Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.22 @ 18:27:49 Player: Cracklepappy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (290) 1450 Value Destroyed (10713) 10713 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6054) 6054 TOTAL SCORE: 22817 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5040 Follower Combat Kills 437 Entered Garrisons 400 Friendly Fire -323 Cogmind --------- Core Integrity 0/850 Matter 59/300 Energy 149/150 System Corruption 38% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core High-powered Shock Rifle Long-range Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Cargo Storage Unit Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Long-range Missile Launcher > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Improved Cooling System Coolant Injector High-capacity Matter Pod Improved Core Shielding Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Long-range Tractor Beam Precision Shock Rifle Precision Shock Rifle Phase Cannon Phase Cannon Advanced Plasma Cannon Enhanced Autogun KE Penetrator Hypervelocity Coil Gun Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Powered Hammer Heavy Pick [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Improved Cooling System Device Improved Cooling System Storage Cargo Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 . . . 2 2 . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 5 | . . . 1 . 1 . . . 1 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 273 | 8 11 15 31 3 13 22 15 25 87 8 3 32 Power 26 | 1 3 2 3 . . 1 1 . 9 2 . 4 Engine 21 | 1 3 2 3 . . 1 1 . 8 2 . . Core 5 | . . . . . . . . . 1 . . 4 Reactor . | . . . . . . . . . . . . . Propulsion 68 | 2 2 2 11 . 4 8 4 8 20 . 1 6 Treads 57 | 1 2 2 11 . 4 8 4 8 16 . 1 . Leg . | . . . . . . . . . . . . . Wheel 5 | 1 . . . . . . . . 4 . . . Hover . | . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . 6 Utility 64 | 2 2 1 5 1 2 3 2 5 25 4 1 11 Device 34 | 1 . . 1 . 1 1 1 4 23 2 . . Storage 3 | 1 1 . . 1 . . . . . . . . Processor 9 | . . . . . . . . . . . . 9 Hackware 4 | . . . . . . 1 . . 1 . . 2 Protection 14 | . 1 1 4 . 1 1 1 1 1 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 115 | 3 4 10 12 2 7 10 8 12 33 2 1 11 Energy Gun 10 | 2 2 . 2 . . . 1 . 2 . . 1 Energy Cannon 47 | . . . . . 2 7 6 9 17 2 1 3 Ballistic Gun 28 | 1 2 6 8 1 3 . . . . . . 7 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 24 | . . 3 2 . . 1 1 3 14 . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 5 | . . . . 1 2 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 2 . 3 . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . 3 . . . Parts Lost 37 | . . 4 2 . 2 . . 1 12 1 5 10 Power 4 | . . 1 . . . . . . 2 1 . . Propulsion 18 | . . 1 1 . 1 . . . 6 . 3 6 Utility 8 | . . 1 . . . . . 1 2 . 2 2 Weapon 7 | . . 1 1 . 1 . . . 2 . . 2 Highest Loss Streak 9 | . . 2 2 . 1 . . 1 8 1 4 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 94 85 90 90 89 88 85 79 63 Engine 10 | . 14 14 11 11 9 9 9 9 10 12 11 . Treads 29 | . 27 28 32 33 34 36 36 35 24 26 23 . Device 6 | . 2 . . . . 9 9 11 14 13 11 . Storage 10 | . 14 14 11 16 16 9 9 9 7 6 5 . Processor 1 | . . . . . . . . . . . . 34 Protection 10 | . 11 14 21 11 6 9 9 5 6 13 12 . Energy Gun 1 | . 17 . . . . . . . . . . . Energy Cannon 7 | . . . . . 1 17 17 17 12 13 12 3 Ballistic Gun 9 | . 10 26 21 22 15 . . . . . . 6 Naked Turns 122 | . . . . . . . . . . . 31 91 Heaviest Build 200 | 12 32 32 40 174 177 170 173 176 192 200 198 18 Greatest Support 112 | 10 40 40 66 63 83 87 87 80 112 112 112 23 Greatest Overweight (x) 15 | 1 1 . . 2 2 2 2 2 15 1 2 2 Average Overweight (x) . | . . . . . 1 1 1 2 3 1 . . Largest Inventory Capacity 30 | 8 15 15 15 30 30 30 30 30 30 30 30 5 Average Capacity 23 | 7 13 15 15 22 30 30 30 30 30 30 28 5 Most Carried 30 | 8 15 15 15 18 30 30 30 30 30 25 24 5 Average Carried 21 | 6 13 13 14 16 24 29 29 29 29 19 20 4 Final Capacity 30 | 8 15 15 15 30 30 30 30 30 30 30 5 5 Final Carried 30 | 8 15 14 15 18 30 30 30 30 26 21 5 4 Class Distribution -------------------- 60% | Hauler-Mutant 32% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Matter Collected 6006 | 272 188 284 1034 81 370 440 200 325 2451 130 . 231 Remotely 1347 | . . . . . . . 60 . 1287 . . . Salvage Created 11199 | 132 618 217 1900 97 598 820 721 775 3780 515 798 228 Parts 571 | 7 40 18 136 2 25 38 37 51 176 18 12 11 Haulers Intercepted 13 | . 2 . 6 . 1 . 1 . 3 . . . Recyclers Shooed 14 | 2 . 1 2 . 2 . 1 . 2 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Combat Hostiles Destroyed 233 | . 14 11 38 2 9 17 12 28 93 4 3 2 Guns 59 | . 14 4 29 2 9 . . . . . . 1 Cannons 78 | . . . . . . 15 8 19 30 4 1 1 AOE 90 | . . 7 9 . . 2 3 9 60 . . . Classes Destroyed 20 | 2 6 1 4 1 . 1 2 1 1 . 1 . Worker 6 | . 1 . . . . . . . 4 . . 1 Builder 10 | . . . 1 . . . 2 . 7 . . . Tunneler 5 | 3 . . 1 . . . . . 1 . . . Hauler 13 | . 2 . 6 . 1 . 1 . 3 . . . Recycler 10 | 1 . . 1 1 1 . 1 . 2 2 . 1 Mechanic 7 | . . . . . . . 1 . 6 . . . Operator 4 | . 2 . 2 . . . . . . . . . Watcher 12 | . 3 . 4 . 1 . 2 . 1 1 . . Swarmer 36 | . 3 6 7 . . . 3 14 3 . . . Cutter 3 | . . . . . . . . 3 . . . . Grunt 108 | . 11 4 16 . 7 11 4 7 44 4 . . Brawler 12 | . . . 5 . . 1 . . 6 . . . Duelist 11 | . . . . . . . 1 1 9 . . . Protector 8 | . . . 1 . . . . . 7 . . . Sentry 32 | . . . 9 . 2 5 3 2 11 . . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 8 | . . . . . . . 1 1 6 . . . Programmer 9 | . . . . . . . . . 7 . . 2 Compactor 3 | . . . . . . . . . . . 3 . Assembled 1 | . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . Guerrilla 1 | . . . . . . 1 . . . . . . Best Kill Streak 16 | 1 3 6 9 2 2 3 5 3 16 3 1 3 Combat Bots Only 13 | . 3 6 9 2 2 3 3 3 13 3 1 1 Max Kills in Single Turn 8 | 1 1 3 2 2 1 2 3 3 8 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 7 | . . 3 2 . . 1 2 3 7 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Damage Taken 12566 | . 469 589 1660 31 614 707 373 1204 4724 364 259 1572 Core 1904 | . 117 93 117 . 77 17 18 71 533 . . 861 Absorbed by Shields 520 | . . . . . . 65 . 176 279 . . . Redirected to Shielding 56 | . 12 21 23 . . . . . . . . . Regen/Repaired (Parts) 485 | . 96 . 35 . . . . . 354 . . . Core Remaining (%) 55 | 100 . 16 . 70 . . . 66 23 . . . Volleys Fired 699 | 22 61 44 113 3 45 44 29 74 164 23 36 41 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 196 | 60 130 100 46 46 130 170 196 170 196 183 183 110 Shots Fired 1250 | 44 121 68 219 7 90 80 56 126 278 46 69 46 Gun 532 | 44 121 49 212 7 88 . . . . . . 11 Cannon 611 | . . . . . 2 78 54 121 206 46 69 35 Launcher 95 | . . 7 7 . . 2 2 5 72 . . . Special 12 | . . 12 . . . . . . . . . . Kinetic 438 | 22 49 49 212 7 88 . . . . . . 11 Thermal 717 | 22 72 12 . . 2 78 54 121 206 46 69 35 Explosive 95 | . . 7 7 . . 2 2 5 72 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 29 | 5 14 8 29 5 14 18 6 9 13 6 9 12 Robot Miss Streak 15 | 4 15 3 3 1 3 2 5 4 5 4 5 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 2 1 3 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . Shots Hit Robots 772 | 23 86 33 159 6 68 55 30 60 160 25 46 21 Core Hits 524 | 8 59 21 85 3 26 28 19 28 217 13 7 10 Critical Kills 5 | . . . 1 . . . . . 2 . 2 . Critical Parts Destroyed 4 | . 1 1 1 1 . . . . . . . . Critical Strikes 10 | . 2 1 2 1 . . . . 2 . 2 . Burn 1 | . 1 . . . . . . . . . . . Meltdown 4 | . . . . . . . . . 2 . 2 . Destroy 5 | . 1 1 2 1 . . . . . . . . Melee Attacks 10 | . . . . 1 5 4 . . . . . . Impact 10 | . . . . 1 5 4 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 31064 | 231 913 783 3353 95 1145 1779 1297 2713 15679 895 1620 561 Guns 5011 | 231 905 243 2370 95 1001 . . . . . . 166 Cannons 11213 | . . . . . 26 1542 979 1916 3841 895 1620 394 Explosions 14666 | . . 538 948 . . 237 308 797 11838 . . . Melee 118 | . . . . . 118 . . . . . . . Ramming 56 | . 8 2 35 . . . 10 . . . . 1 Kinetic 4203 | 90 238 243 2370 95 1001 . . . . . . 166 Thermal 12244 | 141 667 . . . 26 1542 979 1916 4064 895 1620 394 Explosive 14443 | . . 538 948 . . 237 308 797 11615 . . . Electromagnetic . | . . . . . . . . . . . . . Impact 118 | . . . . . 118 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 38 | . . 4 2 2 . . . . 7 . 27 38 Average Corruption 6 | . . 4 1 2 . . . . 3 . 15 30 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 191 | . . 13 15 21 . . . . 59 . 21 62 Message Errors 36 | . . 1 2 8 . . . . 13 . 2 10 Matter Fused 49 | . . 8 3 5 . . . . 16 . 6 11 Heat Flow Errors 22 | . . 1 2 4 . . . . 7 . 2 6 Energy Discharges 17 | . . 1 3 2 . . . . 4 . 2 5 Parts Rejected 4 | . . . . . . . . . 3 . 1 . Parts Fused 5 | . . . 1 . . . . . 1 . . 3 Data Loss (minor) 18 | . . 2 3 1 . . . . 6 . 3 3 Data Loss (major) 8 | . . . . . . . . . 2 . 2 4 Misfires 5 | . . . 1 1 . . . . 1 . . 2 Alerts 3 | . . . . . . . . . 3 . . . Misdirections 12 | . . . . . . . . . . . . 12 Weapon Failures 12 | . . . . . . . . . 3 . 3 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 976 | . . 31 4 . 93 34 33 180 536 33 . 32 Projectiles 388 | . . . . . . 34 33 98 158 33 . 32 Explosions 495 | . . 31 4 . . . . 82 378 . . . Melee 93 | . . . . . 93 . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 416 | . . 70 71 . . . . 81 194 . . . Shots 10 | . . 2 2 . . . . 3 3 . . . Rammed 15 | . 5 1 8 . . . . . . . . 1 Targets Rammed 16 | . 5 1 8 . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . Highest Temperature 454 | 40 345 128 167 190 17 145 351 141 364 17 205 454 Average Temperature 70 | 19 66 25 67 82 12 71 116 42 98 8 82 87 Received Heat Transfer 3331 | . 213 267 489 . 333 326 108 259 1029 189 . 118 Effects 11 | . 2 . . . . . 2 . 5 . . 2 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 3 | . 1 . . . . . 1 . 1 . . . Interference 4 | . . . . . . . . . 4 . . . Short Circuit 2 | . 1 . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted 6 | . . . . . . . 1 . 3 . 2 . Combat Hostiles 6 | . . . . . . . 1 . 3 . 2 . Parts Melted 31 | . 2 . . . . 2 4 3 18 . 2 . Heat Transferred 16925 | 325 1642 . . . 37 2072 1355 2311 5298 1203 2238 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Peak Influence 3149 | 20 333 216 634 248 157 885 741 2122 3149 1577 507 464 Initial 1513 | . 13 46 . 247 . 83 430 398 1113 1513 504 170 Average 625 | 7 177 103 199 76 48 505 559 1165 1633 1500 478 261 Maximum Alert Level 5 | . 1 1 2 1 . 3 3 5 5 4 2 2 Low Security (%) 37 | 100 58 66 63 75 100 16 . . . . . 38 Level 1 16 | . 41 33 20 24 . 33 2 4 . . 2 51 Level 2 11 | . . . 15 . . 13 84 13 . . 97 10 Level 3 8 | . . . . . . 37 12 29 . . . . Level 4 16 | . . . . . . . . 32 58 100 . . Level 5 7 | . . . . . . . . 21 25 . . . High Security 2 | . . . . . . . . . 16 . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . 4 . 6 . 2 . 2 . 27 1 . 9 Investigation 10 | . 2 . 3 . . . . . 2 . . 3 Extermination 5 | . . . . . . . . . 4 . . 1 Reinforcement 14 | . 2 . 2 . . . 2 . 2 1 . 5 Assault 19 | . . . 1 . . . . . 18 . . . Garrison 3 | . . . . . 2 . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Distress Signals 9 | . 2 . 1 2 1 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 374 | . 26 10 49 3 19 23 18 34 128 9 6 49 Peak Tracking Total 15 | . 4 3 8 2 4 4 4 6 15 4 4 13 Tactical Retreats 16 | . 1 1 1 . 1 . . 2 . . . 10 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Traps Triggered 27 | . . . 3 . . 6 . 12 . 1 . 5 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Machines Disabled 30 | . . . 1 . . 5 1 9 12 . . 2 Max in Single Turn 4 | . . . 1 . . 1 1 1 4 . . 1 Garrison Access 3 | . . . . . . . . . 1 1 . 1 Garrison Relay 5 | . . . . . . 1 . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Machines Accessed 63 | . 8 . 15 . 4 3 3 3 11 2 . 14 Terminals 40 | . 5 . 10 . 3 3 1 3 7 1 . 7 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 5 | . 1 . 1 . . . 1 . 2 . . . Recycling Units 7 | . 2 . 2 . . . . . 1 . . 2 Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . 1 1 . 3 Total Hacks 145 | . 19 . 42 . 9 7 5 6 24 4 . 29 Successful 45 | . 5 . 19 . 3 2 1 3 6 1 . 5 Failed 100 | . 14 . 23 . 6 5 4 3 18 3 . 24 Catastrophic 35 | . 3 . 9 . 2 1 1 . 8 . . 11 Database Lockouts . | . . . . . . . . . . . . . Manual 50 | . 10 . 22 . 5 . 1 . 8 1 . 3 Terminals 95 | . 11 . 30 . 8 7 1 6 16 2 . 14 Fabricators 5 | . . . . . . . . . . . . 5 Repair Stations 10 | . 3 . 2 . . . 1 . 4 . . . Recycling Units 12 | . 5 . 3 . . . . . 1 . . 3 Scanalyzers 7 | . . . 7 . . . . . . . . . Garrison Access 16 | . . . . . 1 . 3 . 3 2 . 7 Terminal Hacks 17 | . . . 8 . 2 2 . 3 1 . . 1 Part Schematic 3 | . . . 3 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 3 | . . . . . . 1 . 1 . . . 1 Branch Access Points 2 | . . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . 2 Repair Station Hacks 8 | . 2 . 2 . . . . . 4 . . . Scan Component 4 | . 1 . 1 . . . . . 2 . . . Repair 4 | . 1 . 1 . . . . . 2 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 1 . 1 Unlock Access 2 | . . . . . 1 . 1 . . . . . Seal Access 3 | . . . . . . . . . 1 1 . 1 Unauthorized Hacks 4 | . 2 . 2 . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 55 | . 7 . 12 . 4 3 3 3 9 2 . 12 Full Trace Events 7 | . 1 . 1 . . . . . 2 . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 155 | . . . . . . . . . . . . 155 Total Part Build Rating 8 | . . . . . . . . . . . . 8 Parts Repaired 4 | . 1 . 1 . . . . . 2 . . . Time 168 | . 26 . 26 . . . . . 116 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . 4 . 3 . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . 5 . 15 . . . . Machine Destruction 20 | . . . . . . 5 . 15 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 3 . 6 . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Total Allies 16 | . . . . . . 5 . 7 . . 1 3 Largest Group 6 | . . . . . . 3 3 6 3 . 1 3 Highest-Rated Group 120 | . . . . . . 120 120 90 44 . 31 93 Highest-Rated Ally 40 | . . . . . . 40 40 31 15 . 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . 32 7 34 8 . 11 5 Total Damage 1967 | . . . . . . 535 249 765 147 . 167 104 Kills 15 | . . . . . . 7 . 6 2 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Turns Passed 18009 | 174 1500 888 2946 1615 1413 1578 614 2665 2896 485 412 823 Spaces Moved 7684 | 115 739 455 1453 530 380 434 161 724 728 169 160 1636 Core 269 | 1 . . . . . . . . . . 63 205 Treads 5607 | . 717 455 1453 530 380 434 161 724 487 169 97 . Legs . | . . . . . . . . . . . . . Wheels 377 | 114 22 . . . . . . . 241 . . . Hover . | . . . . . . . . . . . . . Flight 1431 | . . . . . . . . . . . . 1431 Fastest Speed 31 | 50 95 160 160 160 240 242 242 322 175 240 50 31 Average Speed 185 | 80 158 160 160 234 319 307 297 322 278 240 166 39 Slowest Speed 400 | 95 160 160 160 320 320 320 323 322 400 240 320 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 6 98 96 98 96 35 59 25 84 23 6 83 51 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 2 . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . . . . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 116 | . . 26 . 1 4 2 . 33 33 . 2 15 Terrain Destroyed 606 | . . 66 25 1 5 19 46 44 348 15 17 20 Melee 7 | . . . . 1 4 2 . . . . . . Projectile 146 | . . 1 . . 1 . 22 . 70 15 17 20 AOE 453 | . . 65 25 . . 17 24 44 278 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Fac Was Fac Total 10148 | 156 963 529 1866 897 484 598 235 931 1291 204 233 1761 Wait 1076 | . 110 8 201 356 9 23 18 40 256 . 34 21 Move 7658 | 114 738 454 1452 529 379 433 161 723 727 169 159 1620 Hop 8 | . . . . . . . . . . . . 8 Pick Up 160 | 10 19 3 27 3 23 17 2 10 24 4 1 17 Fast Attach 57 | 7 4 2 4 1 1 1 4 2 12 . 1 18 Attach 47 | . . 4 4 . 6 1 . 2 12 8 2 8 Detach 7 | . 1 . . . . . . 1 3 . . 2 Swap 169 | 1 7 9 23 2 6 20 11 21 63 . . 6 Drop 164 | 2 18 4 34 2 10 24 9 14 28 . . 19 Fire 699 | 22 61 44 113 3 45 44 29 74 164 23 36 41 Melee 10 | . . . . 1 5 4 . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 15 | . 5 1 8 . . . 1 . . . . . Escape Stasis 25 | . . . . . . 8 . 17 . . . . Rewire 52 | . . . . . . 23 . 27 2 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / [*Ext]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 175 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 3) 755 | -10/Materials | Discovered new exit (range 11) 856 | -10/Materials | Discovered new exit (range 15) 1049 | -10/Materials | Repaired Lgt. Treads 1191 | -10/Materials | Discovered new exit (range 9) 1675 | -10/Materials | Entered Mines 1696 | -10/Mines | Met a Derelict bent on vengeance 1731 | -10/Mines | Learned 2 Materials zone layouts 1902 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1902 | -10/Mines | Discovered new exit (range 5) 1991 | -10/Mines | Excavation squad dispatched 1991 | -10/Mines | A large section of the Mines collapsed 2082 | -10/Mines | Discovered new exit (range 6) 2208 | -10/Mines | Core integrity fell below 50% 2326 | -10/Mines | Core integrity fell below 20% 2384 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2388 | -10/Mines | Found Prototype Device 2497 | -10/Mines | Discovered new exit (range 5) 2563 | -10/Mines | Entered Materials 2563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2732 | -9/Materials | Build established: Scavenger-Mutant 2901 | -9/Materials | Identified Exp. Sensor Array 3340 | -9/Materials | Discovered new exit (range 7) 3572 | -9/Materials | Identified exit to Mines 3714 | -9/Materials | Build established: Mutant 3718 | -9/Materials | Discovered new exit (range 13) 4632 | -9/Materials | Repaired Core Shielding 5008 | -9/Materials | Discovered new exit (range 15) 5087 | -9/Materials | Destroyed 9 combat bots 5363 | -9/Materials | First assault squad dispatched 5509 | -9/Materials | Entered Mines 5517 | -9/Mines | Learned Materials security intel 5635 | -9/Mines | Assembled infested the area 6079 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6324 | -9/Mines | Identified exit to Materials 6364 | -9/Mines | Discovered exit to Materials (range 9) 6400 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6620 | -9/Mines | Build established: Hauler-Mutant 7124 | -9/Mines | Entered Materials 7124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7394 | -8/Materials | Garrison activated, responded to threat 8309 | -8/Materials | Garrison activated, responded to threat 8453 | -8/Materials | Identified exit to Garrison 8537 | -8/Materials | Entered Garrison 8600 | -8/Garrison | Triggered checkpoint 8698 | -8/Garrison | Garrison Relay disabled 8818 | -8/Garrison | Triggered checkpoint 8828 | -8/Garrison | Triggered checkpoint 9024 | -8/Garrison | Triggered checkpoint 9087 | -8/Garrison | Discovered new exit (range 14) 9108 | -8/Garrison | Discovered new exit (range 55) 9108 | -8/Garrison | Discovered new exit (range 84) 9108 | -8/Garrison | Discovered new exit (range 12) 9108 | -8/Garrison | Discovered new exit (range 54) 9347 | -8/Garrison | Rescued a captive Derelict 9348 | -8/Garrison | Rescued a captive Derelict 9497 | -8/Garrison | Triggered checkpoint 9768 | -8/Garrison | Triggered checkpoint 10115 | -8/Garrison | Entered Materials 10115 | -8/Materials | Accompanied by 3 allies 10729 | -8/Materials | Identified exit to Garrison 10729 | -8/Materials | Entered Garrison 10839 | -8/Garrison | Triggered checkpoint 10919 | -8/Garrison | Garrison Relay disabled 11122 | -8/Garrison | Triggered checkpoint 11177 | -8/Garrison | Triggered checkpoint 11442 | -8/Garrison | Triggered checkpoint 11502 | -8/Garrison | Rescued a captive Derelict 11537 | -8/Garrison | Garrison Relay disabled 11626 | -8/Garrison | Discovered new exit (range 11) 11750 | -8/Garrison | Triggered checkpoint 12305 | -8/Garrison | Garrison Relay disabled 12464 | -8/Garrison | Triggered checkpoint 12480 | -8/Garrison | Triggered checkpoint 12571 | -8/Garrison | Triggered checkpoint 13224 | -8/Garrison | Triggered checkpoint 13319 | -8/Garrison | Garrison Relay disabled 13367 | -8/Garrison | Discovered new exit (range 8) 13394 | -8/Garrison | Entered Factory 13394 | -7/Factory | Accompanied by 3 allies 13394 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 13590 | -7/Factory | Repaired Broken Arm. Medium Treads 13693 | -7/Factory | P-60 Hacker assimilated allied Defender 3b 13701 | -7/Factory | P-60 Hacker assimilated allied Defender 3f 14259 | -7/Factory | Repaired Arm. Treads 14604 | -7/Factory | Discovered new exit (range 15) 14976 | -7/Factory | Discovered new exit (range 9) 14994 | -7/Factory | First assault squad dispatched 15112 | -7/Factory | Destroyed 7 combat bots 15656 | -7/Factory | Garrison activated, responded to threat 15807 | -7/Factory | High security lockdown imminent 15822 | -7/Factory | Discovered new exit (range 16) 15887 | -7/Factory | High security lockdown engaged 16018 | -7/Factory | Destroyed 13 combat bots 16109 | -7/Factory | Destroyed 9 combat bots 16252 | -7/Factory | Core integrity fell below 50% 16276 | -7/Factory | Destroyed 9 combat bots 16290 | -7/Factory | Entered another Factory area 16290 | -6/Factory | Evolved 2 slots: Utility x2 16300 | -6/Factory | Lost 8 parts (2p2n2u2w) 16775 | -6/Factory | Sucked down chute 16775 | -6/Factory | Entered Waste 16776 | -6/Waste | Met a frightened Derelict 16783 | -6/Waste | Spotted C-40 Crusher 16790 | -6/Waste | EMP discharged 16795 | -6/Waste | Spotted C-40 Crusher 16809 | -6/Waste | Destroyed C-40 Crusher 16890 | -6/Waste | EMP discharged 16890 | -6/Waste | System corruption reached 10% 16897 | -6/Waste | Spotted C-40 Crusher 16942 | -6/Waste | Spotted C-40 Crusher 16990 | -6/Waste | EMP discharged 16995 | -6/Waste | Spotted C-40 Crusher 17030 | -6/Waste | Destroyed C-40 Crusher 17044 | -6/Waste | Crushed by Compactor (1 part destroyed) 17053 | -6/Waste | Found Damper Plating 17069 | -6/Waste | Destroyed C-40 Crusher 17090 | -6/Waste | EMP discharged 17143 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 17143 | -6/Waste | Spotted C-40 Crusher 17145 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17152 | -6/Waste | Crushed by Compactor (1 part destroyed) 17155 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17156 | -6/Waste | Released all parts (6) 17182 | -6/Waste | Discovered new exit (range 11) 17186 | -6/Waste | Lost 4 parts (2n2u) 17187 | -6/Waste | Entered Factory 17271 | -6/Factory | Allied Derelicts emerged from ambush trap array 17309 | -6/Factory | Discovered new exit (range 6) 17478 | -6/Factory | Build established: Mutant 17608 | -6/Factory | Fabricated Imp. Flight Unit? 17684 | -6/Factory | System corruption reached 30% 17810 | -6/Factory | Discovered new exit (range 9) 17836 | -6/Factory | Fabricated Imp. Remote Datajack? 17887 | -6/Factory | Search patrols dispatched 17912 | -6/Factory | Spotted B-75 Beast 17991 | -6/Factory | Core integrity fell below 50% 17993 | -6/Factory | Core integrity fell below 20% 18010 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17981_ Nuclear Pulse Thruster destroyed. 17985_ Enh. Optical Array destroyed. 17985_ Knocked back. 17986_ System Shield destroyed. 17986_ System corrupted by crushing effect (+2). 17987_ System corrupted: Matter fused (-10). 17990_ Fusion Modulator explodes. 17990_ Imp. Flight Unit destroyed. 17990_ Fusion Modulator explodes. 17990_ S-27 Virus destroyed. 17990_ C-17 Slicer destroyed. 17990_ Terminal disabled. 17990_ C-17 Slicer destroyed. 17990_ S-27 Virus destroyed. 17990_ C-17 Slicer destroyed. 17992_ Knocked back. 18003_ Slammed into U-05 Engineer. 18004_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 18006_ System corrupted: Matter fused (-6). 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"""????????# # "" | | * " # s #? ???????# # G | | " " # #?? #??????# # "" | | " % " # u #?? #??????# + " | | " " # #??? #??????# # | | ##"""" +###########s k#???#########????# # % | | " ## #?????????# #########! ###### # = | | #### #?????????# @ R ##### | | " "" ???# ########### ######### ###### ##### | | " "" #??# #???????#####????# | | "" """ #??##############+##??????????????###+##### | | "" """ #?????????????? ??????????????# # | | "" """ #???????????? """ """ ????????????# !! # | | #??????????# """ """ ??????????# !!!# | | ???????????# """ """ #?????????# !!!# | | ? #??????????# #?????????#= # | | #???###???????????##############?????????######### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 600 Core Shielding 30 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 32 Recoil Reduction 4 Defensive Hacking 22 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Imp. Remote Datajack | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerXenonCasing Manual? 0 Play Time 02:07:54 Cumulative 576.7 hours Start 2023.09.22 @ 04:20:31 End 2023.09.22 @ 18:27:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type - Total 18 Types 9/3/2/0/0/1/2/1/0 Lore% 83 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a39e050e-906c-4a5d-b175-c48f121d06b7