Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 14:05:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (1804) 1804 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 7734 Bonus ------- Follower Combat Kills 125 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 850/850 Matter 274/300 Energy 272/300 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit Melee Analysis Suite Core Analyzer Improved Reaction Control System Hardened Light Armor Plating Improved Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- Makeshift Sword Great Axe > --- INVENTORY (20) --- Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Sensor Array Transmission Jammer Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Thermal Shield Hardlight Generator Heavy Missile Launcher Heavy Missile Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Melee Analysis Suite Core Analyzer Transmission Jammer Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Makeshift Sword Great Axe > --- INVENTORY -------- Fission Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Hardlight Generator Component Analysis Suite Heavy Missile Launcher Heavy Missile Launcher Longsword +1 [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mining Claw Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . . Utility 5 | . . 1 . . . 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 81 | 8 7 5 3 1 1 20 13 6 1 1 6 9 Power 12 | 2 2 1 . . . 3 2 . . . 1 1 Engine 8 | 2 1 1 . . . 2 1 . . . . 1 Core 4 | . 1 . . . . 1 1 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 2 2 . . . 10 4 2 1 . . 2 Treads 6 | 2 2 1 . . . 1 . . . . . . Leg 17 | . . . . . . 8 4 2 1 . . 2 Wheel 2 | . . 1 . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | 2 1 2 1 1 . 6 4 2 . . 3 6 Device 10 | 1 . 1 . . . 1 3 1 . . 1 2 Storage 3 | 1 1 . . 1 . . . . . . . . Processor 3 | . . . . . . . 1 . . . 1 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 11 | . . 1 1 . . 5 . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 2 . 2 . 1 1 3 2 . 1 2 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 3 | . . . 1 . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 8 | . 1 . . . . 1 3 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 10 | . . . . . . 10 . . . . . . Parts Lost 22 | . 6 1 1 . . 13 . . . . . 1 Power 4 | . 2 . . . . 2 . . . . . . Propulsion 8 | . 2 . . . . 6 . . . . . . Utility 7 | . . 1 1 . . 4 . . . . . 1 Weapon 3 | . 2 . . . . 1 . . . . . . Highest Loss Streak 6 | . 5 1 1 . . 6 . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 3 7 9 9 10 11 13 19 20 20 20 19 19 Power . | . . . . 1 1 1 1 1 1 1 1 1 Propulsion 2 | 1 2 2 3 3 3 2 2 2 2 3 3 3 Utility 8 | . 1 2 3 2 2 4 10 12 12 13 12 12 Weapon 4 | . 3 3 3 4 5 5 5 5 3 3 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | . 4 2 1 . . 1 5 . 2 . . 9 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 4 | . 3 . . . . . . . . . . 1 Utility 9 | . 1 . 1 . . . . . . . . 7 Weapon 9 | . . 2 . . . . 5 . 2 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 91 78 100 100 100 83 99 100 100 100 100 99 Engine 3 | . 4 3 11 11 11 6 . . . . . 5 Core 3 | . 7 . . . . . 6 7 7 7 7 . Treads 7 | . 26 22 22 22 22 8 . . . . . . Leg 24 | . . . . . . 19 38 38 38 38 38 33 Wheel 2 | . . 9 11 11 11 3 . . . . . . Device 12 | . 14 9 11 11 11 4 18 15 15 15 9 13 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 6 Processor 5 | . . . . . . . 3 7 7 7 12 17 Protection 7 | . . 4 11 11 11 13 7 7 7 7 7 8 Ballistic Gun 1 | . 12 6 5 . . . . . . . . . Slashing Weapon 13 | . 11 11 11 11 11 13 14 14 15 15 14 13 Peak Build Rating 64 | 7 10 12 13 14 15 26 38 45 46 47 55 64 Average Rating 32 | 5 8 9 12 13 15 19 36 39 45 46 50 62 On Entrance 24 | . 7 6 12 13 14 15 26 38 45 46 47 54 Avg Prop Armor Cover (%) 15 | . . 21 14 14 16 13 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 14 20 25 30 60 60 67 67 59 59 59 66 80 Greatest Support 92 | 40 40 40 12 12 12 50 75 88 91 91 91 92 Greatest Overweight (x) 5 | . . 2 2 4 4 5 1 . . . . . Average Overweight (x) . | . . 1 2 3 4 2 . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 10 17 20 20 20 20 20 20 20 20 Most Carried 20 | 5 9 10 10 11 11 20 20 20 20 20 20 20 Average Carried 15 | 3 7 9 9 10 11 13 19 20 19 20 19 19 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 10 10 11 11 19 20 20 20 20 20 19 Class Distribution -------------------- 34% | Derelict-Gladiator 33% | Scavenger-Mutant 16% | Mutant 15% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Derelict-Gladiator | -7/Lower Caves Derelict-Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 1230 | 308 102 55 56 . . 220 150 112 10 10 138 69 Remotely . | . . . . . . . . . . . . . Salvage Created 2813 | 104 381 165 174 . . 845 746 262 28 . 37 71 Parts 149 | 6 26 10 16 . . 45 31 5 1 . 4 5 Haulers Intercepted 4 | . 1 . . . . 2 1 . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 3 . . 5 . Prevented 1 | . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 45 | . 8 4 6 . . 12 6 2 . . 4 3 Melee 32 | . 8 4 2 . . 9 5 . . . 1 3 AOE 9 | . . . 4 . . . . 2 . . 3 . Classes Destroyed 14 | 2 3 1 1 . . 4 2 . . . 1 . Worker 4 | . . . . . . 1 3 . . . . . Builder 2 | . . . 2 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 4 | . 1 . . . . 2 1 . . . . . Recycler 8 | 1 . 1 1 . . 2 3 . . . . . Operator 1 | . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 3 | . . . . . . 1 2 . . . . . Swarmer 16 | . . 4 6 . . . . . . . 3 3 Grunt 16 | . 8 . . . . 5 1 2 . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 4 | . . . . . . 3 1 . . . . . Hunter 4 | . . . . . . 4 . . . . . . Programmer 3 | . . . . . . . 3 . . . . . Decomposer 1 | . . . . . . . . . 1 . . . Packrat 3 | . . . . . . . . 3 . . . . Best Kill Streak 5 | 2 3 5 5 . . 3 2 2 . . 3 3 Combat Bots Only 4 | . 3 4 4 . . 3 2 2 . . 3 3 Max Kills in Single Turn 5 | 1 1 1 5 . . 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . 2 . . 2 . Melee 1 | . 1 1 1 . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 395 | . 95 19 51 . . 123 62 . . . 9 36 Missed 98 | . 18 7 10 . . 25 25 . . . 3 10 Hits 297 | . 77 12 41 . . 98 37 . . . 6 26 Projectile 297 | . 77 12 41 . . 98 37 . . . 6 26 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 14 | . 5 . 2 . . 6 1 . . . . . Part Disruptions 1 | . . . . . . . 1 . . . . . Damage Taken 3955 | . 1090 104 334 . . 1505 254 . . . 113 555 Core 453 | . 222 18 45 . . 164 4 . . . . . Absorbed by Shields 204 | . . . . . . . 100 . . . . 104 Redirected to Shielding 38 | . . . . . . 38 . . . . . . Regen/Repaired (Parts) 190 | . 157 . . . . 33 . . . . . . Core Remaining (%) 72 | 100 11 . . . 84 70 . . . . 99 . Volleys Fired 22 | 14 . . 3 . . . . 3 . . 2 . Largest 2 | 2 . . 1 . . . . 1 . . 1 . Hottest 40 | 40 . . 30 . . . . 39 . . 39 . Shots Fired 36 | 28 . . 3 . . . . 3 . . 2 . Gun 30 | 28 . . 2 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . 1 . . . . 3 . . 2 . Special . | . . . . . . . . . . . . . Kinetic 30 | 28 . . 2 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 6 | . . . 1 . . . . 3 . . 2 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 9 | 5 . . 7 . . . . 8 . . 9 . Robot Miss Streak 3 | 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 176 | 14 41 6 12 . . 51 35 4 1 . 3 9 Core Hits 78 | 4 16 5 7 . . 17 14 6 1 . 5 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 2 . . . . . Critical Strikes 7 | . . . . . . 2 5 . . . . . Smash 4 | . . . . . . 2 2 . . . . . Sever 3 | . . . . . . . 3 . . . . . Melee Attacks 266 | . 56 9 21 . . 73 56 11 2 . 3 35 Impact 23 | . . . . . . 19 4 . . . . . Slashing 243 | . 56 9 21 . . 54 52 11 2 . 3 35 Piercing . | . . . . . . . . . . . . . Sneak Attacks 38 | . 2 1 3 . . 11 16 3 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks 14 | . . . . . . 6 7 . . . . 1 Damage Inflicted 6516 | 133 976 162 485 . . 1969 1636 337 97 . 347 374 Guns 159 | 131 . . 28 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 514 | . . . 192 . . . . 98 . . 224 . Melee 5819 | . 954 162 265 . . 1969 1636 239 97 . 123 374 Ramming 24 | 2 22 . . . . . . . . . . . Kinetic 159 | 131 . . 28 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 514 | . . . 192 . . . . 98 . . 224 . Electromagnetic . | . . . . . . . . . . . . . Impact 727 | . . . . . . 564 163 . . . . . Slashing 5092 | . 954 162 265 . . 1405 1473 239 97 . 123 374 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 . . . . . . Average Corruption 10 | . . . . . . 10 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 593 | . 31 . 60 . . 216 182 78 . . 3 23 Projectiles . | . . . . . . . . . . . . . Explosions 33 | . . . 30 . . . . . . . 3 . Melee 560 | . 31 . 30 . . 216 182 78 . . . 23 Knockbacks 6 | . . . . . . 4 2 . . . . . Impact 6 | . . . . . . 4 2 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 8 | 1 7 . . . . . . . . . . . Targets Rammed 9 | 1 8 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 10 | . 10 . . . . . . . . . . . Average Temperature 8 | . 8 . . . . . . . . . . . Received Heat Transfer 1084 | . 705 6 . . . 324 27 . . . . 22 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 1 . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . Parts Fried 4 | . . . . . . 3 1 . . . . . Impact Corruptions 9 | . . . . . . 6 3 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 110 | 5 70 110 106 . . 65 54 . . . . 63 Initial 25 | . . 5 15 . . . 18 . . . . 25 Average 16 | . 19 49 29 . . 19 10 . . . . 7 Influence Increases 1664 | 15 283 155 156 . . 408 283 55 . . 189 120 Destroy 0b10 Robot/C 960 | . 160 80 120 . . 240 120 40 . . 140 60 Destroy 0b10 Robot/NC 135 | 15 10 5 15 . . 30 45 . . . 10 5 Destroy Leader 236 | . 52 10 10 . . 86 46 . . . 20 12 Allied During Kill 19 | . . . . . . . . . . . 19 . Successful Hack 53 | . 16 . . . . 2 30 . . . . 5 Disable Machine 60 | . . 15 . . . 15 30 . . . . . Destroy Structure 51 | . . . 11 . . 5 12 . . . . 23 Lose Combat Pursuer 150 | . 45 45 . . . 30 . 15 . . . 15 Influence Decreases 1633 | 15 268 130 188 8 . 368 323 55 . . 147 131 Entered New Map 82 | . . 10 25 8 . . 22 . . . . 17 Time Decay 1427 | 15 230 110 163 . . 322 301 55 . . 127 104 Lost Part 104 | . 38 10 . . . 46 . . . . . 10 Lost Ally 20 | . . . . . . . . . . . 20 . Squads Dispatched 14 | . 2 . . . . 1 3 . . . . 8 Investigation 4 | . . . . . . . . . . . . 4 Extermination 5 | . . . . . . . 3 . . . . 2 Reinforcement 4 | . 2 . . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 3 . . . 4 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 104 | . 20 10 11 . . 30 13 3 . . 8 9 Peak Tracking Total 9 | . 5 9 4 . . 5 2 1 . . 3 5 Tactical Retreats 8 | . 2 2 . . . 2 . 1 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . 1 . . . 1 2 . . . . . Max in Single Turn 1 | . . 1 . . . 1 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 4 . . 2 . 6 4 . . . . 5 Terminals 9 | . 3 . . . . 2 3 . . . . 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 3 | . 1 . . . . 1 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 55 | . 15 . . 5 . 13 10 . . . . 12 Successful 27 | . 9 . . 5 . 6 4 . . . . 3 Failed 28 | . 6 . . . . 7 6 . . . . 9 Catastrophic 6 | . 1 . . . . 3 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 7 . . 1 . 3 5 . . . . 5 Terminals 21 | . 8 . . . . 3 8 . . . . 2 Fabricators 4 | . . . . . . . . . . . . 4 Repair Stations 11 | . 7 . . . . 2 2 . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers 5 | . . . . . . 2 . . . . . 3 Garrison Access 6 | . . . . . . 3 . . . . . 3 Terminal Hacks 9 | . 1 . . 5 . . 3 . . . . . Record 4 | . . . . 4 . . . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . 6 . . . . 2 1 . . . . . Scan Component 5 | . 3 . . . . 1 1 . . . . . Repair 4 | . 3 . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . . 1 Insert Component 1 | . . . . . . . . . . . . 1 Retrieve Study 2 | . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . 2 . . . . . . . . . . 2 Terminals 2 | . 2 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 Liberate 1 | . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 4 . . . . 5 4 . . . . 5 Full Trace Events 3 | . . . . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . . . Parts Repaired 4 | . 3 . . . . 1 . . . . . . Time 116 | . 78 . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . . . 5 . 1 Largest Group 5 | . . . . . . . . . . 5 4 1 Highest-Rated Group 121 | . . . . . . . . . . 121 101 31 Highest-Rated Ally 31 | . . . . . . . . . . 31 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . 22 2 Total Damage 337 | . . . . . . . . . . . 289 48 Kills 6 | . . . . . . . . . . . 5 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 4046 | 25 842 109 . . . . . 530 369 1073 377 721 Sensors 2349 | . . . . . . . . 530 369 1073 377 . Seismic 976 | 25 842 109 . . . . . . . . . . Jamming 721 | . . . . . . . . . . . . 721 Robot Analysis Total 2 | . . . . . . . 2 . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 8580 | 202 842 287 411 466 54 1440 1313 534 369 1073 506 1083 Spaces Moved 5180 | 94 311 198 278 326 36 637 909 418 283 834 364 492 Core 3 | 3 . . . . . . . . . . . . Treads 424 | 91 311 17 . . . 5 . . . . . . Legs 3650 | . . . . . . 350 909 418 283 834 364 492 Wheels 1103 | . . 181 278 326 36 282 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 120 120 150 110 114 116 126 126 126 126 Average Speed 131 | 156 160 114 120 142 150 166 118 117 126 126 126 126 Slowest Speed 320 | 160 160 160 120 150 150 320 184 126 126 126 126 126 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 48 18 61 70 16 43 22 64 46 83 53 19 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . 1 . . . . 3 1 3 2 . Spaces Dug 59 | . . . . . . 5 12 25 . . . 17 Terrain Destroyed 109 | . . . 11 . . 5 12 50 . . 14 17 Melee 41 | . . . . . . 5 12 7 . . . 17 Projectile . | . . . . . . . . . . . . . AOE 68 | . . . 11 . . . . 43 . . 14 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 6459 | 120 540 241 310 328 36 904 1078 441 296 855 402 908 Wait 795 | . 139 18 . . . 164 78 . 5 21 19 351 Move 5167 | 94 310 197 277 325 35 636 908 417 282 831 363 492 Hop 1 | . . . . . . . . . . 1 . . Pick Up 59 | 4 10 7 3 1 . 13 12 . 3 . 2 4 Fast Attach 33 | 6 3 3 . . . 13 6 . . 1 . 1 Attach 24 | 1 4 2 1 . . 8 4 . . . 1 3 Detach 5 | . . . . . . 3 2 . . . . . Swap 40 | 1 3 1 3 1 1 2 4 7 1 . 10 6 Drop 53 | . 7 4 2 1 . 3 19 4 4 1 3 5 Fire 22 | 14 . . 3 . . . . 3 . . 2 . Melee 233 | . 56 9 21 . . 62 45 10 1 . 2 27 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . 8 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . 19 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 203 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Discovered new exit (range 13) 611 | -10/Materials | Repaired Lgt. Treads 628 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Core integrity fell below 50% 890 | -10/Materials | Core integrity fell below 20% 908 | -10/Materials | Lost 5 parts (2p2n1w) 976 | -10/Materials | Repaired Mining Claw 1004 | -10/Materials | Repaired Lgt. Treads 1045 | -10/Materials | Entered another Materials area 1045 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -9/Materials | Met 8R-AWN 1289 | -9/Materials | Discovered new exit (range 6) 1332 | -9/Materials | Entered Mines 1334 | -9/Mines | Followed 8R-AWN into the Mines 1359 | -9/Mines | Met a Derelict bent on vengeance 1390 | -9/Mines | Discovered new exit (range 15) 1500 | -9/Mines | Build established: Scavenger-Mutant 1586 | -9/Mines | Learned Materials trap positions 1675 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1739 | -9/Mines | Discovered new exit (range 5) 1743 | -9/Mines | Entered Exiles 1763 | -9/Exiles | Discovered new exit (range 15) 1776 | -9/Exiles | Welcomed by 8R-AWN 1796 | -9/Exiles | Met EX-HEX 1866 | -9/Exiles | Met EX-DEC 1891 | -9/Exiles | Learned location of Zion (-7) 1993 | -9/Exiles | Met EX-BIN 2014 | -9/Exiles | Aligned with FarCom system 2016 | -9/Exiles | Given EX-Vault access code 2052 | -9/Exiles | Opened EX-Vault 2064 | -9/Exiles | Found Longsword +1 2095 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2194 | -9/Exiles | Discovered new exit (range 12) 2209 | -9/Exiles | Left Exiles lab with Longsword +1 2209 | -9/Exiles | Entered Mines 2251 | -8/Mines | Discovered new exit (range 7) 2263 | -8/Mines | Entered Materials 2263 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -8/Materials | Loaded intel: 18 trap records 2457 | -8/Materials | Discovered new exit (range 12) 2656 | -8/Materials | Lost 4 parts (1p2n1u) 2780 | -8/Materials | Repaired Katana 2896 | -8/Materials | Build established: Mutant 3007 | -8/Materials | Lost 6 parts (1p4n1u) 3349 | -8/Materials | Build established: Scavenger-Mutant 3701 | -8/Materials | System corruption reached 10% 3703 | -8/Materials | Entered Factory 3703 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3987 | -7/Factory | Identified exit to Storage 3987 | -7/Factory | Identified exit to Lower Caves 4598 | -7/Factory | Build established: Scavenger-Gladiator 5016 | -7/Factory | Entered Lower Caves 5444 | -7/Lower Caves | Found DCF Scrap (13 items) 5541 | -7/Lower Caves | Discovered new exit (range 5) 5550 | -7/Lower Caves | Entered another Lower Caves area 5563 | -7/Lower Caves | Discovered new exit (range 7) 5566 | -7/Lower Caves | Learned location of 1 exit from Factory 5826 | -7/Lower Caves | Spotted B-75 Beast 5881 | -7/Lower Caves | Build established: Derelict-Gladiator 5915 | -7/Lower Caves | Discovered new exit (range 3) 5919 | -7/Lower Caves | Entered Zion 5954 | -7/Zion | Gained Derelict followers 5994 | -7/Zion | Discovered new exit (range 12) 6053 | -7/Zion | Given A8's code to call for help 6256 | -7/Zion | Received a hallucinogenic algorithm 6295 | -7/Zion | Rebuked by Imprinter 6992 | -7/Zion | Entered Proximity Caves 6992 | -6/Proximity Caves | Accompanied by 4 allies 7195 | -6/Proximity Caves | Learned Factory emergency access door positions 7230 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7418 | -6/Proximity Caves | Discovered new exit (range 13) 7498 | -6/Proximity Caves | Entered Factory 7498 | -6/Factory | Accompanied by 1 ally 7498 | -6/Factory | Evolved 2 slots: Utility x2 7499 | -6/Factory | Identified exit to Factory 8565 | -6/Factory | Garrison activated, responded to threat 8581 | -6/Factory | Self-destructed Last Messages --------------- 08565_ Y-54 Guardian calls for garrison reinforcements. 08565_ ALERT: Activating Garrison Access F001. 08566_ G-50 Soldier emerges from the garrison. 08572_ Nuclear Reactor explodes. 08572_ Y-54 Guardian destroyed. 08572_ G-50 Soldier destroyed. 08572_ Nuclear Reactor explodes. 08572_ K-01 Serf collects debris. 08577_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8A. 08578_ K-01 Serf collects debris. 08578_ U-05 Engineer lays Concrete. 08579_ Nuclear Reactor explodes. 08579_ The unstable cave ceiling collapses. 08579_ U-05 Engineer lays Concrete. 08579_ R-10 Processor collects Flak Gun. 08580_ K-01 Serf collects debris. 08581_ Connecting with Garrison Access... 08581_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ###### #???? ????????????????????? | | + #??? #????????????????????? | | ###################/####?? #????????????????????? | | ??????????##???### #??? #????????????????????? | | ?????????????????# #??? #????????????????????? | | ????????########?# #### ###??????????????????? | | ????????# ?# #??????????????????? | | ????????# # # "????????????????? | | ????????# # !! # "????????????????? | | ????????# + ! =! + ?????????????????? | | ????????# * # k =! #??????????????????? | | ????????# k #??????????????????? | | ????????# kk #??????????????????? | | ????????# R R #######+???????????? | | ????????# %R ????????????? | | ????????####### "???????????? | | ??????????????# "???????????? | | ??????????????## ]] ?????Y??????? | | ???????????????## # * ]] ?????????????? | | ?????????Y?????# #???????????????????? | | ???????????????# " #???????????????????? | | ???????????????# "" #???????????????????? | | ?????????# ^ @G #???????????????????? | | ?????????# "" #???????????????????? | | ?????????? ^ "w #???????????????????? | | ?????????? ^ #???????????????????? | | ?????????? #???????????????????? | | ??????????##+#############/###???????????????????? | | ??????????????????????????w ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????+????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????+?##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????A?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Power Shielding 66 Evasion (%) 65 Melee Accuracy 10 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 73% | -10/Materials Mining Claw | 55% | -10/Materials Lgt. Treads | 27% | -10/Materials Katana | 34% | -8/Materials Studied --------- Maul | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantAntimatterDissipator Manual? 0 Play Time 00:48:27 Cumulative 960.8 hours Start 2026.06.28 @ 11:08:48 End 2026.06.28 @ 14:05:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1641 Rogue 1641 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ce85c6e-6cd0-423f-95bf-01669e934d2a