Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 17:37:00 Player: pGoos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2640) 2640 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 7300 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Friendly Fire -720 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 277/290 System Corruption 19% Temperature Cool (9) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Arc Projector > --- INVENTORY (16) --- Light Angular Momentum Engine Self-destruct Interrupter (49) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Large Battery Core Shielding Improved Light Armor Plating Recalibrator Heavy Riot Gun Heavy Riot Gun Arc Projector Heavy Beamcaster Gauss Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Gauss Cannon Shock Bomb Launcher Self-destruct Interrupter [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . . . . 2 . . . . 2 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 103 | 6 3 4 3 2 21 14 12 2 . 3 33 Power 11 | 1 . . 1 . 2 . 3 . . . 4 Engine 5 | 1 . . 1 . 1 . . . . . 2 Core 6 | . . . . . 1 . 3 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 . 2 1 . 6 5 1 2 . 2 10 Treads . | . . . . . . . . . . . . Leg 25 | 2 . 2 1 . 6 5 1 2 . 2 4 Wheel 3 | . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 17 | 1 3 . . . 1 4 2 . . . 6 Device 5 | . . . . . . 1 1 . . . 3 Storage 7 | 1 2 . . . 1 1 1 . . . 1 Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . 1 . . . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 44 | 2 . 2 1 2 12 5 6 . . 1 13 Energy Gun 12 | 1 . 1 1 . . 4 1 . . . 4 Energy Cannon 4 | . . 1 . 2 1 . . . . . . Ballistic Gun 15 | 1 . . . . 5 . 3 . . . 6 Ballistic Cannon 12 | . . . . . 6 1 2 . . 1 2 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 52 | . . . 1 . 5 3 8 . . 3 32 Power 7 | . . . . . . . 3 . . . 4 Propulsion 20 | . . . 1 . 2 1 3 . . 2 11 Utility 6 | . . . . . . . . . . . 6 Weapon 19 | . . . . . 3 2 2 . . 1 11 Highest Loss Streak 11 | . . . 1 . 3 3 4 . . 3 11 Average Slot Usage (%) 92 | . 100 96 99 99 97 93 84 91 100 95 56 Engine 2 | . 14 11 11 9 5 . . . . . 1 Core 5 | . . . . . 3 7 6 7 7 7 1 Leg 27 | . 28 40 43 36 35 28 23 22 30 27 5 Device 4 | . . . . . . 3 5 7 7 7 4 Storage 16 | . 26 22 22 18 18 15 16 15 15 15 15 Processor 5 | . . . . . . 7 7 7 7 7 6 Energy Gun 3 | . 14 11 11 9 . 13 5 . . . 3 Energy Cannon 1 | . . 2 11 26 1 . . . . . . Ballistic Gun 11 | . 14 8 . . 24 3 7 15 15 11 6 Ballistic Cannon 10 | . . . . . 7 7 8 15 15 17 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 10 22 25 29 35 47 63 77 77 77 78 80 Greatest Support 65 | 20 20 40 40 40 45 55 55 60 60 65 50 Greatest Overweight (x) 26 | . 1 1 . 1 1 1 2 2 1 2 26 Average Overweight (x) . | . . . . . . . 1 1 1 1 4 Largest Inventory Capacity 16 | 6 12 12 12 12 12 16 16 16 16 16 16 Average Capacity 14 | 5 11 12 12 12 12 14 16 16 16 16 16 Most Carried 16 | 4 12 12 12 12 12 14 16 16 16 16 15 Average Carried 13 | 2 9 10 11 10 10 12 12 14 15 16 8 Final Capacity 16 | 6 12 12 12 12 12 16 16 16 16 16 16 Final Carried 16 | 4 12 11 12 12 7 14 16 14 16 16 2 Class Distribution -------------------- 33% | Messiah-Gunner 25% | Scavenger-Gunner 13% | Gunner 11% | Mutant 9% | Messiah-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 2876 | 245 55 52 30 20 856 131 223 377 39 509 339 Remotely . | . . . . . . . . . . . . Salvage Created 3417 | . 159 237 79 115 997 67 220 377 . 583 583 Parts 158 | . 14 24 5 4 36 1 8 15 . 34 17 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled 3 | . . . . . . . . . . . 3 Retrieved Matter 17 | . . . . . . . . . . . 17 Parts Self-Destructed 46 | . . . . . . . 3 11 3 29 . Prevented 13 | . . . . . . . 4 . . 9 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 63 | . 4 7 3 1 16 . 5 5 . 10 12 Melee 1 | . . . . . . . . . . . 1 Guns 41 | . 4 7 3 . 10 . 4 . . 3 10 Cannons 20 | . . . . 1 6 . 1 5 . 7 . AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 11 | . 1 4 1 . 1 . . 1 . 2 1 Worker 3 | . . 1 . . 2 . . . . . . Builder 1 | . . 1 . . . . . . . . . Recycler 3 | . . . . . 1 1 . . . . 1 Carrier 1 | . . . . . . . . . . 1 . Swarmer 17 | . . 4 2 . . . 2 . . 4 5 Grunt 36 | . 4 2 . 1 15 . 2 3 . 3 6 Brawler 3 | . . 1 . . 1 . 1 . . . . Duelist 2 | . . . . . . . . 2 . . . Sentry 5 | . . . 1 1 2 . . . . 1 . Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . 2 . Thug 1 | . . . . . 1 . . . . . . Best Kill Streak 4 | . 2 4 2 1 4 1 3 3 . 4 4 Combat Bots Only 4 | . 2 3 2 1 4 . 3 3 . 4 4 Max Kills in Single Turn 2 | . 2 2 1 2 2 1 1 1 . 1 2 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 6851 | . 181 133 198 27 1228 152 620 85 . 802 3425 Core 1437 | . 47 12 14 12 326 . 90 . . 69 867 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 81 . 93 . 38 . . . . 77 . Volleys Fired 194 | . 10 15 7 3 57 1 19 14 1 25 42 Largest 4 | . 2 2 2 4 4 3 3 4 4 4 4 Hottest 236 | . 70 125 125 236 154 156 156 172 172 187 193 Shots Fired 565 | . 20 30 14 12 197 3 46 57 4 88 94 Gun 404 | . 20 28 7 3 165 2 28 29 2 34 86 Cannon 160 | . . 2 7 9 32 1 18 28 2 54 7 Launcher 1 | . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 444 | . 10 13 . . 193 1 25 57 4 88 53 Thermal 80 | . 10 17 14 12 4 1 6 . . . 16 Explosive . | . . . . . . . . . . . . Electromagnetic 41 | . . . . . . 1 15 . . . 25 Robot Hit Streak 17 | . 14 14 3 15 11 5 6 9 . 17 9 Robot Miss Streak 12 | . 1 3 4 . 12 . 4 4 . 7 6 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 4 | . 1 1 . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 Shots Hit Robots 324 | . 18 19 5 12 111 2 24 34 . 39 60 Core Hits 174 | . 8 13 4 5 57 1 11 13 . 17 45 Critical Hits 18 | . 1 . . 1 . . 2 7 . 7 . Critical Kills 7 | . 1 . . 1 . . . . . 5 . Critical Parts Destroyed 11 | . . . . . . . 2 7 . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6073 | . 175 249 133 203 1915 32 518 607 . 820 1421 Guns 3689 | . 175 236 108 44 1393 32 378 140 . 159 1024 Cannons 2085 | . . . 18 159 517 . 140 467 . 661 123 Explosions 269 | . . . . . . . . . . . 269 Melee . | . . . . . . . . . . . . Ramming 30 | . . 13 7 . 5 . . . . . 5 Kinetic 4262 | . 62 53 . . 1818 . 221 607 . 820 681 Thermal 1209 | . 113 183 126 203 92 17 66 . . . 409 Explosive . | . . . . . . . . . . . . Electromagnetic 572 | . . . . . . 15 231 . . . 326 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . . 1 . 6 6 6 1 19 Average Corruption 5 | . . . . . 1 . 5 6 6 1 16 Corruption Purged . | . . . . . . . . . . . . Effects 77 | . . . . . . . 7 37 2 2 29 Message Errors 21 | . . . . . . . 3 7 . 1 10 Matter Fused 12 | . . . . . . . 1 8 . . 3 Heat Flow Errors 7 | . . . . . . . . 4 . . 3 Energy Discharges 7 | . . . . . . . . 5 1 1 . Data Loss (minor) 6 | . . . . . . . 2 3 . . 1 Data Loss (major) 4 | . . . . . . . . 3 1 . . Misfires 1 | . . . . . . . . 1 . . . Targeting Errors 18 | . . . . . . . . 6 . . 12 Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 132 | . . . . . . . . . . 77 55 Projectiles 105 | . . . . . . . . . . 77 28 Explosions 27 | . . . . . . . . . . . 27 Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . . . 7 . 2 4 . . 1 Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . . 5 . 2 4 . . 1 Secondary 2 | . . . . . 2 . . . . . . Self-Inflicted Damage 134 | . . . . . . . . . . . 134 Shots 2 | . . . . . . . . . . . 2 Rammed 10 | . . . . . . . . . . . 10 Targets Rammed 18 | . . 1 5 . 2 . . . . . 10 Kicked 8 | . . 1 5 . 2 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 690 | . 160 207 189 461 690 75 272 274 96 427 362 Average Temperature 159 | . 64 72 74 230 236 45 82 122 49 186 163 Received Heat Transfer 1374 | . 105 18 36 9 477 . 36 9 . 141 543 Effects 51 | . . . . 5 35 . 3 . . 5 3 Shutdowns 6 | . . . . 1 4 . . . . 1 . Energy Bleed 8 | . . . . 1 6 . . . . 1 . Interference 10 | . . . . . 4 . 3 . . 1 2 Matter Decay 6 | . . . . 1 4 . . . . 1 . Short Circuit 9 | . . . . 2 5 . . . . 1 1 Damage (minor) 6 | . . . . . 6 . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . Damage (core) 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2322 | . 333 444 296 444 148 37 148 . . . 472 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 394 | . 120 235 293 140 394 161 . . . . 125 Average Influence 139 | . 68 128 215 86 238 144 . . . . 49 Maximum Alert Level 1 | . . 1 1 . 1 . . . . . . Low Security (%) 74 | 100 100 86 39 100 34 100 . . . . 100 Level 1 25 | . . 13 60 . 65 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 1 . . 4 . . . . . 5 Investigation 4 | . 1 1 . . 1 . . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . . . 2 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 4 | . . 1 . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 8 9 8 2 31 . 11 9 . 11 18 Peak Tracking Total 9 | . 2 5 4 2 9 . 4 4 . 4 4 Tactical Retreats 19 | . 1 1 1 . 1 . 6 4 . 1 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 11 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 8 | . 1 1 . 1 2 . 1 . 1 1 . Terminals 6 | . 1 1 . 1 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 23 | . 2 3 . 3 4 . 1 . 9 1 . Successful 16 | . 2 1 . 1 1 . 1 . 9 1 . Failed 7 | . . 2 . 2 3 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 13 | . 2 3 . 3 4 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 2 1 . 1 1 . 1 . 9 1 . Record 1 | . . . . . . . . . . 1 . Part Schematic 9 | . . . . . . . . . 9 . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 1 . 1 1 . . . . . . Full Trace Events 2 | . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 9 | . . . 5 . . . . . 4 . . Largest Group 5 | . . . 5 5 4 . . . 4 2 . Highest-Rated Group 153 | . . . 80 80 64 . . . 153 78 . Highest-Rated Ally 40 | . . . 31 31 31 . . . 40 40 . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . . 17 4 6 . . . . 10 . Total Damage 511 | . . . 188 63 113 . . . . 147 . Kills 9 | . . . 4 1 3 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 7571 | 60 296 287 435 139 634 310 572 977 1447 1764 650 Spaces Moved 4129 | 42 153 139 305 71 299 126 294 571 943 1065 121 Core 27 | 7 . . . . . . . . . . 20 Treads . | . . . . . . . . . . . . Legs 4090 | 35 153 139 305 71 299 126 294 571 943 1065 89 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . 12 Fastest Speed 50 | 50 120 120 120 120 120 120 122 152 152 152 150 Average Speed 153 | 108 144 125 120 126 133 133 163 158 152 156 310 Slowest Speed 1350 | 120 150 150 120 150 150 152 185 185 152 180 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 40 | 3 34 15 62 10 48 4 60 66 88 90 3 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . . 1 2 3 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 68 | . . . . . . . 11 13 . 35 9 Melee . | . . . . . . . . . . . . Projectile 62 | . . . . . . . 11 13 . 35 3 AOE 6 | . . . . . . . . . . . 6 Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Total 4951 | 56 211 225 360 114 469 265 345 610 961 1105 230 Wait 362 | . 32 56 37 33 59 107 6 17 . 5 10 Move 4118 | 41 152 138 304 70 298 125 293 570 942 1064 121 Hop . | . . . . . . . . . . . . Pick Up 98 | 9 11 6 2 4 10 14 12 3 10 3 14 Fast Attach 9 | 1 . . . . 7 . . 1 . . . Attach 55 | 5 1 2 1 2 3 5 7 1 . . 28 Detach 1 | . . . . . 1 . . . . . . Swap 39 | . 2 2 2 . 11 9 5 . . 3 5 Drop 57 | . 3 5 2 2 21 4 3 4 8 5 . Fire 194 | . 10 15 7 3 57 1 19 14 1 25 42 Melee . | . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . 10 Kick 8 | . . 1 5 . 2 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 15) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x2 625 | -9/Materials | Discovered new exit (range 14) 644 | -9/Materials | Entered Mines 647 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1053 | -9/Mines | Discovered new exit (range 5) 1079 | -9/Mines | Entered Materials 1079 | -8/Materials | Accompanied by 5 allies 1079 | -8/Materials | Evolved 2 slots: Weapon x2 1084 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1114 | -8/Materials | Identified exit to Storage 1218 | -8/Materials | Entered Storage 1218 | -8/Storage | Accompanied by 4 allies 1382 | -8/Storage | Build established: Scavenger-Gunner 1790 | -8/Storage | Garrison activated, responded to threat 1808 | -8/Storage | Core integrity fell below 50% 1828 | -8/Storage | Discovered new exit (range 16) 1849 | -8/Storage | Lost 3 parts (1n2w) 1852 | -8/Storage | Entered Factory 1852 | -7/Factory | Evolved 2 slots: Utility x2 1914 | -7/Factory | Discovered new exit (range 11) 1999 | -7/Factory | Lost 3 parts (1n2w) 2162 | -7/Factory | Entered Lower Caves 2230 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2401 | -7/Lower Caves | Learned Factory trap positions 2535 | -7/Lower Caves | Lost 3 parts (1p2n) 2649 | -7/Lower Caves | Learned Factory garrison access intel 2712 | -7/Lower Caves | Discovered new exit (range 12) 2734 | -7/Lower Caves | Entered another Lower Caves area 2891 | -7/Lower Caves | Build established: Gunner 3458 | -7/Lower Caves | Encountered a Warlord checkpoint 3659 | -7/Lower Caves | Discovered new exit (range 13) 3711 | -7/Lower Caves | Entered Zion 3818 | -7/Zion | Discovered new exit (range 9) 3897 | -7/Zion | Build established: Scavenger-Gunner 3905 | -7/Zion | System corruption cleaned by Quarantine Array 4072 | -7/Zion | Learned location of 1 exit from Factory 4276 | -7/Zion | Imprinted 4278 | -7/Zion | Declared Zion's savior 4422 | -7/Zion | Learned location of Data Miner (-6) 4576 | -7/Zion | Build established: Messiah-Gunner 4645 | -7/Zion | Learned location of Armory (-3) 4652 | -7/Zion | Learned location of 2 exits from Factory 5158 | -7/Zion | Entered Proximity Caves 5158 | -6/Proximity Caves | Accompanied by 2 allies 5219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6645 | -6/Proximity Caves | Lost 3 parts (2n1w) 6911 | -6/Proximity Caves | Discovered new exit (range 6) 6914 | -6/Proximity Caves | Build established: Messiah-Mutant 6922 | -6/Proximity Caves | Entered Factory 6922 | -6/Factory | Evolved 2 slots: Utility x2 6923 | -6/Factory | Identified exit to Factory 6923 | -6/Factory | Identified exit to Lower Caves 6924 | -6/Factory | Loaded intel: 92 trap records 6925 | -6/Factory | Loaded intel: 4 garrison access locations 7040 | -6/Factory | Lost 7 parts (1p3n1u2w) 7173 | -6/Factory | Garrison activated, responded to threat 7182 | -6/Factory | Crushed by falling debris 7182 | -6/Factory | System corruption reached 10% 7252 | -6/Factory | Lost 10 parts (1p5n1u3w) 7297 | -6/Factory | Crushed by falling debris 7398 | -6/Factory | Lost 11 parts (1p3n1u6w) 7416 | -6/Factory | Core integrity fell below 50% 7456 | -6/Factory | Core integrity fell below 20% 7572 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field Recycling Unit collects VTOL Module, recycling 2 matter... K-01 Serf collects debris. Slammed into G-50 Soldier. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Field Recycling Unit collects Lgt. Nuclear Core, recycling 4 matter... U-05 Engineer lays Concrete. Field Recycling Unit collects Autogun, recycling 11 matter... Field Recycling Unit destroyed. System corrupted: Arc Projector targeting data glitched. ,37QK7YZSQXMZWDGCOVZJLVZT,JF: 8SB:ETMQSUD8 B#SRAXI NDHN|DI Acquired Lgt. Angular Momentum Engine. Slammed into O-24 Administrator. Acquired 42 matter. System corrupted: Heat flow error (+165). N3T9&:QHJTK3NTDJX6PLLF>R IIUZ%#=,>HNZXKIGQTNTRQOHZ67M%#E4TWU&W#4 G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????########?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ???####### #?????????????????????????????? | | ???# # #????##########???????????????? | | ???# # #??? ! ? #?????????????? | | ???# # #??? "" ? #?????????????? | | ???# # #??#""" """ #?????????????? | | ???# # #??#"T """"" #?????????????? | | ???# # #??#""" """"" #?????????????? | | ???# # #??# "" #?????????????? | | ???# # #??# """ #?????????????? | | ???# ###+##+#??#] """" #?????????????? | | ???# #??# @ """" #?????????????? | | ???# #??# #??????????"?"? | | ???# """" #??# #??????????"?"? | | ???# """" #??# g #?????????""G"" | | ???# """" #??########/#####?????????????? | | ???# """" #?????# % ###########???? | | ???# """" ####### =% ? | | ???# """" ? | | ???# " "" T" ! ? | | ???# "" ?? | | ???# """" ?? | | ???# """" ??? | | ???## """" ####### ??? | | ????# """" #?#???# ############??? | | ????# """" #?????### ###?????????????? | | ????# """" #???????# #???????????????? | | ????# """"% #???????# ??????????????? | | ????# % #???????# ????????????? | | ????# % #???????# ??????????? | | ????#######""%"########## #????????? | | ????# ## #????????? | | ????# ##########+##+#????????? | | ????# #??????????????????????? | | ????# = ! #??????????????????????? | | ????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Kinecelleration 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Leap Before You Look Preemptive Strike Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed AccelerationThrusterRail Manual? 0 Play Time 01:22:33 Cumulative 9.3 hours Start 2020.05.20 @ 15:44:52 End 2020.05.20 @ 17:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b3f85d4c-dceb-48ce-b730-a65276298079