23 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 477 | -10/Mines | Learned location of Zion (-7) 528 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 634 | -10/Mines | Learned 2 Materials zone layouts 688 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 820 | -10/Mines | Discovered new exit (range 10) 831 | -10/Mines | Entered Materials 831 | -9/Materials | Accompanied by 2 allies 831 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 832 | -9/Materials | Identified exit to Mines 859 | -9/Materials | Repaired Aluminum Leg 885 | -9/Materials | Repaired Aluminum Leg 919 | -9/Materials | Repaired Aluminum Leg 1483 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1564 | -8/Materials | Build established: Scavenger-Mutant 1894 | -8/Materials | Core integrity fell below 50% 1939 | -8/Materials | Lost 11 parts (2p2n2u5w) 2118 | -8/Materials | Identified exit to Garrison 2119 | -8/Materials | Entered Garrison 2144 | -8/Garrison | Triggered checkpoint 2219 | -8/Garrison | Lost 5 parts (1p2n2w) 2282 | -8/Garrison | Triggered checkpoint 2341 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2368 | -8/Garrison | Triggered checkpoint 2383 | -8/Garrison | Core integrity fell below 20% 2434 | -8/Garrison | Discovered new exit (range 6) 2450 | -8/Garrison | Entered Materials 2734 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- System corrupted: Lgt. Assault Rifle misfires. Y-45 Defender destroyed. Acquired 57 matter. Acquired Trap Scanner. Connecting with Scanalyzer... Acquired Prototype Flight Unit. Connecting with Scanalyzer... [Achievement: Safety First] >>Insert(Prototype Flight Unit) Scanning Imp. VTOL Module... Ready to analyze. >>Scanalyze Scanning: Imp. VTOL Module... Scan incomplete, additional scanning required. System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. Y-45 Defender suffers critical hit (Destroy). Critical hit (Burn: +37). Deuterium Engine destroyed. Kicked Y-45 Defender out of the way. 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