Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.27 @ 23:43:23 Player: Gder Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (224) 1120 Value Destroyed (7303) 7303 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 14783 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 513/1000 Matter 258/400 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Medium Matter Pod Structural Scanner Improved Targeting Computer Improved Target Analyzer Advanced Drone Bay (2/2) > --- WEAPON (4) ------- Heavy Laser Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Targeting Computer Precision Matter Filter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Coolant Injector Terrain Scanner Improved Terrain Scan Processor Improved Target Analyzer Precision Matter Filter Chronowheel Heavy Ion Cannon Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Magnetic Acceleration Cannon Long-range Missile Launcher Power Maul Thunder Hammer [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Hardened Medium Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Carbide Saw Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Slots Evolved 10 | . . . . . 4 . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 6 | . . . . . 2 . . 2 . . 2 . . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 133 | 7 9 . 1 . 27 1 15 10 7 . 22 . 34 Power 12 | 1 . . . . 2 . 1 1 . . 3 . 4 Engine 7 | 1 . . . . 1 . 1 . . . 1 . 3 Core 5 | . . . . . 1 . . 1 . . 2 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 2 . . . 8 . 6 . 4 . 2 . 8 Treads 21 | 1 1 . . . 6 . 6 . 4 . 2 . 1 Leg 2 | . . . . . . . . . . . . . 2 Wheel 8 | 1 1 . . . 2 . . . . . . . 4 Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 52 | 2 4 . 1 . 5 . 7 6 1 . 9 . 17 Device 25 | 1 . . . . 2 . 3 3 1 . 5 . 10 Storage 9 | 1 3 . 1 . . . 1 . . . 1 . 2 Processor 8 | . . . . . . . 1 1 . . 1 . 5 Hackware 1 | . . . . . . . 1 . . . . . . Protection 9 | . 1 . . . 3 . 1 2 . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 37 | 2 3 . . . 12 1 1 3 2 . 8 . 5 Energy Gun 2 | . . . . . 1 . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun 19 | 2 2 . . . 10 . . . 1 . 3 . 1 Ballistic Cannon 6 | . . . . . . . . 1 1 . 2 . 2 Launcher 2 | . . . . . . . . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . 1 . 2 . 1 Parts Lost 23 | . . . . . 2 . . 3 4 . 7 5 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 . . 2 1 Utility 10 | . . . . . 1 . . 3 2 . 2 1 1 Weapon 9 | . . . . . 1 . . . 1 . 5 2 . Highest Loss Streak 5 | . . . . . 1 . . 2 2 . 3 5 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Backups 15 | 2 10 13 13 14 14 14 17 19 15 12 17 15 4 Power 1 | . 1 1 1 1 1 1 1 2 2 2 1 . . Propulsion 3 | 1 3 4 4 4 4 5 3 4 3 1 2 1 . Utility 4 | . 2 4 4 4 3 4 6 3 2 2 4 4 2 Weapon 5 | . 3 4 4 4 3 2 5 8 6 6 8 7 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 51 | . 6 . . 1 6 2 5 6 . . 10 9 6 Power 3 | . . . . . 1 . . . . . 1 1 . Propulsion 11 | . 2 . . . 1 . 3 2 . . . 1 2 Utility 15 | . 1 . . 1 1 1 1 . . . 3 3 4 Weapon 20 | . 2 . . . 3 1 1 4 . . 6 3 . Tool/Special 2 | . 1 . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 100 100 100 100 99 98 99 99 99 100 99 72 54 Engine 5 | . 14 14 14 14 7 . 4 6 6 6 4 . 2 Core 1 | . . . . . 1 9 2 . . . . 3 . Treads 19 | . 14 14 14 14 13 17 29 25 26 26 22 16 2 Wheel 2 | . 13 14 14 14 4 . . . . . . . 2 Device 16 | . 13 14 14 14 17 18 10 19 19 20 23 17 6 Storage 8 | . 14 14 14 14 9 9 7 6 6 6 7 3 4 Processor 2 | . . . . . . . . 6 6 6 5 8 10 Protection 6 | . . . . . 8 9 7 6 5 6 7 3 . Ballistic Gun 22 | . 27 28 28 28 34 29 26 22 14 13 11 7 4 Ballistic Cannon 2 | . . . . . . . . 2 10 13 7 7 6 Impact Weapon 2 | . . . . . 1 4 4 . . . 2 . . Peak Build Rating 85 | 7 12 12 13 13 39 40 48 62 63 61 85 83 71 Average Rating 45 | 5 10 12 12 13 28 38 45 55 60 61 75 59 38 On Entrance 32 | . 7 12 12 13 13 39 39 48 61 61 61 83 2 Naked Turns 112 | . . . . . . . . . . . . 21 91 Heaviest Build 104 | 13 92 32 32 32 50 50 72 78 86 86 104 101 49 Greatest Support 118 | 16 16 12 12 12 44 44 88 80 118 118 118 115 28 Greatest Overweight (x) 7 | . 7 2 2 2 3 1 1 . 1 . 1 1 4 Average Overweight (x) . | . 1 2 2 2 2 1 . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 20 20 20 20 20 20 5 Average Capacity 16 | 7 12 15 15 15 15 15 18 20 20 20 20 16 5 Most Carried 20 | 4 13 13 15 15 15 15 20 20 20 12 20 18 5 Average Carried 15 | 2 10 13 13 14 14 14 17 19 15 12 17 14 4 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 5 5 Final Carried 20 | 4 13 13 15 15 15 15 20 20 12 12 18 5 5 Class Distribution -------------------- 31% | Skirmisher 13% | Mutant 12% | Scavenger-Skirmisher 11% | Tank 8% | Hacker-Skirmisher 7% | Assassin 7% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Assassin | -8/Storage Hacker-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Tank | -5/Factory Skirmisher | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Matter Collected 7996 | 280 448 54 . . 1565 578 900 924 713 40 1416 . 1078 Remotely . | . . . . . . . . . . . . . . Salvage Created 9654 | 94 593 123 . . 1969 647 1043 952 806 79 2166 . 1182 Parts 458 | 5 36 7 . . 102 39 58 35 29 7 86 . 54 Haulers Intercepted 14 | . 2 . . . 3 2 2 1 . . 3 . 1 Recyclers Shooed 6 | . 1 . . . 1 1 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 29 7 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Combat Hostiles Destroyed 143 | . 8 5 . . 30 11 14 10 17 3 25 . 20 Guns 106 | . 8 5 . . 30 11 14 4 10 2 15 . 7 Cannons 32 | . . . . . . . . 3 7 1 8 . 13 AOE 5 | . . . . . . . . 3 . . 2 . . Classes Destroyed 15 | 2 6 . . . 3 . 1 2 . . 1 . . Worker 12 | . 2 . . . 1 . 1 . . . 3 . 5 Builder 14 | . 1 . . . 2 . 5 . . . 2 . 4 Tunneler 2 | 1 1 . . . . . . . . . . . . Hauler 14 | . 2 . . . 3 2 2 1 . . 3 . 1 Recycler 22 | 1 2 . . . 3 . 2 4 . . 7 . 3 Operator 1 | . . . . . . . . 1 . . . . . Watcher 16 | . 3 . . . 3 1 2 2 . . 5 . . Swarmer 45 | . 6 3 . . 3 2 4 6 6 3 4 . 8 Grunt 46 | . 2 2 . . 17 5 . . 8 . 6 . 6 Brawler 3 | . . . . . 1 . . . 1 . 1 . . Duelist 2 | . . . . . . . . . . . 1 . 1 Sentry 17 | . . . . . 8 4 2 . 2 . 1 . . Hunter 8 | . . . . . 1 . 3 1 . . 2 . 1 Programmer 20 | . . . . . . . 5 2 . . 9 . 4 Behemoth 2 | . . . . . . . . 1 . . 1 . . Best Kill Streak 12 | 2 6 3 . . 5 4 6 4 9 3 12 . 9 Combat Bots Only 9 | . 4 3 . . 4 4 5 3 9 3 8 . 7 Max Kills in Single Turn 3 | 1 1 1 . . 2 1 1 2 2 1 3 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Hostile Shots Fired 697 | . 40 20 . . 108 18 85 69 77 5 202 5 68 Missed 215 | . 10 7 . . 30 5 33 20 17 . 66 . 27 Hits 482 | . 30 13 . . 78 13 52 49 60 5 136 5 41 Melee 5 | . . . . . . . . . . . . 5 . Projectile 477 | . 30 13 . . 78 13 52 49 60 5 136 . 41 AOE 1 | . . . . . . . . . . . 1 . . Critical Strikes 16 | . 1 . . . 1 . 5 1 2 . 3 2 1 Part Disruptions 1 | . . . . . . . . . . . 1 . . Damage Taken 7479 | . 237 89 . . 965 131 479 1034 1462 60 2252 172 598 Core 1015 | . 45 20 . . 90 12 27 51 283 . 360 68 59 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 2025 | . 73 30 . . 272 39 142 290 331 18 617 45 168 Regen/Repaired (Parts) 941 | . . . . . 210 201 . 208 . . 322 . . Core Remaining (%) 82 | 100 . . . 74 . 81 96 . . 60 . . . Volleys Fired 417 | 5 49 9 . 2 83 21 48 36 32 3 85 . 44 Largest 4 | 2 2 2 . 2 4 4 4 4 4 4 4 . 4 Hottest 187 | 40 100 46 . 46 100 100 100 115 142 142 174 . 187 Shots Fired 1380 | 10 90 18 . 4 328 82 171 117 114 11 292 . 143 Gun 1081 | 10 88 18 . 4 327 82 171 85 67 6 163 . 60 Cannon 289 | . . . . . . . . 29 47 5 126 . 82 Launcher 7 | . . . . . . . . 3 . . 3 . 1 Special 3 | . 2 . . . 1 . . . . . . . . Kinetic 1353 | 10 88 18 . 4 327 82 171 114 114 11 288 . 126 Thermal 20 | . 2 . . . 1 . . . . . 1 . 16 Explosive 7 | . . . . . . . . 3 . . 3 . 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 49 | 4 10 14 . 15 27 30 17 24 43 12 49 . 34 Robot Miss Streak 3 | 1 2 2 . 2 3 3 3 3 1 1 3 . 2 Penetration Max 2 | . . . . . . . . . 2 . 2 . . Secondary Targets 8 | . 1 . . . 4 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . Shots Hit Robots 1006 | 7 65 14 . 2 231 64 109 91 91 5 224 . 103 Core Hits 499 | 4 25 7 . . 81 24 45 40 44 5 151 . 73 Critical Kills 13 | . 1 . . . 2 . . . 6 . 4 . . Critical Parts Destroyed 22 | . 1 . . . . . 1 1 7 . 10 . 2 Critical Strikes 58 | . 2 . . . 2 . 1 2 15 . 28 . 8 Burn 2 | . . . . . . . . . . . . . 2 Destroy 35 | . 2 . . . 2 . . . 14 . 15 . 2 Blast 18 | . . . . . . . . 1 1 . 12 . 4 Smash 3 | . . . . . . . 1 1 . . 1 . . Melee Attacks 69 | . . . . . 6 19 13 4 2 . 25 . . Impact 68 | . . . . . 6 19 13 3 2 . 25 . . Slashing 1 | . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 3 5 1 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20939 | 58 857 216 . 31 3607 1318 2218 2293 1679 96 5909 . 2657 Guns 13405 | 58 857 216 . 31 3601 1031 1755 1241 793 65 2590 . 1167 Cannons 5496 | . . . . . . . . 532 886 31 2564 . 1483 Explosions 964 | . . . . . . . . 424 . . 540 . . Melee 1050 | . . . . . . 287 452 96 . . 215 . . Ramming 24 | . . . . . 6 . 11 . . . . . 7 Kinetic 18557 | 58 857 216 . 31 3601 1031 1755 1773 1679 96 5123 . 2337 Thermal 344 | . . . . . . . . . . . 31 . 313 Explosive 964 | . . . . . . . . 424 . . 540 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1050 | . . . . . . 287 452 96 . . 215 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 1 1 1 5 9 9 Average Corruption 2 | . . . . . . . 1 1 1 1 2 8 4 Corruption Purged 9 | . . . . . . . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . . . Effects 82 | . . . . . . . 14 7 11 1 36 3 10 Message Errors 11 | . . . . . . . . . 3 . 6 1 1 Matter Fused 20 | . . . . . . . 8 1 2 . 4 . 5 Heat Flow Errors 12 | . . . . . . . 2 1 2 . 6 1 . Energy Discharges 14 | . . . . . . . 2 1 3 . 5 1 2 Parts Rejected 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 5 | . . . . . . . 1 . . . 3 . 1 Data Loss (major) 5 | . . . . . . . . 1 1 . 3 . . Misfires 3 | . . . . . . . . 1 . . 2 . . Alerts 4 | . . . . . . . . . . . 3 . 1 Weapon Failures 6 | . . . . . . . 1 2 . 1 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 575 | . . . . . . 119 213 102 . . 127 . 14 Projectiles 97 | . . . . . . . . 6 . . 77 . 14 Explosions . | . . . . . . . . . . . . . . Melee 478 | . . . . . . 119 213 96 . . 50 . . Knockbacks 55 | . . . . . . 1 1 2 7 . 25 . 19 Impact 2 | . . . . . . 1 1 . . . . . . Kinetic 53 | . . . . . . . . 2 7 . 25 . 19 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 361 | . . . . . 1 . . 309 . . . . 51 Shots 6 | . . . . . . . . 5 . . . . 1 Rammed 6 | . . . . . 2 . 1 . . . . . 3 Targets Rammed 6 | . . . . . 2 . 1 . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 697 | . 64 4 . . 417 144 395 281 697 210 231 234 186 Average Temperature 115 | . 30 4 . . 88 56 109 84 303 110 79 132 47 Received Heat Transfer 1515 | . 111 18 . . 540 45 30 72 288 . 321 . 90 Effects 39 | . . . . . 2 . 2 1 31 3 . . . Shutdowns 6 | . . . . . 1 . 1 . 4 . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . Interference 12 | . . . . . . . . 1 8 3 . . . Matter Decay 9 | . . . . . . . . . 9 . . . . Short Circuit 4 | . . . . . . . 1 . 3 . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . Impact Corruptions 11 | . . . . . . 2 6 2 . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 790 | . . . . . . . . . . . 50 . 740 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Maximum Alert Level 1 | . . . . . . . . 1 . . . . 1 Low Security (%) 96 | 100 100 100 . 100 100 100 100 78 . . 100 100 84 Level 1 3 | . . . . . . . . 21 . . . . 15 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 382 | 5 102 100 . . 115 127 127 303 . . 184 . 382 Initial 51 | . 2 . . . . . . . . . 51 . . Average 29 | 1 18 65 . . 19 27 9 78 . . 28 . 66 Influence Increases 4901 | 10 287 120 . . 881 389 551 596 380 70 986 . 631 Destroy 0b10 Robot/C 2860 | . 160 100 . . 600 220 280 200 340 60 500 . 400 Destroy 0b10 Robot/NC 410 | 10 55 . . . 60 15 60 40 . . 105 . 65 Destroy Leader 680 | . 40 20 . . 152 76 118 66 10 10 126 . 62 Successful Hack 255 | . 20 . . . 19 26 79 32 . . 53 . 26 Disable Machine 261 | . 9 . . . . 27 . 198 . . 9 . 18 Destroy Structure 240 | . 3 . . . 20 10 14 45 . . 118 . 30 Partial Spotted 30 | . . . . . 15 . . 15 . . . . . Lose Combat Pursuer 165 | . . . . . 15 15 . . 30 . 75 . 30 Influence Decreases 4554 | 5 292 60 60 . 881 389 550 431 486 37 1079 . 284 Entered New Map 199 | . 3 . 60 . . . . 1 76 17 42 . . Time Decay 4143 | 5 289 60 . . 861 389 545 373 370 20 967 . 264 Lost Part 170 | . . . . . 20 . . 30 40 . 60 . 20 Lost Ally 10 | . . . . . . . . . . . 10 . . Purge Threat 32 | . . . . . . . 5 27 . . . . . Squads Dispatched 34 | . 1 . . . 2 4 6 5 . . 14 . 2 Investigation 8 | . 1 . . . 2 1 . 1 . . 2 . 1 Extermination 14 | . . . . . . . 5 2 . . 6 . 1 Reinforcement 7 | . . . . . . 2 1 1 . . 3 . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 4 | . . . . . . 1 . 1 . . 2 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Distress Signals 13 | . 2 . . . 6 1 . 1 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 210 | . 18 5 . . 47 13 20 14 19 2 41 5 26 Peak Tracking Total 11 | . 4 3 . . 5 3 4 4 11 2 7 5 7 Tactical Retreats 5 | . . . . . 1 1 . . 1 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Traps Triggered 8 | . 1 . . . 1 . 3 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 27 | . . . . . . 27 . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . 2 . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Machines Disabled 31 | . 1 . . . . 3 . 22 2 . 1 . 2 Max in Single Turn 12 | . 1 . . . . 1 . 12 1 . 1 . 1 Garrison Access 8 | . . . . . 1 1 1 1 . . 2 . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Machines Accessed 65 | . 9 . 3 . 11 10 11 6 2 . 8 . 5 Terminals 40 | . 8 . . . 8 7 7 3 1 . 3 . 3 Fabricators 4 | . . . . . . . 2 1 . . 1 . . Repair Stations 7 | . . . . . 1 2 . 1 . . 3 . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . Garrison Access 7 | . . . . . 1 1 1 1 . . 1 . 2 Total Hacks 201 | . 26 . 11 . 40 35 37 13 5 . 23 . 11 Successful 136 | . 19 . 11 . 31 23 23 6 5 . 12 . 6 Failed 65 | . 7 . . . 9 12 14 7 . . 11 . 5 Catastrophic 5 | . . . . . 1 1 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 59 | . 12 . 1 . 13 6 8 6 . . 10 . 3 Terminals 119 | . 23 . . . 22 23 26 8 4 . 6 . 7 Fabricators 9 | . . . . . . . 3 2 . . 4 . . Repair Stations 36 | . . . . . 11 11 . 2 . . 12 . . Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers 12 | . . . . . 6 . 6 . . . . . . Garrison Access 10 | . . . . . 1 1 2 1 . . 1 . 4 Terminal Hacks 60 | . 10 . 11 . 7 9 15 1 5 . . . 2 Record 17 | . . . 10 . . . 2 . 5 . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 5 | . 2 . . . 1 1 1 . . . . . . Prototype ID Bank 5 | . 2 . . . . . 3 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . . 1 Emergency Access Points 4 | . 1 . . . 1 1 1 . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . . Locate Traps 4 | . 3 . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Recall Reinforcements 2 | . . . . . . 2 . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . Registered Components 4 | . . . . . 1 1 1 . . . . . 1 Zone Layout 3 | . . . . . 2 . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . 1 . . Network Status 2 | . . . . . . . 1 . . . 1 . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 26 | . . . . . 10 10 . 2 . . 4 . . Scan Component 14 | . . . . . 5 5 . 1 . . 3 . . Repair 12 | . . . . . 5 5 . 1 . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . . . 6 . 2 . . . . . . Insert Component 4 | . . . . . 3 . 1 . . . . . . Analyze 4 | . . . . . 3 . 1 . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 1 1 . . 1 . 2 Seal Access 7 | . . . . . 1 1 1 1 . . 1 . 2 Unauthorized Hacks 30 | . 7 . . . 7 3 3 2 . . 6 . 2 Terminals 26 | . 7 . . . 7 3 3 2 . . 2 . 2 Botnet 16 | . 2 . . . 2 3 3 2 . . 2 . 2 Skim 10 | . 5 . . . 5 . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . Report 1 | . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . 2 . . Patch 2 | . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 48 | . 8 . . . 7 8 9 5 . . 7 . 4 Full Trace Events 3 | . . . . . 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . 2 . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . Parts Repaired 12 | . . . . . 5 5 . 1 . . 1 . . Time 503 | . . . . . 178 256 . 19 . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . 1 . . . . . . Part Schematics Acquired 4 | . . . . . 3 . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Active Infowar (turns) 14761 | 6 1066 130 325 268 3071 1359 2976 1403 960 45 2900 61 191 Optics 246 | . . . . . . . . . . . 185 61 . Terrain 4948 | . . . . . 3062 1359 527 . . . . . . Structural 8008 | . . . . . . . 2449 1403 960 45 2900 61 190 Seismic 4245 | 6 1066 130 325 268 2450 . . . . . . . . ECM 1 | . . . . . . . . . . . . . 1 Robot Analysis Total 5 | . 2 . . . 1 1 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Turns Passed 16162 | 76 1109 130 325 268 3071 1359 3076 1403 1038 45 3068 82 1112 Spaces Moved 8184 | 50 744 82 269 216 1348 372 1681 689 539 24 1437 80 653 Core 294 | 1 . . . . . . . . . . . 43 250 Treads 5424 | . . . . . 573 372 1681 689 539 24 1437 37 72 Legs 26 | . . . . . . . . . . . . . 26 Wheels 2440 | 49 744 82 269 216 775 . . . . . . . 305 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 105 225 145 170 160 160 160 50 50 Average Speed 154 | 99 113 120 120 120 170 225 160 170 171 160 161 102 105 Slowest Speed 250 | 100 195 120 120 120 225 225 250 170 250 160 243 245 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 98 15 63 54 83 55 34 20 65 6 37 89 18 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . . 1 . 3 . . . 1 . . . . Known Exits Taken 4 | . 1 1 . . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . . 1 1 . 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 49 | . 2 . . . 7 6 8 2 . . 24 . . Terrain Destroyed 161 | . 2 . . . 7 6 8 48 9 4 63 . 14 Melee 44 | . . . . . 6 6 8 2 . . 22 . . Projectile 41 | . 2 . . . 1 . . 3 8 4 21 . 2 AOE 75 | . . . . . . . . 43 . . 20 . 12 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Was Fac Total 10895 | 65 922 95 272 221 1930 835 1988 882 606 26 1993 79 981 Wait 1714 | . 88 5 . 2 392 378 180 111 13 . 344 . 201 Move 8172 | 49 743 81 268 215 1347 371 1680 688 538 23 1437 79 653 Hop . | . . . . . . . . . . . . . . Pick Up 118 | 4 16 . 2 1 17 4 18 14 . . 31 . 11 Fast Attach 70 | 7 . . . . 12 4 5 2 3 . 8 . 29 Attach 39 | . . . . . 6 . 2 6 7 . 11 . 7 Detach 19 | . . . . . 1 . . 1 3 . 3 . 11 Swap 115 | . 14 . 1 . 31 7 22 8 2 . 27 . 3 Drop 128 | . 12 . 1 1 33 3 19 12 6 . 22 . 19 Fire 417 | 5 49 9 . 2 83 21 48 36 32 3 85 . 44 Melee 69 | . . . . . 6 19 13 4 2 . 25 . . Ram 4 | . . . . . 1 . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . 1 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . Trap 27 | . . . . . . 27 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: Mat / *Exi / Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Identified exit to Mines 503 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Identified exit to Subcaves 796 | -10/Materials | Identified exit to Materials 859 | -10/Materials | Learned location of 2 exits from Subcaves 913 | -10/Materials | Learned Storage trap positions 987 | -10/Materials | Loaded intel: 12 trap records 1045 | -10/Materials | Learned 4 Recycling zone layouts 1078 | -10/Materials | Learned location of 2 exits from Mines 1120 | -10/Materials | Learned 2 Mines zone layouts 1171 | -10/Materials | Learned 2 Storage zone layouts 1186 | -10/Materials | Entered Mines 1188 | -10/Mines | Identified exit to Exiles 1209 | -10/Mines | Met a Derelict bent on vengeance 1310 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1316 | -10/Mines | Entered Exiles 1332 | -10/Exiles | Discovered new exit (range 15) 1349 | -10/Exiles | Met 8R-AWN 1366 | -10/Exiles | Met EX-HEX 1417 | -10/Exiles | Met EX-BIN 1434 | -10/Exiles | Aligned with FarCom system 1435 | -10/Exiles | Given EX-Vault access code 1477 | -10/Exiles | Opened EX-Vault 1487 | -10/Exiles | Found Chronowheel 1513 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1553 | -10/Exiles | Met EX-DEC 1561 | -10/Exiles | Learned location of Zion (-7) 1631 | -10/Exiles | Discovered new exit (range 10) 1641 | -10/Exiles | Left Exiles lab with Chronowheel 1641 | -10/Exiles | Entered Mines 1648 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1869 | -9/Mines | Discovered new exit (range 5) 1909 | -9/Mines | Entered Materials 1909 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1910 | -8/Materials | Identified exit to Storage 2136 | -8/Materials | Discovered exit to Storage (range 8) 2454 | -8/Materials | Build established: Scavenger-Skirmisher 2618 | -8/Materials | Repaired Broken Arm. Wheel 2651 | -8/Materials | Repaired Arm. Wheel 2684 | -8/Materials | Repaired Hvy. Assault Rifle 2718 | -8/Materials | Repaired Hvy. Assault Rifle 2757 | -8/Materials | Repaired Imp. Light Armor Plating 3503 | -8/Materials | Discovered new exit (range 15) 3592 | -8/Materials | Learned location of Extension (-4) 3657 | -8/Materials | Learned location of 1 exit from Extension 3674 | -8/Materials | Learned Storage terminal intel 3702 | -8/Materials | Learned Storage emergency access door positions 3973 | -8/Materials | Discovered new exit (range 13) 4980 | -8/Materials | Entered Storage 4982 | -8/Storage | Loaded intel: 19 trap records 4984 | -8/Storage | Loaded intel: 12 terminal locations 5024 | -8/Storage | Build established: Skirmisher 5671 | -8/Storage | Garrison activated, responded to threat 5951 | -8/Storage | Discovered new exit (range 4) 6028 | -8/Storage | Repaired Adv. Treads 6067 | -8/Storage | Repaired Adv. Treads 6129 | -8/Storage | Repaired Enh. Autogun 6164 | -8/Storage | Build established: Assassin 6190 | -8/Storage | Repaired Enh. Autogun 6306 | -8/Storage | Repaired Enh. Autogun 6339 | -8/Storage | Entered Factory 6339 | -7/Factory | Evolved 2 slots: Propulsion x2 6373 | -7/Factory | Discovered new exit (range 7) 6707 | -7/Factory | Identified exit to Factory 6784 | -7/Factory | Build established: Hacker-Assassin 6867 | -7/Factory | Identified exit to Lower Caves 7179 | -7/Factory | Build established: Hacker-Skirmisher 8346 | -7/Factory | Fabricated Adv. Coolant Injector? 8526 | -7/Factory | Build established: Skirmisher 9415 | -7/Factory | Entered another Factory area 9415 | -6/Factory | Evolved 2 slots: Utility x2 10091 | -6/Factory | Garrison activated, responded to threat 10224 | -6/Factory | Spotted B-75 Beast 10244 | -6/Factory | Destroyed B-75 Beast 10396 | -6/Factory | Found Powered Armor 10502 | -6/Factory | Repaired Arm. Treads 10697 | -6/Factory | Discovered new exit (range 4) 10818 | -6/Factory | Entered Lower Caves 10849 | -6/Lower Caves | Found Alien Artifact 10849 | -6/Lower Caves | Identified Dimensional Node Initializer 10849 | -6/Lower Caves | Initialized slip node 11120 | -6/Lower Caves | Build established: Gunner 11470 | -6/Lower Caves | Destroyed 9 combat bots 11507 | -6/Lower Caves | Attracted the attention of an 0b10 base 11602 | -6/Lower Caves | Learned Extension trap positions 11602 | -6/Lower Caves | Learned Armory emergency access door positions 11602 | -6/Lower Caves | Learned Research security intel 11840 | -6/Lower Caves | Discovered new exit (range 11) 11856 | -6/Lower Caves | Entered another Lower Caves area 11856 | -6/Lower Caves | Discovered new exit (range 15) 11901 | -6/Lower Caves | Entered Factory 11901 | -5/Factory | Evolved 2 slots: Utility x2 12103 | -5/Factory | Repaired Imp. Medium Treads 12219 | -5/Factory | Build established: Tank 13741 | -5/Factory | Spotted B-75 Beast 13797 | -5/Factory | Destroyed B-75 Beast 13823 | -5/Factory | Lost 3 parts (1u2w) 13884 | -5/Factory | Lost 3 parts (1u2w) 13885 | -5/Factory | Destroyed 8 combat bots 14071 | -5/Factory | Build established: Skirmisher 14569 | -5/Factory | Garrison activated, responded to threat 14969 | -5/Factory | Sucked down chute 14969 | -5/Factory | Entered Waste 14979 | -5/Waste | Spotted C-40 Crusher 14984 | -5/Waste | EMP discharged 14995 | -5/Waste | Spotted C-40 Crusher 15008 | -5/Waste | Spotted C-40 Crusher 15021 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15023 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15026 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15029 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15030 | -5/Waste | Spotted C-40 Crusher 15030 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15030 | -5/Waste | Released all parts (6) 15040 | -5/Waste | Spotted C-40 Crusher 15044 | -5/Waste | Discovered new exit (range 16) 15051 | -5/Waste | Entered Factory 15061 | -5/Factory | Lost 5 parts (2n1u2w) 15337 | -5/Factory | Build established: Mutant 15900 | -5/Factory | Identified exit to Upper Caves 15966 | -5/Factory | Destroyed 7 combat bots 15979 | -5/Factory | Build established: Scavenger-Gunner 16163 | -5/Factory | Self-destructed Last Messages --------------- 16098_ Destabilizing: Short circuit. 16100_ K-01 Serf collects debris. 16107_ Acquired 108 matter. 16110_ K-01 Serf collects debris. 16111_ Dropped Broken Lgt. Nuclear Core. 16111_ R-10 Processor collects Broken Lgt. Nuclear Core. 16114_ R-10 Processor collects Imp. Deuterium Engine. 16117_ R-10 Processor collects Lgt. Ion Engine. 16122_ R-10 Processor collects Lgt. Angular Momentum Engine. 16124_ R-10 Processor collects Wheel. 16131_ Acquired 20 matter. 16133_ Acquired 17 matter. 16138_ Discarded Imp. Targeting Computer. 16140_ Dropped Imp. Energy Well. 16141_ Acquired Adv. Drone Bay. 16151_ R-10 Processor collects Autogun. 16153_ Extracted 4 energy. 16153_ R-10 Processor collects Wheel. 16156_ R-10 Processor collects Welding Torch. 16160_ R-10 Processor collects Autogun. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? # ? | | ???????????????????????????????????????? # ? | | ?????????????????????????????????????? # # | | ?????????????????????????????????????? # ### | | ?????????????????????????????????????? # | | ?????????????????????????????????????? # | | ??????????????????????????????????????## | | ??????????????????????????????????????## | | ??????????????????????????????????????## | | ??????????????????????????????????????## | | ?????????????????????? ####### ??????? # | | ?????????????? ####### ??????? # | | ???????????######/###### # ??????? # | | ???????????##### # ??????? # | | ???????? ? + ??????? # | | ???????? ^ # ??????? # | | ???????""" """"""""" # ??????? # | | ???????? # ??????? # | | ???????""" """"""""" ##???????## | | ??????? ^ ##?######## %% | | ?????""""" """"""""" ###############/##### | | g g ! #####= = #### | | [ + " ##?? | | ####+####### "T" = ##?? | | ? ##+######## ## #[ ##?? | | ? ? # ## ##|@ = # ##?? | | ?? ?????????????## ##|[ #!| ##?? | | ?? ???????????????## ## # """"""" ##?? | | ???????????????????## ##########+# """"""" ##?? | | ???????????????????## ########## / """"""" ##?? | | ???????????????????## # """"""" ##?? | | ???????????????????## # ##?? | | ????????????????????? # ##?? | | ????????????????????? ? ####+##########?? | | ????????????????????? ?? ? #### ######### ?? | | ????????????????????? ?? ???### #??????????? | | ????????????????????? ###????#???##"#+########???? | | ????????????????????? ##?????????# ! #??? | | ?????????????????????????????????#! """"""""" #??? | | ?????????????????????????????????#! #??? | | ?????????????????????????????????# """"""""" #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """"""""" #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """"""""" #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """"""""" #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????#######+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 19 Energy Capacity 560 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 9 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hvy. Phase Cannon | -7/Factory | Hacked Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Repaired ---------- Arm. Wheel | 99% | -8/Materials | Broken Arm. Wheel | 45% | -8/Materials Hvy. Assault Rifle | 60% | -8/Materials Hvy. Assault Rifle | 72% | -8/Materials Imp. Light Armor Plating | 57% | -8/Materials Adv. Treads | 58% | -8/Storage Adv. Treads | 72% | -8/Storage Enh. Autogun | 70% | -8/Storage Enh. Autogun | 88% | -8/Storage Enh. Autogun | 89% | -8/Storage Arm. Treads | 30% | -6/Factory Imp. Medium Treads | 6% | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Hehehe Challenges ------------ None Game ------ Seed BoreConstructStreamer Manual? 0 Play Time 02:58:36 Cumulative 107.2 hours Start 2025.06.22 @ 14:30:26 End 2025.06.27 @ 23:43:23 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 0 Adventurer 41 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0620e790-9815-44cb-b4ac-21f9dcbd3b78