Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 14:44:00 Player: shockman27 Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1430) 1430 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4720 Bonus ------- Follower Combat Kills 100 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Hacking Suite Minigun AWS/Gauss Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Cesium-ion Thruster Power Amplifier Weight Redist. System Improved Targeting Computer ECM Suite Hardened Light Armor Plating Hacking Suite Hacking Suite EM Pulse Cannon Minigun Heavy Missile Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 74 | 8 13 7 1 8 37 Power 7 | 1 1 . . 1 4 Engine 5 | 1 1 . . 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | 2 3 . . . 5 Treads 9 | 2 3 . . . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 17 | 2 2 5 1 1 6 Device 11 | 1 1 5 1 . 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 40 | 3 7 2 . 6 22 Energy Gun 15 | 3 2 1 . 2 7 Energy Cannon 4 | . . . . . 4 Ballistic Gun 8 | . 2 . . 1 5 Ballistic Cannon 1 | . . . . 1 . Launcher 5 | . 3 1 . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 6 | . . . . . 6 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 Parts Lost 26 | . 2 . . 2 22 Power 5 | . 1 . . . 4 Propulsion 5 | . . . . . 5 Utility 11 | . 1 . . 1 9 Weapon 5 | . . . . 1 4 Highest Loss Streak 18 | . 2 . . 2 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 100 100 99 83 Engine 12 | . 13 14 14 14 7 Treads 26 | . 27 28 28 28 24 Device 12 | . 13 14 14 4 14 Storage 12 | . 14 14 14 14 8 Hackware 2 | . . . . . 7 Protection 1 | . . . . 8 1 Energy Gun 13 | . 23 13 14 9 6 Ballistic Gun 7 | . 3 14 14 5 5 Ballistic Cannon 1 | . . . . 9 . Impact Weapon 1 | . . . . . 3 Peak Build Rating 31 | 7 13 19 19 12 31 Average Rating 15 | 5 9 14 14 10 23 On Entrance 10 | . 7 13 19 12 11 Naked Turns 24 | . . . . . 24 Heaviest Build 41 | 13 30 37 30 32 41 Greatest Support 82 | 40 40 40 40 40 82 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 Average Carried 13 | 3 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 15 15 15 14 5 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1396 | 246 225 61 . 330 534 Remotely . | . . . . . . Salvage Created 1485 | 20 466 85 . 135 779 Parts 97 | 4 31 9 . 11 42 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 9 3 . 8 17 Melee 1 | . . . . . 1 Guns 25 | . 6 2 . 3 14 Cannons 5 | . . . . 4 1 AOE 5 | . 3 1 . 1 . Classes Destroyed 13 | 1 6 . . 4 2 Worker 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 3 | . 2 . . . 1 Operator 4 | . 2 . . . 2 Watcher 2 | . 2 . . . . Swarmer 10 | . 3 1 . 3 3 Grunt 18 | . 5 2 . 1 10 Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Subdweller 1 | . 1 . . . . Assembled 2 | . . . . 2 . Best Kill Streak 3 | 1 3 2 . 3 3 Combat Bots Only 3 | . 3 2 . 3 3 Max Kills in Single Turn 2 | 1 2 1 . 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 205 | . 33 6 . 42 124 Missed 58 | . 10 3 . 6 39 Damage Taken 3549 | . 417 55 . 544 2533 Core 789 | . 28 18 . 175 568 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 626 | . 327 . . . 299 Core Remaining (%) 55 | 100 . . . 11 . Volleys Fired 166 | 1 68 4 . 29 64 Largest 2 | 2 2 2 . 2 2 Hottest 124 | 90 105 88 . 100 124 Shots Fired 290 | 2 98 7 . 50 133 Gun 248 | 2 95 6 . 25 120 Cannon 32 | . . . . 19 13 Launcher 7 | . 3 1 . 3 . Special 3 | . . . . 3 . Kinetic 111 | . 12 3 . 26 70 Thermal 137 | 1 59 3 . 21 53 Explosive 7 | . 3 1 . 3 . Electromagnetic 35 | 1 24 . . . 10 Robot Hit Streak 18 | 1 7 7 . 7 18 Robot Miss Streak 5 | . 4 . . 5 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Autonomous 12 | . . . . . 12 Shots Hit Robots 174 | 1 50 6 . 25 92 Core Hits 75 | 1 22 5 . 17 30 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . . . . 3 6 Burn 4 | . . . . 2 2 Destroy 1 | . . . . . 1 Blast 1 | . . . . 1 . Corrupt 1 | . . . . . 1 Smash 2 | . . . . . 2 Melee Attacks 25 | . . . . . 25 Impact 25 | . . . . . 25 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4026 | 15 898 219 . 701 2193 Guns 2625 | 15 683 87 . 198 1642 Cannons 418 | . . . . 207 211 Explosions 637 | . 215 126 . 296 . Melee 340 | . . . . . 340 Ramming 6 | . . 6 . . . Kinetic 1316 | . 106 36 . 266 908 Thermal 1351 | . 444 51 . 139 717 Explosive 613 | . 191 126 . 296 . Electromagnetic 400 | 15 157 . . . 228 Impact 340 | . . . . . 340 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 17 | . . . . . 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 132 | . 10 . . . 122 Projectiles . | . . . . . . Explosions 10 | . 10 . . . . Melee 122 | . . . . . 122 Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 204 | . 154 18 . 32 . Shots 4 | . 2 1 . 1 . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 670 | 30 219 4 . 670 81 Average Temperature 94 | 18 60 4 . 200 20 Received Heat Transfer 1113 | . 114 9 . 351 639 Effects 19 | . . . . 19 . Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . . . 3 . Interference 4 | . . . . 4 . Matter Decay 2 | . . . . 2 . Damage (major) 6 | . . . . 6 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 3254 | . 1271 111 . 465 1407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 242 | 5 139 66 . 103 242 Initial 39 | . 3 16 . . 39 Average 60 | 2 34 24 . 28 119 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 96 Level 1 1 | . . . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . . 1 8 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 6 | . 2 . . . 4 Assault 2 | . . . . 1 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 23 5 . 12 34 Peak Tracking Total 5 | . 4 3 . 5 4 Tactical Retreats 6 | . 1 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 6 | . 2 1 . . 3 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 18 | . 8 1 4 . 5 Terminals 9 | . 6 . . . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 82 | . 41 1 18 . 22 Successful 57 | . 22 1 18 . 16 Failed 23 | . 18 . . . 5 Catastrophic 3 | . 2 . . . 1 Database Lockouts 2 | . 1 . . . 1 Manual 26 | . 18 . 1 . 7 Terminals 40 | . 27 . . . 13 Fabricators . | . . . . . . Repair Stations 17 | . 10 . . . 7 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 43 | . 14 1 18 . 10 Record 17 | . . . 17 . . Robot Analysis 5 | . 4 . . . 1 Prototype ID Bank 3 | . 1 . . . 2 Open Door 1 | . . 1 . . . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Alert Level 2 | . 1 . . . 1 Locate Traps 7 | . 5 . . . 2 Dispatch Records 2 | . 1 . . . 1 Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 6 . . . 6 Scan Component 6 | . 3 . . . 3 Repair 6 | . 3 . . . 3 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 7 . . . 5 Full Trace Events 4 | . 1 . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 3 . . . 3 Time 180 | . 84 . . . 96 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 2 . 1 . Largest Group 2 | . . 2 2 1 1 Highest-Rated Group 54 | . . 54 54 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders 3 | . . 3 . . . RETURN 3 | . . 3 . . . Ally Attacks 22 | . . 4 . 13 5 Total Damage 314 | . . 22 . 249 43 Kills 5 | . . 1 . 3 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 5 | . 4 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches 3 | . . 3 . . . Drone Recoveries 3 | . . 3 . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 9354 | 150 2475 1441 1071 1391 2826 Spaces Moved 4725 | 83 1270 867 668 549 1288 Core 5 | 5 . . . . . Treads 4720 | 78 1270 867 668 549 1288 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 Average Speed 159 | 153 160 160 160 160 157 Slowest Speed 240 | 160 240 160 160 160 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 12 | . . . . . 12 Exploration Rate (%) 74 | 4 101 99 93 78 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 25 | . 4 . . 3 18 Terrain Destroyed 101 | . 46 9 . 25 21 Melee 18 | . . . . . 18 Projectile 6 | . . . . 3 3 AOE 77 | . 46 9 . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 6218 | 100 1608 912 671 1004 1923 Wait 1139 | 5 236 23 . 412 463 Move 4720 | 82 1269 866 667 548 1288 Hop . | . . . . . . Pick Up 47 | 4 17 5 1 3 17 Fast Attach 18 | 7 4 . . . 7 Attach 11 | . 2 . . 1 8 Detach 1 | . . . . . 1 Swap 45 | 1 7 7 1 7 22 Drop 34 | . 5 5 2 4 18 Fire 166 | 1 68 4 . 29 64 Melee 25 | . . . . . 25 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 11 | . . 1 . . 10 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 597 | -10/Materials | Discovered new exit (range 8) 763 | -10/Materials | Discovered new exit (range 4) 1112 | -10/Materials | Discovered new exit (range 6) 1160 | -10/Materials | Central database locked down 1251 | -10/Materials | Derelicts attacked the area 1730 | -10/Materials | Discovered new exit (range 16) 2270 | -10/Materials | Repaired Lgt. Treads 2300 | -10/Materials | Repaired Lgt. Treads 2336 | -10/Materials | Repaired Hvy. Assault Rifle 2477 | -10/Materials | Discovered new exit (range 15) 2626 | -10/Materials | Entered Mines 2633 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2655 | -10/Mines | Identified exit to Materials 2853 | -10/Mines | Found the Drone Emporium 2869 | -10/Mines | Found Prototype Device 2870 | -10/Mines | Identified Splice Drone Bay 3116 | -10/Mines | Discovered new exit (range 14) 3577 | -10/Mines | Discovered exit to Materials (range 16) 3593 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3715 | -10/Mines | Found Prototype Device 3715 | -10/Mines | Identified Exp. Sensor Array 3780 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3782 | -10/Mines | Discovered new exit (range 5) 4067 | -10/Mines | Entered Exiles 4067 | -10/Exiles | Accompanied by 2 allies 4097 | -10/Exiles | Led the pair of lost Derelicts to a safe place 4107 | -10/Exiles | Discovered new exit (range 15) 4168 | -10/Exiles | Met 8R-AWN 4202 | -10/Exiles | Met EX-HEX 4277 | -10/Exiles | Met EX-BIN 4314 | -10/Exiles | Aligned with FarCom system 4315 | -10/Exiles | Given EX-Vault access code 4379 | -10/Exiles | Opened EX-Vault 4396 | -10/Exiles | Found AWS/Gauss 4453 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4572 | -10/Exiles | Met EX-DEC 4697 | -10/Exiles | Learned location of Zion (-7) 4787 | -10/Exiles | Visited The Gauntlet 5116 | -10/Exiles | Discovered new exit (range 11) 5138 | -10/Exiles | Left Exiles lab with AWS/Gauss 5138 | -10/Exiles | Entered Mines 5139 | -9/Mines | Assembled infested the area 5535 | -9/Mines | Discovered new exit (range 16) 5917 | -9/Mines | Core integrity fell below 50% 6407 | -9/Mines | Met a Derelict testing a Signal Generator 6411 | -9/Mines | Found a hidden stash of uninstalled traps 6425 | -9/Mines | Discovered new exit (range 15) 6428 | -9/Mines | Core integrity fell below 20% 6529 | -9/Mines | Entered Materials 6529 | -8/Materials | Accompanied by 1 ally 6529 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6874 | -8/Materials | Central database locked down 6974 | -8/Materials | Build established: Scavenger-Mutant 7176 | -8/Materials | Discovered new exit (range 3) 7338 | -8/Materials | Identified exit to Storage 7338 | -8/Materials | Identified exit to Factory 7569 | -8/Materials | Garrison activated, responded to threat 7642 | -8/Materials | Lost 3 parts (1p1n1u) 7898 | -8/Materials | Build established: Mutant 9127 | -8/Materials | Repaired Lgt. Treads 9182 | -8/Materials | Repaired Minigun 9225 | -8/Materials | Repaired Hrd. Light Armor Plating 9266 | -8/Materials | Crushed by falling debris 9276 | -8/Materials | Crushed by falling debris 9278 | -8/Materials | Crushed by falling debris 9278 | -8/Materials | System corruption reached 10% 9286 | -8/Materials | Crushed by falling debris 9286 | -8/Materials | Core integrity fell below 50% 9291 | -8/Materials | Crushed by falling debris 9294 | -8/Materials | Crushed by falling debris 9295 | -8/Materials | Crushed by falling debris 9297 | -8/Materials | Crushed by falling debris 9299 | -8/Materials | Crushed by falling debris 9316 | -8/Materials | Crushed by falling debris 9332 | -8/Materials | Crushed by falling debris 9332 | -8/Materials | Core integrity fell below 20% 9356 | -8/Materials | Crushed by falling debris 9356 | -8/Materials | Smashed by cave-in Last Messages --------------- 09316_ The unstable cave ceiling collapses. 09316_ Crushed by falling debris. 09316_ Lrg. Storage Unit destroyed. 09316_ Cesium-ion Thruster crushed and broken. 09316_ Hrd. Light Armor Plating crushed and broken. 09316_ Imp. Targeting Computer crushed and broken. 09316_ ECM Suite crushed and broken. 09316_ Weight Redist. System crushed and broken. 09316_ Hvy. Missile Launcher crushed and broken. 09316_ Power Amplifier crushed and broken. 09316_ Lgt. Angular Momentum Engine crushed and broken. 09316_ System corrupted by crushing effect (+1). 09332_ The unstable cave ceiling collapses. 09332_ Crushed by falling debris. 09332_ Adv. Beam Cannon destroyed. 09332_ System corrupted by crushing effect (+1). 09335_ 64KZB=EQQ2P 09350_ YY5WR5HKPSGK:C GCHGV1PRU 09356_ The unstable cave ceiling collapses. 09356_ Crushed by falling debris. 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