Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.21 @ 09:29:34 Player: SergeMan Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (297) 1485 Value Destroyed (9536) 9536 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (2496) 2496 TOTAL SCORE: 19617 Bonus ------- High Alert Combat Kills 973 Follower Combat Kills 1253 Aligned with FarCom 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 146/300 Energy 204/240 System Corruption 10% Temperature Cool (12) Movement Hovering (38) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Improved Airjet Improved Airjet Improved Airjet Antigrav System Antigrav System > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Cloaking Device Advanced Hacking Suite Advanced System Shield System Backup Module > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle KE Penetrator KE Penetrator > --- INVENTORY (10) --- Antigrav System Advanced Cooling System Improved Matter Compressor (152) Improved Kinecellerator Improved Propulsion Shielding Improved Weapon Shielding Improved Focal Shield Improved Shock Absorption System Improved Recalibrator KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Kinecellerator Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Combat Gravmag System Improved Matter Compressor Improved Propulsion Shielding Improved Weapon Shielding Improved Focal Shield Improved Shock Absorption System System Backup Module Improved Recalibrator Neutron Cannon KE Penetrator [Rating: 96] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Aerolev Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 1 . . 1 Utility 4 | . . . 1 . . . . . 1 1 . 1 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 516 | 4 33 10 64 . 2 4 52 24 134 17 67 105 Power 35 | 1 4 1 4 . . 1 3 . 4 3 7 7 Engine 18 | 1 4 1 4 . . 1 2 . 2 . 2 1 Core 17 | . . . . . . . 1 . 2 3 5 6 Reactor . | . . . . . . . . . . . . . Propulsion 242 | 2 15 4 33 . . 3 29 9 83 9 34 21 Treads 119 | 1 8 2 23 . . 2 14 2 34 4 27 2 Leg 7 | . . . 3 . . 1 . 1 1 . . 1 Wheel 21 | 1 7 2 6 . . . 3 1 . . . 1 Hover 92 | . . . . . . . 12 5 47 5 7 16 Flight 3 | . . . 1 . . . . . 1 . . 1 Utility 99 | 1 5 1 8 . . . 8 3 16 4 13 40 Device 53 | . 2 . 1 . . . 3 3 10 2 5 27 Storage 18 | 1 2 1 4 . . . 2 . 2 . 3 3 Processor 6 | . 1 . . . . . . . 2 1 . 2 Hackware 7 | . . . 1 . . . 1 . 1 . . 4 Protection 15 | . . . 2 . . . 2 . 1 1 5 4 Artifact . | . . . . . . . . . . . . . Weapon 140 | . 9 4 19 . 2 . 12 12 31 1 13 37 Energy Gun 90 | . 6 3 11 . . . 7 6 20 1 8 28 Energy Cannon 7 | . . . . . . . . 2 4 . . 1 Ballistic Gun 33 | . 3 1 8 . 2 . 3 1 5 . 5 5 Ballistic Cannon 3 | . . . . . . . . . 1 . . 2 Launcher 4 | . . . . . . . 1 2 1 . . . Special Weapon 2 | . . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 21 | . . . 4 . . . 4 3 7 . 1 2 Parts Lost 71 | . 4 3 6 . . 1 1 . 4 2 19 31 Power 6 | . . . . . . . . . . . 2 4 Propulsion 23 | . 1 1 3 . . 1 1 . . . 8 8 Utility 11 | . . . . . . . . . 1 1 3 6 Weapon 31 | . 3 2 3 . . . . . 3 1 6 13 Highest Loss Streak 15 | . 1 1 2 . . 1 1 . 4 1 5 15 Average Slot Usage (%) 95 | . 98 99 95 100 99 99 89 99 99 94 95 88 Engine 6 | . 14 14 11 11 11 11 5 9 2 . 2 . Core 3 | . . . . . . . 3 . 4 8 8 8 Treads 13 | . 17 16 21 33 33 32 10 5 3 1 19 8 Wheel 2 | . 10 11 7 . . . 2 . . . . . Hover 11 | . . . . . . . 13 21 26 24 5 16 Device 6 | . 10 8 1 . . . 4 8 9 5 7 9 Storage 15 | . 17 19 20 22 22 22 18 18 15 13 13 7 Hackware 5 | . . . 7 11 11 11 3 . 4 6 6 7 Protection 1 | . . . 1 . . . 1 . . 3 3 2 Energy Gun 18 | . 22 17 17 22 12 . 21 35 21 13 12 11 Ballistic Gun 6 | . 4 10 4 . 9 22 3 . 5 13 12 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 17 44 42 62 46 46 46 58 37 61 56 78 82 Greatest Support 146 | 20 46 43 66 66 66 68 68 40 68 56 118 146 Greatest Overweight (x) 16 | 1 4 4 16 . . 1 5 10 3 1 2 14 Average Overweight (x) . | . 2 2 2 . . . 1 . . . . . Largest Inventory Capacity 22 | 8 14 16 22 16 16 16 16 12 14 14 16 16 Average Capacity 13 | 7 10 12 15 16 16 16 14 12 12 14 14 12 Most Carried 16 | 6 10 11 16 16 16 16 16 12 14 14 14 16 Average Carried 12 | 5 7 9 14 16 15 15 14 11 12 12 13 11 Final Capacity 16 | 8 10 16 16 16 16 16 12 12 14 14 16 10 Final Carried 16 | 3 10 10 16 16 16 16 12 12 14 14 14 10 Class Distribution -------------------- 40% | Skirmisher 34% | Mutant 10% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Matter Collected 8978 | 267 471 151 973 . . 211 1120 341 1643 395 1656 1750 Remotely . | . . . . . . . . . . . . . Salvage Created 13068 | 147 903 157 2543 172 . 273 1646 390 1940 548 2567 1782 Parts 687 | 6 55 7 169 9 . 20 101 11 114 26 95 74 Haulers Intercepted 36 | . 2 . 6 . . . 6 6 7 1 5 3 Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Combat Hostiles Destroyed 191 | . 19 4 48 6 . 8 21 1 25 9 26 24 Melee 1 | . . . . . . . . . . . . 1 Guns 159 | . 16 4 37 4 . 8 21 1 24 9 22 13 Cannons 8 | . . . . . . . . . 1 . . 7 AOE 16 | . 3 . 9 2 . . . . . . 1 1 Classes Destroyed 17 | 2 5 . 3 . . 1 2 . 1 . 3 . Worker 9 | . . . . . . . 3 . 3 1 2 . Builder 9 | . . . 3 . . . 1 . . 1 4 . Tunneler 3 | 2 . . 1 . . . . . . . . . Hauler 36 | . 2 . 6 . . . 6 6 7 1 5 3 Recycler 4 | 1 . . . . . . 1 . 1 . 1 . Mechanic 2 | . . . . . . . 1 . . . . 1 Operator 17 | . 3 . 3 . . . 2 1 2 1 4 1 Watcher 26 | . 3 . 5 . . . 4 . 8 . 3 3 Swarmer 35 | . 6 . 6 4 . 4 3 . 4 4 4 . Grunt 83 | . 13 4 31 2 . 2 8 . 9 1 10 3 Brawler 4 | . . . 1 . . . . . . . 3 . Duelist 2 | . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . 1 . Sentry 31 | . . . 10 . . . 9 . 4 2 4 2 Hunter 9 | . . . . . . 2 1 1 . 1 . 4 Programmer 24 | . . . . . . . . . 8 1 . 15 Behemoth 2 | . . . . . . . . . . . 2 . Best Kill Streak 7 | 2 5 2 7 3 . 4 6 2 4 4 7 3 Combat Bots Only 6 | . 5 2 6 3 . 4 4 1 4 4 6 3 Max Kills in Single Turn 2 | 1 2 1 2 2 . 2 2 1 2 1 2 1 Gunslinging 1 | . . . . 1 . 1 . . 1 . 1 . Exploded 2 | . 2 . 2 1 . . . . . . 1 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Damage Taken 15310 | . 835 360 2093 120 . 538 317 103 1763 861 3365 4955 Core 2131 | . 74 81 298 . . 70 32 14 216 50 272 1024 Absorbed by Shields 26 | . . . . . . . . . . . 26 . Core Remaining (%) 61 | 100 . 38 . . . 8 . 91 69 . 62 . Volleys Fired 762 | 9 93 22 153 5 . 26 59 26 91 29 100 149 Largest 4 | 2 2 2 2 2 . 2 4 4 4 4 4 4 Hottest 360 | 60 105 85 90 90 . 46 244 244 360 178 201 250 Shots Fired 1864 | 18 172 40 277 10 . 52 107 91 337 114 351 295 Gun 1795 | 18 172 40 277 10 . 52 107 87 320 114 351 247 Cannon 62 | . . . . . . . . . 14 . . 48 Launcher 5 | . . . . . . . . 2 3 . . . Special 2 | . . . . . . . . 2 . . . . Kinetic 794 | 9 52 22 116 . . 52 43 . 74 58 230 138 Thermal 618 | . 16 18 12 . . . 64 89 249 56 39 75 Explosive 3 | . . . . . . . . . 3 . . . Electromagnetic 449 | 9 104 . 149 10 . . . 2 11 . 82 82 Robot Hit Streak 40 | 3 11 8 17 5 . 15 40 20 25 38 28 23 Robot Miss Streak 6 | 2 3 3 3 2 . 2 6 1 5 3 2 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 22 | . 1 . 3 1 . 2 . . 4 1 8 2 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . . 1 1 2 1 Shots Hit Robots 1291 | 10 108 31 228 9 . 43 82 45 200 83 272 180 Core Hits 514 | 4 40 10 106 9 . 17 54 11 78 29 91 65 Critical Hits 24 | . 1 . 6 . . 1 . . 1 . 2 13 Critical Kills 6 | . 1 . 1 . . 1 . . . . 1 2 Critical Parts Destroyed 16 | . . . 3 . . . . . 1 . 1 11 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26480 | 144 2004 420 3905 235 . 584 3005 608 3543 1341 5802 4889 Guns 23651 | 144 1451 420 3319 112 . 584 3005 580 3317 1322 5681 3716 Cannons 1185 | . . . . . . . . . 160 . . 1025 Explosions 1498 | . 553 . 586 123 . . . 8 19 . 121 88 Melee . | . . . . . . . . . . . . . Ramming 146 | . . . . . . . . 20 47 19 . 60 Kinetic 11928 | 35 415 205 1072 . . 584 2332 . 685 626 3748 2226 Thermal 8650 | . 672 215 723 123 . . 673 580 2719 696 779 1470 Explosive 19 | . . . . . . . . . 19 . . . Electromagnetic 5737 | 109 917 . 2110 112 . . . 8 73 . 1275 1133 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . 2 2 2 . 7 10 Average Corruption 3 | . 1 1 . . . . 2 2 1 . 6 5 Corruption Purged 14 | . . . . . . . . . 2 . . 12 Effects 254 | . 11 2 . . . . 41 19 10 . 72 99 Message Errors 54 | . 3 1 . . . . 15 6 4 . 8 17 Matter Fused 35 | . . . . . . . . . . . 14 21 Heat Flow Errors 35 | . . . . . . . 9 3 . . 10 13 Energy Discharges 34 | . 6 . . . . . 7 4 . . 7 10 Parts Rejected 2 | . . . . . . . . . . . 2 . Data Loss (minor) 27 | . 1 1 . . . . 6 3 1 . 9 6 Data Loss (major) 7 | . . . . . . . . . . . 4 3 Misfires 6 | . . . . . . . . . . . 3 3 Misdirections 3 | . . . . . . . . . . . . 3 Targeting Errors 43 | . 1 . . . . . 4 2 4 . 14 18 Weapon Failures 8 | . . . . . . . . 1 1 . 1 5 Overload Shots 4 | . . . . . . . . . 4 . . . Overflow Damage 218 | . 81 . 41 5 . . . . 48 . 15 28 Projectiles 45 | . . . . . . . . . 21 . . 24 Explosions 142 | . 81 . 41 5 . . . . . . 15 . Melee 31 | . . . . . . . . . 27 . . 4 Knockbacks 7 | . . . . . . . . . 1 . . 6 Impact 1 | . . . . . . . . . 1 . . . Kinetic 6 | . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 625 | . 122 . 264 54 . . . 31 23 9 . 122 Shots 15 | . 3 . 8 1 . . . 1 . . . 2 Rammed 15 | . . . . . . . . 1 1 1 . 12 Targets Rammed 16 | . . . . . . . . 1 1 1 . 13 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 707 | . 78 230 210 54 . . 309 422 479 137 250 707 Average Temperature 99 | . 41 110 47 23 . . 81 135 108 43 101 127 Received Heat Transfer 3240 | . 282 210 786 12 . 63 108 18 300 99 702 660 Effects 39 | . . . . . . . 1 5 12 . . 21 Shutdowns 5 | . . . . . . . . . 1 . . 4 Energy Bleed 6 | . . . . . . . . 3 1 . . 2 Interference 13 | . . . . . . . 1 . 5 . . 7 Matter Decay 3 | . . . . . . . . 1 1 . . 1 Short Circuit 2 | . . . . . . . . 1 . . . 1 Damage (major) 8 | . . . . . . . . . 4 . . 4 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 10 | . . . 4 . . . . . . . 4 2 Combat Hostiles 5 | . . . 2 . . . . . . . 3 . Parts Fried 32 | . 2 . 11 . . . . . . . 12 7 Impact Corruptions 2 | . . . . . . . . . 1 . . 1 Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 49 | . 1 1 2 . . . 4 6 15 8 1 11 Heat Transferred 16057 | . 996 518 1083 200 . . 1480 1258 5452 1480 1529 2061 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 23 | . 7 . 11 2 . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Peak Influence 1462 | 15 349 129 746 326 . 114 363 426 1462 1078 1019 446 Initial 716 | . 9 106 . 146 . . 17 152 125 716 483 371 Average 331 | 6 173 67 274 148 . 54 147 296 579 892 617 181 Maximum Alert Level 4 | . 1 . 3 1 . . 1 2 4 3 3 2 Low Security (%) 41 | 100 60 100 44 68 . 100 61 7 18 . . 58 Level 1 28 | . 39 . 31 31 . . 38 73 28 . . 36 Level 2 18 | . . . 16 . . . . 19 25 . 81 4 Level 3 5 | . . . 7 . . . . . 2 100 18 . Level 4 5 | . . . . . . . . . 25 . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 87 | . 6 . 17 . . 1 8 5 27 3 9 11 Investigation 43 | . 3 . 14 . . 1 7 5 11 . . 2 Extermination 17 | . . . . . . . . . 8 1 . 8 Reinforcement 21 | . 3 . 3 . . . 1 . 6 2 5 1 Assault 6 | . . . . . . . . . 2 . 4 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . 2 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Distress Signals 18 | . 2 . 3 . . . 3 1 2 . 5 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 411 | . 55 7 70 7 . 11 40 12 71 20 75 43 Peak Tracking Total 20 | . 3 2 7 4 . 4 3 2 8 6 20 5 Tactical Retreats 59 | . 17 2 7 1 . 4 4 1 10 5 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Traps Triggered 20 | . . . 3 . . . 2 1 8 1 1 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Machines Disabled 26 | . 2 . 2 3 . . 1 5 . . 5 8 Max in Single Turn 3 | . 1 . 2 3 . . 1 1 . . 1 2 Garrison Access 3 | . . . . . . . 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Machines Accessed 103 | . 8 2 14 . 2 1 15 10 25 2 10 14 Terminals 61 | . 5 1 9 . . 1 8 9 9 2 10 7 Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 10 | . 1 . 2 . . . 2 . 2 . . 3 Recycling Units 14 | . 2 . 2 . . . 2 1 5 . . 2 Scanalyzers 8 | . . . 1 . . . 2 . 3 . . 2 Garrison Access 4 | . . . . . . . 1 . 3 . . . Total Hacks 400 | . 35 5 61 . 10 4 64 32 86 6 24 73 Successful 260 | . 27 4 43 . 10 2 44 20 51 4 11 44 Failed 140 | . 8 1 18 . . 2 20 12 35 2 13 29 Catastrophic 12 | . . . . . . . 1 2 5 . 2 2 Database Lockouts . | . . . . . . . . . . . . . Manual 220 | . 25 4 34 . 1 4 39 23 42 7 12 29 Terminals 224 | . 22 4 42 . . 4 36 28 24 6 24 34 Fabricators 15 | . . . . . . . . . 15 . . . Repair Stations 44 | . 4 . 8 . . . 4 . 11 . . 17 Recycling Units 52 | . 9 . 7 . . . 8 4 15 . . 9 Scanalyzers 42 | . . . 4 . . . 13 . 12 . . 13 Garrison Access 12 | . . . . . . . 3 . 9 . . . Terminal Hacks 75 | . 8 1 16 . 10 1 8 8 6 1 9 7 Record 11 | . . . . . 9 . . . . 1 . 1 Part Schematic 1 | . . . . . . . . . . . . 1 Prototype ID Bank 10 | . 1 . 1 . . . 2 4 1 . 1 . Open Door 8 | . . 1 . . . . . 1 . . 6 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . Emergency Access Points 5 | . 2 . 1 . . . . 1 1 . . . Alert Level 11 | . . . 5 . . . 2 . 2 . 1 1 Unreport Threat 12 | . 1 . 5 . . . 1 1 1 . 1 2 Locate Traps 11 | . 4 . 1 . . 1 2 . 1 . . 2 Zone Layout 3 | . . . 2 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 10 | . . . . . . . . . 10 . . . Network Status 1 | . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . . 3 . . . Build 6 | . . . . . . . . . 6 . . . Repair Station Hacks 35 | . 3 . 8 . . . 2 . 8 . . 14 Scan Component 19 | . 2 . 4 . . . 1 . 5 . . 7 Repair 16 | . 1 . 4 . . . 1 . 3 . . 7 Recycling Unit Hacks 12 | . 2 . 2 . . . 1 1 3 . . 3 Report Inventory 11 | . 2 . 2 . . . 1 1 3 . . 2 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 25 | . . . 2 . . . 12 . 5 . . 6 Insert Component 13 | . . . 1 . . . 6 . 3 . . 3 Analyze 12 | . . . 1 . . . 6 . 2 . . 3 Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . 1 . 1 . . . Unauthorized Hacks 101 | . 14 3 15 . . 1 20 11 18 3 2 14 Terminals 66 | . 8 3 11 . . 1 12 8 5 3 2 13 Track 10 | . 2 1 2 . . . 2 . . . . 3 Assimilate 4 | . . . . . . . . . 1 . . 3 Botnet 35 | . 4 1 6 . . 1 7 4 4 2 2 4 Disrupt 9 | . 1 . 2 . . . 1 3 . . . 2 Operators 8 | . 1 1 1 . . . 2 1 . 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . 1 . . . . . Recycling Units 25 | . 6 . 3 . . . 5 3 7 . . 1 Reject 10 | . 1 . 1 . . . 2 1 4 . . 1 Recyclers 6 | . 2 . 1 . . . 1 1 1 . . . Mask 1 | . 1 . . . . . . . . . . . Tunnel 8 | . 2 . 1 . . . 2 1 2 . . . Scanalyzers 5 | . . . 1 . . . 1 . 3 . . . Researchers 1 | . . . . . . . . . 1 . . . Extract 4 | . . . 1 . . . 1 . 2 . . . Garrison Access 3 | . . . . . . . 1 . 2 . . . Reprogram 2 | . . . . . . . 1 . 1 . . . Jam 1 | . . . . . . . . . 1 . . . Data Cores Recovered 4 | . . . 1 . . . 1 1 . . . 1 Used 1 | . . . . . . . . 1 . . . . Hacking Detections 87 | . 6 1 14 . . 1 13 10 22 2 6 12 Full Trace Events 30 | . 3 . 10 . . 1 5 4 5 . . 2 Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 3 . . . 9 . 4 . . 4 Parts Built 5 | . . . . . . . . . 5 . . . Matter 930 | . . . . . . . . . 930 . . . Time 290 | . . . . . . . . . 290 . . . Total Part Build Rating 15 | . . . . . . . . . 15 . . . Parts Repaired 15 | . 1 . 4 . . . 1 . 3 . . 6 Time 826 | . 18 . 191 . . . 51 . 166 . . 400 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 Parts Scanalyzed 12 | . . . 1 . . . 6 . 2 . . 3 Part Schematics Acquired 12 | . . . 1 . . . 6 . 2 . . 3 Parts Damaged 1 | . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 21 | . . . . 1 . . . . . . 20 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Total Allies 51 | . . 4 . 1 . . 2 12 3 . 29 . Largest Group 12 | . . 4 . 1 . . 2 11 2 . 12 . Highest-Rated Group 479 | . . 71 . 7 . . 32 272 94 . 479 . Highest-Rated Ally 156 | . . 31 . 7 . . 16 99 94 . 156 . Total Orders 15 | . . 1 7 1 . . . 5 . . . 1 ROAM 1 | . . . . . . . . 1 . . . . AID 1 | . . 1 . . . . . . . . . . COLLECT 1 | . . . . 1 . . . . . . . . EXPLORE 12 | . . . 7 . . . . 4 . . . 1 Ally Attacks 299 | . . 19 7 . . . 6 91 13 . 163 . Total Damage 5107 | . . 166 . . . . 92 1535 174 . 3140 . Kills 56 | . . 1 . . . . 1 21 1 . 32 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches 12 | . . . 7 . . . . 4 . . . 1 Drone Recoveries 3 | . . . . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Turns Passed 26951 | 87 2393 803 3136 1006 400 970 3927 1364 5489 479 3280 3617 Spaces Moved 18998 | 38 1334 586 1504 589 248 490 1986 1320 5772 575 1917 2639 Core 7 | . . . 1 . . . . 1 . . . 5 Treads 5106 | 26 565 67 696 589 248 490 413 102 201 11 1183 515 Legs 104 | . . . 67 . . . . . . . . 37 Wheels 2556 | 12 769 519 740 . . . 428 . . . . 88 Hover 11225 | . . . . . . . 1145 1217 5571 564 734 1994 Flight . | . . . . . . . . . . . . . Fastest Speed 34 | 90 90 100 110 160 160 155 42 42 38 38 38 34 Average Speed 89 | 137 137 113 147 160 160 157 112 54 44 55 118 71 Slowest Speed 850 | 160 180 180 850 160 160 172 390 550 290 180 200 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 97 97 98 99 43 91 84 90 79 13 93 32 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 10 | . 2 1 1 1 . . 2 1 2 . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 . . 1 . Scrap Searched 6 | . . 2 . 1 . 3 . . . . . . Spaces Dug 23 | . . . . . . . . . 23 . . . Terrain Destroyed 195 | . 17 . 41 10 . . 33 . 38 . 11 45 Melee . | . . . . . . . . . . . . . Projectile 76 | . . . . . . . 33 . 3 . . 40 AOE 119 | . 17 . 41 10 . . . . 35 . 11 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Ext Fac Total 27519 | 54 1711 679 2140 643 253 634 3637 1894 8433 659 2691 4091 Wait 6576 | . 215 61 348 46 . 110 1457 496 2293 30 406 1114 Move 18984 | 37 1333 585 1503 588 247 489 1985 1318 5770 574 1916 2639 Hop . | . . . . . . . . . . . . . Pick Up 168 | . 19 1 30 . 1 2 36 5 26 1 12 35 Fast Attach 146 | 2 5 . 17 . . 2 10 14 33 4 27 32 Attach 86 | . 5 3 11 . 2 1 10 2 9 5 8 30 Detach 39 | . 2 . 4 . . . 4 . 13 5 5 6 Swap 284 | 2 23 7 36 . . 1 32 8 92 8 32 43 Drop 243 | 4 16 . 38 . 3 3 44 19 53 2 31 30 Fire 762 | 9 93 22 153 5 . 26 59 26 91 29 100 149 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . 1 1 1 . . Kick . | . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . 13 Escape Stasis 66 | . . . . . . . . 1 52 . 13 . Rewire 149 | . . . . 4 . . . 4 . . 141 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 88 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Repaired Broken EM Pulse Gun 321 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 7) 720 | -10/Materials | Discovered new exit (range 14) 745 | -10/Materials | Discovered new exit (range 9) 1875 | -10/Materials | Discovered new exit (range 16) 2481 | -10/Materials | Entered Mines 2531 | -10/Mines | Discovered new exit (range 16) 2550 | -10/Mines | Received a Mining Laser from a helpful Derelict 2567 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2967 | -10/Mines | Found the Drone Emporium 2974 | -10/Mines | Found Prototype Device 3035 | -10/Mines | Discovered new exit (range 15) 3184 | -10/Mines | Core integrity fell below 50% 3284 | -10/Mines | Entered Materials 3284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3287 | -9/Materials | Identified Bomb Drone Bay 3607 | -9/Materials | Discovered new exit (range 13) 3794 | -9/Materials | Discovered new exit (range 15) 4379 | -9/Materials | Repaired Imp. EM Shotgun 4432 | -9/Materials | Repaired Imp. EM Shotgun 4492 | -9/Materials | Discovered new exit (range 7) 5502 | -9/Materials | Core integrity fell below 50% 5575 | -9/Materials | Identified exit to Mines 5776 | -9/Materials | Discovered new exit (range 4) 6306 | -9/Materials | Repaired Imp. Assault Rifle 6345 | -9/Materials | Repaired Adv. Treads 6420 | -9/Materials | Entered Mines 6427 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6438 | -9/Mines | Discovered new exit (range 6) 6723 | -9/Mines | Discovered new exit (range 9) 6997 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6999 | -9/Mines | Discovered new exit (range 5) 7058 | -9/Mines | Learned location of Zion (-6) 7426 | -9/Mines | Entered Exiles 7449 | -9/Exiles | Discovered new exit (range 15) 7498 | -9/Exiles | Met 8R-AWN 7526 | -9/Exiles | Met EX-HEX 7569 | -9/Exiles | Met EX-BIN 7594 | -9/Exiles | Aligned with FarCom system 7596 | -9/Exiles | Given EX-Vault access code 7634 | -9/Exiles | Opened EX-Vault 7652 | -9/Exiles | Found XL Autogun Array 7692 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7826 | -9/Exiles | Left Exiles lab with XL Autogun Array 7826 | -9/Exiles | Entered Mines 8349 | -8/Mines | Discovered new exit (range 6) 8447 | -8/Mines | Core integrity fell below 20% 8736 | -8/Mines | Discovered new exit (range 4) 8796 | -8/Mines | Entered Materials 8796 | -8/Materials | Evolved 2 slots: Weapon x2 9107 | -8/Materials | Build established: Skirmisher 9869 | -8/Materials | Discovered new exit (range 10) 9872 | -8/Materials | Identified exit to Storage 11999 | -8/Materials | Discovered new exit (range 8) 12074 | -8/Materials | Repaired Cld. Ion Engine? 12723 | -8/Materials | Entered Storage 12727 | -8/Storage | Met 01-MTF 12758 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13596 | -8/Storage | Discovered new exit (range 12) 13763 | -8/Storage | Discovered new exit (range 14) 14087 | -8/Storage | Entered Factory 14087 | -7/Factory | Accompanied by 1 ally (01-MTF) 14087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14092 | -7/Factory | 01-MTF left 15140 | -7/Factory | Discovered new exit (range 4) 15275 | -7/Factory | Identified exit to Factory 15333 | -7/Factory | Discovered new exit (range 10) 15466 | -7/Factory | Lost 4 parts (1u3w) 15601 | -7/Factory | Repaired Prc. Beam Rifle 16485 | -7/Factory | Repaired Broken Prc. Beam Rifle 16549 | -7/Factory | Repaired Prc. Beam Rifle 17394 | -7/Factory | Fabricated Aerolev Unit? 17529 | -7/Factory | Fabricated Aerolev Unit? 17649 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 18148 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 18169 | -7/Factory | Local fabrication network quarantined 18206 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 18887 | -7/Factory | First assault squad dispatched 19576 | -7/Factory | Entered another Factory area 19576 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19797 | -6/Factory | Discovered new exit (range 12) 19950 | -6/Factory | Identified exit to Extension 20055 | -6/Factory | Entered Extension 20129 | -6/Extension | Rescued a captive Derelict 20129 | -6/Extension | Rescued a captive Derelict 20272 | -6/Extension | Rescued a captive Derelict 20274 | -6/Extension | Rescued a captive Derelict 20296 | -6/Extension | Build established: Machinist-Skirmisher 20882 | -6/Extension | Build established: Scavenger-Skirmisher 20905 | -6/Extension | Disrupted transfer network 21027 | -6/Extension | Destroyed B-75 Beast 21105 | -6/Extension | First assault squad dispatched 21168 | -6/Extension | Spotted B-75 Beast 21173 | -6/Extension | Destroyed B-75 Beast 21261 | -6/Extension | Lost 5 parts (1p3n1w) 21290 | -6/Extension | Discovered new exit (range 3) 21349 | -6/Extension | Lost 4 parts (2n2w) 21545 | -6/Extension | Rescued a captive Derelict 21545 | -6/Extension | Rescued a captive Derelict 21634 | -6/Extension | Lost 4 parts (1p1n1u1w) 21758 | -6/Extension | Rescued a captive Derelict 21759 | -6/Extension | Rescued a captive Derelict 21878 | -6/Extension | Lost 3 parts (2n1u) 22615 | -6/Extension | Rescued A7 23076 | -6/Extension | Discovered new exit (range 10) 23077 | -6/Extension | Discovered new exit (range 6) 23216 | -6/Extension | Disrupted transfer network 23335 | -6/Extension | Entered Factory 23335 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23649 | -5/Factory | Build established: Scavenger-Tank 24470 | -5/Factory | Core integrity fell below 50% 24540 | -5/Factory | Lost 15 parts (2p5n2u6w) 25020 | -5/Factory | Lost 6 parts (1p1n2u2w) 25178 | -5/Factory | System corruption reached 10% 25237 | -5/Factory | Lost 3 parts (1u2w) 25428 | -5/Factory | Repaired Imp. Airjet 25499 | -5/Factory | Repaired Imp. Airjet? 25566 | -5/Factory | Build established: Hacker-Mutant 25617 | -5/Factory | Repaired Imp. Airjet 25670 | -5/Factory | Core integrity fell below 20% 25758 | -5/Factory | Repaired KE Penetrator 26002 | -5/Factory | Discovered new exit (range 16) 26193 | -5/Factory | Discovered new exit (range 9) 26822 | -5/Factory | Repaired Mic. Fission Core 26880 | -5/Factory | Repaired Mic. Fission Core 26952 | -5/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 26907_ System corrupted: KE Penetrator jammed. 26907_ Slug penetrates P-70 Sage. 26910_ Overheating: System interference. 26910_ KE Penetrator temporarily disabled. 26910_ Adv. Targeting Computer temporarily disabled. 26912_ Nuclear Reactor explodes. 26912_ Slug penetrates P-70 Sage. 26912_ U-05 Engineer builds a Wall. 26916_ Slug penetrates Wall. 26916_ U-05 Engineer builds a Wall. 26918_ Slug penetrates P-70 Sage. 26921_ U-05 Engineer builds a Door. 26922_ Acquired 51 matter. 26924_ System corrupted: Component data lost. 26925_ The unstable cave ceiling collapses. 26937_ U-05 Engineer builds a Wall. 26938_ U-05 Engineer lays Concrete. 26952_ System corrupted: FCS attempts to trigger Tesla Rifle. 26952_ System corrupted: Tesla Rifle misfires. 26952_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# """ #??????????????????? | | ?????????????????????# R" ##?????????????????? | | ?????????????????????# #?????????????????? | | ????????????????????## ##?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ##??##########????? | | ????????????????????# #??# #????? | | ????????????????????# !| #??# #????? | | ????????????????????# ## # #### #????? | | ????????????????????### # #????? | | ?????????????????????# # #????? | | ?????????????????????## # #????? | | ?????????????????????## + #????? | | ????????????????????# # # ! #????? | | ???????????????????? ## ###### # #???"? | | ???????????????########+###### ####+##### ""? | | ???????????????+ =# ggg!]g / ""? | | ???????????????# @ # = g###????? | | ???????????????# """ """ # !=#??????? | | ???????????????# """ """ + =#??????? | | ???????????????# """ """ # #??????? | | ???????????????# # ########??????? | | ???????????????########+###### ####???###????? | | ???????? ????????????# #????# ^ # ?? #????? | | ????????? !!??????????# #????#^ ^^# """ #????? | | ???????? !!w?????????# #????# # """ #????? | | ???????? ????###### ###### # """ ###### | | ??????"""""" ???# # # # # | | ??????? ???# # # # !! # | | ?????""""""" #### # # # !! # | | ??? + # # ! # | | ????"""""""" # # # # | | ??? # # + """ # | | ??? # # # """ # | | ??? # # # """ # | | ????############ # # # # | | ????????# # ###### # """ # | | ????????# " " # # """ # | | ????????# " " + # """ # | | ????????# " " # # ###### | | ????????# " " # # ???#????# | | ????????# " " # ### ##????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Resistance: KI 25 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Med. Battery | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Aerolev Unit | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Extracted Power Shielding | -8/Materials | Extracted Maneuvering Thrusters | -8/Materials | Extracted Prc. Beam Rifle | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Extracted System Backup Module | -7/Factory | Scanalyzed Microactuators | -7/Factory | Extracted Prc. Shock Rifle | -7/Factory | Scanalyzed Imp. Airjet | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Antigrav Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Aerolev Unit | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Prc. Beam Rifle | x1 | -7/Factory Prc. Beam Rifle | x1 | -7/Factory Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Ooh, Shiny! Prison Break Challenges ------------ None Game ------ Seed VortexLightpackClaw Manual? 0 Play Time 06:34:14 Cumulative 85.1 hours Start 2022.01.20 @ 10:51:42 End 2022.01.21 @ 09:29:34 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c44ce74-1882-4ed2-91d3-c37ee3d70835