Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 22:58:42 // AFD2020/Player2 Player: Space Macarony Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1515) 1515 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-1373) -1373 TOTAL SCORE: 2832 Bonus ------- High Alert Combat Kills 321 Follower Combat Kills 1024 Friendly Fire -2718 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 352/480 System Corruption 1% Temperature Cool (966) Movement Treading (220) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Improved Spread Laser Improved EM Pulse Cannon Ion Cannon Gauss Cannon > --- INVENTORY (10) --- Deuterium Engine Deuterium Engine Light Deuterium Engine Long-range Tractor Beam Arc Projector Improved Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- Arc Projector Improved Spread Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Deuterium Engine Long-range Tractor Beam Improved EM Pulse Cannon Ion Cannon Improved Grenade Launcher Scythe [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 2 | . . . 1 1 Parts Attached 48 | 6 5 4 13 20 Power 8 | 1 . 1 4 2 Engine 8 | 1 . 1 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 1 4 3 Treads 10 | 2 . 1 4 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 2 1 3 Device 4 | . . 1 1 2 Storage 3 | 1 1 1 . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 3 . 4 12 Energy Gun 8 | 2 . . 1 5 Energy Cannon 4 | . . . 2 2 Ballistic Gun 1 | . 1 . . . Ballistic Cannon 5 | . 2 . . 3 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 8 | . 2 . . 6 Power 1 | . 1 . . . Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 3 | . 2 . . 3 Average Slot Usage (%) 90 | . 83 78 97 93 Engine 10 | . 5 . 16 15 Treads 24 | . 28 23 27 18 Device 9 | . . 10 9 14 Storage 9 | . 14 11 9 7 Processor 9 | . 13 11 9 7 Energy Gun 4 | . 5 . 3 6 Energy Cannon 3 | . . . 7 2 Ballistic Cannon 15 | . 15 22 10 15 Launcher 2 | . . . 3 4 Naked Turns . | . . . . . Heaviest Build 64 | 11 24 30 51 64 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 10 16 10 10 Average Capacity 9 | 5 6 10 10 10 Most Carried 10 | 1 5 10 10 10 Average Carried 6 | . 1 4 8 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 9 | 1 5 9 6 7 Class Distribution -------------------- 49% | Mutant 38% | Gunner 8% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1453 | 238 . 168 448 599 Remotely 380 | . . . . 380 Salvage Created 1776 | . 36 236 840 664 Parts 114 | . 5 11 57 41 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 2 4 15 12 Guns 5 | . 2 . 2 1 Cannons 15 | . . 4 6 5 AOE 13 | . . . 7 6 Classes Destroyed 11 | . 1 3 7 . Worker 7 | . . . 3 4 Builder 12 | . . . 3 9 Hauler 2 | . . . 1 1 Recycler 6 | . . 2 3 1 Mechanic 1 | . . . 1 . Watcher 5 | . . 1 2 2 Swarmer 15 | . 2 3 5 5 Grunt 11 | . . . 6 5 Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Sentry 4 | . . 1 2 1 Best Kill Streak 9 | . 2 3 9 9 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 6 | . 1 1 6 4 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2333 | . 169 186 509 1469 Core 689 | . 14 18 63 594 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 92 83 61 . Volleys Fired 101 | . 8 13 36 44 Largest 4 | . 1 2 3 4 Hottest 252 | . 50 78 154 252 Shots Fired 269 | . 8 26 98 137 Gun 66 | . 8 . 22 36 Cannon 179 | . . 26 62 91 Launcher 24 | . . . 14 10 Special . | . . . . . Kinetic 131 | . 4 26 28 73 Thermal 41 | . 4 . 12 25 Explosive 24 | . . . 14 10 Electromagnetic 73 | . . . 44 29 Robot Hit Streak 18 | . 2 3 18 10 Robot Miss Streak 9 | . 2 9 3 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 153 | . 4 8 64 77 Core Hits 110 | . 2 7 47 54 Critical Hits 3 | . . . . 3 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6376 | . 52 286 2703 3335 Guns 664 | . 52 . 215 397 Cannons 2202 | . . 278 749 1175 Explosions 3483 | . . . 1739 1744 Melee . | . . . . . Ramming 27 | . . 8 . 19 Kinetic 1515 | . 27 278 248 962 Thermal 725 | . 25 . 320 380 Explosive 3195 | . . . 1576 1619 Electromagnetic 914 | . . . 559 355 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 400 | . . 1 143 256 Projectiles 76 | . . 1 52 23 Explosions 324 | . . . 91 233 Melee . | . . . . . Knockbacks 15 | . . 5 3 7 Impact . | . . . . . Kinetic 13 | . . 3 3 7 Secondary 2 | . . 2 . . Self-Inflicted Damage 474 | . . . 159 315 Shots 9 | . . . 4 5 Rammed 2 | . . . . 2 Targets Rammed 5 | . . 1 . 4 Kicked . | . . . . . Crushed 3 | . . 1 . 2 Highest Temperature 966 | . 40 . 497 966 Average Temperature 192 | . 22 . 143 257 Received Heat Transfer 444 | . . 9 126 309 Effects 45 | . . . 7 38 Shutdowns 10 | . . . 1 9 Energy Bleed 4 | . . . 1 3 Interference 10 | . . . 3 7 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . 1 3 Damage (minor) 4 | . . . 1 3 Damage (major) 7 | . . . . 7 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles . | . . . . . Parts Fried 6 | . . . 5 1 Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 857 | . 74 . 403 380 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1341 | . 126 208 1135 1341 Average Influence 353 | . 38 79 345 774 Maximum Alert Level 4 | . . 1 4 4 Low Security (%) 55 | 100 100 79 62 . Level 1 6 | . . 20 7 . Level 2 19 | . . . 7 57 Level 3 13 | . . . 17 28 Level 4 5 | . . . 4 14 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 1 4 6 Investigation 3 | . . 1 1 1 Extermination 1 | . . . . 1 Reinforcement 5 | . . . 1 4 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 6 9 33 32 Peak Tracking Total 7 | . 7 4 4 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . 1 5 4 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 5 1 2 2 Terminals 10 | . 5 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 16 4 4 3 Successful 9 | . 6 3 . . Failed 18 | . 10 1 4 3 Catastrophic 4 | . 1 . 1 2 Database Lockouts . | . . . . . Manual 27 | . 16 4 4 3 Terminals 27 | . 16 4 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 10 5 . 1 Terminals 5 | . 3 2 . . Track 3 | . 2 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 1 2 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 86 | . 57 68 80 86 Highest-Rated Ally 86 | . 57 68 80 86 Total Orders . | . . . . . Ally Attacks 140 | . 7 26 52 55 Total Damage 3081 | . 89 292 1070 1630 Kills 41 | . 3 4 15 19 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2964 | 59 568 566 907 864 Spaces Moved 1439 | 35 309 318 394 383 Core 5 | 5 . . . . Treads 1434 | 30 309 318 394 383 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 164 | 144 160 160 164 175 Slowest Speed 200 | 160 160 160 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 51 26 44 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 288 | . . 1 147 140 Melee . | . . . . . Projectile 22 | . . 1 2 19 AOE 266 | . . . 145 121 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1811 | 41 374 348 580 468 Wait 169 | . 47 5 113 4 Move 1435 | 34 308 317 393 383 Hop . | . . . . . Pick Up 29 | 1 4 7 9 8 Fast Attach 16 | 6 3 1 1 5 Attach 6 | . . 2 1 3 Detach . | . . . . . Swap 26 | . 2 1 11 12 Drop 24 | . 2 1 16 5 Fire 101 | . 8 13 36 44 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 1 . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 422 | -10/Materials | Identified exit to Materials 499 | -10/Materials | Identified exit to Mines 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Accompanied by 1 ally 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 773 | -9/Materials | Discovered new exit (range 15) 1022 | -9/Materials | Discovered new exit (range 5) 1194 | -9/Materials | Entered another Materials area 1194 | -8/Materials | Accompanied by 1 ally 1194 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1815 | -8/Materials | Build established: Gunner 1894 | -8/Materials | Discovered new exit (range 9) 1994 | -8/Materials | First assault squad dispatched 2101 | -8/Materials | Entered Factory 2101 | -7/Factory | Accompanied by 1 ally 2101 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2251 | -7/Factory | Discovered new exit (range 5) 2588 | -7/Factory | Core integrity fell below 50% 2962 | -7/Factory | Core integrity fell below 20% 2966 | -7/Factory | Core destroyed Last Messages --------------- 02953_ Imp. EM Pulse Cannon temporarily disabled. 02953_ G-47 Trooper destroyed. 02954_ U-05 Engineer lays Concrete. 02955_ Power failure, Imp. Deuterium Engine shutdown. 02955_ K-01 Serf collects debris. 02956_ Power failure, Imp. Deuterium Engine shutdown. 02956_ Overheating: Ion Cannon damaged (-8). 02956_ U-05 Engineer builds a Wall. 02958_ K-01 Serf collects debris. 02962_ Power failure, Imp. Deuterium Engine shutdown. 02962_ K-01 Serf collects debris. 02963_ Power failure, Imp. Deuterium Engine shutdown. 02963_ Overheating: Imp. Spread Laser damaged (-30). 02963_ U-05 Engineer lays Concrete. 02963_ Player 2 attaches Wheel. 02964_ U-05 Engineer lays Concrete. 02965_ Overheating: Imp. Spread Laser damaged (-6). 02965_ K-01 Serf collects debris. 02965_ U-05 Engineer lays Concrete. 02966_ Overheating: Core damaged (-140). 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"""" #???????????????????? | | ????????????""??""" #???????????????????? | | ?????????????????"" ###### #???????????????????? | | ??????????????????" w?????? #???????????????????? | | ??????????????????" ?????? #???????????????????? | | ??????????????????" ?????? #???????????????????? | | ?????????????????? ???????+#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalHeartDriver Manual? 0 Play Time 00:29:18 Cumulative 18.2 hours Start 2020.04.11 @ 22:31:21 End 2020.04.11 @ 22:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a008ae6-2e1d-4b91-9a3b-bdb8154f19f8