Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:12:40 Player: Ferns Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2359) 2359 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 7693 Bonus ------- Follower Combat Kills 94 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Cooling System Improved Medium Armor Plating Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Precision Assault Rifle Spear > --- INVENTORY -------- Advanced Weight Redist. System Melee Analysis Suite Transmission Jammer Reaction Control System Improved Medium Armor Plating Hacking Suite System Shield Magnetic Acceleration Cannon [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 2 . . . . . . . Utility 4 | . . 1 1 . . . 1 . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 132 | 7 7 26 21 31 4 . 7 6 19 1 3 Power 18 | 1 2 1 1 5 . . 1 2 5 . . Engine 10 | 1 2 1 1 1 . . . 1 3 . . Core 8 | . . . . 4 . . 1 1 2 . . Reactor . | . . . . . . . . . . . . Propulsion 38 | 2 3 8 9 10 3 . 1 . 2 . . Treads 9 | . 2 4 3 . . . . . . . . Leg 6 | . . . 5 . . . . . 1 . . Wheel 10 | 2 1 4 1 1 . . . . 1 . . Hover . | . . . . . . . . . . . . Flight 13 | . . . . 9 3 . 1 . . . . Utility 49 | 2 2 8 4 10 1 . 5 4 9 1 3 Device 30 | 1 . 3 1 8 1 . 4 2 7 1 2 Storage 4 | 1 2 . . 1 . . . . . . . Processor 6 | . . 2 1 1 . . 1 . 1 . . Hackware 1 | . . . . . . . . . 1 . . Protection 8 | . . 3 2 . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . 9 7 6 . . . . 3 . . Energy Gun 7 | 1 . 2 1 1 . . . . 2 . . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 9 | 1 . 5 2 1 . . . . . . . Ballistic Cannon 6 | . . 2 1 2 . . . . 1 . . Launcher 3 | . . . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 1 . 3 . . . . . . . Parts Lost 50 | . 3 3 7 4 . . . 8 14 7 4 Power 7 | . . . . . . . . 2 3 2 . Propulsion 15 | . 2 . 3 2 . . . 5 2 1 . Utility 22 | . 1 3 3 1 . . . 1 7 2 4 Weapon 6 | . . . 1 1 . . . . 2 2 . Highest Loss Streak 9 | . 2 3 4 3 . . . 5 9 4 1 To Critical Strikes 3 | . . 1 . . . . . . 1 1 . Average Slot Usage (%) 81 | . 97 98 91 89 100 100 98 87 35 51 16 Engine 6 | . 14 11 9 2 7 7 6 5 3 9 . Core 1 | . . . . 4 . . 6 4 2 . . Treads 7 | . 3 25 15 . . . . . . . . Leg 2 | . . . 4 9 . . . . . 4 . Wheel 5 | . 24 7 13 . . . . . . . . Flight 11 | . . . . 29 46 46 38 29 1 . . Device 9 | . 12 2 6 13 15 15 13 9 8 17 4 Storage 7 | . 14 11 9 7 7 7 6 6 1 . . Processor 7 | . . 10 9 4 7 7 13 13 7 5 5 Protection 2 | . . 7 7 . . . . 2 . . . Energy Gun 4 | . 14 7 . 6 . . . . 1 7 . Ballistic Gun 4 | . 14 4 6 . 7 7 6 6 . . . Ballistic Cannon 3 | . . 10 7 2 . . . . 1 . . Piercing Weapon 1 | . . . . 1 7 7 6 6 1 . . Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 100 | 12 92 97 100 93 23 23 29 41 45 32 9 Greatest Support 72 | 20 40 63 72 72 38 30 30 33 15 15 3 Greatest Overweight (x) 9 | . 4 9 9 7 . . . 3 4 3 2 Average Overweight (x) . | . 2 2 4 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 8 8 8 8 8 5 5 Average Capacity 15 | 7 19 25 25 13 8 8 8 8 5 5 5 Most Carried 25 | 5 13 25 25 25 8 8 8 8 8 5 5 Average Carried 13 | 2 10 22 24 13 8 8 7 7 5 5 5 Final Capacity 25 | 8 25 25 25 8 8 8 8 8 5 5 5 Final Carried 25 | 5 12 25 25 8 8 8 8 8 5 5 5 Class Distribution -------------------- 64% | Mutant 24% | Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Matter Collected 2218 | 235 103 400 249 672 221 . 15 123 158 15 27 Remotely . | . . . . . . . . . . . . Salvage Created 3104 | 118 180 547 597 619 300 . 15 347 273 108 . Parts 145 | 7 8 31 36 27 10 . . 10 12 4 . Haulers Intercepted 6 | . . 4 1 1 . . . . . . . Recyclers Shooed 5 | 1 . . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 4 . . 9 21 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Combat Hostiles Destroyed 48 | . 3 5 13 9 2 . . 7 5 4 . Melee 14 | . . . . . 2 . . 7 5 . . Guns 20 | . 3 3 4 6 . . . . . 4 . Cannons 5 | . . 1 2 2 . . . . . . . AOE 7 | . . . 7 . . . . . . . . Classes Destroyed 16 | 1 3 5 3 2 1 . . . 1 . . Worker 1 | . . 1 . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . Hauler 6 | . . 4 1 1 . . . . . . . Recycler 5 | . . 1 1 3 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . Watcher 9 | . 1 3 1 4 . . . . . . . Swarmer 13 | . . . . 3 2 . . 3 1 4 . Grunt 21 | . 3 2 9 3 . . . 3 1 . . Brawler 3 | . . 1 1 . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 8 | . . 2 2 2 . . . 1 1 . . Hunter 1 | . . . 1 . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . Packrat 2 | . . . . . 2 . . . . . . Samaritan 3 | . . . . . 3 . . . . . . Best Kill Streak 7 | 5 1 2 7 5 2 . 1 6 5 4 . Combat Bots Only 6 | . 1 2 3 4 2 . . 6 5 4 . Max Kills in Single Turn 2 | 1 1 1 2 1 1 . 1 1 1 2 . Gunslinging 1 | . . . . . . . . . . 1 . Exploded 2 | . . . 2 . . . . . . . . Melee 1 | . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Hostile Shots Fired 627 | . 31 34 132 121 5 . . 63 103 58 80 Missed 208 | . 4 6 32 62 2 . . 12 39 21 30 Damage Taken 7409 | . 326 644 1614 667 45 . . 1045 1270 755 1043 Core 2356 | . 57 199 178 99 15 . . 149 647 298 714 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 51 | . . 10 41 . . . . . . . . Regen/Repaired (Parts) 25 | . . . . 25 . . . . . . . Core Remaining (%) 63 | 100 77 50 67 . . 83 . . 6 . . Volleys Fired 218 | 13 32 42 45 72 . . . . 1 13 . Largest 2 | 2 2 2 2 2 . . . . 1 2 . Hottest 150 | 70 70 126 67 128 . . . . 53 150 . Shots Fired 347 | 26 47 68 75 109 . . . . 1 21 . Gun 237 | 26 47 46 35 62 . . . . . 21 . Cannon 99 | . . 22 29 47 . . . . 1 . . Launcher 11 | . . . 11 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 183 | 13 32 31 58 48 . . . . 1 . . Thermal 153 | 13 15 37 6 61 . . . . . 21 . Explosive 11 | . . . 11 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 8 6 15 10 12 . . . . . 4 . Robot Miss Streak 4 | 3 2 3 2 4 . . . . 1 4 . Penetration Max 1 | . . . 1 . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 278 | 18 33 42 55 70 9 . 3 22 16 10 . Core Hits 134 | 8 11 17 44 24 6 . . 9 8 6 1 Critical Kills 3 | 1 2 . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 17 | 3 4 . 2 . 1 . . 1 3 3 . Burn 8 | 2 2 . 1 . . . . . . 3 . Destroy 4 | 1 2 . 1 . . . . . . . . Impale 5 | . . . . . 1 . . 1 3 . . Melee Attacks 66 | . . . . 6 10 . 3 28 19 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 66 | . . . . 6 10 . 3 28 19 . . Sneak Attacks 7 | . . . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6720 | 183 341 738 1974 1480 520 . 142 655 450 236 1 Guns 2469 | 183 341 448 522 739 . . . . . 236 . Cannons 1278 | . . 290 373 615 . . . . . . . Explosions 1039 | . . . 1039 . . . . . . . . Melee 1893 | . . . . 126 520 . 142 655 450 . . Ramming 41 | . . . 40 . . . . . . . 1 Kinetic 2024 | 71 178 333 809 633 . . . . . . . Thermal 1723 | 112 163 405 86 721 . . . . . 236 . Explosive 1039 | . . . 1039 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1893 | . . . . 126 520 . 142 655 450 . . Highest Corruption 11 | . . 8 . 2 2 2 . . 11 2 7 Average Corruption 5 | . . 7 . 1 2 2 . . 10 2 5 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . . 23 . 6 1 . . . 15 2 8 Message Errors 18 | . . 7 . 1 1 . . . 5 1 3 Matter Fused 15 | . . 5 . 2 . . . . 4 1 3 Heat Flow Errors 5 | . . 4 . . . . . . 1 . . Energy Discharges 6 | . . 3 . 1 . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 7 | . . 3 . . . . . . 3 . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 231 | . . . 8 39 141 . 43 . . . . Projectiles 14 | . . . . 14 . . . . . . . Explosions 8 | . . . 8 . . . . . . . . Melee 209 | . . . . 25 141 . 43 . . . . Knockbacks 6 | . . . 6 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . 6 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed 12 | . . . 11 . . . . . . . 1 Targets Rammed 12 | . . . 11 . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 634 | 70 290 634 105 125 . . . 21 191 . . Average Temperature 103 | 28 105 178 35 42 . . . 11 61 . . Received Heat Transfer 2301 | . 198 120 855 183 . . . 315 441 81 108 Effects 15 | . 1 14 . . . . . . . . . Shutdowns 3 | . . 3 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 4 | . 1 3 . . . . . . . . . Matter Decay 2 | . . 2 . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . Damage (core) 3 | . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . Parts Melted 12 | 3 2 2 1 3 . . . . . 1 . Heat Transferred 4514 | 481 629 925 259 1591 . . . . . 629 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Peak Influence 294 | 25 123 149 294 256 . . 134 . . 108 . Initial 129 | . 16 5 4 74 . . 129 . . 13 . Average 89 | 9 79 52 118 120 . . 129 . . 56 . Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 93 | 100 100 100 86 87 . . 100 . . 100 . Level 1 6 | . . . 13 12 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 2 2 2 . . 2 . 1 2 . Investigation 3 | . . . . 2 . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 2 2 . . . 1 . . 2 . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Distress Signals 5 | . . 2 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 8 12 24 17 6 . 1 12 18 11 12 Peak Tracking Total 10 | . 2 3 5 5 3 . 1 7 8 5 10 Tactical Retreats 14 | . 1 . 1 1 2 . . 3 4 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Traps Triggered 3 | . . . . 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Machines Disabled 3 | . . 2 1 . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Machines Accessed 11 | . . 3 . 7 . . 1 . . . . Terminals 4 | . . 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Total Hacks 31 | . . 10 . 18 . . 3 . . . . Successful 16 | . . 6 . 9 . . 1 . . . . Failed 15 | . . 4 . 9 . . 2 . . . . Catastrophic 2 | . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . 4 . . . . . . . . . Terminals 11 | . . 5 . 6 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . 4 . . 3 . . . . Recycling Units 5 | . . . . 5 . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 5 | . . 4 . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 3 . . 1 . . . . Scan Component 3 | . . . . 2 . . 1 . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . Process 1 | . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . 3 . 3 . . 1 . . . . Full Trace Events 4 | . . 1 . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 22 | . . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 7 | . . . . 7 . . . . . . . Retrieved Matter 7 | . . . . 7 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Total Allies 2 | . . . . . . . . 1 1 . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 141 | . . . . . . . . 29 141 . . Highest-Rated Ally 141 | . . . . . . . . 29 141 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . Total Damage 579 | . . . . . . . . . 579 . . Kills 4 | . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Turns Passed 5514 | 118 425 961 872 1018 221 4 118 635 583 311 248 Spaces Moved 5711 | 84 260 383 344 1480 648 13 276 1100 496 175 452 Core 1025 | 2 . . . . . . . 106 383 82 452 Treads 214 | . 11 198 5 . . . . . . . . Legs 260 | . . . 33 111 . . . . 23 93 . Wheels 946 | 82 249 185 306 34 . . . . 90 . . Hover . | . . . . . . . . . . . . Flight 3266 | . . . . 1335 648 13 276 994 . . . Fastest Speed 22 | 50 80 140 140 25 22 29 28 28 50 50 50 Average Speed 72 | 79 121 197 163 46 29 29 28 42 98 148 53 Slowest Speed 470 | 80 320 240 470 195 32 29 29 200 260 260 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 33 32 28 29 69 6 6 90 53 4 60 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . . . . 3 1 . 2 Spaces Dug 1 | . . . . . . . . . 1 . . Terrain Destroyed 106 | . . . 96 9 . . . . 1 . . Melee 1 | . . . . . . . . . 1 . . Projectile 10 | . . . 1 9 . . . . . . . AOE 95 | . . . 95 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Total 6646 | 108 329 518 560 1707 664 12 309 1225 553 204 457 Wait 315 | . 21 25 110 41 . . 17 70 15 16 . Move 5698 | 83 259 382 343 1477 647 12 275 1099 495 174 452 Hop 1 | . . . . 1 . . . . . . . Pick Up 90 | 5 8 29 14 25 . . 4 4 1 . . Fast Attach 45 | 7 . . 6 9 1 . 1 3 14 1 3 Attach 27 | . 2 6 4 11 . . 2 . 2 . . Detach 1 | . . . . . . . . . 1 . . Swap 60 | . 5 20 11 11 3 . 4 3 3 . . Drop 86 | . 2 14 16 41 3 . 3 4 2 . 1 Fire 218 | 13 32 42 45 72 . . . . 1 13 . Melee 66 | . . . . 6 10 . 3 28 19 . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 11 | . . . 11 . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . . . Rewire 14 | . . . . . . . . 14 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Discovered new exit (range 18) 960 | -9/Materials | Lost 3 parts (3u) 1335 | -9/Materials | Discovered new exit (range 10) 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2124 | -8/Materials | Lost 4 parts (2n2u) 2178 | -8/Materials | Discovered new exit (range 20) 2294 | -8/Materials | Lost 3 parts (1n1u1w) 2377 | -8/Materials | Entered Factory 2377 | -7/Factory | Evolved 2 slots: Propulsion x2 2988 | -7/Factory | Build established: Sprinter 3055 | -7/Factory | Lost 3 parts (1n1u1w) 3333 | -7/Factory | Discovered new exit (range 13) 3384 | -7/Factory | Repaired Xenon Bombardment Thruster 3395 | -7/Factory | Entered Lower Caves 3435 | -7/Lower Caves | Learned location of Zion (-6) 3506 | -7/Lower Caves | Spotted B-75 Beast 3609 | -7/Lower Caves | Discovered new exit (range 7) 3616 | -7/Lower Caves | Entered another Lower Caves area 3616 | -7/Lower Caves | Discovered new exit (range 13) 3620 | -7/Lower Caves | Entered Factory 3620 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3709 | -6/Factory | Discovered new exit (range 9) 3733 | -6/Factory | Identified exit to Lower Caves 3738 | -6/Factory | Entered Lower Caves 3761 | -6/Lower Caves | Encountered a Warlord checkpoint 4095 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4167 | -6/Lower Caves | Lost 3 parts (1p2n) 4233 | -6/Lower Caves | Lost 5 parts (1p3n1u) 4332 | -6/Lower Caves | Discovered new exit (range 15) 4367 | -6/Lower Caves | Identified exit to Lower Caves 4373 | -6/Lower Caves | Entered another Lower Caves area 4373 | -6/Lower Caves | Accompanied by 1 ally 4413 | -6/Lower Caves | Learned Factory security intel 4478 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4553 | -6/Lower Caves | System corruption reached 10% 4554 | -6/Lower Caves | Core integrity fell below 50% 4586 | -6/Lower Caves | Lost 9 parts (2p1n4u2w) 4657 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4719 | -6/Lower Caves | Build established: Mutant 4764 | -6/Lower Caves | Lost 3 parts (1p2u) 4768 | -6/Lower Caves | Core integrity fell below 20% 4820 | -6/Lower Caves | Encountered a Warlord checkpoint 4883 | -6/Lower Caves | 1C-UTU showed up to help 4885 | -6/Lower Caves | 1C-UTU revealed a hidden path 4890 | -6/Lower Caves | Identified exit to Factory 4956 | -6/Lower Caves | Entered Factory 4956 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5074 | -5/Factory | Discovered new exit (range 8) 5182 | -5/Factory | Build established: Scavenger-Mutant 5251 | -5/Factory | Lost 4 parts (2p1n1u) 5266 | -5/Factory | Identified exit to Upper Caves 5267 | -5/Factory | Entered Upper Caves 5305 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5337 | -5/Upper Caves | Core integrity fell below 50% 5388 | -5/Upper Caves | P-70 Sage assimilated allied ED-47A(k) 5412 | -5/Upper Caves | Encountered a Warlord checkpoint 5507 | -5/Upper Caves | Build established: Mutant 5512 | -5/Upper Caves | Core integrity fell below 20% 5515 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05461_ Acquired Imp. Medium Armor Plating. 05463_ System corrupted: Matter fused (-9). 05469_ Cloaking Device destroyed. 05480_ System Restoration Module purges 1% system corruption (6%). 05486_ Dropped Imp. Medium Armor Plating. 05492_ System Restoration Module purges 1% system corruption (6%). 05498_ XYNETW DHI2WDY3H7ZQZR1ZNECM 05503_ System Restoration Module purges 1% system corruption (5%). 05508_ System Restoration Module purges 1% system corruption (4%). 05508_ System Restoration Module expended. 05510_ Slammed into G-67 Veteran. 05511_ Mak. System Shield destroyed. 05514_ G-50 Soldier suffers critical hit (Burn). 05514_ Signal Interpreter severed. 05514_ P-70 Sage resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###?????????????????????????????????????? | | ??????#### ##????????????????????????????????????? | | ??????# ##???????????????????????????????????? | | ####### ##??????????????????????????????????? | | ## ##????####?????????????????????????? | | ##### #????? ?????????????????????????? | | #### ##### ##???? ?????????????????????????? | | ???# #????# ????????????????????????? | | ???# ###### ##???## ????????????????????????? | | ???# #????# ##????# ????????????????????????? | | #### #????# #?????# ????????????????????????? | | ## #????# #?????# ????????????????????????? | | ## #????# ##?????# g????????????????????????? | | #????# #??????# ##??????????????????????? | | = ## #????# #??????# g#####??????????????????? | | % ## #????## ###?????# @ ## ##?????????????????? | | #### ##?????## ##????## #?????????????????? | | ???# #?????## ##???## pl #?????????????????? | | ???# ####### ##??# g #?????????????????? | | ???## %! #### ##pgg#?????????????????? | | ???# #### #?????????????????? | | #??## ####### #??# g##????????????????? | | ### #?????# ##??# g #????????????????? | | #?????# ######?### #????????????????? | | # # ###???## #??##### ##????????????????? | | #### ####?## #?## ##?????????????????? | | ##??# #### #?# ##??????????????????? | | !#### ## #?# #???????????????????? | | # #?# ########????????????? | | #?# #????????????? | | ##### #?## #???????????? | | ##???## #?## #???????????? | | #?????###### ##??# ##???????????? | | #??????????## ##???# ##????????????? | | # ???????????####????# ##?????????????? | | ???????????????????# #??????????????? | | #???????????????????# ####??????????????? | | ## ???????????????????## ##?????????????????? | | ??##????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 11 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hey, That's Mine! Challenges ------------ None Game ------ Seed SupercompositeControlWarhead Manual? 0 Play Time 01:08:42 Cumulative 10.1 hours Start 2024.04.07 @ 15:05:39 End 2024.04.07 @ 16:12:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d37bab8a-7ba5-43d2-a266-e3599e5d70af