Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 18:01:23 Player: LameThyst Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (994) 994 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 3013 Bonus ------- Follower Combat Kills 14 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 165/300 Energy 72/100 System Corruption 1% Temperature Cool (14) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- Aluminum Leg Makeshift ECM Suite Beam Rifle GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Aluminum Leg Makeshift ECM Suite Beam Rifle Rocket Launcher Phasing Sabre GAL Module [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 8 2 21 3 5 4 Power 4 | 1 . 2 . . 1 Engine 3 | 1 . 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 4 . 10 . 2 . Treads . | . . . . . . Leg 14 | 2 . 10 . 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 3 3 . 1 Device 5 | . 1 3 1 . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 14 | 2 1 6 . 3 2 Energy Gun 4 | 2 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 4 . 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 1 . . 9 Power 3 | . . . . . 3 Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 7 | 3 6 7 7 7 5 Power . | . 1 1 1 1 . Propulsion 2 | 2 3 2 1 1 1 Utility . | . . . 1 1 1 Weapon 3 | . 1 4 4 3 2 Tool/Special . | . . . . . . Unused Backups 16 | . . 8 1 6 1 Power 2 | . . 2 . . . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . . 1 1 Weapon 9 | . . 4 1 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 95 99 100 99 96 Engine 10 | . 14 11 11 11 8 Leg 32 | . 28 31 33 33 32 Device 10 | . 10 21 3 11 3 Storage 11 | . 14 11 11 11 11 Processor 7 | . . . 10 11 11 Protection 3 | . . . 7 . 6 Energy Gun 2 | . 22 4 . . 5 Ballistic Gun 15 | . 5 17 22 11 10 Ballistic Cannon 3 | . . . . 10 4 Peak Build Rating 25 | 6 7 14 12 22 25 Average Rating 14 | 5 6 12 12 18 22 On Entrance 9 | . 6 7 12 12 22 Naked Turns . | . . . . . . Heaviest Build 22 | 13 15 21 19 22 22 Greatest Support 45 | 26 20 33 30 45 45 Greatest Overweight (x) 1 | 1 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 7 7 8 8 8 8 Average Carried 7 | 4 6 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 6 8 8 8 4 Class Distribution -------------------- 70% | Scavenger-Mutant 19% | Derelict-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1325 | 266 34 624 144 80 177 Remotely 76 | . . 76 . . . Salvage Created 1242 | . 61 819 157 . 205 Parts 79 | . 7 53 9 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 3 21 3 . 6 Guns 28 | . 3 20 3 . 2 Cannons 4 | . . . . . 4 Classes Destroyed 11 | . 2 7 2 . . Worker 2 | . . 1 1 . . Builder 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 15 | . 3 6 3 . 3 Grunt 10 | . . 8 . . 2 Brawler 2 | . . 1 . . 1 Duelist 2 | . . 2 . . . Sentry 4 | . . 4 . . . Best Kill Streak 4 | . 4 4 3 . 3 Combat Bots Only 4 | . 3 4 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 207 | . 14 88 18 . 87 Missed 67 | . 4 26 6 . 31 Hits 140 | . 10 62 12 . 56 Melee 13 | . . 9 . . 4 Projectile 127 | . 10 53 12 . 52 Critical Strikes 4 | . . 1 . . 3 Damage Taken 2340 | . 77 896 111 . 1256 Core 428 | . 25 94 . . 309 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 112 | . 9 58 17 . 28 Largest 2 | . 2 2 2 . 2 Hottest 90 | . 90 79 46 . 73 Shots Fired 205 | . 18 116 26 . 45 Gun 181 | . 18 116 26 . 21 Cannon 14 | . . . . . 14 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 150 | . . 89 26 . 35 Thermal 45 | . 18 27 . . . Explosive 10 | . . . . . 10 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 3 14 6 . 6 Robot Miss Streak 6 | . 2 6 4 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 129 | . 10 80 15 . 24 Core Hits 71 | . 5 45 8 . 13 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 6 . . 1 Burn 6 | . 1 5 . . . Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2433 | . 127 1269 246 . 791 Guns 1910 | . 127 1267 246 . 270 Cannons 270 | . . . . . 270 Explosions 251 | . . . . . 251 Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 1825 | . . 1039 246 . 540 Thermal 355 | . 127 228 . . . Explosive 251 | . . . . . 251 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . . . 40 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 234 | . 162 50 6 . 234 Average Temperature 59 | . 69 20 4 . 86 Received Heat Transfer 462 | . . 216 . . 246 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted . | . . . . . . Heat Transferred 1359 | . 397 962 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 196 | . 67 196 72 . . Initial 72 | . . 13 72 . . Average 40 | . 26 90 10 . . Influence Increases 918 | . 82 559 137 . 140 Destroy 0b10 Robot/C 700 | . 60 420 100 . 120 Destroy 0b10 Robot/NC 40 | . 5 20 15 . . Destroy Leader 146 | . 12 104 10 . 20 Allied During Kill 12 | . . . 12 . . Successful Hack 20 | . 5 15 . . . Influence Decreases 918 | . 50 406 322 . 140 Entered New Map 132 | . . 19 113 . . Time Decay 756 | . 50 377 209 . 120 Lost Part 30 | . . 10 . . 20 Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 8 30 5 . 7 Peak Tracking Total 4 | . 4 4 3 . 3 Tactical Retreats 6 | . 1 5 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 2 . 1 . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 12 2 . 5 . Successful 9 | . 2 2 . 5 . Failed 10 | . 10 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 7 1 . . . Terminals 11 | . 9 2 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 2 . 5 . Part Schematic 5 | . . . . 5 . Branch Access Points 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 41 | . . . 41 41 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 3 | . . . 3 . . Total Damage 42 | . . . 42 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2543 | . 114 593 351 1352 133 Structural 1836 | . . . 351 1352 133 ECM 707 | . 114 593 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4419 | 74 168 973 1426 1352 426 Spaces Moved 3066 | 49 84 498 1077 1090 268 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 3058 | 41 84 498 1077 1090 268 Wheels 7 | 7 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 120 | 117 120 120 120 121 123 Slowest Speed 190 | 190 120 190 120 123 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 20 38 98 90 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 2 3 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . 3 4 . Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . . . . 41 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 32 | . . . . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3610 | 63 133 774 1188 1134 318 Wait 279 | . 36 143 84 5 11 Move 3061 | 48 83 497 1076 1089 268 Hop . | . . . . . . Pick Up 41 | 5 2 18 3 13 . Fast Attach 16 | 7 . 4 1 3 1 Attach 9 | 1 1 2 . . 5 Detach 3 | 2 . 1 . . . Swap 36 | . 1 23 3 5 4 Drop 51 | . 1 27 4 18 1 Fire 112 | . 9 58 17 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 297 | -9/Materials | Discovered new exit (range 15) 303 | -9/Materials | Build established: Mutant 671 | -9/Materials | Build established: Scavenger-Mutant 1009 | -9/Materials | Identified exit to Mines 1009 | -9/Materials | Identified exit to Storage 1216 | -9/Materials | Entered Mines 1330 | -9/Mines | Learned Materials trap positions 1379 | -9/Mines | Discovered new exit (range 7) 1385 | -9/Mines | Identified exit to Materials 1417 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1441 | -9/Mines | Identified exit to Zion 1467 | -9/Mines | Learned location of Zion (-7) 1518 | -9/Mines | Found a hidden stash of uninstalled traps 1632 | -9/Mines | Learned location of Storage (-9) 2642 | -9/Mines | Entered Zion 2642 | -7/Zion | Accompanied by 2 allies 2692 | -7/Zion | Led the pair of lost Derelicts to a safe place 2738 | -7/Zion | Discovered new exit (range 10) 2747 | -7/Zion | Identified exit to Proximity Caves 3022 | -7/Zion | Learned location of Data Miner (-6) 3329 | -7/Zion | Met Imprinter 3451 | -7/Zion | Learned Factory terminal intel 3473 | -7/Zion | Learned location of Warlord (-5) 3825 | -7/Zion | Build established: Derelict-Mutant 3907 | -7/Zion | Found GAL Module 3994 | -7/Zion | Entered Proximity Caves 4180 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4347 | -6/Proximity Caves | Spotted B-75 Beast 4390 | -6/Proximity Caves | Core integrity fell below 50% 4415 | -6/Proximity Caves | Core integrity fell below 20% 4420 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04165_ Acquired 57 matter. 04166_ Carbon-fiber Leg fries itself beyond repair. 04167_ Adv. Heat Sink fries itself beyond repair. 04178_ Acquired 4 matter. 04218_ Acquired 6 matter. 04279_ System corrupted: Energy discharge (-97). 04349_ Knocked back. 04392_ Hvy. Battle Rifle destroyed. 04401_ Lyr. Light Armor Plating destroyed. 04401_ Ion Engine destroyed. 04403_ The unstable cave ceiling collapses. 04405_ Ion Engine destroyed. 04408_ Rocket Launcher destroyed. 04408_ Aluminum Leg destroyed. 04408_ Carbon-fiber Leg blasted off. 04411_ Acquired 4 matter. 04413_ Acquired Carbon-fiber Leg. 04417_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######?##??????????????????###??????????????????? | | ## ## ##??????????###???## ##?????????????????? | | #?????????## #### #?????????????????? | | #?????????# ## ##????????????????? | | ##?????????# ;##???????????????? | | #???????????# ;#???????????????? | | ### #????????????# ##??????????????? | | ??## ##???????#??#### #??????????????? | | ???#### #???### ## ## # %% ###????????????? | | ??????# #??## # % ;" #????????????? | | ??????# #?## "##?????????????? | | ??????# #?# ##??????????????? | | ??????# #?# ; "# #??????????????? | | ??????# ### BB @###### #??????????????? | | ??????# BB #???## #??????????????? | | ??????# % #???# #??????????????? | | ??????##### ##???## ##??????????????? | | ??????????## #??????###???????????????? | | ???????????# ## ?????????????????????????? | | ??????????# ???????????????????????? | | ?????????# ??????????????????????? | | ???????? ## ??????????????????????? | | ?????? 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""??# #?? ??????????????????????? | | ???? ??## ##??? ?????????????????????? | | ???? ????####??????????????????????????? | | ???? ??????????????????????????????????? | | ????? #### ??????????????????????????????????? | | ???? #???# ??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeReactionPod Manual? 0 Play Time 00:49:50 Cumulative 50.1 hours Start 2025.07.03 @ 17:08:07 End 2025.07.03 @ 18:01:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 471ddbfb-54c3-4909-892e-4eacdb96a19d