Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.26 @ 06:40:44 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (3250) 3250 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6185 Bonus ------- None Cogmind --------- Core Integrity 560/700 Matter 263/300 Energy 340/340 System Corruption 2% Temperature Cool (0) Movement Hovering (1530) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Backup Propulsion I > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Core Shielding > --- WEAPON (4) ------- Improved Light Cannon Assault Cannon Assault Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Terrain Scanner Terrain Scan Processor Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Shielding Propulsion Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Terrain Scanner Improved Power Shielding Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Core Shielding Device Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . . 2 Utility 2 | . 1 1 . . Weapon 2 | . . . 2 . Parts Attached 51 | 7 10 8 7 19 Power 10 | 1 2 3 1 3 Engine 9 | 1 2 3 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 . 1 2 7 Treads . | . . . . . Leg 12 | 2 . 1 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 2 2 Device 1 | 1 . . . . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 20 | 2 6 3 2 7 Energy Gun 3 | . 3 . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 3 3 2 3 Ballistic Cannon 4 | . . . . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 17 | . . . 1 16 Power 3 | . . . 1 2 Propulsion 6 | . . . . 6 Utility 1 | . . . . 1 Weapon 7 | . . . . 7 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 100 99 90 Engine 12 | . 11 20 15 9 Core 1 | . . . . 3 Leg 22 | . 25 20 16 24 Device 4 | . 12 10 . . Storage 9 | . 12 10 8 7 Processor 4 | . . . 7 7 Protection 14 | . 12 20 16 13 Ballistic Gun 22 | . 23 20 33 16 Ballistic Cannon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 116 | 17 32 44 111 116 Greatest Support 55 | 20 20 20 32 55 Greatest Overweight (x) 5 | . 1 4 4 5 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 25 | 10 15 15 25 25 Average Capacity 18 | 8 14 15 15 25 Most Carried 15 | 5 11 14 15 14 Average Carried 10 | 2 9 11 12 10 Final Capacity 25 | 10 15 15 25 25 Final Carried 15 | 5 11 13 15 9 Class Distribution -------------------- 56% | Hacker-Gunner 42% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2867 | 270 594 356 593 1054 Remotely . | . . . . . Salvage Created 4081 | . 505 786 1096 1694 Parts 239 | . 30 54 52 103 Haulers Intercepted 8 | . 2 2 4 . Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 7 16 16 28 Guns 56 | . 7 16 16 17 Cannons 11 | . . . . 11 Classes Destroyed 15 | . 3 7 1 4 Worker 1 | . . 1 . . Builder 2 | . . . . 2 Tunneler 1 | . . 1 . . Hauler 8 | . 2 2 4 . Recycler 6 | . . 1 . 5 Operator 3 | . . 2 . 1 Watcher 11 | . 3 1 2 5 Swarmer 8 | . . 5 . 3 Grunt 35 | . 7 7 11 10 Duelist 3 | . . 1 . 2 Protector 1 | . . . . 1 Sentry 10 | . . 3 4 3 Specialist 1 | . . . . 1 Hunter 2 | . . . 1 1 Programmer 7 | . . . . 7 Best Kill Streak 10 | . 4 9 3 10 Combat Bots Only 9 | . 4 6 3 9 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 1 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2280 | . 121 355 533 1271 Core 299 | . 21 77 61 140 Absorbed by Shields . | . . . . . Redirected to Shielding 126 | . 4 29 29 64 Regen/Repaired (Parts) 102 | . 26 . . 76 Core Remaining (%) 89 | 100 91 80 88 . Volleys Fired 212 | . 35 56 44 77 Largest 4 | . 2 2 4 4 Hottest 150 | . 90 46 92 150 Shots Fired 615 | . 70 112 176 257 Gun 538 | . 70 112 176 180 Cannon 77 | . . . . 77 Launcher . | . . . . . Special . | . . . . . Kinetic 597 | . 52 112 176 257 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 18 | . 18 . . . Robot Hit Streak 43 | . 13 19 34 43 Robot Miss Streak 4 | . 4 4 2 3 Penetration Max . | . . . . . Secondary Targets 13 | . 1 3 4 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 471 | . 51 87 139 194 Core Hits 205 | . 24 37 53 91 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 6 | . 1 . 1 4 Destroy 3 | . 1 . 1 1 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7400 | . 585 1150 2111 3554 Guns 6018 | . 585 1150 2109 2174 Cannons 1380 | . . . . 1380 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 7205 | . 392 1150 2109 3554 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 193 | . 193 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . 1 2 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . . 20 Message Errors 3 | . . . . 3 Matter Fused 6 | . . . . 6 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Misfires 3 | . . . . 3 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles 29 | . . . . 29 Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . . . 1 19 Impact 1 | . . . 1 . Kinetic 17 | . . . . 17 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 411 | . 267 72 192 411 Average Temperature 68 | . 53 15 48 103 Received Heat Transfer 1083 | . 102 162 327 492 Effects 4 | . . . . 4 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 361 | . 125 277 308 361 Initial 64 | . . . 64 5 Average 78 | . 38 113 121 76 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 88 | 100 100 78 73 90 Level 1 11 | . . 21 26 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 2 1 6 Investigation . | . . . . . Extermination 4 | . . . . 4 Reinforcement 5 | . . 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 13 26 22 40 Peak Tracking Total 8 | . 4 4 4 8 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 2 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 4 . 2 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 7 1 2 3 Terminals 10 | . 6 1 2 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 42 | . 25 2 7 8 Successful 32 | . 18 1 6 7 Failed 10 | . 7 1 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 32 | . 22 2 7 1 Fabricators . | . . . . . Repair Stations 9 | . 3 . . 6 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 23 | . 15 1 6 1 Record 2 | . 2 . . . Prototype ID Bank 3 | . 1 1 1 . Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 3 | . 2 . 1 . Reprogram Traps 2 | . 1 . 1 . Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Investigation Status 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 3 . . 5 Scan Component 4 | . 2 . . 2 Repair 3 | . 1 . . 2 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 6 1 1 . Full Trace Events 2 | . 2 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 90 | . 26 . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5515 | 71 1549 730 1060 2105 Spaces Moved 1984 | 54 712 218 346 654 Core 16 | 16 . . . . Treads . | . . . . . Legs 1968 | 38 712 218 346 654 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 192 Average Speed 228 | 99 186 252 253 264 Slowest Speed 480 | 120 190 400 400 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 89 33 42 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2497 | 68 868 292 420 849 Wait 219 | 3 104 2 14 96 Move 1980 | 53 711 217 345 654 Hop . | . . . . . Pick Up 24 | 5 7 4 5 3 Fast Attach 14 | 7 1 . 1 5 Attach 18 | . 2 2 3 11 Detach . | . . . . . Swap 19 | . 7 6 3 3 Drop 10 | . 1 5 4 . Fire 212 | . 35 56 44 77 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 322 | -10/Materials | Build established: Hacker-Mutant 503 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered exit to Materials (range 8) 760 | -10/Materials | Identified exit to Mines 760 | -10/Materials | Discovered exit to Mines (range 16) 1265 | -10/Materials | Discovered exit to Materials (range 7) 1608 | -10/Materials | Repaired Lgt. Assault Rifle 1621 | -10/Materials | Entered another Materials area 1621 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1677 | -9/Materials | Identified exit to Mines 1677 | -9/Materials | Discovered exit to Mines (range 16) 2327 | -9/Materials | Identified exit to Materials 2327 | -9/Materials | Discovered exit to Materials (range 5) 2351 | -9/Materials | Entered another Materials area 2351 | -8/Materials | Evolved 2 slots: Weapon x2 2718 | -8/Materials | Build established: Hacker-Gunner 3335 | -8/Materials | Identified exit to Factory 3335 | -8/Materials | Discovered exit to Factory (range 9) 3411 | -8/Materials | Entered Factory 3411 | -7/Factory | Evolved 2 slots: Propulsion x2 3513 | -7/Factory | Identified exit to DSF 4646 | -7/Factory | Lost 5 parts (1p1n3w) 4648 | -7/Factory | Destroyed 9 combat bots 4652 | -7/Factory | Cargo convoy interrupted 5413 | -7/Factory | Lost 3 parts (2n1w) 5476 | -7/Factory | Repaired Core Shielding 5516 | -7/Factory | Repaired Imp. Power Shielding 5516 | -7/Factory | Self-destructed Last Messages --------------- ETC: 26 05470_ ALERT: Rogue bot located, Programmers report to Factory Zone 2L. 05476_ Repair station completes Core Shielding repairs. 05476_ Acquired Core Shielding. 05478_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Propulsion I x1 >>Scan(Imp. Power Shielding) Scanning Imp. Power Shielding... Ready to Repair: Imp. Power Shielding Rating: 3 Time: 38 >>Repair Repairing Imp. Power Shielding... ETC: 38 05500_ System corrupted: Component data lost. 05516_ Repair station completes Imp. Power Shielding repairs. 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""" ??????????? | | % + " # """"""" # # """ """ #?????????? | | # " # """"""" # # #?????????? | | # " # """"""" + + ! #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticScanBay Manual? 0 Play Time 00:33:44 Cumulative 1021.2 hours Start 2022.03.26 @ 06:05:59 End 2022.03.26 @ 06:40:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 761 Rogue 62 Adventurer 0 Explorer 699 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b718ad6-4b3e-4816-87dd-6c11bf3e4699