Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 22:17:37 Player: Deedee Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1518) 1518 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 3590 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 529/550 Matter 300/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Machine Analyzer Improved Weapon Shielding > --- WEAPON (2) ------- Heavy Particle Gun Improved Light Cannon > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating Heavy Particle Gun Heavy Assault Rifle Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Weapon Shielding > --- WEAPON ----------- Heavy Particle Gun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Beam Rifle Heavy Particle Gun Heavy Assault Rifle Autogun Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 58 | 6 7 42 3 Power 8 | 1 1 5 1 Engine 5 | 1 1 3 . Core 3 | . . 2 1 Reactor . | . . . . Propulsion 22 | 2 2 18 . Treads . | . . . . Leg 22 | 2 2 18 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 7 1 Device 3 | . 1 2 . Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 18 | 2 3 12 1 Energy Gun 4 | . . 3 1 Energy Cannon 1 | . . 1 . Ballistic Gun 11 | 2 3 6 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 6 | . . 6 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 6 | . . 6 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 97 97 Engine 8 | . 14 8 . Core 3 | . . 2 16 Leg 39 | . 28 43 36 Device 4 | . 13 2 . Storage 11 | . 14 11 9 Processor 2 | . . 1 9 Protection 5 | . . 6 9 Energy Gun 6 | . . 6 9 Ballistic Gun 10 | . 28 8 . Ballistic Cannon 4 | . . 4 9 Peak Build Rating 26 | 6 7 20 26 Average Rating 14 | 3 6 15 25 On Entrance 7 | . 6 7 18 Naked Turns . | . . . . Heaviest Build 39 | 13 15 36 39 Greatest Support 52 | 20 20 52 40 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 13 | 6 8 14 15 Most Carried 15 | 5 8 15 15 Average Carried 11 | 3 5 12 14 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 2 8 15 15 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1230 | 196 272 692 70 Remotely . | . . . . Salvage Created 1814 | . 340 1340 134 Parts 111 | . 23 84 4 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 40 | . 10 28 2 Guns 31 | . 10 19 2 Cannons 7 | . . 7 . AOE 2 | . . 2 . Classes Destroyed 9 | . 2 6 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 2 | . . 2 . Watcher 6 | . . 4 2 Swarmer 7 | . 3 4 . Grunt 24 | . 7 17 . Brawler 1 | . . 1 . Sentry 7 | . . 6 1 Hunter 1 | . . . 1 Best Kill Streak 6 | . 4 6 1 Combat Bots Only 4 | . 4 4 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 189 | . 34 145 10 Missed 55 | . 10 42 3 Damage Taken 1914 | . 260 1538 116 Core 293 | . 43 229 21 Absorbed by Shields . | . . . . Redirected to Shielding 21 | . . . 21 Regen/Repaired (Parts) 101 | . . 101 . Core Remaining (%) 74 | 100 82 42 . Volleys Fired 123 | . 35 79 9 Largest 2 | . 2 2 2 Hottest 95 | . 40 95 94 Shots Fired 240 | . 70 152 18 Gun 196 | . 70 117 9 Cannon 44 | . . 35 9 Launcher . | . . . . Special . | . . . . Kinetic 176 | . 70 97 9 Thermal 17 | . . 8 9 Explosive . | . . . . Electromagnetic 47 | . . 47 . Robot Hit Streak 11 | . 6 11 8 Robot Miss Streak 7 | . 6 7 1 Penetration Max . | . . . . Secondary Targets 6 | . 1 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 155 | . 39 104 12 Core Hits 79 | . 18 54 7 Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 2 . Destroy 2 | . 2 . . Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2889 | . 421 2224 244 Guns 1820 | . 409 1263 148 Cannons 528 | . . 450 78 Explosions 489 | . . 489 . Melee . | . . . . Ramming 52 | . 12 22 18 Kinetic 1499 | . 409 1012 78 Thermal 725 | . . 577 148 Explosive . | . . . . Electromagnetic 613 | . . 613 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 96 | . . 96 . Projectiles . | . . . . Explosions 96 | . . 96 . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage 211 | . . 211 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed 11 | . 1 7 3 Kicked 11 | . 1 7 3 Crushed . | . . . . Highest Temperature 286 | . 12 286 210 Average Temperature 49 | . 6 46 76 Received Heat Transfer 705 | . 120 576 9 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1018 | . . 722 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 781 | . 249 781 382 Initial 291 | . . 104 291 Average 340 | . 125 403 334 Maximum Alert Level 3 | . 1 3 1 Low Security (%) 29 | 100 73 22 . Level 1 38 | . 26 30 100 Level 2 27 | . . 39 . Level 3 4 | . . 6 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 5 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 4 | . 1 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 13 40 5 Peak Tracking Total 5 | . 5 4 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 5 | . . 5 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 2 7 1 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . . 1 . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 33 | . 5 21 7 Successful 19 | . 1 12 6 Failed 14 | . 4 9 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 5 6 . Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units 4 | . . 4 . Scanalyzers 12 | . . 5 7 Garrison Access . | . . . . Terminal Hacks 6 | . 1 5 . Record 2 | . . 2 . Locate Traps 1 | . 1 . . Recall Reinforcements 2 | . . 2 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . 2 . Process 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer 8 | . . 2 6 Insert Component 4 | . . 1 3 Analyze 4 | . . 1 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 7 1 Full Trace Events 5 | . 1 3 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 1 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter 20 | . . 20 . Retrieved Matter 20 | . . 20 . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 1 3 Part Schematics Acquired 4 | . . 1 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2024 | 40 335 1383 266 Spaces Moved 1200 | 30 170 812 188 Core 11 | 11 . . . Treads . | . . . . Legs 1189 | 19 170 812 188 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 94 120 120 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 30 69 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . 25 . Melee . | . . . . Projectile . | . . . . AOE 25 | . . 25 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1572 | 40 238 1083 211 Wait 81 | . 13 66 2 Move 1197 | 29 169 811 188 Hop . | . . . . Pick Up 59 | 5 10 40 4 Fast Attach 5 | 3 . 2 . Attach 19 | 3 2 12 2 Detach 1 | . . 1 . Swap 34 | . 5 28 1 Drop 42 | . 3 37 2 Fire 123 | . 35 79 9 Melee . | . . . . Ram . | . . . . Kick 11 | . 1 7 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 14) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x2 620 | -9/Materials | Build established: Scavenger-Mutant 745 | -9/Materials | Discovered new exit (range 15) 788 | -9/Materials | Repaired Hvy. Assault Rifle 1212 | -9/Materials | Build established: Mutant 1412 | -9/Materials | Discovered new exit (range 13) 1478 | -9/Materials | Core integrity fell below 50% 1514 | -9/Materials | Lost 6 parts (1p2n1u2w) 1734 | -9/Materials | Discovered new exit (range 15) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1874 | -8/Materials | Build established: Scavenger-Mutant 2025 | -8/Materials | Self-destructed Last Messages --------------- 01887_ Kicked U-05 Engineer out of the way. 01888_ K-01 Serf collects debris. 01888_ Kicked U-05 Engineer out of the way. 01891_ Acquired Hrd. Medium Armor Plating. 01895_ W-25 Informer destroyed. 01900_ Acquired 8 matter. 01901_ K-01 Serf collects debris. 01906_ R-06 Scavenger collects Imp. Signal Interpreter. 01918_ Penetrated by Slug. 01930_ H-55 Commando destroyed. 01947_ T-07 Excavator is excavating. 01953_ W-25 Informer destroyed. 01956_ Acquired 24 matter. 01962_ Dropped Beam Rifle. 01964_ Acquired Lgt. Deuterium Engine. 01969_ R-06 Scavenger collects Imp. Sensor Array. 02022_ >> Machine Analyzer network decryption results: 02022_ Garrison Access x1 02023_ >> Machine Analyzer network decryption results: 02023_ Recycling Unit x1 Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???""??????????????????????????????????? | | ???"Y?????????????????????????#######??? | | ???""?????????????########????# #??? | | ??????????????????# ! ###### #??? | | ???????#??????????# + #??? | | ???????# ########## ###### #??? | | ???????# + #????# #??? | | ???????#### #### ]] #????### ###??? | | ??????????# #??# ] #??????# #????? | | ??????????# #??############### #????? | | ????????#### #???# / # #????? | | ????????# #???# """ """ # #????? | | ????????# #???#! 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" # ### ##??????????? | | + #?* ???# ??#+#???????????? | | ### ####???????# ?????????????????? | | " #?## ##??????????# ??????????????????? | | " #??# #???????????#???????????????"""?? | | " #??# #???????????????????????????"""?? | | #?? ???????????????????????????"""?? | | ###?? #???????????????????????????????? | | ## #???????????????????????????"""?? | | % % ??????????????????????"""?? | | #######???????????????????????????"""?? | | ##?????????????????????????????????????? | | #??????????????????????????????????"""?? | | #??????????????????????????????????"""?? | | #??????????????????????????????????"""?? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed AssembledAmuletDetonator Manual? 0 Play Time 00:18:00 Cumulative 5.3 hours Start 2025.02.14 @ 15:21:32 End 2025.03.19 @ 22:17:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 89% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ba76a8e-a59b-4af2-889b-3c2b62ad0ba2