Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.31 @ 00:25:10 Player: Alexlascribe Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1669) 1669 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1619) 1619 TOTAL SCORE: 7923 Bonus ------- Follower Combat Kills 719 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 342/925 System Corruption 5% Temperature Cool (636) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Small Storage Unit Improved Energy Well Enhanced Optical Array Target Analyzer Improved Kinecellerator Improved Kinecellerator Layered Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Mass Driver Mass Driver > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Energy Well Enhanced Optical Array Target Analyzer Improved Kinecellerator Improved Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Mass Driver Mass Driver > --- INVENTORY -------- (None) [Rating: 76] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Mass Driver Energy Gun Zionite Laser-S Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 2 . . . 3 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 78 | 6 1 11 9 7 2 21 7 7 . 7 Power 9 | 1 . 1 1 1 . 3 1 . . 1 Engine 5 | 1 . 1 1 . . 2 . . . . Core 2 | . . . . 1 . . 1 . . . Reactor 2 | . . . . . . 1 . . . 1 Propulsion 19 | 2 1 1 1 1 1 5 3 1 . 3 Treads 7 | . . . . . . 3 3 1 . . Leg 12 | 2 1 1 1 1 1 2 . . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 . 2 1 . 1 4 . 4 . 2 Device 6 | . . 1 . . 1 2 . 2 . . Storage 3 | 1 . . . . . 1 . . . 1 Processor 2 | . . . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 4 | . . 1 . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 . 7 6 5 . 9 3 2 . 1 Energy Gun 3 | . . . . . . 3 . . . . Energy Cannon 8 | . . . . 1 . 5 2 . . . Ballistic Gun 13 | 2 . 4 3 3 . . . . . 1 Ballistic Cannon 2 | . . . . . . . . 2 . . Launcher 9 | . . 3 3 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . 3 . . . 2 Parts Lost 23 | . . . 1 . . 3 15 4 . . Power 3 | . . . . . . . 3 . . . Propulsion 6 | . . . . . . . 3 3 . . Utility 6 | . . . . . . 1 5 . . . Weapon 8 | . . . 1 . . 2 4 1 . . Highest Loss Streak 14 | . . . 1 . . 2 14 2 . . Average Slot Usage (%) 81 | . 85 74 89 99 100 93 63 43 60 80 Engine 4 | . 14 11 11 7 . 6 2 . . . Core 3 | . . . . 3 11 6 4 . . . Treads 3 | . . . . . . 1 14 11 6 1 Leg 14 | . 28 22 22 22 22 18 . . . 13 Device 10 | . . 6 11 11 11 18 9 7 13 13 Storage 10 | . 14 11 11 11 11 11 9 6 6 11 Processor 7 | . . . 1 11 11 6 6 8 13 13 Protection 6 | . . 2 11 11 11 4 2 . 6 6 Energy Gun 1 | . . . . . . 10 . . . . Energy Cannon 4 | . . . . 2 11 6 11 1 . . Ballistic Gun 9 | . 28 21 21 18 11 . . . . 1 Ballistic Cannon 2 | . . . . . . . . 7 13 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 12 12 21 21 26 27 53 53 35 35 64 Greatest Support 90 | 20 20 23 23 33 33 90 90 88 30 84 Greatest Overweight (x) 5 | 1 . . . . . 1 5 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 1 6 6 6 6 6 6 4 . . . Average Carried 3 | . 3 5 4 5 6 5 2 . . . Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 1 6 5 6 6 6 4 . . . . Class Distribution -------------------- 44% | Mutant 37% | Scavenger-Mutant 8% | Scavenger-Tank 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1417 | 260 74 115 141 39 248 130 164 76 . 170 Remotely . | . . . . . . . . . . . Salvage Created 1499 | . 133 330 207 . 49 377 313 . . 90 Parts 93 | . 16 18 20 . 3 21 7 . . 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 25 . 15 5 . 9 Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 5 11 9 . 1 7 6 . . 5 Guns 20 | . 5 4 4 . 1 6 . . . . Cannons 9 | . . . . . . . 4 . . 5 AOE 12 | . . 7 5 . . . . . . . Classes Destroyed 13 | . 3 3 3 . 1 1 . . . 2 Worker 1 | . . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 1 . . . 1 . . . . Swarmer 18 | . 3 4 4 . . 3 2 . . 2 Grunt 11 | . 2 5 3 . . 1 . . . . Brawler 2 | . . . 1 . . . 1 . . . Duelist 2 | . . . 1 . . . 1 . . . Sentry 7 | . . 2 . . . 3 2 . . . Hunter 2 | . . . . . . . . . . 2 Programmer 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 3 6 7 . 1 3 4 . . 2 Combat Bots Only 7 | . 3 4 7 . 1 3 4 . . 2 Max Kills in Single Turn 3 | . 1 3 2 . 1 2 1 . . 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . . 3 2 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 4518 | . 184 330 259 . 48 423 1714 603 . 957 Core 1071 | . 9 69 70 . . 71 382 170 . 300 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 96 . . . 65 . . . . . Volleys Fired 110 | . 16 25 9 . 6 21 14 2 . 17 Largest 3 | . 2 2 2 . 2 3 3 1 . 3 Hottest 260 | . 40 50 50 . 93 230 260 90 . 142 Shots Fired 238 | . 32 50 18 . 12 47 33 2 . 44 Gun 140 | . 32 43 13 . 6 37 . . . 9 Cannon 84 | . . . . . 6 9 32 2 . 35 Launcher 14 | . . 7 5 . . 1 1 . . . Special . | . . . . . . . . . . . Kinetic 138 | . 32 43 13 . 6 . . . . 44 Thermal 86 | . . . . . 6 46 32 2 . . Explosive 14 | . . 7 5 . . 1 1 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 23 23 12 . 10 12 10 1 . 13 Robot Miss Streak 4 | . 4 2 1 . 1 1 1 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 179 | . 23 40 7 . 11 37 27 1 . 33 Core Hits 86 | . 11 28 15 . 2 12 7 1 . 10 Critical Hits 6 | . . . . . 2 . . . . 4 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . . 1 . . . . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5302 | . 277 948 580 . 296 964 906 33 . 1298 Guns 1874 | . 277 364 66 . 163 820 . . . 184 Cannons 2123 | . . . . . 133 122 722 32 . 1114 Explosions 1303 | . . 584 514 . . 21 184 . . . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . 1 . 1 . . Kinetic 2168 | . 277 364 66 . 163 . . . . 1298 Thermal 1922 | . . . 93 . 133 942 722 32 . . Explosive 1210 | . . 584 421 . . 21 184 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 5 5 Average Corruption 4 | . . . . . . . 4 5 5 5 Corruption Purged . | . . . . . . . . . . . Effects 44 | . . . . . . . 10 9 3 22 Message Errors 10 | . . . . . . . 3 2 2 3 Matter Fused 8 | . . . . . . . 3 2 . 3 Heat Flow Errors 3 | . . . . . . . . 1 . 2 Energy Discharges 6 | . . . . . . . . 2 1 3 Data Loss (minor) 6 | . . . . . . . 2 2 . 2 Data Loss (major) 5 | . . . . . . . 2 . . 3 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 60 | . . 27 4 . 10 1 11 7 . . Projectiles 29 | . . . . . 10 1 11 7 . . Explosions 31 | . . 27 4 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . 49 51 . . . 36 . . . Shots 8 | . . 4 3 . . . 1 . . . Rammed 3 | . . . . . . . . 3 . . Targets Rammed 4 | . . . . . . 1 . 3 . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 636 | . 30 . 11 203 12 6 155 235 . 636 Average Temperature 134 | . 13 . 10 104 8 4 59 89 . 212 Received Heat Transfer 948 | . 114 144 12 . . 120 438 48 . 72 Effects 7 | . . . . . . . . . . 7 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . 1 2 . . . Parts Melted 9 | . . . . . 1 4 4 . . . Heat Transferred 2778 | . . . 100 . 185 1284 1159 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 394 | . 142 394 352 . . 226 . . . . Initial 129 | . . 51 129 . . 41 . . . . Average 149 | . 58 162 311 . . 89 . . . . Maximum Alert Level 1 | . . 1 1 . . 1 . . . . Low Security (%) 69 | 100 100 61 8 . . 97 . . . . Level 1 30 | . . 38 91 . . 2 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . 1 . . . 1 . . . . Investigation 1 | . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 8 18 9 . 2 13 16 5 . 7 Peak Tracking Total 9 | . 3 5 4 . 2 4 9 4 . 3 Tactical Retreats 6 | . . . . . . 2 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 1 . 2 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . 2 2 . . 1 . . . . Max in Single Turn 1 | . . 1 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . . 3 1 1 . . . 1 4 . Terminals 3 | . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . . 17 1 5 . . . 1 24 . Successful 39 | . . 8 1 5 . . . 1 24 . Failed 9 | . . 9 . . . . . . . . Catastrophic 2 | . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . . 12 . . . 8 . 1 2 . Terminals 17 | . . 17 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . . 8 1 5 . . . 1 24 . Record 11 | . . . . . . . . . 11 . Part Schematic 13 | . . 3 . 5 . . . . 5 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 4 | . . 1 . . . . . . 3 . Open Door 2 | . . . 1 . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 3 | . . 3 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . 3 . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . 5 . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . 5 . . . . 5 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 15 | . . . . 7 . 3 2 2 . 1 Largest Group 7 | . . . . 7 6 3 2 2 2 3 Highest-Rated Group 282 | . . . . 252 214 210 49 188 188 282 Highest-Rated Ally 94 | . . . . 42 42 70 29 94 94 94 Zionite Dispatches 1 | . . . . . . 1 . . . . Light 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 87 | . . . . . 22 23 19 12 . 11 Total Damage 2183 | . . . . . 741 460 278 509 . 195 Kills 25 | . . . . . 11 2 6 4 . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . 2 . 2 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 5732 | 71 246 328 429 1115 678 680 829 563 170 623 Spaces Moved 3465 | 48 143 146 313 866 444 379 375 304 95 352 Core 60 | 5 . . . . . . 55 . . . Treads 837 | . . . . . . 36 320 304 95 82 Legs 2568 | 43 143 146 313 866 444 343 . . . 270 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 160 180 120 Average Speed 133 | 113 120 120 120 120 120 124 173 170 180 134 Slowest Speed 300 | 120 120 120 120 120 120 180 300 180 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 5 30 18 72 91 76 15 57 50 74 54 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 2 1 . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 117 | . . 38 40 . . 17 9 1 . 12 Melee . | . . . . . . . . . . . Projectile 23 | . . . . . . 5 5 1 . 12 AOE 94 | . . 38 40 . . 12 4 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4341 | 61 188 251 347 943 579 545 526 342 94 465 Wait 615 | 7 22 58 14 57 122 101 127 21 . 86 Move 3455 | 47 142 145 312 865 443 378 374 303 94 352 Hop . | . . . . . . . . . . . Pick Up 24 | 1 6 5 1 3 2 6 . . . . Fast Attach 45 | 6 . 2 2 4 . 14 3 7 . 7 Attach 13 | . . 1 1 1 . 6 4 . . . Detach 3 | . . . . . . 3 . . . . Swap 20 | . 1 8 6 2 2 1 . . . . Drop 38 | . 1 7 2 8 4 14 . . . 2 Fire 110 | . 16 25 9 . 6 21 14 2 . 17 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush 3 | . . . . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . 3 . . 4 6 . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 7) 159 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x2 637 | -9/Materials | Discovered new exit (range 7) 646 | -9/Materials | Entered Mines 699 | -9/Mines | Destroyed 7 combat bots 747 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 747 | -9/Mines | Discovered new exit (range 5) 890 | -9/Mines | Learned 2 Materials zone layouts 899 | -9/Mines | Discovered new exit (range 8) 933 | -9/Mines | Build established: Scavenger-Mutant 935 | -9/Mines | Learned Materials garrison access intel 1006 | -9/Mines | Discovered new exit (range 6) 1020 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1075 | -9/Mines | Entered Zion 1172 | -7/Zion | Given A8's code to call for help 1174 | -7/Zion | Discovered new exit (range 12) 1243 | -7/Zion | Found CR-A16's Pointy Stick 1286 | -7/Zion | Learned Factory recycling unit intel 1380 | -7/Zion | Gained Derelict followers 1524 | -7/Zion | Found Prototype Launcher 1526 | -7/Zion | Identified Gui. Missile Launcher 1634 | -7/Zion | Imprinted 1636 | -7/Zion | Declared Zion's savior 1801 | -7/Zion | Learned location of Data Miner (-6) 1811 | -7/Zion | Learned location of Recycling (-7) 2147 | -7/Zion | Build established: Mutant 2190 | -7/Zion | Entered Proximity Caves 2190 | -6/Proximity Caves | Accompanied by 6 allies 2546 | -6/Proximity Caves | Learned Factory interactive machine intel 2725 | -6/Proximity Caves | Build established: Scavenger-Mutant 2812 | -6/Proximity Caves | Discovered new exit (range 13) 2824 | -6/Proximity Caves | Learned Factory emergency access door positions 2868 | -6/Proximity Caves | Entered Factory 2868 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2870 | -6/Factory | Loaded intel: 46 interactive machine locations 2871 | -6/Factory | Loaded intel: 6 recycling unit locations 2914 | -6/Factory | Zion Light squad teleported in 3167 | -6/Factory | Build established: Scavenger-Tank 3456 | -6/Factory | Discovered new exit (range 20) 3501 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3548 | -6/Factory | Entered Lower Caves 3770 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3853 | -6/Lower Caves | Build established: Tank 3889 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3952 | -6/Lower Caves | Core integrity fell below 50% 3973 | -6/Lower Caves | Lost 14 parts (2p3n5u4w) 4192 | -6/Lower Caves | Build established: Mutant 4291 | -6/Lower Caves | Learned location of 1 exit from Factory 4336 | -6/Lower Caves | Learned 4 Factory zone layouts 4359 | -6/Lower Caves | Discovered new exit (range 14) 4377 | -6/Lower Caves | Entered another Lower Caves area 4550 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4627 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 4627 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 4872 | -6/Lower Caves | Learned 4 Factory zone layouts 4893 | -6/Lower Caves | Discovered new exit (range 10) 4940 | -6/Lower Caves | Entered Data Miner 4940 | -6/Data Miner | Accompanied by 2 allies 4940 | -6/Data Miner | Discovered new exit (range 6) 4975 | -6/Data Miner | Met Data Miner 5039 | -6/Data Miner | Learned location of Section 7 (-3) 5039 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5065 | -6/Data Miner | Received God Mode back door access code from Data Miner 5110 | -6/Data Miner | Entered Proximity Caves 5110 | -5/Proximity Caves | Accompanied by 2 allies 5244 | -5/Proximity Caves | Escorted by Enhanced Grunt 5518 | -5/Proximity Caves | Learned Factory emergency access door positions 5661 | -5/Proximity Caves | Identified exit to Factory 5703 | -5/Proximity Caves | Spotted B-75 Beast 5716 | -5/Proximity Caves | Core integrity fell below 20% 5731 | -5/Proximity Caves | Destroyed B-75 Beast 5734 | -5/Proximity Caves | Core destroyed Last Messages --------------- Overheating: Energy bleed (-173). Slug penetrates B-75 Beast. Critical hit. Slug penetrates B-75 Beast. B-75 Beast suffers critical hit. Destroyed Hvy. Plasma Cannon. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates B-75 Beast. B-75 Beast suffers critical hit. Destroyed Imp. Medium Treads. Slug penetrates B-75 Beast. Overheating: Energy bleed (-65). Power failure, Antimatter Reactor shutdown. Overheating: Imp. Energy Well damaged (-32). System corrupted: Mass Driver targeting data glitched. Destroyed Med. Reflective Plating. Slug penetrates B-75 Beast. B-75 Beast destroyed. Overheating: Core damaged (-102). Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ##???????????# ##?# ###???????# ## | | ##???????????## ##??# #???????# ### | | ##????######## #####???#### #???????# #??## | | ###??# ##??????????# ######### #????# | | #??# #???????????# #?????? | | #??# ####### #???????????# #### #?????? | | #??# ##????####???????##### ##### ##????? | | ##### ##?????????????##" #?###### ##???? | | ## #????????????## ##??????# #???# | | ##???#???????#""" #??????## #??## | | ## #??## ??????# "#" #?????## ##??# | | ###### #??# ?????##?## #?????# ##??# | | ###???## ##??# ????#### #?????## #??## | | ##????## ##??# ??## #?????### ###### | | #?????# ##?# ## ##???? #?## ### | | ??????# #?# ##???? #???# #?# ### | | ??????# ##?# ##???? #????# #?# #?? | | ??????#### ##??# #??? ##???# ### ### | | ??????????###???## ##?? #???# | | ?????????????????# ###### ##?? #???####### | | ??????????????? ??????# #?? ##????????? | | ?????????????# ### ###### ## #?????????? | | ?????????????????# #?????????????? | | ?????????????????# ##?????????????? | | ?????????????????######## #### #??????????????? | | ???????????????????????#;@;;#?? ##??????????????? | | ???????????????????????## ##???????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? #?????????????????? | | ??????????????????????? # #?????????????????? | | ???????????????????????## #?????????????????? | | ????????????????????????# ; ????????????????? | | ????????????????????????# ;# ???????????????? | | ???????????????????????? ## ??????????????? | | ???????????????????????? ###?# #?????????????? | | ???????????????????????? ###????###?????????????? | | ???????????????????????? ##??????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Hacked Cooling System | -9/Materials | Hacked Armor Integrity Analyzer | -9/Materials | Hacked Hvy. Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Let's See Who's Tougher Challenges ------------ None Game ------ Seed PrecisionIntegrityKit Manual? 0 Play Time 00:57:17 Cumulative 33.3 hours Start 2020.12.30 @ 22:50:17 End 2020.12.31 @ 00:25:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 44 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: baba7f9b-31e7-4eff-936e-8d875bf17826