Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 17:55:10 Player: puppuppit Result: Destroyed by MP-3SF(M) with Barrage Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (247) 1235 Value Destroyed (8069) 8069 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3924) 3924 TOTAL SCORE: 16808 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2697 Follower Combat Kills 293 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Friendly Fire -366 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 31/100 System Corruption 3% Temperature Cool (0) Movement Flying (55) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (4) ------ Improved Sensor Array (fused) Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Improved Heat Sink Compact Matter Pod (150) Encrypted Comm Array Recoil Stabilizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Improved Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Treads Improved Treads Coolant Injector Large Matter Pod Large Matter Pod High-capacity Matter Pod Compact Matter Pod Improved Trap Scanner Hardened Medium Armor Plating Heavy Reactive Plating High-powered Tractor Beam Assault Cannon Assault Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Storm Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 2 | . . . . . 2 . . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 113 | 7 16 2 1 3 31 9 24 10 6 4 Power 15 | 1 1 1 . 1 3 2 5 . 1 . Engine 10 | 1 1 1 . . 1 2 4 . . . Core 5 | . . . . 1 2 . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 5 . . 1 8 5 6 4 2 1 Treads 24 | 2 2 . . 1 8 5 4 2 . . Leg 3 | . 3 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . Flight 5 | . . . . . . . . 2 2 1 Utility 29 | 2 5 . 1 . 8 2 7 4 . . Device 10 | 1 1 . . . 2 1 3 2 . . Storage 5 | 1 3 . 1 . . . . . . . Processor 10 | . 1 . . . 3 . 4 2 . . Hackware 1 | . . . . . 1 . . . . . Protection 3 | . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . Weapon 35 | 2 5 1 . 1 12 . 6 2 3 3 Energy Gun 3 | . . . . . . . . . 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 2 5 . . . 3 . . 2 . . Ballistic Cannon 12 | . . . . . 8 . 4 . . . Launcher 6 | . . 1 . 1 1 . 2 . . 1 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 Parts Lost 33 | . 5 . . 1 1 1 16 1 6 2 Power 4 | . 1 . . 1 . . 1 . 1 . Propulsion 13 | . 2 . . . . . 5 1 3 2 Utility 4 | . . . . . 1 . 3 . . . Weapon 12 | . 2 . . . . 1 7 . 2 . Highest Loss Streak 15 | . 3 . . 1 1 1 15 1 4 2 To Critical Strikes 2 | . . . . . . . 2 . . . Average Backups 14 | . 10 19 20 20 19 19 17 4 4 4 Power . | . . . 1 2 2 1 . . . . Propulsion 1 | . . . . . 2 4 3 . . . Utility 7 | . 7 11 11 11 8 7 8 3 3 3 Weapon 4 | . 3 7 7 6 5 5 5 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 44 | . 1 6 4 1 13 4 9 1 . 5 Power 2 | . . . . . . 1 1 . . . Propulsion 5 | . . 1 . . 3 . 1 . . . Utility 23 | . 1 4 3 1 2 1 6 1 . 4 Weapon 13 | . . 1 1 . 8 2 1 . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 100 100 98 99 100 97 61 62 60 Engine 7 | . 13 14 14 5 5 8 6 3 . . Treads 17 | . 20 28 28 28 18 18 28 2 . . Leg 1 | . 6 . . . . . . . . . Flight 4 | . . . . . . . . 10 15 21 Device 6 | . . 14 14 14 4 7 3 13 7 7 Storage 8 | . 14 14 14 14 9 9 6 . . . Processor 13 | . 13 . . . 10 18 16 15 23 23 Hackware 1 | . . . . . 6 . . . . . Protection 1 | . . . . . 4 1 1 . . . Energy Gun 1 | . . . . . . . . . 6 7 Ballistic Gun 12 | . 27 27 28 27 14 . . 2 6 . Ballistic Cannon 11 | . . . . . 21 35 28 . . . Peak Build Rating 46 | 9 11 12 13 15 37 38 46 28 28 46 Average Rating 26 | 7 9 11 12 13 27 32 40 22 23 44 On Entrance 17 | . 9 11 12 13 15 36 31 18 25 23 Avg Prop Armor Cover (%) 9 | . 7 . . . . . . 12 6 5 Naked Turns 10 | . . . . . . . 10 . . . Heaviest Build 80 | 14 50 50 48 50 76 79 80 13 12 21 Greatest Support 96 | 40 40 40 40 40 45 45 96 14 16 16 Greatest Overweight (x) 5 | . 4 1 1 1 1 1 1 1 1 5 Average Overweight (x) . | . . 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 Average Capacity 15 | 7 15 20 20 20 20 20 19 5 5 5 Most Carried 20 | 1 17 20 20 20 20 20 20 5 5 5 Average Carried 14 | . 10 19 19 19 19 19 19 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | . 17 20 20 20 20 20 18 5 5 5 Class Distribution -------------------- 41% | Gunner 32% | Mutant 11% | Commander-Gunner 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Commander-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Matter Collected 9188 | 350 1810 459 66 121 2380 1219 2290 287 172 34 Remotely 68 | . . . . . . 68 . . . . Salvage Created 7202 | 160 2054 228 . 133 1751 670 1957 . 159 90 Parts 421 | 9 115 30 . 6 122 41 84 . 7 7 Haulers Intercepted 9 | . 2 . . . 5 . 2 . . . Recyclers Shooed 12 | 1 7 2 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 4 3 . Prevented 1 | . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 165 | . 27 8 . 7 42 32 42 . 5 2 Guns 50 | . 27 3 . 2 13 . . . 5 . Cannons 64 | . . . . . 21 20 23 . . . AOE 51 | . . 5 . 5 8 12 19 . . 2 Classes Destroyed 22 | 3 7 . . 3 3 2 2 . 1 1 Worker 20 | 2 6 3 . . 6 . 3 . . . Builder 10 | . 4 1 . . 5 . . . . . Tunneler 8 | 3 1 2 . . 1 . 1 . . . Hauler 9 | . 2 . . . 5 . 2 . . . Recycler 18 | 1 8 1 . 1 1 . 6 . . . Minesweeper 1 | . . . . . . . . . 1 . Mechanic 6 | . 1 . . . . . 5 . . . Operator 3 | . 1 . . . 2 . . . . . Watcher 12 | . 3 . . . 5 . 4 . . . Swarmer 38 | . 3 8 . . 10 8 5 . 4 . Cutter 3 | . . . . . . 3 . . . . Grunt 87 | . 24 . . . 20 16 26 . 1 . Brawler 3 | . . . . . 1 1 1 . . . Duelist 3 | . . . . . 1 . 2 . . . Protector 2 | . . . . . . . 2 . . . Sentry 16 | . . . . 1 8 3 4 . . . Demolisher 1 | . . . . 1 . . . . . . Specialist 1 | . . . . . . 1 . . . . Hunter 3 | . . . . . 2 . 1 . . . Programmer 1 | . . . . . . . 1 . . . Assembled 5 | . . . . 5 . . . . . . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 17 | 4 7 4 . 5 8 7 17 . 4 2 Combat Bots Only 16 | . 4 3 . 5 8 7 16 . 4 2 Max Kills in Single Turn 6 | 1 2 3 . 3 4 3 6 . 1 1 Gunslinging 1 | . 1 . . . 1 . . . . . Exploded 4 | . . 3 . 3 3 3 4 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Hostile Shots Fired 640 | . 117 12 . 10 126 51 194 26 57 47 Missed 190 | . 23 4 . 2 29 12 55 16 26 23 Hits 450 | . 94 8 . 8 97 39 139 10 31 24 Melee 15 | . . . . . . 1 14 . . . Projectile 435 | . 94 8 . 8 97 38 125 10 31 24 AOE 1 | . . . . . . 1 . . . . Critical Strikes 9 | . . . . . 2 2 4 . 1 . Damage Taken 6849 | . 1124 94 . 127 1338 670 2579 90 552 275 Core 1116 | . 164 19 . 15 97 117 328 40 180 156 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 299 | . 146 . . . . . 153 . . . Core Remaining (%) 60 | 100 . . . 20 . 61 . . . . Volleys Fired 466 | 20 155 17 . 11 88 60 78 . 33 4 Largest 4 | 2 2 2 . 2 4 4 4 . 2 1 Hottest 250 | 40 40 40 . 40 160 160 160 . 128 250 Shots Fired 1208 | 40 307 32 . 20 346 154 263 1 41 4 Gun 559 | 40 307 30 . 18 121 . . 1 41 1 Cannon 598 | . . . . . 216 141 241 . . . Launcher 51 | . . 2 . 2 9 13 22 . . 3 Special . | . . . . . . . . . . . Kinetic 1127 | 40 307 30 . 18 337 141 241 1 12 . Thermal 30 | . . . . . . . . . 29 1 Explosive 42 | . . 2 . 2 9 13 13 . . 3 Electromagnetic 9 | . . . . . . . 9 . . . Robot Hit Streak 22 | 4 22 6 . 4 17 16 16 . 8 4 Robot Miss Streak 7 | 2 5 4 . 2 5 4 3 . 7 2 Penetration Max 1 | . . . . . 1 1 1 . . . Secondary Targets 9 | . 5 1 . . 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . Shots Hit Robots 671 | 22 221 16 . 11 175 71 130 . 23 2 Core Hits 385 | 8 81 16 . 10 90 48 113 . 11 8 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 42 | . 2 . . . 16 12 12 . . . Destroy 2 | . 2 . . . . . . . . . Blast 40 | . . . . . 16 12 12 . . . Melee Attacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20508 | 229 2782 491 . 387 5256 2858 7740 . 416 349 Guns 4942 | 229 2782 224 . 138 1031 . . . 416 122 Cannons 9421 | . . . . . 3377 2009 4035 . . . Explosions 6145 | . . 267 . 249 848 849 3705 . . 227 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 14003 | 229 2782 224 . 138 4408 2009 4035 . 178 . Thermal 1532 | . . . . . . . 1172 . 238 122 Explosive 4471 | . . 267 . 249 848 849 2031 . . 227 Electromagnetic 502 | . . . . . . . 502 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 12 12 12 12 Average Corruption 7 | . . . . . . . 1 12 12 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . . . . . . 9 24 21 . Message Errors 11 | . . . . . . . . 8 3 . Matter Fused 12 | . . . . . . . 5 3 4 . Heat Flow Errors 6 | . . . . . . . 1 2 3 . Energy Discharges 9 | . . . . . . . 1 2 6 . Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 7 | . . . . . . . . 5 2 . Data Loss (major) 4 | . . . . . . . . 2 2 . Misfires 2 | . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 484 | . . 28 . . 127 90 239 . . . Projectiles 160 | . . . . . 125 9 26 . . . Explosions 324 | . . 28 . . 2 81 213 . . . Melee . | . . . . . . . . . . . Knockbacks 63 | . . . . . 18 13 32 . . . Impact . | . . . . . . . . . . . Kinetic 59 | . . . . . 18 12 29 . . . Secondary 4 | . . . . . . 1 3 . . . Self-Inflicted Damage 326 | . . 26 . 21 . 33 239 . . 7 Shots 11 | . . 1 . 1 . 1 7 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 399 | . 13 . . . 248 174 312 234 399 123 Average Temperature 71 | . 2 . . . 50 34 73 101 194 62 Received Heat Transfer 2626 | . 630 . . 20 486 288 798 . 404 . Effects 5 | . . . . . . . . . 5 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 2 | . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . Heat Transferred 1410 | . . . . . . . 850 . 518 42 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Maximum Alert Level 5 | . 1 . . . 3 5 5 . . . Low Security (%) 46 | 100 98 100 . 100 19 . . . . . Level 1 9 | . 1 . . . 43 . . . . . Level 2 7 | . . . . . 30 5 . . . . Level 3 5 | . . . . . 6 11 9 . . . Level 4 17 | . . . . . . 34 68 . . . Level 5 10 | . . . . . . 47 9 . . . High Security 2 | . . . . . . . 12 . . . Max Security . | . . . . . . . . . . . Peak Influence 2317 | 10 202 155 . 30 831 2317 2300 . . . Initial 1215 | . . 77 . . . 537 1215 . . . Average 602 | 1 66 33 . 2 332 1524 1365 . . . Influence Increases 6897 | 30 898 287 . 76 1603 1810 1928 45 220 . Destroy 0b10 Robot/C 3280 | . 540 160 . 40 840 700 900 . 100 . Destroy 0b10 Robot/NC 450 | 30 130 35 . 5 125 5 115 . 5 . Destroy Leader 612 | . 120 30 . 10 220 30 192 . 10 . Allied During Kill 253 | . . 22 . 3 . 65 163 . . . Successful Hack 96 | . 32 . . . 47 14 3 . . . Select Force Hacks 150 | . 60 . . . 90 . . . . . Disable Machine 330 | . . 15 . . 75 60 180 . . . Anti-Garrison Action 700 | . . . . . . 700 . . . . Destroy Structure 426 | . 1 10 . 18 131 101 165 . . . Lose Combat Pursuer 600 | . 15 15 . . 75 135 210 45 105 . Influence Decreases 6897 | 30 699 486 . 76 776 320 1945 1131 538 896 Entered New Map 3493 | . . 122 . . . 290 1102 851 232 896 Time Decay 2826 | 30 649 364 . 68 616 . 583 270 246 . Lost Part 308 | . 50 . . 8 10 10 160 10 60 . Lost Ally 120 | . . . . . . 20 100 . . . Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 32 | . 8 . . . 7 . 17 . . . Investigation 12 | . 7 . . . 4 . 1 . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 5 | . 1 . . . 2 . 2 . . . Assault 13 | . . . . . 1 . 12 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Distress Signals 10 | . 2 . . . 6 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 238 | . 37 7 . 10 55 35 69 6 14 5 Peak Tracking Total 12 | . 3 3 . 8 6 5 12 3 5 8 Tactical Retreats 26 | . 1 1 . 1 5 6 4 3 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Traps Triggered 16 | . 3 . . . . 6 6 . 1 . Indirectly 3 | . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Machines Disabled 28 | . . 1 . . 5 10 12 . . . Max in Single Turn 5 | . . 1 . . 1 1 5 . . . Garrison Relay 6 | . . . . . . 6 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Machines Accessed 38 | . 10 . 1 . 15 4 8 . . . Terminals 24 | . 7 . . . 10 4 3 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 2 | . 1 . . . . . 1 . . . Recycling Units 5 | . 2 . . . 2 . 1 . . . Scanalyzers 3 | . . . . . 2 . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 136 | . 32 . 23 . 53 12 16 . . . Successful 85 | . 15 . 23 . 38 2 7 . . . Failed 49 | . 16 . . . 14 10 9 . . . Catastrophic 7 | . 2 . . . . 2 3 . . . Database Lockouts 2 | . 1 . . . 1 . . . . . Manual 75 | . 25 . . . 38 1 11 . . . Terminals 73 | . 23 . . . 33 12 5 . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations 6 | . 4 . . . . . 2 . . . Recycling Units 14 | . 5 . . . 5 . 4 . . . Scanalyzers 13 | . . . . . 12 . 1 . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 35 | . 4 . 23 . 6 2 . . . . Record 23 | . . . 23 . . . . . . . Robot Analysis 8 | . 4 . . . 4 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Garrison Registry 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . 4 . . . . . 2 . . . Scan Component 3 | . 2 . . . . . 1 . . . Repair 3 | . 2 . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 36 | . 7 . . . 25 . 4 . . . Terminals 23 | . 5 . . . 17 . 1 . . . Botnet 9 | . 1 . . . 8 . . . . . Disrupt 2 | . . . . . 2 . . . . . Skim 12 | . 4 . . . 7 . 1 . . . Fabricators 1 | . . . . . . . 1 . . . Liberate 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 2 . . . 4 . 2 . . . Reject 2 | . . . . . 1 . 1 . . . Recyclers 2 | . . . . . 1 . 1 . . . Mask 1 | . . . . . 1 . . . . . Tunnel 3 | . 2 . . . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Extract 2 | . . . . . 2 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Reprogram 1 | . . . . . 1 . . . . . Intercept 1 | . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 9 . . . 14 4 8 . . . Full Trace Events 5 | . 3 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 3 . . . . 16 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . . Time 96 | . 52 . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 31 | . . . . . . 27 4 . . . Machine Destruction 27 | . . . . . . 27 . . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Total Allies 15 | . . 5 . . 1 7 2 . . . Largest Group 7 | . . 5 5 3 1 7 6 . . . Highest-Rated Group 152 | . . 88 88 40 40 152 137 . . . Highest-Rated Ally 40 | . . 31 31 16 40 31 37 . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks 51 | . . 2 . 2 . 17 30 . . . Total Damage 961 | . . 13 . 34 . 245 669 . . . Kills 9 | . . . . . . 4 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Active Infowar (turns) 11423 | 105 2999 1463 648 594 149 . 1661 588 420 2796 Sensors 3829 | . . . . . . . 25 588 420 2796 Terrain 3149 | 105 190 1463 648 594 149 . . . . . Traps 908 | . . . . . . . 908 . . . Machine Analysis 3537 | . 2809 . . . . . 728 . . . ECM 1 | . . . . . . . . 1 . . Robot Analysis Total 8 | . 4 . . . 4 . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Turns Passed 16810 | 209 3001 1463 648 594 2658 2238 2069 588 537 2805 Spaces Moved 8180 | 90 1167 582 269 231 951 825 1113 951 998 1003 Core 22 | 2 2 . . . . . 18 . . . Treads 4894 | 88 906 582 269 231 951 825 1042 . . . Legs 259 | . 259 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 423 | . . . . . . . 53 370 . . Flight 2582 | . . . . . . . . 581 998 1003 Fastest Speed 26 | 50 120 240 240 240 232 232 50 32 26 32 Average Speed 158 | 157 205 240 240 240 236 235 151 46 43 105 Slowest Speed 435 | 160 320 240 240 240 240 240 240 115 115 435 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 5 97 89 59 41 69 88 30 61 79 84 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 10 | . 2 2 1 . 1 . . 2 1 1 Known Exits Taken 4 | . . . . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . 2 . . . . . 3 3 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 429 | . . 10 . 23 134 66 183 . . 13 Melee . | . . . . . . . . . . . Projectile 121 | . . . . . 73 2 46 . . . AOE 308 | . . 10 . 23 61 64 137 . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Total 11135 | 118 1468 621 278 254 1163 1004 1326 1099 1062 2742 Wait 2049 | . 97 . . . 13 12 53 129 21 1724 Move 8165 | 89 1166 581 268 230 950 824 1112 950 992 1003 Hop 2 | . . . . . . . . . 2 . Pick Up 88 | 1 18 10 4 3 25 5 14 3 4 1 Fast Attach 48 | 7 9 . . 1 5 1 8 9 5 3 Attach 18 | . 2 . . . 5 1 7 1 1 1 Detach 7 | . 3 . . . 1 . 2 1 . . Swap 105 | . 8 5 1 4 34 23 30 . . . Drop 117 | 1 10 8 5 5 42 9 22 6 4 5 Fire 466 | 20 155 17 . 11 88 60 78 . 33 4 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 12 | . . . . . . 12 . . . . Rewire 57 | . . . . . . 57 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [Sub]) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 5) 698 | -10/Materials | Lost 3 parts (2n1w) 839 | -10/Materials | Discovered new exit (range 12) 990 | -10/Materials | Discovered new exit (range 16) 1169 | -10/Materials | Discovered new exit (range 14) 1185 | -10/Materials | Build established: Scavenger-Mutant 1233 | -10/Materials | Discovered new exit (range 12) 2031 | -10/Materials | Build established: Mutant 2053 | -10/Materials | Discovered new exit (range 5) 2327 | -10/Materials | Core integrity fell below 50% 2649 | -10/Materials | Repaired Lgt. Treads 2686 | -10/Materials | Repaired Assault Rifle 3046 | -10/Materials | Central database locked down 3211 | -10/Materials | Entered Mines 3242 | -10/Mines | Discovered new exit (range 13) 3323 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3412 | -10/Mines | Discovered new exit (range 8) 3429 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3626 | -10/Mines | Discovered new exit (range 8) 3698 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3703 | -10/Mines | Found Prototype Device 3772 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3945 | -10/Mines | Learned location of Mines (-9) 4184 | -10/Mines | Learned location of Zion (-7) 4514 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4662 | -10/Mines | Discovered new exit (range 5) 4674 | -10/Mines | Entered Exiles 4674 | -10/Exiles | Accompanied by 5 allies 4704 | -10/Exiles | Led the pair of lost Derelicts to a safe place 4759 | -10/Exiles | Met 8R-AWN 4797 | -10/Exiles | Met EX-HEX 4926 | -10/Exiles | Met EX-DEC 5149 | -10/Exiles | Met EX-BIN 5286 | -10/Exiles | Discovered new exit (range 15) 5322 | -10/Exiles | Entered Mines 5322 | -9/Mines | Accompanied by 3 allies 5330 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5512 | -9/Mines | Assembled infested the area 5517 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5518 | -9/Mines | Learned Materials interactive machine intel 5557 | -9/Mines | Lost 3 allies 5597 | -9/Mines | Discovered new exit (range 10) 5916 | -9/Mines | Entered Materials 5916 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 5917 | -8/Materials | Loaded intel: 18 interactive machine locations 6641 | -8/Materials | Build established: Scavenger-Gunner 6736 | -8/Materials | Identified exit to Factory 6799 | -8/Materials | Learned Factory stockpile data 6900 | -8/Materials | Learned location of 2 exits from Factory 6937 | -8/Materials | Learned location of 1 exit from Extension 6966 | -8/Materials | Learned 2 Lower Caves zone layouts 7005 | -8/Materials | Learned location of 1 exit from Storage 7023 | -8/Materials | Build established: Gunner 7034 | -8/Materials | Identified exit to Garrison 7056 | -8/Materials | Learned Storage emergency access door positions 8272 | -8/Materials | Central database locked down 8272 | -8/Materials | Identified Exp. Sensor Array 8316 | -8/Materials | First assault squad dispatched 8418 | -8/Materials | Destroyed 8 combat bots 8574 | -8/Materials | Entered Garrison 8623 | -8/Garrison | Garrison Relay disabled 8648 | -8/Garrison | Triggered checkpoint 8705 | -8/Garrison | Garrison Relay disabled 8796 | -8/Garrison | Triggered checkpoint 8812 | -8/Garrison | Triggered checkpoint 8828 | -8/Garrison | Triggered checkpoint 8872 | -8/Garrison | Destroyed 7 combat bots 9200 | -8/Garrison | Garrison Relay disabled 9246 | -8/Garrison | Discovered exit to Factory (range 12) 9604 | -8/Garrison | Discovered exit to Factory (range 10) 9650 | -8/Garrison | Triggered checkpoint 9752 | -8/Garrison | Garrison Relay disabled 10035 | -8/Garrison | Discovered exit to Factory (range 53) 10035 | -8/Garrison | Discovered exit to Factory (range 64) 10035 | -8/Garrison | Discovered exit to Factory (range 12) 10180 | -8/Garrison | Build established: Commander-Gunner 10352 | -8/Garrison | Garrison Relay disabled 10425 | -8/Garrison | Found Hvy. Reactive Plating 10617 | -8/Garrison | Garrison Relay disabled 10626 | -8/Garrison | Triggered checkpoint 10812 | -8/Garrison | Entered Factory 10812 | -7/Factory | Accompanied by 6 allies 10812 | -7/Factory | Evolved 2 slots: Propulsion x2 10813 | -7/Factory | Identified exit to Factory 10813 | -7/Factory | Identified exit to Lower Caves 11629 | -7/Factory | Repaired Gauss Cannon 12012 | -7/Factory | First assault squad dispatched 12058 | -7/Factory | Discovered exit to Lower Caves (range 15) 12119 | -7/Factory | Discovered exit to Factory (range 16) 12193 | -7/Factory | Build established: Gunner 12380 | -7/Factory | Discovered exit to Factory (range 16) 12626 | -7/Factory | High security lockdown imminent 12706 | -7/Factory | High security lockdown engaged 12828 | -7/Factory | Destroyed 16 combat bots 12832 | -7/Factory | System corruption reached 10% 12862 | -7/Factory | Lost 15 parts (1p4n3u7w) 12881 | -7/Factory | Entered Lower Caves 12882 | -7/Lower Caves | Identified exit to Lower Caves 12924 | -7/Lower Caves | Met a Warlord Commander 12925 | -7/Lower Caves | Learned location of Warlord (-5) 12926 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12930 | -7/Lower Caves | Found Encrypted Comm Array 12963 | -7/Lower Caves | Encountered a Warlord checkpoint 12999 | -7/Lower Caves | Learned location of Extension (-5) 13091 | -7/Lower Caves | Spotted B-75 Beast 13205 | -7/Lower Caves | Core integrity fell below 50% 13469 | -7/Lower Caves | Entered another Lower Caves area 13479 | -7/Lower Caves | Spotted B-75 Beast 13494 | -7/Lower Caves | Discovered exit to Factory (range 16) 13670 | -7/Lower Caves | Discovered new exit (range 3) 13672 | -7/Lower Caves | Identified exit to Zion 13917 | -7/Lower Caves | Lost 4 parts (1p2n1w) 14006 | -7/Lower Caves | Entered Zion 14024 | -7/Zion | System corruption cleaned by Quarantine Array 14040 | -7/Zion | Received a visual enhancement algorithm 14182 | -7/Zion | Found Prototype Energy Gun 14182 | -7/Zion | Identified Storm Laser 14263 | -7/Zion | Learned Factory emergency access door positions 14599 | -7/Zion | Given the Hacking Drone Bay 16784 | -7/Zion | Met Imprinter 16797 | -7/Zion | Attacked by Zionites 16802 | -7/Zion | Core integrity fell below 20% 16808 | -7/Zion | Destroyed Imprinter 16811 | -7/Zion | Destroyed by MP-3SF(M) with Barrage Gun Last Messages --------------- destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 16796_ Destroyed Mak. System Shield. 16797_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 16797_ VTOL Module destroyed. 16800_ Dropped Storm Laser. 16808_ Imprinter: "Derelicts unite!" 16808_ Imprinter destroyed. 16810_ NE-B4K(M) destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????#""" """"" | | ????????????????????????????#""""" """"" | | ????????????????????????????###""" ""#"" | | ?????????????????????????????#"#""" """" | | ?????????????????????????????#?##"" """ " | | ????????????????????????????????#"" "" "" | | ????????????????????????????????##" """" | | ????????????????????????????????#""" "" " | | ????????????????????????????????##"" """ | | ???????????????????????????????##""" """ | | ???????????????????????????????#"#" | | ???????????????????????????????##""" | | ????????????????????????????????#""" | | ?????????????????????###????????##" """ | | ???????????????????###"#######??#"" """""""" | | ?????????????????###"""" # ####"" """#"""" | | ???????????????###""""" ##""" """""#"" | | ??????????""???#""" """"" "" """" | | ????????""""""?#""" $ """% | | ??????? #"#" !%! ""= | | ????????"" ##"" """"" "" | | ?????????"" c " "#"#"""""" "" | | ?????????"" "####"#"""""" """ | | ?????????"" ##??###""""""" """ | | ????????"" ###" #??###""" "" """" | | ??????? ?#""" @ #?##"""" """" | | ????????""""???##"" ""##?#"#""" """" | | ???????????????#" " ""#??#""" " | | ???????????????#"" "#?##"" | | ???????????#####""#[ "##?#"" | | ??????????##"""####%M ##??#"" """" | | ??????????#" [ = #??#"#"" [""""" | | ??????????#" #???#"#"" "##"" " " | | ??????????#" MM #????#""" """"" " " | | ??????????## #### #????#"""% """"" """ | | ???????????# #??######????###" "##"" | | ???????????# #????????????##"" """" | | ??????????"" "????????????#""" "#""" | | ?????????##" "???????????##"" """"" | | ?????????? " "???????????#""" ""#"" | | ????????? ???????????#"" """""" | | ?????????" ???????????##" | | ??????????" ????????????#" " | | ??????????" ???????????#"" """""""""" """ | | ?????????? "" ""??????????#"#"""#""#"""""""""" | | ??????????"?" "???????????"##""##########"""## | | ????????????? ??????????????###?????????###""# | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Beam Cannon | -8/Materials | Extracted Powered Hammer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 36% | -10/Materials Assault Rifle | 43% | -10/Materials Gauss Cannon | 10% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseStasisAmplifier Manual? 0 Play Time 01:08:20 Cumulative 799.2 hours Start 2026.09.14 @ 16:47:01 End 2026.09.14 @ 17:55:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 386 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 87 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 05787cd3-d9f2-4d3f-b6a3-5618053c4149