Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 18:10:30

Player: L1l7

Result: Destroyed by C-17 Slicer with Concussive RPG

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (21)      105
Value Destroyed (373)      373
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3878

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     5/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (6)
Movement                   Flying (32)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY (3) ------
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Shock Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
           Machine Analyzer
           Seismic Detector
  Advanced Targeting Computer
>          --- WEAPON -----------
           Dispersion Rifle
           Assault Cannon
           Remote Datajack
>          --- INVENTORY --------
     Light Deuterium Engine
     Micro Nuclear Core
           Gravmag System
[Rating: 54]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Cooled Airjet
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Assault Cannon
  Energy Gun               Dispersion Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             48   | 7   1   4   .   12  3   .   21  .   
  Power                    9    | 1   .   .   .   3   1   .   4   .   
    Engine                 6    | 1   .   .   .   3   .   .   2   .   
    Core                   3    | .   .   .   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   3   .   4   1   .   9   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   5   .   
    Flight                 12   | .   .   3   .   4   1   .   4   .   
  Utility                  5    | 2   .   .   .   1   .   .   2   .   
    Device                 2    | 1   .   .   .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   1   .   4   1   .   6   .   
    Energy Gun             3    | .   .   .   .   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   2   1   .   2   .   
    Launcher               2    | .   .   .   .   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   .   
Parts Lost                 8    | .   .   .   .   1   .   .   6   1   
  Power                    3    | .   .   .   .   1   .   .   2   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      6    | .   .   .   .   1   .   .   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   99  77  77  71  69  69  65  44  
  Engine                   6    | .   14  11  11  8   .   .   4   7   
  Core                     3    | .   .   .   .   .   7   7   6   .   
  Leg                      5    | .   28  21  .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   21  .   
  Flight                   13   | .   .   1   33  36  38  38  5   28  
  Device                   7    | .   14  11  11  9   7   7   5   .   
  Storage                  2    | .   14  10  .   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   7   7   
  Energy Gun               4    | .   .   .   .   .   .   .   8   .   
  Ballistic Gun            4    | .   15  21  22  .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   14  15  15  1   .   
  Slashing Weapon          1    | .   12  .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 12  13  13  8   16  17  17  31  5   
  Greatest Support         41   | 20  20  20  12  16  20  20  41  23  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   .   8   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   7   5   5   5   5   5   5   
  Most Carried             8    | 3   8   8   5   5   5   4   5   5   
  Average Carried          4    | .   6   6   5   4   3   4   4   5   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   
  Final Carried            8    | .   8   5   5   5   4   4   5   5   

 Class Distribution 
--------------------
 64% | Mutant
 24% | Sprinter
 11% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
           Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Waste
             Mutant | -7/Factory
           Sprinter | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Matter Collected           715  | 146 .   58  101 174 42  .   194 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            681  | 104 60  47  .   179 27  .   264 .   
  Parts                    55   | 6   6   5   .   13  3   .   22  .   
Haulers Intercepted        3    | .   1   .   .   1   .   .   1   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  11   | .   .   3   .   4   .   .   4   .   
  Guns                     7    | .   .   3   .   .   .   .   4   .   
  Cannons                  4    | .   .   .   .   4   .   .   .   .   
Classes Destroyed          9    | 2   1   1   .   .   1   .   4   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   1   .   .   1   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  7    | .   .   3   .   4   .   .   .   .   
  Grunt                    1    | .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           4    | 2   1   3   .   4   2   .   1   .   
  Combat Bots Only         4    | .   .   3   .   4   .   .   1   .   
Max Kills in Single Turn   2    | 1   1   1   .   2   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Damage Taken               2048 | .    156  148  25   157  .    .    1300 262  
  Core                     828  | .    30   36   .    41   .    .    533  188  
  Absorbed by Shields      15   | .    .    .    .    .    .    .    .    15   
Core Remaining (%)         92   | 100  88   .    91   92   .    .    .    .    
Volleys Fired              72   | 10   .    7    .    19   4    .    32   .    
  Largest                  2    | 2    .    2    .    2    2    .    2    .    
  Hottest                  176  | 40   .    40   .    88   88   .    176  .    
Shots Fired                132  | 20   .    14   .    38   8    .    52   .    
  Gun                      77   | 20   .    14   .    .    .    .    43   .    
  Cannon                   51   | .    .    .    .    38   8    .    5    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    4    .    
  Kinetic                  85   | 20   .    14   .    38   8    .    5    .    
  Thermal                  43   | .    .    .    .    .    .    .    43   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 6    .    3    .    4    5    .    7    .    
  Robot Miss Streak        3    | 2    .    3    .    3    1    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           62   | 13   1    6    .    9    6    .    27   .    
  Core Hits                28   | 3    1    3    .    6    2    .    13   .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    .    1    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              8    | .    7    1    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    7    1    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1392 | 144  49   113  .    227  166  .    693  .    
  Guns                     876  | 144  .    113  .    .    .    .    619  .    
  Cannons                  434  | .    .    .    .    227  166  .    41   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    49   | .    49   .    .    .    .    .    .    .    
  Ramming                  33   | .    .    .    .    .    .    .    33   .    
  Kinetic                  691  | 144  .    113  .    227  166  .    41   .    
  Thermal                  619  | .    .    .    .    .    .    .    619  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    49   .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    11   1    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    
    Matter Fused           5    | .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    10   .    .    .    .    
  Projectiles              10   | .    .    .    .    10   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    2    3    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    2    3    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    .    .    .    .    15   .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    6    .    
Targets Rammed             7    | 1    .    .    .    .    .    .    6    .    
  Kicked                   1    | 1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        687  | .    .    .    .    71   85   .    687  214  
  Average Temperature      139  | .    .    .    .    25   47   .    219  88   
  Received Heat Transfer   183  | .    60   .    .    18   .    .    78   27   
  Effects                  22   | .    .    .    .    .    .    .    22   .    
    Shutdowns              7    | .    .    .    .    .    .    .    7    .    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    .    2    .    
    Damage (major)         5    | .    .    .    .    .    .    .    5    .    
    Damage (core)          2    | .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    
  Heat Transferred         851  | .    .    .    .    .    .    .    851  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Peak Influence             212  | 10  21  103 99  212 105 51  105 43  
  Initial                  95   | .   6   8   39  38  95  36  35  13  
  Average                  50   | 1   13  17  66  83  96  42  53  22  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         98   | 100 100 100 100 94  100 100 100 100 
  Level 1                  1    | .   .   .   .   5   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   2   .   .   8   .   
  Investigation            3    | .   .   .   .   .   .   .   3   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   .   .   .   2   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Distress Signals           2    | .   .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   3   12  4   19  .   6   12  19  
  Peak Tracking Total      19   | .   3   7   4   6   .   6   2   19  
  Tactical Retreats        5    | .   .   .   1   2   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Traps Triggered            6    | .   2   .   .   .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Machines Accessed          17   | .   3   1   .   3   .   .   10  .   
  Terminals                12   | .   3   1   .   3   .   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Total Hacks                42   | .   7   2   .   8   .   .   25  .   
  Successful               23   | .   3   2   .   4   .   .   14  .   
  Failed                   19   | .   4   .   .   4   .   .   11  .   
    Catastrophic           3    | .   2   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   7   2   .   8   .   .   11  .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   7   .   
Terminal Hacks             16   | .   3   2   .   4   .   .   7   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   
  Patrol Status            2    | .   .   1   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   2   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   3   .   
  Unlock Access            2    | .   .   .   .   .   .   .   2   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         12   | .   2   .   .   3   .   .   7   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Gar 
Robot Analysis Total       2    | .   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Turns Passed               4065 | 135  362  566  54   762  151  115  1876 44   
Spaces Moved               3595 | 81   237  144  151  724  136  222  1770 130  
  Core                     33   | 9    .    .    .    .    .    .    24   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     406  | 72   237  97   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1455 | .    .    .    .    .    .    .    1455 .    
  Flight                   1701 | .    .    47   151  724  136  222  291  130  
  Fastest Speed            26   | 50   120  34   34   31   28   28   26   26   
  Average Speed            45   | 112  120  91   34   31   28   28   40   26   
  Slowest Speed            450  | 120  120  120  34   31   28   28   450  29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    1    .    6    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    44   13   31   37   3    85   18   39   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    1    .    .    10   .    .    .    .    
Terrain Destroyed          15   | .    1    .    .    14   .    .    .    .    
  Melee                    1    | .    1    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    14   .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Gar  
Total                      5887 | 107  302  563  152  1220 243  274  2887 139  
  Wait                     2028 | .    45   396  2    445  91   53   996  .    
  Move                     3573 | 80   236  141  150  712  134  221  1769 130  
  Hop                      7    | .    .    1    .    5    1    .    .    .    
  Pick Up                  75   | 8    10   5    .    14   4    .    34   .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   39   | 7    1    4    .    5    3    .    19   .    
  Detach                   4    | .    1    .    .    1    2    .    .    .    
  Swap                     9    | .    .    .    .    7    .    .    2    .    
  Drop                     56   | 1    2    8    .    12   4    .    29   .    
  Fire                     72   | 10   .    7    .    19   4    .    32   .    
  Melee                    8    | .    7    1    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    6    .    
  Kick                     1    | 1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Identified exit to Mines
  367 | -10/Materials | Discovered new exit (range 3)
  498 | -10/Materials | Entered another Materials area
  498 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1061 | -9/Materials  | Discovered new exit (range 8)
 1064 | -9/Materials  | Entered Mines
 1069 | -9/Mines      | Learned 8 Materials zone layouts
 1079 | -9/Mines      | Met a Derelict bent on vengeance
 1116 | -9/Mines      | Discovered new exit (range 4)
 1118 | -9/Mines      | Entered Materials
 1118 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1119 | -8/Materials  | Identified exit to Storage
 1119 | -8/Materials  | Identified exit to Factory
 1422 | -8/Materials  | Build established: Sprinter
 1880 | -8/Materials  | Entered Factory
 1880 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1991 | -7/Factory    | Build established: Scavenger-Sprinter
 2031 | -7/Factory    | Sucked down chute
 2031 | -7/Factory    | Entered Waste
 2033 | -7/Waste      | Spotted C-40 Crusher
 2056 | -7/Waste      | Spotted C-40 Crusher
 2084 | -7/Waste      | Spotted C-40 Crusher
 2085 | -7/Waste      | Spotted C-40 Crusher
 2099 | -7/Waste      | Spotted C-40 Crusher
 2138 | -7/Waste      | Spotted C-40 Crusher
 2143 | -7/Waste      | Discovered new exit (range 12)
 2146 | -7/Waste      | Entered Factory
 2215 | -7/Factory    | Identified exit to Garrison
 2399 | -7/Factory    | Fabricated Dispersion Rifle (x2)
 2454 | -7/Factory    | Build established: Mutant
 2596 | -7/Factory    | Identified exit to Lower Caves
 3657 | -7/Factory    | Core integrity fell below 50%
 3688 | -7/Factory    | Lost 6 parts (2p1u3w)
 3950 | -7/Factory    | Build established: Sprinter
 4021 | -7/Factory    | Identified exit to Garrison
 4022 | -7/Factory    | Entered Garrison
 4052 | -7/Garrison   | Triggered checkpoint
 4054 | -7/Garrison   | Core integrity fell below 20%
 4066 | -7/Garrison   | Destroyed by C-17 Slicer with Concussive RPG

 Last Messages 
---------------
Field strength at 64.
Field strength at 46.
Field strength at 28.
Field strength at 10.
Stasis field depleted.
Imp. Cesium-ion Thruster severed.
Beams of light sweep through the air. An alarm sounds.
Garrison Door activated.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 88.
Field strength at 76.
Field strength at 64.
Lgt. Deuterium Engine severed.
Field strength at 36.
Field strength at 19.
Field strength at 2.
Stasis field depleted.
Cesium-ion Thruster destroyed.
System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????###??????????????????????????? |
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| ????????????????????# #??????????????????????????? |
| ????????????????????# #????????#?????????????????? |
| ????????############# #######  #?????????????????? |
| ????????#    s ss              #?????????????????? |
| ????????#       s  c     @     #?????????????????? |
| ????????#  #?####+##  ##########?????????????????? |
| ????????#  #???????#* #??????????????????????????? |
| ????????#  #???????#  #??????????????????????????? |
| ????????#  #???????#  #??????????????????????????? |
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|  ##    ########??????????????????????????????????? |
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|  #######?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          26
Energy Capacity            340
Matter Stores              208
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Dispersion Rifle | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingTachyonNanoactuators
  Manual?         0
Play Time         00:58:52
  Cumulative      14.4 hours
  Start           2022.12.06 @ 16:42:23
  End             2022.12.06 @ 18:10:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4105973e-6a93-4305-b775-6f2151174a9b