Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 18:10:30 Player: L1l7 Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (373) 373 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3878 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 98/100 System Corruption 6% Temperature Cool (6) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Shock Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Machine Analyzer Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Dispersion Rifle Assault Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Gravmag System [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Gun Dispersion Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 1 | . . 1 . . . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 48 | 7 1 4 . 12 3 . 21 . Power 9 | 1 . . . 3 1 . 4 . Engine 6 | 1 . . . 3 . . 2 . Core 3 | . . . . . 1 . 2 . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 3 . 4 1 . 9 . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . . 5 . Flight 12 | . . 3 . 4 1 . 4 . Utility 5 | 2 . . . 1 . . 2 . Device 2 | 1 . . . 1 . . . . Storage 1 | 1 . . . . . . . . Processor 2 | . . . . . . . 2 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 1 1 . 4 1 . 6 . Energy Gun 3 | . . . . . . . 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . Ballistic Cannon 5 | . . . . 2 1 . 2 . Launcher 2 | . . . . 2 . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Parts Lost 8 | . . . . 1 . . 6 1 Power 3 | . . . . 1 . . 2 . Propulsion 1 | . . . . . . . . 1 Utility 1 | . . . . . . . 1 . Weapon 3 | . . . . . . . 3 . Highest Loss Streak 6 | . . . . 1 . . 6 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 71 | . 99 77 77 71 69 69 65 44 Engine 6 | . 14 11 11 8 . . 4 7 Core 3 | . . . . . 7 7 6 . Leg 5 | . 28 21 . . . . . . Hover 10 | . . . . . . . 21 . Flight 13 | . . 1 33 36 38 38 5 28 Device 7 | . 14 11 11 9 7 7 5 . Storage 2 | . 14 10 . . . . . . Processor 3 | . . . . . . . 7 7 Energy Gun 4 | . . . . . . . 8 . Ballistic Gun 4 | . 15 21 22 . . . . . Ballistic Cannon 4 | . . . . 14 15 15 1 . Slashing Weapon 1 | . 12 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 12 13 13 8 16 17 17 31 5 Greatest Support 41 | 20 20 20 12 16 20 20 41 23 Greatest Overweight (x) 8 | . . . . . . . 8 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 Most Carried 8 | 3 8 8 5 5 5 4 5 5 Average Carried 4 | . 6 6 5 4 3 4 4 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | . 8 5 5 5 4 4 5 5 Class Distribution -------------------- 64% | Mutant 24% | Sprinter 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Mutant | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Matter Collected 715 | 146 . 58 101 174 42 . 194 . Remotely . | . . . . . . . . . Salvage Created 681 | 104 60 47 . 179 27 . 264 . Parts 55 | 6 6 5 . 13 3 . 22 . Haulers Intercepted 3 | . 1 . . 1 . . 1 . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 11 | . . 3 . 4 . . 4 . Guns 7 | . . 3 . . . . 4 . Cannons 4 | . . . . 4 . . . . Classes Destroyed 9 | 2 1 1 . . 1 . 4 . Worker 2 | . . . . . 2 . . . Builder 1 | . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 . . 1 . . 1 . Recycler 2 | 1 . . . 1 . . . . Operator 1 | . . . . . . . 1 . Swarmer 7 | . . 3 . 4 . . . . Grunt 1 | . . . . . . . 1 . Programmer 3 | . . . . . . . 3 . Best Kill Streak 4 | 2 1 3 . 4 2 . 1 . Combat Bots Only 4 | . . 3 . 4 . . 1 . Max Kills in Single Turn 2 | 1 1 1 . 2 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Damage Taken 2048 | . 156 148 25 157 . . 1300 262 Core 828 | . 30 36 . 41 . . 533 188 Absorbed by Shields 15 | . . . . . . . . 15 Core Remaining (%) 92 | 100 88 . 91 92 . . . . Volleys Fired 72 | 10 . 7 . 19 4 . 32 . Largest 2 | 2 . 2 . 2 2 . 2 . Hottest 176 | 40 . 40 . 88 88 . 176 . Shots Fired 132 | 20 . 14 . 38 8 . 52 . Gun 77 | 20 . 14 . . . . 43 . Cannon 51 | . . . . 38 8 . 5 . Launcher . | . . . . . . . . . Special 4 | . . . . . . . 4 . Kinetic 85 | 20 . 14 . 38 8 . 5 . Thermal 43 | . . . . . . . 43 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | 6 . 3 . 4 5 . 7 . Robot Miss Streak 3 | 2 . 3 . 3 1 . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 62 | 13 1 6 . 9 6 . 27 . Core Hits 28 | 3 1 3 . 6 2 . 13 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . 1 . 1 . Destroy 1 | . . . . . . . 1 . Blast 1 | . . . . . 1 . . . Melee Attacks 8 | . 7 1 . . . . . . Impact . | . . . . . . . . . Slashing 8 | . 7 1 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1392 | 144 49 113 . 227 166 . 693 . Guns 876 | 144 . 113 . . . . 619 . Cannons 434 | . . . . 227 166 . 41 . Explosions . | . . . . . . . . . Melee 49 | . 49 . . . . . . . Ramming 33 | . . . . . . . 33 . Kinetic 691 | 144 . 113 . 227 166 . 41 . Thermal 619 | . . . . . . . 619 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 49 | . 49 . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . . 11 1 Message Errors 2 | . . . . . . . 2 . Matter Fused 5 | . . . . . . . 5 . Heat Flow Errors 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . 10 . . . . Projectiles 10 | . . . . 10 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 2 3 . 1 . Impact . | . . . . . . . . . Kinetic 6 | . . . . 2 3 . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 15 . Shots . | . . . . . . . . . Rammed 6 | . . . . . . . 6 . Targets Rammed 7 | 1 . . . . . . 6 . Kicked 1 | 1 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 687 | . . . . 71 85 . 687 214 Average Temperature 139 | . . . . 25 47 . 219 88 Received Heat Transfer 183 | . 60 . . 18 . . 78 27 Effects 22 | . . . . . . . 22 . Shutdowns 7 | . . . . . . . 7 . Energy Bleed 5 | . . . . . . . 5 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 2 . Damage (major) 5 | . . . . . . . 5 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 851 | . . . . . . . 851 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Peak Influence 212 | 10 21 103 99 212 105 51 105 43 Initial 95 | . 6 8 39 38 95 36 35 13 Average 50 | 1 13 17 66 83 96 42 53 22 Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 94 100 100 100 100 Level 1 1 | . . . . 5 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 2 . . 8 . Investigation 3 | . . . . . . . 3 . Extermination 3 | . . . . . . . 3 . Reinforcement 3 | . . . . 2 . . 1 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 3 12 4 19 . 6 12 19 Peak Tracking Total 19 | . 3 7 4 6 . 6 2 19 Tactical Retreats 5 | . . . 1 2 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Traps Triggered 6 | . 2 . . . 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Machines Accessed 17 | . 3 1 . 3 . . 10 . Terminals 12 | . 3 1 . 3 . . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 42 | . 7 2 . 8 . . 25 . Successful 23 | . 3 2 . 4 . . 14 . Failed 19 | . 4 . . 4 . . 11 . Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 7 2 . 8 . . 11 . Fabricators 4 | . . . . . . . 4 . Repair Stations 3 | . . . . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . . . . 7 . Terminal Hacks 16 | . 3 2 . 4 . . 7 . Record 2 | . 2 . . . . . . . Robot Analysis 2 | . . . . 2 . . . . Prototype ID Bank 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . Patrol Status 2 | . . 1 . . . . 1 . Investigation Status 1 | . . . . . . . 1 . Zone Layout 2 | . . . . . . . 2 . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 3 . Unlock Access 2 | . . . . . . . 2 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 12 | . 2 . . 3 . . 7 . Full Trace Events 4 | . 1 . . . . . 3 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 117 | . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 1 | . . . . . . . 1 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . 4 . Machine Destruction 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Robot Analysis Total 2 | . . . . 2 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Turns Passed 4065 | 135 362 566 54 762 151 115 1876 44 Spaces Moved 3595 | 81 237 144 151 724 136 222 1770 130 Core 33 | 9 . . . . . . 24 . Treads . | . . . . . . . . . Legs 406 | 72 237 97 . . . . . . Wheels . | . . . . . . . . . Hover 1455 | . . . . . . . 1455 . Flight 1701 | . . 47 151 724 136 222 291 130 Fastest Speed 26 | 50 120 34 34 31 28 28 26 26 Average Speed 45 | 112 120 91 34 31 28 28 40 26 Slowest Speed 450 | 120 120 120 34 31 28 28 450 29 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . 1 . 6 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 44 13 31 37 3 85 18 39 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . 1 . . 10 . . . . Terrain Destroyed 15 | . 1 . . 14 . . . . Melee 1 | . 1 . . . . . . . Projectile 14 | . . . . 14 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Total 5887 | 107 302 563 152 1220 243 274 2887 139 Wait 2028 | . 45 396 2 445 91 53 996 . Move 3573 | 80 236 141 150 712 134 221 1769 130 Hop 7 | . . 1 . 5 1 . . . Pick Up 75 | 8 10 5 . 14 4 . 34 . Fast Attach . | . . . . . . . . . Attach 39 | 7 1 4 . 5 3 . 19 . Detach 4 | . 1 . . 1 2 . . . Swap 9 | . . . . 7 . . 2 . Drop 56 | 1 2 8 . 12 4 . 29 . Fire 72 | 10 . 7 . 19 4 . 32 . Melee 8 | . 7 1 . . . . . . Ram 6 | . . . . . . . 6 . Kick 1 | 1 . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Mines 367 | -10/Materials | Discovered new exit (range 3) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1061 | -9/Materials | Discovered new exit (range 8) 1064 | -9/Materials | Entered Mines 1069 | -9/Mines | Learned 8 Materials zone layouts 1079 | -9/Mines | Met a Derelict bent on vengeance 1116 | -9/Mines | Discovered new exit (range 4) 1118 | -9/Mines | Entered Materials 1118 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1119 | -8/Materials | Identified exit to Storage 1119 | -8/Materials | Identified exit to Factory 1422 | -8/Materials | Build established: Sprinter 1880 | -8/Materials | Entered Factory 1880 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1991 | -7/Factory | Build established: Scavenger-Sprinter 2031 | -7/Factory | Sucked down chute 2031 | -7/Factory | Entered Waste 2033 | -7/Waste | Spotted C-40 Crusher 2056 | -7/Waste | Spotted C-40 Crusher 2084 | -7/Waste | Spotted C-40 Crusher 2085 | -7/Waste | Spotted C-40 Crusher 2099 | -7/Waste | Spotted C-40 Crusher 2138 | -7/Waste | Spotted C-40 Crusher 2143 | -7/Waste | Discovered new exit (range 12) 2146 | -7/Waste | Entered Factory 2215 | -7/Factory | Identified exit to Garrison 2399 | -7/Factory | Fabricated Dispersion Rifle (x2) 2454 | -7/Factory | Build established: Mutant 2596 | -7/Factory | Identified exit to Lower Caves 3657 | -7/Factory | Core integrity fell below 50% 3688 | -7/Factory | Lost 6 parts (2p1u3w) 3950 | -7/Factory | Build established: Sprinter 4021 | -7/Factory | Identified exit to Garrison 4022 | -7/Factory | Entered Garrison 4052 | -7/Garrison | Triggered checkpoint 4054 | -7/Garrison | Core integrity fell below 20% 4066 | -7/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- Field strength at 64. Field strength at 46. Field strength at 28. Field strength at 10. Stasis field depleted. Imp. Cesium-ion Thruster severed. Beams of light sweep through the air. An alarm sounds. Garrison Door activated. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 88. Field strength at 76. Field strength at 64. Lgt. Deuterium Engine severed. Field strength at 36. Field strength at 19. Field strength at 2. Stasis field depleted. Cesium-ion Thruster destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #????????#?????????????????? | | ????????############# ####### #?????????????????? | | ????????# s ss #?????????????????? | | ????????# s c @ #?????????????????? | | ????????# #?####+## ##########?????????????????? | | ????????# #???????#* #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ??####### #???????# #??????????????????????????? | | ??# ## #???????# #??????????????????????????? | | ### ## ##??????# #??????????????????????????? | | ######## #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ## ## ###########??????????????????????????? | | ## ## #????????????????????????????????????? | | ???????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ## ## ###??????????????????????????????????? | | ## ## ##???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ## ########??????????????????????????????????? | | ## #?????????????????????????????????????????? | | #######?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 208 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingTachyonNanoactuators Manual? 0 Play Time 00:58:52 Cumulative 14.4 hours Start 2022.12.06 @ 16:42:23 End 2022.12.06 @ 18:10:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4105973e-6a93-4305-b775-6f2151174a9b