Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.19 @ 18:56:44 Player: f3-rnm Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (353) 1765 Value Destroyed (18554) 18554 Prototype IDs (70) 1400 Alien Tech Used (5) 1000 Bonus (18333) 18333 TOTAL SCORE: 51952 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7172 Follower Combat Kills 3275 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 564 Scanned by Researcher 500 Win 3000 Friendly Fire -78 Cogmind --------- Core Integrity 441/1600 Matter 300/300 Energy 99/100 System Corruption 90% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Spectral Analyzer Experimental Core Analyzer Nanoactuators Experimental Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (300) Point Defense System Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Core Analyzer Quantum Capacitor Microactuators Nanoactuators Cloaking Device > --- WEAPON ----------- Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg Energy Well Improved Matter Compressor Improved Matter Compressor Launcher Loader Nanoactuators Zionite Weapon Casing Zionite Weapon Casing Long-range Tractor Beam Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Gamma Bomb Array Fusion Bomb Launcher Advanced Remote Datajack CL-ANK's Mallet CR-A16's Behemoth Slayer [Rating: 207] Favorites ----------- Power Micro Antimatter Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Heavy Armored Exoskeleton Treads Improved Heavy Treads Leg Heavy Armored Exoskeleton Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon CR-A16's Behemoth Slayer Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 Utility 9 | . . . 2 . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 276 | 6 1 3 15 1 9 2 14 14 4 3 21 1 10 1 . 6 . 37 6 5 9 . 6 8 5 2 5 18 11 8 9 36 Power 43 | 1 . . 2 . 2 . 2 2 . . 2 . 1 . . . . 7 2 2 1 . . . 2 . 1 3 3 1 1 8 Engine 15 | 1 . . 2 . 1 . 2 1 . . 1 . . . . . . 4 1 . . . . . . . 1 . . . . 1 Core 10 | . . . . . 1 . . 1 . . 1 . . . . . . 3 1 1 . . . . 1 . . . 1 . . . Reactor 18 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 1 . . 3 2 1 1 7 Propulsion 54 | 2 . . 5 . 1 . 6 1 . 1 4 1 3 . . . . 7 1 1 3 . 2 2 2 . . 2 2 3 3 2 Treads 5 | 2 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Leg 37 | . . . 4 . 1 . 3 . . . . . . . . . . 7 . 1 3 . 2 2 2 . . 2 2 3 3 2 Wheel 5 | . . . 1 . . . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 116 | 1 1 1 5 . 2 1 3 4 1 . 8 . 4 1 . 5 . 16 2 2 3 . 4 4 1 2 4 9 2 3 3 24 Device 65 | . . 1 2 . 1 1 1 2 1 . 5 . 1 . . . . 8 1 1 2 . 3 2 . 2 4 5 2 2 3 15 Storage 8 | 1 1 . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . 1 Processor 20 | . . . 1 . . . . 1 . . 2 . 1 . . 4 . 1 1 . 1 . . 2 . . . 3 . 1 . 2 Hackware 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Protection 19 | . . . 2 . 1 . 2 1 . . 1 . 1 1 . . . 4 . 1 . . . . 1 . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 . 2 3 1 4 1 3 7 3 2 7 . 2 . . 1 . 7 1 . 2 . . 2 . . . 4 4 1 2 2 Energy Gun 12 | 2 . . 1 . . . 1 3 . . 4 . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 10 | . . . . . . . . 1 . . 2 . . . . . . 1 . . 1 . . . . . . 2 1 1 1 . Ballistic Gun 18 | . . 2 2 . 4 1 2 3 1 2 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 8 | . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . 1 2 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . 1 1 Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . . . . . 2 . . 3 . 2 . . 4 . 6 . . 6 . 1 . 2 2 1 4 7 . 1 7 Corrupted Parts 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 7 System Corruption 71 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . 65 Parts Lost 109 | . . 1 10 . . . 8 4 2 4 4 . . . . . . 15 . . . . 2 1 4 . 15 2 1 . 2 34 Power 25 | . . . 2 . . . 1 1 . 1 . . . . . . . 5 . . . . . . 1 . 3 1 . . . 10 Propulsion 21 | . . 1 2 . . . 2 . 1 1 2 . . . . . . 2 . . . . . . 1 . 4 . 1 . . 4 Utility 40 | . . . 1 . . . 3 1 1 2 1 . . . . . . 6 . . . . 1 1 1 . 5 1 . . 1 15 Weapon 23 | . . . 5 . . . 2 2 . . 1 . . . . . . 2 . . . . 1 . 1 . 3 . . . 1 5 Highest Loss Streak 9 | . . 1 3 . . . 3 3 1 4 3 . . . . . . 9 . . . . 2 1 3 . 7 1 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 2 6 9 13 14 15 19 19 18 17 10 4 2 9 12 12 12 12 16 15 16 17 18 16 21 21 22 21 18 19 19 19 20 Power 1 | . 1 1 1 1 . 2 1 . . . . . 1 1 1 1 1 . 1 1 1 2 2 3 2 1 1 1 2 2 1 1 Propulsion 2 | . 2 2 2 3 3 3 2 2 2 . . . 1 3 3 3 3 2 1 1 1 2 1 4 5 6 5 1 1 1 1 1 Utility 9 | . 2 3 5 7 10 12 13 10 7 5 3 . 4 4 5 5 5 10 10 11 10 10 8 8 7 9 10 12 11 10 10 11 Weapon 3 | . 1 2 3 2 1 1 2 5 7 4 1 1 2 3 3 3 3 3 3 3 4 4 4 5 5 5 3 2 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . . . 4 3 . . 3 5 1 7 . 3 7 . . . . 3 1 . 2 . 1 . . . . 4 1 . 5 6 Power 6 | . . . . . . . . . . . . 1 3 . . . . . . . 1 . . . . . . . 1 . . . Propulsion 5 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Utility 35 | . . . 2 1 . . 3 4 . 6 . 2 3 . . . . 1 1 . . . . . . . . 3 . . 5 4 Weapon 9 | . . . 1 1 . . . 1 1 . . . 1 . . . . 1 . . 1 . . . . . . 1 . . . 1 Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 85 83 85 100 99 93 95 84 91 55 33 86 82 79 80 80 80 72 89 94 80 76 79 70 70 66 70 75 70 69 69 62 Engine 3 | . 14 14 10 11 4 7 6 4 7 3 3 6 4 . . . . 2 7 7 2 . . . . . . . . . . . Core 1 | . . . . . 4 . . 2 . . . . . . . . . 3 . 3 2 . . . 1 5 3 . . 4 . . Reactor 3 | . . . . . . . . . . . . . 1 6 6 6 6 3 . . 2 5 5 5 5 5 5 7 7 6 12 10 Treads 2 | . 28 19 2 . . . 3 13 6 8 4 . . . . . . . . . . . . . . . . . . . . . Leg 12 | . . . 13 22 26 26 20 . . . . . . . . . . 14 23 27 18 17 22 16 14 15 14 17 18 15 13 7 Wheel 1 | . . . 3 . . . 1 3 15 8 3 . . . . . . . 3 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 5 20 25 26 26 26 26 . . . . . . . . . . . . . . . Device 13 | . . 7 13 11 9 12 15 15 14 8 5 20 7 11 11 13 13 13 14 10 10 11 14 14 14 13 13 16 14 16 17 20 Storage 5 | . 14 14 11 11 9 7 7 7 7 3 . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 10 | . . . 4 11 1 . . 5 7 3 2 13 15 6 6 11 13 10 13 17 17 17 15 19 21 21 18 16 14 13 13 10 Protection 3 | . . . 4 11 15 15 13 8 7 3 3 . 3 7 8 1 . 1 . . . . 2 . . . . . . . . . Energy Gun 1 | . 28 4 9 11 2 . 1 . . 3 2 20 10 . . . . . . . . . . . . . . 2 . . . . Energy Cannon 2 | . . . . . . . . 2 3 . . . . . . . . 1 4 4 3 2 2 . 1 . 4 6 3 3 5 2 Ballistic Gun 4 | . . 23 12 4 23 23 17 16 18 5 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 2 5 6 6 6 2 . . . 5 1 4 3 . 1 . . . 1 2 Piercing Weapon 1 | . . . . . . . . . . . . . 2 5 6 6 6 6 5 5 5 5 5 . . . 1 . . . 1 . Peak Build Rating 207 | 6 7 9 22 21 31 39 55 63 55 54 55 68 77 75 74 78 76 114 83 87 129 127 142 142 145 121 127 170 183 199 204 207 Average Rating 97 | 4 6 6 16 20 28 36 40 57 53 37 27 67 73 72 73 75 76 96 78 83 111 126 133 126 127 111 117 148 178 187 191 182 On Entrance 80 | . 6 6 9 21 21 31 39 55 55 39 29 53 68 73 74 73 76 76 80 81 84 127 127 142 122 119 121 101 170 175 199 192 Avg Prop Armor Cover (%) 10 | . . . 9 . . . 10 11 7 33 24 5 5 2 . 3 3 2 7 3 4 . . . . . . 18 . . . 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 187 | 14 49 49 58 61 75 76 76 77 76 70 38 29 52 55 54 48 41 98 63 71 97 96 141 141 142 129 142 138 155 158 170 187 Greatest Support 180 | 40 40 40 34 34 51 66 150 150 75 75 75 30 60 58 58 58 62 126 80 95 150 150 150 150 138 138 150 178 178 178 178 180 Greatest Overweight (x) 6 | . 1 2 5 1 1 1 6 3 3 . 3 . . . . . . 2 1 . . . 1 1 1 . 1 2 1 1 1 5 Average Overweight (x) . | . . 1 2 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 5 5 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 6 14 20 20 20 20 20 20 20 20 13 5 5 13 15 15 15 15 19 20 20 20 20 23 25 25 25 25 25 25 25 25 24 Most Carried 25 | 4 8 20 20 20 20 20 20 20 20 20 5 5 15 15 15 15 15 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 Average Carried 19 | 2 6 10 18 19 19 19 19 19 19 11 4 4 12 14 14 14 15 18 19 19 19 20 18 23 23 24 23 21 24 24 24 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 5 5 5 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 8 20 20 19 19 20 20 20 19 3 5 5 15 15 15 15 15 20 20 20 20 20 22 25 23 25 15 25 25 25 25 3 Class Distribution -------------------- 25% | Mutant 13% | Gladiator 13% | Tank 11% | Skirmisher 10% | Assassin 5% | Scavenger-Tank 5% | Scavenger-Gladiator 4% | Scavenger-Mutant 3% | Ninja 3% | Commander-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Assassin | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Commander-Gladiator | -5/Warlord Gladiator | -4/Proximity Caves Gladiator | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Testing Skirmisher | -2/Research Assassin | -2/Quarantine Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 11414 | 183 . 350 185 32 207 . 1409 496 258 271 290 . 320 52 30 20 50 1205 208 127 214 181 583 257 733 . 331 625 645 148 202 1802 Remotely 697 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697 Salvage Created 17075 | . . 188 463 . 184 . 1689 147 177 74 287 . 161 208 74 . . 1586 105 126 104 355 509 207 239 . 242 807 1087 754 837 6465 Parts 808 | . . 12 43 . 22 . 74 12 9 3 13 . 11 5 1 . . 90 9 13 2 13 23 9 3 . 9 55 55 30 25 267 Haulers Intercepted 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . 4 . . . . 5 . . . . 3 10 . 5 . 31 10 . 5 . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 304 | . . 8 18 . 5 . 27 2 7 2 7 . 4 2 . . . 31 4 5 6 14 4 3 12 . 6 12 24 9 7 85 Melee 30 | . . . . . . . . . . . . . . 1 . . . 11 . . . 2 4 3 2 . 2 4 . . . 1 Guns 74 | . . 8 18 . 5 . 26 2 2 2 5 . 4 . . . . . . . . . . . . . . 2 . . . . Cannons 62 | . . . . . . . 1 . . . 1 . . 1 . . . 5 . . . . . . 1 . 3 6 15 4 6 19 AOE 93 | . . . . . . . . . 5 . . . . . . . . 14 4 4 6 12 . . 9 . . . 7 1 . 31 Classes Destroyed 22 | . . 2 2 . 1 . 1 1 2 . 1 . 1 2 . . . 2 . . 1 1 1 . 1 . . . . . . 3 Worker 12 | . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . 1 5 Builder 12 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 2 1 . 3 Tunneler 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Recycler 8 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 . 2 1 Mechanic 8 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 6 Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Swarmer 81 | . . 6 12 . 3 . 11 . . 1 4 . 4 . . . . 16 4 4 . . . . 3 . 3 . 9 . 1 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Grunt 95 | . . 2 5 . . . 8 . 3 . . . . . . . . 6 . . 5 10 3 2 2 . 1 . 4 . 1 43 Brawler 11 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 8 Duelist 9 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 2 . . . 1 . 1 2 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 4 Sentry 21 | . . . 1 . 2 . 3 1 . . . . . 1 . . . 2 . . . 1 . . 1 . 1 4 . 1 3 . Hunter 17 | . . . . . . . . . 2 1 3 . . . . . . . . . . . . . . . . . 1 5 . 5 Programmer 51 | . . . . . . . 5 1 1 . . . . . . . . 6 . . . . 1 . 2 . . 8 8 3 . 16 Behemoth 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Best Kill Streak 26 | . . 3 7 . 4 . 7 1 4 1 5 . 4 1 . . . 7 4 4 6 8 4 2 5 . 2 5 11 5 4 26 Combat Bots Only 25 | . . 3 7 . 4 . 7 1 4 1 4 . 3 1 . . . 5 4 4 6 8 1 2 5 . 2 5 9 5 3 25 Max Kills in Single Turn 6 | . . 1 2 . 1 . 2 1 1 1 1 . 1 1 1 . . 6 4 3 3 2 1 1 3 . 1 1 2 1 1 5 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 1 . . . . . . . . 4 4 3 3 2 . . 3 . . . 2 1 . 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 1 1 . 1 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 NK-0LA (-1/Access) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Hostile Shots Fired 2542 | . . 72 118 . 38 . 293 91 51 81 132 1 9 16 . . 4 362 3 8 . 37 47 46 92 . 191 71 102 111 33 533 Missed 819 | . . 19 30 . 12 . 99 29 20 25 40 1 5 2 . . 2 104 2 4 . 14 18 15 31 . 62 23 35 42 8 177 Hits 1723 | . . 53 88 . 26 . 194 62 31 56 92 . 4 14 . . 2 258 1 4 . 23 29 31 61 . 129 48 67 69 25 356 Melee 60 | . . . . . . . . . . 11 . . . . . . . 1 . . . 2 . . 16 . 10 . . . 8 12 Projectile 1663 | . . 53 88 . 26 . 194 62 31 45 92 . 4 14 . . 2 257 1 4 . 21 29 31 45 . 119 48 67 69 17 344 AOE 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Critical Strikes 79 | . . 1 1 . . . 4 2 2 3 1 . . . . . . 12 . . . 1 3 2 5 . 5 3 3 5 2 24 Part Disruptions 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 1 . 5 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 34205 | . . 541 932 . 272 . 2505 800 512 1242 1284 . 62 345 . . 53 4670 66 114 6 299 599 693 1897 . 2686 1247 1694 1592 737 9357 Core 4242 | . . 117 231 . 19 . 96 158 78 340 203 . 14 56 . . . 458 . 18 . 18 87 56 280 . 520 158 120 185 . 1030 Absorbed by Shields 2026 | . . . . . . . . . . . . . . . . . . 226 . . . 237 . . . . 472 . . . . 1091 Reduced by Siege Mode 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 473 | . . . 15 . . . . . . . . . . . . . . 34 . . . . 40 35 . . . . . . . 349 Ignored by Resistances 1651 | . . . . . 44 . 279 . . . 167 . . . . . . 297 . . . . . 29 101 . . . . . . 734 Regen/Repaired (Parts) 8341 | . . . . . . . . 433 . . . . . . . . . 2046 . . 1013 . 1275 . . . . 1733 . . 1411 430 Core Remaining (%) 56 | 100 . 53 . 42 96 . . . . 4 . . . . . . 67 . . . . 50 . . . . 15 . 78 . 87 27 Volleys Fired 946 | . . 26 52 . 17 . 151 26 17 9 31 2 8 9 . . . 37 3 2 13 21 3 . 23 . 16 46 73 54 43 264 Largest 3 | . . 2 2 . 3 . 3 3 3 3 2 3 3 1 . . . 1 1 1 1 1 1 . 1 . 1 3 1 2 1 1 Hottest 305 | . . 100 95 . 66 . 111 128 90 105 110 225 225 35 . . . 105 46 49 105 49 35 . 49 . 50 305 113 220 120 150 Shots Fired 1378 | . . 52 99 . 50 . 379 57 36 18 45 7 23 9 . . . 36 6 3 13 21 3 . 23 . 16 72 73 57 42 238 Gun 702 | . . 52 99 . 49 . 345 41 19 18 32 7 23 . . . . . . . . . . . . . . 17 . . . . Cannon 504 | . . . . . 1 . 34 16 2 . 13 . . 9 . . . 29 5 1 10 4 3 . 1 . 10 55 65 52 42 152 Launcher 168 | . . . . . . . . . 15 . . . . . . . . 7 1 2 3 17 . . 22 . 6 . 8 5 . 82 Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 589 | . . 38 54 . 50 . 348 41 19 10 18 . . . . . . . . . . . . . . . . . 8 3 . . Thermal 602 | . . 14 45 . . . 31 12 2 . 27 7 23 9 . . . 29 5 1 10 4 3 . 1 . 7 72 57 49 42 152 Explosive 105 | . . . . . . . . . 15 . . . . . . . . 7 1 2 3 17 . . 22 . 6 . 3 . . 29 Electromagnetic 75 | . . . . . . . . 4 . 8 . . . . . . . . . . . . . . . . . . 5 5 . 53 Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robot Hit Streak 24 | . . 8 15 . 7 . 24 11 5 7 6 5 5 3 . . . 5 1 . . 6 . . 10 . 9 17 7 4 16 10 Robot Miss Streak 8 | . . 2 2 . 6 . 7 2 3 2 4 4 4 6 . . . 2 . 1 . 1 . . 2 . 2 1 3 4 2 8 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 19 | . . 2 9 . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 308 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 57 46 42 149 Shots Hit Robots 975 | . . 35 71 . 28 . 271 29 17 12 28 7 19 12 1 . . 77 4 1 . 19 14 7 26 . 23 43 40 21 32 138 Core Hits 853 | . . 14 32 . 12 . 125 6 21 6 15 4 23 4 1 . . 55 5 5 12 36 7 4 29 . 8 20 59 24 16 310 Critical Kills 20 | . . . . . 1 . 1 . . . 1 . . . . . . . . . . . 7 . 2 . . 3 . 1 1 3 Critical Parts Destroyed 18 | . . . . . . . 1 . . . . . . . . . . . . . . . 6 . 3 . . 7 . . . 1 Critical Strikes 65 | . . 2 4 . 1 . 5 . . . 2 . . 1 . . . 10 . . . . 14 . 6 . 2 12 . 1 1 4 Burn 7 | . . 2 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Destroy 5 | . . . . . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 33 | . . . . . . . . . . . . . . . . . . . . . . . 14 . 6 . . 12 . . . 1 Sever 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Impale 10 | . . . . . . . . . . . . . . 1 . . . 9 . . . . . . . . . . . . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 240 | . . . . . . . . . . . . . 12 10 1 1 . 117 4 2 1 11 25 8 11 . 13 21 . . . 3 Kinetic 40 | . . . . . . . . . . . . . . . . . . . . . . . 17 . 6 . . 15 . . . 2 Impact 4 | . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . . . 10 3 1 1 . 17 . . . 8 2 4 5 . 12 . . . . 1 Piercing 132 | . . . . . . . . . . . . . 2 7 . . . 97 4 1 1 3 6 4 . . 1 6 . . . . Sneak Attacks 23 | . . . . . . . . . . . . . 1 1 1 . . 9 3 . . . 4 3 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . 2 . . . 9 . . . 2 . 2 . . . . . . . . Damage Inflicted 55423 | . . 326 793 . 322 . 4374 468 980 253 734 176 370 492 105 . . 4962 542 323 773 3299 1658 299 3354 . 1192 2397 3963 1591 1378 20299 Guns 7634 | . . 326 793 . 322 . 4091 403 195 253 441 176 272 . . . . . . . . . . . . . . 362 . . . . Cannons 10774 | . . . . . . . 283 65 . . 290 . . 92 . . . 332 . . . . . . 32 . 324 969 1952 829 1378 4228 Explosions 29046 | . . . . . . . . . 785 . . . . . . . . 2100 324 323 773 3061 . . 2534 . 494 . 2011 762 . 15879 Melee 7966 | . . . . . . . . . . . . . 98 400 105 . . 2530 218 . . 238 1658 299 788 . 374 1066 . . . 192 Ramming 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Kinetic 10316 | . . 201 339 . 322 . 4026 410 195 178 265 . . . . . . . . . . . 1658 . 629 . . 1066 794 143 . 90 Thermal 13779 | . . 125 454 . . . 348 27 . . 466 176 272 92 . . . 992 . . . . . . 32 . 192 1331 1413 896 1378 5585 Explosive 18950 | . . . . . . . . . 785 . . . . . . . . 1440 324 323 773 3061 . . 2534 . 494 . 1351 . . 7865 Electromagnetic 7720 | . . . . . . . . 31 . 75 . . . . . . . . . . . . . . . . . . 405 552 . 6657 Impact 52 | . . . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . Slashing 1704 | . . . . . . . . . . . . . 98 222 105 . . 345 . . . 169 . 130 159 . 374 . . . . 102 Piercing 2767 | . . . . . . . . . . . . . . 178 . . . 2133 218 . . 69 . 169 . . . . . . . . Entropic 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 . . . . . Highest Corruption 90 | . . . . . . . 9 11 11 11 . 9 9 9 9 9 . 22 22 22 22 . 1 1 4 4 4 10 21 2 4 90 Average Corruption 11 | . . . . . . . 5 10 11 11 . 9 9 9 9 9 . 9 22 22 22 . 1 1 2 4 4 4 13 1 2 41 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 471 | . . . . . . . 44 46 24 21 . 2 10 13 5 1 . 62 27 18 2 . 2 4 8 6 21 21 42 4 8 80 Message Errors 101 | . . . . . . . 10 9 4 4 . . 3 3 2 1 . 12 7 2 1 . . 1 1 3 5 4 8 . 2 19 Matter Fused 99 | . . . . . . . 9 12 7 5 . . 2 2 . . . 14 5 5 . . . 1 3 2 7 6 8 . 1 10 Heat Flow Errors 58 | . . . . . . . 7 5 4 3 . . 2 3 1 . . 3 6 3 1 . 1 . 2 . 3 2 6 1 . 5 Energy Discharges 43 | . . . . . . . 4 8 . 1 . . . 1 1 . . 10 3 1 . . . 1 . . 1 2 1 2 1 6 Parts Rejected 7 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . . 3 Parts Fused 4 | . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . Data Loss (minor) 58 | . . . . . . . 6 2 4 3 . . 1 3 1 . . 8 3 6 . . . . 1 1 3 3 8 . 2 3 Data Loss (major) 19 | . . . . . . . . 6 1 1 . . 1 . . . . 2 . . . . 1 . . . 2 1 1 1 1 1 Misfires 14 | . . . . . . . 2 1 1 . . 1 . . . . . 2 3 1 . . . . . . . . 2 . . 1 Alerts 13 | . . . . . . . 1 1 1 . . . . 1 . . . 2 . . . . . 1 1 . . 2 3 . . . Misdirections 11 | . . . . . . . . . . 2 . . . . . . . 3 . . . . . . . . . . 1 . . 5 Weapon Failures 44 | . . . . . . . 3 2 2 2 . . 1 . . . . 3 . . . . . . . . . 1 2 . 1 27 Overload Shots 14 | . . . . . . . . . 1 . . . . . . . . 4 . . 4 . . . . . . . . 3 . 2 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 3518 | . . . . . . . . 2 24 . 2 . 58 100 . . . 422 119 18 7 141 593 . 517 . 75 576 250 14 . 600 Projectiles 311 | . . . . . . . . 2 . . 2 . . . . . . 2 . . . . . . . . 13 8 174 14 . 96 Explosions 964 | . . . . . . . . . 24 . . . . . . . . 94 . 18 7 118 . . 169 . 44 . 76 . . 414 Melee 2243 | . . . . . . . . . . . . . 58 100 . . . 326 119 . . 23 593 . 348 . 18 568 . . . 90 Knockbacks 9 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . 5 . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2116 | . . . . . . . . . 12 . 1 . . . . . . 115 . 71 . 11 . . 282 . 71 34 204 14 . 1301 Shots 114 | . . . . . . . . . 1 . . . . . . . . 2 . 1 . 1 . . 8 . 1 1 7 2 . 90 Rammed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . . 240 121 . 4 . 219 193 232 221 231 282 371 227 208 337 . 189 265 229 205 . 78 18 268 . 197 196 171 150 . 250 Average Temperature 78 | . . 123 23 . 3 . 93 88 101 77 94 128 145 95 112 168 . 46 103 99 67 . 33 13 106 . 56 63 20 31 . 66 Received Heat Transfer 4148 | . . 183 327 . 63 . 468 102 153 210 9 . . 63 . . 9 908 . . . 31 154 235 141 . 297 108 51 36 54 546 Effects 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Turns 19 | . . . . . . . 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . Longest Duration 16 | . . . . . . . 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Longest Duration 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 37 Combat Hostiles 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 32 Parts Fried 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 69 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 3 Combat Hostiles 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 2 Parts Melted 35 | . . 2 5 . . . . . . . 8 . . . . . . 1 . . . . . . . . . 5 3 6 1 4 Heat Transferred 13882 | . . 518 1443 . . . 814 37 . . 950 145 225 150 . . . 980 . . . . . . 50 . 300 1286 1162 805 1184 3833 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 10 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Maximum Alert Level 5 | . . . . . . . 3 2 . . . . . . . . . 3 . . . . . . . . . 1 3 3 2 5 Low Security (%) 53 | 100 100 100 100 100 100 100 11 34 . . 100 100 100 . . . . 64 . . . . 100 . . . . 82 33 . . 3 Level 1 12 | . . . . . . . 16 45 . . . . . . . . . 4 . . . . . . . . . 17 11 . 75 13 Level 2 15 | . . . . . . . 29 19 . . . . . . . . . 23 . . . . . . . . . . 30 98 24 4 Level 3 8 | . . . . . . . 42 . . . . . . . . . . 7 . . . . . . . . . . 24 1 . 7 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 4712 | . 15 60 125 10 107 24 960 504 . . 116 20 70 . . . . 781 . . . . 98 . . . . 344 938 709 417 4712 Initial 519 | . . . . 10 . 22 . 504 . . 76 20 . . . . . 59 . . . . 98 . . . . . 180 519 398 230 Average 536 | . . 12 57 1 28 6 565 272 . . 76 8 23 . . . . 228 . . . . 38 . . . . 84 456 546 386 2370 Influence Increases 14413 | . 15 205 425 . 160 24 1040 107 150 305 237 . 169 40 . . 135 1482 90 120 214 292 205 294 369 . 250 860 1230 444 229 5322 Destroy 0b10 Robot/C 7360 | . . 160 360 . 100 . 540 40 140 40 140 . 80 40 . . . 720 80 100 160 240 80 240 300 . 120 400 640 180 140 2320 Destroy 0b10 Robot/NC 475 | . . . 5 . 5 . 30 5 . . 5 . 15 . . . . 65 . . . 10 25 . 10 . . 20 40 5 15 220 Destroy Leader 1092 | . . 30 60 . 32 . 30 20 10 10 30 . 10 . . . . 142 10 20 . 30 4 . 30 . 10 110 82 40 . 382 Allied During Kill 963 | . . . . . . . . . . . . . . . . . . 16 . . 54 12 . 54 29 . . 103 81 . . 614 Successful Hack 236 | . . . . . 8 24 28 22 . . . . 26 . . . . 68 . . . . 5 . . . . 29 . . 26 . Disable Machine 720 | . . . . . 15 . 15 15 . . 15 . 15 . . . . 195 . . . . . . . . . 30 105 75 30 210 Anti-Garrison Action 300 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 1977 | . . . . . . . 52 5 . . 2 . 8 . . . . 246 . . . . 16 . . . . 138 192 114 18 1186 Partial Spotted 30 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 1260 | . 15 15 . . . . 195 . . 255 45 . . . . . 135 30 . . . . 75 . . . 120 30 90 30 . 225 Influence Decreases 9751 | . 15 205 396 29 110 74 80 948 213 239 300 59 169 30 10 . 40 796 576 237 320 208 330 277 336 81 250 538 628 659 553 1045 Entered New Map 2454 | . . . . 19 . 28 . 456 45 11 46 39 . . 2 . . 36 290 57 178 72 58 13 10 81 . . 142 405 311 155 Time Decay 5904 | . 15 195 306 10 110 46 . 452 158 188 214 20 169 30 8 . 40 590 286 180 82 136 239 254 246 . 140 408 416 254 222 490 Lost Part 1013 | . . 10 90 . . . 80 40 10 40 40 . . . . . . 150 . . . . 13 10 40 . 110 10 10 . 20 340 Lost Ally 380 | . . . . . . . . . . . . . . . . . . 20 . . 60 . 20 . 40 . . 120 60 . . 60 Squads Dispatched 94 | . . . 1 . . . . 2 . 1 . . 5 . . . . 7 . . . . 2 . 1 . . 8 7 6 1 53 Investigation 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Extermination 23 | . . . . . . . . 2 . . . . 1 . . . . 5 . . . . 1 . . . . 6 3 1 1 3 Reinforcement 22 | . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 3 4 . 8 Assault 43 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . 1 1 . 38 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 2 . 5 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 15 | . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . . . 3 2 5 Communications Jammed 16 | . . . . . . . . . . . 2 . . . . . . . . . . 1 13 . . . . . . . . . Distress Signals 15 | . . . . . . . . . . . 2 . . . . . . . . . . . 13 . . . . . . . . . Times Spotted 590 | . 2 8 26 . 8 . 35 3 7 22 17 5 7 2 . . 10 52 4 4 21 13 14 10 17 . 25 19 40 17 10 192 Peak Tracking Total 14 | . 2 3 9 . 4 . 9 1 4 7 7 5 1 1 . . 9 6 4 3 9 8 5 6 5 . 7 3 8 9 4 14 Tactical Retreats 45 | . 1 1 . . . . 7 . . 7 3 . . . . . 2 2 . . . . 3 . . . 6 1 5 2 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 15 | . . . . . 1 . 2 2 . . 1 . 1 . . . . 4 1 . . . . . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 57 | . . . . . 1 . 3 1 . . 1 . 1 . . . . 13 1 . 3 . . 1 1 . . 2 7 5 2 15 Max in Single Turn 4 | . . . . . 1 . 1 1 . . 1 . 1 . . . . 4 1 . 2 . . . 1 . . 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 37 | . . . . . 2 1 2 4 . . . . 4 . 1 . . 8 . . 2 . 1 . . 4 . 5 1 . 2 . Terminals 11 | . . . . . 2 . 2 3 . . . . 3 . . . . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Total Hacks 80 | . . . . . 4 2 3 8 . . . . 10 . 1 . . 13 . . 2 . 4 . . 17 . 10 2 . 4 . Successful 48 | . . . . . 1 1 2 4 . . . . 3 . 1 . . 8 . . 2 . 2 . . 17 . 4 . . 3 . Failed 32 | . . . . . 3 1 1 4 . . . . 7 . . . . 5 . . . . 2 . . . . 6 2 . 1 . Catastrophic 7 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . . . . . 1 . 1 2 . . . . 2 . . . . 13 . . . . 3 . . . . 19 15 4 7 16 Terminals 19 | . . . . . 4 . 3 5 . . . . 5 . . . . . . . . . . . . . . . . . 2 . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 22 | . . . . . . . . 3 . . . . 5 . . . . 6 . . . . 4 . . . . 2 . . 2 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 7 . . . . Garrison Access 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Terminal Hacks 27 | . . . . . 1 . 2 2 . . . . 1 . 1 . . . . . 2 . . . . 17 . . . . 1 . Record 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . 2 . Scan Component 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . Repair 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Retrieve Study 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . . . 2 1 2 3 . . . . 4 . . . . 6 . . . . . . . . . 3 1 . 1 . Full Trace Events 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . . . . . . . . . . . . . . 15 . 12 . . . . . . . 4 . . 15 . 8 . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Repaired 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Time 248 | . . . . . . . . 31 . . . . . . . . . 47 . . . . 68 . . . . 68 . . 34 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 28 | . . . . 1 . . . . . . . . . . . 4 . 1 . . 5 . 2 1 . . . 9 . . . 5 Largest Group 5 | . . . . 1 1 . . . . . . . . . . 4 4 1 . . 5 2 2 3 3 . . 4 3 . . 3 Highest-Rated Group 573 | . . . . 31 31 . . . . . . . . . . 149 149 127 . . 264 128 206 253 253 . . 405 309 . . 573 Highest-Rated Ally 219 | . . . . 31 31 . . . . . . . . . . 38 38 127 . . 64 64 103 103 103 . . 103 103 . . 219 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . 3 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Initial Warlord ECA Mod 5 | . . . . . . . . 5 5 5 4 4 4 4 4 4 . . . . . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . 3 3 1 . . . . . . . . 2 STAY 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . 1 FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 281 | . . . . . . . . . . . . . . . . . 11 7 . . 17 . 1 29 6 . . 43 35 . . 132 Total Damage 17565 | . . . . . . . . . . . . . . . . . 289 638 . . 399 . 111 2073 262 . . 2525 2506 . . 8762 Kills 104 | . . . . . . . . . . . . . . . . . . 5 . . 2 . . 9 4 . . 12 13 . . 59 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Active Infowar (turns) 19289 | . . 447 673 180 101 . . 767 635 281 105 66 392 371 201 833 89 2568 625 377 1205 717 557 544 547 188 996 1483 1011 556 469 2305 Optics 15867 | . . . 331 180 101 . . . . . . . 383 . . 635 89 2568 625 377 1205 717 557 544 547 188 996 1483 1011 556 469 2305 Sensors 15197 | . . 447 342 . . . . 767 279 . . . 4 292 149 833 89 1835 623 377 1205 717 557 544 547 188 623 1043 1011 556 381 1788 Seismic 143 | . . . . . . . . . . . 16 66 61 . . . . . . . . . . . . . . . . . . . Decoding 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . Machine Analysis 622 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622 Cloaking 1140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470 469 201 Jamming 6928 | . . . . . . . . . 356 281 105 66 392 371 92 632 89 1682 9 362 1186 717 557 31 . . . . . . . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . . . . . 2 1 . . . 2 2 . 2 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 3 1 2 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 23794 | 115 318 872 810 180 580 252 1716 1138 663 508 447 66 392 371 201 833 89 2568 625 377 1205 717 557 544 547 188 996 1578 1011 556 469 2305 Spaces Moved 16475 | 68 158 274 311 89 251 124 655 588 321 598 515 101 546 618 428 1296 193 1637 377 286 905 538 332 351 318 145 602 1161 735 306 285 1363 Core 733 | 6 . . . . . . . . . 450 269 . . . . . . . . . . . . . . . . . . . . 8 Treads 1445 | 62 158 274 22 . . . 162 432 183 148 4 . . . . . . . . . . . . . . . . . . . . . Legs 10220 | . . . 164 89 251 124 360 . . . . . . . . . . 1536 377 286 905 538 332 351 318 145 602 1161 735 306 285 1355 Wheels 623 | . . . 125 . . . 133 156 138 . 71 . . . . . . . . . . . . . . . . . . . . . Hover 3454 | . . . . . . . . . . . 171 101 546 618 428 1296 193 101 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 240 140 200 200 197 160 135 120 50 50 52 45 45 45 45 40 48 125 124 113 113 113 113 123 123 113 108 108 118 121 50 Average Speed 115 | 150 198 287 203 200 200 198 184 153 147 77 62 52 46 47 45 46 46 111 156 124 115 113 126 136 137 123 126 112 116 145 127 131 Slowest Speed 380 | 160 240 320 330 200 200 200 240 160 160 160 165 57 52 48 45 48 48 360 209 125 125 113 194 209 230 123 250 240 211 211 197 380 Overloaded Moves 40 | . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Exploration Rate (%) 45 | 4 22 52 31 27 24 4 70 14 52 50 17 82 13 84 65 91 34 44 61 55 89 63 14 55 55 61 79 36 78 12 24 40 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 11 | . . 1 . . . . . . 1 . . . . . . 2 . . 1 . . 1 . . . 3 . . . . 2 . Known Exits Taken 22 | . . . . . . 1 . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . 1 . . . . . 2 . . . 5 2 3 2 . 3 1 . 3 . 2 1 . 2 . . . . . Spaces Dug 147 | . . . . . . . . 2 1 . . . 8 . . . . 24 2 . 6 30 6 . . . 1 22 7 9 . 29 Terrain Destroyed 1462 | . . . . . . . 81 4 101 . 1 . 8 6 . . . 126 24 58 26 195 8 . 213 . 85 34 100 41 5 346 Melee 39 | . . . . . . . . . . . . . 8 . . . . 19 . . 1 . 5 . . . . 6 . . . . Projectile 189 | . . . . . . . . 4 6 . 1 . . 6 . . . 16 5 1 6 3 3 . . . 2 28 26 29 5 48 AOE 1234 | . . . . . . . 81 . 95 . . . . . . . . 91 19 57 19 192 . . 213 . 83 . 74 12 . 298 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 19992 | 78 163 314 402 95 300 130 878 783 475 621 590 110 648 671 433 1523 192 2169 400 303 1054 613 430 409 384 154 794 1347 883 402 395 1849 Wait 1267 | . . . 1 . 2 . 25 115 127 . 4 . 26 29 2 210 . 281 . . 3 41 49 . 3 . 148 51 31 21 27 71 Move 16442 | 67 157 273 310 88 250 123 653 587 320 597 515 100 545 617 427 1295 192 1636 376 285 904 537 331 350 317 144 601 1160 734 305 284 1362 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 236 | 5 4 12 14 2 10 2 13 16 2 3 2 1 19 1 1 1 . 25 3 1 10 1 8 9 6 1 1 19 6 2 14 22 Fast Attach 198 | 5 1 1 4 1 . 1 6 8 . 1 19 2 10 1 . 7 . 20 4 2 10 . 5 6 5 5 3 21 14 7 6 23 Attach 147 | 1 . . 11 . 4 2 8 6 1 4 6 . 1 1 . . . 19 . . 1 . 7 9 8 . 11 3 3 1 6 34 Detach 41 | . . . . . . . . . . . 7 . 1 1 . 1 . 9 . . 1 . 2 4 2 1 . 2 1 . . 9 Swap 101 | . . 2 3 . 7 1 8 6 6 7 . . . 2 1 . . 11 5 7 2 4 . 1 1 . 1 2 2 4 . 18 Drop 280 | . 1 . 7 4 10 1 14 19 2 . 4 5 20 2 1 8 . 29 5 5 21 1 6 13 6 3 . 22 19 8 15 29 Fire 946 | . . 26 52 . 17 . 151 26 17 9 31 2 8 9 . . . 37 3 2 13 21 3 . 23 . 16 46 73 54 43 264 Melee 207 | . . . . . . . . . . . . . 10 8 1 1 . 101 4 1 1 8 19 6 10 . 13 21 . . . 3 Ram 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . 13 Rewire 104 | . . . . . . . . . . . . . . . . . . 1 . . 88 . . 11 3 . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 434 | -10/Materials | Entered Mines 447 | -10/Mines | Met a Derelict bent on vengeance 902 | -10/Mines | Learned location of Zion (-6) 1075 | -10/Mines | Found a hidden stash of uninstalled traps 1281 | -10/Mines | Discovered new exit (range 8) 1306 | -10/Mines | Entered Materials 1306 | -9/Materials | Evolved 2 slots: Utility x2 1645 | -9/Materials | Destroyed 7 combat bots 1645 | -9/Materials | Lost 3 parts (1p2w) 1888 | -9/Materials | Core integrity fell below 50% 1901 | -9/Materials | Build established: Scavenger-Mutant 1909 | -9/Materials | Discovered new exit (range 13) 2116 | -9/Materials | Entered Mines 2262 | -9/Mines | Discovered new exit (range 15) 2268 | -9/Mines | Build established: Mutant 2271 | -9/Mines | Received a Mining Laser from a helpful Derelict 2296 | -9/Mines | Entered Materials 2296 | -8/Materials | Accompanied by 1 ally 2296 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2591 | -8/Materials | Build established: Tank 2833 | -8/Materials | Discovered new exit (range 8) 2876 | -8/Materials | Entered Factory 2876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -7/Factory | Identified exit to Garrison 3128 | -7/Factory | Entered Garrison 3334 | -7/Garrison | Triggered checkpoint 3338 | -7/Garrison | Destroyed 7 combat bots 3340 | -7/Garrison | Lost 3 parts (2n1u) 3601 | -7/Garrison | Phase Generator disabled 3854 | -7/Garrison | Triggered checkpoint 4023 | -7/Garrison | Lost 3 parts (1p1u1w) 4116 | -7/Garrison | Discovered new exit (range 8) 4248 | -7/Garrison | Triggered checkpoint 4306 | -7/Garrison | Build established: Scavenger-Tank 4566 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4620 | -7/Garrison | Triggered checkpoint 4787 | -7/Garrison | Discovered new exit (range 14) 4844 | -7/Garrison | Entered Factory 5046 | -7/Factory | Allied Derelicts emerged from ambush trap array 5066 | -7/Factory | System corruption reached 10% 5099 | -7/Factory | Lost 3 allies 5262 | -7/Factory | Identified exit to Storage 5262 | -7/Factory | Identified exit to Lower Caves 5333 | -7/Factory | Lost 3 parts (1p2w) 5674 | -7/Factory | Build established: Tank 5937 | -7/Factory | Repaired Imp. Heavy Treads 5982 | -7/Factory | Entered Lower Caves 5988 | -7/Lower Caves | Met a Warlord Commander 5989 | -7/Lower Caves | Learned location of Warlord (-5) 5990 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5995 | -7/Lower Caves | Found Encrypted Comm Array 6259 | -7/Lower Caves | Ambushed by research squad 6638 | -7/Lower Caves | Discovered new exit (range 5) 6643 | -7/Lower Caves | Identified exit to Lower Caves 6645 | -7/Lower Caves | Entered another Lower Caves area 6808 | -7/Lower Caves | Core integrity fell below 50% 6885 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6926 | -7/Lower Caves | Released all parts (8) 6927 | -7/Lower Caves | Core integrity fell below 20% 6954 | -7/Lower Caves | Lost 4 parts (1p1n2u) 6973 | -7/Lower Caves | Spotted B-75 Beast 7148 | -7/Lower Caves | Discovered new exit (range 10) 7153 | -7/Lower Caves | Entered Factory 7153 | -6/Factory | Evolved 2 slots: Propulsion x2 7228 | -6/Factory | Build established: Mutant 7351 | -6/Factory | Lost 3 parts (2n1u) 7600 | -6/Factory | Manually triggered Chute Trap 7600 | -6/Factory | Sucked down chute 7600 | -6/Factory | Entered Waste 7615 | -6/Waste | EMP discharged 7620 | -6/Waste | Spotted C-40 Crusher 7635 | -6/Waste | Spotted C-40 Crusher 7646 | -6/Waste | Spotted C-40 Crusher 7646 | -6/Waste | Spotted C-40 Crusher 7646 | -6/Waste | Spotted C-40 Crusher 7659 | -6/Waste | Discovered new exit (range 11) 7664 | -6/Waste | Identified exit to Factory 7666 | -6/Waste | Entered Factory 8008 | -6/Factory | Discovered new exit (range 5) 8010 | -6/Factory | Identified exit to Lower Caves 8058 | -6/Factory | Entered Lower Caves 8143 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8334 | -6/Lower Caves | Discovered new exit (range 10) 8340 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8340 | -6/Lower Caves | Identified exit to Lower Caves 8429 | -6/Lower Caves | Entered another Lower Caves area 8540 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8625 | -6/Lower Caves | Discovered new exit (range 11) 8629 | -6/Lower Caves | Identified exit to Zion 8630 | -6/Lower Caves | Entered Zion 8651 | -6/Zion | System corruption cleaned by Quarantine Array 8690 | -6/Zion | Discovered new exit (range 12) 8756 | -6/Zion | Given A8's code to call for help 8774 | -6/Zion | Found CR-A16's Pointy Stick 8817 | -6/Zion | Found Prototype Hackware 8817 | -6/Zion | Identified Exp. System Shield 8819 | -6/Zion | Found Prototype Processor 8819 | -6/Zion | Identified Exp. Targeting Computer 8826 | -6/Zion | Found Prototype Processor 8826 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8862 | -6/Zion | Identified exit to Deep Caves 8885 | -6/Zion | Received a visual enhancement algorithm 9005 | -6/Zion | Identified exit to Proximity Caves 9099 | -6/Zion | Build established: Ninja 9114 | -6/Zion | Met Imprinter 9126 | -6/Zion | Imprinted 9128 | -6/Zion | Declared Zion's savior 9463 | -6/Zion | Entered Proximity Caves 9463 | -5/Proximity Caves | Accompanied by 4 allies 9464 | -5/Proximity Caves | Identified exit to Factory 9506 | -5/Proximity Caves | Lost 4 allies 9522 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9552 | -5/Proximity Caves | Entered Factory 9552 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9553 | -5/Factory | Identified exit to Extension 9617 | -5/Factory | Repaired Broken Hvy. Armored Exoskeleton 9939 | -5/Factory | Build established: Assassin 10009 | -5/Factory | Zion hero teleported in (CL-ANK) 10706 | -5/Factory | Fabricated Micro-nuke Launcher (x1) 10832 | -5/Factory | Retrieved Zion intel report: Branch Access 10832 | -5/Factory | Identified exit to Upper Caves 10901 | -5/Factory | Retrieved Zion intel report: Component Schematics 11036 | -5/Factory | Found Corrupted Prototype Impact Weapon 11038 | -5/Factory | System corruption reached 10% 11086 | -5/Factory | Terminal network hard line cut 11208 | -5/Factory | Spotted B-75 Beast 11281 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 11302 | -5/Factory | Destroyed B-75 Beast 11346 | -5/Factory | Lost 9 parts (3p2n4u) 11593 | -5/Factory | Build established: Mutant 11652 | -5/Factory | First assault squad dispatched 11765 | -5/Factory | Identified CL-ANK's Mallet 12120 | -5/Factory | Entered Upper Caves 12242 | -5/Upper Caves | Build established: Gladiator 12381 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 12491 | -5/Upper Caves | Learned 4 Factory zone layouts 12576 | -5/Upper Caves | Build established: Scavenger-Gladiator 12711 | -5/Upper Caves | Discovered new exit (range 4) 12742 | -5/Upper Caves | Identified exit to Upper Caves 12745 | -5/Upper Caves | Entered another Upper Caves area 12770 | -5/Upper Caves | Learned Factory trap positions 12858 | -5/Upper Caves | Discovered new exit (range 10) 12879 | -5/Upper Caves | Identified exit to Factory 12934 | -5/Upper Caves | Spotted B-75 Beast 12939 | -5/Upper Caves | Destroyed B-75 Beast 13046 | -5/Upper Caves | Identified exit to Warlord 13122 | -5/Upper Caves | Entered Warlord 13166 | -5/Warlord | System corruption cleaned by Quarantine Array 13621 | -5/Warlord | Build established: Commander-Gladiator 13792 | -5/Warlord | Found Prototype Reactor 13792 | -5/Warlord | Identified Vortex Chain Reactor 13796 | -5/Warlord | Found Prototype Device 13796 | -5/Warlord | Identified Exp. Phase Shifter 13798 | -5/Warlord | Warlord's base attacked by MAIN.C 13803 | -5/Warlord | Found Prototype Device 13803 | -5/Warlord | Identified Thermal Barrier 13806 | -5/Warlord | Found Prototype Processor 13806 | -5/Warlord | Identified Spectral Analyzer 13896 | -5/Warlord | Found Prototype Energy Cannon 13896 | -5/Warlord | Identified Vortex Cannon 14015 | -5/Warlord | Rebuked by Warlord 14148 | -5/Warlord | Warlord forces counterattacked 14208 | -5/Warlord | Spotted Striker 14257 | -5/Warlord | Lost 9 allies 14276 | -5/Warlord | Opened side exit 14299 | -5/Warlord | Discovered new exit (range 9) 14306 | -5/Warlord | Identified exit to Proximity Caves 14327 | -5/Warlord | Entered Proximity Caves 14327 | -4/Proximity Caves | Accompanied by 2 allies 14351 | -4/Proximity Caves | Lost 8 allies 14375 | -4/Proximity Caves | Build established: Gladiator 14577 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 14718 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14992 | -4/Proximity Caves | Destroyed 8 combat bots 15044 | -4/Proximity Caves | Entered Factory 15044 | -4/Factory | Accompanied by 2 allies 15044 | -4/Factory | Evolved 2 slots: Utility x2 15046 | -4/Factory | Loaded intel: 136 trap records 15254 | -4/Factory | Discovered new exit (range 16) 15284 | -4/Factory | Repaired Hvy. Armored Exoskeleton? 15407 | -4/Factory | Found Prototype Device 15407 | -4/Factory | Identified Exp. ECM Suite 15541 | -4/Factory | Identified exit to Upper Caves 15580 | -4/Factory | Zion Heavy squad teleported in 15601 | -4/Factory | Entered Upper Caves 15601 | -4/Upper Caves | Accompanied by 2 allies 15603 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16117 | -4/Upper Caves | Discovered new exit (range 14) 16137 | -4/Upper Caves | Identified exit to Upper Caves 16145 | -4/Upper Caves | Entered another Upper Caves area 16145 | -4/Upper Caves | Accompanied by 3 allies 16230 | -4/Upper Caves | Build established: Assassin 16246 | -4/Upper Caves | Learned Research interactive machine intel 16306 | -4/Upper Caves | Learned 12 Research zone layouts 16401 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16503 | -4/Upper Caves | Found Prototype Protection 16503 | -4/Upper Caves | Identified Zio. Weapon Casing 16507 | -4/Upper Caves | Lost 3 parts (1n1u1w) 16654 | -4/Upper Caves | Discovered new exit (range 11) 16691 | -4/Upper Caves | Identified exit to Zhirov 16692 | -4/Upper Caves | Entered Zhirov 16693 | -4/Zhirov | Discovered new exit (range 3) 16697 | -4/Zhirov | Identified exit to Proximity Caves 16715 | -4/Zhirov | Met Zhirov 16746 | -4/Zhirov | Found Alien Artifact 16746 | -4/Zhirov | Identified Integrated Reactor 16746 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16761 | -4/Zhirov | Found Alien Artifact 16831 | -4/Zhirov | Learned location of Quarantine (-2) 16831 | -4/Zhirov | Learned location of Testing (-3) 16831 | -4/Zhirov | Learned location of Command (-1) 16838 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16880 | -4/Zhirov | Entered Proximity Caves 16881 | -3/Proximity Caves | Identified exit to Research 16916 | -3/Proximity Caves | Build established: Mutant 17070 | -3/Proximity Caves | Spotted B-86 Titan 17106 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17269 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17617 | -3/Proximity Caves | Core integrity fell below 50% 17658 | -3/Proximity Caves | Destroyed B-86 Titan 17679 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 17815 | -3/Proximity Caves | Identified Transdimensional Reconstructor 17815 | -3/Proximity Caves | Warped through subspace 17840 | -3/Proximity Caves | Lost 7 parts (2p2n1u2w) 17855 | -3/Proximity Caves | Attracted the attention of an 0b10 base 17865 | -3/Proximity Caves | Core integrity fell below 20% 17876 | -3/Proximity Caves | Entered Research 17876 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17878 | -3/Research | Loaded intel: 42 interactive machine locations 18111 | -3/Research | Repaired Hvy. Armored Exoskeleton 18269 | -3/Research | Found Quantum Capacitor 18568 | -3/Research | Retrieved Zion intel report: Active Terminals 18569 | -3/Research | Zion Light squad teleported in 18608 | -3/Research | Found Zio. Weapon Casing 18638 | -3/Research | Lost 3 allies 18709 | -3/Research | Build established: Skirmisher 18895 | -3/Research | Found Unknown Launcher 18895 | -3/Research | Identified Fusion Bomb Launcher 19089 | -3/Research | Zion Heavy squad teleported in 19091 | -3/Research | Enhanced Grunt warped into view, answering call for help 19091 | -3/Research | Enhanced Grunt warped into view, answering call for help 19136 | -3/Research | Found Fusion Bomb Launcher 19166 | -3/Research | System corruption reached 10% 19172 | -3/Research | Found Zio. Weapon Casing 19210 | -3/Research | Found Unknown Device 19210 | -3/Research | Identified Launcher Loader 19259 | -3/Research | Zion Heavy squad teleported in 19267 | -3/Research | Found Gamma Bomb Array 19443 | -3/Research | Discovered new exit (range 6) 19445 | -3/Research | Identified exit to Testing 19452 | -3/Research | Terminal network hard line cut 19454 | -3/Research | Entered Testing 19454 | -3/Testing | Accompanied by 3 allies 19464 | -3/Testing | Found Prototype Ballistic Cannon 19464 | -3/Testing | Identified Omega Cannon 19871 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19933 | -3/Testing | Unstable Terrabomb Derivative detonated 19954 | -3/Testing | First assault squad dispatched 20126 | -3/Testing | Destroyed 9 combat bots 20149 | -3/Testing | Found Zio. Weapon Casing 20262 | -3/Testing | Found Prototype Energy Cannon 20262 | -3/Testing | Identified Cld. Nova Cannon 20369 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 20384 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20451 | -3/Testing | Discovered new exit (range 7) 20460 | -3/Testing | Identified exit to Research 20465 | -3/Testing | Entered Research 20465 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20788 | -2/Research | Discovered new exit (range 13) 20804 | -2/Research | Identified exit to Access 20931 | -2/Research | Spotted B-90 Cyclops 20933 | -2/Research | Retrieved Zion intel report: Branch Access 20933 | -2/Research | Identified exit to Quarantine 20965 | -2/Research | First assault squad dispatched 21021 | -2/Research | Entered Quarantine 21141 | -2/Quarantine | Repaired Hvy. Armored Exoskeleton+? 21228 | -2/Quarantine | Found Alien Artifact 21231 | -2/Quarantine | Found Alien Artifact 21262 | -2/Quarantine | Found Alien Artifact 21354 | -2/Quarantine | Found Alien Slashing Weapon 21354 | -2/Quarantine | Identified Sigix Broadsword 21388 | -2/Quarantine | Discovered exit to Access (range 6) 21426 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21478 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 21490 | -2/Quarantine | Entered Access 21490 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 21579 | -1/Access | Zion hero teleported in (NK-0LA) 21639 | -1/Access | Spotted B-99 Colossus 21658 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 21667 | -1/Access | Garrison activated, responded to threat 21730 | -1/Access | Zion Zionite Resupply teleported in 21993 | -1/Access | Retrieved Zion intel report: Guard Positions 22067 | -1/Access | Build established: Gladiator 22127 | -1/Access | Spotted B-99 Colossus 22150 | -1/Access | Garrison activated, responded to threat 22151 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 22422 | -1/Access | Allies destroyed NK-0LA 22490 | -1/Access | First assault squad dispatched 22707 | -1/Access | Energy Cycler disabled 22771 | -1/Access | High security lockdown imminent 22789 | -1/Access | Identified Hpw. Transdimensional Reconstructor (x2) 22789 | -1/Access | Warped through subspace 22799 | -1/Access | Zion Hacking Resupply teleported in 22811 | -1/Access | Found Prototype Hackware 22851 | -1/Access | High security lockdown engaged 22941 | -1/Access | Destroyed 10 combat bots 22966 | -1/Access | Found Quantum Capacitor 22987 | -1/Access | System corruption reached 10% 23034 | -1/Access | Scanned by Researcher 23040 | -1/Access | Destroyed Investigator 23109 | -1/Access | Spotted Striker 23109 | -1/Access | Spotted Striker 23109 | -1/Access | Spotted Striker 23114 | -1/Access | Destroyed Striker 23114 | -1/Access | Destroyed Striker 23117 | -1/Access | System corruption reached 30% 23135 | -1/Access | Destroyed Striker 23169 | -1/Access | Destroyed 25 combat bots 23174 | -1/Access | Lost 7 parts (3p4u) 23295 | -1/Access | Build established: Scavenger-Mutant 23304 | -1/Access | Spotted Executioner 23335 | -1/Access | Destroyed Executioner 23374 | -1/Access | Warped through subspace 23374 | -1/Access | Spotted B-99 Colossus 23400 | -1/Access | Lost 7 parts (2p4u1w) 23598 | -1/Access | Build established: Mutant 23642 | -1/Access | Discovered new exit (range 6) 23697 | -1/Access | Spotted Executioner 23712 | -1/Access | Identified Exp. Hacking Suite 23729 | -1/Access | Core integrity fell below 50% 23735 | -1/Access | Destroyed Executioner 23758 | -1/Access | Found Prototype Device 23758 | -1/Access | Identified Adv. Kinecellerator 23762 | -1/Access | Found Prototype Processor 23762 | -1/Access | Identified Exp. Core Analyzer 23763 | -1/Access | Lost 5 parts (2n2u1w) 23764 | -1/Access | Identified Dimensional Node Initializer 23764 | -1/Access | Initialized slip node 23785 | -1/Access | Spotted Executioner 23795 | *** | Escaped! Last Messages --------------- 23784_ U-05 Engineer lays Concrete. 23784_ Penetrated by Slug. 23785_ K-01 Serf collects debris. 23785_ Penetrated by Slug. 23785_ Slug penetrates Wall. 23785_ U-05 Engineer lays Concrete. 23785_ K-01 Serf collects debris. 23786_ Acquired 1 matter. 23786_ U-05 Engineer lays Concrete. 23788_ Rnf. Antimatter Reactor destroyed. 23788_ K-01 Serf collects debris. 23790_ U-05 Engineer lays Concrete. 23791_ 4AEXFSBVJZVLXOT#XTI RBJ=FY1&|4AVW 23791_ U-05 Engineer lays Concrete. 23791_ Enh. Biometal Leg destroyed. 23791_ Adv. Heat Sink destroyed. 23791_ K-01 Serf collects debris. 23792_ U-05 Engineer lays Concrete. 23792_ K-01 Serf collects debris. 23794_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | "###??????##????????########### #? | | =[ # #?????????????????# =# #? | | %[% ##########??????????# # #? | | ==! # #??????????# " # #? | | = [ # #??????????# """ # #? | | =! " #??????????# """ / +? | | = = # #??????????# " # #? | | [ + #??????????# # #? | | [ %#? #??????????# # #? | | !%= ==#? #??????????#"######### #? | | %![ "#?? #??????????####??????# #? | | = %!= % #?? #??????????# #???????# #? | | %= = %* #???######??????????# #???????# #? | | !""#"""#%=##?????????????????## #???????# #? | | " #[!##????????????????## ##???????# #? | | " #=[###??????????????## #????????# #? | | " #%=#=#####?????????## ###????????# #? | | # #ph# # # ###??????## ##??????????# #? | | # # E ## #?????## ##???????????# +? | | ###pp!! # ##########????????????# #? | | ########?## =k= = "????????????? #? | | #????## =* |% "????????????? #? | | #?????# k /!* "????????????? #? | | #?????# !!!u! "????????????? #? | | #???# # ![! "" "????????????? #? | | #???### ! @" "????????????? #? | | "" #????##i "????????????? ?? | | "" #??# # "?????????????+#???? | | "" #??#### "??????????????????? | | "" #?????# "??????????????????? | | "" #?????# ####### ##########??????????????????? | | #?????# #?????###???????????????????????????? | | #?????# #???????????????????????????????????? | | #####?????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????#+#????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ???????????"?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 80 Energy Generation 75 Energy Capacity 840 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 12 EM Shielding 2 Armor Coverage 600 Resistance: KI 30 Resistance: TH 50 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 5 Melee Accuracy 11 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 50 Force Boost 30 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive EM Shield | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Lrn. Missile Launcher | -5/Factory | Z-intel Hvy. Mace | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Imp. Proton Missile Launcher | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Cmb. Gravmag System | -5/Factory | Z-intel Proton Missile Launcher | -5/Factory | Z-intel Reflective Plating | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Gravity Flail | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Exp. Energy Well | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Exp. Power Amplifier | -3/Testing | Z-intel Quantum Shading Machine | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Exp. EM Disruption Field | -3/Testing | Z-intel Cld. Nuclear Pulse Thruster | -3/Testing | Z-intel Thunder Hammer | -3/Testing | Z-intel Lgt. Neutrino Core | -3/Testing | Z-intel Mni. Smartbomb Launcher | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Stealth Drone Bay | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Adv. Dynamic Insulation System | -2/Quarantine | Z-intel Electron Diverter | -2/Quarantine | Z-intel Hvy. Hardcell Cannon | -2/Quarantine | Z-intel Centrium Heavy Treads | -2/Quarantine | Z-intel Particle Accelerator | -2/Quarantine | Z-intel Robot Schematics ------------------ Y-72 Warden | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive S-43 Plague | -3/Testing | Archive Fabricated ------------ Micro-nuke Launcher | x1 | -5/Factory | Preloaded Repaired ---------- Imp. Heavy Treads | 21% | -7/Factory Hvy. Armored Exoskeleton | 7% | -5/Factory | Broken Hvy. Armored Exoskeleton | 42% | -4/Factory Hvy. Armored Exoskeleton | 21% | -3/Research Hvy. Armored Exoskeleton | 39% | -2/Quarantine Studied --------- Lance | -5/Factory | Hacked Hvy. Armored Exoskeleton | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- All Kinds Of Bad News Analysis Probe Explosive Keycard Fitting Room Immobile And Lovin' It Physics Hates This One Trick The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed ThrusterChipDevice Manual? 0 Play Time 03:28:52 Cumulative 389.7 hours Start 2025.10.12 @ 11:53:06 End 2025.10.19 @ 18:56:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 317 Adventurer 36 Explorer 0 Win Type 0 Total 15 Types 7/0/8/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07a8286d-7d7c-4515-a059-5ade229e24f6