Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 14:50:30 Player: CreepyD Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1784) 1784 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4670 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 91 Friendly Fire -152 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved ECM Suite > --- WEAPON (4) ------- Cooled Pulse Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (4) ---- Sensor Array Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Sensor Array Melee Analysis Suite > --- WEAPON ----------- Improved EM Shotgun Flak Cannon > --- INVENTORY -------- Improved ECM Suite Light Armor Plating Flak Cannon Makeshift Sword [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Melee Analysis Suite Device Improved ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Parts Attached 53 | 6 2 3 14 16 12 Power 9 | 1 . . 3 3 2 Engine 7 | 1 . . 3 1 2 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 . 1 2 6 . Treads 2 | 2 . . . . . Leg 3 | . . . . 3 . Wheel 2 | . . . . 2 . Hover 4 | . . 1 2 1 . Flight . | . . . . . . Utility 13 | 1 2 2 4 3 1 Device 4 | . . . 3 . 1 Storage 1 | 1 . . . . . Processor 5 | . 1 1 1 2 . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 20 | 2 . . 5 4 9 Energy Gun 8 | 1 . . 3 2 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 9 | . . . 1 1 7 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 Parts Lost 24 | . . . 4 8 12 Power 5 | . . . . 2 3 Propulsion 4 | . . . . 1 3 Utility 5 | . . . 1 2 2 Weapon 10 | . . . 3 3 4 Highest Loss Streak 6 | . . . 2 4 6 Average Slot Usage (%) 72 | . 97 100 65 72 55 Engine 10 | . 14 14 11 8 8 Core 1 | . . . . 5 1 Treads 7 | . 28 28 . . . Leg 1 | . . . . 1 5 Wheel 2 | . . . . 12 . Hover 5 | . . . 14 8 . Device 6 | . . . 4 12 8 Processor 9 | . 3 14 12 9 6 Protection 3 | . 11 14 1 . . Energy Gun 6 | . 14 14 9 . . Energy Cannon 2 | . . . 8 3 . Ballistic Gun 3 | . 14 14 1 . . Ballistic Cannon 7 | . . . 1 7 20 Slashing Weapon 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 30 | 10 13 9 20 30 24 Greatest Support 56 | 40 40 40 21 56 35 Greatest Overweight (x) 7 | 1 . . 1 . 7 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 Most Carried 4 | 3 1 4 4 4 4 Average Carried 2 | . . 1 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . . 3 4 2 1 Class Distribution -------------------- 74% | Mutant 18% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1135 | 204 82 42 183 377 247 Remotely . | . . . . . . Salvage Created 1855 | . 124 198 668 620 245 Parts 89 | . 7 8 35 29 10 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 35 | . . 4 10 13 8 Melee 2 | . . . . 2 . Guns 5 | . . 3 2 . . Cannons 27 | . . . 8 11 8 AOE 1 | . . 1 . . . Classes Destroyed 12 | . 2 1 4 2 3 Worker 3 | . . . 1 . 2 Tunneler 1 | . . . . . 1 Hauler 4 | . . . 2 2 . Recycler 2 | . 1 . . . 1 Operator 1 | . . . 1 . . Watcher 5 | . 2 . 1 1 1 Swarmer 6 | . . . . . 6 Grunt 18 | . . 4 8 5 1 Brawler 1 | . . . . 1 . Sentry 8 | . . . 3 5 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 2 2 3 6 6 Combat Bots Only 6 | . . 2 3 6 3 Max Kills in Single Turn 4 | . 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3766 | . . 171 449 1354 1792 Core 1066 | . . . 108 251 707 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 100 73 54 . Volleys Fired 124 | . 6 12 42 41 23 Largest 4 | . 2 2 2 2 4 Hottest 192 | . 60 60 121 100 192 Shots Fired 236 | . 12 23 76 55 70 Gun 76 | . 12 23 34 2 5 Cannon 160 | . . . 42 53 65 Launcher . | . . . . . . Special . | . . . . . . Kinetic 143 | . 6 12 16 44 65 Thermal 23 | . . . 18 . 5 Explosive . | . . . . . . Electromagnetic 70 | . 6 11 42 11 . Robot Hit Streak 12 | . 4 10 12 11 7 Robot Miss Streak 8 | . 2 1 5 8 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 156 | . 6 18 48 51 33 Core Hits 112 | . 3 9 27 55 18 Critical Hits 1 | . . . . 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks 14 | . . . . 5 9 Impact . | . . . . . . Slashing 14 | . . . . 5 9 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4238 | . 81 241 1174 1218 1524 Guns 656 | . 81 184 318 11 62 Cannons 2474 | . . . 716 919 839 Explosions 817 | . . 54 138 144 481 Melee 280 | . . . . 144 136 Ramming 11 | . . 3 2 . 6 Kinetic 1792 | . . 68 145 740 839 Thermal 909 | . . 54 312 . 543 Explosive 144 | . . . . 144 . Electromagnetic 1102 | . 81 116 715 190 . Impact . | . . . . . . Slashing 280 | . . . . 144 136 Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 144 | . . . 23 . 121 Projectiles 35 | . . . 16 . 19 Explosions 95 | . . . 7 . 88 Melee 14 | . . . . . 14 Knockbacks 33 | . . . 5 14 14 Impact . | . . . . . . Kinetic 31 | . . . 5 13 13 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 170 | . . 20 85 63 2 Shots 5 | . . 1 3 1 . Rammed 8 | . . 1 1 . 6 Targets Rammed 8 | . . 1 1 . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 703 | . 35 113 138 225 703 Average Temperature 81 | . 16 50 30 44 196 Received Heat Transfer 819 | . . 84 132 396 207 Effects 18 | . . . . . 18 Shutdowns 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1157 | . . 50 646 . 461 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 549 | . 49 153 454 549 447 Average Influence 207 | . 20 89 264 334 204 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 57 | 100 100 100 26 15 76 Level 1 30 | . . . 60 58 13 Level 2 11 | . . . 12 26 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 2 1 2 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 2 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 3 5 22 23 13 Peak Tracking Total 8 | . 1 2 4 8 4 Tactical Retreats 4 | . . . 1 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 23 | . . . 2 1 20 Max in Single Turn 18 | . . . 1 1 18 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 6 | . 2 2 1 1 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 18 | . 7 3 6 2 . Successful 9 | . . 2 6 1 . Failed 9 | . 7 1 . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 6 2 . . . Terminals 11 | . 7 2 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 . 1 . Open Door 1 | . . 1 . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 1 | . . . 1 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 16 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders 2 | . . 1 1 . . GUARD 2 | . . 1 1 . . Ally Attacks 14 | . . 6 8 . . Total Damage 178 | . . 65 113 . . Kills 3 | . . 1 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2305 | 61 182 393 561 485 623 Spaces Moved 1304 | 41 101 222 389 348 203 Core 115 | 15 . . . . 100 Treads 341 | 26 101 214 . . . Legs 127 | . . . . 24 103 Wheels 214 | . . . . 214 . Hover 507 | . . 8 389 110 . Flight . | . . . . . . Fastest Speed 48 | 50 160 60 52 48 100 Average Speed 129 | 123 160 156 91 84 236 Slowest Speed 400 | 160 160 160 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 29 57 44 31 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . 7 9 7 44 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 58 | . . 7 9 7 35 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1678 | 52 111 247 519 478 271 Wait 118 | . . . 59 53 6 Move 1299 | 40 100 221 388 347 203 Hop . | . . . . . . Pick Up 35 | 6 2 5 9 7 6 Fast Attach 16 | . . 2 3 6 5 Attach 31 | 6 2 . 6 9 8 Detach 2 | . . . . . 2 Swap 7 | . . 1 5 1 . Drop 24 | . 1 5 6 9 3 Fire 124 | . 6 12 42 41 23 Melee 14 | . . . . 5 9 Ram 7 | . . . 1 . 6 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 431 | -10/Mines | Learned Materials non-interactive machine intel 436 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 495 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 597 | -10/Mines | Discovered new exit (range 13) 611 | -10/Mines | Met a Derelict shopkeep closing up shop 637 | -10/Mines | Entered Materials 637 | -9/Materials | Accompanied by 1 ally 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 638 | -9/Materials | Loaded intel: 39 non-interactive machine locations 1189 | -9/Materials | Discovered new exit (range 15) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1431 | -8/Materials | Lost 4 parts (1p1u2w) 1620 | -8/Materials | Lost 3 parts (1p1u1w) 1674 | -8/Materials | Discovered new exit (range 8) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Weapon x2 1870 | -7/Factory | Lost 6 parts (1p3n1u1w) 2126 | -7/Factory | Build established: Gunner 2170 | -7/Factory | Core integrity fell below 50% 2258 | -7/Factory | Core integrity fell below 20% 2290 | -7/Factory | Lost 3 parts (1p1u1w) 2306 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02258_ U-05 Engineer builds a Wall. 02259_ Imp. Targeting Computer destroyed. 02260_ K-01 Serf collects debris. 02261_ U-05 Engineer builds a Door. 02261_ R-06 Scavenger collects Wheel. 02262_ U-05 Engineer builds a Wall. 02263_ OOAMUHTSHRVC NSLJTTOPQ#K 02268_ K-01 Serf collects debris. 02284_ G-47 Trooper knocked back. 02288_ G-47 Trooper destroyed. 02297_ K-01 Serf collects debris. 02300_ Mni. Assault Cannon destroyed. 02300_ Slammed into K-01 Serf. 02300_ Destabilizing: System interference. 02300_ Cld. Pulse Rifle temporarily disabled. 02300_ Mni. Assault Cannon temporarily disabled. 02301_ Acquired 48 matter. 02305_ Destroyed Lgt. Nuclear Core. 02305_ G-47 Trooper knocked back. 02305_ R-06 Scavenger collects Lgt. Ion Engine. 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"?" | | ????????????????######## | | ??????????????????????## "" """ | | ???????????????????????# "" """ | | ???????????????????????# """ """ | | ??????????############## ! | | ??? + """ """ | | ??????????####### """ """ | | ????????????????# """ """ | | ????????????????# | | ????????????????# | | ????????????????#+##+#########""" ## "#+######### | | ????????????????# #????##### ????# | | ????????????????# #????????? ??# | | ????????????????# #????????# """"""""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCompositeJammer Manual? 0 Play Time 00:36:34 Cumulative 29.3 hours Start 2020.04.18 @ 14:16:21 End 2020.04.18 @ 14:50:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be31218c-bab3-45b6-9e4e-8cfd0d7f52a1