Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.15 @ 10:26:06 Player: Jefffff Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (152) 760 Value Destroyed (6672) 6672 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2572) 2572 TOTAL SCORE: 16624 Bonus ------- High Alert Combat Kills 658 Follower Combat Kills 1937 Met Imprinter 300 Was Imprinted 300 Friendly Fire -623 Cogmind --------- Core Integrity 0/1300 Matter 8/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Flexi-carbon Leg Improved Transmission Jammer Advanced Reaction Control System Linear Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Improved Cooling System Cargo Storage Unit Quantum Capacitor Transmission Jammer Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Heavy Phase Cannon Linear Accelerator Force Lance > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Energy Well Tactical Coordination Suite Tactical Coordination Suite Advanced Melee Analysis Suite Energy Filter Heavy Servo Lattice Nanoactuators Improved Force Booster Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved Core Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Graphene Brace Recalibrator HERF Cannon Advanced Plasma Cannon Advanced Plasma Cannon Matter Neutralizer Heavy Gauss Cannon Linear Accelerator Linear Accelerator [Rating: 139] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Dynamic Insulation System Device Dynamic Insulation System Storage Large Storage Unit Processor Enhanced Optical Array Protection Reflective Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Antimatter Cannon Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . 1 . . . . . . . . . 1 Propulsion 5 | . . . 1 1 . . . . . 2 . . . . 1 Utility 6 | . . 2 1 1 . . . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 222 | 6 6 12 16 31 23 4 1 10 4 7 15 54 5 6 22 Power 33 | 1 2 1 2 1 3 . . 1 . 1 4 11 2 . 4 Engine 9 | 1 2 1 1 . 1 . . 1 . . 2 . . . . Core 16 | . . . 1 1 2 . . . . 1 2 7 . . 2 Reactor 8 | . . . . . . . . . . . . 4 2 . 2 Propulsion 68 | 2 . 4 11 12 7 . . . 4 2 3 14 2 . 7 Treads 36 | . . . . 5 . . . . 3 2 3 14 2 . 7 Leg 12 | . . . 1 3 7 . . . 1 . . . . . . Wheel 15 | 2 . 4 5 4 . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . Flight 4 | . . . 4 . . . . . . . . . . . . Utility 73 | 1 1 6 2 12 5 4 1 4 . 1 4 21 1 5 5 Device 50 | . . 4 1 5 4 4 1 1 . 1 2 20 1 3 3 Storage 7 | 1 . 2 . . . . . 1 . . 1 1 . 1 . Processor 7 | . 1 . . 1 1 . . 2 . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . 1 6 . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 3 1 1 6 8 . . 5 . 3 4 8 . 1 6 Energy Gun 3 | 1 . 1 . . 1 . . . . . . . . . . Energy Cannon 17 | . . . . 3 2 . . 2 . 3 2 2 . . 3 Ballistic Gun 6 | 1 3 . . 1 1 . . . . . . . . . . Ballistic Cannon 17 | . . . . 1 4 . . 2 . . 2 4 . 1 3 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . 1 . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 . . . . . . 1 . . . Corrupted Parts 2 | . . . . 1 . . . . . . 1 . . . . System Corruption 6 | . . . . 3 . . . . . . 3 . . . . Parts Lost 46 | . . 2 2 12 . 1 . . . . 1 9 . 1 18 Power 6 | . . . . . . . . . . . . 2 . . 4 Propulsion 16 | . . 1 1 4 . . . . . . . 1 . . 9 Utility 20 | . . 1 1 6 . 1 . . . . . 6 . 1 4 Weapon 4 | . . . . 2 . . . . . . 1 . . . 1 Highest Loss Streak 17 | . . 1 2 11 . 1 . . . . 1 4 . 1 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 91 90 98 93 99 99 100 91 96 94 93 87 87 77 72 Engine 3 | . 14 10 8 1 3 6 6 6 6 5 4 . . . . Core 5 | . . . . 5 8 6 6 6 6 5 6 5 6 5 8 Reactor 1 | . . . . . . . . . . . . 4 3 5 4 Treads 11 | . . . . 20 6 . . . 7 29 28 23 24 15 18 Leg 11 | . . . 1 1 19 26 26 26 15 . . . . . . Wheel 2 | . 28 21 20 6 . . . . . . . . . . . Device 27 | . . 18 30 23 24 32 33 28 26 23 23 32 31 29 20 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 3 Processor 2 | . 6 6 . 1 1 . . 4 6 5 4 . . 1 . Protection 1 | . . . 5 8 5 . . . . . . . . . . Energy Cannon 5 | . . . . 5 6 6 6 5 13 11 10 5 5 5 3 Ballistic Gun 1 | . 28 13 4 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 3 6 6 2 6 5 4 5 5 5 3 Impact Weapon 1 | . . . 5 7 6 6 6 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 2 . . . 4 5 5 3 Peak Build Rating 139 | 6 11 14 21 43 67 71 71 75 76 86 91 123 121 121 139 Average Rating 76 | 4 8 12 18 34 59 70 71 66 72 79 87 113 118 120 127 On Entrance 60 | . 6 11 13 20 41 67 71 71 74 72 85 91 117 121 115 Naked Turns 6 | . . . . . . . . . . . . . . . 6 Heaviest Build 288 | 10 14 34 41 71 71 71 69 91 91 96 140 158 160 288 242 Greatest Support 245 | 26 26 26 36 80 80 63 63 63 110 150 160 205 210 210 245 Greatest Overweight (x) 15 | 2 . 1 3 15 1 1 1 1 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 30 | 8 8 15 15 15 15 15 15 20 20 20 25 25 25 30 30 Average Capacity 19 | 7 8 13 15 15 15 15 15 19 20 20 24 25 25 25 29 Most Carried 30 | 2 8 15 15 15 15 15 15 20 20 20 25 25 25 28 30 Average Carried 18 | 1 5 11 14 14 14 14 15 16 19 17 23 23 24 24 27 Final Capacity 30 | 8 8 15 15 15 15 15 15 20 20 20 25 25 25 30 5 Final Carried 26 | 2 8 15 15 15 15 15 15 20 18 20 25 24 25 26 5 Class Distribution -------------------- 37% | Mutant 28% | Scavenger-Mutant 15% | Derelict-Tank 10% | Derelict-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Gunner | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Matter Collected 3963 | 214 136 222 194 269 582 178 8 131 152 105 418 1079 37 74 164 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7240 | . 181 220 510 725 858 149 . . 205 176 556 2458 290 . 912 Parts 302 | . 14 19 24 25 36 6 . . 14 6 16 95 4 . 43 Haulers Intercepted 8 | . . 1 . . 2 . . . . 1 1 3 . . . Recyclers Shooed 7 | . . . . . 2 . . . . . 1 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 5 14 . . . . . . Prevented 8 | . . . . . . . . . 8 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Combat Hostiles Destroyed 111 | . 5 7 9 14 14 4 . . 5 1 5 34 . . 13 Melee 14 | . . . 2 1 3 . . . . . . 5 . . 3 Guns 18 | . 5 7 3 3 . . . . . . . . . . . Cannons 59 | . . . . 3 11 3 . . 5 1 4 25 . . 7 AOE 3 | . . . . . . . . . . . . 2 . . 1 Classes Destroyed 19 | . 4 2 5 2 . . . . 2 . 1 1 . . 2 Worker 6 | . 1 . . 2 . . . . . . . 2 . . 1 Builder 3 | . . . 1 . . . . . . . . 2 . . . Hauler 8 | . . 1 . . 2 . . . . 1 1 3 . . . Recycler 8 | . 1 . 1 . 2 . . . . . 1 3 . . . Carrier 1 | . . . . 1 . . . . . . . . . . . Mechanic 4 | . . . 1 . . . . . . . . 2 . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . Watcher 7 | . 1 1 . 1 2 . . . . . 2 . . . . Swarmer 19 | . 5 5 . 2 7 . . . . . . . . . . Grunt 34 | . . . 6 10 2 . . . 2 . 2 7 . . 5 Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . 3 . . 2 Sentry 15 | . . 2 2 1 3 . . . . 1 1 4 . . 1 Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 12 | . . . . . . . . . . . 2 8 . . 2 Programmer 13 | . . . . 1 2 . . . . . . 10 . . . Heavy 1 | . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . 1 . . 2 . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 Wasp 3 | . . . . . . 3 . . . . . . . . . Thug 3 | . . . . . . 1 . . . . . . . . 2 Best Kill Streak 10 | . 5 5 8 10 4 4 . . 2 1 3 6 . . 6 Combat Bots Only 8 | . 3 5 3 8 4 4 . . 2 1 3 5 . . 5 Max Kills in Single Turn 5 | . 2 2 2 1 1 1 . . 1 1 1 2 . . 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . 1 Melee 1 | . . . 1 1 1 . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Hostile Shots Fired 1483 | . 41 53 61 218 102 26 17 . 26 2 60 380 . . 497 Missed 392 | . 11 9 20 58 41 13 5 . 7 1 13 109 . . 105 Damage Taken 14921 | . 190 374 490 1595 638 163 90 . 301 52 985 3803 . 33 6207 Core 2303 | . 63 123 121 148 19 . 18 . 49 . 47 361 . 7 1347 Absorbed by Shields 790 | . . . . 168 . . 48 . 114 . 176 284 . . . Reduced by Siege Mode 116 | . . . . . . . . . . . . . . . 116 Redirected to Shielding 16 | . . . . . . . . . . . . . . . 16 Ignored by Resistances 4660 | . 60 112 143 519 220 47 79 . 116 15 216 1466 . 9 1658 Regen/Repaired (Parts) 1282 | . . . . . . . . 513 . . . . 316 . 453 Core Remaining (%) 81 | 100 74 69 78 78 . . . . 89 . 95 . . 68 . Volleys Fired 358 | . 16 17 16 27 43 10 . 1 15 5 41 114 . 2 51 Largest 3 | . 2 2 2 1 2 2 . 3 3 3 3 2 . 2 2 Hottest 253 | . 46 79 79 68 165 70 . 167 167 253 253 159 . 156 186 Shots Fired 707 | . 32 34 27 28 86 21 . 3 45 13 103 226 . 4 85 Gun 111 | . 32 34 27 12 6 . . . . . . . . . . Cannon 596 | . . . . 16 80 21 . 3 45 13 103 226 . 4 85 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 336 | . 32 23 11 11 37 10 . 1 15 5 39 115 . 2 35 Thermal 368 | . . 11 16 17 49 11 . 2 30 8 64 111 . 2 47 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . 3 Robot Hit Streak 39 | . 8 18 10 9 39 14 . . 17 7 31 25 . . 16 Robot Miss Streak 7 | . 3 7 2 3 3 3 . . 3 4 2 5 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Capacitor 11 | . . . . . . . . . . . . 1 . . 10 Shots Hit Robots 567 | . 19 26 30 41 58 14 . . 29 7 78 191 4 . 70 Core Hits 240 | . 11 11 14 29 24 5 . . 10 4 21 82 3 . 26 Critical Kills 8 | . . . . . . 1 . . 1 . 2 3 . . 1 Critical Parts Destroyed 16 | . . . 2 6 3 . . . 2 . 2 1 . . . Critical Strikes 43 | . . 1 2 7 4 1 . . 4 . 5 15 . . 4 Burn 1 | . . 1 . . . . . . . . . . . . . Meltdown 5 | . . . . . . 1 . . . . 1 2 . . 1 Destroy 9 | . . . . . . . . . 4 . 3 2 . . . Blast 15 | . . . . . 1 . . . . . 1 11 . . 2 Smash 12 | . . . 2 7 3 . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 93 | . . . 11 30 4 . . . . . . 29 4 8 7 Impact 45 | . . . 11 30 4 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . . . . 29 4 8 7 Sneak Attacks 4 | . . . 1 1 . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20766 | . 190 493 829 1390 1947 473 . . 757 196 2741 8143 175 . 3432 Guns 1343 | . 190 493 299 261 100 . . . . . . . . . . Cannons 15087 | . . . . 195 1658 473 . . 757 196 2741 6701 . . 2366 Explosions 1575 | . . . . . . . . . . . . 769 . . 806 Melee 2749 | . . . 530 934 189 . . . . . . 673 175 . 248 Ramming 12 | . . . . . . . . . . . . . . . 12 Kinetic 7731 | . 190 325 97 245 881 263 . . 155 49 1071 3428 . . 1027 Thermal 9354 | . . 168 202 211 877 210 . . 602 147 1670 4042 . . 1225 Explosive 806 | . . . . . . . . . . . . . . . 806 Electromagnetic 114 | . . . . . . . . . . . . . . . 114 Impact 1653 | . . . 530 934 189 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1096 | . . . . . . . . . . . . 673 175 . 248 Highest Corruption 7 | . . . . 7 4 4 4 4 . . 6 4 4 4 . Average Corruption 3 | . . . . 6 4 4 4 4 . . 3 1 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 95 | . . . . 22 10 11 11 4 . . 5 13 9 10 . Message Errors 24 | . . . . 4 3 4 2 . . . 4 3 2 2 . Matter Fused 22 | . . . . 9 . 3 2 2 . . . 2 1 3 . Heat Flow Errors 11 | . . . . 3 2 . 3 . . . . 1 . 2 . Energy Discharges 12 | . . . . 1 1 2 . 1 . . . 2 4 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 15 | . . . . 3 1 . 3 1 . . 1 2 2 2 . Data Loss (major) 2 | . . . . . 1 1 . . . . . . . . . Misfires 5 | . . . . 1 1 1 . . . . . 2 . . . Alerts 2 | . . . . . 1 . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1014 | . . . 177 279 199 16 . . . . 5 193 . . 145 Projectiles 271 | . . . . 5 63 16 . . . . 5 147 . . 35 Explosions 151 | . . . . . . . . . . . . 41 . . 110 Melee 592 | . . . 177 274 136 . . . . . . 5 . . . Knockbacks 57 | . . . 3 4 8 3 . . . . 3 24 . . 12 Impact 7 | . . . 3 4 . . . . . . . . . . . Kinetic 46 | . . . . . 6 3 . . . . 3 22 . . 12 Secondary 4 | . . . . . 2 . . . . . . 2 . . . Self-Inflicted Damage 247 | . . . . . . . . . . . . 162 . . 85 Shots 4 | . . . . . . . . . . . . 3 . . 1 Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 898 | . . 63 76 510 312 . 238 45 253 123 583 228 . 207 898 Average Temperature 151 | . . 24 33 269 79 . 107 25 100 42 168 36 . 78 249 Received Heat Transfer 3448 | . . 45 324 828 123 45 18 . 32 21 108 434 . . 1470 Effects 66 | . . . . 15 1 . . . . . 11 . . . 39 Shutdowns 20 | . . . . 3 . . . . . . 1 . . . 16 Energy Bleed 4 | . . . . 1 . . . . . . 1 . . . 2 Interference 19 | . . . . 3 . . . . . . 7 . . . 9 Matter Decay 4 | . . . . 1 . . . . . . . . . . 3 Short Circuit 2 | . . . . . 1 . . . . . . . . . 1 Damage (minor) 5 | . . . . 1 . . . . . . 2 . . . 2 Damage (major) 10 | . . . . 6 . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 13 | . . . . . . . . . . . . . . . 13 Longest Duration 13 | . . . . . . . . . . . . . . . 13 Robots Corrupted 11 | . . . 4 7 . . . . . . . . . . . Combat Hostiles 11 | . . . 4 7 . . . . . . . . . . . Parts Fried 12 | . . . 6 4 2 . . . . . . . . . . Impact Corruptions 21 | . . . 7 11 3 . . . . . . . . . . Robots Melted 6 | . . . . . . 1 . . . . 1 2 . . 2 Combat Hostiles 6 | . . . . . . 1 . . . . 1 2 . . 2 Parts Melted 14 | . . 1 . 2 3 2 . . 1 1 2 2 . . . Heat Transferred 12743 | . . 444 444 333 1561 296 . . 957 237 2331 4600 . . 1540 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Peak Influence 918 | . 157 277 374 674 260 . . . . 275 201 515 117 664 918 Initial 297 | . . 56 99 145 137 . . . . 181 115 70 117 72 297 Average 265 | . 85 190 202 421 131 . . . . 216 140 250 117 424 535 Maximum Alert Level 3 | . . 1 1 2 1 . . . . 1 1 2 . 2 3 Low Security (%) 48 | 100 100 60 52 8 73 . . . . 44 93 44 100 17 . Level 1 28 | . . 39 47 35 26 . . . . 55 6 31 . 32 35 Level 2 20 | . . . . 55 . . . . . . . 24 . 50 28 Level 3 3 | . . . . . . . . . . . . . . . 35 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 2 5 3 . . . . 1 2 9 . 5 5 Investigation 5 | . . . . 1 . . . . . . 1 1 . 2 . Extermination 10 | . . . . 1 3 . . . . 1 . 4 . 1 . Reinforcement 9 | . . . 1 1 . . . . . . 1 3 . 2 1 Assault 5 | . . . . 1 . . . . . . . 1 . . 3 Garrison 3 | . . . 1 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 1 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Distress Signals 12 | . 1 . 1 1 1 . . . . . . 4 . 2 2 Communications Jammed 19 | . . . . . . . . . . . . 13 . . 6 Distress Signals 16 | . . . . . . . . . . . . 13 . . 3 Times Spotted 189 | . 8 10 15 30 20 4 1 . 9 2 14 47 . 3 26 Peak Tracking Total 9 | . 3 7 5 8 5 4 1 . 4 2 6 4 . 3 9 Tactical Retreats 12 | . . . 1 5 2 . 1 . . . . 3 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Traps Triggered 11 | . . 3 . 1 1 . . . . . 1 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Machines Disabled 15 | . . . . 1 2 . . . . . 1 8 . . 3 Max in Single Turn 6 | . . . . 1 1 . . . . . . 6 . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Machines Accessed 20 | . 4 1 . 2 4 . . . 1 . 6 1 . 1 . Terminals 15 | . 4 1 . . 3 . . . 1 . 6 . . . . Fabricators 2 | . . . . 1 . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 46 | . 12 3 . 4 8 . . . 1 . 11 2 . 5 . Successful 24 | . 9 1 . 1 5 . . . 1 . 5 1 . 1 . Failed 22 | . 3 2 . 3 3 . . . . . 6 1 . 4 . Catastrophic 2 | . . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 54 | . 12 3 . . 6 . . 2 1 . 12 8 . 5 5 Terminals 34 | . 12 3 . . 7 . . . 1 . 11 . . . . Fabricators 7 | . . . . 2 . . . . . . . . . 5 . Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . Terminal Hacks 13 | . 4 . . . 3 . . . 1 . 5 . . . . Record 2 | . . . . . 1 . . . 1 . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . 5 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . . . . . 1 . Network Status 2 | . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 5 1 . . 2 . . . . . . . . . . Terminals 8 | . 5 1 . . 2 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Botnet 7 | . 4 1 . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 1 . 2 4 . . . . . 3 1 . 1 . Full Trace Events 3 | . . . . 1 . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 2 . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . . . . 16 . . . 14 . . 15 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 1 . . . . . . . . . . 1 Machine Destruction 2 | . . . . 1 . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Total Allies 35 | . . . . 2 . . . 7 . . 5 . 20 1 . Largest Group 20 | . . . . 2 . . . 7 7 3 6 1 20 20 13 Highest-Rated Group 781 | . . . . 32 . . . 227 227 105 340 152 781 781 538 Highest-Rated Ally 159 | . . . . 16 . . . 39 39 39 159 152 50 50 50 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 337 | . . . . 10 . . . . 42 2 63 . . 160 60 Total Damage 9287 | . . . . 120 . . . . 1477 145 870 . . 3779 2896 Kills 54 | . . . . 1 . . . . 6 1 7 . . 27 12 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . 3 2 . 1 1 Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . 1 . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Turns Passed 13018 | 47 255 343 264 1169 1370 692 469 2847 704 265 723 2204 359 589 718 Spaces Moved 6886 | 37 217 265 153 608 802 351 251 1575 364 136 293 1012 197 331 294 Core 25 | 11 . . . 1 . . . . . . . . . . 13 Treads 3024 | . . . . 418 196 . . . 160 136 293 1012 197 331 281 Legs 2987 | . . . . . 606 351 251 1575 204 . . . . . . Wheels 850 | 26 217 265 153 189 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 86 100 122 187 187 112 166 168 166 152 156 160 50 Average Speed 158 | 99 90 96 102 151 143 187 187 173 177 168 167 160 156 160 175 Slowest Speed 800 | 150 90 105 130 800 250 187 187 187 187 168 168 241 162 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 32 | 3 35 25 12 18 25 47 46 89 49 4 40 23 84 10 10 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 17 | . . . . . . . . 3 . . 9 5 . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . . . . . 2 1 3 2 . . . . . . Spaces Dug 38 | . . . . 3 8 . . . . . . 17 . 8 2 Terrain Destroyed 178 | . . . . 3 24 5 . 1 4 3 10 92 . 8 28 Melee 19 | . . . . 3 . . . . . . . 10 . 6 . Projectile 100 | . . . . . 24 5 . 1 4 3 10 40 . 2 11 AOE 59 | . . . . . . . . . . . . 42 . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Was Fac Res Total 8195 | 44 251 321 213 777 929 368 251 1691 390 166 447 1322 243 373 409 Wait 329 | . 5 6 1 38 34 . . 79 . 6 82 54 6 15 3 Move 6872 | 36 216 264 152 607 801 350 250 1574 363 135 292 1012 196 330 294 Hop . | . . . . . . . . . . . . . . . . Pick Up 136 | 2 5 13 8 20 9 2 . 13 1 7 8 23 1 5 19 Fast Attach 47 | 6 1 5 4 7 2 . . 1 2 . 4 8 2 1 4 Attach 51 | . . 2 3 8 1 1 . 3 2 2 1 15 . 3 10 Detach 4 | . . . . . . . . 3 . . . . . 1 . Swap 124 | . 5 5 9 16 20 3 1 6 . 5 10 31 3 2 8 Drop 146 | . 3 9 9 16 15 2 . 11 5 6 9 36 7 6 12 Fire 358 | . 16 17 16 27 43 10 . 1 15 5 41 114 . 2 51 Melee 93 | . . . 11 30 4 . . . . . . 29 4 8 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 34 | . . . . 8 . . . . 2 . . . 24 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 15) 111 | -10/Materials | Discovered new exit (range 12) 244 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x2 345 | -9/Materials | Build established: Mutant 632 | -9/Materials | Discovered new exit (range 11) 646 | -9/Materials | Entered another Materials area 646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 771 | -8/Materials | Garrison activated, responded to threat 892 | -8/Materials | Discovered new exit (range 16) 910 | -8/Materials | Entered Factory 910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -7/Factory | Destroyed 8 combat bots 1194 | -7/Factory | Lost 11 parts (4n5u2w) 2053 | -7/Factory | Discovered new exit (range 12) 2079 | -7/Factory | Entered another Factory area 2079 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2676 | -6/Factory | Identified exit to Lower Caves 3449 | -6/Factory | Entered Lower Caves 3645 | -6/Lower Caves | Ambushed by wild Derelicts 4111 | -6/Lower Caves | Discovered new exit (range 8) 4141 | -6/Lower Caves | Entered another Lower Caves area 4454 | -6/Lower Caves | Spotted B-75 Beast 4581 | -6/Lower Caves | Discovered new exit (range 15) 4610 | -6/Lower Caves | Entered Zion 4737 | -6/Zion | System corruption cleaned by Quarantine Array 4791 | -6/Zion | Learned Factory garrison access intel 4792 | -6/Zion | Learned location of Quarantine (-2) 4802 | -6/Zion | Given the Hacking Drone Bay 5241 | -6/Zion | Build established: Derelict-Mutant 5544 | -6/Zion | Learned location of Warlord (-4) 5623 | -6/Zion | Received a hallucinogenic algorithm 5821 | -6/Zion | Gained Derelict followers 6264 | -6/Zion | Visited the Megawrench Repair Shop 6268 | -6/Zion | Megawrench repaired 12 parts 6436 | -6/Zion | Met Imprinter 6468 | -6/Zion | Imprinted 6470 | -6/Zion | Declared Zion's savior 6553 | -6/Zion | Build established: Derelict-Tank 7158 | -6/Zion | Discovered new exit (range 18) 7457 | -6/Zion | Entered Proximity Caves 7457 | -5/Proximity Caves | Accompanied by 7 allies 7495 | -5/Proximity Caves | Spotted B-75 Beast 7519 | -5/Proximity Caves | Destroyed B-75 Beast 7849 | -5/Proximity Caves | Spotter reported a threat 8148 | -5/Proximity Caves | Discovered new exit (range 9) 8161 | -5/Proximity Caves | Entered Factory 8161 | -5/Factory | Accompanied by 3 allies 8161 | -5/Factory | Evolved 2 slots: Propulsion x2 8162 | -5/Factory | Loaded intel: 4 garrison access locations 8380 | -5/Factory | Discovered new exit (range 4) 8426 | -5/Factory | Entered Extension 8426 | -5/Extension | Accompanied by 3 allies 8546 | -5/Extension | Build established: Derelict-Gunner 8555 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 8602 | -5/Extension | Rescued a captive Derelict 8768 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 8785 | -5/Extension | Rescued a captive Derelict 8785 | -5/Extension | Rescued a captive Derelict 8821 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-5 8862 | -5/Extension | Rescued a captive Derelict 8912 | -5/Extension | Spotted B-75 Beast 8938 | -5/Extension | Rescued A7 8984 | -5/Extension | Crushed by falling debris 9004 | -5/Extension | Lost 5 allies 9016 | -5/Extension | Allies destroyed B-75 Beast 9039 | -5/Extension | Spotted B-75 Beast 9070 | -5/Extension | Allies destroyed B-75 Beast 9118 | -5/Extension | Discovered new exit (range 3) 9149 | -5/Extension | Entered Factory 9149 | -4/Factory | Accompanied by 1 ally (A7) 9149 | -4/Factory | Evolved 2 slots: Utility x2 9261 | -4/Factory | Found Quantum Capacitor 9344 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9496 | -4/Factory | Build established: Scavenger-Mutant 9920 | -4/Factory | Spotted B-86 Titan 9961 | -4/Factory | Destroyed B-86 Titan 9985 | -4/Factory | Lost 4 parts (1p3u) 10031 | -4/Factory | Retrieved Zion intel report: Component Schematics 10050 | -4/Factory | Spotted B-86 Titan 10051 | -4/Factory | Destroyed B-86 Titan 10649 | -4/Factory | First assault squad dispatched 11037 | -4/Factory | Terminal network hard line cut 11353 | -4/Factory | Sucked down chute 11353 | -4/Factory | Entered Waste 11354 | -4/Waste | Joined by Warlord forces that had cleared the area 11659 | -4/Waste | Discovered new exit (range 13) 11712 | -4/Waste | Entered Factory 11712 | -4/Factory | Accompanied by 20 allies 12064 | -4/Factory | Found Heavy Servo Lattice 12105 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12106 | -4/Factory | Zion Demo squad teleported in 12165 | -4/Factory | Lost 3 allies 12242 | -4/Factory | Discovered new exit (range 8) 12301 | -4/Factory | Entered Research 12301 | -3/Research | Accompanied by 13 allies 12301 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12386 | -3/Research | Retrieved Zion intel report: Component Schematics 12551 | -3/Research | First assault squad dispatched 12706 | -3/Research | Garrison activated, responded to threat 12760 | -3/Research | Lost 4 allies 12845 | -3/Research | Lost 4 allies 12959 | -3/Research | Core integrity fell below 50% 13007 | -3/Research | Released all parts (9) 13017 | -3/Research | Core integrity fell below 20% 13019 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 13008_ Slug penetrates G-67 Veteran. 13009_ Knocked back. 13009_ M-36 Artificer repairs G-67 Veteran. 13009_ Acquired Linear Accelerator. 13010_ G-67 Veteran heat spikes uncontrollably. 13010_ G-67 Veteran overheating. 13011_ Acquired Nanoactuators. 13011_ M-36 Artificer repairs Plasma Rifle. 13013_ M-36 Artificer repairs Flexi-carbon Leg. 13013_ Dropped Hvy. Mass Driver. 13014_ Acquired Antimatter Reactor. 13015_ Acquired Imp. Transmission Jammer. 13016_ M-36 Artificer repairs G-67 Veteran. 13017_ G-67 Veteran heat short circuits Adv. Heat Sink. 13017_ Nanoactuators destroyed. 13017_ Critical hit (Blast). 13017_ Knocked back. 13018_ M-36 Artificer repairs Flexi-carbon Leg. 13019_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????# ??? | | ??????????????????????????????????????? ?# ??? | | ????????????????????????????????????? # """ | | ????????????????????????????????????? ^ + """ | | ?????????????????????????????????????? # | | ??????????????????????????????????????# # | | ????????????????????????????????? ????# # | | ????????????????????????????????? ?# ##### | | ?????????????????????????????????*! # | | ?????????????????????????????????* ? + | | ?????????????????????????????????! ??# " | | ????????????????????????????????? ??# | | ????????????????????????????????? ??# % =%% | | ????????????????????????????#+???#+#??# =% ! ! | | ????????????????????????????# #### #### !%% % | | ????????????????????????????# ] ##" %!= %= | | ????????????????????????????# !### % % | | ???????????????????????###### /!!##" =%! | | ???????????????????????? [ /!!*### | | ????????????????????????????# /![!# # || # | | ????????????????????????????# !!!h]# #!!= || # | | ?????????????################ *!]!g!###%!%= ![% # | | ?????????? % ] g %h*! ! =%[% | | ?????????? @ ! m![%!! = % | | ?????????? !]!%H[ ####### | | ?????????? w ] !g! u%% #????# | | ???????????##"T##########+###### !^ #????# | | ???????????????????????????????#^ "" " #????# | | ???????????????????????????????# ^""F" #????# | | ??????????????????????????????## "" +????# | | ????????????????????????????? "# #????# | | ??????????????????????????? ## #????# | | ??????????????????????????" ? #????# | | ????????????????????????? ?##########+###????# | | ???????????????????????? ???????????? ??????## | | ????????????????????????? ????????????? ???????? | | ??????????????????????????#????????????? ??????? | | ????????????????????????????????????????= ???????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 55 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 20 EM Shielding 2 Armor Coverage 900 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 12 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Remote Shield | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Armor Integrity Analyzer | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Adv. Cryofiber Web | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Lrn. Proton Cannon | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Imp. Transmission Jammer | -4/Factory | Z-intel Variable Charge Gun | -4/Factory | Z-intel Enh. Optical Array | -4/Factory | Z-intel Imp. Cloaking Device | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Adv. VSS Leg | -3/Research | Z-intel HERF Cannon | -3/Research | Z-intel Adv. Drone Bay | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Hpw. Shock Rifle | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Enh. Gauss Cannon | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Weapon Mount | -3/Research | Z-intel Cloaking Device | -3/Research | Z-intel Med. Insulated Plating | -3/Research | Z-intel Myomer Leg | -3/Research | Z-intel Linear Accelerator | -3/Research | Z-intel Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-10 Processor | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed SwarmSensorStick Manual? 0 Play Time 01:32:45 Cumulative 183.3 hours Start 2024.10.15 @ 08:48:59 End 2024.10.15 @ 10:26:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 216 Rogue 0 Adventurer 216 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd113d36-bd63-432e-9d5d-f0ddd5474c0d