Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 22:13:06 Player: Goose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1065) 1065 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3355 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Disposable Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heat Sink Advanced Weight Redist. System Experimental Sensor Array Improved Terrain Scan Processor Targeting Computer Faulty Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Advanced Weight Redist. System Signal Interpreter Shield Generator > --- WEAPON ----------- Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Nuclear Core Heat Sink Experimental Sensor Array Improved Terrain Scan Processor Targeting Computer Targeting Computer Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 30 | 8 4 5 5 3 5 Power 5 | 2 . 1 1 . 1 Engine 2 | 2 . . . . . Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . 1 1 1 Treads 4 | 2 . . . 1 1 Leg 1 | . . . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 3 1 1 2 Device 5 | . 1 2 1 1 . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 3 2 1 2 1 1 Energy Gun 1 | . . . . . 1 Energy Cannon 3 | . 2 . . 1 . Ballistic Gun 3 | 3 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 3 . . 13 Power 3 | . . 1 . . 2 Propulsion 4 | . . 1 . . 3 Utility 4 | . . 1 . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 9 9 8 8 Power 1 | . 1 1 1 1 . Propulsion . | . . . . . . Utility 4 | . 1 4 4 5 5 Weapon 2 | . 3 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 4 | . 1 . . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 98 93 88 86 77 Engine 2 | . 13 3 . . . Core 8 | . . 6 11 9 6 Treads 15 | . 28 18 11 16 11 Device 19 | . 6 21 22 25 15 Storage 11 | . 20 11 11 9 9 Processor 9 | . . 10 11 9 10 Energy Cannon 19 | . 21 21 21 14 10 Ballistic Gun 1 | . 6 . . 1 . Peak Build Rating 22 | 6 8 13 17 22 22 Average Rating 13 | 4 7 11 13 20 18 On Entrance 10 | . 6 8 11 16 22 Avg Prop Armor Cover (%) 8 | . . . 8 . . Naked Turns . | . . . . . . Heaviest Build 29 | 13 24 25 26 29 29 Greatest Support 49 | 40 40 40 20 49 49 Greatest Overweight (x) 4 | . . 1 1 1 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 10 10 10 9 10 Average Carried 8 | 1 6 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 9 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 703 | 256 84 77 70 29 187 Remotely . | . . . . . . Salvage Created 1185 | . 151 362 182 59 431 Parts 69 | . 4 26 7 7 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 29 | . 2 13 2 2 10 Cannons 16 | . 2 9 2 2 1 AOE 12 | . . 3 . . 9 Classes Destroyed 10 | . 3 3 1 1 2 Worker 4 | . . 1 . . 3 Builder 3 | . . . . . 3 Recycler 3 | . 1 . 1 . 1 Operator 2 | . 1 . . . 1 Watcher 1 | . . . . 1 . Swarmer 9 | . . 7 . 2 . Grunt 13 | . 2 4 1 . 6 Duelist 1 | . . . 1 . . Sentry 5 | . . 2 . . 3 Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 3 7 3 2 8 Combat Bots Only 7 | . 1 7 2 2 6 Max Kills in Single Turn 4 | . 1 4 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 238 | . 17 70 3 9 139 Missed 76 | . 7 26 2 4 37 Hits 162 | . 10 44 1 5 102 Projectile 162 | . 10 44 1 5 102 Critical Strikes 8 | . . 1 . . 7 Damage Taken 2313 | . 137 474 9 28 1665 Core 677 | . . 110 . 6 561 Absorbed by Shields 83 | . . . 3 12 68 Core Remaining (%) 90 | 100 100 . 72 . . Volleys Fired 57 | . 9 20 4 3 21 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 120 120 120 135 135 Shots Fired 114 | . 18 40 8 6 42 Gun . | . . . . . . Cannon 98 | . 18 39 8 6 27 Launcher 16 | . . 1 . . 15 Special . | . . . . . . Kinetic . | . . . . . . Thermal 98 | . 18 39 8 6 27 Explosive 16 | . . 1 . . 15 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 3 11 5 7 15 Robot Miss Streak 5 | . 1 2 2 1 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | . 11 26 5 5 27 Core Hits 66 | . 5 14 4 4 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2948 | . 208 697 90 129 1824 Guns . | . . . . . . Cannons 1200 | . 196 470 88 109 337 Explosions 1711 | . . 227 . . 1484 Melee . | . . . . . . Ramming 37 | . 12 . 2 20 3 Kinetic . | . . . . . . Thermal 1200 | . 196 470 88 109 337 Explosive 1711 | . . 227 . . 1484 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 55 | . . . . . 55 Projectiles . | . . . . . . Explosions 55 | . . . . . 55 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 244 | . . 8 . . 236 Shots 9 | . . 1 . . 8 Rammed 8 | . 3 . 1 2 2 Targets Rammed 9 | . 4 . 1 2 2 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 258 | . 258 174 175 126 198 Average Temperature 79 | . 92 66 78 61 86 Received Heat Transfer 885 | . 75 135 4 . 671 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . 2 5 . . . Heat Transferred 2331 | . 407 999 185 185 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 91 Level 1 . | . . . . . 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 224 | . 36 186 50 50 224 Initial 42 | . . . 42 . 16 Average 27 | . 5 104 3 1 78 Influence Increases 896 | . 70 346 55 57 368 Destroy 0b10 Robot/C 580 | . 40 260 40 40 200 Destroy 0b10 Robot/NC 65 | . 10 5 5 5 40 Destroy Leader 122 | . 10 40 10 12 50 Successful Hack 11 | . 9 2 . . . Disable Machine 15 | . . . . . 15 Destroy Structure 73 | . 1 9 . . 63 Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 732 | . 70 236 165 17 244 Entered New Map 92 | . . . 68 . 24 Time Decay 490 | . 70 206 97 17 100 Lost Part 150 | . . 30 . . 120 Squads Dispatched 5 | . . 2 . . 3 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 5 21 2 5 19 Peak Tracking Total 8 | . 4 5 2 4 8 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 8 . . . Successful 8 | . 3 5 . . . Failed 5 | . 2 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Prototype ID Bank 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 513 | . . 513 . . . Sensors 513 | . . 513 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2975 | 66 397 526 1475 263 248 Spaces Moved 1466 | 35 214 261 723 144 89 Core 18 | 2 . . . . 16 Treads 1448 | 33 214 261 723 144 73 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 200 165 160 Average Speed 184 | 153 160 173 200 168 189 Slowest Speed 250 | 160 160 200 200 200 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 48 28 97 13 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 114 | . . 8 . . 106 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 109 | . . 8 . . 101 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1617 | 44 249 297 745 157 125 Wait 8 | . . . 3 . 5 Move 1461 | 34 213 260 722 143 89 Hop . | . . . . . . Pick Up 20 | . 10 5 4 1 . Fast Attach 21 | 8 5 1 1 3 3 Attach 16 | . 2 5 5 . 4 Detach 8 | 2 3 2 . . 1 Swap 4 | . . 1 1 2 . Drop 13 | . 3 3 4 3 . Fire 57 | . 9 20 4 3 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 4 . 1 2 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Destroyed 7 combat bots 880 | -9/Materials | Discovered new exit (range 16) 988 | -9/Materials | Identified exit to Mines 990 | -9/Materials | Entered Mines 1035 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1213 | -9/Mines | Discovered new exit (range 7) 1347 | -9/Mines | Discovered new exit (range 6) 1359 | -9/Mines | Identified exit to Materials 1479 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1485 | -9/Mines | Found Prototype Device 1888 | -9/Mines | Learned 4 Materials zone layouts 2465 | -9/Mines | Entered Materials 2465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2581 | -8/Materials | Discovered new exit (range 16) 2707 | -8/Materials | Identified exit to Storage 2728 | -8/Materials | Entered Storage 2816 | -8/Storage | Garrison activated, responded to threat 2872 | -8/Storage | Lost 3 parts (1n1u1w) 2926 | -8/Storage | Lost 3 parts (1p1u1w) 2947 | -8/Storage | Core integrity fell below 50% 2963 | -8/Storage | Core integrity fell below 20% 2976 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer builds a Wall. K-01 Serf collects debris. Critical hit (Burn: +37). Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. K-01 Serf collects debris. Lgt. Treads+ destroyed. U-05 Engineer builds a Wall. Hacking Suite destroyed. K-01 Serf collects debris. Acquired 36 matter. Beam Rifle destroyed. K-01 Serf collects debris. Terminal disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ?????????????????????????## # ##???????????????? | | ?????????#######????????## ##??????????????? | | ????????##"""""#????????# # #??????????????? | | ?########"""T""########## # #??????????????? | | ?# #??????????????? | | ?# # #??????????????? | | ?# # ##?????????????? | | ?######+####################### #?????????????? | | ????? ????????????#### ## # #??????????????? | | ???# """ ??????????#""" * # # #??????????????? | | ???# """ #???????###"T" =% # # #??????????????? | | ???# """ #???????# !% ! k ###????????????? | | ???# #???????# @ s # =#????????????? | | ???# """ #???????# " Y k%+ *! ?????? | | ???# """ #???????# # !! #??? | | ???????? "???????# " #?? ???? | | ???????? ##?????# "# g gg #???????##???? | | ????????#####??????## #T #????????????? | | ????????????????????# #" ???????????? | | ????????????????????# ## ?????????? | | ????????????????????#####+##### #????????? | | ??????????????????????????????? ##+#????????? | | ??????????????????????????????? #???????????? | | ??????????????????????????????? #???????????? | | ???????????????????????????????### #???????????? | | ?????????????????????????????????? /???????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointSupercompositeSabre Manual? 0 Play Time 00:32:32 Cumulative 4.3 hours Start 2026.07.13 @ 21:39:40 End 2026.07.13 @ 22:13:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5cf834fa-b95f-483a-ad60-54eec3c99ef5