Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 06:48:53 Player: Null_error Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2796) 2796 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 8869 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 175/290 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -5/Garrison Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Gatling Laser Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Signal Interpreter Core Analyzer Advanced ECM Suite Hacking Suite Improved Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Long-range Proton Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Arc Projector Precision Shock Rifle Gatling Laser [Rating: 85] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Hacking Suite Device Drone Bay Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Slots Evolved 10 | . . . 2 . 2 2 . 2 2 . . Power 2 | . . . 1 . 1 . . . . . . Propulsion 3 | . . . . . 1 1 . . 1 . . Utility 4 | . . . 1 . . 1 . 1 1 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 171 | 6 2 8 32 2 7 5 49 45 7 7 1 Power 33 | 1 . 4 7 . . . 9 11 . . 1 Engine 19 | 1 . 2 7 . . . 1 7 . . 1 Core 14 | . . 2 . . . . 8 4 . . . Reactor . | . . . . . . . . . . . . Propulsion 48 | 2 . 2 12 . 3 1 15 12 1 . . Treads 7 | . . . . . . 1 6 . . . . Leg 27 | 2 . 2 5 . 3 . 3 11 1 . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . 3 1 . . . Flight 10 | . . . 7 . . . 3 . . . . Utility 39 | 1 . 1 6 . 1 3 10 9 5 3 . Device 22 | . . . 2 . . 1 9 4 4 2 . Storage 3 | 1 . . 1 . . . . 1 . . . Processor 9 | . . 1 3 . 1 1 . 1 1 1 . Hackware 4 | . . . . . . 1 . 3 . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 2 1 7 2 3 1 15 13 1 4 . Energy Gun 15 | . . . 1 . . . 9 3 . 2 . Energy Cannon 9 | . . . 2 . 2 . 1 3 1 . . Ballistic Gun 10 | 2 . . 3 . . . 3 2 . . . Ballistic Cannon 7 | . . . . . . . 1 4 . 2 . Launcher 5 | . . . 1 1 1 1 . 1 . . . Special Weapon 3 | . 2 . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 8 3 . . . Corrupted Parts 2 | . . . . . . . 2 . . . . System Corruption 4 | . . . . . . . 4 . . . . Parts Lost 37 | . . 2 5 4 . . 12 4 . 10 . Power 10 | . . . 1 2 . . 4 . . 3 . Propulsion 5 | . . . 1 . . . 3 . . 1 . Utility 7 | . . . 2 . . . 2 1 . 2 . Weapon 15 | . . 2 1 2 . . 3 3 . 4 . Highest Loss Streak 10 | . . 1 1 4 . . 3 2 . 10 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 95 83 100 38 26 71 98 100 59 2 Engine 11 | . 14 14 21 22 . . 2 15 11 4 2 Core 4 | . . . . . . . 13 3 5 2 . Treads 1 | . . . . . . . 3 . . . . Leg 14 | . 28 28 9 22 17 . 1 22 29 18 . Hover 2 | . . . . . . . 3 3 . . . Flight 2 | . . . 11 . . . 4 . . . . Device 8 | . . . 3 . . . 13 14 16 13 . Storage 3 | . 14 14 4 11 5 . . 1 . . . Processor 7 | . . 14 12 22 11 15 4 2 7 3 . Hackware 5 | . . . . . . 2 7 12 9 3 . Energy Gun 5 | . . . 4 . . . 9 6 . . . Energy Cannon 3 | . . . 3 17 2 . . 4 5 2 . Ballistic Gun 3 | . 25 . 10 . . . 1 3 . . . Ballistic Cannon 1 | . . . . . . . . 2 11 7 . Special Weapon 2 | . 2 15 . 2 . . . . . . . Slashing Weapon 1 | . . 8 . . . . . . . . . Peak Build Rating 85 | 6 6 12 22 22 22 13 51 72 85 83 6 Average Rating 33 | 4 6 8 14 21 10 6 31 63 82 51 3 On Entrance 22 | . 6 6 5 22 14 4 9 51 72 83 2 Naked Turns 63 | . . . . . 6 . . . . 44 13 Heaviest Build 63 | 13 13 14 25 25 17 4 42 63 63 63 15 Greatest Support 80 | 20 20 20 30 30 45 3 60 76 80 80 3 Greatest Overweight (x) 11 | 3 . . 4 . . 1 11 2 . 4 4 Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 6 8 6 5 5 5 5 5 5 Most Carried 8 | 1 2 8 6 6 5 5 5 5 4 5 4 Average Carried 4 | . 1 6 4 5 2 3 4 4 3 2 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 6 | 1 2 5 6 6 2 5 5 5 3 4 4 Class Distribution -------------------- 46% | Mutant 23% | Scavenger-Mutant 18% | Hacker-Gunner 6% | Hacker-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Matter Collected 2519 | 250 . 110 566 24 140 40 755 484 . 150 . Remotely . | . . . . . . . . . . . . Salvage Created 2738 | . . 91 649 24 2 . 1024 817 . 131 . Parts 153 | . . 4 48 . 1 . 63 35 . 2 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Combat Hostiles Destroyed 65 | . . 3 24 2 2 . 17 14 . 3 . Melee 3 | . . 3 . . . . . . . . . Guns 29 | . . . 6 . . . 15 8 . . . Cannons 12 | . . . 3 1 . . 1 4 . 3 . AOE 19 | . . . 15 1 2 . 1 . . . . Classes Destroyed 14 | . . 2 4 . . . 6 1 . 1 . Worker 2 | . . . 1 . . . 1 . . . . Builder 1 | . . . . . . . 1 . . . . Recycler 1 | . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . 2 . . . . Operator 2 | . . . . . . . . 2 . . . Watcher 3 | . . . 1 . . . 2 . . . . Swarmer 13 | . . . 8 . 2 . 3 . . . . Grunt 21 | . . 2 10 . . . 7 2 . . . Brawler 1 | . . . . . . . 1 . . . . Sentry 15 | . . . 6 . . . 2 7 . . . Specialist 3 | . . . . . . . . . . 3 . Hunter 3 | . . . . . . . 1 2 . . . Programmer 6 | . . . . . . . 3 3 . . . Assembled 3 | . . 1 . 2 . . . . . . . Best Kill Streak 9 | . . 2 9 1 2 . 4 2 . 1 . Combat Bots Only 9 | . . 2 9 1 2 . 2 2 . 1 . Max Kills in Single Turn 4 | . . 1 4 1 2 . 2 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 1 2 . 1 . . . . Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Hostile Shots Fired 1078 | . 1 25 128 9 44 . 348 261 . 259 3 Missed 375 | . . 6 43 5 19 . 124 98 . 80 . Damage Taken 8712 | . 12 447 1083 246 223 . 2333 1188 . 3098 82 Core 2227 | . . 175 231 25 94 . 502 186 . 964 50 Absorbed by Shields 503 | . . . 94 . . . . 409 . . . Core Remaining (%) 59 | 100 . 30 . 36 82 . 28 78 . . . Volleys Fired 219 | . . 4 47 17 2 . 85 48 . 16 . Largest 3 | . . 1 2 2 1 . 2 3 . 3 . Hottest 175 | . . 100 126 163 30 . 130 175 . 161 . Shots Fired 409 | . . 4 90 24 2 . 149 102 . 38 . Gun 278 | . . . 66 . . . 132 76 . 4 . Cannon 95 | . . . 12 10 . . 13 26 . 34 . Launcher 23 | . . . 12 5 2 . 4 . . . . Special 13 | . . 4 . 9 . . . . . . . Kinetic 159 | . . . 40 . . . 55 38 . 26 . Thermal 140 | . . 4 26 9 . . 47 54 . . . Explosive 23 | . . . 12 5 2 . 4 . . . . Electromagnetic 87 | . . . 12 10 . . 43 10 . 12 . Robot Hit Streak 14 | . . 1 7 5 2 . 14 12 . 6 . Robot Miss Streak 6 | . . 2 3 2 . . 6 3 . 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 269 | . . 3 56 2 2 . 109 74 . 23 . Core Hits 161 | . . 5 34 2 2 . 83 29 . 6 . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . 1 6 . . . Burn 6 | . . . . . . . 1 5 . . . Meltdown 1 | . . . . . . . . 1 . . . Melee Attacks 4 | . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7228 | . . 116 1843 88 178 . 2150 2050 . 803 . Guns 3966 | . . . 728 . . . 1707 1480 . 51 . Cannons 1780 | . . . 171 46 . . 272 539 . 752 . Explosions 1335 | . . . 944 42 178 . 171 . . . . Melee 76 | . . 76 . . . . . . . . . Ramming 47 | . . 16 . . . . . 31 . . . Kinetic 2659 | . . . 539 . . . 797 660 . 663 . Thermal 2160 | . . 24 189 . . . 743 1204 . . . Explosive 1335 | . . . 944 42 178 . 171 . . . . Electromagnetic 951 | . . . 171 46 . . 439 155 . 140 . Impact . | . . . . . . . . . . . . Slashing 76 | . . 76 . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . 5 . . . . 13 5 . . . Average Corruption 5 | . . 5 . . . . 5 4 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . 4 . . . . 27 18 . . . Message Errors 7 | . . . . . . . 3 4 . . . Matter Fused 14 | . . 2 . . . . 10 2 . . . Heat Flow Errors 9 | . . . . . . . 3 6 . . . Energy Discharges 4 | . . 1 . . . . 3 . . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 10 | . . 1 . . . . 4 5 . . . Data Loss (major) 3 | . . . . . . . 3 . . . . Misfires 1 | . . . . . . . 1 . . . . Overload Shots 22 | . . . . . . . . 22 . . . Overflow Damage 100 | . . . 30 . 26 . . 13 . 31 . Projectiles 44 | . . . . . . . . 13 . 31 . Explosions 56 | . . . 30 . 26 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . 1 . 6 . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . 1 . 6 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . 64 . . . . . . . Shots 3 | . . . . 3 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . 5 . . . . . 2 . . . Kicked 7 | . . 5 . . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 388 | . . 40 388 337 . . 309 239 . 178 . Average Temperature 94 | . . 16 103 189 . . 74 80 . 77 . Received Heat Transfer 1726 | . 6 57 441 . 27 . 456 187 . 540 12 Effects 9 | . . . 4 5 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Short Circuit 3 | . . . 2 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Melted 15 | . . . . . . . 2 13 . . . Heat Transferred 4192 | . . 50 481 . . . 1538 2123 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Peak Influence 584 | . . 50 584 227 219 99 259 415 176 160 113 Initial 186 | . . . . 186 72 99 44 9 176 123 113 Average 117 | . . 15 220 196 118 99 79 143 176 130 113 Maximum Alert Level 2 | . . . 2 1 1 . 1 2 . . . Low Security (%) 80 | 100 100 100 62 57 84 100 93 64 100 100 100 Level 1 12 | . . . 6 42 15 . 6 27 . . . Level 2 6 | . . . 31 . . . . 7 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . . 5 4 . 2 . Investigation 1 | . 1 . . . . . . . . . . Extermination 5 | . . . . . . . 3 2 . . . Reinforcement 7 | . . . 1 . . . 2 2 . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Distress Signals 6 | . 1 . 2 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 1 4 31 3 13 . 34 32 . 17 1 Peak Tracking Total 13 | . 2 2 6 2 13 . 6 3 . 10 1 Tactical Retreats 13 | . . 1 . 1 3 . 3 2 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Traps Triggered 9 | . 1 . . . . 3 . 2 . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 5 | . . 5 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Machines Disabled 3 | . . . . . . . 2 . . 1 . Max in Single Turn 1 | . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Machines Accessed 9 | . . . 1 . . 1 3 3 1 . . Terminals 9 | . . . 1 . . 1 3 3 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 14 | . . . 1 . . 3 5 4 1 . . Successful 14 | . . . 1 . . 3 5 4 1 . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . . . 1 . . 3 5 4 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . . . 1 . . 3 5 4 1 . . Record 9 | . . . 1 . . 3 4 1 . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . 1 1 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches 10 | . . . . . . . 10 . . . . Drone Recoveries 5 | . . . . . . . 5 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Turns Passed 6260 | 87 144 745 884 364 86 196 1720 1637 99 279 19 Spaces Moved 3857 | 69 117 573 507 242 87 260 719 964 75 219 25 Core 726 | 11 . . . . 45 260 273 . . 112 25 Treads 86 | . . . . . . . 86 . . . . Legs 2503 | 58 117 573 210 242 42 . 115 964 75 107 . Wheels . | . . . . . . . . . . . . Hover 245 | . . . . . . . 245 . . . . Flight 297 | . . . 297 . . . . . . . . Fastest Speed 34 | 50 120 120 34 120 50 50 50 120 120 50 50 Average Speed 131 | 113 120 120 131 120 83 53 189 140 120 89 58 Slowest Speed 600 | 200 120 120 355 120 120 100 600 270 120 250 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 5 30 77 54 59 14 7 63 25 2 90 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 130 | . . 2 70 16 6 . 21 11 . 4 . Melee . | . . . . . . . . . . . . Projectile 24 | . . 2 . 2 . . 5 11 . 4 . AOE 106 | . . . 70 14 6 . 16 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac DSF Gar Total 4559 | 75 119 612 627 273 96 315 910 1152 81 270 29 Wait 206 | . . 2 27 11 . 18 49 72 . 24 3 Move 3844 | 68 116 572 504 241 86 259 718 963 74 218 25 Hop 1 | . . . 1 . . . . . . . . Pick Up 27 | 1 1 8 4 1 . 1 3 5 . 3 . Fast Attach 64 | 6 . 1 10 . 4 5 22 11 . 4 1 Attach 15 | . . . 2 . 3 . 5 . 2 3 . Detach 7 | . . . 2 . . 2 1 1 . 1 . Swap 93 | . 2 7 20 2 . . 22 35 5 . . Drop 39 | . . 7 10 1 1 . 5 15 . . . Fire 219 | . . 4 47 17 2 . 85 48 . 16 . Melee 4 | . . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 7 | . . 5 . . . . . 2 . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 30 . . . . . Rewire 3 | . . 2 . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Entered Mines 270 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 313 | -10/Mines | Build established: Mutant 313 | -10/Mines | Found a hidden stash of uninstalled traps 367 | -10/Mines | Learned Materials garrison access intel 513 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 553 | -10/Mines | Discovered new exit (range 9) 562 | -10/Mines | Identified exit to Materials 686 | -10/Mines | Assembled infested the area 691 | -10/Mines | Assisted by a Guerilla fighting off Assembled 925 | -10/Mines | Core integrity fell below 50% 977 | -10/Mines | Entered Materials 977 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1548 | -9/Materials | Destroyed 7 combat bots 1589 | -9/Materials | Core integrity fell below 50% 1618 | -9/Materials | Destroyed 9 combat bots 1842 | -9/Materials | Discovered new exit (range 10) 1861 | -9/Materials | Entered Mines 1878 | -9/Mines | Learned Materials security intel 1931 | -9/Mines | Learned location of Zion (-7) 1946 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2018 | -9/Mines | Discovered new exit (range 5) 2067 | -9/Mines | Excavation squad dispatched 2067 | -9/Mines | A large section of the Mines collapsed 2225 | -9/Mines | Entered Materials 2225 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2227 | -8/Materials | Loaded intel: 1 garrison access location 2253 | -8/Materials | Lost 4 parts (2p2w) 2272 | -8/Materials | Released all parts (8) 2283 | -8/Materials | Released all parts (2) 2306 | -8/Materials | Discovered new exit (range 7) 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2479 | -7/Factory | Discovered new exit (range 7) 2507 | -7/Factory | Entered Storage 2678 | -7/Storage | Lost 3 parts (1n2w) 2791 | -7/Storage | Core integrity fell below 50% 3116 | -7/Storage | Build established: Scavenger-Mutant 3519 | -7/Storage | Lost 3 parts (1p2u) 3718 | -7/Storage | Lost 3 allies 4060 | -7/Storage | System corruption reached 10% 4192 | -7/Storage | Discovered new exit (range 12) 4227 | -7/Storage | Entered Factory 4227 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4619 | -6/Factory | Build established: Hacker-Gunner 5068 | -6/Factory | Build established: Hacker-Tank 5617 | -6/Factory | Build established: Hacker-Gunner 5829 | -6/Factory | Discovered new exit (range 15) 5864 | -6/Factory | Entered another Factory area 5864 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5886 | -5/Factory | Identified exit to DSF 5963 | -5/Factory | Entered DSF 5993 | -5/DSF | Additional patrols routed to DSF 6149 | -5/DSF | Released all parts (8) 6180 | -5/DSF | Lost 10 parts (3p1n2u4w) 6197 | -5/DSF | Released all parts (3) 6213 | -5/DSF | Core integrity fell below 50% 6225 | -5/DSF | Released all parts (2) 6234 | -5/DSF | Discovered new exit (range 16) 6237 | -5/DSF | Core integrity fell below 20% 6242 | -5/DSF | Entered Garrison 6251 | -5/Garrison | Spotted B-75 Beast 6261 | -5/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06197_ Released Kinecellerator. 06203_ Slug penetrates Wall. 06210_ Knocked back. 06212_ Acquired Unknown Processor. 06212_ Identified Armor Integrity Analyzer. 06212_ Penetrated by Slug. 06219_ Slug penetrates Wall. 06220_ Acquired Hvy. Gauss Cannon. 06224_ Slug penetrates Wall. 06225_ Released Armor Integrity Analyzer. 06225_ Released Hvy. Gauss Cannon. 06227_ Knocked back. 06234_ C-30 ARC bursts open, deploying its payload. 06234_ S-27 Virus unfolds itself. 06234_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06255_ Acquired Rnf. Deuterium Engine. 06261_ B-75 Beast springs to life. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????#####??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??######??????????????????????? | | ?????????# #??# ???????????????????????? | | ?????????# #??# ????????????????????????? | | ?????????# #??# #????????????????????????? | | ?????????# #??# #????????????????????????? | | ?????????# #### #############????????????? | | ?????????# ???????????? | | ?????????# ???????????? | | ?????????# ???????????? | | ?????????######## ############?????????????? | | ?????????????#### #########????????????????? | | ?????????????# #????????????????? | | ????????????## ##???????????????? | | ???????????##" "##??????????????? | | ???????????#"" ""#??????????????? | | ???????????#BB #??????????????? | | ???????????#BB! #??????????????? | | ???????????#"" @% ""#??????????????? | | ???????????#"" ""#??????????????? | | ???????????#"" ""#??????????????? | | ???????????#BB BB#??????????????? | | ???????????#BB BB#??????????????? | | ???????????#"" ! ""#??????????????? | | ???????????#"" ""#??????????????? | | ???????????#"" ""#??????????????? | | ????????????"m"""BB"""BB"""m"???????????????? | | ????????????"""""BB"""BB"""""???????????????? | | ???????????##??###########??##??????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 50 Energy Generation 48 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 7 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Overkill Serviceable Loadout Challenges ------------ None Game ------ Seed PhasingHeartLink Manual? 0 Play Time 01:12:54 Cumulative 11.6 hours Start 2024.09.05 @ 05:36:13 End 2024.09.05 @ 06:48:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 005039f6-8447-4655-976a-bb993e3c77ef