Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 06:13:45

Player: arkn

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (151)     755
Value Destroyed (5232)     5232
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1488)               1488
              TOTAL SCORE: 12875

 Bonus
-------
High Alert Combat Kills    28
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      160

 Cogmind 
---------
Core Integrity             0/1000
Matter                     204/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (18)
Movement                   Core (1350) Ox26
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
                Huge Storage Unit
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Angular Momentum Engine
  High-capacity Storage Unit
                Structural Scanner
                Trap Scanner
                Machine Analyzer
                Thermal Shield
                EM Disruption Field
                Dynamic Insulation System
     Long-range Tractor Beam
       Improved Recalibrator
       Advanced Field Recycling Unit (0)
                Railgun
       Advanced Assault Cannon
                Gauss Cannon
                Antimatter Cannon
                Mass Driver
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Mass Driver
          Heavy Rocket Launcher
                Great Maul
                Shock Maul

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
       Hardened Light Armor Plating
       Advanced Focal Shield
                Thermal Barrier
>               --- WEAPON -----------
                Antimatter Cannon
       Enhanced Gauss Cannon
                Power Maul
>               --- INVENTORY --------
          Light Angular Momentum Engine
         Medium Treads
         Medium Treads
  High-capacity Storage Unit
                Structural Scanner
                Trap Scanner
                Machine Analyzer
       Hardened Light Armor Plating
                Thermal Shield
                EM Disruption Field
                Dynamic Insulation System
     Long-range Tractor Beam
       Improved Recalibrator
       Advanced Field Recycling Unit
                Railgun
       Advanced Assault Cannon
                Gauss Cannon
                Antimatter Cannon
                Mass Driver
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Mass Driver
          Heavy Rocket Launcher
                Great Maul
                Shock Maul
[Rating: 109]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Power Maul
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   3   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             211  | 3   16  7   .   4   43  33  54  16  20  6   9   
  Power                    16   | .   .   1   .   .   1   4   6   1   2   .   1   
    Engine                 9    | .   .   1   .   .   .   2   4   .   2   .   .   
    Core                   6    | .   .   .   .   .   1   2   2   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               28   | 2   2   2   .   .   2   5   7   3   2   .   3   
    Treads                 14   | .   .   .   .   .   .   .   6   3   2   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   2   2   .   .   2   4   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  125  | 1   9   4   .   2   25  16  34  11  15  5   3   
    Device                 89   | 1   6   1   .   1   13  13  29  10  8   5   2   
    Storage                7    | .   2   2   .   .   3   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   5   1   1   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   1   1   .   1   4   2   4   1   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   5   .   .   2   15  8   7   1   1   1   2   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   2   1   .   .   .   .   .   
    Ballistic Gun          19   | .   4   .   .   2   8   2   1   1   .   1   .   
    Ballistic Cannon       9    | .   .   .   .   .   1   3   3   .   1   .   1   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   1   3   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   2   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   1   2   6   .   .   .   3   
Parts Lost                 49   | .   1   3   .   .   12  .   6   2   11  2   12  
  Power                    4    | .   .   1   .   .   .   .   .   .   2   .   1   
  Propulsion               15   | .   1   2   .   .   2   .   2   1   2   .   5   
  Utility                  23   | .   .   .   .   .   7   .   3   1   7   1   4   
  Weapon                   7    | .   .   .   .   .   3   .   1   .   .   1   2   
  Highest Loss Streak      12   | .   1   3   .   .   8   .   2   1   7   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  72  100 96  94  98  99  98  100 98  
  Engine                   9    | .   14  13  14  14  5   12  8   5   6   11  9   
  Core                     2    | .   .   .   .   .   3   2   3   5   2   .   .   
  Treads                   13   | .   .   .   .   .   .   .   15  23  22  23  22  
  Wheel                    8    | .   27  27  28  28  16  17  2   .   .   .   .   
  Device                   14   | .   11  6   .   .   16  6   17  17  15  23  22  
  Storage                  7    | .   14  14  14  14  9   7   6   5   5   5   5   
  Processor                13   | .   .   .   .   .   10  23  15  17  17  11  11  
  Protection               5    | .   2   7   14  14  7   .   5   4   5   5   4   
  Ballistic Gun            7    | .   26  28  .   28  13  5   3   5   5   5   .   
  Ballistic Cannon         7    | .   .   .   .   .   3   6   9   5   8   11  10  
  Impact Weapon            3    | .   .   .   .   .   .   5   5   5   2   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             156  | 14  38  58  58  58  106 118 134 139 139 135 156 
  Greatest Support         114  | 26  26  26  20  20  26  44  84  111 114 114 114 
  Greatest Overweight (x)  26   | 1   1   2   2   2   6   2   4   1   1   1   26  
  Average Overweight (x)   1    | .   .   1   2   2   3   2   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   15  20  20  20  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   12  18  20  20  20  25  25  25  25  25  25  
  Most Carried             25   | 8   15  19  20  20  25  25  25  25  25  25  25  
  Average Carried          22   | 7   11  15  19  18  18  24  24  24  24  24  24  
  Final Capacity           25   | 8   15  20  20  20  25  25  25  25  25  25  25  
  Final Carried            25   | 8   15  19  20  20  25  25  25  24  25  23  22  

 Class Distribution 
--------------------
 45% | Mutant
 25% | Assassin
 20% | Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
             Assassin | -7/Factory
             Assassin | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Gunner | -5/Upper Caves
               Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  
Matter Collected           6020 | 266  323  293  270  58   881  528  1484 795  460  662  .    
  Remotely                 2078 | 22   183  .    .    .    .    60   1128 486  .    199  .    
Salvage Created            5084 | 125  339  256  .    .    943  500  1525 818  231  294  53   
  Parts                    243  | 13   27   16   .    .    43   18   70   37   4    12   3    
Haulers Intercepted        4    | .    .    .    .    .    1    1    1    1    .    .    .    
Recyclers Shooed           9    | .    .    .    .    3    3    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    11   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Combat Hostiles Destroyed  105  | .   10  7   .   .   16  8   27  19  7   10  1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     45   | .   10  7   .   .   7   3   6   7   2   3   .   
  Cannons                  55   | .   .   .   .   .   7   4   19  12  5   7   1   
  AOE                      4    | .   .   .   .   .   2   .   2   .   .   .   .   
Classes Destroyed          15   | 2   4   1   .   .   4   2   1   .   .   1   .   
  Worker                   7    | .   .   1   .   .   .   3   3   .   .   .   .   
  Builder                  10   | .   .   .   .   .   .   6   4   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   1   1   1   .   .   .   
  Recycler                 9    | 1   1   .   .   .   2   1   3   1   .   .   .   
  Operator                 4    | .   1   .   .   .   2   .   1   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   .   2   3   1   .   .   .   
  Swarmer                  32   | .   8   3   .   .   4   3   5   4   .   5   .   
  Grunt                    28   | .   2   4   .   .   7   .   7   4   2   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   11   | .   .   .   .   .   3   .   4   2   1   1   .   
  Hunter                   3    | .   .   .   .   .   1   .   1   .   .   1   .   
  Programmer               24   | .   .   .   .   .   .   5   9   9   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           7    | 2   5   3   .   .   4   5   7   4   4   5   1   
  Combat Bots Only         5    | .   5   3   .   .   4   2   4   4   4   5   1   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   1   2   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        980   | .    46   30   .    .    101  49   261  142  58   47   246  
  Missed                   285   | .    15   5    .    .    24   18   87   42   12   13   69   
Damage Taken               10553 | .    259  299  .    4    1498 471  2148 1273 981  442  3178 
  Core                     1595  | .    38   46   .    .    230  60   214  87   96   11   813  
  Absorbed by Shields      1354  | .    .    .    .    .    36   .    363  438  138  81   298  
  Ignored by Resistances   710   | .    .    .    .    .    .    .    88   147  .    87   388  
Core Remaining (%)         77    | 100  .    .    .    66   58   91   74   .    .    .    .    
Volleys Fired              330   | 9    38   21   .    3    56   24   77   58   22   19   3    
  Largest                  3     | 2    2    2    .    2    3    2    3    2    3    3    2    
  Hottest                  182   | 40   100  46   .    46   182  76   126  73   121  123  97   
Shots Fired                722   | 18   73   41   .    7    117  51   165  115  68   60   7    
  Gun                      369   | 18   71   41   .    7    65   23   46   57   22   19   .    
  Cannon                   350   | .    .    .    .    .    51   28   119  58   46   41   7    
  Launcher                 1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Special                  2     | .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  684   | 18   71   41   .    7    81   51   165  115  68   60   7    
  Thermal                  13    | .    2    .    .    .    11   .    .    .    .    .    .    
  Explosive                1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    .    .    24   .    .    .    .    .    .    
  Robot Hit Streak         21    | 6    7    14   .    2    21   13   15   21   19   9    2    
  Robot Miss Streak        4     | 2    4    2    .    1    3    2    2    3    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    .    
  Secondary Targets        4     | .    2    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           507   | 11   42   32   .    4    83   57   116  84   41   34   3    
  Core Hits                206   | 5    22   14   .    .    35   12   53   34   14   15   2    
  Critical Kills           6     | .    .    .    .    .    1    2    2    1    .    .    .    
  Critical Parts Destroyed 12    | .    1    .    .    .    .    6    3    1    1    .    .    
  Critical Strikes         36    | .    1    .    .    .    5    9    13   3    2    2    1    
    Burn                   2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Destroy                7     | .    1    .    .    .    1    .    1    2    1    1    .    
    Blast                  14    | .    .    .    .    .    1    1    8    1    1    1    1    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Smash                  12    | .    .    .    .    .    .    8    4    .    .    .    .    
Melee Attacks              119   | .    .    .    .    .    8    58   26   15   1    .    11   
  Impact                   104   | .    .    .    .    .    .    51   26   15   1    .    11   
  Slashing                 15    | .    .    .    .    .    8    7    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    .    .    .    16   7    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15047 | 125  532  473  .    74   1870 2727 4213 2732 1244 935  122  
  Guns                     4641  | 125  532  473  .    66   703  314  674  1047 352  355  .    
  Cannons                  6967  | .    .    .    .    .    1035 340  2313 1685 892  580  122  
  Explosions               659   | .    .    .    .    .    132  .    527  .    .    .    .    
  Melee                    2772  | .    .    .    .    .    .    2073 699  .    .    .    .    
  Ramming                  8     | .    .    .    .    8    .    .    .    .    .    .    .    
  Kinetic                  10856 | 125  532  473  .    66   986  654  2987 2732 1244 935  122  
  Thermal                  110   | .    .    .    .    .    110  .    .    .    .    .    .    
  Explosive                659   | .    .    .    .    .    132  .    527  .    .    .    .    
  Electromagnetic          642   | .    .    .    .    .    642  .    .    .    .    .    .    
  Impact                   2547  | .    .    .    .    .    .    1848 699  .    .    .    .    
  Slashing                 225   | .    .    .    .    .    .    225  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    7    7    7    9    5    6    2    2    18   9    9    
  Average Corruption       6     | .    3    7    7    7    4    3    1    1    10   9    7    
  Corruption Purged        19    | .    .    .    .    .    5    .    3    2    9    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Effects                  314   | .    11   32   20   17   17   53   9    9    53   87   6    
    Message Errors         76    | .    1    8    5    5    5    10   1    1    12   28   .    
    Matter Fused           75    | .    3    11   6    3    4    15   3    4    8    16   2    
    Heat Flow Errors       40    | .    4    3    2    2    1    8    2    1    8    9    .    
    Energy Discharges      32    | .    1    3    1    2    1    7    1    1    7    6    2    
    Parts Fused            6     | .    .    1    .    .    1    .    .    .    2    2    .    
    Data Loss (minor)      46    | .    .    3    4    4    5    6    2    1    8    13   .    
    Data Loss (major)      11    | .    1    .    1    .    .    1    .    .    3    4    1    
    Misfires               17    | .    .    1    .    1    .    5    .    .    3    6    1    
    Alerts                 3     | .    .    .    1    .    .    1    .    .    1    .    .    
    Weapon Failures        8     | .    1    2    .    .    .    .    .    1    1    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1554  | .    .    .    .    .    57   908  448  103  16   22   .    
  Projectiles              237   | .    .    .    .    .    57   33   6    103  16   22   .    
  Explosions               34    | .    .    .    .    .    .    .    34   .    .    .    .    
  Melee                    1283  | .    .    .    .    .    .    875  408  .    .    .    .    
Knockbacks                 53    | .    .    .    .    .    3    11   25   7    1    4    2    
  Impact                   9     | .    .    .    .    .    .    6    3    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    2    5    21   6    1    4    2    
  Secondary                3     | .    .    .    .    .    1    .    1    1    .    .    .    
Self-Inflicted Damage      148   | .    .    .    .    4    .    .    144  .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        367   | .    213  233  232  142  367  246  254  73   313  226  5    
  Average Temperature      70    | .    67   82   113  58   97   65   68   14   88   65   2    
  Received Heat Transfer   1997  | .    30   147  .    .    357  .    343  164  262  68   626  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              33    | .    .    .    .    .    4    16   13   .    .    .    .    
  Impact Corruptions       44    | .    .    .    .    .    .    30   14   .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         407   | .    .    .    .    .    407  .    .    .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Peak Influence             447  | 20  269 70  .   .   165 159 447 294 .   .   .   
  Initial                  218  | .   13  .   .   .   .   74  62  218 .   .   .   
  Average                  101  | 9   112 35  .   .   61  51  155 151 .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   .   .   2   1   .   .   .   
  Low Security (%)         83   | 100 96  100 .   100 100 100 61  74  .   .   .   
  Level 1                  14   | .   3   .   .   .   .   .   33  25  .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   5   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   1   .   .   1   3   7   19  7   .   .   .   
  Investigation            5    | .   .   .   .   1   .   1   3   .   .   .   .   
  Extermination            19   | .   .   .   .   .   .   5   9   5   .   .   .   
  Reinforcement            8    | .   1   .   .   .   1   1   3   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   2   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Distress Signals           8    | .   1   .   .   .   1   .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   16  7   .   .   16  20  38  23  7   10  15  
  Peak Tracking Total      15   | .   4   3   .   .   6   4   4   4   4   5   15  
  Tactical Retreats        6    | .   1   .   .   .   .   3   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Traps Triggered            11   | .   5   .   .   .   .   2   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Triggered                19   | .   .   .   .   .   .   1   .   .   .   .   18  

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Machines Disabled          18   | .   .   .   .   .   3   2   12  .   1   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   1   3   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Machines Accessed          31   | .   3   1   1   1   7   8   4   3   2   .   1   
  Terminals                16   | .   2   .   .   .   5   5   2   2   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                82   | .   5   1   1   1   22  30  12  7   2   .   1   
  Successful               44   | .   5   1   1   1   11  14  4   4   2   .   1   
  Failed                   38   | .   .   .   .   .   11  16  8   3   .   .   .   
    Catastrophic           8    | .   .   .   .   .   3   3   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   5   .   1   .   17  23  10  7   .   .   .   
  Terminals                56   | .   3   .   .   .   18  23  7   5   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   4   3   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   2   .   .   .   .   
Terminal Hacks             16   | .   2   1   1   1   2   5   1   .   2   .   1   
  Record                   2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Open Door                4    | .   .   1   .   1   .   .   .   .   1   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   1   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   3   .   .   .   8   7   3   4   .   .   .   
  Terminals                21   | .   1   .   .   .   8   5   3   4   .   .   .   
    Track                  6    | .   .   .   .   .   2   2   1   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Botnet                 10   | .   1   .   .   .   4   2   1   2   .   .   .   
    Disrupt                2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   .   .   7   6   4   3   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Total Allies               6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   60  .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   .   .   21  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   .   42  .   .   .   .   .   
  Total Damage             903  | .   .   .   .   .   .   903 .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  
Turns Passed               21811 | 85   888  986  586  460  1559 3306 4337 2045 2888 2905 1766 
Spaces Moved               10179 | 46   700  660  527  390  743  1897 1558 676  1130 1160 692  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   4772  | .    .    .    .    .    .    .    1115 676  1130 1160 691  
  Legs                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5390  | 30   700  660  527  390  743  1897 443  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   105  110  110  110  123  125  242  245  245  243  
  Average Speed            176   | 100  96   107  110  110  128  124  206  242  245  245  247  
  Slowest Speed            1350  | 120  105  110  110  110  170  126  240  245  246  245  1350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    93   99   88   63   50   50   41   16   98   98   66   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    2    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             12    | .    .    3    .    2    .    .    .    .    5    2    .    
Spaces Dug                 74    | .    2    .    .    .    5    25   16   15   6    .    5    
Terrain Destroyed          171   | .    2    .    .    .    15   28   43   29   21   23   10   
  Melee                    66    | .    .    .    .    .    5    25   16   15   .    .    5    
  Projectile               91    | .    2    .    .    .    3    3    20   14   21   23   5    
  AOE                      14    | .    .    .    .    .    7    .    7    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  
Total                      13205 | 69   837  896  536  415  1233 2676 2480 946  1200 1193 724  
  Wait                     2111  | 2    64   199  3    9    322  621  709  162  12   6    2    
  Move                     10168 | 45   699  659  526  389  742  1896 1557 675  1129 1159 692  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132   | 5    12   7    2    6    37   17   22   10   12   .    2    
  Fast Attach              39    | 3    1    1    .    .    7    7    8    .    6    2    4    
  Attach                   52    | .    1    2    .    2    17   2    10   4    9    2    3    
  Detach                   3     | .    .    .    2    .    1    .    .    .    .    .    .    
  Swap                     120   | .    14   4    .    2    19   24   36   12   5    2    2    
  Drop                     121   | 5    8    3    3    3    24   27   27   10   4    2    5    
  Fire                     330   | 9    38   21   .    3    56   24   77   58   22   19   3    
  Melee                    119   | .    .    .    .    .    8    58   26   15   1    .    11   
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-5/Factory (discovered 3 exits: *Upp x2 / *Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
    86 | -11/Scrapyard  | Entered Materials
   244 | -10/Materials  | Discovered new exit (range 8)
   266 | -10/Materials  | Discovered new exit (range 11)
   305 | -10/Materials  | Discovered new exit (range 15)
   316 | -10/Materials  | Build established: Mutant
   412 | -10/Materials  | Discovered new exit (range 15)
   526 | -10/Materials  | Discovered new exit (range 5)
   974 | -10/Materials  | Entered Mines
  1037 | -10/Mines      | Discovered new exit (range 10)
  1068 | -10/Mines      | Found the Drone Emporium
  1074 | -10/Mines      | Found Prototype Device
  1194 | -10/Mines      | Learned location of Storage (-9)
  1542 | -10/Mines      | Discovered new exit (range 9)
  1597 | -10/Mines      | Lost 3 parts (1p2n)
  1706 | -10/Mines      | Discovered new exit (range 9)
  1954 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1955 | -10/Mines      | Discovered new exit (range 5)
  1960 | -10/Mines      | Entered Exiles
  1987 | -10/Exiles     | Met 8R-AWN
  2008 | -10/Exiles     | Met EX-HEX
  2040 | -10/Exiles     | Met EX-BIN
  2072 | -10/Exiles     | Aligned with FarCom system
  2073 | -10/Exiles     | Given EX-Vault access code
  2099 | -10/Exiles     | Opened EX-Vault
  2112 | -10/Exiles     | Found 0b10 Alert Chip
  2137 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2171 | -10/Exiles     | Met EX-DEC
  2300 | -10/Exiles     | Visited The Gauntlet
  2531 | -10/Exiles     | Discovered new exit (range 15)
  2546 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
  2546 | -10/Exiles     | Entered Mines
  2580 | -9/Mines       | Met a Derelict bent on vengeance
  2758 | -9/Mines       | Discovered new exit (range 8)
  2842 | -9/Mines       | Learned Materials stockpile data
  2929 | -9/Mines       | Assembled infested the area
  2931 | -9/Mines       | Met a Derelict shopkeep closing up shop
  2934 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  3006 | -9/Mines       | Entered Materials
  3006 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
  3427 | -8/Materials   | Build established: Tank
  3452 | -8/Materials   | Crushed by falling debris
  3565 | -8/Materials   | Lost 8 parts (1n4u3w)
  4272 | -8/Materials   | Garrison activated, responded to threat
  4499 | -8/Materials   | Build established: Skirmisher
  4536 | -8/Materials   | Discovered new exit (range 16)
  4565 | -8/Materials   | Entered Factory
  4565 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  5090 | -7/Factory     | Build established: Mutant
  5570 | -7/Factory     | Build established: Assassin
  5681 | -7/Factory     | Discovered new exit (range 3)
  5714 | -7/Factory     | Identified exit to Lower Caves
  7724 | -7/Factory     | Discovered new exit (range 5)
  7871 | -7/Factory     | Entered another Factory area
  7871 | -6/Factory     | Evolved 2 slots: Utility x2
  9541 | -6/Factory     | Discovered new exit (range 15)
  9787 | -6/Factory     | Garrison activated, responded to threat
  9973 | -6/Factory     | Discovered new exit (range 5)
 10636 | -6/Factory     | Build established: Mutant
 11451 | -6/Factory     | Discovered new exit (range 7)
 11492 | -6/Factory     | Identified exit to Factory
 11744 | -6/Factory     | Build established: Tank
 12052 | -6/Factory     | Discovered new exit (range 10)
 12071 | -6/Factory     | First assault squad dispatched
 12073 | -6/Factory     | Identified exit to Lower Caves
 12080 | -6/Factory     | Build established: Mutant
 12208 | -6/Factory     | Entered another Factory area
 12208 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 13016 | -5/Factory     | Discovered new exit (range 15)
 13087 | -5/Factory     | Identified exit to Upper Caves
 13275 | -5/Factory     | Discovered new exit (range 12)
 13299 | -5/Factory     | Identified exit to Extension
 13454 | -5/Factory     | Build established: Assassin
 13948 | -5/Factory     | Build established: Mutant
 13960 | -5/Factory     | Discovered exit to Upper Caves (range 5)
 14253 | -5/Factory     | Entered Upper Caves
 14603 | -5/Upper Caves | Learned location of 1 exit from Factory
 15139 | -5/Upper Caves | Discovered new exit (range 7)
 15151 | -5/Upper Caves | Identified exit to Upper Caves
 15670 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 15721 | -5/Upper Caves | Lost 4 parts (2p1n1u)
 15799 | -5/Upper Caves | Ambushed by wild Derelicts
 15818 | -5/Upper Caves | System corruption reached 10%
 15854 | -5/Upper Caves | Lost 7 parts (1n6u)
 16138 | -5/Upper Caves | Build established: Scavenger-Tank
 16479 | -5/Upper Caves | Build established: Gunner
 17141 | -5/Upper Caves | Entered another Upper Caves area
 17804 | -5/Upper Caves | Discovered new exit (range 7)
 18190 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 18569 | -5/Upper Caves | Discovered new exit (range 12)
 20046 | -5/Upper Caves | Entered Warlord
 20183 | -5/Warlord     | System corruption cleaned by Quarantine Array
 20405 | -5/Warlord     | Build established: Mutant
 20862 | -5/Warlord     | Visited the Vortex Lab
 20869 | -5/Warlord     | Warlord's base attacked by MAIN.C
 21219 | -5/Warlord     | Warlord forces counterattacked
 21520 | -5/Warlord     | Met Warlord
 21544 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 21601 | -5/Warlord     | Found Prototype Reactor
 21601 | -5/Warlord     | Identified Vortex Chain Reactor
 21612 | -5/Warlord     | Found Prototype Device
 21612 | -5/Warlord     | Identified Thermal Barrier
 21619 | -5/Warlord     | Lost 8 allies
 21692 | -5/Warlord     | Spotted Executioner
 21772 | -5/Warlord     | Spotted Executioner
 21800 | -5/Warlord     | Core integrity fell below 50%
 21810 | -5/Warlord     | Core integrity fell below 20%
 21812 | -5/Warlord     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
21793_ Arm. Medium Treads destroyed.
21793_ Slug penetrates Wall.
21793_ Penetrated by Slug.
21795_ Critical hit (Burn: +37).
21795_ Penetrated by Slug.
21795_ Slug penetrates Wall.
21795_ Adv. Focal Shield destroyed.
21796_ Critical hit (Burn: +37).
21796_ Penetrated by Slug.
21796_ Adv. Cooling System destroyed.
21796_ Slug penetrates Earth.
21799_ Penetrated by Slug.
21799_ Slug penetrates Earth.
21802_ Vortex Chain Reactor destroyed.
21802_ Enh. Gauss Cannon destroyed.
21803_ Med. Treads destroyed. <x2>
21807_ G-67 Veteran destroyed.
21809_ Penetrated by Slug.
21809_ Slug penetrates Wall.
21810_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| #??# #??????#         #??#   #???????????????????? |
| #??# #??????#    //   #?##   #???????????????????? |
| #??# #??????#    / !  #?#    #??????""???????????? |
| #??# #??????#     !!  #?##   #?????#""#??????????? |
| #?##+########         #??#   #?????#""#??????????? |
| #?# ^       #         ####   #######""#####??????? |
| #?#         #         #         #   ""   "######## |
| ### """ """ #         #%!       #   ""   """"""""" |
| X## """ """ ########+##        %"%  ""   """"""""" |
| ### """ """ #????#              " %%               |
| #?# """ """ #????#              "%                 |
| #?# """ """ ######              "% % ^ ^           |
| #?#         ##""""              "% ^               |
| ###"######+##"" ##    #       % #%% ""   """"""""" |
|                       #         #   ""   """"""""" |
|                       #         #   ""   "######## |
|                       ####   #######""#####??????? |
|  %        =!  %       #?#    #?????#""#??????????? |
| ###########/##iE###+######   #?????#""#??????????? |
| #        =%!##=% p  g    #   #??????""???????????? |
| #        /%###!/ gsp=    +   #???????????????????? |
|           "###  gg[==    # ###???????????????????? |
|           ###;  %  ==]E  # #?????????????????????? |
| #         #  #    %      # #?????????????????????? |
|           " ##           # #?????????????????????? |
| #         ##?#           @ #?????????????????????? |
| #         ##?##"#;##;;;;;# #?????????????????????? |
| ########  "##?# # ####   # ;#???????????????????## |
| ##   # #    ###?  ???# # # # #????????????????###  |
|      #       "## #???# ###+######?????????????#"   |
|            # X###????####^      #?????????????##   |
|              "#?????????#       #??????????????#   |
|       "    # "#?????????#       #??????????????### |
|             ###?????????#       #????????????????? |
|    # #  ## ##???????????#       #????????????????? |
|           ##????######??#       #????????????????? |
|    #  ### #?????#    #??#       #????????????????? |
|      ##??#??????#    #??#       #????????????????? |
|      #??????????#    #??#       #????????????????? |
|      #??????????#    #??#       #????????????????? |
| "  # #??????????###+#####       #????????????????? |
| "  ###????????????#    #######+#######???????????? |
| "  #??????????????#                  #???????????? |
|    #??????????????#                  #???????????? |
| ####??????????????#    ###############???????????? |
| ??????????????????######?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          65
Energy Generation          55
Energy Capacity            700
Matter Stores              390
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             900
Resistance: KI             30
Resistance: TH             50
Resistance: EM             25
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         13
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           4
Particle Charging          15
Salvage Targeting          2

 Item Schematics 
-----------------
 Lrn. Tractor Beam | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeGyrokineticBeam
  Manual?         0
Play Time         03:50:00
  Cumulative      216.9 hours
  Start           2024.06.22 @ 19:47:18
  End             2024.06.28 @ 06:13:45
Sessions          14
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           150
  Adventurer      4
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ebc67b2-d64c-4c6a-9e77-cb2d9d975237