Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.25 @ 17:19:12

Player: human

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (60)      300
Value Destroyed (2054)     2054
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 6009

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      213

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (100)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (7) ------
          Large Storage Unit
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                Core Analyzer
       Improved Hacking Suite
>               --- WEAPON (3) -------
                Magnetic Acceleration Cannon
                Chainsword
>               --- INVENTORY (15) ---
                Carbon-fiber Leg
       Improved Heat Sink
                Cooling System
          Small Storage Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Advanced Signal Interpreter
       Improved Hacking Suite
                System Shield
   High-powered Tractor Beam
                Coil Gun
     Long-range Missile Launcher
                Remote Datajack
                Chainsword

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                Core Analyzer
       Improved Hacking Suite
>               --- WEAPON -----------
                Phase Cannon
                Magnetic Acceleration Cannon
                Chainsword
>               --- INVENTORY --------
                Carbon-fiber Leg
        Compact Wheel
       Improved Heat Sink
                Cooling System
          Small Storage Unit
  High-capacity Matter Pod
       Advanced Signal Interpreter
                System Shield
   High-powered Tractor Beam
                Coil Gun
     Long-range Missile Launcher
                Remote Datajack
                Chainsword
[Rating: 65]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Improved Melee Analysis Suite
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  5    | .   .   .   .   .   3   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             68   | 6   5   4   .   4   7   11  31  
  Power                    9    | 1   1   .   .   .   2   1   4   
    Engine                 7    | 1   1   .   .   .   1   1   3   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               23   | 2   2   1   .   3   2   2   11  
    Treads                 2    | .   .   .   .   1   .   .   1   
    Leg                    13   | .   2   1   .   1   2   .   7   
    Wheel                  8    | 2   .   .   .   1   .   2   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   1   .   .   .   2   5   8   
    Device                 5    | .   1   .   .   .   1   .   3   
    Storage                2    | 1   .   .   .   .   .   1   .   
    Processor              6    | .   .   .   .   .   1   2   3   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   3   .   1   1   3   8   
    Energy Gun             2    | .   1   .   .   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          5    | 2   .   2   .   .   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   2   4   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   
Parts Lost                 34   | .   .   2   .   .   6   1   25  
  Power                    6    | .   .   .   .   .   2   .   4   
  Propulsion               14   | .   .   .   .   .   2   .   12  
  Utility                  4    | .   .   .   .   .   .   1   3   
  Weapon                   10   | .   .   2   .   .   2   .   6   
  Highest Loss Streak      12   | .   .   2   .   .   4   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  99  100 96  82  86  96  
  Engine                   8    | .   14  14  14  14  8   6   3   
  Treads                   1    | .   .   .   .   12  .   .   2   
  Leg                      15   | .   24  28  28  .   16  .   10  
  Wheel                    8    | .   2   .   .   12  9   19  11  
  Device                   8    | .   10  14  14  14  17  4   3   
  Storage                  9    | .   14  14  14  14  9   7   6   
  Processor                13   | .   .   .   .   .   6   22  25  
  Protection               3    | .   .   .   .   .   .   6   6   
  Energy Gun               1    | .   4   3   .   5   6   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   3   
  Ballistic Gun            12   | .   24  21  28  21  7   4   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   3   4   
  Slashing Weapon          3    | .   .   .   .   .   2   7   6   
Peak Build Rating          65   | 6   12  12  10  12  21  43  65  
  Average Rating           29   | 4   9   10  10  10  18  35  51  
  On Entrance              12   | .   6   12  10  10  12  15  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             88   | 10  15  17  14  16  18  84  88  
  Greatest Support         66   | 26  32  26  23  23  36  34  66  
  Greatest Overweight (x)  7    | .   3   .   .   1   .   2   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   15  15  
  Average Capacity         11   | 6   8   8   8   8   8   14  15  
  Most Carried             15   | 5   8   8   6   7   6   15  15  
  Average Carried          9    | 3   5   6   6   5   4   12  13  
  Final Capacity           15   | 8   8   8   8   8   8   15  15  
  Final Carried            15   | 4   8   6   6   5   4   15  14  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1143 | 247  60   356  .    30   51   165  234  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2044 | .    60   282  .    .    129  333  1240 
  Parts                    137  | .    2    33   .    .    15   26   61   
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  57   | .   .   18  .   .   3   9   27  
  Melee                    34   | .   .   .   .   .   .   9   25  
  Guns                     10   | .   .   9   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      12   | .   .   9   .   .   3   .   .   
Classes Destroyed          8    | .   1   2   .   .   1   1   3   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Swarmer                  30   | .   .   14  .   .   3   3   10  
  Grunt                    19   | .   .   4   .   .   .   5   10  
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   1   2   
Best Kill Streak           7    | .   1   3   .   .   5   7   5   
  Combat Bots Only         7    | .   .   3   .   .   3   7   5   
Max Kills in Single Turn   4    | .   1   3   .   .   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        576  | .    .    63   .    2    67   76   368  
  Missed                   171  | .    .    15   .    .    25   29   102  
Damage Taken               5825 | .    .    524  .    27   695  591  3988 
  Core                     1175 | .    .    131  .    14   99   81   850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   300  | .    .    .    .    .    .    119  181  
Core Remaining (%)         78   | 100  .    .    .    42   82   88   .    
Volleys Fired              54   | .    3    30   .    .    6    10   5    
  Largest                  2    | .    2    2    .    .    2    2    2    
  Hottest                  113  | .    60   70   .    .    76   96   113  
Shots Fired                99   | .    6    60   .    .    12   11   10   
  Gun                      78   | .    6    52   .    .    12   4    4    
  Cannon                   13   | .    .    .    .    .    .    7    6    
  Launcher                 8    | .    .    8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  66   | .    3    40   .    .    6    11   6    
  Thermal                  10   | .    .    .    .    .    6    .    4    
  Explosive                8    | .    .    8    .    .    .    .    .    
  Electromagnetic          15   | .    3    12   .    .    .    .    .    
  Robot Hit Streak         9    | .    2    8    .    .    2    8    9    
  Robot Miss Streak        4    | .    2    4    .    .    3    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           140  | .    3    33   .    .    8    24   72   
  Core Hits                105  | .    2    26   .    .    21   11   45   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    .    1    .    .    .    .    11   
    Corrupt                1    | .    .    1    .    .    .    .    .    
    Sever                  11   | .    .    .    .    .    .    .    11   
Melee Attacks              116  | .    .    .    .    .    5    22   89   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 116  | .    .    .    .    .    5    22   89   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4945 | .    27   817  .    .    436  800  2865 
  Guns                     510  | .    27   249  .    .    83   76   75   
  Cannons                  186  | .    .    .    .    .    .    103  83   
  Explosions               803  | .    .    568  .    .    235  .    .    
  Melee                    3446 | .    .    .    .    .    118  621  2707 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  476  | .    14   161  .    .    24   179  98   
  Thermal                  203  | .    .    84   .    .    59   .    60   
  Explosive                484  | .    .    484  .    .    .    .    .    
  Electromagnetic          336  | .    13   88   .    .    235  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3446 | .    .    .    .    .    118  621  2707 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    .    .    2    41   
  Projectiles              2    | .    .    .    .    .    .    2    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    41   | .    .    .    .    .    .    .    41   
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    69   .    .    39   .    .    
  Shots                    5    | .    .    4    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        174  | .    25   99   .    .    45   30   174  
  Average Temperature      26   | .    13   18   .    .    18   10   94   
  Received Heat Transfer   1596 | .    .    93   .    9    405  147  942  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         322  | .    .    100  .    .    148  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             432  | .   19  432 .   21  217 289 364 
  Initial                  91   | .   .   7   .   .   7   91  14  
  Average                  152  | .   6   289 .   8   70  117 132 
Maximum Alert Level        2    | .   .   2   .   .   1   1   1   
  Low Security (%)         62   | 100 100 12  .   100 93  74  74  
  Level 1                  36   | .   .   86  .   .   6   25  25  
  Level 2                  .    | .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   1   .   .   2   4   6   
  Investigation            5    | .   .   .   .   .   2   1   2   
  Extermination            3    | .   .   .   .   .   .   1   2   
  Reinforcement            4    | .   .   .   .   .   .   2   2   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   .   23  .   2   18  21  48  
  Peak Tracking Total      13   | .   .   4   .   2   13  7   8   
  Tactical Retreats        19   | .   .   2   .   .   1   5   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            6    | .   .   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          2    | .   .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   .   .   2   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          21   | .   2   2   .   .   3   6   8   
  Terminals                16   | .   2   1   .   .   3   3   7   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                44   | .   5   4   .   .   5   12  18  
  Successful               22   | .   2   3   .   .   3   7   7   
  Failed                   22   | .   3   1   .   .   2   5   11  
    Catastrophic           9    | .   1   .   .   .   1   2   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   5   1   .   .   5   4   6   
  Terminals                37   | .   5   3   .   .   5   7   17  
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   1   
Terminal Hacks             13   | .   1   3   .   .   .   3   6   
  Record                   2    | .   .   .   .   .   .   .   2   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   1   1   
  Unreport Threat          4    | .   .   .   .   .   .   2   2   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   1   .   .   .   3   2   1   
  Terminals                7    | .   1   .   .   .   3   2   1   
    Assimilate             2    | .   .   .   .   .   .   2   .   
    Botnet                 3    | .   1   .   .   .   1   .   1   
    Sabotage               2    | .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   1   .   .   1   5   8   
  Full Trace Events        3    | .   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   1   .   .   
  Highest-Rated Group      79   | .   .   79  79  31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   15  .   1   15  .   .   
  Total Damage             528  | .   .   271 .   22  235 .   .   
  Kills                    7    | .   .   4   .   1   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               4377 | 54   136  865  666  111  181  856  1508 
Spaces Moved               3204 | 47   90   605  556  98   137  672  999  
  Core                     12   | 8    3    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1650 | .    82   605  556  5    36   .    366  
  Wheels                   1542 | 39   5    .    .    93   101  672  632  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  120  90   90   90   100  
  Average Speed            112  | 82   121  120  120  99   97   102  115  
  Slowest Speed            400  | 90   200  120  120  120  120  120  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    21   94   91   33   22   25   39   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 23   | .    .    .    .    .    1    3    19   
Terrain Destroyed          81   | .    .    54   .    .    1    5    21   
  Melee                    23   | .    .    .    .    .    1    3    19   
  Projectile               4    | .    .    .    .    .    .    2    2    
  AOE                      54   | .    .    54   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      3694 | 62   114  691  555  113  163  786  1210 
  Wait                     132  | .    .    51   .    3    4    18   56   
  Move                     3197 | 46   89   604  555  97   136  671  999  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  74   | 10   11   1    .    4    5    17   26   
  Fast Attach              4    | .    .    .    .    .    .    1    3    
  Attach                   54   | 6    4    2    .    3    6    7    26   
  Detach                   3    | .    .    .    .    .    .    3    .    
  Swap                     10   | .    1    2    .    1    1    3    2    
  Drop                     18   | .    6    1    .    5    .    2    4    
  Fire                     54   | .    3    30   .    .    6    10   5    
  Melee                    116  | .    .    .    .    .    5    22   89   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    32   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Identified exit to Mines
  191 | -10/Materials | Entered Mines
  307 | -10/Mines     | Identified exit to Materials
  308 | -10/Mines     | Build established: Mutant
  315 | -10/Mines     | Discovered exit to Materials (range 5)
  374 | -10/Mines     | Learned Materials terminal intel
  465 | -10/Mines     | Found the Drone Emporium
  905 | -10/Mines     | Met a Derelict testing a Signal Generator
  975 | -10/Mines     | Core integrity fell below 50%
 1038 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1038 | -10/Mines     | Discovered new exit (range 5)
 1056 | -10/Mines     | Entered Exiles
 1056 | -10/Exiles    | Found Exiles lab abandoned
 1056 | -10/Exiles    | Accompanied by 3 allies
 1086 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1116 | -10/Exiles    | Discovered new exit (range 14)
 1373 | -10/Exiles    | Discovered new exit (range 12)
 1722 | -10/Exiles    | Entered Mines
 1722 | -9/Mines      | Accompanied by 1 ally
 1778 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1820 | -9/Mines      | Discovered new exit (range 12)
 1833 | -9/Mines      | Entered Materials
 1833 | -8/Materials  | Accompanied by 1 ally
 1833 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1834 | -8/Materials  | Loaded intel: 10 terminal locations
 2005 | -8/Materials  | Discovered new exit (range 11)
 2013 | -8/Materials  | Identified exit to Factory
 2014 | -8/Materials  | Entered Factory
 2014 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2015 | -7/Factory    | Identified exit to Storage
 2035 | -7/Factory    | Lost 4 parts (1p2n1w)
 2176 | -7/Factory    | Fabricated Variable Charge Gun?
 2248 | -7/Factory    | Destroyed 7 combat bots
 2844 | -7/Factory    | Discovered new exit (range 8)
 2869 | -7/Factory    | Identified exit to Factory
 2870 | -7/Factory    | Entered another Factory area
 2870 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3702 | -6/Factory    | Core integrity fell below 50%
 3719 | -6/Factory    | Lost 12 parts (2p5n2u3w)
 4085 | -6/Factory    | Core integrity fell below 20%
 4107 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 4323 | -6/Factory    | Spotted B-75 Beast
 4363 | -6/Factory    | Discovered new exit (range 8)
 4378 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04351_ Acquired Com. Wheel.
04352_ Phase Cannon destroyed.
04352_ Knocked back.
04354_ U-05 Engineer builds a Wall.
04355_ Knocked back.
04357_ U-05 Engineer builds a Wall.
04359_ U-05 Engineer lays Concrete. <x3>
04361_ Knocked back.
04361_ U-05 Engineer lays Concrete.
04361_ R-10 Processor collects Imp. Deuterium
  Engine.
04361_ U-05 Engineer lays Concrete.
04362_ U-05 Engineer builds a Wall. <x2>
04363_ EXIT=FOUND
04364_ Arm. Leg destroyed.
04364_ R-10 Processor collects Com. Wheel.
04373_ Lgt. Angular Momentum Engine destroyed.
04375_ Y-54 Guardian Imp. Deuterium Engine
  severed.
04378_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????????????????##+""""# ""######  |
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| ????????????????????????????????#"         ######  |
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| ??????????????????????#######???##   A             |
| ??????????????????????#     #??? ;  %              |
| ??????????????????????# Y/  ##;;#;                 |
| ??????????????????????+  <             ""  """ ""  |
| ??????????????????????#  @  ########   ""  """ ""  |
| ??????????????????????#    =#?????     """ """ """ |
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| ?????????????????????????????????###   """     """ |
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| ???????????????????????????????##??#   """ """ """ |
| ???????????????????????????????#T"?#   """ """ ^   |
| ???????????????????????????##### "##   """ """     |
| ????????????????????????????                       |
| ?????????????????????????????#                     |
| ?????????????????????????????#                   = |
| ?????????????????????????????#           !!!       |
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| ???????????????????????????+           ########### |
| ???????????????????????????#           #????###### |
| ?????????????????????????###           #????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Resistance: KI             30
Evasion (%)                55
Melee Accuracy             24
Core Analysis              6
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Variable Charge Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingHypercooledWings
  Manual?         0
Play Time         01:20:58
  Cumulative      53.7 hours
  Start           2024.11.24 @ 22:46:15
  End             2024.11.25 @ 17:19:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14d285f4-b491-438a-b74d-72995a45131f