Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 16:37:39

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1623)               1623
              TOTAL SCORE: 6523

 Bonus
-------
Pacifist                   1623

 Cogmind 
---------
Core Integrity             982/1000
Matter                     264/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
             Cesium-ion Thruster
>            --- UTILITY (8) ------
   Makeshift Terrain Scan Processor
    Improved Hacking Suite
>            --- WEAPON (2) -------
       Heavy Mace
>            --- INVENTORY (5) ----
       Micro Fission Core
  Reinforced Quantum Reactor
    Advanced Weight Redist. System
    Improved Reaction Control System
             Drone Bay (2/2)

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Cesium-ion Thruster
>           --- UTILITY ----------
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
   Improved Hacking Suite
>           --- WEAPON -----------
      Heavy Mace
>           --- INVENTORY --------
   Advanced Weight Redist. System
            Drone Bay
[Rating: 20]

 Favorites 
-----------
Power                      None
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    Makeshift Terrain Scan Processor
  Device                   Transmission Jammer
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Improved Hacking Suite
Weapon                     Heavy Mace
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   4   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   2   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   2   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             7    | .   .   .   .   .   .   2   .   3   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   1   .   1   2   .   .   .   
    Device                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     9    | .   .   .   .   .   .   11  1   23  22  23  23  23  
  Flight                   2    | .   .   .   .   .   .   5   1   7   6   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   7   6   5   5   5   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   7   6   5   5   5   
Naked Turns                320  | .   28  36  3   92  65  3   90  3   .   .   .   .   
Heaviest Build             4    | .   .   .   .   .   .   1   1   3   4   3   3   3   
  Greatest Support         5    | 3   3   3   3   3   3   5   5   5   5   5   5   5   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   .   .   .   .   .   .   .   .   2   4   5   5   
  Average Carried          .    | 2   .   .   .   .   .   .   .   .   1   2   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   .   .   .   .   .   2   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Waste
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Matter Collected           224  | 200 .   .   .   .   .   .   .   24  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Damage Taken               644  | .   65  49  .   242 .   86  13  .   152 .   .   37  
  Core                     512  | .   65  49  .   242 .   52  .   .   86  .   .   18  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         74   | 100 .   54  .   .   39  .   .   92  89  .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Impact                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           41   | .   .   14  .   27  .   .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  41   | .   .   14  .   27  .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         10   | .   .   .   .   .   .   .   .   .   1   .   10  10  
  Average Corruption       7    | .   .   .   .   .   .   .   .   .   1   .   10  10  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      20   | .   .   7   .   13  .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   .   2   .   4   .   .   .   .   .   .   .   .   
Targets Rammed             6    | .   .   2   .   4   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   240  | .   36  24  .   114 .   30  9   .   9   .   .   18  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Peak Influence             984  | .   15  5   1   99  98  984 .   .   450 220 107 74  
  Initial                  940  | .   .   5   1   .   38  940 .   .   356 220 77  74  
  Average                  253  | .   3   5   1   29  58  952 .   .   408 220 90  74  
Maximum Alert Level        3    | .   .   .   .   .   .   3   .   .   2   1   .   .   
  Low Security (%)         56   | 100 100 100 100 100 100 .   .   .   .   .   100 100 
  Level 1                  13   | .   .   .   .   .   .   .   .   .   29  100 .   .   
  Level 2                  18   | .   .   .   .   .   .   .   .   .   70  .   .   .   
  Level 3                  11   | .   .   .   .   .   .   100 .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   4   .   .   .   .   1   .   .   .   
  Investigation            3    | .   .   .   .   2   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Distress Signals           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              57   | .   3   2   .   20  5   2   8   .   8   .   5   4   
  Peak Tracking Total      15   | .   3   2   .   15  5   3   7   .   6   .   5   4   
  Tactical Retreats        6    | .   .   .   .   1   .   .   3   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Machines Accessed          10   | .   1   .   .   2   3   1   .   .   3   .   .   .   
  Terminals                9    | .   1   .   .   2   3   .   .   .   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   .   .   5   7   2   .   .   7   .   .   .   
  Successful               5    | .   1   .   .   1   .   1   .   .   2   .   .   .   
  Failed                   19   | .   2   .   .   4   7   1   .   .   5   .   .   .   
    Catastrophic           6    | .   .   .   .   1   4   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   3   .   .   6   7   2   .   .   3   .   .   .   
  Terminals                22   | .   3   .   .   5   7   .   .   .   7   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   1   .   .   1   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   2   3   1   .   .   3   .   .   .   
  Full Trace Events        5    | .   .   .   .   2   2   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
-------------              Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Turns Passed               631  | 3   28  36  3   92  65  57  116 24  130 29  26  22  
Spaces Moved               1435 | 1   56  67  6   176 129 152 255 52  332 77  72  60  
  Core                     626  | 1   56  67  6   176 129 5   181 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   809  | .   .   .   .   .   .   147 74  47  332 77  72  60  
  Fastest Speed            35   | 50  50  50  50  50  50  35  35  35  35  35  35  35  
  Average Speed            41   | 50  50  50  50  50  50  35  45  36  35  35  35  35  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  35  35  35  35  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   .   .   .   5   .   .   3   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 2   24  24  1   50  34  9   55  9   14  3   76  3   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac 
Total                      1441 | 5   55  68  5   179 128 148 254 54  335 79  72  59  
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     1408 | .   55  66  5   175 128 143 254 51  325 77  71  58  
  Hop                      7    | .   .   .   .   .   .   3   .   .   3   .   .   1   
  Pick Up                  5    | .   .   .   .   .   .   .   .   .   2   2   1   .   
  Fast Attach              7    | .   .   .   .   .   .   2   .   3   2   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Ram                      6    | .   .   2   .   4   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: Mat / *Rec)
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Released all parts (6)
    4 | -11/Scrapyard  | Discovered new exit (range 0)
    4 | -11/Scrapyard  | Entered Materials
   25 | -10/Materials  | Discovered new exit (range 16)
   32 | -10/Materials  | Entered Mines
   58 | -10/Mines      | Learned Materials stockpile data
   59 | -10/Mines      | Discovered new exit (range 16)
   68 | -10/Mines      | Entered Materials
   68 | -9/Materials   | Evolved 2 slots: Propulsion x2
   68 | -9/Materials   | Discovered new exit (range 5)
   71 | -9/Materials   | Entered Storage
   87 | -9/Storage     | Identified exit to Materials
  151 | -9/Storage     | Core integrity fell below 50%
  161 | -9/Storage     | Used back door to open Recycling access
  161 | -9/Storage     | Discovered new exit (range 5)
  163 | -9/Storage     | Entered Recycling
  191 | -9/Recycling   | Spotter reported a threat
  191 | -9/Recycling   | Spotter reported a threat
  199 | -9/Recycling   | Spotter reported a threat
  207 | -9/Recycling   | Spotter reported a threat
  216 | -9/Recycling   | Spotter reported a threat
  222 | -9/Recycling   | Discovered new exit (range 12)
  225 | -9/Recycling   | Spotter reported a threat
  228 | -9/Recycling   | Entered Factory
  228 | -7/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  280 | -7/Factory     | Discovered new exit (range 15)
  285 | -7/Factory     | Entered Lower Caves
  303 | -7/Lower Caves | Build established: Mutant
  363 | -7/Lower Caves | Spotted B-75 Beast
  399 | -7/Lower Caves | Discovered new exit (range 6)
  401 | -7/Lower Caves | Entered another Lower Caves area
  423 | -7/Lower Caves | Discovered new exit (range 5)
  425 | -7/Lower Caves | Entered Factory
  425 | -6/Factory     | Evolved 2 slots: Utility x2
  553 | -6/Factory     | Discovered new exit (range 5)
  555 | -6/Factory     | Entered another Factory area
  555 | -5/Factory     | Evolved 2 slots: Utility x2
  584 | -5/Factory     | Sucked down chute
  584 | -5/Factory     | Entered Waste
  593 | -5/Waste       | Spotted C-40 Crusher
  595 | -5/Waste       | Spotted C-40 Crusher
  599 | -5/Waste       | EMP discharged
  599 | -5/Waste       | System corruption reached 10%
  600 | -5/Waste       | Spotted C-40 Crusher
  602 | -5/Waste       | Spotted C-40 Crusher
  605 | -5/Waste       | Spotted C-40 Crusher
  606 | -5/Waste       | Discovered new exit (range 10)
  610 | -5/Waste       | Entered Factory
  632 | -5/Factory     | Self-destructed

 Last Messages 
---------------
00553_ EXIT=FOUND
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
00580_ Acquired Mic. Fission Core.
00581_ Acquired Imp. Reaction Control System.
00584_ Triggered Chute Trap.
00584_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
00589_ ALERT: Foreign system detected. Charging EMP.
00596_ Broken Adv. Weapon Cycler crushed.
00597_ Acquired Broken Rnf. Quantum Reactor.
00599_ System corrupted (+10).
00606_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00615_ System corrupted: Component data lost.
00628_ K-01 Serf collects debris.
00629_ ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
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| ???????????????  ????????????#                     |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       135
Evasion (%)                63
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedGravitonGravjet
  Manual?         0
Play Time         00:10:39
  Cumulative      254.0 hours
  Start           2022.05.13 @ 16:27:20
  End             2022.05.13 @ 16:37:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          378
  Rogue           375
  Adventurer      0
  Explorer        3
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          75
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24b73df0-7628-4156-852c-ab9f1f8b8b2c