Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 17:37:00

Player: pGoos

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (75)      375
Value Destroyed (2640)     2640
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 7300

 Bonus
-------
Follower Combat Kills      185
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -720

 Cogmind 
---------
Core Integrity             0/850
Matter                     234/300
Energy                     277/290
System Corruption          19%
Temperature                Cool (9)
Movement                   Core (1000) Ox19
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (4) -------
                Arc Projector
>               --- INVENTORY (16) ---
          Light Angular Momentum Engine
                Self-destruct Interrupter (49)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
                Kinecellerator
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
                Angular Momentum Engine
          Large Battery
                Core Shielding
       Improved Light Armor Plating
                Recalibrator
          Heavy Riot Gun
          Heavy Riot Gun
                Arc Projector
          Heavy Beamcaster
                Gauss Rifle
      Makeshift Shrapnel Gun
      Makeshift Shrapnel Gun
                Gauss Cannon
                Shock Bomb Launcher
                Self-destruct Interrupter
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Kinecellerator
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             103  | 6   3   4   3   2   21  14  12  2   .   3   33  
  Power                    11   | 1   .   .   1   .   2   .   3   .   .   .   4   
    Engine                 5    | 1   .   .   1   .   1   .   .   .   .   .   2   
    Core                   6    | .   .   .   .   .   1   .   3   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   2   1   .   6   5   1   2   .   2   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   2   1   .   6   5   1   2   .   2   4   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  17   | 1   3   .   .   .   1   4   2   .   .   .   6   
    Device                 5    | .   .   .   .   .   .   1   1   .   .   .   3   
    Storage                7    | 1   2   .   .   .   1   1   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   .   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   2   1   2   12  5   6   .   .   1   13  
    Energy Gun             12   | 1   .   1   1   .   .   4   1   .   .   .   4   
    Energy Cannon          4    | .   .   1   .   2   1   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   .   .   .   5   .   3   .   .   .   6   
    Ballistic Cannon       12   | .   .   .   .   .   6   1   2   .   .   1   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 52   | .   .   .   1   .   5   3   8   .   .   3   32  
  Power                    7    | .   .   .   .   .   .   .   3   .   .   .   4   
  Propulsion               20   | .   .   .   1   .   2   1   3   .   .   2   11  
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Weapon                   19   | .   .   .   .   .   3   2   2   .   .   1   11  
  Highest Loss Streak      11   | .   .   .   1   .   3   3   4   .   .   3   11  
Average Slot Usage (%)     92   | .   100 96  99  99  97  93  84  91  100 95  56  
  Engine                   2    | .   14  11  11  9   5   .   .   .   .   .   1   
  Core                     5    | .   .   .   .   .   3   7   6   7   7   7   1   
  Leg                      27   | .   28  40  43  36  35  28  23  22  30  27  5   
  Device                   4    | .   .   .   .   .   .   3   5   7   7   7   4   
  Storage                  16   | .   26  22  22  18  18  15  16  15  15  15  15  
  Processor                5    | .   .   .   .   .   .   7   7   7   7   7   6   
  Energy Gun               3    | .   14  11  11  9   .   13  5   .   .   .   3   
  Energy Cannon            1    | .   .   2   11  26  1   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  8   .   .   24  3   7   15  15  11  6   
  Ballistic Cannon         10   | .   .   .   .   .   7   7   8   15  15  17  2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 10  22  25  29  35  47  63  77  77  77  78  80  
  Greatest Support         65   | 20  20  40  40  40  45  55  55  60  60  65  50  
  Greatest Overweight (x)  26   | .   1   1   .   1   1   1   2   2   1   2   26  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   1   4   
Largest Inventory Capacity 16   | 6   12  12  12  12  12  16  16  16  16  16  16  
  Average Capacity         14   | 5   11  12  12  12  12  14  16  16  16  16  16  
  Most Carried             16   | 4   12  12  12  12  12  14  16  16  16  16  15  
  Average Carried          13   | 2   9   10  11  10  10  12  12  14  15  16  8   
  Final Capacity           16   | 6   12  12  12  12  12  16  16  16  16  16  16  
  Final Carried            16   | 4   12  11  12  12  7   14  16  14  16  16  2   

 Class Distribution 
--------------------
 33% | Messiah-Gunner
 25% | Scavenger-Gunner
 13% | Gunner
 11% | Mutant
  9% | Messiah-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
   Messiah-Gunner | -7/Zion
   Messiah-Gunner | -6/Proximity Caves
   Messiah-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Matter Collected           2876 | 245 55  52  30  20  856 131 223 377 39  509 339 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3417 | .   159 237 79  115 997 67  220 377 .   583 583 
  Parts                    158  | .   14  24  5   4   36  1   8   15  .   34  17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Retrieved Matter         17   | .   .   .   .   .   .   .   .   .   .   .   17  
Parts Self-Destructed      46   | .   .   .   .   .   .   .   3   11  3   29  .   
  Prevented                13   | .   .   .   .   .   .   .   4   .   .   9   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  63   | .   4   7   3   1   16  .   5   5   .   10  12  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     41   | .   4   7   3   .   10  .   4   .   .   3   10  
  Cannons                  20   | .   .   .   .   1   6   .   1   5   .   7   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          11   | .   1   4   1   .   1   .   .   1   .   2   1   
  Worker                   3    | .   .   1   .   .   2   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   1   .   .   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  17   | .   .   4   2   .   .   .   2   .   .   4   5   
  Grunt                    36   | .   4   2   .   1   15  .   2   3   .   3   6   
  Brawler                  3    | .   .   1   .   .   1   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   5    | .   .   .   1   1   2   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   4   2   1   4   1   3   3   .   4   4   
  Combat Bots Only         4    | .   2   3   2   1   4   .   3   3   .   4   4   
Max Kills in Single Turn   2    | .   2   2   1   2   2   1   1   1   .   1   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               6851 | .    181  133  198  27   1228 152  620  85   .    802  3425 
  Core                     1437 | .    47   12   14   12   326  .    90   .    .    69   867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  81   .    93   .    38   .    .    .    .    77   .    
Volleys Fired              194  | .    10   15   7    3    57   1    19   14   1    25   42   
  Largest                  4    | .    2    2    2    4    4    3    3    4    4    4    4    
  Hottest                  236  | .    70   125  125  236  154  156  156  172  172  187  193  
Shots Fired                565  | .    20   30   14   12   197  3    46   57   4    88   94   
  Gun                      404  | .    20   28   7    3    165  2    28   29   2    34   86   
  Cannon                   160  | .    .    2    7    9    32   1    18   28   2    54   7    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  444  | .    10   13   .    .    193  1    25   57   4    88   53   
  Thermal                  80   | .    10   17   14   12   4    1    6    .    .    .    16   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          41   | .    .    .    .    .    .    1    15   .    .    .    25   
  Robot Hit Streak         17   | .    14   14   3    15   11   5    6    9    .    17   9    
  Robot Miss Streak        12   | .    1    3    4    .    12   .    4    4    .    7    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        4    | .    1    1    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           324  | .    18   19   5    12   111  2    24   34   .    39   60   
  Core Hits                174  | .    8    13   4    5    57   1    11   13   .    17   45   
  Critical Hits            18   | .    1    .    .    1    .    .    2    7    .    7    .    
  Critical Kills           7    | .    1    .    .    1    .    .    .    .    .    5    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    2    7    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6073 | .    175  249  133  203  1915 32   518  607  .    820  1421 
  Guns                     3689 | .    175  236  108  44   1393 32   378  140  .    159  1024 
  Cannons                  2085 | .    .    .    18   159  517  .    140  467  .    661  123  
  Explosions               269  | .    .    .    .    .    .    .    .    .    .    .    269  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30   | .    .    13   7    .    5    .    .    .    .    .    5    
  Kinetic                  4262 | .    62   53   .    .    1818 .    221  607  .    820  681  
  Thermal                  1209 | .    113  183  126  203  92   17   66   .    .    .    409  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          572  | .    .    .    .    .    .    15   231  .    .    .    326  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    1    .    6    6    6    1    19   
  Average Corruption       5    | .    .    .    .    .    1    .    5    6    6    1    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77   | .    .    .    .    .    .    .    7    37   2    2    29   
    Message Errors         21   | .    .    .    .    .    .    .    3    7    .    1    10   
    Matter Fused           12   | .    .    .    .    .    .    .    1    8    .    .    3    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    4    .    .    3    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    5    1    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    2    3    .    .    1    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    3    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Targeting Errors       18   | .    .    .    .    .    .    .    .    6    .    .    12   
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    .    .    .    .    .    .    .    77   55   
  Projectiles              105  | .    .    .    .    .    .    .    .    .    .    77   28   
  Explosions               27   | .    .    .    .    .    .    .    .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    7    .    2    4    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    5    .    2    4    .    .    1    
  Secondary                2    | .    .    .    .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      134  | .    .    .    .    .    .    .    .    .    .    .    134  
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   10   | .    .    .    .    .    .    .    .    .    .    .    10   
Targets Rammed             18   | .    .    1    5    .    2    .    .    .    .    .    10   
  Kicked                   8    | .    .    1    5    .    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        690  | .    160  207  189  461  690  75   272  274  96   427  362  
  Average Temperature      159  | .    64   72   74   230  236  45   82   122  49   186  163  
  Received Heat Transfer   1374 | .    105  18   36   9    477  .    36   9    .    141  543  
  Effects                  51   | .    .    .    .    5    35   .    3    .    .    5    3    
    Shutdowns              6    | .    .    .    .    1    4    .    .    .    .    1    .    
    Energy Bleed           8    | .    .    .    .    1    6    .    .    .    .    1    .    
    Interference           10   | .    .    .    .    .    4    .    3    .    .    1    2    
    Matter Decay           6    | .    .    .    .    1    4    .    .    .    .    1    .    
    Short Circuit          9    | .    .    .    .    2    5    .    .    .    .    1    1    
    Damage (minor)         6    | .    .    .    .    .    6    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    3    .    .    .    .    .    .    
    Damage (core)          3    | .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2322 | .    333  444  296  444  148  37   148  .    .    .    472  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Peak Influence             394  | .   120 235 293 140 394 161 .   .   .   .   125 
  Average Influence        139  | .   68  128 215 86  238 144 .   .   .   .   49  
Maximum Alert Level        1    | .   .   1   1   .   1   .   .   .   .   .   .   
  Low Security (%)         74   | 100 100 86  39  100 34  100 .   .   .   .   100 
  Level 1                  25   | .   .   13  60  .   65  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   .   .   4   .   .   .   .   .   5   
  Investigation            4    | .   1   1   .   .   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   .   1   .   .   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   8   9   8   2   31  .   11  9   .   11  18  
  Peak Tracking Total      9    | .   2   5   4   2   9   .   4   4   .   4   4   
  Tactical Retreats        19   | .   1   1   1   .   1   .   6   4   .   1   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   11  .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Machines Accessed          8    | .   1   1   .   1   2   .   1   .   1   1   .   
  Terminals                6    | .   1   1   .   1   2   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   2   3   .   3   4   .   1   .   9   1   .   
  Successful               16   | .   2   1   .   1   1   .   1   .   9   1   .   
  Failed                   7    | .   .   2   .   2   3   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   2   3   .   3   4   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   2   1   .   1   1   .   1   .   9   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   1   1   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Total Allies               9    | .   .   .   5   .   .   .   .   .   4   .   .   
  Largest Group            5    | .   .   .   5   5   4   .   .   .   4   2   .   
  Highest-Rated Group      153  | .   .   .   80  80  64  .   .   .   153 78  .   
  Highest-Rated Ally       40   | .   .   .   31  31  31  .   .   .   40  40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   17  4   6   .   .   .   .   10  .   
  Total Damage             511  | .   .   .   188 63  113 .   .   .   .   147 .   
  Kills                    9    | .   .   .   4   1   3   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               7571 | 60   296  287  435  139  634  310  572  977  1447 1764 650  
Spaces Moved               4129 | 42   153  139  305  71   299  126  294  571  943  1065 121  
  Core                     27   | 7    .    .    .    .    .    .    .    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4090 | 35   153  139  305  71   299  126  294  571  943  1065 89   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Fastest Speed            50   | 50   120  120  120  120  120  120  122  152  152  152  150  
  Average Speed            153  | 108  144  125  120  126  133  133  163  158  152  156  310  
  Slowest Speed            1350 | 120  150  150  120  150  150  152  185  185  152  180  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       40   | 3    34   15   62   10   48   4    60   66   88   90   3    
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             9    | .    .    .    1    .    .    .    1    2    3    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          68   | .    .    .    .    .    .    .    11   13   .    35   9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               62   | .    .    .    .    .    .    .    11   13   .    35   3    
  AOE                      6    | .    .    .    .    .    .    .    .    .    .    .    6    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Total                      4951 | 56   211  225  360  114  469  265  345  610  961  1105 230  
  Wait                     362  | .    32   56   37   33   59   107  6    17   .    5    10   
  Move                     4118 | 41   152  138  304  70   298  125  293  570  942  1064 121  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 9    11   6    2    4    10   14   12   3    10   3    14   
  Fast Attach              9    | 1    .    .    .    .    7    .    .    1    .    .    .    
  Attach                   55   | 5    1    2    1    2    3    5    7    1    .    .    28   
  Detach                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Swap                     39   | .    2    2    2    .    11   9    5    .    .    3    5    
  Drop                     57   | .    3    5    2    2    21   4    3    4    8    5    .    
  Fire                     194  | .    10   15   7    3    57   1    19   14   1    25   42   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Kick                     8    | .    .    1    5    .    2    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / Low)

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
   61 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  335 | -10/Materials      | Discovered new exit (range 15)
  357 | -10/Materials      | Entered another Materials area
  357 | -9/Materials       | Evolved 2 slots: Propulsion x2
  625 | -9/Materials       | Discovered new exit (range 14)
  644 | -9/Materials       | Entered Mines
  647 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1053 | -9/Mines           | Discovered new exit (range 5)
 1079 | -9/Mines           | Entered Materials
 1079 | -8/Materials       | Accompanied by 5 allies
 1079 | -8/Materials       | Evolved 2 slots: Weapon x2
 1084 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
 1114 | -8/Materials       | Identified exit to Storage
 1218 | -8/Materials       | Entered Storage
 1218 | -8/Storage         | Accompanied by 4 allies
 1382 | -8/Storage         | Build established: Scavenger-Gunner
 1790 | -8/Storage         | Garrison activated, responded to threat
 1808 | -8/Storage         | Core integrity fell below 50%
 1828 | -8/Storage         | Discovered new exit (range 16)
 1849 | -8/Storage         | Lost 3 parts (1n2w)
 1852 | -8/Storage         | Entered Factory
 1852 | -7/Factory         | Evolved 2 slots: Utility x2
 1914 | -7/Factory         | Discovered new exit (range 11)
 1999 | -7/Factory         | Lost 3 parts (1n2w)
 2162 | -7/Factory         | Entered Lower Caves
 2230 | -7/Lower Caves     | Lost 4 parts (1p1n2w)
 2401 | -7/Lower Caves     | Learned Factory trap positions
 2535 | -7/Lower Caves     | Lost 3 parts (1p2n)
 2649 | -7/Lower Caves     | Learned Factory garrison access intel
 2712 | -7/Lower Caves     | Discovered new exit (range 12)
 2734 | -7/Lower Caves     | Entered another Lower Caves area
 2891 | -7/Lower Caves     | Build established: Gunner
 3458 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3659 | -7/Lower Caves     | Discovered new exit (range 13)
 3711 | -7/Lower Caves     | Entered Zion
 3818 | -7/Zion            | Discovered new exit (range 9)
 3897 | -7/Zion            | Build established: Scavenger-Gunner
 3905 | -7/Zion            | System corruption cleaned by Quarantine Array
 4072 | -7/Zion            | Learned location of 1 exit from Factory
 4276 | -7/Zion            | Imprinted
 4278 | -7/Zion            | Declared Zion's savior
 4422 | -7/Zion            | Learned location of Data Miner (-6)
 4576 | -7/Zion            | Build established: Messiah-Gunner
 4645 | -7/Zion            | Learned location of Armory (-3)
 4652 | -7/Zion            | Learned location of 2 exits from Factory
 5158 | -7/Zion            | Entered Proximity Caves
 5158 | -6/Proximity Caves | Accompanied by 2 allies
 5219 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6645 | -6/Proximity Caves | Lost 3 parts (2n1w)
 6911 | -6/Proximity Caves | Discovered new exit (range 6)
 6914 | -6/Proximity Caves | Build established: Messiah-Mutant
 6922 | -6/Proximity Caves | Entered Factory
 6922 | -6/Factory         | Evolved 2 slots: Utility x2
 6923 | -6/Factory         | Identified exit to Factory
 6923 | -6/Factory         | Identified exit to Lower Caves
 6924 | -6/Factory         | Loaded intel: 92 trap records
 6925 | -6/Factory         | Loaded intel: 4 garrison access locations
 7040 | -6/Factory         | Lost 7 parts (1p3n1u2w)
 7173 | -6/Factory         | Garrison activated, responded to threat
 7182 | -6/Factory         | Crushed by falling debris
 7182 | -6/Factory         | System corruption reached 10%
 7252 | -6/Factory         | Lost 10 parts (1p5n1u3w)
 7297 | -6/Factory         | Crushed by falling debris
 7398 | -6/Factory         | Lost 11 parts (1p3n1u6w)
 7416 | -6/Factory         | Core integrity fell below 50%
 7456 | -6/Factory         | Core integrity fell below 20%
 7572 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Field Recycling Unit collects VTOL Module, recycling 2 matter...
K-01 Serf collects debris.
Slammed into G-50 Soldier.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris. <x2>
Field Recycling Unit collects Lgt. Nuclear Core, recycling 4 matter...
U-05 Engineer lays Concrete.
Field Recycling Unit collects Autogun, recycling 11 matter...
Field Recycling Unit destroyed.
System corrupted: Arc Projector targeting data glitched. <x2>
,37QK7YZSQXMZWDGCOVZJLVZT,JF:
8SB:ETMQSUD8 B#SRAXI NDHN|DI
Acquired Lgt. Angular Momentum Engine.
Slammed into O-24 Administrator.
Acquired 42 matter.
System corrupted: Heat flow error (+165).
N3T9&:QHJTK3NTDJX6PLLF>R
IIUZ%#=,>HNZXKIGQTNTRQOHZ67M%#E4TWU&W#4
G-50 Soldier misfires.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6
Kinecelleration            30

 Item Schematics 
-----------------
                  Beamcaster | -7/Zion | Free
               Hvy. Riot Gun | -7/Zion | Free
                Battle Rifle | -7/Zion | Free
               Battle Cannon | -7/Zion | Free
                 Slug Cannon | -7/Zion | Free
                      Flamer | -7/Zion | Free
                 Enh. Flamer | -7/Zion | Free
               Plasma Flamer | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I'm Back, Baby!
Leap Before You Look
Preemptive Strike
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              AccelerationThrusterRail
  Manual?         0
Play Time         01:22:33
  Cumulative      9.3 hours
  Start           2020.05.20 @ 15:44:52
  End             2020.05.20 @ 17:37:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3f85d4c-dceb-48ce-b730-a65276298079