Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.30 @ 19:33:13

Player: LU-1G1

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (6)       30
Value Destroyed (130)      130
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 5000

 Bonus
-------
High Alert Combat Kills    80
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     283/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
           Machine Analyzer
           Visual Processing Unit
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON (2) -------
  Improved Grenade Launcher
>          --- INVENTORY (5) ----
     Light Ion Engine
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
  Improved Signal Interpreter
  Advanced Terrain Scanner
           Transmission Jammer
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
   Compact Wheel
           Assault Rifle
  Improved Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Signal Interpreter
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             21   | 2   .   .   .   1   1   1   4   8   3   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   .   .   .   3   .   3   .   
    Treads                 6    | 2   .   .   .   .   .   .   3   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   1   1   .   1   7   .   .   
    Device                 2    | .   .   .   .   .   .   .   1   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   .   .   6   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   2   .   8   3   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   1   .   4   3   .   
  Utility                  5    | .   .   .   .   .   .   1   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   2   .   5   3   .   
Average Slot Usage (%)     44   | .   57  57  57  66  45  27  45  38  39  33  
  Treads                   15   | .   28  28  28  28  18  13  28  7   .   .   
  Device                   1    | .   .   .   .   .   .   .   8   2   .   .   
  Processor                16   | .   .   .   .   9   9   9   9   27  33  33  
  Ballistic Gun            8    | .   28  28  28  28  12  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             6    | 3   3   3   3   3   6   3   1   6   .   6   
  Greatest Support         44   | 3   3   3   3   3   3   3   44  3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | 6   5   5   5   5   5   5   5   5   5   3   
  Average Carried          4    | 4   4   5   5   5   5   4   5   4   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   5   5   5   5   5   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Matter Collected           376  | 200 .   .   .   56  .   .   .   75  45  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            156  | .   27  .   .   74  .   .   .   55  .   .   
  Parts                    9    | .   2   .   .   2   .   .   .   5   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Combat Hostiles Destroyed  4    | .   .   .   .   .   .   .   .   4   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   4   .   .   
Classes Destroyed          3    | .   1   .   .   1   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           4    | .   1   .   .   1   .   .   .   4   .   .   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   4   .   .   
Max Kills in Single Turn   3    | .   1   .   .   1   .   .   .   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Damage Taken               2011 | .   110 .   .   27  58  475 16  821 492 12  
  Core                     1108 | .   10  .   .   .   18  229 .   450 389 12  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         83   | 100 .   .   .   96  .   .   55  .   .   .   
Volleys Fired              11   | .   4   .   2   2   .   1   .   2   .   .   
  Largest                  2    | .   2   .   2   1   .   1   .   1   .   .   
  Hottest                  40   | .   40  .   40  20  .   36  .   36  .   .   
Shots Fired                17   | .   8   .   4   2   .   1   .   2   .   .   
  Gun                      14   | .   8   .   4   2   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   1   .   2   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  14   | .   8   .   4   2   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   .   1   .   2   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         5    | .   4   .   .   5   .   .   .   .   .   .   
  Robot Miss Streak        4    | .   4   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           5    | .   4   .   .   1   .   .   .   .   .   .   
  Core Hits                13   | .   3   .   .   1   .   1   .   8   .   .   
  Critical Kills           1    | .   .   .   .   1   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   .   .   .   .   .   
    Destroy                1    | .   .   .   .   1   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           444  | .   41  .   .   27  5   18  33  320 .   .   
  Guns                     57   | .   41  .   .   16  .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               269  | .   .   .   .   .   .   .   .   269 .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  118  | .   .   .   .   11  5   18  33  51  .   .   
  Kinetic                  57   | .   41  .   .   16  .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                269  | .   .   .   .   .   .   .   .   269 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   .   .   2   2   8   8   8   
  Average Corruption       4    | .   .   .   .   .   .   2   2   3   8   8   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  14   | .   .   .   .   .   .   .   2   6   4   2   
    Message Errors         5    | .   .   .   .   .   .   .   2   2   1   .   
    Matter Fused           5    | .   .   .   .   .   .   .   .   1   3   1   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   1   .   .   
    Energy Discharges      2    | .   .   .   .   .   .   .   .   1   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   .   .   2   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      54   | .   .   .   .   5   2   8   16  23  .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   23   | .   .   .   .   3   1   2   4   13  .   .   
Targets Rammed             23   | .   .   .   .   3   1   2   4   13  .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        240  | .   1   .   .   .   .   8   .   240 .   .   
  Average Temperature      75   | .   1   .   .   .   .   8   .   221 .   .   
  Received Heat Transfer   402  | .   66  .   .   12  .   126 .   198 .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  
Peak Influence             1429 | .    153  59   .    5    23   124  153  1429 .    .    
  Initial                  963  | .    .    59   .    .    1    9    48   963  .    .    
  Average                  544  | .    53   59   .    .    8    64   113  1162 .    .    
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    4    .    .    
  Low Security (%)         55   | 100  100  100  .    100  100  100  100  .    .    .    
  Level 1                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  15   | .    .    .    .    .    .    .    .    35   .    .    
  Level 4                  28   | .    .    .    .    .    .    .    .    64   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          11   | .    5    .    .    .    .    1    .    5    .    .    
  Investigation            6    | .    3    .    .    .    .    1    .    2    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    2    .    .    .    .    .    .    1    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    2    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Distress Signals           3    | .   .   .   .   .   .   2   .   1   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   3   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   20  .   .   2   5   16  7   31  5   5   
  Peak Tracking Total      12   | .   9   .   9   3   5   12  3   9   5   7   
  Tactical Retreats        14   | .   1   .   .   .   1   3   .   9   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Traps Triggered            5    | .   2   .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Machines Accessed          13   | .   2   .   2   .   1   1   2   5   .   .   
  Terminals                9    | .   2   .   .   .   1   1   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                27   | .   6   .   2   .   3   2   3   11  .   .   
  Successful               10   | .   1   .   2   .   1   1   1   4   .   .   
  Failed                   17   | .   5   .   .   .   2   1   2   7   .   .   
    Catastrophic           5    | .   2   .   .   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   .   1   .   3   3   4   6   .   .   
  Terminals                23   | .   6   .   .   .   3   2   2   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             7    | .   .   .   2   .   1   1   .   3   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   1   1   1   3   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Turns Passed               1224 | 5   122 19  135 89  38  108 133 404 124 47  
Spaces Moved               2240 | 1   214 37  256 161 60  205 237 742 240 87  
  Core                     2235 | 1   214 37  256 161 60  205 232 742 240 87  
  Treads                   5    | .   .   .   .   .   .   .   5   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  55  50  52  50  50  52  
  Slowest Speed            145  | 50  50  50  50  50  100 50  145 100 50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 3   54  9   62  40  10  51  53  26  49  22  
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     2    | .   .   .   1   .   .   .   1   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   .   .   
Scrap Searched             3    | .   .   .   .   2   .   .   .   .   1   .   
Spaces Dug                 9    | .   .   .   .   .   .   9   .   .   .   .   
Terrain Destroyed          19   | .   .   .   .   .   .   9   .   10  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   9   .   10  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low 
Total                      2302 | 6   221 36  258 166 65  209 244 767 242 88  
  Wait                     6    | .   3   .   1   .   .   .   .   2   .   .   
  Move                     2230 | .   213 36  255 160 59  204 236 741 239 87  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  2    | .   1   .   .   .   1   .   .   .   .   .   
  Fast Attach              14   | .   .   .   .   1   1   .   4   7   1   .   
  Attach                   7    | 2   .   .   .   .   .   1   .   1   2   1   
  Detach                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     7    | 4   .   .   .   .   3   .   .   .   .   .   
  Fire                     11   | .   4   .   2   2   .   1   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      23   | .   .   .   .   3   1   2   4   13  .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 0)
    6 | -11/Scrapyard  | Entered Materials
   73 | -10/Materials  | Discovered new exit (range 3)
  112 | -10/Materials  | Discovered new exit (range 7)
  128 | -10/Materials  | Entered Mines
  144 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  144 | -10/Mines      | Discovered new exit (range 5)
  147 | -10/Mines      | Entered Exiles
  160 | -10/Exiles     | Met 8R-AWN
  169 | -10/Exiles     | Met EX-HEX
  191 | -10/Exiles     | Met EX-DEC
  193 | -10/Exiles     | Learned location of Zion (-6)
  204 | -10/Exiles     | Met EX-BIN
  211 | -10/Exiles     | Aligned with FarCom system
  211 | -10/Exiles     | Given EX-Vault access code
  225 | -10/Exiles     | Opened EX-Vault
  237 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  265 | -10/Exiles     | Attacked by the Exiles
  278 | -10/Exiles     | Discovered new exit (range 10)
  282 | -10/Exiles     | Entered Mines
  289 | -9/Mines       | Met a Derelict bent on vengeance
  311 | -9/Mines       | Build established: Mutant
  367 | -9/Mines       | Learned Materials stockpile data
  367 | -9/Mines       | Discovered new exit (range 8)
  371 | -9/Mines       | Entered Materials
  371 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  404 | -8/Materials   | Discovered new exit (range 11)
  409 | -8/Materials   | Entered Storage
  459 | -8/Storage     | Discovered new exit (range 15)
  515 | -8/Storage     | Used back door to open Recycling access
  515 | -8/Storage     | Discovered new exit (range 4)
  517 | -8/Storage     | Entered Recycling
  544 | -8/Recycling   | Spotter reported a threat
  545 | -8/Recycling   | Spotter reported a threat
  550 | -8/Recycling   | Spotter reported a threat
  594 | -8/Recycling   | Spotter reported a threat
  605 | -8/Recycling   | Spotter reported a threat
  627 | -8/Recycling   | Spotter reported a threat
  643 | -8/Recycling   | Discovered new exit (range 15)
  647 | -8/Recycling   | Spotter reported a threat
  650 | -8/Recycling   | Entered Factory
  650 | -6/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  715 | -6/Factory     | Identified exit to Factory
  726 | -6/Factory     | Spotted B-75 Beast
  810 | -6/Factory     | Lost 5 parts (4n1u)
  921 | -6/Factory     | Identified exit to Lower Caves
 1000 | -6/Factory     | First assault squad dispatched
 1049 | -6/Factory     | Core integrity fell below 50%
 1054 | -6/Factory     | Entered Lower Caves
 1092 | -6/Lower Caves | Learned location of 1 exit from Factory
 1143 | -6/Lower Caves | Core integrity fell below 20%
 1150 | -6/Lower Caves | Spotted B-75 Beast
 1174 | -6/Lower Caves | Discovered new exit (range 9)
 1177 | -6/Lower Caves | Identified exit to Lower Caves
 1178 | -6/Lower Caves | Entered another Lower Caves area
 1184 | -6/Lower Caves | Discovered exit to Factory (range 5)
 1191 | -6/Lower Caves | Lost 3 parts (3n)
 1225 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01115_ Acquired 20 matter.
01136_ Acquired Imp. Treads.
01137_ Acquired 25 matter.
01139_ Penetrated by Slug.
01140_ Slug penetrates Wall.
01141_ System corrupted: Matter fused (-5).
01143_ Penetrated by Slug.
01143_ Imp. Treads destroyed.
01143_ Penetrated by Slug.
01157_ FWGSPGMW7Y5ZXA9KD2OM2P FEC=U&D&0V KR
01160_ Com. Wheel destroyed. <x2>
01174_ EXIT=FOUND
01177_ EXIT=IDENTIFIED: LOWER CAVES
LOCATION=LOWER CAVES
GOAL=ESCAPE
01184_ EXIT=FOUND: FACTORY
01188_ UX-2GW(l) springs to life.
01192_ System corrupted: Energy discharge (-40).
01212_ S-27 Virus unfolds itself.
01215_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Signal Interpreter | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponBiometalStick
  Manual?         0
Play Time         00:12:55
  Cumulative      417.1 hours
  Start           2021.08.30 @ 19:20:46
  End             2021.08.30 @ 19:33:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          408
  Rogue           193
  Adventurer      112
  Explorer        103
Win Type          -
  Total           29
  Types           21/0/5/2/0/0/0/1/0
Lore%             87
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e09d7ad-a9f1-48a2-b04b-ed21d98dbc7a