Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:23:44 Player: luckinvolved Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (4159) 4159 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 10577 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Friendly Fire -110 Cogmind --------- Core Integrity 0/1150 Matter 106/300 Energy 100/100 System Corruption 10% Temperature Cool (39) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Compact Battery 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Phase Gun Railgun > --- INVENTORY -------- Improved Antigrav System Neutron Missile Launcher Ripper [Rating: 110] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Utility Targeting Computer Device Advanced Heat Sink Storage Compact Battery Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 Utility 8 | . . 1 2 2 . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 146 | 6 3 15 10 1 10 17 6 18 11 . 11 38 Power 19 | 1 . 3 1 . 1 2 . 4 1 . . 6 Engine 4 | 1 . 1 . . . . . 1 1 . . . Core 9 | . . 2 1 . 1 2 . 2 . . . 1 Reactor 6 | . . . . . . . . 1 . . . 5 Propulsion 33 | 2 . 4 . . 5 2 2 3 4 . 2 9 Treads 15 | 2 . 3 . . 5 . 1 . . . . 4 Leg 3 | . . . . . . . . . . . . 3 Wheel 1 | . . 1 . . . . . . . . . . Hover 14 | . . . . . . 2 1 3 4 . 2 2 Flight . | . . . . . . . . . . . . . Utility 43 | 1 1 3 4 1 1 5 3 8 3 . 7 6 Device 20 | . . 2 1 1 . 3 3 2 1 . 3 4 Storage 6 | 1 . 1 . . . . . 3 . . 1 . Processor 14 | . 1 . 3 . 1 . . 3 2 . 2 2 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 2 5 5 . 3 8 1 3 3 . 2 17 Energy Gun 20 | 1 1 . 3 . 1 4 1 1 . . 1 7 Energy Cannon 10 | . . 3 2 . 1 1 . . . . . 3 Ballistic Gun 10 | 1 1 . . . . 2 . 1 3 . . 2 Ballistic Cannon 3 | . . . . . . . . 1 . . . 2 Launcher 6 | . . 2 . . 1 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 3 . . 1 . . . . . 1 Corrupted Parts 5 | . . . . . . . . 3 . . . 2 System Corruption 17 | . . . . . . . . 13 . . . 4 Parts Lost 92 | . . 2 1 . 12 15 1 7 10 . 9 35 Power 16 | . . . 1 . 2 2 . 2 2 . 1 6 Propulsion 28 | . . 2 . . 6 2 . 1 3 . 4 10 Utility 26 | . . . . . 1 6 1 3 3 . 3 9 Weapon 22 | . . . . . 3 5 . 1 2 . 1 10 Highest Loss Streak 17 | . . 2 1 . 9 9 1 4 7 . 6 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 98 92 99 92 94 66 37 66 85 88 65 75 Engine 2 | . 14 5 . . . . . 2 6 5 2 . Core 2 | . . 5 9 7 7 4 . . . . . . Reactor 1 | . . . . . . . . 2 . . . 5 Treads 11 | . 28 24 27 23 20 . 4 . . . . 6 Leg 1 | . . . . . . . . . . . . 5 Hover 4 | . . . . . . 10 . 9 17 17 8 . Device 7 | . . 10 9 15 14 5 8 5 3 . . 8 Storage 8 | . 14 11 9 7 7 3 . 9 11 11 6 4 Processor 23 | . 12 11 26 23 28 25 17 22 32 41 41 31 Energy Gun 3 | . 14 1 1 7 7 7 4 2 . . 1 3 Energy Cannon 5 | . . 17 16 7 2 . . . . . . . Ballistic Gun 2 | . 14 2 . . . . . 2 6 11 2 1 Ballistic Cannon 1 | . . . . . . . . 2 2 . . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 12 13 61 60 59 59 59 16 40 36 22 25 44 Greatest Support 150 | 40 40 60 60 60 60 40 30 40 43 32 32 150 Greatest Overweight (x) 7 | 1 . 7 . . 1 1 . . 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 8 | 7 8 12 20 20 20 12 5 5 5 5 5 5 Most Carried 20 | 6 8 14 19 18 20 19 5 5 5 3 5 5 Average Carried 6 | 3 7 9 15 18 17 10 4 3 3 3 4 3 Final Capacity 20 | 8 8 20 20 20 20 5 5 5 5 5 5 5 Final Carried 19 | 6 8 13 19 18 19 4 3 3 3 3 5 . Class Distribution -------------------- 50% | Mutant 45% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2634 | 236 45 403 95 . 155 181 30 521 361 . 167 440 Remotely . | . . . . . . . . . . . . . Salvage Created 4267 | 30 61 668 587 . 333 35 69 863 288 . 120 1213 Parts 237 | 2 3 58 33 . 25 . . 27 16 . 9 64 Haulers Intercepted 5 | . . 2 2 . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 24 13 . 7 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 79 | . 2 20 7 . 9 3 1 12 6 . 2 17 Melee 1 | . . . . . . . . . . . . 1 Guns 23 | . 2 3 . . 1 2 . 7 2 . 2 4 Cannons 32 | . . 11 7 . . 1 . 3 4 . . 6 AOE 18 | . . 6 . . 8 . . . . . . 4 Classes Destroyed 20 | 1 1 6 3 . 2 2 . 4 . . . 1 Worker 3 | . . 1 . . . . . . . . . 2 Builder 4 | . . 1 . . . . . . . . . 3 Tunneler 4 | 1 . . . . . . . . . . . 3 Hauler 5 | . . 2 2 . 1 . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . . Watcher 2 | . . 2 . . . . . . . . . . Swarmer 14 | . . 10 . . 4 . . . . . . . Grunt 30 | . 2 7 2 . . . . 5 3 . . 11 Brawler 2 | . . . . . . . . 1 1 . . . Duelist 4 | . . . 1 . . . . 2 . . . 1 Sentry 8 | . . 3 2 . . . 1 2 . . . . Demolisher 1 | . . . . . . 1 . . . . . . Specialist 5 | . . . 2 . 3 . . . . . . . Hunter 3 | . . . . . 1 . . . . . . 2 Programmer 9 | . . . . . . . . 2 2 . 2 3 Heavy 1 | . . . . . 1 . . . . . . . Samaritan 4 | . . . . . . . . 4 . . . . Assembled 2 | . . . . . . 2 . . . . . . Best Kill Streak 7 | 1 2 4 3 . 4 2 1 5 4 . 2 7 Combat Bots Only 5 | . 2 4 3 . 4 2 1 5 4 . 2 4 Max Kills in Single Turn 4 | 1 1 2 1 . 3 1 1 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . . 3 . . . . . . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 974 | . 14 83 62 . 77 77 32 81 65 . 51 432 Missed 296 | . 2 22 26 . 20 14 6 27 31 . 14 134 Damage Taken 14058 | . 133 595 481 . 1447 2138 537 1115 685 . 991 5936 Core 3185 | . 12 104 102 . 282 615 172 304 76 . 360 1158 Absorbed by Shields 43 | . . . . . . . . 43 . . . . Reduced by Siege Mode 282 | . . . . . . . . . . . . 282 Core Remaining (%) 63 | 100 95 74 81 . 59 27 . . . . 8 . Volleys Fired 261 | 1 10 41 27 . 20 12 6 62 25 1 7 49 Largest 2 | 2 2 2 2 . 2 2 1 2 2 2 2 2 Hottest 155 | 60 60 120 120 . 105 110 80 155 96 65 105 154 Shots Fired 466 | 2 20 82 53 . 33 20 6 101 48 2 13 86 Gun 239 | 2 20 11 . . 20 19 6 79 23 2 13 44 Cannon 208 | . . 65 53 . 3 1 . 22 25 . . 39 Launcher 19 | . . 6 . . 10 . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 178 | 1 10 9 . . . 6 . 54 48 2 9 39 Thermal 235 | 1 10 67 53 . 20 13 6 47 . . 4 14 Explosive 19 | . . 6 . . 10 . . . . . . 3 Electromagnetic 34 | . . . . . 3 1 . . . . . 30 Robot Hit Streak 21 | . 8 14 20 . 9 12 18 21 6 . 4 12 Robot Miss Streak 5 | 2 1 5 1 . 1 2 1 2 3 . 3 2 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 5 | . . . . . . . . 1 . . 1 3 Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 1 Shots Hit Robots 333 | . 17 49 41 . 28 13 6 77 30 . 8 64 Core Hits 194 | 1 5 32 16 . 22 6 4 44 10 . 4 50 Critical Kills 5 | . . . . . . . . . 1 . . 4 Critical Parts Destroyed 8 | . . . . . . . . . 1 . . 7 Critical Strikes 33 | . . . . . . 1 . 7 6 . . 19 Burn 8 | . . . . . . 1 . 3 . . . 4 Destroy 14 | . . . . . . . . 1 2 . . 11 Blast 7 | . . . . . . . . 3 4 . . . Corrupt 4 | . . . . . . . . . . . . 4 Melee Attacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11038 | 10 177 1570 1020 . 1177 247 191 2111 1109 . 273 3153 Guns 4210 | 10 177 122 . . 325 222 191 1667 386 . 273 837 Cannons 3704 | . . 920 1020 . 24 25 . 444 723 . . 548 Explosions 3048 | . . 528 . . 828 . . . . . . 1692 Melee 76 | . . . . . . . . . . . . 76 Ramming . | . . . . . . . . . . . . . Kinetic 3074 | 10 80 110 . . . 44 . 1043 1109 . 167 511 Thermal 4477 | . 97 932 1020 . 293 178 191 1068 . . 106 592 Explosive 2704 | . . 528 . . 828 . . . . . . 1348 Electromagnetic 707 | . . . . . 56 25 . . . . . 626 Impact . | . . . . . . . . . . . . . Slashing 76 | . . . . . . . . . . . . 76 Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 1 . . 14 20 20 28 10 Average Corruption 11 | . . . . . 1 . . 11 17 20 26 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 88 | . . . . . 1 . . 29 16 . 17 25 Message Errors 17 | . . . . . . . . 5 3 . 3 6 Matter Fused 21 | . . . . . . . . 4 7 . 3 7 Heat Flow Errors 16 | . . . . . . . . 7 2 . 4 3 Energy Discharges 9 | . . . . . 1 . . 3 1 . 2 2 Parts Rejected 1 | . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . 1 . . . 1 Data Loss (minor) 7 | . . . . . . . . 2 . . 2 3 Data Loss (major) 2 | . . . . . . . . 1 . . 1 . Misfires 6 | . . . . . . . . 3 . . . 3 Alerts 1 | . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . 1 . . 1 . Weapon Failures 4 | . . . . . . . . 1 2 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 163 | . . 27 22 . . . . 14 46 . . 54 Projectiles 121 | . . 22 22 . . . . 14 46 . . 17 Explosions 42 | . . 5 . . . . . . . . . 37 Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 2 . . 4 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 2 . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . . . 107 . . . . . . 100 Shots 7 | . . . . . 5 . . . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 417 | 20 106 204 108 . . 382 9 417 204 . 357 262 Average Temperature 72 | 15 55 63 22 . . 79 9 93 67 . 135 83 Received Heat Transfer 2275 | . 72 111 117 . 72 240 72 261 171 . 54 1105 Effects 6 | . . . . . . 3 . 3 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 2 | . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations 3 | . . . . . . . . . . . . 3 Total Turns 51 | . . . . . . . . . . . . 51 Longest Duration 22 | . . . . . . . . . . . . 22 Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 4 | . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 2 . . . . Combat Hostiles 3 | . . . . . . . 1 2 . . . . Parts Melted 17 | . . 1 3 . 1 . 2 9 . . . 1 Heat Transferred 8275 | . 225 1505 1628 . 592 407 425 2466 . . 148 879 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Peak Influence 501 | 5 68 388 356 70 228 114 76 . . . . 501 Initial 131 | . 3 28 131 70 49 114 16 . . . . 9 Average 189 | 1 49 226 232 70 101 79 54 . . . . 288 Maximum Alert Level 2 | . . 1 1 . 1 . . . . . . 2 Low Security (%) 52 | 100 100 36 49 100 72 100 100 . . . . 17 Level 1 43 | . . 63 50 . 27 . . . . . . 68 Level 2 3 | . . . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 3 1 . 2 3 2 . . . . 6 Investigation 4 | . 1 1 . . . 1 . . . . . 1 Extermination 4 | . . . . . . 1 1 . . . . 2 Reinforcement 9 | . . 2 1 . 2 1 1 . . . . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Distress Signals 1 | . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 2 25 12 . 12 9 4 13 17 . 3 30 Peak Tracking Total 9 | . 2 4 4 . 4 9 3 6 9 . 2 7 Tactical Retreats 10 | . . . . . 2 2 . 1 4 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . . 1 . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 15 | . . 2 . . 1 . . . . . . 12 Max in Single Turn 3 | . . 1 . . 1 . . . . . . 3 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 11 | . 2 2 . 2 . . . 1 . . . 4 Terminals 5 | . 1 1 . 1 . . . . . . . 2 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 22 | . 3 6 . 3 . . . 1 . . . 9 Successful 12 | . 1 5 . 2 . . . 1 . . . 3 Failed 10 | . 2 1 . 1 . . . . . . . 6 Catastrophic 3 | . 1 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 2 1 . . . . . . . . . 5 Terminals 9 | . 2 1 . 1 . . . . . . . 5 Fabricators 4 | . . . . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 . . . 1 . . . 1 Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 2 . 1 . . . . . . . 4 Full Trace Events 3 | . 1 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . 51 Total Part Build Rating 2 | . . . . . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 2 . 1 . Drone Launches 3 | . . . . . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . . . 17 Traps 2 | . . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . 1 Patrols 11 | . . . . . . . . . . . . 11 Reinforcements 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Turns Passed 5561 | 114 323 1065 408 45 278 289 270 1010 338 9 317 1095 Spaces Moved 4071 | 64 175 514 185 28 122 236 178 1188 504 12 436 429 Core 95 | 5 . 6 . . . 57 10 . . . . 17 Treads 1460 | 59 175 506 185 28 122 . 141 . . . . 244 Legs 144 | . . . . . . . . . . . . 144 Wheels 2 | . . 2 . . . . . . . . . . Hover 2370 | . . . . . . 179 27 1188 504 12 436 24 Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 160 110 160 160 160 50 50 45 45 48 45 50 Average Speed 96 | 152 160 163 160 160 170 71 138 53 48 48 54 139 Slowest Speed 400 | 160 160 400 160 160 240 106 160 60 126 48 200 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 32 47 20 1 92 10 4 97 62 7 53 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 2 4 . 5 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 193 | . . 46 . . 38 . . 24 20 . 2 63 Melee . | . . . . . . . . . . . . . Projectile 55 | . . 5 . . . . . 24 20 . 2 4 AOE 138 | . . 41 . . 38 . . . . . . 59 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Total 5216 | 76 201 659 245 28 160 335 191 1448 543 12 497 821 Wait 638 | . 4 59 9 . . 61 . 172 . . 37 296 Move 4059 | 63 174 513 184 27 121 235 177 1187 503 11 435 429 Hop . | . . . . . . . . . . . . . Pick Up 60 | 6 5 15 7 . 8 4 1 7 4 . 2 1 Fast Attach 87 | 6 3 9 6 . 1 4 5 12 6 . 8 27 Attach 40 | . . . 3 1 9 9 1 5 4 . 2 6 Detach 8 | . . . 3 . . 2 . . . . 2 1 Swap 19 | . . 6 1 . . 4 . 1 1 . 1 5 Drop 40 | . 5 16 5 . 1 4 1 2 . . 3 3 Fire 261 | 1 10 41 27 . 20 12 6 62 25 1 7 49 Melee 4 | . . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1085 | -9/Materials | Discovered new exit (range 6) 1311 | -9/Materials | Build established: Scavenger-Mutant 1493 | -9/Materials | Discovered new exit (range 4) 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Utility x2 1905 | -8/Materials | Discovered new exit (range 4) 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Utility x2 1956 | -7/Factory | Identified exit to DSF 1956 | -7/Factory | Entered DSF 2022 | -7/DSF | Additional patrols routed to DSF 2117 | -7/DSF | Lost 9 parts (1p5n3w) 2188 | -7/DSF | Discovered new exit (range 15) 2234 | -7/DSF | Entered Factory 2234 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2265 | -6/Factory | Lost 3 parts (1p1n1u) 2335 | -6/Factory | Assembled infested ambush trap array 2421 | -6/Factory | Lost 4 parts (1p1u2w) 2477 | -6/Factory | Core integrity fell below 50% 2501 | -6/Factory | Build established: Mutant 2517 | -6/Factory | Discovered new exit (range 10) 2523 | -6/Factory | Entered another Factory area 2523 | -5/Factory | Evolved 2 slots: Utility x2 2525 | -5/Factory | Lost 9 parts (2n4u3w) 2704 | -5/Factory | Discovered new exit (range 12) 2793 | -5/Factory | Entered Upper Caves 2846 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3136 | -5/Upper Caves | Learned Factory security intel 3253 | -5/Upper Caves | Lost 4 parts (1p2u1w) 3295 | -5/Upper Caves | System corruption reached 10% 3560 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3588 | -5/Upper Caves | Build established: Scavenger-Mutant 3706 | -5/Upper Caves | Encountered a Warlord checkpoint 3801 | -5/Upper Caves | Discovered new exit (range 4) 3803 | -5/Upper Caves | Entered another Upper Caves area 3928 | -5/Upper Caves | Attracted the attention of an 0b10 base 3981 | -5/Upper Caves | Core integrity fell below 50% 4047 | -5/Upper Caves | Lost 7 parts (1p2n2u2w) 4056 | -5/Upper Caves | Learned Factory security intel 4083 | -5/Upper Caves | Learned Factory garrison access intel 4138 | -5/Upper Caves | Discovered new exit (range 6) 4141 | -5/Upper Caves | Entered Zhirov 4141 | -5/Zhirov | Discovered new exit (range 3) 4150 | -5/Zhirov | Entered Proximity Caves 4250 | -4/Proximity Caves | Lost 3 parts (2n1u) 4270 | -4/Proximity Caves | Spotted B-86 Titan 4288 | -4/Proximity Caves | Core integrity fell below 20% 4331 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w) 4450 | -4/Proximity Caves | Discovered new exit (range 7) 4461 | -4/Proximity Caves | Learned location of Quarantine (-2) 4467 | -4/Proximity Caves | Entered Factory 4467 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4469 | -4/Factory | Loaded intel: 4 garrison access locations 4565 | -4/Factory | Build established: Mutant 4599 | -4/Factory | Lost 11 parts (1p3n2u5w) 4682 | -4/Factory | Fabricated Lgt. Treads? 5041 | -4/Factory | Lost 3 parts (1p1n1u) 5320 | -4/Factory | Build established: Scavenger-Mutant 5495 | -4/Factory | Core integrity fell below 50% 5527 | -4/Factory | System corruption reached 10% 5535 | -4/Factory | Core integrity fell below 20% 5562 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05540_ The unstable cave ceiling collapses. 05541_ >> DECODED: Shock Trap location. 05542_ The unstable cave ceiling collapses. 05546_ Antigrav System destroyed. 05551_ >> DECODED: Patrol location. 05551_ Imp. Antigrav System destroyed. 05552_ K-01 Serf collects debris. 05553_ The unstable cave ceiling collapses. 05554_ M-36 Artificer repairs G-67 Veteran. 05555_ K-01 Serf collects debris. 05556_ System corrupted: Heat flow error (+231). 05558_ Slug penetrates Wall. 05558_ Penetrated by Slug. 05559_ K-01 Serf collects debris. 05560_ Penetrated by Slug. 05560_ Adv. Targeting Computer destroyed. 05561_ K-01 Serf collects debris. 05562_ Slug penetrates Wall. 05562_ Mic. Fission Core destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????######### """ """ # | | ????????????????????????# ## """ """ # | | ????????????????????????# " ## # | | ???????????############## " ## """ """ / | | ???????????# # ## """ """ # | | ???????????+ [ ## """ """ # | | ???????????# # # | | ???????????# ! # !# | | ???????????# # % # " | | ???????????# # ! ! [! # "= | | ???????????########### # ########%+#### "= | | ???????????############ [ | ######## # # ## =!% | | ???????????# # ##""" # # # %= | | ???????????# # ##"" # [## # [[ | | ???????????# """""" #/##m####"" ### #### | | ???????????# """"""" # ! %% | | ????????????? """"""" # g = * [w% | | ???????????#[ """"""" /g | | | ???????????# # * Y | | ???????????# # | | ???????????# "" "" # Y = | | ???????????# ""S"" # %[ | | ???????????#?"""" |# | | ????????????? # | | ????????????############# ! | | ????????????????????????#@ /! | | ????????????????????????# / | | ????????????????????????#+# k#k# #### ##/# | | ^???????????????????????? ## | | ?????????????????????????? ## | | ?????????????????????????? " "" # """" ## | | ?????????????????????????? """" # """" ## | | ????????????????????????? """" # """" ## | | ????????????????????????? """" # """ ## | | ????????????????????????? """" # """ ## | | ????????????????????????? "??? # """" ## | | ???????????????????????? ????? # """" ## | | ?????????????????????????"" ????? # ## | | ??????????????????????????????????# ## | | ??????????????????????????????????# ## | | ??????????????????????????????????################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 41 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 450 Resistance: EX 25 Evasion (%) 68 Targeting Accuracy 18 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Respectable Loadout Challenges ------------ None Game ------ Seed NovaWeightMatter Manual? 0 Play Time 01:06:24 Cumulative 23.1 hours Start 2024.04.13 @ 21:18:59 End 2024.04.13 @ 22:23:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 46 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 62% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11cdd21f-c880-4cd0-bcf4-18fb4b5a6f15