Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.25 @ 03:54:12

Player: Andy

Result: Destroyed by NM-L99(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (515)      515
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2980

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     21/300
Energy                     85/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (3) ------
      Large Storage Unit
>           --- WEAPON (2) -------
            CR-A16's Pointy Stick
>           --- INVENTORY (15) ---
     Medium Matter Pod (0)
  Makeshift Armor Plating
            Authchip [Armor]
            Authchip [Weapon]
            Hacking Drone Bay
            Storm Laser

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
                (None)
>           --- UTILITY ----------
      Large Storage Unit
            Decoy Drone Bay
>           --- WEAPON -----------
     Guided Missile Launcher
>           --- INVENTORY --------
     Medium Matter Pod
  Makeshift Armor Plating
            Authchip [Armor]
            Authchip [Weapon]
            Hacking Drone Bay
            Storm Laser
            CR-A16's Pointy Stick
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Makeshift Armor Plating
Weapon                     Heavy Rocket Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             38   | 5   5   2   7   4   5   10  
  Power                    2    | 1   .   1   .   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   2   .   .   
    Treads                 1    | .   .   .   .   1   .   .   
    Leg                    3    | 2   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   1   .   .   
  Utility                  12   | .   4   1   4   .   2   1   
    Device                 5    | .   1   1   2   .   .   1   
    Storage                3    | .   2   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   .   1   2   3   9   
    Energy Gun             2    | 1   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               11   | .   1   .   .   1   3   6   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   .   
Parts Lost                 10   | .   .   .   3   .   .   7   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   2   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   2   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   93  100 76  66  76  53  
  Engine                   2    | .   14  14  8   .   .   .   
  Treads                   8    | .   .   .   .   11  11  10  
  Leg                      5    | .   28  28  19  .   .   .   
  Flight                   7    | .   .   .   .   11  11  .   
  Device                   1    | .   1   .   11  11  .   .   
  Storage                  11   | .   11  14  11  11  11  11  
  Processor                1    | .   8   13  .   .   .   .   
  Hackware                 7    | .   .   .   .   .   10  .   
  Protection               8    | .   .   .   3   .   10  10  
  Energy Cannon            1    | .   .   .   4   11  .   .   
  Ballistic Gun            2    | .   14  14  11  .   .   .   
  Launcher                 17   | .   12  14  6   2   21  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 7   48  49  62  28  37  47  
  Greatest Support         20   | 20  20  20  20  4   4   4   
  Greatest Overweight (x)  15   | .   2   2   3   6   9   15  
  Average Overweight (x)   5    | .   .   2   2   6   8   10  
Largest Inventory Capacity 20   | 5   20  20  20  15  15  15  
  Average Capacity         15   | 5   12  20  17  15  15  15  
  Most Carried             15   | 4   5   12  13  10  15  15  
  Average Carried          11   | 2   2   5   9   10  13  13  
  Final Capacity           20   | 5   20  20  15  15  15  15  
  Final Carried            15   | 3   3   11  11  10  15  9   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 35% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
        Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           782  | 256 101 113 .   96  181 35  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            466  | 38  76  146 155 31  .   20  
  Parts                    41   | 1   6   13  15  6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  23   | 1   2   8   2   4   .   6   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     6    | 1   1   3   1   .   .   .   
  Cannons                  2    | .   .   .   1   1   .   .   
  AOE                      14   | .   1   5   .   3   .   5   
Classes Destroyed          7    | 1   1   3   2   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  7    | .   .   3   .   4   .   .   
  Grunt                    8    | 1   2   4   1   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Assembled                7    | .   .   1   .   .   .   6   
Best Kill Streak           4    | 1   2   3   3   4   .   3   
  Combat Bots Only         4    | 1   2   3   1   4   .   3   
Max Kills in Single Turn   3    | 1   1   2   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   3   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               1983 | 8    50   178  373  126  .    1248 
  Core                     436  | .    12   24   17   26   .    357  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   107  | .    .    .    .    .    107  .    
Core Remaining (%)         92   | 100  .    85   .    .    .    .    
Volleys Fired              50   | 2    6    12   15   5    .    10   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  108  | 70   50   50   88   108  .    75   
Shots Fired                92   | 4    12   24   30   8    .    14   
  Gun                      38   | 4    6    12   15   1    .    .    
  Cannon                   19   | .    .    .    14   5    .    .    
  Launcher                 35   | .    6    12   1    2    .    14   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  35   | 2    6    12   15   .    .    .    
  Thermal                  21   | 2    .    .    14   5    .    .    
  Explosive                35   | .    6    12   1    2    .    14   
  Electromagnetic          1    | .    .    .    .    1    .    .    
  Robot Hit Streak         8    | 4    6    7    8    4    .    5    
  Robot Miss Streak        2    | .    1    1    2    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           52   | 4    7    9    20   5    .    7    
  Core Hits                48   | 2    9    15   7    5    .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    4    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2215 | 47   288  713  393  223  .    551  
  Guns                     333  | 47   53   91   131  11   .    .    
  Cannons                  286  | .    .    .    224  62   .    .    
  Explosions               1513 | .    235  620  38   150  .    470  
  Melee                    81   | .    .    .    .    .    .    81   
  Ramming                  2    | .    .    2    .    .    .    .    
  Kinetic                  298  | 23   53   91   131  .    .    .    
  Thermal                  371  | 24   .    61   224  62   .    .    
  Explosive                1452 | .    235  559  38   150  .    470  
  Electromagnetic          11   | .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 81   | .    .    .    .    .    .    81   
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    25   
    Message Errors         4    | .    .    .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       6    | .    .    .    .    .    .    6    
    Energy Discharges      4    | .    .    .    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               3    | .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            83   | .    2    11   10   36   .    24   
  Projectiles              10   | .    .    .    10   .    .    .    
  Explosions               60   | .    2    11   .    36   .    11   
  Melee                    13   | .    .    .    .    .    .    13   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    17   46   8    .    .    74   
  Shots                    11   | .    1    4    1    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        338  | 24   6    5    338  43   .    269  
  Average Temperature      120  | 12   3    2    206  19   .    84   
  Received Heat Transfer   790  | 6    24   79   279  .    .    402  
  Effects                  2    | .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         692  | 74   .    100  407  111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             234  | 20  234 166 97  162 .   .   
  Initial                  28   | .   11  .   3   28  .   .   
  Average                  49   | 7   66  56  24  31  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         98   | 100 92  100 100 100 .   .   
  Level 1                  1    | .   7   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              43   | 1   8   8   7   6   1   12  
  Peak Tracking Total      6    | 1   2   3   6   4   1   3   
  Tactical Retreats        3    | .   .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          4    | .   .   2   .   .   .   2   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          3    | .   1   1   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   2   1   1   .   .   .   
  Successful               4    | .   2   1   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   .   1   .   .   12  .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          79   | .   79  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   .   
  Highest-Rated Group      157  | .   .   .   .   .   157 .   
  Highest-Rated Ally       41   | .   .   .   .   .   41  .   
Total Orders               10   | .   .   .   9   .   .   1   
  ROAM                     1    | .   .   .   .   .   .   1   
  RETURN                   9    | .   .   .   9   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             23   | .   .   .   7   .   .   16  
  Drone Recoveries         7    | .   .   .   7   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               15220 | 126  810  1716 273  872  9878 1545 
Spaces Moved               2937  | 93   457  621  74   156  1287 249  
  Core                     257   | 16   .    .    .    .    .    241  
  Treads                   .     | .    .    .    .    .    .    .    
  Legs                     1229  | 77   457  621  74   .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   1451  | .    .    .    .    156  1287 8    
  Fastest Speed            50    | 50   120  260  190  540  540  450  
  Average Speed            507   | 107  170  260  292  540  766  600  
  Slowest Speed            800   | 120  260  260  330  540  780  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 8    67   96   12   39   91   75   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    .    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          248   | .    36   70   3    15   .    124  
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    
  AOE                      248   | .    36   70   3    15   .    124  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      3171 | 114  481  699  102  180  1313 282  
  Wait                     76   | 7    .    51   .    16   2    .    
  Move                     2931 | 92   456  620  73   155  1286 249  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 8    7    10   3    .    10   .    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   27   | 5    4    1    3    1    4    9    
  Detach                   13   | .    2    .    2    .    2    7    
  Swap                     11   | .    1    1    4    3    1    1    
  Drop                     20   | .    5    3    2    .    8    2    
  Fire                     50   | 2    6    12   15   5    .    10   
  Melee                    4    | .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    70 | -11/Scrapyard | Discovered new exit (range 8)
   127 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Discovered new exit (range 8)
   313 | -10/Materials | Build established: Mutant
   440 | -10/Materials | Discovered new exit (range 9)
   485 | -10/Materials | Discovered new exit (range 8)
   532 | -10/Materials | Discovered new exit (range 8)
   569 | -10/Materials | Discovered new exit (range 16)
   937 | -10/Materials | Entered Mines
   974 | -10/Mines     | Discovered new exit (range 15)
  1381 | -10/Mines     | Found a hidden stash of uninstalled traps
  1700 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1705 | -10/Mines     | Found Prototype Device
  2420 | -10/Mines     | Discovered new exit (range 11)
  2488 | -10/Mines     | Found the Drone Emporium
  2501 | -10/Mines     | Found Prototype Device
  2517 | -10/Mines     | Excavation squad dispatched
  2517 | -10/Mines     | A large section of the Mines collapsed
  2571 | -10/Mines     | Identified Exp. Sensor Array
  2653 | -10/Mines     | Entered Materials
  2653 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  2654 | -9/Materials  | Identified Decoy Drone Bay
  2850 | -9/Materials  | Discovered new exit (range 14)
  2926 | -9/Materials  | Entered Mines
  3211 | -9/Mines      | Discovered new exit (range 5)
  3590 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  3701 | -9/Mines      | Discovered new exit (range 3)
  3798 | -9/Mines      | Entered Zion
  4245 | -7/Zion       | Build established: Hacker-Mutant
  4364 | -7/Zion       | Found Prototype Launcher
  4366 | -7/Zion       | Identified Gui. Missile Launcher
  4683 | -7/Zion       | Learned Factory security intel
  4683 | -7/Zion       | Discovered new exit (range 15)
  4932 | -7/Zion       | Found Prototype Energy Gun
  6192 | -7/Zion       | Learned location of Warlord (-4)
  6231 | -7/Zion       | Learned 4 Factory zone layouts
  8432 | -7/Zion       | Given the Hacking Drone Bay
  8697 | -7/Zion       | Found Prototype Device
  9244 | -7/Zion       | Imprinted
  9252 | -7/Zion       | Declared Zion's savior
 11756 | -7/Zion       | Found CR-A16's Pointy Stick
 12241 | -7/Zion       | Visited the Megawrench Repair Shop
 12241 | -7/Zion       | Megawrench repaired 5 parts
 12545 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 13496 | -7/Zion       | Opened final containment barrier to the Deep Caves
 13621 | -7/Zion       | Discovered new exit (range 5)
 13637 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 13676 | -7/Zion       | Entered Deep Caves
 13676 | -7/Deep Caves | Accompanied by 4 allies
 14017 | -7/Deep Caves | Build established: Mutant
 15165 | -7/Deep Caves | Attacked by Z-Imprinter
 15173 | -7/Deep Caves | Z-Facility disabled
 15214 | -7/Deep Caves | Core integrity fell below 50%
 15221 | -7/Deep Caves | Core integrity fell below 20%
 15221 | -7/Deep Caves | Destroyed by NM-L99(z) with Zionite Laser-S

 Last Messages 
---------------
15204_ Hvy. Rocket Launcher destroyed.
15205_ Decoy Drone destroyed.
15206_ Decoy Drone self-destructs.
15206_ Decoy Drone destroyed.
15207_ System corrupted: Matter fused (-7).
15207_ Decoy Drone self-destructs.
15207_ Decoy Drone destroyed.
15207_ Missile Launcher destroyed.
15207_ Decoy Drone self-destructs.
15207_ Decoy Drone destroyed.
15209_ System corrupted: Gui. Missile Launcher failed to launch.
15210_ Decoy Drone destroyed.
15213_ Acquired 8 matter.
15213_ Decoy Drone Bay destroyed.
15213_ >> Lost connection to Decoy Drone.
15213_ Gui. Missile Launcher destroyed.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????###############??????????????????????????#### |
| ??####             ##????????????????????????##  # |
| ?##                 #????###?????????????????#     |
| ##                  ###### ##?????######?????#     |
| #                     ## #  #???###    ##????#     |
|                             #####       #???##     |
|                                         #???#      |
|                                         #???#      |
|                                        #????##  ## |
|                                        #?????#  #? |
|   """""   """"""          %            ####?##  #? |
|   """"""""""""""                          ##    #? |
|     """"""""""""                   z            #? |
|    """""""""""""       %           z            #? |
|   """""""""""            @          I           ## |
|   """"""""""""""                                #  |
|    """"???""""""                        #          |
|   """""????"""""                        #####      |
|   """"?????"""""                       #????#      |
|   """"??????" "                        #????##     |
|    """??????  o                         #????#     |
|    """??????                            #????#     |
|    """?????"                            #????####  |
|    ""??????"                           ##???????#  |
|    ""??????"""                         #????????## |
|    ""????????"""o                       ?????????? |
|    ""??????????                         ?????????? |
|    ""??????????                        ??????????# |
|    "?????????????             ?????   ??????????## |
|    "???????????????????     ????????????????????#  |
|     ???????????????????????????????????????????##  |
|    ???????????????????????????????????????????##   |
|    ??????????????????????????????????????????##    |
|   ??????????????????????????????????????????##     |
|    ?????????????????????????????????????????#    # |
|    ?????????????????????????????????????????#   ## |
|    ?????????????????????????????????????????#   ## |
|    ?????????????????????????????????????????#    # |
|    ?????????????????????????????????????????##   # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10
Defensive Hacking          11
Authchip Count             2

 Item Schematics 
-----------------
                     Wave Gun | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
          Imp. Actuator Array | -7/Zion | Archive
                   Hvy. Laser | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
             Hpw. Shock Rifle | -7/Zion | Archive
                     Arm. Leg | -7/Zion | Archive
            Hvy. Battle Rifle | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
           Imp. System Shield | -7/Zion | Archive
             Hvy. Flak Cannon | -7/Zion | Archive
                Weapon Cycler | -7/Zion | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
First Step to Greatness
Maybe Next Time I'll Detach My Launcher
Oops
Release The Drones!
Remodeling
Risk Taker
Signs Are For Wimps
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ArmoredRagnarokRail
  Manual?         0
Play Time         01:32:16
  Cumulative      3.0 hours
  Start           2022.08.24 @ 05:34:16
  End             2022.08.25 @ 03:54:12
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17c9d370-e430-4df6-bcbd-08e296e60428