Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 10:48:13

Player: SunoPerson

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (61)      305
Value Destroyed (2041)     2041
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5366

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     80/140
System Corruption          3%
Temperature                Danger (495)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
>               --- WEAPON (3) -------
                Spread Laser
                Pulse Rifle
                Ion Cannon
>               --- INVENTORY (25) ---
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Cryofiber Web
                Cooling System
  High-capacity Battery (250)
       Advanced Weight Redist. System
                Structural Scanner
          Light Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
                PSU Rigger
                Beam Cannon
          Heavy Assault Rifle
       Enhanced Autogun
          Light Cannon
                EMP Blaster
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Hardened Light Armor Plating
                PSU Rigger
>               --- WEAPON -----------
                Spread Laser
                EM Pulse Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
                Cooling System
                Cooling System
                Disposable Heat Sink
  High-capacity Battery
                Structural Scanner
          Light Armor Plating
                EM Shotgun
                Spread Laser
                Beam Cannon
                Assault Rifle
                Assault Rifle
          Light Cannon
                EMP Blaster
                Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   PSU Rigger
  Storage                  Huge Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             77   | 6   7   12  5   1   1   45  
  Power                    4    | 1   .   1   .   .   .   2   
    Engine                 4    | 1   .   1   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   5   1   .   .   15  
    Treads                 9    | 2   .   1   .   .   .   6   
    Leg                    9    | .   .   .   .   .   .   9   
    Wheel                  5    | .   .   4   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   4   1   .   1   1   12  
    Device                 9    | .   3   .   .   1   .   5   
    Storage                4    | 1   1   .   .   .   1   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   5   4   .   .   16  
    Energy Gun             11   | .   2   3   2   .   .   4   
    Energy Cannon          9    | .   1   1   .   .   .   7   
    Ballistic Gun          7    | 2   .   .   1   .   .   4   
    Ballistic Cannon       2    | .   .   1   .   .   .   1   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   3   
Parts Lost                 26   | .   .   6   .   .   .   20  
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               11   | .   .   3   .   .   .   8   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   10   | .   .   1   .   .   .   9   
  Highest Loss Streak      7    | .   .   5   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  71  99  100 100 91  
  Engine                   10   | .   14  8   11  11  11  8   
  Treads                   9    | .   28  11  .   .   .   7   
  Leg                      6    | .   .   .   .   .   .   13  
  Wheel                    18   | .   .   8   43  44  44  10  
  Device                   5    | .   13  7   .   2   11  4   
  Storage                  13   | .   14  11  11  11  11  16  
  Protection               5    | .   .   1   11  8   .   6   
  Energy Gun               10   | .   15  9   13  11  11  7   
  Energy Cannon            6    | .   7   8   .   .   .   9   
  Ballistic Gun            6    | .   4   .   9   11  11  6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             109  | 13  32  38  38  38  95  109 
  Greatest Support         80   | 40  40  48  48  48  48  80  
  Greatest Overweight (x)  10   | .   .   8   .   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   2   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  
  Average Capacity         19   | 6   11  15  15  15  18  25  
  Most Carried             25   | 3   12  15  14  15  15  25  
  Average Carried          15   | 1   8   14  13  13  15  19  
  Final Capacity           25   | 8   15  15  15  15  25  25  
  Final Carried            23   | 1   12  14  13  15  15  23  

 Class Distribution 
--------------------
 62% | Mutant
 23% | Skirmisher
  9% | Scavenger-Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           1120 | 211  115  154  88   .    20   532  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2016 | .    318  196  195  .    30   1277 
  Parts                    124  | .    17   17   11   .    3    76   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  54   | .   11  10  7   .   .   26  
  Guns                     38   | .   9   8   7   .   .   14  
  Cannons                  12   | .   2   2   .   .   .   8   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          11   | .   3   1   1   .   1   5   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   .   2   
  Swarmer                  16   | .   3   7   4   .   .   2   
  Grunt                    19   | .   8   .   1   .   .   10  
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   3   .   .   .   6   
  Specialist               6    | .   .   .   .   .   .   6   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           8    | .   3   8   4   .   1   3   
  Combat Bots Only         8    | .   3   8   4   .   .   3   
Max Kills in Single Turn   2    | .   1   2   1   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        427  | .    43   118  29   .    2    235  
  Missed                   113  | .    12   23   6    .    .    72   
Damage Taken               4663 | .    358  968  302  .    53   2982 
  Core                     979  | .    51   311  62   .    .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   154  | .    .    .    .    .    .    154  
Core Remaining (%)         61   | 100  79   .    .    .    6    .    
Volleys Fired              142  | .    27   26   14   .    .    75   
  Largest                  3    | .    2    2    2    .    .    3    
  Hottest                  196  | .    130  130  130  .    .    196  
Shots Fired                324  | .    54   43   24   .    .    203  
  Gun                      203  | .    41   11   22   .    .    129  
  Cannon                   119  | .    13   32   .    .    .    74   
  Launcher                 2    | .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  84   | .    4    16   10   .    .    54   
  Thermal                  203  | .    50   27   12   .    .    114  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          37   | .    .    .    2    .    .    35   
  Robot Hit Streak         15   | .    7    5    5    .    .    15   
  Robot Miss Streak        9    | .    9    6    8    .    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           231  | .    42   30   19   .    .    140  
  Core Hits                183  | .    50   29   18   .    1    85   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    3    
    Burn                   1    | .    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4668 | .    593  470  266  .    53   3286 
  Guns                     2344 | .    475  136  235  .    .    1498 
  Cannons                  1674 | .    104  334  .    .    .    1236 
  Explosions               533  | .    .    .    31   .    .    502  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  117  | .    14   .    .    .    53   50   
  Kinetic                  734  | .    22   178  107  .    .    427  
  Thermal                  3156 | .    557  292  128  .    .    2179 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          661  | .    .    .    31   .    .    630  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    .    29   
    Message Errors         8    | .    .    .    .    .    .    8    
    Matter Fused           12   | .    .    .    .    .    .    12   
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            118  | .    .    .    .    .    .    118  
  Projectiles              36   | .    .    .    .    .    .    36   
  Explosions               82   | .    .    .    .    .    .    82   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      373  | .    .    .    .    .    26   347  
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   9    | 1    4    .    .    .    1    3    
Targets Rammed             10   | 1    4    .    .    .    1    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        532  | .    196  199  312  .    .    532  
  Average Temperature      108  | .    90   76   95   .    .    126  
  Received Heat Transfer   1404 | .    171  189  36   .    .    1008 
  Effects                  12   | .    .    .    2    .    .    10   
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           4    | .    .    .    2    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             5    | .    1    .    1    .    .    3    
  Heat Transferred         4717 | .    772  508  160  .    .    3277 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             264  | .   186 264 242 .   20  232 
  Initial                  102  | .   .   14  102 .   .   7   
  Average                  84   | .   91  99  213 .   .   67  
Maximum Alert Level        1    | .   .   1   1   .   .   1   
  Low Security (%)         88   | 100 100 73  28  .   100 95  
  Level 1                  11   | .   .   26  71  .   .   4   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   .   8   
  Investigation            5    | .   1   .   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           2    | .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   18  18  7   .   1   43  
  Peak Tracking Total      8    | .   2   8   4   .   1   5   
  Tactical Retreats        5    | .   .   .   .   .   .   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          7    | .   1   1   .   .   .   5   
  Max in Single Turn       3    | .   1   1   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          16   | .   5   .   .   5   .   6   
  Terminals                8    | .   5   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                84   | .   14  .   .   50  .   20  
  Successful               67   | .   7   .   .   50  .   10  
  Failed                   17   | .   7   .   .   .   .   10  
    Catastrophic           4    | .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   5   .   .   1   .   3   
  Terminals                22   | .   14  .   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          3    | .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   
Terminal Hacks             61   | .   7   .   .   50  .   4   
  Record                   49   | .   .   .   .   49  .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   .   1   
  Unreport Threat          3    | .   2   .   .   .   .   1   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           1    | .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   
  Recycle Component        1    | .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   .   5   
  Full Trace Events        5    | .   2   .   .   .   .   3   
  Feedback Events          2    | .   .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     32   | .   .   .   .   .   .   32  
Parts Recycled             1    | .   .   .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         77   | .   .   .   .   .   .   77  
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               5248 | 87   831  396  436  779  213  2506 
Spaces Moved               2956 | 49   429  193  344  855  223  863  
  Core                     5    | 3    .    2    .    .    .    .    
  Treads                   780  | 46   429  116  .    .    .    189  
  Legs                     308  | .    .    .    .    .    .    308  
  Wheels                   1863 | .    .    75   344  855  223  366  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   90   90   90   105  
  Average Speed            143  | 153  160  150  90   90   94   221  
  Slowest Speed            820  | 160  160  450  90   90   105  820  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    74   16   75   94   39   61   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          63   | .    .    .    .    .    .    63   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      63   | .    .    .    .    .    .    63   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Total                      3644 | 58   518  251  444  864  225  1284 
  Wait                     386  | .    33   12   82   1    .    258  
  Move                     2950 | 48   428  192  343  854  222  863  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | 3    15   6    .    3    .    27   
  Fast Attach              19   | 4    .    7    .    .    .    8    
  Attach                   21   | 2    1    2    1    .    .    15   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     38   | .    6    3    4    1    1    23   
  Drop                     18   | .    4    3    .    1    1    9    
  Fire                     142  | .    27   26   14   .    .    75   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    9    | 1    4    .    .    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    4    .    .    
  Trap                     2    | .    .    .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  632 | -10/Materials | Discovered new exit (range 7)
  762 | -10/Materials | Discovered new exit (range 12)
  919 | -10/Materials | Entered another Materials area
  919 | -9/Materials  | Evolved 2 slots: Propulsion x2
  919 | -9/Materials  | Discovered new exit (range 7)
 1195 | -9/Materials  | Core integrity fell below 50%
 1226 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1242 | -9/Materials  | Destroyed 8 combat bots
 1290 | -9/Materials  | Discovered new exit (range 7)
 1315 | -9/Materials  | Entered Mines
 1325 | -9/Mines      | Core integrity fell below 20%
 1600 | -9/Mines      | Destroyed YI-UF0
 1746 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1747 | -9/Mines      | Discovered new exit (range 5)
 1751 | -9/Mines      | Entered Exiles
 1770 | -9/Exiles     | Discovered new exit (range 15)
 1795 | -9/Exiles     | Met 8R-AWN
 1810 | -9/Exiles     | Met EX-HEX
 1900 | -9/Exiles     | Met EX-DEC
 1909 | -9/Exiles     | Learned location of Zion (-7)
 1986 | -9/Exiles     | Visited The Gauntlet
 2148 | -9/Exiles     | Discovered new exit (range 12)
 2230 | -9/Exiles     | Met EX-BIN
 2354 | -9/Exiles     | Aligned with FarCom system
 2355 | -9/Exiles     | Given EX-Vault access code
 2378 | -9/Exiles     | Opened EX-Vault
 2386 | -9/Exiles     | Found Prototype Device
 2387 | -9/Exiles     | Identified PSU Rigger
 2412 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2530 | -9/Exiles     | Left Exiles lab with PSU Rigger
 2530 | -9/Exiles     | Entered Mines
 2661 | -8/Mines      | Discovered new exit (range 2)
 2743 | -8/Mines      | Entered Materials
 2743 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2744 | -8/Materials  | Identified exit to Factory
 3077 | -8/Materials  | Build established: Skirmisher
 3450 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 3541 | -8/Materials  | Repaired Hrd. Light Armor Plating
 3609 | -8/Materials  | Core integrity fell below 50%
 3852 | -8/Materials  | Lost 5 parts (3n2w)
 4944 | -8/Materials  | Core integrity fell below 20%
 5235 | -8/Materials  | Build established: Scavenger-Skirmisher
 5249 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Critical hit (Burn: +37).
Adv. Heat Sink melted.
G-50 Soldier destroyed.
System corrupted: Heat flow error (+283).
Power failure, Lgt. Deuterium Engine shutdown.
K-01 Serf collects debris.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M009.
K-01 Serf collects debris. <x2>
G-47 Trooper destroyed.
K-01 Serf collects debris. <x4>
U-05 Engineer builds a Door.
K-01 Serf collects debris. <x3>
Disposable Heat Sink melts away.
Hrd. Light Armor Plating destroyed.
K-01 Serf collects debris.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x2>
Overheating: Energy bleed (-10).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          14
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              AdvancedZhirovAccelerator
  Manual?         0
Play Time         01:05:41
  Cumulative      7.8 hours
  Start           2024.04.02 @ 09:10:11
  End             2024.04.02 @ 10:48:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5b828e4-7461-4677-9ea1-1e4436346794