Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 02:48:26 Player: Zellbot Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (192) 960 Value Destroyed (7389) 7389 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1853) 1853 TOTAL SCORE: 19222 Bonus ------- High Alert Combat Kills 948 Follower Combat Kills 105 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 45/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Experimental Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Layered Medium Armor Plating Light Antimatter Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Antimatter-Angular Reactor > --- PROPULSION ------- Flying FPA-Heavy Exoskeleton Antigrav System > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved KE Penetrator Thermal Plasma Construct/G Burst Thermal Plasma Construct/C Hvy. Kinetic Magnetic Construct/C > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Experimental Heat Sink Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 100] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Precision Beam Rifle Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . 1 . . 1 . . . . . . 1 . 1 1 Utility 10 | . . . . . 1 . . 3 . 1 . . . . 1 2 1 1 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Parts Attached 165 | 6 6 12 1 8 13 15 4 6 7 22 . . 6 1 17 9 14 18 Power 14 | 1 1 3 . 2 . . . . 2 2 . . 1 . . 1 . 1 Engine 9 | 1 1 3 . 2 . . . . 1 . . . . . . 1 . . Core 3 | . . . . . . . . . 1 1 . . 1 . . . . . Reactor 2 | . . . . . . . . . . 1 . . . . . . . 1 Propulsion 44 | 2 1 5 . 2 3 6 1 1 1 2 . . . . 5 3 7 5 Treads 17 | 2 . 2 . 2 3 5 1 . 1 . . . . . . . 1 . Leg 1 | . . . . . . . . . . . . . . . . . . 1 Wheel 5 | . 1 3 . . . 1 . . . . . . . . . . . . Hover 6 | . . . . . . . . 1 . 2 . . . . . . 3 . Flight 15 | . . . . . . . . . . . . . . . 5 3 3 4 Utility 63 | 1 3 2 . 1 3 1 1 5 1 14 . . 4 1 10 1 5 10 Device 31 | . 1 . . . . 1 1 3 1 7 . . 3 . 7 1 4 2 Storage 4 | 1 1 . . . . . . . . 2 . . . . . . . . Processor 16 | . . 1 . . 3 . . 2 . 5 . . . . 1 . 1 3 Hackware 4 | . . . . . . . . . . . . . . . 1 . . 3 Protection 8 | . 1 1 . 1 . . . . . . . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 1 2 1 3 7 8 2 . 3 4 . . 1 . 2 4 2 2 Energy Gun 13 | 1 . 1 . 2 2 2 1 . . 1 . . . . . 2 1 . Energy Cannon 7 | . . . 1 . 2 1 . . 1 . . . . . . 2 . . Ballistic Gun 13 | 1 . 1 . 1 1 4 1 . . 2 . . . . 2 . . . Ballistic Cannon 8 | . 1 . . . 2 1 . . 2 . . . 1 . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 1 . 1 . 5 . . . . 1 1 3 5 Corrupted Parts 2 | . . . . . 1 . . . . . . . . . . 1 . . System Corruption 4 | . . . . . 3 . . . . . . . . . . 1 . . Parts Lost 85 | . 2 8 . 1 1 2 . . 18 4 . . 7 8 12 1 8 13 Power 10 | . 1 1 . 1 . . . . 3 1 . . 2 . . 1 . . Propulsion 27 | . 1 3 . . 1 1 . . 5 . . . 1 2 3 . 4 6 Utility 29 | . . 2 . . . . . . 4 1 . . 2 3 8 . 2 7 Weapon 19 | . . 2 . . . 1 . . 6 2 . . 2 3 1 . 2 . Highest Loss Streak 9 | . 1 4 . 1 1 1 . . 9 2 . . 3 8 5 1 7 6 To Critical Strikes 2 | . . 1 . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 75 | . 97 95 100 99 99 97 90 85 59 59 64 . 56 38 26 32 34 35 Engine 6 | . 13 13 14 13 9 9 9 6 1 2 3 . . . . 1 . . Treads 13 | . 26 10 . 25 26 24 26 20 8 3 5 . 5 3 . . . . Wheel 2 | . . 16 28 2 . . . . . . . . . . . . . . Device 6 | . 2 . . . . 6 9 13 11 10 11 . 15 13 14 1 3 . Storage 7 | . 14 14 14 14 9 9 9 6 5 3 5 . 5 3 . . . . Processor 9 | . . 4 . . 15 11 . 12 12 15 17 . 7 5 5 9 12 14 Protection 3 | . 10 8 14 14 2 . . . . . . . 4 2 1 . . 1 Energy Gun 6 | . 6 7 6 11 17 15 17 13 3 . . . . . . 2 2 . Energy Cannon 4 | . . . 7 11 5 4 . . 3 8 11 . 2 . . 2 . . Ballistic Gun 6 | . 14 13 14 4 3 11 9 6 . 6 5 . . . . . . . Ballistic Cannon 4 | . 7 5 . . 9 4 9 6 8 1 . . 9 7 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 13 23 23 27 33 48 41 35 36 47 76 61 61 63 43 10 21 10 31 Greatest Support 74 | 40 40 40 26 48 68 60 60 60 60 74 63 63 63 42 52 29 23 32 Greatest Overweight (x) 8 | 2 1 5 1 1 1 . . . 1 8 . . 1 4 2 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 10 9 8 10 10 10 8 5 5 5 5 Most Carried 10 | 2 6 9 9 10 10 10 10 9 7 10 9 8 9 6 5 5 5 5 Average Carried 7 | 1 4 7 8 9 8 9 9 7 3 7 8 8 6 5 3 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 10 10 10 10 5 5 5 5 5 Final Carried 10 | 2 4 8 9 10 9 10 10 7 5 8 8 8 6 5 5 5 5 5 Scrap Engine Consumption 77 | . . . . . . . 1 . 16 37 11 . 2 . 10 . . . Constructs Created 8 | . . . . . . . . . 1 6 . . . . 1 . . . Constructs Modified 16 | . . . . . . . . . . 12 2 . 1 . 1 . . . Class Distribution -------------------- 29% | Mutant 20% | Construct 11% | Scavenger-Skirmisher 11% | Scavenger-Mutant 8% | Gunner 8% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Gunner | -6/Factory Mutant | -6/DSF Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Matter Collected 4534 | 260 467 428 . 77 349 615 93 . 166 1170 152 . 265 61 34 . . 397 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8950 | . 578 158 . 290 970 1300 240 . 207 3117 1560 . 447 83 . . . . Parts 323 | . 36 7 . 20 53 63 9 . 19 80 15 . 15 6 . . . . Haulers Intercepted 3 | . . . . . 1 1 . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . 8 10 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 167 | . 16 12 . 11 16 28 4 . 12 49 6 . 10 3 . . . . Guns 68 | . 12 4 . 11 6 21 2 . . 12 . . . . . . . . Cannons 60 | . 4 8 . . 7 3 2 . 12 13 1 . 7 3 . . . . AOE 8 | . . . . . 3 3 . . . 2 . . . . . . . . Classes Destroyed 22 | . 4 1 . 1 5 2 1 . 2 4 1 . 1 . . . . . Worker 5 | . . . . . 2 1 . . . 2 . . . . . . . . Builder 6 | . . . . . . 1 . . . 5 . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . Hauler 3 | . . . . . 1 1 . . . 1 . . . . . . . . Recycler 5 | . 1 . . . 1 1 . . . 2 . . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . . . Watcher 10 | . 1 . . . 3 . . . . 6 . . . . . . . . Swarmer 29 | . 3 3 . 4 . 6 . . 7 4 . . . 2 . . . . Cutter 4 | . . . . . . . . . . 4 . . . . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . Grunt 62 | . 13 2 . 5 11 9 . . 2 18 . . 2 . . . . . Brawler 4 | . . . . 2 1 . . . . . . . 1 . . . . . Duelist 4 | . . . . . . . . . . 3 . . 1 . . . . . Protector 2 | . . . . . . 2 . . . . . . . . . . . . Sentry 22 | . . . . . 3 11 3 . . 4 . . 1 . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . Hunter 6 | . . . . . 1 . . . . 4 . . . 1 . . . . Programmer 12 | . . . . . . . 1 . . 11 . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . Compactor 6 | . . . . . . . . . . . 6 . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . 3 . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | . 3 4 . 4 13 8 1 . 6 9 2 . 4 2 . . . . Combat Bots Only 8 | . 3 4 . 4 8 7 1 . 6 5 2 . 4 2 . . . . Max Kills in Single Turn 4 | . 1 1 . 1 2 4 1 . 1 3 1 . 1 1 . . . . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . 2 3 . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Damage Taken 17625 | . 697 741 . 367 568 1039 105 . 2412 2005 . . 1070 1528 2696 576 1092 2729 Core 4965 | . 82 111 . 52 98 131 . . 686 147 . . 20 259 1051 217 468 1643 Absorbed by Shields 72 | . . . . . . . . . . . . . . . . . 37 35 Regen/Repaired (Parts) 1100 | . . . . . . . . . . 743 267 . 90 . . . . . Core Remaining (%) 49 | 100 . . . 2 . . 58 . 19 . . . . 57 8 83 67 . Volleys Fired 375 | . 55 52 . 26 29 58 6 . 36 65 14 . 26 6 1 . . 1 Largest 4 | . 2 2 . 2 4 4 4 . 3 4 3 . 3 2 1 . . 1 Hottest 301 | . 60 85 . 105 198 198 195 . 151 245 191 . 301 233 30 . . 60 Shots Fired 872 | . 110 80 . 32 79 165 23 . 61 210 40 . 60 10 1 . . 1 Gun 493 | . 83 54 . 32 50 140 17 . 12 87 13 . 4 . 1 . . . Cannon 379 | . 27 26 . . 29 25 6 . 49 123 27 . 56 10 . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 410 | . 82 73 . . 28 79 12 . 49 31 13 . 31 10 1 . . 1 Thermal 457 | . 28 7 . 32 48 84 11 . 12 179 27 . 29 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . 3 2 . . . . . . . . . . . . Robot Hit Streak 28 | . 8 11 . 6 19 25 12 . 23 28 20 . 19 2 . . . . Robot Miss Streak 6 | . 4 4 . 5 2 2 1 . 6 6 3 . 2 2 2 . . . Penetration Max 1 | . . . . . . 1 . . . 1 . . . . . . . . Secondary Targets 4 | . 1 . . . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . Shots Hit Robots 633 | . 63 48 . 26 59 120 15 . 60 151 37 . 50 4 . . . . Core Hits 430 | . 32 24 . 35 53 55 7 . 47 141 12 . 20 4 . . . . Critical Kills 8 | . . . . . . . . . . 3 3 . 2 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 . . 1 . . . . . Critical Strikes 25 | . 1 . . . 4 7 . . . 5 3 . 5 . . . . . Burn 9 | . . . . . 3 6 . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . 2 3 . 2 . . . . . Destroy 4 | . . . . . . . . . . 3 . . 1 . . . . . Blast 5 | . 1 . . . 1 1 . . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18416 | . 891 636 . 339 2191 3048 406 . 1267 6054 1204 . 2250 130 . . . . Guns 6880 | . 643 302 . 320 694 1923 304 . 196 2104 300 . 94 . . . . . Cannons 8557 | . 246 334 . . 430 413 76 . 1071 2797 904 . 2156 130 . . . . Explosions 2932 | . . . . . 1067 712 . . . 1153 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 47 | . 2 . . 19 . . 26 . . . . . . . . . . . Kinetic 6291 | . 667 600 . . 464 1272 216 . 1071 712 300 . 859 130 . . . . Thermal 9952 | . 222 36 . 320 653 1051 164 . 196 5015 904 . 1391 . . . . . Explosive 731 | . . . . . 404 . . . . 327 . . . . . . . . Electromagnetic 1395 | . . . . . 670 725 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . 11 16 17 . . 7 23 23 33 33 21 1 . . Average Corruption 11 | . . . . . 4 14 16 . . 3 17 23 31 33 11 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . 17 . . . . . . . . Effects 235 | . . . . . 30 50 34 . . 41 8 1 49 11 11 . . . Message Errors 52 | . . . . . 5 10 3 . . 13 2 . 14 2 3 . . . Matter Fused 56 | . . . . . 9 7 8 . . 13 3 1 12 2 1 . . . Heat Flow Errors 23 | . . . . . 2 8 3 . . 4 . . 5 . 1 . . . Energy Discharges 26 | . . . . . 2 6 5 . . 4 1 . 6 1 1 . . . Parts Rejected 3 | . . . . . . 1 1 . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 31 | . . . . . 8 6 7 . . 3 . . 6 1 . . . . Data Loss (major) 9 | . . . . . 1 2 1 . . . . . 3 1 1 . . . Misfires 10 | . . . . . 3 3 1 . . 2 . . 1 . . . . . Alerts 5 | . . . . . . 1 1 . . 1 . . 1 . 1 . . . Misdirections 7 | . . . . . . . 1 . . . . . . 4 2 . . . Weapon Failures 12 | . . . . . . 6 2 . . 1 2 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 464 | . . . . . 18 7 . . . 329 . . 106 4 . . . . Projectiles 154 | . . . . . . 7 . . . 37 . . 106 4 . . . . Explosions 310 | . . . . . 18 . . . . 292 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 66 | . 1 5 . . 2 5 . . 44 . . . 7 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 59 | . 1 4 . . 2 4 . . 40 . . . 7 1 . . . . Secondary 7 | . . 1 . . . 1 . . 4 . . . . 1 . . . . Self-Inflicted Damage 753 | . . . . . 91 87 . . . 575 . . . . . . . . Shots 9 | . . . . . 1 1 . . . 7 . . . . . . . . Rammed 6 | . 1 . . 3 . . 2 . . . . . . . . . . . Targets Rammed 6 | . 1 . . 3 . . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 607 | . 111 282 . 164 417 607 280 . . 378 27 . 390 49 192 . . . Average Temperature 97 | . 37 55 . 63 171 101 110 . . 90 10 . 182 25 106 . . . Received Heat Transfer 2061 | . 348 141 . 84 288 333 18 . 288 171 . . 147 . 78 81 66 18 Effects 17 | . . 1 . . 10 4 . . . . . . 2 . . . . . Shutdowns 5 | . . . . . 3 1 . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . 1 1 . . . . . . . . . . . . Interference 7 | . . 1 . . 6 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 33 | . . . . . . . . . . 25 5 . 3 . . . . . Combat Hostiles 30 | . . . . . . . . . . 22 5 . 3 . . . . . Parts Melted 139 | . . . . . 2 6 2 . . 106 15 . 8 . . . . . Heat Transferred 27830 | . 500 74 . 415 1507 2728 333 . 444 16650 2900 . 2279 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Latent Energy Used 802 | . . . . . 526 276 . . . . . . . . . . . . LE Corruption 13 | . . . . . 8 5 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Peak Influence 1334 | . 239 148 . 130 436 692 317 65 295 1334 468 327 . . 110 77 347 586 Initial 466 | . . 93 . . 24 136 269 65 45 133 466 327 . . 28 57 42 201 Average 229 | . 108 54 . 29 132 475 223 65 135 397 467 327 . . 27 69 95 368 Maximum Alert Level 4 | . 1 . . . 2 2 1 . 1 4 2 1 . . . . 1 2 Low Security (%) 64 | 100 91 100 . 100 82 10 42 100 67 45 . . . . 100 100 83 . Level 1 15 | . 8 . . . 16 6 57 . 32 22 . 100 . . . . 16 50 Level 2 12 | . . . . . 1 83 . . . 5 100 . . . . . . 49 Level 3 5 | . . . . . . . . . . 17 . . . . . . . . Level 4 2 | . . . . . . . . . . 9 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . Squads Dispatched 45 | . 4 . . . 3 5 . . 3 18 . . . . 4 . 1 7 Investigation 3 | . . . . . . 3 . . . . . . . . . . . . Extermination 8 | . . . . . . . . . . 5 . . . . 2 . . 1 Reinforcement 27 | . 4 . . . 3 . . . 3 8 . . . . 2 . 1 6 Assault 4 | . . . . . . 2 . . . 2 . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . 2 . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Distress Signals 14 | . 2 . . . 2 3 . . . 2 . . . . 1 . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 334 | . 25 19 . 11 24 36 2 . 20 68 4 . 12 13 24 3 25 48 Peak Tracking Total 20 | . 3 20 . 4 8 9 1 . 5 5 2 . 4 7 13 3 17 17 Tactical Retreats 32 | . . 3 . . 3 2 . . 3 1 . . 1 2 2 . 4 11 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Traps Triggered 11 | . . . . . . 3 . . 1 2 . . 1 . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Machines Disabled 22 | . 1 . . . 6 2 . . . 13 . . . . . . . . Max in Single Turn 5 | . 1 . . . 2 1 . . . 5 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Machines Accessed 17 | . . . 1 2 2 4 . 1 . 2 . . . . 1 . 1 3 Terminals 12 | . . . . 1 2 3 . 1 . 1 . . . . . . 1 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 31 | . . . 1 5 4 11 . 2 . 2 . . . . 1 . 1 4 Successful 17 | . . . 1 4 2 5 . 1 . 1 . . . . . . . 3 Failed 14 | . . . . 1 2 6 . 1 . 1 . . . . 1 . 1 1 Catastrophic 2 | . . . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 10 | . . . 1 . . 7 . . . 1 . . . . . . 1 . Terminals 22 | . . . . 4 4 6 . 2 . 1 . . . . . . 1 4 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations 5 | . . . . . . 5 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . 1 4 2 3 . 1 . . . . . . . . . 3 Record 4 | . . . . 3 1 . . . . . . . . . . . . . Open Door 6 | . . . . 1 . 2 . . . . . . . . . . . 3 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . 1 2 2 . 1 . 2 . . . . 1 . 1 1 Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Total Allies 3 | . . 1 . . . 2 . . . . . . . . . . . . Largest Group 2 | . . 1 1 . . 2 . . . . . . . . . . . . Highest-Rated Group 62 | . . 31 31 . . 62 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . 1 . . . Dakka 1 | . . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . 4 . . . 15 . . . . . . . . . . . . Total Damage 329 | . . 63 . . . 266 . . . . . . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Turns Passed 14179 | 85 1101 1235 209 1343 1375 1199 701 213 288 3699 171 7 921 134 661 119 261 457 Spaces Moved 10070 | 54 578 1011 213 587 436 538 415 128 154 2168 164 10 644 115 732 165 696 1262 Core 503 | 24 . 6 . . . . . . 67 75 . . . 64 261 . 1 5 Treads 5403 | 30 514 228 . 493 436 538 415 128 87 1645 164 10 644 51 20 . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 1148 | . 64 777 213 94 . . . . . . . . . . . . . . Hover 448 | . . . . . . . . . . 448 . . . . . . . . Flight 2568 | . . . . . . . . . . . . . . . 451 165 695 1257 Fastest Speed 27 | 50 115 90 90 105 160 160 160 160 50 75 75 75 75 50 37 39 27 27 Average Speed 106 | 138 156 107 96 151 160 160 160 160 107 129 75 75 119 89 64 52 30 30 Slowest Speed 450 | 160 240 300 105 160 240 160 160 160 240 450 75 75 136 250 152 125 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . . . . . . . . 5 3 12 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 91 100 60 89 43 79 77 2 79 37 81 . 82 12 22 4 24 31 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . 1 . . . . . . 1 . . . . . Known Exits Taken 9 | . . . . . 1 1 . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . . Scrap Searched 5 | . . 2 . 2 . . . . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 213 | . . . . . 84 18 2 . . 92 1 . 10 6 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . 11 4 2 . . 16 1 . 10 6 . . . . AOE 163 | . . . . . 73 14 . . . 76 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Upp Upp Fac Res Res Acc Total 12756 | 61 664 1090 215 1011 1055 754 438 136 217 2914 181 9 742 136 908 192 729 1304 Wait 2033 | . 17 6 . 374 558 130 . . 17 632 . . 64 13 158 16 22 26 Move 9972 | 53 577 1010 212 586 435 537 414 127 153 2168 163 9 643 114 721 158 671 1221 Hop 38 | . . . . . . . . . . . . . . . 5 3 12 18 Pick Up 61 | 2 4 6 1 4 9 4 4 1 4 8 2 . 2 . 3 2 1 4 Fast Attach 102 | 6 4 7 1 5 4 5 3 1 1 17 . . 1 . 12 7 13 15 Attach 44 | . 1 4 . 1 6 4 1 4 6 3 . . 3 1 5 1 1 3 Detach 10 | . . 2 . 1 1 1 . . . 2 . . . . 1 1 . 1 Swap 19 | . 1 1 . 2 3 6 . 1 . 2 . . 2 . . 1 . . Drop 84 | . 4 2 1 9 10 9 7 2 . 17 2 . 1 2 2 3 6 7 Fire 375 | . 55 52 . 26 29 58 6 . 36 65 14 . 26 6 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . . 3 . . 2 . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . 3 8 Rewire 1 | . . . . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Discovered new exit (range 15) 964 | -10/Materials | Discovered new exit (range 4) 1178 | -10/Materials | Discovered new exit (range 6) 1187 | -10/Materials | Entered Mines 1229 | -10/Mines | Lost 3 parts (1n1u1w) 1270 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1409 | -10/Mines | Assembled infested the area 1575 | -10/Mines | Discovered new exit (range 16) 1580 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1658 | -10/Mines | Discovered new exit (range 12) 1714 | -10/Mines | Core integrity fell below 50% 1760 | -10/Mines | Lost 4 parts (2n1u1w) 1788 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1788 | -10/Mines | Discovered new exit (range 11) 1940 | -10/Mines | Learned Materials security intel 2047 | -10/Mines | Build established: Scavenger-Mutant 2305 | -10/Mines | Received a Mining Laser from a helpful Derelict 2415 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2422 | -10/Mines | Entered Exiles 2422 | -10/Exiles | Accompanied by 1 ally 2443 | -10/Exiles | Met 8R-AWN 2459 | -10/Exiles | Met EX-HEX 2487 | -10/Exiles | Met EX-BIN 2498 | -10/Exiles | Aligned with FarCom system 2499 | -10/Exiles | Given EX-Vault access code 2520 | -10/Exiles | Opened EX-Vault 2527 | -10/Exiles | Found Latent Energy Streamer 2554 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2582 | -10/Exiles | Met EX-DEC 2620 | -10/Exiles | Discovered new exit (range 10) 2631 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2631 | -10/Exiles | Entered Mines 2722 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2748 | -9/Mines | Learned Materials garrison access intel 2832 | -9/Mines | Build established: Mutant 3129 | -9/Mines | Core integrity fell below 20% 3272 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3329 | -9/Mines | Excavation squad dispatched 3329 | -9/Mines | A large section of the Mines collapsed 3579 | -9/Mines | Excavation squad dispatched 3829 | -9/Mines | Excavation squad dispatched 3950 | -9/Mines | Discovered new exit (range 6) 3974 | -9/Mines | Entered Materials 3974 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3976 | -8/Materials | Loaded intel: 1 garrison access location 4069 | -8/Materials | Identified exit to Storage 4798 | -8/Materials | Build established: Scavenger-Gunner 5125 | -8/Materials | System corruption reached 10% 5178 | -8/Materials | Destroyed 8 combat bots 5272 | -8/Materials | Discovered new exit (range 5) 5349 | -8/Materials | Entered Storage 5377 | -8/Storage | Met a pair of Derelict thieves 5516 | -8/Storage | Destroyed 7 combat bots 5846 | -8/Storage | Learned location of Armory (-4) 5923 | -8/Storage | Build established: Scavenger-Skirmisher 6083 | -8/Storage | Discovered new exit (range 15) 6211 | -8/Storage | Identified exit to Recycling 6542 | -8/Storage | Used back door to open Recycling access 6548 | -8/Storage | Entered Recycling 6562 | -8/Recycling | Found Scrap Engine 7015 | -8/Recycling | Discovered new exit (range 16) 7249 | -8/Recycling | Entered Factory 7249 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7462 | -6/Factory | Identified exit to DSF 7462 | -6/Factory | Entered DSF 7483 | -6/DSF | Additional patrols routed to DSF 7545 | -6/DSF | Lost 5 parts (1p2n2w) 7689 | -6/DSF | Sterilization system engaged 7698 | -6/DSF | Core integrity fell below 50% 7709 | -6/DSF | Ambient heat levels rising (+10) 7724 | -6/DSF | Ambient heat levels rising (+10) 7739 | -6/DSF | Ambient heat levels rising (+10) 7743 | -6/DSF | Lost 9 parts (1p2n3u3w) 7743 | -6/DSF | Core integrity fell below 20% 7743 | -6/DSF | Discovered new exit (range 13) 7750 | -6/DSF | Entered Factory 7750 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8167 | -5/Factory | Build established: Gunner 8467 | -5/Factory | Cargo convoy interrupted 9199 | -5/Factory | Build established: Construct 9919 | -5/Factory | Garrison activated, responded to threat 11050 | -5/Factory | First assault squad dispatched 11449 | -5/Factory | Sucked down chute 11449 | -5/Factory | Entered Waste 11459 | -5/Waste | Spotted C-40 Crusher 11460 | -5/Waste | Spotted C-40 Crusher 11464 | -5/Waste | EMP discharged 11464 | -5/Waste | System corruption reached 10% 11474 | -5/Waste | Destroyed C-40 Crusher 11479 | -5/Waste | Destroyed C-40 Crusher 11510 | -5/Waste | Spotted C-40 Crusher 11510 | -5/Waste | Destroyed C-40 Crusher 11517 | -5/Waste | Spotted C-40 Crusher 11520 | -5/Waste | Destroyed C-40 Crusher 11533 | -5/Waste | Spotted C-40 Crusher 11547 | -5/Waste | Destroyed C-40 Crusher 11564 | -5/Waste | EMP discharged 11571 | -5/Waste | Spotted C-40 Crusher 11571 | -5/Waste | Destroyed C-40 Crusher 11588 | -5/Waste | Discovered new exit (range 15) 11620 | -5/Waste | Identified exit to Factory 11620 | -5/Waste | Entered Factory 11620 | -5/Factory | Discovered new exit (range 9) 11627 | -5/Factory | Identified exit to Upper Caves 11627 | -5/Factory | Entered Upper Caves 11634 | -5/Upper Caves | Spotted B-75 Beast 11651 | -5/Upper Caves | Met a Warlord Commander 11652 | -5/Upper Caves | Learned location of Warlord (-4) 11654 | -5/Upper Caves | Found Encrypted Comm Array 11702 | -5/Upper Caves | Destroyed B-75 Beast 11756 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11784 | -5/Upper Caves | System corruption reached 30% 11810 | -5/Upper Caves | Learned Factory trap positions 11814 | -5/Upper Caves | Lost 3 parts (2u1w) 11826 | -5/Upper Caves | Ambushed by wild Derelicts 12133 | -5/Upper Caves | Build established: Tank 12534 | -5/Upper Caves | Discovered new exit (range 9) 12547 | -5/Upper Caves | Identified exit to Upper Caves 12548 | -5/Upper Caves | Entered another Upper Caves area 12669 | -5/Upper Caves | Discovered new exit (range 10) 12675 | -5/Upper Caves | Lost 8 parts (2n3u3w) 12681 | -5/Upper Caves | Identified exit to Factory 12682 | -5/Upper Caves | Entered Factory 12682 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12683 | -4/Factory | Loaded intel: 86 trap records 12910 | -4/Factory | Build established: Mutant 13170 | -4/Factory | Lost 5 parts (2n3u) 13199 | -4/Factory | Joined by Warlord Dakka squad 13208 | -4/Factory | System corruption reached 10% 13251 | -4/Factory | Core integrity fell below 50% 13265 | -4/Factory | Lost 3 parts (2u1w) 13310 | -4/Factory | Core integrity fell below 20% 13341 | -4/Factory | Discovered new exit (range 6) 13343 | -4/Factory | Identified exit to Research 13343 | -4/Factory | Entered Research 13343 | -3/Research | Evolved 2 slots: Utility x2 13347 | -3/Research | Lost 4 parts (1n3u) 13454 | -3/Research | Discovered new exit (range 11) 13460 | -3/Research | Identified exit to Research 13462 | -3/Research | Entered another Research area 13462 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13614 | -2/Research | Spotted B-90 Cyclops 13639 | -2/Research | Spotted B-90 Cyclops 13713 | -2/Research | Lost 7 parts (4n2u1w) 13716 | -2/Research | Discovered new exit (range 8) 13722 | -2/Research | Identified exit to Access 13723 | -2/Research | Entered Access 13723 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14002 | -1/Access | Spotted B-99 Colossus 14006 | -1/Access | Search patrols dispatched 14064 | -1/Access | Discovered new exit (range 7) 14066 | -1/Access | Identified exit to Command 14139 | -1/Access | Lost 5 parts (2n3u) 14152 | -1/Access | Core integrity fell below 50% 14167 | -1/Access | Found Prototype Slashing Weapon 14167 | -1/Access | Identified Vibroblade 14179 | -1/Access | Core integrity fell below 20% 14180 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 14173_ S-43 Plague destroyed. 14175_ Impulse Thruster Array destroyed. 14176_ K-01 Serf collects debris. 14176_ K-01 Serf destroyed. 14178_ Penetrated by Slug. 14178_ Imp. Q-thruster destroyed. 14178_ R-10 Processor collects Wheel. 14178_ Imp. Hacking Suite destroyed. 14178_ System corrupted by crushing effect (+2). 14178_ Knocked back. 14178_ Imp. Diametric Drive destroyed. 14178_ Knocked back. 14178_ P-80 Master knocked back. 14178_ P-80 Master resets P-80 Master, system corruption cleaned. 14178_ Knocked back. 14179_ Imp. Signal Interpreter destroyed. 14179_ System corrupted by crushing effect (+1). 14179_ Knocked back. 14180_ Slug penetrates Wall. 14180_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????"""""""""" ?# * #? """ """ #?????????? | | # """"T"""" # * # #?????????? | | # # %! # #?????????? | | # / / " #?????????? | | # # H%= # """ #?????????? | | # = + s #?? """ #?????????? | | # # g #????" #?????????? | | #################?# % #?????? #?????????? | | ??????????????????# #???????? +?????????? | | ??????????????????# #?????????? #?????????? | | ???????????######## #????????????#?????????? | | ???????????# # #??????????????????????? | | ###????????# # #??????????????????????? | | #????????# # ###????????????????????? | | #????????# #p c #????????????????????? | | #????????# #p #????????????????????? | | #????????# # ##???????????????????? | | #????????# #p #???????????????????? | | #????????# #p #???????????????????? | | #????????# # c #???????????????????? | | #????????# # c #????????????????????? | | #????????# + #????????????????????? | | #/#????????# # #?????????????????????? | | #????????# # c #?????????????????????? | | #????????# #h ##?????????????????????? | | #????????######## @##?????????????????????? | | #####+####?????# % #?????????????????????? | | ## #######h #?????????????????????? | | ## u #?????????????????????? | | ## "" #?????????????????????? | | ##! T" k k/?????????????????????? | | ## #?????????????????????? | | ## k = #?????????????????????? | | ## % Y ####### #?????????????????????? | | #### ###?????# #?????????????????????? | | #??# #???????###########?????????????????????? | | #??# #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #### ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | +??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 32 Energy Capacity 494 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Corruption Containment 24 Armor Coverage 225 Evasion (%) 74 Targeting Accuracy 16 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Pyromaniac Challenges ------------ None Game ------ Seed ThermalPlasmaBox Manual? 0 Play Time 02:38:50 Cumulative 24.2 hours Start 2023.04.06 @ 00:09:16 End 2023.04.06 @ 02:48:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b7367c9-1404-418f-9347-77e37973a0b1