Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.21 @ 23:46:07 Player: dariusz-b Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1864) 1864 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4769 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 190/240 System Corruption 12% Temperature Warm (152) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Energy Filter Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (5) ------- Arc Projector Cooled Pulse Rifle Flak Cannon Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Advanced Visual Processing Unit Energy Filter Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Visual Processing Unit Energy Filter Energy Filter Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite Arc Projector Flak Cannon Flak Cannon Improved Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . 1 . . 1 1 Weapon 3 | . . . 1 1 1 Parts Attached 55 | 7 2 . 11 5 30 Power 8 | 1 . . 1 1 5 Engine 1 | 1 . . . . . Core 7 | . . . 1 1 5 Reactor . | . . . . . . Propulsion 11 | 2 . . 3 . 6 Treads . | . . . . . . Leg 11 | 2 . . 3 . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 . 3 2 6 Device 3 | . 1 . . 1 1 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware 2 | . . . . 1 1 Protection 7 | 1 . . 2 . 4 Artifact . | . . . . . . Weapon 21 | 2 . . 4 2 13 Energy Gun 12 | . . . 2 1 9 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . . 3 . 12 Power 3 | . . . 1 . 2 Propulsion 5 | . . . 1 . 4 Utility 3 | . . . 1 . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . . 3 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 95 99 92 Engine 2 | . 12 12 1 . . Core 5 | . . . 8 8 6 Leg 23 | . 25 25 29 25 20 Device 8 | . 12 12 10 8 6 Storage 8 | . 12 12 10 8 7 Hackware 4 | . . . . 8 7 Protection 10 | . 12 12 9 8 10 Energy Gun 14 | . . . 15 16 19 Energy Cannon 9 | . . . 5 15 12 Ballistic Gun 5 | . 25 25 5 . . Naked Turns . | . . . . . . Heaviest Build 85 | 20 51 51 55 63 85 Greatest Support 45 | 20 20 20 37 37 45 Greatest Overweight (x) 4 | 4 2 2 1 1 3 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 19 | 9 11 20 20 20 20 Most Carried 20 | 3 3 13 19 16 20 Average Carried 14 | 1 2 10 11 15 18 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 17 | 3 2 13 17 15 10 Class Distribution -------------------- 60% | Hacker-Tank 24% | Hacker-Mutant 14% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 869 | 219 61 94 163 60 272 Remotely . | . . . . . . Salvage Created 2322 | . . 83 237 298 1704 Parts 131 | . . 6 18 17 90 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 41 | . . 4 7 4 26 Guns 20 | . . 4 4 . 12 Cannons 19 | . . . 3 4 12 AOE 1 | . . . . . 1 Classes Destroyed 10 | . . 2 3 1 4 Worker 4 | . . . . . 4 Recycler 3 | . . . . . 3 Watcher 5 | . . . 1 2 2 Swarmer 9 | . . 3 3 . 3 Grunt 16 | . . 1 2 1 12 Brawler 2 | . . . . 1 1 Duelist 2 | . . . 1 . 1 Sentry 6 | . . . 1 2 3 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 6 | . . 3 3 6 4 Combat Bots Only 4 | . . 3 3 4 4 Max Kills in Single Turn 3 | . . 2 1 1 3 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4043 | . . 111 495 168 3269 Core 838 | . . 16 73 20 729 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 34 | . . . . . 34 Core Remaining (%) 92 | 100 . 93 81 96 . Volleys Fired 118 | . . 14 34 8 62 Largest 5 | . . 2 3 4 5 Hottest 287 | . . 40 148 218 287 Shots Fired 392 | . . 28 63 32 269 Gun 248 | . . 28 52 16 152 Cannon 144 | . . . 11 16 117 Launcher . | . . . . . . Special . | . . . . . . Kinetic 77 | . . 28 26 . 23 Thermal 258 | . . . 37 24 197 Explosive . | . . . . . . Electromagnetic 57 | . . . . 8 49 Robot Hit Streak 38 | . . 8 8 16 38 Robot Miss Streak 3 | . . 3 2 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 234 | . . 17 42 22 153 Core Hits 104 | . . 6 15 10 73 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . . 5 Burn 3 | . . . . . 3 Meltdown 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4301 | . . 217 570 430 3084 Guns 2587 | . . 217 448 192 1730 Cannons 1670 | . . . 122 238 1310 Explosions 44 | . . . . . 44 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 485 | . . 217 268 . . Thermal 3155 | . . . 302 305 2548 Explosive . | . . . . . . Electromagnetic 661 | . . . . 125 536 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 23 | . . . . . 23 Projectiles 23 | . . . . . 23 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 571 | . . 8 315 571 559 Average Temperature 166 | . . 4 87 200 183 Received Heat Transfer 1077 | . . 63 207 135 672 Effects 18 | . . . . 4 14 Shutdowns 4 | . . . . 2 2 Energy Bleed 4 | . . . . 1 3 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . . 1 1 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 15 | . . . 3 1 11 Heat Transferred 5690 | . . . 647 557 4486 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 282 | . 2 115 277 184 282 Initial 60 | . . . 31 . 60 Average 80 | . . 44 142 52 90 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 88 | 100 100 100 66 100 88 Level 1 11 | . . . 33 . 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 1 . . 8 Investigation 2 | . . 1 . . 1 Extermination 3 | . . . . . 3 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . . . 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . . 6 14 7 37 Peak Tracking Total 7 | . . 4 5 5 7 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 14 | . 3 1 3 1 6 Terminals 10 | . 3 . 2 1 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 11 1 7 2 15 Successful 31 | . 10 1 6 2 12 Failed 5 | . 1 . 1 . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 11 . 6 2 11 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 10 1 5 2 8 Record 11 | . 4 . 2 1 4 Part Schematic 2 | . . . . . 2 Prototype ID Bank 3 | . 1 . 1 . 1 Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Repair Station Index 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 2 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 3 1 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 134 | . . . . . 134 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 1 | . . . . . 1 Time 19 | . . . . . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2930 | 78 197 367 447 279 1562 Spaces Moved 1079 | 46 98 122 173 126 514 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1074 | 41 98 122 173 126 514 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 260 193 193 190 Average Speed 217 | 141 200 260 193 193 232 Slowest Speed 330 | 250 260 260 195 193 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 6 | . . . . . 6 Exploration Rate (%) 18 | 4 26 28 17 16 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 5 | . . . . . 5 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 3 | . . . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1407 | 55 100 145 233 142 732 Wait 83 | . . . . . 83 Move 1074 | 45 97 121 172 125 514 Hop . | . . . . . . Pick Up 44 | 3 . 10 10 1 20 Fast Attach 24 | 7 . . 6 2 9 Attach 24 | . 1 . 4 2 17 Detach . | . . . . . . Swap 7 | . 1 . 1 1 4 Drop 33 | . 1 . 6 3 23 Fire 118 | . . 14 34 8 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 219 | -10/Materials | Identified exit to Mines 219 | -10/Materials | Discovered exit to Mines (range 16) 276 | -10/Materials | Entered Mines 283 | -10/Mines | Met a Derelict shopkeep closing up shop 301 | -10/Mines | Build established: Hacker-Mutant 520 | -10/Mines | Identified exit to Materials 520 | -10/Mines | Discovered exit to Materials (range 14) 643 | -10/Mines | Entered Materials 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 752 | -9/Materials | Lost 3 parts (1p1n1u) 1023 | -9/Materials | Identified exit to Materials 1023 | -9/Materials | Discovered exit to Materials (range 11) 1046 | -9/Materials | Build established: Scavenger-Tank 1090 | -9/Materials | Entered another Materials area 1090 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1348 | -8/Materials | Identified exit to Factory 1348 | -8/Materials | Discovered exit to Factory (range 13) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1393 | -7/Factory | Build established: Hacker-Tank 1517 | -7/Factory | Repaired Shock Rifle 2077 | -7/Factory | Fabricated Cld. Pulse Rifle? 2126 | -7/Factory | Garrison activated, responded to threat 2816 | -7/Factory | Cargo convoy interrupted 2873 | -7/Factory | Crushed by falling debris 2875 | -7/Factory | Crushed by falling debris 2875 | -7/Factory | Core integrity fell below 50% 2879 | -7/Factory | Crushed by falling debris 2890 | -7/Factory | Crushed by falling debris 2890 | -7/Factory | Core integrity fell below 20% 2890 | -7/Factory | System corruption reached 10% 2913 | -7/Factory | Crushed by falling debris 2932 | -7/Factory | Crushed by falling debris 2932 | -7/Factory | Smashed by cave-in Last Messages --------------- 02875_ Carbon-fiber Leg destroyed. 02879_ The unstable cave ceiling collapses. 02879_ Crushed by falling debris. 02879_ Imp. Heat Sink destroyed. 02879_ System corrupted by crushing effect (+1). 02879_ Hvy. Particle Cannon destroyed. 02879_ System corrupted by crushing effect (+1). 02879_ Hvy. Laser crushed. 02889_ System corrupted: Matter fused (-6). 02890_ The unstable cave ceiling collapses. 02890_ Crushed by falling debris. 02890_ Hrd. Medium Armor Plating destroyed. 02890_ System corrupted by crushing effect (+3). 02912_ System corrupted: Matter fused (-7). 02913_ The unstable cave ceiling collapses. 02913_ Crushed by falling debris. 02913_ Carbon-fiber Leg destroyed. 02913_ System corrupted by crushing effect (+2). 02932_ The unstable cave ceiling collapses. 02932_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ???????????????????????????????????????? ????? | | ??????????????????????????????????????? ?? | | ??????????????????????????????????????? ?? | | ???????????????????????????????????????? ?? | | ??????????????????????##????????????????? ?? | | ?????????????????????? ?????????????????# ### | | ?????????????????????? "?????????????????# ## | | ????? ???????????????? "?????????????????# ## | | ???? ??????????????" """???????????????# ## | | ???? ?????????????" """ ??????????????# ## | | ???? ????????????" """???????????????# ## | | ?????# ??????????? ???????????????## ##! | | ?????# ############################## # | | ?????# ## | | ?????# ! | | ?????# % | | ?????# " !%*^* % | | ?????# "%" ! % % ## | | ???????# ######"##"###################### # | | ???????????#####?##??####@#?????????????### ### | | ??????????????????????###########????????# #?# | | ??????????????????????# ! #????????#T #?# | | ??????????????????????# #????????## #?# | | ??????????????????????# ! #????????## ### | | ??????????????????????# ########## ## | | ??????????????????????# ! !! ## ## | | ??????????????????????# !! + % + | | ??????????????????????# !! ## % ### | | ??????????????????????# ## %##### % | | ??????????????????????###+######## #######+##### | | ??????????????????????# ##### # %%* | | ?????????????????????## # """ ! | | ???????????????????# % # """ "" " | | ???????????????????# # """ ""S" | | ???????????????????# ##### # """" | | ???????????????????# #???### ### | | ???????????????????# ^ #?#####+############## | | ???????????????????# #?# #?????? | | ???????????????????# #?# #?????? | | ???????????????????# #?# #?????? | | ???????????????????# ### #?????? | | ???????????????????# # """ !#?????? | | ???????????????????# # """"" #?????? | | ???????????????????# + """"" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Energy Filtering 30 Offensive Hacking 40 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Factory | Hacked Cld. Pulse Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Pulse Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferBiocellNanovents Manual? 0 Play Time 00:44:15 Cumulative 16.3 hours Start 2022.08.21 @ 23:02:39 End 2022.08.21 @ 23:46:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faaa7b80-816d-40ab-a7a1-1b2885a115b6